| Commit message (Collapse) | Author | Age | Files | Lines |
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text code mapping and block header support, both via GUI and
primitives, for built-in blocks and for custom ones.
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generating text code from blocks, first experimental iteration
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block as definition body
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in the IDE's settings menu
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prevent multiple block editors on the same block definition, allow
multiple dialogs on different objects, handle dialog instances in
DialogBoxMorph.prototype
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Only one of each kind of dialog can now be open at any given time.
You can still open multiple dialogs for editing a costume and editing a block.
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mousing over a custom block in the palette pops up its definition hat
comment in a comment-colored speech bubble
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This fixes some encoding issues
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This reverts commit 4d37845b2e4de02ffa5a2e8a37812cca98e206d8.
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You can now "stick" comments to the prototype hat block in the block
editor
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* the Block Editor now allows anchored comments,
* duplicating a block / script / sprite now also duplicates anchored
comments,
* deleting a block / script now also deletes anchored comments
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Shift-clicking on the settings menu lets you specify a fraction, by
which blocks and scripts are scaled, allowing you to e.g. export
poster-sized hi-res script pics, or to present Snap! live on hi-res
screens and projectors
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