From 17b6ae839b5c15c942440f38fc07bfcc45bc0811 Mon Sep 17 00:00:00 2001 From: jmoenig Date: Wed, 3 Dec 2014 12:48:31 +0100 Subject: Improve edge-collision detection of default sprite “arrow” shape MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- objects.js | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'objects.js') diff --git a/objects.js b/objects.js index f0fe942..4ad376c 100644 --- a/objects.js +++ b/objects.js @@ -125,7 +125,7 @@ PrototypeHatBlockMorph*/ // Global stuff //////////////////////////////////////////////////////// -modules.objects = '2014-December-01'; +modules.objects = '2014-December-03'; var SpriteMorph; var StageMorph; @@ -3238,8 +3238,11 @@ SpriteMorph.prototype.setCenter = function (aPoint, justMe) { SpriteMorph.prototype.nestingBounds = function () { // same as fullBounds(), except that it uses "parts" instead of children - var result; - result = this.bounds; + // and special cases the costume-less "arrow" shape's bounding box + var result = this.bounds; + if (!this.costume && this.penBounds) { + result = this.penBounds.translateBy(this.position()); + } this.parts.forEach(function (part) { if (part.isVisible) { result = result.merge(part.nestingBounds()); -- cgit v1.3.1