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#!/usr/bin/python
# -*- coding: utf-8 -*-
import itertools
from flask import Flask, render_template, session, redirect
from werkzeug.contrib.cache import SimpleCache
import gamelocker
import ads
import config
app = Flask(__name__)
app.secret_key = config.secret_key
cache = SimpleCache()
@app.route("/")
def index():
if "ads" not in session:
session["ads"] = False
return render_template("index.html", ads=ads.ads, useads=session["ads"])
@app.route("/ads-toggle")
def adswitch():
session["ads"] = not session["ads"]
return redirect("/")
@app.route("/stats.js")
def data():
data = cache.get("data")
if data is not None:
return render_template("stats.js", stats=data)
data = dict()
api = gamelocker.Gamelocker("aaa.bbb.ccc").Vainglory()
data["number"] = config.batchsize
matches = api.matches({"page[limit]": data["number"]})
playersactors = dict()
gameModes = dict()
durations = dict()
players = dict()
heroes = dict()
sells = dict()
minions = 0
potions = 0
cs = dict()
boots = 0
for match in matches:
if match.gameMode not in gameModes:
gameModes[match.gameMode] = 0
durations[match.gameMode] = []
gameModes[match.gameMode] += 1
durations[match.gameMode] += [match.duration/60]
for roster in match.rosters:
for participant in roster.participants:
if participant.player.name not in players:
players[participant.player.name] = 0
players[participant.player.name] += 1
if gamelocker.pretty(participant.actor) not in heroes:
heroes[gamelocker.pretty(participant.actor)] = 0
heroes[gamelocker.pretty(participant.actor)] += 1
# TODO use id instead of name?
playersactors[participant.player.name] = gamelocker.pretty(participant.actor)
cs[participant.player.name] = participant.stats["minionKills"] / match.duration * 60
minions += participant.stats["minionKills"]
for item in participant.stats["items"]:
if gamelocker.pretty(item) in ["Sprint Boots", "Travel Boots", "Journey Boots", "War Treads", "Halcyon Chargers"]:
boots += 1
for item in participant.stats["itemUses"]:
if gamelocker.pretty(item) == "Halcyon Potion":
potions += participant.stats["itemUses"][item]
for sold in participant.stats["itemSells"]:
item = gamelocker.pretty(sold)
if not item in sells:
sells[item] = 0
sells[item] += participant.stats["itemSells"][sold]
sells = sorted(sells.items(), key=lambda x: x[1], reverse=True)
data["topsold"] = ", ".join([s[0] for s in sells[0:3]])
cs = sorted(cs.items(), key=lambda x: x[1], reverse=True)
data["topcs"] = dict()
data["topcs"]["player"] = cs[0][0]
data["topcs"]["cs"] = round(cs[0][1], 2)
data["topcs"]["actor"] = playersactors[data["topcs"]["player"]]
data["minions"] = minions
data["boots"] = boots/len(matches)
data["potions"] = round(60*sum(sum(durations.values(), []))/potions, 2)
data["gameModes"] = [{"name": k, "y": v} for k, v in gameModes.items()]
data["durations"] = [{"name": k, "data": list(zip([list(durations.keys()).index(k)]*len(v), v))} for k, v in durations.items()]
data["heroes"] = list(heroes.keys())
heroes = sorted(heroes.items(), key=lambda x: x[1], reverse=True)
data["picks"] = [{"name": k, "data": [v]} for k, v in heroes]
players = sorted(players.items(), key=lambda x: x[1], reverse=True)[:5]
data["players"] = [{"name": k, "data": [v]} for k, v in players]
cache.set("data", data, timeout=10*60)
return render_template("stats.js", stats=data)
if __name__ == "__main__":
app.run(debug=config.debug)
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