| Commit message (Collapse) | Author | Age | Files | Lines |
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Primitive blocks in the palette can now be hidden in the project via
their context menu. Each palette's context menu further lets you hide
or show all its primitives depending on whether any primitives are left
to hide or show.
Hidden primitives are stored in the project data. This lets instructors
create "simplified" examples and problem sets.
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Fixed #19
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Blocks highlights now retain the correct color when their associated stacks are dragged elsewhere.
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Fixed #53
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Renaming a script variable presents a dialog entitled "Script variable name," while renaming a ring input still presents a dialog entitled "Input name"
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using the percent character in variable names is now safe
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for new "scripts pic..." feature on the scripting area's context menu.
Also pushed up version dates for new beta release, and added
SnapManual.pdf to the help folder
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Fixed #47
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Fixed #33
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Generated variable names now follow the pattern a..z, aa..zz, aaa..zzz, etc.
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* new entry in the ScriptsMorph's userMenu lets you export a picture of
all scripts, including comments.
* place sticky comments on World layer on dragging their anchor block,
fixes both #8 and #18
* additional settings for developing the backend
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This fixes some encoding issues
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This reverts commit 4d37845b2e4de02ffa5a2e8a37812cca98e206d8.
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renaming variable blobs now features a drop-down menu in the dialog box
with reachable variable names and a picture of the block to be renamed
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Selecting "Help" for a custom block now pops up the comment attached to
its definition's prototype hat, if any
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You can now "stick" comments to the prototype hat block in the block
editor
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* the Block Editor now allows anchored comments,
* duplicating a block / script / sprite now also duplicates anchored
comments,
* deleting a block / script now also deletes anchored comments
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in the settings menu.
also: Optional slider for numeric prompter,
numberic prompters for watchers' sliderMin/Max
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including support for auto-positioning scaled scripts (so you don't
have to clean-up when scaling blocks)
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SyntaxElementMorph fixLayout() optimization for active highlights
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scales the green flag and turn-arrow symbols line stroke widths
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When dragging blocks out of a running script, adding blocks into a
running script, or editing inputs of a running script, the script's
highlight should now adjust accordingly
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Shift-clicking on the settings menu lets you specify a fraction, by
which blocks and scripts are scaled, allowing you to e.g. export
poster-sized hi-res script pics, or to present Snap! live on hi-res
screens and projectors
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