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<title>snap/objects.js, branch issue_461</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<id>http://git.schneefux.xyz/schneefux/snap/atom/objects.js?h=issue_461</id>
<link rel='self' href='http://git.schneefux.xyz/schneefux/snap/atom/objects.js?h=issue_461'/>
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<updated>2014-07-30T07:40:31Z</updated>
<entry>
<title>propagate HIDE and SHOW to nested sprite parts</title>
<updated>2014-07-30T07:40:31Z</updated>
<author>
<name>jmoenig</name>
<email>jens@moenig.org</email>
</author>
<published>2014-07-30T07:40:31Z</published>
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<id>urn:sha1:b2399309e4f207d44f57c73f7a92c60f16c9d3ca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added ‘move’ option to the sprite context menu</title>
<updated>2014-07-29T10:33:26Z</updated>
<author>
<name>jmoenig</name>
<email>jens@moenig.org</email>
</author>
<published>2014-07-29T10:33:26Z</published>
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<id>urn:sha1:5ce2d13413e8b6f4a6d6438da8c97e6839de786e</id>
<content type='text'>
lets the user move (nested) sprites in edit mode without changing their
layering, and also sprites marked “undraggable”
</content>
</entry>
<entry>
<title>double clicking on a sprite in the stage selects it in the IDE</title>
<updated>2014-07-29T10:18:58Z</updated>
<author>
<name>jmoenig</name>
<email>jens@moenig.org</email>
</author>
<published>2014-07-29T10:18:58Z</published>
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<id>urn:sha1:061852ee328199b30b3e82445de88c08b1cdd916</id>
<content type='text'>
</content>
</entry>
<entry>
<title>duplicate and clone nested sprites</title>
<updated>2014-07-29T08:50:36Z</updated>
<author>
<name>jmoenig</name>
<email>jens@moenig.org</email>
</author>
<published>2014-07-29T08:50:36Z</published>
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<id>urn:sha1:b451a08812fbf1a4ae0481005a62dc1743bbe333</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new “JavaScript function” primitive</title>
<updated>2014-07-25T12:35:36Z</updated>
<author>
<name>jmoenig</name>
<email>jens@moenig.org</email>
</author>
<published>2014-07-25T12:35:36Z</published>
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<id>urn:sha1:3aae7c3ce478c3d5ba5cb716a67bf117d0a48a84</id>
<content type='text'>
Go figure…
</content>
</entry>
<entry>
<title>improve unique sprite- and costume names</title>
<updated>2014-07-24T09:40:36Z</updated>
<author>
<name>jmoenig</name>
<email>jens@moenig.org</email>
</author>
<published>2014-07-24T09:40:36Z</published>
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<id>urn:sha1:75d9adbfe26d0303f1986f3140307d2f196c73ec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed “lost sprites bug”</title>
<updated>2014-07-24T06:04:00Z</updated>
<author>
<name>jmoenig</name>
<email>jens@moenig.org</email>
</author>
<published>2014-07-24T06:04:00Z</published>
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<id>urn:sha1:1b382458c8208cb74b51cad414e67a71be61e0e2</id>
<content type='text'>
ensure duplicated sprites keep wearing their current costume through
save and re-load
</content>
</entry>
<entry>
<title>Scale down oversized images to current stage dimensions</title>
<updated>2014-07-23T15:02:51Z</updated>
<author>
<name>jmoenig</name>
<email>jens@moenig.org</email>
</author>
<published>2014-07-23T15:02:51Z</published>
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<id>urn:sha1:2fbdf855c25b92d5d5508e2c89546a95812f7a5a</id>
<content type='text'>
rather than to 480 * 360
Thanks, Dan, for reporting this!
</content>
</entry>
<entry>
<title>fixed #521</title>
<updated>2014-07-22T10:33:26Z</updated>
<author>
<name>jmoenig</name>
<email>jens@moenig.org</email>
</author>
<published>2014-07-22T10:33:26Z</published>
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<id>urn:sha1:df25b4dc73b97dba899ff28d63474a28650c4c18</id>
<content type='text'>
deleting variable watchers by dropping them on the palette resulted in
wrong ones to be created when showing them again
</content>
</entry>
<entry>
<title>list op fixes, thanks, Brian!</title>
<updated>2014-07-18T05:44:26Z</updated>
<author>
<name>jmoenig</name>
<email>jens@moenig.org</email>
</author>
<published>2014-07-18T05:44:26Z</published>
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