From b700eaa3f35b931445df06ba1ff952a709f82cc5 Mon Sep 17 00:00:00 2001 From: Gubolin Date: Sun, 3 Aug 2014 12:41:23 +0200 Subject: add mute functions --- gui.js | 19 +++++++++++++++---- objects.js | 23 +++++++++++++++++++++++ 2 files changed, 38 insertions(+), 4 deletions(-) diff --git a/gui.js b/gui.js index 38e70ac..28549df 100644 --- a/gui.js +++ b/gui.js @@ -3407,10 +3407,21 @@ IDE_Morph.prototype.toggleMuteSounds = function (isMuted) { this.isMuted = isNil(isMuted) ? !this.isMuted : isMuted; this.controlBar.muteSoundsButton.refresh(); - this.sprites.asArray().forEach(function (sprt) { - sprt.refreshVolumeOfAllActiveSounds(); - }); - this.stage.refreshVolumeOfAllActiveSounds(); + /* stage.activeSounds holds all active sounds + * a sprite's .activeSounds holds just its own + * so you have to use the stage to mute + * and the sprite to unmute, because the stage's volume + * overrides the sprite's one. + */ + + if (this.isMuted === false) { + this.stage.unmuteAllSounds(); + this.sprites.asArray().forEach(function (sprt) { + sprt.unmuteAllSounds(); + }); + } else { + this.stage.muteAllSounds(); + } }; IDE_Morph.prototype.createNewProject = function () { diff --git a/objects.js b/objects.js index fda06f6..c8147d9 100644 --- a/objects.js +++ b/objects.js @@ -2619,6 +2619,10 @@ SpriteMorph.prototype.playSound = function (name) { sound.volume = this.volume; active = sound.play(); + if (stage.muted === true) { + active.volume = 0; + } + this.activeSounds.push(active); this.activeSounds = this.activeSounds.filter(function (aud) { return !aud.ended && !aud.terminated; @@ -2651,6 +2655,13 @@ SpriteMorph.prototype.reportVolume = function () { return this.volume; } +SpriteMorph.prototype.unmuteAllSounds = function () { + var stage = this.parentThatIsA(StageMorph); + stage.muted = false; + + this.doSetVolume(this.volume); +}; + SpriteMorph.prototype.reportSounds = function () { return this.sounds; }; @@ -4293,6 +4304,7 @@ StageMorph.prototype.init = function (globals) { this.isFastTracked = false; this.cloneCount = 0; this.volume = 100; + this.muted = false; this.timerStart = Date.now(); this.tempo = 60; // bpm @@ -5507,6 +5519,17 @@ StageMorph.prototype.resumeAllActiveSounds = function () { }); }; +StageMorph.prototype.muteAllSounds = function () { + this.muted = true; + + this.activeSounds.forEach(function (audio) { + audio.volume = 0; + }); +}; + +StageMorph.prototype.unmuteAllSounds + = SpriteMorph.prototype.unmuteAllSounds; + StageMorph.prototype.reportSounds = SpriteMorph.prototype.reportSounds; -- cgit v1.3.1