| Commit message (Collapse) | Author | Age | Files | Lines |
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for new "scripts pic..." feature on the scripting area's context menu.
Also pushed up version dates for new beta release, and added
SnapManual.pdf to the help folder
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Fixed #47
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Fixed #33
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Generated variable names now follow the pattern a..z, aa..zz, aaa..zzz, etc.
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* new entry in the ScriptsMorph's userMenu lets you export a picture of
all scripts, including comments.
* place sticky comments on World layer on dragging their anchor block,
fixes both #8 and #18
* additional settings for developing the backend
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This fixes some encoding issues
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This reverts commit 4d37845b2e4de02ffa5a2e8a37812cca98e206d8.
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renaming variable blobs now features a drop-down menu in the dialog box
with reachable variable names and a picture of the block to be renamed
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Selecting "Help" for a custom block now pops up the comment attached to
its definition's prototype hat, if any
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You can now "stick" comments to the prototype hat block in the block
editor
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* the Block Editor now allows anchored comments,
* duplicating a block / script / sprite now also duplicates anchored
comments,
* deleting a block / script now also deletes anchored comments
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in the settings menu.
also: Optional slider for numeric prompter,
numberic prompters for watchers' sliderMin/Max
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including support for auto-positioning scaled scripts (so you don't
have to clean-up when scaling blocks)
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SyntaxElementMorph fixLayout() optimization for active highlights
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scales the green flag and turn-arrow symbols line stroke widths
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When dragging blocks out of a running script, adding blocks into a
running script, or editing inputs of a running script, the script's
highlight should now adjust accordingly
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Shift-clicking on the settings menu lets you specify a fraction, by
which blocks and scripts are scaled, allowing you to e.g. export
poster-sized hi-res script pics, or to present Snap! live on hi-res
screens and projectors
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