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* Merge branch 'master' into mobileappGubolin2015-01-081-2/+25
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| * Experimental “processes” count watcherjmoenig2014-12-171-2/+25
| | | | | | | | (hidden in dev mode)
* | merge upstreamGubolin2015-01-031-45/+99
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| * Experimental “ForEach” primitive (hidden in dev mode)jmoenig2014-12-041-1/+12
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| * Improve edge-collision detection of default sprite “arrow” shapejmoenig2014-12-031-3/+6
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| * Don't show hidden elements in the project thumbnailjmoenig2014-12-011-2/+2
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| * Fixed #372jmoenig2014-11-241-3/+3
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| * Fixed #416jmoenig2014-11-241-19/+31
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| * fixed #608, #610jmoenig2014-10-081-18/+30
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| * fixed #604. Thanks, @Gubolin!jmoenig2014-10-061-3/+7
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| * fixed #599jmoenig2014-10-011-6/+12
| | | | | | | | disable IDE keyboard shortcuts in presentation mode
| * fixed #378jmoenig2014-09-301-2/+6
| | | | | | | | disable context menus for boolean representations
| * fixed #593jmoenig2014-09-301-1/+2
| | | | | | | | | | match broadcast numbers with event hat blocks containing strings that can be parsed as numbers
| * Refactor variables handlingjmoenig2014-09-171-3/+4
| | | | | | | | | | introducing Variable objects, all functionality stays the same at this time
* | remove file blocksGubolin2015-01-031-44/+0
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* | add camera blocks (#562)Gubolin2014-11-011-0/+39
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| * | add camera streaming predicateGubolin2014-08-171-0/+9
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| * | add motion reportersGubolin2014-08-131-0/+16
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| * | add simple motion detectionGubolin2014-08-121-0/+1
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| * | add camera streaming blocks (fix #460)Gubolin2014-08-101-0/+13
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* | add file blocksGubolin2014-09-091-0/+44
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* | add notification blocksGubolin2014-09-081-0/+9
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* | Merge branch 'location' into mobileappGubolin2014-09-071-0/+16
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| * | add geolocation blocklocationGubolin2014-08-181-0/+7
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| * | add language blocksGubolin2014-08-171-0/+9
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* | add vibration blocks to spritesGubolin2014-09-071-0/+2
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* | add compass heading and acceleration blocksGubolin2014-09-071-0/+34
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* | add vibrate blockGubolin2014-09-061-0/+7
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* propagate HIDE and SHOW to nested sprite partsjmoenig2014-07-301-1/+18
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* added ‘move’ option to the sprite context menujmoenig2014-07-291-0/+1
| | | | | lets the user move (nested) sprites in edit mode without changing their layering, and also sprites marked “undraggable”
* double clicking on a sprite in the stage selects it in the IDEjmoenig2014-07-291-1/+5
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* duplicate and clone nested spritesjmoenig2014-07-291-21/+41
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* new “JavaScript function” primitivejmoenig2014-07-251-1/+10
| | | | Go figure…
* improve unique sprite- and costume namesjmoenig2014-07-241-13/+14
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* fixed “lost sprites bug”jmoenig2014-07-241-2/+7
| | | | | ensure duplicated sprites keep wearing their current costume through save and re-load
* Scale down oversized images to current stage dimensionsjmoenig2014-07-231-5/+7
| | | | | rather than to 480 * 360 Thanks, Dan, for reporting this!
* fixed #521jmoenig2014-07-221-1/+4
| | | | | deleting variable watchers by dropping them on the palette resulted in wrong ones to be created when showing them again
* list op fixes, thanks, Brian!jmoenig2014-07-181-1/+1
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* simplify unique stageshot namesjmoenig2014-07-171-30/+11
| | | | and get rid of regex
* eliminate global regex varjmoenig2014-07-171-2/+5
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* move screenshot feature to dev modejmoenig2014-07-171-4/+4
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* minor format tweaks to "Screenshot" featurejmoenig2014-07-171-6/+4
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* Merge pull request #340 from cs10/extensionsJens Mönig2014-07-171-0/+70
|\ | | | | Save stage/pentrails as costume (for animations)
| * Removed screenshot name cacheViraj Mahesh2014-07-131-2/+0
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| * Resolved conflicts and JSLintedViraj Mahesh2014-07-131-26/+28
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| * Merge branch 'master' into extensionsViraj Mahesh2014-07-131-22/+502
| |\ | | | | | | | | | | | | Conflicts: objects.js
| * | Do nothing when blank action passedViraj Mahesh2014-05-301-1/+3
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| * | Made updates to StageMorph functionsViraj Mahesh2014-05-301-5/+2
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| * | Fixed naming issue and removed extra functionViraj Mahesh2014-05-301-14/+4
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| * | Fixed indentation issueViraj Mahesh2014-05-301-7/+7
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