insert low_priority into `global_point_phase` select null, now(), s.id as series_id, f.id as filter_id, h.id as hero_id, gm.id as game_mode_id, st.id as skill_tier_id, 1 as build_id, -- TODO r.id as role_id, reg.id as region_id, ph.start as phase_start, ph.end as phase_end, -- everything added here needs to be in on DUPLICATE too!!! count(p.id) as played, sum(p.winner), 0 as time_spent, sum(kills), sum(deaths), sum(assists), sum(farm), sum(minion_kills), sum(jungle_kills), sum(non_jungle_minion_kills), sum(crystal_mine_captures), sum(gold_mine_captures), sum(kraken_captures), sum(turret_captures), sum(gold), sum(dmg_true_hero), sum(dmg_true_kraken), sum(dmg_true_turret), sum(dmg_true_vain_turret), sum(dmg_true_others), sum(dmg_dealt_hero), sum(dmg_dealt_kraken), sum(dmg_dealt_turret), sum(dmg_dealt_vain_turret), sum(dmg_dealt_others), sum(dmg_rcvd_dealt_hero), sum(dmg_rcvd_true_hero), sum(dmg_rcvd_dealt_others), sum(dmg_rcvd_true_others), sum(ability_a_level), sum(ability_b_level), sum(ability_c_level), sum(hero_level), _ph_items_insert, _ph_item_grants_insert, _ph_item_sells_insert, sum(ability_a_use), sum(ability_b_use), sum(ability_c_use), sum(ability_a_damage_true), sum(ability_a_damage_dealt), sum(ability_b_damage_true), sum(ability_b_damage_dealt), sum(ability_c_damage_true), sum(ability_c_damage_dealt), sum(ability_perk_damage_true), sum(ability_perk_damage_dealt), sum(ability_aa_damage_true), sum(ability_aa_damage_dealt), sum(ability_aacrit_damage_true), sum(ability_aacrit_damage_dealt), _ph_item_uses_insert, '' as player_damage from participant_phases ph join participant p on ph.participant_api_id = p.api_id join filter f on (f.dimension_on = 'global' and (f.name = 'all' or f.id in (select gpf.filter_id from global_point_filters gpf where gpf.match_api_id = p.match_api_id))) join series s on (p.created_at between s.start and s.end and s.dimension_on = 'global') join hero h on (p.hero_id = h.id or h.name = 'all') join role r on (p.role_id = r.id or r.name = 'all') join region reg on (p.shard_id = reg.name or reg.name = 'all') join game_mode gm on ((p.game_mode_id = gm.id and s.show_in_web = true) or gm.name = 'all') join skill_tier st on ((p.skill_tier between st.start and st.end and s.show_in_web = true) or st.name = 'all') -- no daily where ph.id in (:participant_api_ids) -- TODO rename group by s.id, f.id, h.id, gm.id, st.id, r.id, reg.id, ph.start, ph.end order by ph.id on duplicate key update played = played + values(played), time_spent = time_spent + values(time_spent), kills = kills + values(kills), deaths = deaths + values(deaths), assists = assists + values(assists), farm = farm + values(farm), minion_kills = minion_kills + values(minion_kills), jungle_kills = jungle_kills + values(jungle_kills), non_jungle_minion_kills = non_jungle_minion_kills + values(non_jungle_minion_kills), crystal_mine_captures = crystal_mine_captures + values(crystal_mine_captures), gold_mine_captures = gold_mine_captures + values(gold_mine_captures), kraken_captures = kraken_captures + values(kraken_captures), turret_captures = turret_captures + values(turret_captures), gold = gold + values(gold), dmg_true_hero = dmg_true_hero + values(dmg_true_hero), dmg_true_kraken = dmg_true_kraken + values(dmg_true_kraken), dmg_true_turret = dmg_true_turret + values(dmg_true_turret), dmg_true_vain_turret = dmg_true_vain_turret + values(dmg_true_vain_turret), dmg_true_others = dmg_true_others + values(dmg_true_others), dmg_dealt_hero = dmg_dealt_hero + values(dmg_dealt_hero), dmg_dealt_kraken = dmg_dealt_kraken + values(dmg_dealt_kraken), dmg_dealt_turret = dmg_dealt_turret + values(dmg_dealt_turret), dmg_dealt_vain_turret = dmg_dealt_vain_turret + values(dmg_dealt_vain_turret), dmg_dealt_others = dmg_dealt_others + values(dmg_dealt_others), dmg_rcvd_dealt_hero = dmg_rcvd_dealt_hero + values(dmg_rcvd_dealt_hero), dmg_rcvd_true_hero = dmg_rcvd_true_hero + values(dmg_rcvd_true_hero), dmg_rcvd_dealt_others = dmg_rcvd_dealt_others + values(dmg_rcvd_dealt_others), dmg_rcvd_true_others = dmg_rcvd_true_others + values(dmg_rcvd_true_others), ability_a_level = ability_a_level + values(ability_a_level), ability_b_level = ability_b_level + values(ability_b_level), ability_c_level = ability_c_level + values(ability_c_level), hero_level = hero_level + values(hero_level), _ph_items_update, _ph_item_grants_update, _ph_item_sells_update, ability_a_use = ability_a_use + values(ability__a_use), ability_b_use = ability_b_use + values(ability__b_use), ability_c_use = ability_c_use + values(ability__c_use), ability_a_damage_true = ability_a_damage_true + values(ability__a_damage_true), ability_a_damage_dealt = ability_a_damage_dealt + values(ability__a_damage_dealt), ability_b_damage_true = ability_b_damage_true + values(ability__b_damage_true), ability_b_damage_dealt = ability_b_damage_dealt + values(ability__b_damage_dealt), ability_c_damage_true = ability_c_damage_true + values(ability__c_damage_true), ability_c_damage_dealt = ability_c_damage_dealt + values(ability__c_damage_dealt), ability_perk_damage_true = ability_perk_damage_true + values(ability__perk_damage_true), ability_perk_damage_dealt = ability_perk_damage_dealt + values(ability__perk_damage_dealt), ability_aa_damage_true = ability_aa_damage_true + values(ability__aa_damage_true), ability_aa_damage_dealt = ability_aa_damage_dealt + values(ability__aa_damage_dealt), ability_aacrit_damage_true = ability_aacrit_damage_true + values(ability__aacrit_damage_true), ability_aacrit_damage_dealt = ability_aacrit_damage_dealt + values(ability__aacrit_damage_dealt), _ph_item_uses_update