insert low_priority into `global_point_hero_vs_hero` select null, now(), s.id as series_id, f.id as filter_id, h.id as hero_id, r.id as role_id, h2.id as hero2_id, r2.id as role2_id, p.roster_api_id = p2.roster_api_id as played_with, gm.id as game_mode_id, st.id as skill_tier_id, reg.id as region_id, -- everything added here needs to be in on DUPLICATE too!!! count(p.id) as played, sum(cast(p.winner as INT)) as wins, sum(p.trueskill_delta) as trueskill_delta, sum(p_s.duration) as duration, sum(p_s.kills) as kills, sum(p_s.deaths) as deaths, sum(p_s.assists) as assists, sum(p_s.farm) as farm, sum(p_s.minion_kills) as minion_kills, sum(p_s.jungle_kills) as jungle_kills, sum(p_s.non_jungle_minion_kills) as non_jungle_minion_kills, sum(p_s.crystal_mine_captures) as crystal_mine_captures, sum(p_s.gold_mine_captures) as gold_mine_captures, sum(p_s.kraken_captures) as kraken_captures, sum(p_s.turret_captures) as turret_captures, sum(p_s.gold) as gold, sum(p_s.impact_score) as impact_score, sum(coalesce(p_i.surrender, 0)) as surrender, _p_i_item_uses_insert from participant p join participant_stats p_s on (p_s.participant_api_id = p.api_id) left outer join participant_items p_i on (p_i.participant_api_id = p.api_id) join participant p2 on p.match_api_id = p2.match_api_id and p.api_id <> p2.api_id join filter f on (f.dimension_on = 'global' and (f.name = 'all' or f.id in (select gpf.filter_id from global_point_filters gpf where gpf.match_api_id = p.match_api_id))) join series s on (p_s.created_at between s.start and s.end and s.dimension_on = 'global' and s.show_in_web = true) -- no daily join hero h on p.hero_id = h.id join role r on p.role_id = r.id join hero h2 on p2.hero_id = h2.id join role r2 on p2.role_id = r2.id join region reg on (p.shard_id = reg.name or reg.name = 'all') join game_mode gm on ((p.game_mode_id = gm.id and s.show_in_web = true) or gm.name = 'all') join skill_tier st on (p.skill_tier between st.start and st.end or st.name = 'all') where p.api_id in (:participant_api_ids) group by s.id, f.id, h.id, r.id, h2.id, r2.id, played_with, gm.id, st.id, reg.id order by p.id on duplicate key update played = played + values(played), wins = wins + values(wins), trueskill_delta = trueskill_delta + values(trueskill_delta), duration = duration + values(duration), kills = kills + values(kills), deaths = deaths + values(deaths), assists = assists + values(assists), farm = farm + values(farm), minion_kills = minion_kills + values(minion_kills), jungle_kills = jungle_kills + values(jungle_kills), non_jungle_minion_kills = non_jungle_minion_kills + values(non_jungle_minion_kills), crystal_mine_captures = crystal_mine_captures + values(crystal_mine_captures), gold_mine_captures = gold_mine_captures + values(gold_mine_captures), kraken_captures = kraken_captures + values(kraken_captures), turret_captures = turret_captures + values(turret_captures), gold = gold + values(gold), impact_score = impact_score + values(impact_score), surrender = surrender + values(surrender), _p_i_item_uses_update