| Commit message (Collapse) | Author | Age | Files | Lines |
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Primitive blocks in the palette can now be hidden in the project via
their context menu. Each palette's context menu further lets you hide
or show all its primitives depending on whether any primitives are left
to hide or show.
Hidden primitives are stored in the project data. This lets instructors
create "simplified" examples and problem sets.
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prevent multiple block editors on the same block definition, allow
multiple dialogs on different objects, handle dialog instances in
DialogBoxMorph.prototype
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Fixed #23
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Only one of each kind of dialog can now be open at any given time.
You can still open multiple dialogs for editing a costume and editing a block.
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Fixed #72
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Canceling a "Save as..." operation will no longer replace the selected project upon the next save.
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Fixed #19
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Blocks highlights now retain the correct color when their associated stacks are dragged elsewhere.
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Fixed #59
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The "Export tools..." and "Export project as plain text..." menu items no longer have a space before their trailing ellipses.
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Fixed #27
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The "Import tools" menu item no longer has an ellipsis.
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Fixed #53
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Renaming a script variable presents a dialog entitled "Script variable name," while renaming a ring input still presents a dialog entitled "Input name"
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Fixed #55
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Creating a variable which already exists no longer performs any action.
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Circularity no longer breaks watchers
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zoom blocks dialog no longer accepts drops. Thanks, Nathan, for
reporting this!
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double clicking a project in the project dialog now performs the
specified action for the dialog (open / save) on it.
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using the percent character in variable names is now safe
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for new "scripts pic..." feature on the scripting area's context menu.
Also pushed up version dates for new beta release, and added
SnapManual.pdf to the help folder
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Fixed #51
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Fixed #47
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Fixed #41
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Dragging morphs will no longer throw a TypeError.
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Fixed #22
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Added a "help..." item to the context menus of the "Make a variable," "Delete a variable," and "Make a block" buttons which displays the appropriate help screen
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Fixed #29
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Corrected the capitalization of the "add a new sprite" tooltip
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Fixed #25
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Corrected the capitalization of the "Project notes..." menu item
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Fixed #33
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Generated variable names now follow the pattern a..z, aa..zz, aaa..zzz, etc.
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* new entry in the ScriptsMorph's userMenu lets you export a picture of
all scripts, including comments.
* place sticky comments on World layer on dragging their anchor block,
fixes both #8 and #18
* additional settings for developing the backend
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not just in the "open project" dialog, but also in the "save as" version
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mousing over a custom block in the palette pops up its definition hat
comment in a comment-colored speech bubble
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… as in IE9 running locally
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The input-element-as-virtual-keyboard-proxy mechanism now gets only
activated on touchscreen devices. Whether the browser is a touchscreen
device is determined whenever a touch event occurs.
for iOS devices, autocapitalization is now turned off.
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