| Commit message (Collapse) | Author | Age | Files | Lines | |
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| * | merge | Gubolin | 2015-02-22 | 1 | -2/+2 |
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| | * | Fixed #710 | jmoenig | 2015-01-28 | 1 | -2/+2 |
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| * | | Merge branch 'master' into mobileapp | Gubolin | 2015-01-24 | 1 | -7/+38 |
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| | * | Fix speech bubbles of dragged nested sprites | jmoenig | 2015-01-21 | 1 | -5/+7 |
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| | * | Keep layering of nested sprites thru drag & drop | jmoenig | 2015-01-21 | 1 | -1/+26 |
| | | | | | | | | | | | it used to be that dragging an anchor always brought it to the front, altering the nested sprite’s internal layering order | ||||
| | * | Make clones non-editable | jmoenig | 2015-01-12 | 1 | -3/+7 |
| | | | | | | | | | Disable clones from being edited via their context menus or double-click | ||||
| * | | Merge branch 'master' into mobileapp | Gubolin | 2015-01-08 | 1 | -2/+25 |
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| | * | Experimental “processes” count watcher | jmoenig | 2014-12-17 | 1 | -2/+25 |
| | | | | | | | | | (hidden in dev mode) | ||||
| * | | merge upstream | Gubolin | 2015-01-03 | 1 | -45/+99 |
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| | * | Experimental “ForEach” primitive (hidden in dev mode) | jmoenig | 2014-12-04 | 1 | -1/+12 |
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| | * | Improve edge-collision detection of default sprite “arrow” shape | jmoenig | 2014-12-03 | 1 | -3/+6 |
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| | * | Don't show hidden elements in the project thumbnail | jmoenig | 2014-12-01 | 1 | -2/+2 |
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| | * | Fixed #372 | jmoenig | 2014-11-24 | 1 | -3/+3 |
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| | * | Fixed #416 | jmoenig | 2014-11-24 | 1 | -19/+31 |
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| | * | fixed #608, #610 | jmoenig | 2014-10-08 | 1 | -18/+30 |
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| | * | fixed #604. Thanks, @Gubolin! | jmoenig | 2014-10-06 | 1 | -3/+7 |
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| | * | fixed #599 | jmoenig | 2014-10-01 | 1 | -6/+12 |
| | | | | | | | | | disable IDE keyboard shortcuts in presentation mode | ||||
| | * | fixed #378 | jmoenig | 2014-09-30 | 1 | -2/+6 |
| | | | | | | | | | disable context menus for boolean representations | ||||
| | * | fixed #593 | jmoenig | 2014-09-30 | 1 | -1/+2 |
| | | | | | | | | | | | match broadcast numbers with event hat blocks containing strings that can be parsed as numbers | ||||
| | * | Refactor variables handling | jmoenig | 2014-09-17 | 1 | -3/+4 |
| | | | | | | | | | | | introducing Variable objects, all functionality stays the same at this time | ||||
| * | | remove file blocks | Gubolin | 2015-01-03 | 1 | -44/+0 |
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| * | | add camera blocks (#562) | Gubolin | 2014-11-01 | 1 | -0/+39 |
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| | * | | add camera streaming predicate | Gubolin | 2014-08-17 | 1 | -0/+9 |
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| | * | | add motion reporters | Gubolin | 2014-08-13 | 1 | -0/+16 |
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| | * | | add simple motion detection | Gubolin | 2014-08-12 | 1 | -0/+1 |
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| | * | | add camera streaming blocks (fix #460) | Gubolin | 2014-08-10 | 1 | -0/+13 |
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| * | | add file blocks | Gubolin | 2014-09-09 | 1 | -0/+44 |
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| * | | add notification blocks | Gubolin | 2014-09-08 | 1 | -0/+9 |
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| * | | Merge branch 'location' into mobileapp | Gubolin | 2014-09-07 | 1 | -0/+16 |
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| | * | | add geolocation blocklocation | Gubolin | 2014-08-18 | 1 | -0/+7 |
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| | * | | add language blocks | Gubolin | 2014-08-17 | 1 | -0/+9 |
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| * | | add vibration blocks to sprites | Gubolin | 2014-09-07 | 1 | -0/+2 |
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| * | | add compass heading and acceleration blocks | Gubolin | 2014-09-07 | 1 | -0/+34 |
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| * | | add vibrate block | Gubolin | 2014-09-06 | 1 | -0/+7 |
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| * | propagate HIDE and SHOW to nested sprite parts | jmoenig | 2014-07-30 | 1 | -1/+18 |
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| * | added ‘move’ option to the sprite context menu | jmoenig | 2014-07-29 | 1 | -0/+1 |
| | | | | | | lets the user move (nested) sprites in edit mode without changing their layering, and also sprites marked “undraggable” | ||||
| * | double clicking on a sprite in the stage selects it in the IDE | jmoenig | 2014-07-29 | 1 | -1/+5 |
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| * | duplicate and clone nested sprites | jmoenig | 2014-07-29 | 1 | -21/+41 |
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| * | new “JavaScript function” primitive | jmoenig | 2014-07-25 | 1 | -1/+10 |
| | | | | | Go figure… | ||||
| * | improve unique sprite- and costume names | jmoenig | 2014-07-24 | 1 | -13/+14 |
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| * | fixed “lost sprites bug” | jmoenig | 2014-07-24 | 1 | -2/+7 |
| | | | | | | ensure duplicated sprites keep wearing their current costume through save and re-load | ||||
| * | Scale down oversized images to current stage dimensions | jmoenig | 2014-07-23 | 1 | -5/+7 |
| | | | | | | rather than to 480 * 360 Thanks, Dan, for reporting this! | ||||
| * | fixed #521 | jmoenig | 2014-07-22 | 1 | -1/+4 |
| | | | | | | deleting variable watchers by dropping them on the palette resulted in wrong ones to be created when showing them again | ||||
| * | list op fixes, thanks, Brian! | jmoenig | 2014-07-18 | 1 | -1/+1 |
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| * | simplify unique stageshot names | jmoenig | 2014-07-17 | 1 | -30/+11 |
| | | | | | and get rid of regex | ||||
| * | eliminate global regex var | jmoenig | 2014-07-17 | 1 | -2/+5 |
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| * | move screenshot feature to dev mode | jmoenig | 2014-07-17 | 1 | -4/+4 |
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| * | minor format tweaks to "Screenshot" feature | jmoenig | 2014-07-17 | 1 | -6/+4 |
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| * | Merge pull request #340 from cs10/extensions | Jens Mönig | 2014-07-17 | 1 | -0/+70 |
| |\ | | | | | Save stage/pentrails as costume (for animations) | ||||
| | * | Removed screenshot name cache | Viraj Mahesh | 2014-07-13 | 1 | -2/+0 |
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