diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/report-service.js | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/report-service.js b/src/report-service.js index 20af7ad..000080c 100644 --- a/src/report-service.js +++ b/src/report-service.js @@ -1,7 +1,7 @@ import * as maps from './maps/maps'; const MODES = [ 'casual_aral', 'blitz_pvp_ranked', 'ranked', '5v5_pvp_ranked' ]; -const POPULAR_THRESHOLD = 0.1; +const POPULAR_THRESHOLD = 1.0; // percent export default class ReportService { constructor() { @@ -41,13 +41,13 @@ export default class ReportService { .filter((entry) => 100 * playersPerMatch * entry.Count / this.totalPicks.get(mode) <= POPULAR_THRESHOLD) .sort((entry1, entry2) => entry2.Winner - entry1.Winner)[0]); this.topRareWins.set(mode, this.reports.get(mode) - .filter((entry) => maps.getTalentRarity(entry.Talent) == 'Rare' && 100 * playersPerMatch * entry.Count / this.totalPicks.get(mode) > POPULAR_THRESHOLD) + .filter((entry) => maps.getTalentRarity(entry.Talent) == 'Rare' && 100 * playersPerMatch * entry.Count / this.totalPicks.get(mode)) .sort((entry1, entry2) => entry2.Winner - entry1.Winner)[0]); this.topEpicWins.set(mode, this.reports.get(mode) - .filter((entry) => maps.getTalentRarity(entry.Talent) == 'Epic' && 100 * playersPerMatch * entry.Count / this.totalPicks.get(mode) > POPULAR_THRESHOLD) + .filter((entry) => maps.getTalentRarity(entry.Talent) == 'Epic' && 100 * playersPerMatch * entry.Count / this.totalPicks.get(mode)) .sort((entry1, entry2) => entry2.Winner - entry1.Winner)[0]); this.topLegendaryWins.set(mode, this.reports.get(mode) - .filter((entry) => maps.getTalentRarity(entry.Talent) == 'Legendary' && 100 * playersPerMatch * entry.Count / this.totalPicks.get(mode) > POPULAR_THRESHOLD) + .filter((entry) => maps.getTalentRarity(entry.Talent) == 'Legendary' && 100 * playersPerMatch * entry.Count / this.totalPicks.get(mode)) .sort((entry1, entry2) => entry2.Winner - entry1.Winner)[0]); this.topLeveledUp.set(mode, this.reports.get(mode).sort((entry1, entry2) => { if (!entry1.Level) return 1; |
