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* typoCode WvS2015-03-011-1/+1
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* Merge branch 'master'Code WvS2015-03-011-17/+72
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| * slightly optimize warped / turbo executionJens Mönig2015-02-281-6/+9
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| * fix a bug in the automatic block migration mechanismjmoenig2015-02-231-2/+2
| | | | | | | | Thanks, Josh, for telling me!
| * Add user-interaction choices to the “When I am ...” hat blockjmoenig2015-02-231-11/+63
| | | | | | | | “clicked”, “pressed”, “dropped”, “mouse-entered”, “mouse-departed”
* | add overpass API blockCode WvS2015-03-011-1/+10
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* | add geocoding blockCode WvS2015-02-281-0/+7
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* | add popups as speech bubblesCode WvS2015-02-281-0/+10
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* | typoCode WvS2015-02-281-1/+1
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* | add motion category; use X/Y positions as lon/latCode WvS2015-02-281-94/+62
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* | use a canvas as icon; do not rotate sprite twiceCode WvS2015-02-281-32/+16
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* | apply graphic effects to markersCode WvS2015-02-281-2/+15
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* | add marker click eventCode WvS2015-02-271-0/+7
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* | add marker movementsCode WvS2015-02-271-37/+22
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* | fix sprite costume bugsCode WvS2015-02-271-5/+11
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* | support rotationStyleCode WvS2015-02-271-1/+12
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* | typoCode WvS2015-02-271-1/+0
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* | add "my location" block and a nominatim search blockCode WvS2015-02-271-0/+12
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* | spritify markersCode WvS2015-02-271-44/+86
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* | Merge branch 'master'Code WvS2015-02-271-2/+2
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| * Fixed #710jmoenig2015-01-281-2/+2
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* | improve initial world loading; prepare conversion of sprites to "persons"Code WvS2015-02-081-2/+18
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* | make the redraw code shorterCode WvS2015-02-071-22/+6
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* | resize the map properlyCode WvS2015-02-071-4/+3
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* | add leaflet images; replace motion category by "map" and add blocksCode WvS2015-02-071-8/+40
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* | first changesCode WvS2015-02-061-48/+7
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* Fix speech bubbles of dragged nested spritesjmoenig2015-01-211-5/+7
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* Keep layering of nested sprites thru drag & dropjmoenig2015-01-211-1/+26
| | | | | it used to be that dragging an anchor always brought it to the front, altering the nested sprite’s internal layering order
* Make clones non-editablejmoenig2015-01-121-3/+7
| | | | Disable clones from being edited via their context menus or double-click
* Experimental “processes” count watcherjmoenig2014-12-171-2/+25
| | | | (hidden in dev mode)
* Experimental “ForEach” primitive (hidden in dev mode)jmoenig2014-12-041-1/+12
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* Improve edge-collision detection of default sprite “arrow” shapejmoenig2014-12-031-3/+6
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* Don't show hidden elements in the project thumbnailjmoenig2014-12-011-2/+2
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* Fixed #372jmoenig2014-11-241-3/+3
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* Fixed #416jmoenig2014-11-241-19/+31
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* fixed #608, #610jmoenig2014-10-081-18/+30
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* fixed #604. Thanks, @Gubolin!jmoenig2014-10-061-3/+7
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* fixed #599jmoenig2014-10-011-6/+12
| | | | disable IDE keyboard shortcuts in presentation mode
* fixed #378jmoenig2014-09-301-2/+6
| | | | disable context menus for boolean representations
* fixed #593jmoenig2014-09-301-1/+2
| | | | | match broadcast numbers with event hat blocks containing strings that can be parsed as numbers
* Refactor variables handlingjmoenig2014-09-171-3/+4
| | | | | introducing Variable objects, all functionality stays the same at this time
* propagate HIDE and SHOW to nested sprite partsjmoenig2014-07-301-1/+18
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* added ‘move’ option to the sprite context menujmoenig2014-07-291-0/+1
| | | | | lets the user move (nested) sprites in edit mode without changing their layering, and also sprites marked “undraggable”
* double clicking on a sprite in the stage selects it in the IDEjmoenig2014-07-291-1/+5
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* duplicate and clone nested spritesjmoenig2014-07-291-21/+41
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* new “JavaScript function” primitivejmoenig2014-07-251-1/+10
| | | | Go figure…
* improve unique sprite- and costume namesjmoenig2014-07-241-13/+14
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* fixed “lost sprites bug”jmoenig2014-07-241-2/+7
| | | | | ensure duplicated sprites keep wearing their current costume through save and re-load
* Scale down oversized images to current stage dimensionsjmoenig2014-07-231-5/+7
| | | | | rather than to 480 * 360 Thanks, Dan, for reporting this!
* fixed #521jmoenig2014-07-221-1/+4
| | | | | deleting variable watchers by dropping them on the palette resulted in wrong ones to be created when showing them again