From 0cc14e2861367ca08acd89d01ff21332d6cc56ed Mon Sep 17 00:00:00 2001 From: jmoenig Date: Tue, 29 Jul 2014 13:09:18 +0200 Subject: fixed #497 (prevent bubble shadows from getting cut-off) thanks @Hardmath123 for this bug report --- history.txt | 1 + morphic.js | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/history.txt b/history.txt index 85c4bbe..8ae0a42 100755 --- a/history.txt +++ b/history.txt @@ -2248,3 +2248,4 @@ ______ * Objects: added ‘move’ option to the sprite context menu, lets the user move (nested) sprites in edit mode without changing their layering, and also sprites marked “undraggable” * updated Portuguese translation, thanks, Manuel! * updated German translation +* Morphic: fixed #497 (prevent bubble shadows from getting cut-off) diff --git a/morphic.js b/morphic.js index 39b8741..2bbdd4e 100644 --- a/morphic.js +++ b/morphic.js @@ -1035,7 +1035,7 @@ /*global window, HTMLCanvasElement, getMinimumFontHeight, FileReader, Audio, FileList, getBlurredShadowSupport*/ -var morphicVersion = '2014-July-11'; +var morphicVersion = '2014-July-29'; var modules = {}; // keep track of additional loaded modules var useBlurredShadows = getBlurredShadowSupport(); // check for Chrome-bug @@ -5120,7 +5120,7 @@ SpeechBubbleMorph.prototype.popUp = function (world, pos, isClickable) { this.addShadow(new Point(2, 2), 80); this.keepWithin(world); world.add(this); - this.changed(); + this.fullChanged(); world.hand.destroyTemporaries(); world.hand.temporaries.push(this); -- cgit v1.3.1