summaryrefslogtreecommitdiff
path: root/api.js
blob: 87a5fda4c58a75ecdc2ac3f8c5c3c560dda29ac7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
#!/usr/bin/env node
/* jshint esnext: true */

var request = require("request-promise");

var pg = require("pg");
var Pool = pg.Pool;
var db_config_raw = {
    user: process.env.POSTGRESQL_SOURCE_USER || "vainraw",
    password: process.env.POSTGRESQL_SOURCE_PASSWORD || "vainraw",
    host: process.env.POSTGRESQL_SOURCE_HOST || "localhost",
    database: process.env.POSTGRESQL_SOURCE_DB || "vainsocial-raw",
    port: process.env.POSTGRESQL_SOURCE_PORT || 5433,
    max: 10
};
var db_config_web = {
    user: process.env.POSTGRESQL_DEST_USER || "vainweb",
    password: process.env.POSTGRESQL_DEST_PASSWORD || "vainweb",
    host: process.env.POSTGRESQL_DEST_HOST || "localhost",
    database: process.env.POSTGRESQL_DEST_DB || "vainsocial-web",
    port: process.env.POSTGRESQL_DEST_PORT || 5432,
    max: 10
};
var pool_raw = new Pool(db_config_raw);
var pool_web = new Pool(db_config_web);

var app = require("express")();
var http = require("http").Server(app);
var io = require("socket.io")(http);

var APITOKEN = process.env.VAINSOCIAL_APITOKEN;
if (APITOKEN == undefined) throw "Need a valid API token!";

http.listen(8080);

/* API helper */
/* search for player name across all shards */
async function api_playerByAttr(attr, val) {
    var regions = ["na", "eu", "sg"],
        finds = [],
        filter = "filter[" + attr + "]";

    for (let region of regions) {
        var options = {
            uri: "https://api.dc01.gamelockerapp.com/shards/" + region + "/players",
            headers: {
                "X-Title-Id": "semc-vainglory",
                "Authorization": APITOKEN
            },
            qs: {
                filter: val
            },
            json: true,
            gzip: true
        };
        try {
            res = await request(options);
            finds.push({
                "region": res.data[0].attributes.shardId,
                "id": res.data[0].id,
                "last_update": res.data[0].attributes.createdAt,
                "source": "api"
            });
        } catch (err) {
            // TODO
        }
    }

    if (finds.length == 0)
        return undefined;

    // due to an API bug, many players are also present in NA
    // TODO: get history for all regions in case of region transfer
    finds.sort((a, b) => { return a.last_update < b.last_update; });
    return finds[0];
}
async function api_playerByName(name) {
    return await api_playerByAttr("playerNames", name);
}
async function api_playerById(id) {
    return await api_playerByAttr("playerIds", id);
}


/* DB helper */
/* retry until no serialization error */
async function db_serialized(con, query, data) {
    var commit_success = false,
        res;
    do {
        /* transaction begin */
        try {
            await con.query("BEGIN");
            await con.query("SET TRANSACTION ISOLATION LEVEL SERIALIZABLE");
            res = await con.query(query, data);
            await con.query("COMMIT");
            commit_success = true;
        } catch (err) {
            await con.query("ROLLBACK");
            // serialization error - expected, else rethrow
            console.error(err);
            if (err.code != "40001") throw err;
        }
        /* transaction end */
    } while (!commit_success);
    return res;
}

/* find player by id or by name in db */
async function db_playerByAttr(attr, val) {
    var web = await pool_web.connect(),
        player = await web.query(`
            SELECT name, api_id, shard_id, last_match_created_date
            FROM player WHERE ` + attr + `=$1
        `, [val]);
    web.release();

    if (player.rows.length > 0) {
        return {
            "name": player.rows[0].name,
            "id": player.rows[0].api_id,
            "region": player.rows[0].shard_id,
            "last_update": player.rows[0].last_match_created_date,
            "source": "db"
        };
    }
    return undefined;
}

async function db_playerByName(name) {
    return await db_playerByAttr("name", name);
}
async function db_playerById(id) {
    return await db_playerByAttr("api_id", id);
}

/* returns a player by name from db or API */
async function playerByName(name) {
    var player = await db_playerByName(name);
    if (player != undefined) return player;

    console.log("player '" + name + "' not found in db");
    player = await api_playerByName(name);
    if (player != undefined) return player;

    console.log("player '" + name + "' not found in API");
    return undefined;
}
/* returns a player by id from db or API */
async function playerById(id) {
    var player = await db_playerById(id);
    if (player != undefined) return player;

    console.log("player with id '" + name + "' not found in db");
    player = await api_playerById(id);
    if (player != undefined) return player;

    console.log("player with id '" + name + "' not found in API");
    return undefined;
}


/* update request helpers */
/* upsert a job */
async function upsertGrabjob(payload) {
    var raw = await pool_raw.connect(),
        job;

    // find and prioritize existing jobs
    job = await db_serialized(raw, `
        UPDATE jobs SET priority=0
        WHERE
        (
            (type='grab' AND payload=$1) OR
            (type='process' AND payload->>'playername'=$1->'params'->>'filter[playerNames]') OR
            (type='compile' AND payload->>'type'='player' AND payload->>'id'=$1->'params'->>'filter[playerIds]')
        ) AND status<>'finished' AND status<>'failed'
        RETURNING id
    `, [payload]);
    // TODO job dependency information format on jobs is shit
    // (2.0)

    if (job.rows.length == 0) {
        // this job is currently not running, insert it
        job = await db_serialized(raw, `
            INSERT INTO jobs(type, payload, priority)
            VALUES('grab', $1, 0)
            RETURNING id
        `, [payload]);
        // wake apigrabber up
        await raw.query(`NOTIFY grab_open`);
        console.log("job requested: '%j'", payload);
    }

    raw.release();
    return job.rows[0];
}

async function playerRequestUpdate(name, id) {
    if (name == undefined && id == undefined)  // fail hard and die
        throw "playerRequestUpdate needs either name or id";

    var player;
    if (id != undefined)  // prefer id over name
        player = await playerById(id);
    else
        player = await playerByName(name);
    if (player == undefined)
        return undefined;

    console.log("updating player '%j'", player);

    // if last_update is from our db, use it as a start, else get the whole history
    if (player.source == "api" || player.last_update == undefined)
        player.last_update = new Date(value=0);  // forever ago
    /* comment out on shutter's machine
    if (player.source == "db")
        player.last_update.setMinutes(player.last_update.getMinutes() - new Date().getTimezoneOffset());  // TODO workaround for my broken db schema
    */

    // add 1s, because createdAt-start <= x <= createdAt-end
    // so without the +1s, we'd always get the last_match_created_date match back
    player.last_update.setSeconds(player.last_update.getSeconds() + 1);

    var timedelta_minutes = ((new Date()) - player.last_update) / 1000 / 60;
    if (timedelta_minutes < 30) {
        console.log("player '" + player.name + "' update skipped");
        return;
    }

    var payload = {
        "region": player.region,
        "params": {
            "filter[playerIds]": player.id,
            "filter[playerNames]": player.name, // TODO remove in 2.0 - backwards compat
            "filter[createdAt-start]": player.last_update.toISOString(),
            "filter[gameMode]": "casual,ranked"
        }
    };
    job = await upsertGrabjob(payload);

    return player;
}
async function playerRequestUpdateByName(name) {
    return await playerRequestUpdate(name, undefined);
}
async function playerRequestUpdateById(id) {
    return await playerRequestUpdate(undefined, id);
}

/* routes */
/* request a grab job */
app.get("/api/player/name/:name", async (req, res) => {
    player = await playerRequestUpdateByName(req.params.name);
    if (player == undefined) res.sendStatus(404);
    else res.json(player);
});
app.get("/api/player/id/:id", async (req, res) => {
    player = await playerRequestUpdateById(req.params.id);
    if (player == undefined) res.sendStatus(404);
    else res.json(player);
});

/* internal monitoring */
app.get("/", async (req, res) => {
    res.sendFile(__dirname + "/index.html");
});


/* notifications from database */
async function listen() {
    var client = new pg.Client(db_config_raw);
    await client.connect();

    /* job status change notification listener */
    client.on('notification', async (msg) => {
        var raw = await pool_raw.connect(),
            jobs;

        // find all interesting jobs, delete them & forward their notification
        if (msg.channel == "grab_failed") {
            jobs = await raw.query(`
                DELETE FROM jobs WHERE
                type='grab' AND status='failed' AND payload->'error'->>'title'='Not Found'
                RETURNING
                payload->'params'->>'filter[playerIds]' AS player_id,
                payload->'params'->>'filter[playerNames]' AS player_name
            `);
        }
        if (msg.channel == "process_finished") {
            jobs = await raw.query(`
                DELETE FROM jobs WHERE
                type='process' AND status='finished'
                RETURNING payload->>'playername' AS player_name
            `);
        }
        if (msg.channel == "compile_finished") {
            jobs = await raw.query(`
                DELETE FROM jobs WHERE
                type='compile' AND payload->>'type'='player' AND status='finished'
                RETURNING payload->>'id' AS player_id
            `);
        }

        raw.release();
        if (jobs == undefined) return;  // nothing to do

        // forward notification to all playername / playerid channels
        for (let job of jobs.rows) {
            var name = job.player_name;
            var id = job.player_id;
            var player;
            if (name == undefined && id == undefined) throw "notification needs either name or ID";
            if (name == undefined)
                player = await db_playerById(job.player_id);
            else
                player = await db_playerByName(job.player_name);
            if (player == undefined) throw "player had a job, but doesn't exist";
            console.log("sending '%s' notification for player '%s'", msg.channel, player.name);
            io.emit(player.name, msg.channel);
            io.emit(player.id, msg.channel);
        }
    });
    client.query("LISTEN process_finished");
    client.query("LISTEN compile_finished");
    client.query("LISTEN analyze_finished");
    client.query("LISTEN grab_failed");
    // keep open forever
}

listen();