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#!/usr/bin/node
/* jshint esnext:true */
"use strict";
const amqp = require("amqplib"),
winston = require("winston"),
loggly = require("winston-loggly-bulk"),
Seq = require("sequelize"),
item_name_map = require("../orm/items"),
hero_name_map = require("../orm/heroes"),
Promise = require("bluebird"),
sleep = require("sleep-promise");
const RABBITMQ_URI = process.env.RABBITMQ_URI,
DATABASE_URI = process.env.DATABASE_URI,
LOGGLY_TOKEN = process.env.LOGGLY_TOKEN,
// matches + players, 5 players with 50 matches as default
BATCHSIZE = parseInt(process.env.BATCHSIZE) || 5 * (50 + 1),
// maximum number of elements to be inserted in one statement
CHUNKSIZE = parseInt(process.env.CHUNKSIZE) || 100,
LOAD_TIMEOUT = parseFloat(process.env.LOAD_TIMEOUT) || 5000, // ms
IDLE_TIMEOUT = parseFloat(process.env.IDLE_TIMEOUT) || 700; // ms
const logger = new (winston.Logger)({
transports: [
new (winston.transports.Console)({
timestamp: true,
colorize: true
})
]
});
// loggly integration
if (LOGGLY_TOKEN)
logger.add(winston.transports.Loggly, {
inputToken: LOGGLY_TOKEN,
subdomain: "kvahuja",
tags: ["backend", "processor"],
json: true
});
// helpers
const camelCaseRegExp = new RegExp(/([a-z])([A-Z]+)/g);
function camelToSnake(text) {
return text.replace(camelCaseRegExp, (m, $1, $2) =>
$1 + "_" + $2.toLowerCase());
}
function snakeCaseKeys(obj) {
Object.keys(obj).forEach((key) => {
const new_key = camelToSnake(key);
if (new_key == key) return;
obj[new_key] = obj[key];
delete obj[key];
});
return obj;
}
// split an array into arrays of max chunksize
function* chunks(arr) {
for (let c=0, len=arr.length; c<len; c+=CHUNKSIZE)
yield arr.slice(c, c+CHUNKSIZE);
}
// helper to convert API response into flat JSON
// db structure is (almost) 1:1 the API structure
// so we can insert the flat API response as-is
function flatten(obj) {
const attrs = obj.attributes || {},
stats = attrs.stats || {};
let o = Object.assign({}, obj, attrs, stats);
o.api_id = o.id; // rename
delete o.id;
delete o.type;
delete o.attributes;
delete o.stats;
delete o.relationships;
return snakeCaseKeys(o);
}
// main code
(async () => {
let seq, model, rabbit, ch;
while (true) {
try {
seq = new Seq(DATABASE_URI, {
//logging: false,
max: 10
});
rabbit = await amqp.connect(RABBITMQ_URI, { heartbeat: 120 });
ch = await rabbit.createChannel();
await ch.assertQueue("process", {durable: true});
break;
} catch (err) {
logger.error("Error connecting", err);
await sleep(5000);
}
}
model = require("../orm/model")(seq, Seq);
//await seq.sync({ force: true });
let load_timer = undefined,
idle_timer = undefined,
profiler = undefined;
let item_db_map = new Map(), // "Halcyon Potion" to id
hero_db_map = new Map(), // "*SAW*" to id
series_db_map = new Map(), // date to series id
game_mode_db_map = new Map(), // "ranked" to id
role_db_map = new Map(), // "captain" to id
hero_role_map = new Map(); // SAW.id to "carry"
await Promise.all([
model.Item.findAll()
.map((item) => item_db_map[item.name] = item.id),
model.Hero.findAll()
.map((hero) => {
hero_db_map[hero.name] = hero.id;
if (hero.is_carry)
hero_role_map[hero.id] = "carry";
if (hero.is_jungler)
hero_role_map[hero.id] = "jungler";
if (hero.is_captain)
hero_role_map[hero.id] = "captain";
}),
model.Series.findAll()
.map((series) => {
if (series.dimension_on == "player")
series_db_map[series.name] = series.id;
}),
model.GameMode.findAll()
.map((mode) => game_mode_db_map[mode.name] = mode.id),
model.Role.findAll()
.map((role) => role_db_map[role.name] = role.id)
]);
// as long as the queue is filled, msg are not ACKed
// server sends as long as there are less than `prefetch` unACKed
await ch.prefetch(BATCHSIZE);
let player_data = new Set(),
match_data = new Set(),
msg_buffer = new Set();
ch.consume("process", async (msg) => {
if (msg.properties.type == "player") {
// apigrabber sends an array
player_data.add(...JSON.parse(msg.content));
msg_buffer.add(msg);
}
if (msg.properties.type == "match") {
// apigrabber sends a single object
const match = JSON.parse(msg.content);
if (await model.Match.count({
where: { api_id: match.id }
}) > 0) {
await ch.nack(msg, false, false); // discard
return;
} else
match_data.add(match);
msg_buffer.add(msg);
}
// fill queue until batchsize or idle
// for logging of the time between batch fill and batch process
if (profiler == undefined) profiler = logger.startTimer();
// timeout after first job
if (load_timer == undefined)
load_timer = setTimeout(process, LOAD_TIMEOUT);
// timeout after last job
if (idle_timer != undefined)
clearTimeout(idle_timer);
idle_timer = setTimeout(process, IDLE_TIMEOUT);
// maximum data pressure
if (match_data.size + player_data.size == BATCHSIZE)
await process();
}, { noAck: false });
async function process() {
profiler.done("buffer filled");
profiler = undefined;
logger.info("processing batch",
{ players: player_data.size, matches: match_data.size });
// clean up to allow processor to accept while we wait for db
clearTimeout(idle_timer);
clearTimeout(load_timer);
const player_objects = new Set(player_data),
match_objects = new Set(match_data),
msgs = new Set(msg_buffer);
idle_timer = undefined;
load_timer = undefined;
player_data.clear();
match_data.clear();
msg_buffer.clear();
let processed_players = new Set(), // to sort out duplicates
notify_players_matches = new Set(), // players with new matches
notify_players_stats = new Set(); // players with new stats
// aggregate record objects to do a bulk insert
let match_records = [],
roster_records = [],
participant_records = [],
participant_stats_records = [],
player_records = [],
player_records_direct = [], // via `/players`
asset_records = [];
// populate `_records`
// data from `/players`
// `each` executes serially so there are
// no race conditions within one batch
await Promise.each(player_objects, async (p) => {
const player = flatten(p);
if (player == undefined) {
logger.error("this player object is fucked up, ignoring",
{ player: p, processed: player });
return;
}
if (processed_players.has(player.api_id)) {
logger.warn("got player in additional region",
{ name: player.name, region: player.shard_id });
// see below, this is handling region changes
// when player objects end up in the same batch
const duplicate = player_records_direct.find(
(pr) => pr.api_id == player.api_id);
if (duplicate == undefined) {
logger.error("duplicate disappeared! please investigate, ignoring for now…");
return;
}
if (duplicate.created_at < player.created_at) {
// replace by newer one as below
player_records_direct.splice(
player_records_direct.indexOf(duplicate), 1);
} else {
logger.warn("ignoring player from additional region",
{ name: player.name, region: player.shard_id });
return;
}
} else {
processed_players.add(player.api_id);
}
// player objects that arrive here came from a search
// with search, updater can't update last_update
player.last_update = seq.fn("NOW");
logger.info("processing player",
{ name: player.name, region: player.shard_id });
// check whether there is a player in db
// that has a more recent `created_at`
// this is only the case with region changes
const count = await model.Player.count({
where: {
api_id: player.api_id,
created_at: {
// equal: just update last_update
$gt: player.created_at
}
}});
if (count > 0) {
logger.warn("ignoring player who seems to have switched from region",
{ name: player.name, region: player.shard_id });
return;
} else {
player_records_direct.push(player);
notify_players_stats.add(player.name);
}
});
// reject invalid matches (handling API bugs)
match_objects.forEach((match, idx) => {
if (match.rosters[0].id == "null")
delete match_objects[idx];
});
// data from `/matches`
match_objects.forEach((match) => {
// flatten jsonapi nested response into our db structure-like shape
// also, push missing fields
match.rosters = match.rosters.map((roster) => {
roster.matchApiId = match.id;
roster.attributes.shardId = match.attributes.shardId;
roster.createdAt = match.createdAt;
// TODO API workaround: roster does not have `winner`
if (roster.participants.length > 0)
roster.attributes.stats.winner = roster.participants[0].stats.winner;
else // Blitz 2v0, see 095e86e4-1bd3-11e7-b0b1-0297c91b7699 on eu
roster.attributes.stats.winner = false;
roster.participants = roster.participants.map((participant) => {
// ! attributes added here need to be added via `calculate_participant_stats` too
participant.attributes.shardId = roster.attributes.shardId;
participant.rosterApiId = roster.id;
participant.matchApiId = match.id;
participant.createdAt = roster.createdAt;
participant.playerApiId = participant.player.id;
// API bug fixes (TODO)
// items on AFK is `null` not `{}`
participant.attributes.stats.itemGrants = participant.attributes.stats.itemGrants || {};
participant.attributes.stats.itemSells = participant.attributes.stats.itemSells || {};
participant.attributes.stats.itemUses = participant.attributes.stats.itemUses || {};
// jungle_kills is `null` in BR
participant.attributes.stats.jungleKills = participant.attributes.stats.jungleKills || 0;
// map items: names/id -> name -> db
const item_id = ((i) => item_db_map[item_name_map[i]]);
let itms = [];
const pas = participant.attributes.stats; // I'm lazy
// csv
participant.attributes.stats.items =
pas.items.map((i) => item_id(i).toString()).join(",");
// csv with count seperated by ;
participant.attributes.stats.itemGrants =
Object.keys(pas.itemGrants)
.map((key) => item_id(key) + ";" + pas.itemGrants[key]).join(",");
participant.attributes.stats.itemUses =
Object.keys(pas.itemUses)
.map((key) => item_id(key) + ";" + pas.itemUses[key]).join(",");
participant.attributes.stats.itemSells =
Object.keys(pas.itemSells)
.map((key) => item_id(key) + ";" + pas.itemSells[key]).join(",");
// for debugging:
/*
let items_missing_name = [].concat(...
Object.keys(participant.attributes.stats.itemGrants),
participant.attributes.stats.items)
.filter((i) => Object.keys(item_name_map).indexOf(i) == -1);
if (items_missing_name.length > 0) console.error("missing API name -> name mapping for", items_missing_name);
let items_missing_db = [].concat(...
Object.keys(participant.attributes.stats.itemGrants),
participant.attributes.stats.items)
.filter((i) => Object.keys(item_db_map).indexOf(item_name_map[i]) == -1);
if (items_missing_db.length > 0) console.error("missing name -> DB ID mapping for", items_missing_db);
*/
participant.player.attributes.shardId = participant.attributes.shardId;
participant.player = flatten(participant.player);
return flatten(participant);
});
return flatten(roster);
});
match.assets = match.assets.map((asset) => {
asset.matchApiId = match.id;
asset.attributes.shardId = match.attributes.shardId;
return flatten(asset);
});
match = flatten(match);
// after conversion, create the array of records
// there is a low chance of a match being duplicated in a batch,
// skip it and its children
match_records.push(match);
match.rosters.forEach((r) => {
roster_records.push(r);
r.participants.forEach((p) => {
const p_pstats = calculate_participant_stats(match, r, p);
// participant gets split into participant and p_stats
participant_records.push(p_pstats[0]);
participant_stats_records.push(p_pstats[1]);
// deduplicate player
// in a batch, it is very likely that players are duplicated
// so this improves performance a bit
if (!processed_players.has(p.player.api_id)) {
processed_players.add(p.player.api_id);
player_records.push(p.player);
notify_players_matches.add(p.player.name);
}
});
});
match.assets.forEach((a) => {
asset_records.push(a);
});
});
let transaction_profiler = logger.startTimer();
// now access db
try {
// upsert whole batch in parallel
logger.info("inserting batch into db");
await seq.transaction({ autocommit: false }, async (transaction) => {
return Promise.all([
Promise.map(chunks(match_records), async (m_r) =>
model.Match.bulkCreate(m_r, {
ignoreDuplicates: true, // should not happen
transaction: transaction
})
),
Promise.map(chunks(roster_records), async (r_r) =>
model.Roster.bulkCreate(r_r, {
ignoreDuplicates: true,
transaction: transaction
})
),
Promise.map(chunks(participant_records), async (p_r) =>
model.Participant.bulkCreate(p_r, {
ignoreDuplicates: true,
transaction: transaction
})
),
Promise.map(chunks(participant_stats_records), async (p_s_r) =>
model.ParticipantStats.bulkCreate(p_s_r, {
ignoreDuplicates: true,
transaction: transaction
})
),
Promise.map(chunks(player_records), async (pl_r) =>
model.Player.bulkCreate(pl_r, {
ignoreDuplicates: true,
transaction: transaction
})
),
Promise.map(chunks(player_records_direct), async (p_r_d) =>
model.Player.bulkCreate(player_records_direct, {
// if set to [] (all), upsert messes with autoincrement
updateOnDuplicate: [
"shard_id", "api_id", "name", "last_update",
"created_at", "level", "xp", "lifetime_gold"
],
transaction: transaction
})
),
Promise.map(chunks(asset_records), async (a_r) =>
model.Asset.bulkCreate(a_r, {
ignoreDuplicates: true,
transaction: transaction
})
)
])
});
logger.info("acking batch", { size: msgs.size });
for (let msg of msgs)
await ch.ack(msg);
} catch (err) {
// this should only happen for Deadlocks in prod
// it *must not* fail due to broken schema or missing dependency
// TODO: eliminate such cases earlier in the chain
// and immediately NACK those broken matches, requeueing only the rest
logger.error("SQL error", err);
for (let msg of msgs)
await ch.nack(msg, false, true);
return; // give up
}
transaction_profiler.done("database transaction");
// notify web
// …about new matches
for (let name of notify_players_matches)
await ch.publish("amq.topic", "player." + name, new Buffer("matches_update"));
// …about updated lifetime stats
for (let name of notify_players_stats)
await ch.publish("amq.topic", "player." + name, new Buffer("stats_update"));
// …global about new matches
if (match_records.length > 0)
await ch.publish("amq.topic", "global", new Buffer("matches_update"));
}
// Split participant API data into participant and participant_stats
// Should not need to query db here.
function calculate_participant_stats(match, roster, participant) {
let p_s = {}, // participant_stats_record
p = {}; // participant_record
// meta
p_s.participant_api_id = participant.api_id;
p_s.final = true; // these are the stats at the end of the match
p_s.updated_at = new Date();
p_s.created_at = new Date(Date.parse(match.created_at));
p_s.created_at.setMinutes(p_s.created_at.getMinutes() + match.duration / 60);
p_s.items = participant.items;
p_s.item_grants = participant.item_grants;
p_s.item_uses = participant.item_uses;
p_s.item_sells = participant.item_sells;
p.created_at = match.created_at;
// mappings
// hero names additionally need to be mapped old to new names
// (Sayoc = Taka)
p.hero_id = hero_db_map[hero_name_map[participant.actor]];
// TODO don't hardcode this, waiting for `match.patch_version` to be available
if (p_s.created_at < new Date("2017-03-28"))
p.series_id = series_db_map["Patch 2.2"];
else
p.series_id = series_db_map["Patch 2.3"];
p.game_mode_id = game_mode_db_map[match.game_mode];
p.role_id = role_db_map[classify_role(p)];
// attributes to copy from API to participant
// these don't change over the duration of the match
// (or aren't in Telemetry)
["api_id", "shard_id", "player_api_id", "roster_api_id", "match_api_id",
"winner", "went_afk", "first_afk_time",
"skin_key", "skill_tier", "level",
"karma_level", "actor"].map((attr) =>
p[attr] = participant[attr]);
// attributes to copy from API to participant_stats
// with Telemetry, these will be calculated in intervals
["kills", "deaths", "assists", "minion_kills",
"jungle_kills", "non_jungle_minion_kills",
"crystal_mine_captures", "gold_mine_captures",
"kraken_captures", "turret_captures",
"gold", "farm"].map((attr) =>
p_s[attr] = participant[attr]);
// score calculations
var impact_score = -0.28779906 + (p_s.kills * 0.22290324) + (p_s.deaths * -0.50438917) + (p_s.assists * 0.34841597);
p_s.impact_score = (impact_score + 10) / (10 + 10);
// traits calculations
if (roster.hero_kills == 0) p_s.kill_participation = 0;
else p_s.kill_participation = (p_s.kills + p_s.assists) / roster.hero_kills;
return [p, p_s];
}
// return "captain" "carry" "jungler"
function classify_role(participant) {
return hero_role_map[participant.hero_id];
}
})();
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