#include "global.h" char* pScreen; //pointer to the 3 graybuffers char right = True; char left = True; //can move? char changemap[21][10] = {0}; char globalmap [20][10] = {0}; //the two brickmaps: globalmap is the visible one char block; //block type int xpos = 7, ypos = 3; char dir; //position and direction of brick char level; //current level unsigned int points = 0; //points char nextdir = Down; //the direction for the next round char nextblock = 1; //the next block char hold = 0; //the stored brick