| Commit message (Collapse) | Author | Age | Files | Lines |
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generating text code from blocks, first experimental iteration
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in the IDE's settings menu
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* When I receive <any msg> option
* getLastMessage reporter + watcher
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Primitive blocks in the palette can now be hidden in the project via
their context menu. Each palette's context menu further lets you hide
or show all its primitives depending on whether any primitives are left
to hide or show.
Hidden primitives are stored in the project data. This lets instructors
create "simplified" examples and problem sets.
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Fixed #23
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Only one of each kind of dialog can now be open at any given time.
You can still open multiple dialogs for editing a costume and editing a block.
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Fixed #55
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Creating a variable which already exists no longer performs any action.
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Circularity no longer breaks watchers
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for new "scripts pic..." feature on the scripting area's context menu.
Also pushed up version dates for new beta release, and added
SnapManual.pdf to the help folder
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Added a "help..." item to the context menus of the "Make a variable," "Delete a variable," and "Make a block" buttons which displays the appropriate help screen
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cloud data and plain project format
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Passing non-numeric values to blocks no longer causes unpredictable behavior.
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This fixes some encoding issues
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This reverts commit 4d37845b2e4de02ffa5a2e8a37812cca98e206d8.
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currently still hidden in the stage's context menu, visible when
shift-clicked
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Boolean value block representations in evaluation bubbles, speech
bubbles and stage watchers, are now translated. Thanks, Victor, for the
bug report!
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the stage's context menu, and likewise the stage icon's context menu in
the corral, now let you export a screenshot of the stage including all
pen trails, sprites, watchers and speech bubbles
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in the settings menu.
also: Optional slider for numeric prompter,
numberic prompters for watchers' sliderMin/Max
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