.. _match_data_summary: Match Data Summary ================== Special thanks to Kashz for helping to create this! GitHub: iAm-Kashif Match Object --------------------------- ================= ============== =========================== Variable Type Description ================= ============== =========================== Type str Match ID str Match ID createdAt str (iso8601) Time of Match Played duration int Time of match in seconds gameMode str Game Mode patchVersion str Version of API shardID str Match Shard stats map See Match.stats assets obj See Match.assets rosters obj See Rosters ================= ============== =========================== **Match.stats (End of game statistics)** ================= ============== =========================== Variable Type Description ================= ============== =========================== endGameReason str "Victory" or "Defeat" queue str Game Mode ================= ============== =========================== **Match.assets (Telemetry Data)** ================= ============== =========================== Variable Type Description ================= ============== =========================== Type string asset createdAt str (iso8601) Time of Telemtry creation description str " " filename str telemetry.json id str ID of Asset contentType str application/json name map telemetry url obj Link to Telemetry.json file ================= ============== =========================== Rosters Object --------------------------- ================= ============== =========================== Variable Type Description ================= ============== =========================== id str ID of Roster type str Roster participants obj See Participants stats obj See Rosters.stats team obj See Rosters.team ================= ============== =========================== **Rosters.stats** ================= ======================================= Variable Type ================= ======================================= acesEarned int gold int heroKills int krakenCaptures int side Either "right/red" or "left/blue" turretKills int turretRemaining int ================= ======================================= **Rosters.team** ================= ============== =========================== Variable Type Description ================= ============== =========================== id str ID of Team or None name str Name of Team or None type str team ================= ============== =========================== Participants Object --------------------------- ================= ============== =========================== Variable Type Description ================= ============== =========================== actor str Hero id str Same as ID of Roster player obj See Participants.player stats map See Paticipants.stats type str participants ================= ============== =========================== **Participants.player** ================= ============== =========================== Variable Type Description ================= ============== =========================== id str UID of player name str IGN of player stats map See Participants.player.stats type str palyer ================= ============== =========================== **Particpants.stats** ====================== ================================= Variable Type ====================== ================================= assists int crystalMineCaptures int deaths int farm int firstAfkTime int: -1 for no AFK goldMineCaptures int itemGrants map of {itemsBought : int} itemSells map of {itemsSold : int} itemUses map of {itemsUsed : int} items list of final build (Len: 6) jungleKills int karmaLevel int kills int krakenCaptures int level int minionKills int nonJungleMinionKills int skillTier int skinKey str turretCaptures int wentAfk bool winner bool ====================== ================================= **Particpants.player.stats** ====================== ================================= Variable Type ====================== ================================= level int lifetimeGold float lossStreak int played int played_ranked int winStreak int wins int xp int ====================== ================================= .. toctree:: :maxdepth: 2