From 029aaeb82708b67d1dd0b3e86e8980e5caa37b15 Mon Sep 17 00:00:00 2001
From: Bartosz Leper <bl.nero@gmail.com>
Date: Wed, 24 Jun 2015 20:09:22 +0200
Subject: Some non-breaking spaces and refs

---
 help/manual/en/snap-manual.tex | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

(limited to 'help/manual/en/snap-manual.tex')

diff --git a/help/manual/en/snap-manual.tex b/help/manual/en/snap-manual.tex
index f44b713..b59e4e3 100644
--- a/help/manual/en/snap-manual.tex
+++ b/help/manual/en/snap-manual.tex
@@ -19,7 +19,7 @@ We have been extremely lucky in our mentors. Jens cut his teeth in the company o
 
 \textbf{\emph{Our earlier version, BYOB, was a direct modification of the Scratch source code. \Snap{} is a complete rewrite, but its code structure and its user interface remain deeply indebted to Scratch. And the Scratch Team, who could have seen us as rivals, have been entirely supportive and welcoming to us.}}
 
-Brian grew up at the MIT and Stanford Artificial Intelligence Labs, learning from Lisp inventor John McCarthy, Scheme inventors Gerald J. Sussman and Guy Steele, and the authors of the world's best computer science book, \textit{Structure and Interpretation of Computer Programs}, Hal Abelson and Gerald J. Sussman with Julie Sussman, among many other heroes of computer science.
+Brian grew up at the MIT and Stanford Artificial Intelligence Labs, learning from Lisp inventor John McCarthy, Scheme inventors Gerald~J. Sussman and Guy Steele, and the authors of the world's best computer science book, \textit{Structure and Interpretation of Computer Programs}, Hal Abelson and Gerald~J. Sussman with Julie Sussman, among many other heroes of computer science.
 
 \textbf{\emph{In the glory days of the MIT Logo Lab, we used to say, ``Logo is Lisp disguised as BASIC.'' Now, with its first class procedures, lexical scope, and first class continuations, \Snap{} is Scheme disguised as Scratch.}}
 
@@ -39,7 +39,7 @@ We have been fortunate to get to know an amazing group of brilliant middle schoo
 
 \chapter{Blocks, Scripts, and Sprites}
 
-This chapter describes the \Snap{} features inherited from Scratch; experienced Scratch users can skip to section B.
+This chapter describes the \Snap{} features inherited from Scratch; experienced Scratch users can skip to section~\ref{sec:nesting-sprites}.
 
 \Snap{} is a programming language---a notation in which you can tell a computer what you want it to do. Unlike most programming languages, though, \Snap{} is a visual language; instead of writing a program using the keyboard, the \Snap{} programmer uses the same drag-and-drop interface familiar to computer users.
 
@@ -79,6 +79,7 @@ Most command blocks have that brick shape, but some, like the \code{repeat} bloc
 \subsection{Costumes and Sounds}
 \subsection{Inter-Sprite Communication with Broadcast}
 \section{Nesting Sprites: Anchors and Parts}
+\label{sec:nesting-sprites}
 \section{Reporter Blocks and Expressions}
 \section{Predicates and Conditional Evaluation}
 \section{Variables}
-- 
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