| Commit message (Collapse) | Author | Age | Files | Lines |
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Primitive blocks in the palette can now be hidden in the project via
their context menu. Each palette's context menu further lets you hide
or show all its primitives depending on whether any primitives are left
to hide or show.
Hidden primitives are stored in the project data. This lets instructors
create "simplified" examples and problem sets.
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prevent multiple block editors on the same block definition, allow
multiple dialogs on different objects, handle dialog instances in
DialogBoxMorph.prototype
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Fixed #23
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Only one of each kind of dialog can now be open at any given time.
You can still open multiple dialogs for editing a costume and editing a block.
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Fixed #72
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Canceling a "Save as..." operation will no longer replace the selected project upon the next save.
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Fixed #59
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The "Export tools..." and "Export project as plain text..." menu items no longer have a space before their trailing ellipses.
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Fixed #27
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The "Import tools" menu item no longer has an ellipsis.
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zoom blocks dialog no longer accepts drops. Thanks, Nathan, for
reporting this!
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double clicking a project in the project dialog now performs the
specified action for the dialog (open / save) on it.
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for new "scripts pic..." feature on the scripting area's context menu.
Also pushed up version dates for new beta release, and added
SnapManual.pdf to the help folder
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Fixed #47
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Fixed #29
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Corrected the capitalization of the "add a new sprite" tooltip
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Fixed #25
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Corrected the capitalization of the "Project notes..." menu item
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* new entry in the ScriptsMorph's userMenu lets you export a picture of
all scripts, including comments.
* place sticky comments on World layer on dragging their anchor block,
fixes both #8 and #18
* additional settings for developing the backend
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not just in the "open project" dialog, but also in the "save as" version
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… as in IE9 running locally
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cloud data and plain project format
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in the project dialog
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This fixes some encoding issues
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This reverts commit 4d37845b2e4de02ffa5a2e8a37812cca98e206d8.
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When a locale is loaded with #lang:xx, the names of the new project and the sprite it contains are now localized
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and exporting URLs for shared projects
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* the Block Editor now allows anchored comments,
* duplicating a block / script / sprite now also duplicates anchored
comments,
* deleting a block / script now also deletes anchored comments
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Support for publishing and un-publishing projects in the cloud (not yet
live in the current production version of the cloud backend)
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before popping up an error dialog, the GUI can check another URL for an
explanation about server downtimes etc.,
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the stage's context menu, and likewise the stage icon's context menu in
the corral, now let you export a screenshot of the stage including all
pen trails, sprites, watchers and speech bubbles
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for the new "Zoom blocks" feature
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in the settings menu.
also: Optional slider for numeric prompter,
numberic prompters for watchers' sliderMin/Max
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has some issues (synchronous requests, increases startup time on
mobiles)
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cloud related notifications can be put into
http://snap.berkeley.edu/cloudmsg.txt and will be shown in cloud
related dialogs only (signup, login, change pw, open / save project)
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On startup Snap! looks for http://snap.berkeley.edu/motd.txt, if it
exists it is shown in a dialog box
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including support for auto-positioning scaled scripts (so you don't
have to clean-up when scaling blocks)
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adding #signup to the URL directly opens the cloud signup dialog.
http://snap.berkeley.edu/snapsource/snap.html#signup
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