diff options
| -rw-r--r-- | Wolf3D.c | 4 | ||||
| -rw-r--r-- | global.c | 6 |
2 files changed, 4 insertions, 6 deletions
@@ -1,7 +1,3 @@ -/* wird zum Waffenwechsel werden.
-"Türen kann man nur öffnen" - was willst du sonst damit machen? Aufessen?
-*/
-
#include "key.h"
#include "global.h"
#include "syscalls.h"
@@ -24,7 +24,8 @@ uint spritecnt = 0; const char *status = NULL;
unsigned int statustimer = 0;
-uint map[MAPSIZE][MAPSIZE] = {0}; // this is now generated automatically/*
+uint map[MAPSIZE][MAPSIZE] = {0}; // this is now generated automatically
+/*
{
{ 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 },
{ 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 2 , 0 , 0 , 0 , 0 , 1 },
@@ -48,7 +49,8 @@ uint map[MAPSIZE][MAPSIZE] = {0}; // this is now generated automatically/* { 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 },
};*/
-int heights[MAPSIZE][MAPSIZE] = {0}; // this, too. 0 means normal height, 32 is about half of the normal/*
+int heights[MAPSIZE][MAPSIZE] = {0}; // this, too. 0 means normal height, 32 is about half of the normal
+/*
{
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 32 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 },
|
