#!/usr/bin/env node /* jshint esnext: true */ "use strict"; const amqp = require("amqplib"), Promise = require("bluebird"), winston = require("winston"), loggly = require("winston-loggly-bulk"), Seq = require("sequelize"), request = require("request-promise"), express = require("express"), http = require("http"), sleep = require("sleep-promise"); const MADGLORY_TOKEN = process.env.MADGLORY_TOKEN, DATABASE_URI = process.env.DATABASE_URI, DATABASE_BRAWL_URI = process.env.DATABASE_BRAWL_URI, RABBITMQ_URI = process.env.RABBITMQ_URI || "amqp://localhost", LOGGLY_TOKEN = process.env.LOGGLY_TOKEN, REGIONS = ["na", "eu", "sg", "sa", "ea"]; if (MADGLORY_TOKEN == undefined) throw "Need an API token"; const app = express(), server = http.Server(app), logger = new (winston.Logger)({ transports: [ new (winston.transports.Console)({ timestamp: true, colorize: true }) ] }); let rabbit, ch, seq, seqBrawl, model, modelBrawl; // loggly integration if (LOGGLY_TOKEN) logger.add(winston.transports.Loggly, { inputToken: LOGGLY_TOKEN, subdomain: "kvahuja", tags: ["backend", "bridge"], json: true }); // connect to broker, retrying forever (async () => { while (true) { try { seq = new Seq(DATABASE_URI, { logging: () => {} }); seqBrawl = new Seq(DATABASE_BRAWL_URI, { logging: () => {} }); rabbit = await amqp.connect(RABBITMQ_URI); ch = await rabbit.createChannel(); await ch.assertQueue("grab", {durable: true}); await ch.assertQueue("process", {durable: true}); await ch.assertQueue("crunch", {durable: true}); break; } catch (err) { logger.error("Error connecting", err); await sleep(5000); } } model = require("../orm/model")(seq, Seq); modelBrawl = require("../orm/model")(seqBrawl, Seq); })(); server.listen(8880); app.use(express.static("assets")); function grabPlayer(name, region, last_match_created_date, id, gameModes) { last_match_created_date = last_match_created_date || new Date(0); // add 1s, because createdAt-start <= x <= createdAt-end // so without the +1s, we'd always get the last_match_created_date match back last_match_created_date.setSeconds(last_match_created_date.getSeconds() + 1); const modes = (gameModes == "brawl") ? "blitz_pvp_ranked,casual_aral" : "casual,ranked", payload = { "region": region, "params": { "filter[playerIds]": id, "filter[createdAt-start]": last_match_created_date.toISOString(), "filter[gameMode]": modes, "sort": "-createdAt" } }; logger.info("requesting update", { name: name, region: region }); // TODO make this more dynamic const queue = (gameModes == "brawl") ? "grab_brawl" : "grab"; return ch.sendToQueue(queue, new Buffer(JSON.stringify(payload)), { persistent: true, type: "matches", headers: { notify: "player." + name } }); } // search for a player name in one region // request process for lifetime // return an array (JSONAPI response) async function searchPlayerInRegion(region, name, id) { let response, players = [], found = false; while (true) { logger.info("searching", { name: name, id: id, region: region }); try { // find players by name let opts = { uri: "https://api.dc01.gamelockerapp.com/shards/" + region + "/players", headers: { "X-Title-Id": "semc-vainglory", "Authorization": MADGLORY_TOKEN }, qs: {}, json: true, gzip: true, time: true, forever: true, strictSSL: true, resolveWithFullResponse: true }; // prefer player id over name if (id == undefined) opts["qs"]["filter[playerNames]"] = name else opts["qs"]["filter[playerIds]"] = id logger.info("API request", {uri: opts.uri, qs: opts.qs}); response = await request(opts); players = response.body; logger.info("found", { name: name, id: id, region: region }); found = true; break; } catch (err) { response = err.response; if (err.statusCode == 429) { logger.warn("rate limited, sleeping"); await sleep(100); // no return, no break => retry } else if (err.statusCode != 404) console.error(err); if (err.statusCode != 429) { logger.warn("not found", name, id, region, { name: name, id: id, region: region, uri: err.options.uri, qs: err.options.qs, error: err.response.body }); return []; } } finally { logger.info("API response", { status: response.statusCode, connection_start: response.timings.connect, connection_end: response.timings.end, ratelimit_remaining: response.headers["x-ratelimit-remaining"] }); } } if (!found) return []; // notify web that data is being loaded await ch.publish("amq.topic", "player." + name, new Buffer("search_success")); // players.length will be 1 in 99.9% of all cases // - but this will cover the 0.01% too // // send to processor, so the player is in db // no matter whether we find matches or not await ch.sendToQueue("process", new Buffer(JSON.stringify(players.data)), { persistent: true, type: "player" }); return players.data; } // search for player name on all shards // grab player(s) // send a notification for results and request updates async function searchPlayer(name) { let found = false; logger.info("searching", { name: name }); await Promise.map(REGIONS, async (region) => { let players = await searchPlayerInRegion(region, name, undefined); if (players.length > 0) found = true; // request grab jobs await Promise.map(players, (p) => grabPlayer(p.attributes.name, p.attributes.shardId, undefined, p.id, "regular")); }); // notify web if (!found) await ch.publish("amq.topic", "player." + name, new Buffer("search_fail")); } // update a player from API based on db record // & grab player async function updatePlayer(player, gameModes) { // set last_update and request an update job // if last_update is null, we need that player's full history let grabstart; if (player.get("last_update") == null) grabstart = undefined; else { const m = (gameModes == "brawl")? modelBrawl : model, last_match = await m.Participant.findOne({ where: { player_api_id: player.get("api_id"), }, attributes: ["created_at"], order: [ [seq.col("created_at"), "DESC"] ] }); if (last_match == null) grabstart = undefined; else grabstart = last_match.get("created_at"); } const players = await searchPlayerInRegion( player.get("shard_id"), player.get("name"), player.get("api_id")); // will be the same as `player` 99.9% of the time // but not when the player changed their name // search happened by ID, so we get only 1 player back // but player.name != players[0].attributes.name // (with a name change) await Promise.map(players, (p) => grabPlayer(p.attributes.name, p.attributes.shardId, grabstart, p.id, gameModes)); } // update a region's samples since samples_last_update async function updateSamples(region) { let record = await model.Keys.findOne({ where: { type: "samples_last_update", key: region } }), last_update; if (record == undefined) last_update = (new Date(0)).toISOString(); else last_update = record.get("value"); logger.info("updating samples", { region: region, last_update: last_update }); await ch.sendToQueue("grab", new Buffer( JSON.stringify({ region: region, params: { sort: "-createdAt", "filter[createdAt-start]": last_update } })), { persistent: true, type: "samples" }); last_update = (new Date()).toISOString(); if (record == null) await model.Keys.create({ type: "samples_last_update", key: region, value: last_update }); else await record.update({ value: last_update }); } // wipe all points that meet the `where` condition and recrunch peux a peux async function crunchPlayer(api_id) { logger.info("deleting all player points", { api_id: api_id }); await model.PlayerPoint.destroy({ where: { player_api_id: api_id } }); // get all participants for this player const participations = await model.Participant.findAll({ attributes: ["api_id"], where: { player_api_id: api_id } }); // send everything to cruncher logger.info("sending participations to cruncher", { length: participations.length }); await Promise.map(participations, async (p) => await ch.sendToQueue("crunch", new Buffer(p.api_id), { persistent: true, type: "player" })); // jobs with the type "player" won't be taken into account for global stats // global stats would increase on every player refresh otherwise } async function crunchGlobal() { logger.info("deleting all global and player points"); // see crunchPlayer await model.GlobalPoint.destroy({ truncate: true }); await model.PlayerPoint.destroy({ truncate: true }); // don't load the whole Participant table at once into memory const batchsize = 1000; let offset = 0, participations; logger.info("loading all participations into cruncher"); do { logger.info("loading more participations into cruncher", { offset: offset, limit: batchsize }); participations = await model.Participant.findAll({ attributes: ["api_id"], limit: batchsize, offset: offset }); await Promise.map(participations, async (p) => await ch.sendToQueue("crunch", new Buffer(p.api_id), { persistent: true, type: "global" })); offset += batchsize; } while (participations.length == batchsize); logger.info("done loading participations into cruncher"); } /* routes */ // force an update app.post("/api/player/:name/search", async (req, res) => { searchPlayer(req.params.name); // do not await, just fire res.sendStatus(204); // notifications will follow }); // update a known user // flow: // * get from db // * update lifetime from `/players` via id, catch IGN changes // * update from `/matches` app.post("/api/player/:name/update", async (req, res) => { let player = await model.Player.findOne({ where: { name: req.params.name } }); if (player == undefined) { logger.warn("player not found in db, searching instead", { name: req.params.name }); searchPlayer(req.params.name); // fire away res.sendStatus(204); return; } logger.info("player in db, updating", { name: req.params.name }); updatePlayer(player, "regular"); // fire away res.sendStatus(204); }); // get brawls for a known user app.post("/api/player/:name/update-brawl", async (req, res) => { let player = await model.Player.findOne({ where: { name: req.params.name } }); if (player == undefined) { logger.error("player not found in db", { name: req.params.name }); res.sendStatus(404); return; } logger.info("player in db, updating brawls", { name: req.params.name }); updatePlayer(player, "brawl"); // fire away res.sendStatus(204); }); // re-crunch a known user app.post("/api/player/:name/crunch", async (req, res) => { const player = await model.Player.findOne({ where: { name: req.params.name } }); if (player == undefined) { logger.warn("player not found in db, won't recrunch", { name: req.params.name }); res.sendStatus(404); return; } logger.info("player in db, recrunching", { name: req.params.name }); crunchPlayer(player.api_id); // fire away res.sendStatus(204); }); // update a random user app.post("/api/player", async (req, res) => { let player = await model.Player.findOne({ order: [ Seq.fn("RAND") ] }); updatePlayer(player, "regular"); // do not await res.json(player); }); // download sample sets app.post("/api/samples/:region", async (req, res) => { await updateSamples(req.params.region); res.sendStatus(204); }); app.post("/api/samples", async (req, res) => { await Promise.map(REGIONS, (region) => updateSamples(region)); res.sendStatus(204); }); // download Telemetry app.post("/api/match/:match/telemetry", async (req, res) => { logger.info("requesting download for Telemetry", { api_id: req.params.api_id }); await ch.sendToQueue("grab", new Buffer(req.params.api_id), { persistent: true, type: "telemetry" }); res.sendStatus(204); }); // re-crunch all global stats app.post("/api/crunch", async (req, res) => { crunchGlobal(); // fire away res.sendStatus(204); }); /* internal monitoring */ app.get("/", (req, res) => { res.sendFile(__dirname + "/index.html"); }); process.on("unhandledRejection", function(reason, promise) { logger.error(reason); });