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#!/usr/bin/node
const maps = require('../src/maps/maps');
const crypto = require('crypto');
const sha256 = (x) => crypto.createHash('sha256').update(x, 'utf8').digest('hex');
const hashSettings = (config) => sha256(
config.api.patchVersion +
config.api.regions +
config.api.modes +
config.api.requestsPerInterval +
config.api.interval +
config.api.intervalUnit +
config.etl +
config.reduce
).substring(0, 8);
module.exports = {
api: {
baseUrl: 'https://api.dc01.gamelockerapp.com',
timeout: 3,
/* available: 3.1, 3.2, 3.3, … */
patchVersion: '4.1',
/* moment js parsable string */
startDate: '2019-03-13 16Z',
/* available: eu, na, sg, cn, sa, ea */
regions: ['sg', 'eu', 'na'],
/* available: casual, 5v5_pvp_casual, ranked, 5v5_pvp_ranked, blitz_pvp_ranked, casual_aral */
modes: ['blitz_pvp_ranked', 'casual_aral', 'ranked', '5v5_pvp_ranked'],
/* available: 2, 3, 4, 5 */
matchesPerRequest: 5,
/* How many equidistant requests to create
* matchesPerRequest * requestsPerInterval = sample size for that interval
* currently requestsPerInterval <= API key rate limit but should work if it isn't significantly higher
* rough estimate of upper limits (na/eu/sg, depends on region and time of day):
* blitz: 240
* battle royale: 30
* 3v3 casual: 30
* 3v3 ranked: 100
* 5v5 casual: 30
* 5v5 ranked: 40
* if filtering for multiple game modes, use the sum of the upper limits */
requestsPerInterval: 50,
/* the size of a batch */
interval: 1,
intervalUnit: 'hours',
/* How many batches to request per minute
* requestsPerInterval * intervalsPer Minute <= API key rate limit */
intervalsPerMinute: 1,
},
etl: {
/* attributes to be extracted and renamed from main API data */
participant: [
['Winner', ['attributes', 'stats', 'winner']],
['Kills', ['attributes', 'stats', 'kills']],
['Deaths', ['attributes', 'stats', 'deaths']],
['CrystalMinerKills', ['attributes', 'stats', 'crystalMineCaptures']],
['GoldMinerKills', ['attributes', 'stats', 'goldMineCaptures']],
['TurretKills', ['attributes', 'stats', 'turretCaptures']],
],
roster: [ ],
match: [ ['Mode', ['attributes', 'gameMode']] ],
},
reduce: {
/* attributes to be calculated from other attributes */
derived: [
(entry) => {
if(entry.LevelBucket == undefined)
entry.LevelBucket = Math.max(-1, Math.floor(maps.getScaledLevel(entry) * module.exports.self.levelBuckets));
return entry;
},
],
/* criteria or 'filters' */
group: ['Actor', 'Talent', 'Mode', 'LevelBucket'],
/* stats */
sum: ['Winner', 'Kills', 'Deaths', 'CrystalMinerKills', 'GoldMinerKills', 'TurretKills'],
},
file: {
pattern: (moment) => `./data/${hashSettings(module.exports)}/${moment.toISOString()}.json`,
reportPattern: () => `./data/${hashSettings(module.exports)}/report.json`,
metadataPattern: () => `./data/${hashSettings(module.exports)}/metadata.json`,
},
self: {
levelBuckets: 5,
},
};
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