1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
|
#!/usr/bin/env python3
import logging
import os
import concurrent.futures
import http
import asyncio
import asyncpg
import discord
from discord.ext import commands
from socketIO_client import SocketIO, LoggingNamespace
db = {
"host": os.environ.get("POSTGRESQL_DEST_HOST") or "localhost",
"port": os.environ.get("POSTGRESQL_DEST_PORT") or 5432,
"user": os.environ.get("POSTGRESQL_DEST_USER") or "vainweb",
"password": os.environ.get("POSTGRESQL_DEST_PASSWORD") or "vainweb",
"database": os.environ.get("POSTGRESQL_DEST_DB") or "vainsocial-web"
}
TIMEOUT = 120 # s until giving up on API
bot = commands.Bot(
command_prefix="?",
description="Vainsocial Vainglory stats bot")
pool = None
threadpool = concurrent.futures.ThreadPoolExecutor(
max_workers=10)
@bot.event
async def on_ready():
logging.warning("Logged in as %s (" +
"https://discordapp.com/oauth2/authorize?&" +
"client_id=%s&scope=bot)",
bot.user.name, bot.user.id)
logging.warning("connecting to database")
global pool
pool = await asyncpg.create_pool(
min_size=2, **db)
await bot.change_presence(
game=discord.Game(
name="vainsocial.com"))
@bot.command()
async def about():
"""Print invite links."""
emb = discord.Embed(
title="Vainsocial Discord bot",
description="Built by the Vainsocial development team using the MadGlory API. Currently running on %i servers." % (len(bot.servers),)
)
emb.add_field(name="Website",
value="[vainsocial.com](https://vainsocial.com/?utm_source=discord&utm_medium=vainsocial)")
emb.add_field(name="Bot invite link",
value="[discordapp.com](https://discordapp.com/oauth2/authorize?&client_id=287297889024213003&scope=bot)")
emb.add_field(name="Developer Discord",
value="[discord.me/vainsocial](https://discord.me/vainsocial)")
emb.add_field(name="Twitter",
value="[twitter/vainsocial](https://twitter.com/vainsocial)")
await bot.say(embed=emb)
@bot.command(aliases=["v", "vain"])
async def vainsocial(name: str):
"""Retrieves a player's stats."""
query = """
SELECT
player.name,
player.shard_id,
match.game_mode,
roster.match_api_id,
participant.hero, participant.winner,
participant.kills, participant.deaths, participant.assists, participant.farm,
player.skill_tier, player.played, player.wins,
player.last_match_created_date::text
FROM match, roster, participant, player WHERE
match.api_id=roster.match_api_id AND
roster.api_id=participant.roster_api_id AND
participant.player_api_id=player.api_id AND
player.name=$1
ORDER BY match.created_at DESC
LIMIT 1
"""
def emb(dct):
data = dict(dct)
modes = {
"blitz_pvp_ranked": "Blitz",
"casual_aral": "Battle Royale",
"private": "private casual",
"private_party_draft_match": "private draft",
"private_party_blitz_match": "private Blitz",
"private_party_aral_match": "private Battle Royale"
}
data["mode"] = modes.get(data["game_mode"]) or data["game_mode"]
heroes = {
"Sayoc": "Taka",
"Hero009": "Krul",
"Hero010": "Skaarf",
"Hero016": "Rona"
}
data["hero"] = data["hero"].replace("*", "")
data["hero"] = heroes.get(data["hero"]) or data["hero"]
data["result"] = "won" if data["winner"] else "lost"
emb = discord.Embed(
title="%(name)s (%(shard_id)s)" % data,
description="Last match registered (GMT): %(last_match_created_date)s" % data,
url="https://vainsocial.com/players/%(shard_id)s/%(name)s/?utm_source=discord&utm_medium=vainsocial" % data
)
emb.set_author(name="Vainsocial",
url="https://vainsocial.com")
emb.add_field(name="Profile",
value=("%(wins)i wins / %(played)i games\n" +
"[View on vainsocial.com](https://vainsocial.com/players/%(shard_id)s/%(name)s/?utm_source=discord&utm_medium=vainsocial)") % data)
emb.add_field(name="Last match",
value=("%(result)s %(mode)s as %(hero)s %(kills)i/%(deaths)i/%(assists)i\n" +
"[View on vainsocial.com](https://vainsocial.com/matches/%(match_api_id)s/?utm_source=discord&utm_medium=vainsocial)") % data)
emb.set_footer(text="Vainsocial - Vainglory social stats service")
emb.set_thumbnail(url="https://vainsocial.com/images/game/skill_tiers/%(skill_tier)s.png" % data)
return emb
async with pool.acquire() as con:
await bot.type()
bot_response = await bot.say("Loading…")
vainsocial.wait_for_update = True # continue polling
vainsocial.do_update = True # poll immediately
async def request_update():
# request an update via Vainsocial API
api_con = http.client.HTTPConnection("localhost", 8080)
api_con.request("HEAD", "/api/player/name/" + name)
api_resp = api_con.getresponse()
logging.info("%s: API responded with status %i",
name, api_resp.status)
if api_resp.status == 404:
vainsocial.wait_for_update = False
await bot.edit_message(bot_response,
"Could not find you.")
api_con.close()
def update_available(*args):
if args[0] in ["process_finished", "compile_finished"]:
# do partial update
vainsocial.do_update = True
if args[0] == "done":
vainsocial.wait_for_update = False
io = SocketIO("localhost", 8080, LoggingNamespace)
io.on(name, update_available)
asyncio.ensure_future(request_update())
asyncio.ensure_future(
bot.loop.run_in_executor(threadpool, io.wait, TIMEOUT))
has_embed = False
for _ in range(TIMEOUT):
if vainsocial.do_update:
logging.info("%s: updating bot response", name)
vainsocial.do_update = False
data = await con.fetchrow(query, name)
if data:
has_embed = True
await bot.edit_message(bot_response,
embed=emb(data))
if not vainsocial.wait_for_update:
break
await asyncio.sleep(0.1)
if has_embed:
await bot.edit_message(bot_response, "Up to date.")
# if not, it was a 404
logging.basicConfig(level=logging.INFO)
bot.run(os.environ["VAINSOCIAL_DISCORDTOKEN"])
|