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<template>
<div class="box">
<div class="columns is-mobile">
<div class="column is-one-quarter">
<hero-image :actor="selectedActor" class="is-64x64"></hero-image>
</div>
<div class="column has-text-centered">{{ (100 * totalHeroReport.TotalWinner / totalHeroReport.TotalPicks).toFixed(0) }}% Win Rate</div>
<div class="column has-text-centered">{{ (100 * totalHeroReport.TotalPicks / totalPicks * playersPerMatch).toFixed(0) }}% Pick Rate</div>
</div>
<b-table v-show="hasTalents"
:data="heroReport"
:mobile-cards="false">
<template slot-scope="props" slot="header">
<b-tooltip :active="!!props.column.meta" :label="props.column.meta || ''" position="is-bottom" dashed>
{{ props.column.label }}
</b-tooltip>
</template>
<template slot-scope="props">
<b-table-column field="Talent" label="Talent">
<talent-image :entry="props.row" :size="48"></talent-image>
</b-table-column>
<b-table-column field="TalentWinrateBase" label="Level 1 Win Rate" meta="Estimated." sortable numeric>
<template v-if="isNaN(props.row.TalentWinrateBase)">
{{ (100 * props.row.Winner).toFixed(0) }}% <!-- No Talent -->
</template>
<template v-else>
{{ (100 * props.row.TalentWinrateBase).toFixed(0) }}%
</template>
<small v-if="props.row.SampleTooSmall"><br />uncertain</small>
</b-table-column>
<b-table-column field="TalentWinrateMax" label="Max Level Win Rate" meta="Estimated." sortable numeric>
<template v-if="!isNaN(props.row.TalentWinrateMax)">
{{ (100 * props.row.TalentWinrateMax).toFixed(0) }}%
<small v-if="props.row.SampleTooSmall || props.row.VarianceTooLarge"><br />uncertain</small>
</template>
</b-table-column>
</template>
</b-table>
</div>
</template>
<script>
import Vue from 'vue';
import TalentImage from './TalentImage.vue';
import HeroImage from './HeroImage.vue';
import RouterParamMixin from './RouterParamMixin';
import ReportService from './ReportService';
import * as maps from './maps/maps';
export default Vue.component('hero-talent-table', {
mixins: [ RouterParamMixin ],
data: function() {
return {
getTalentName: maps.getTalentName,
getLevelBuckets: ReportService.getLevelBuckets,
getLevelsPerBucket: (entry) => maps.getMaxLevel(entry) / this.getLevelBuckets(),
};
},
computed: {
hasTalents: function() {
return maps.hasTalents(this.selectedMode);
},
totalPicks: function() {
return ReportService.getTotalPicks(this.selectedMode);
},
heroReport: function() {
return ReportService.getReport(this.selectedMode)
.filter((entry) => entry.Actor == this.selectedActor)
.sort((entry1, entry2) => maps.getTalentRarityIndex(entry1.Talent) - maps.getTalentRarityIndex(entry2.Talent));
},
totalHeroReport: function() {
return this.heroReport
.map((entry) => ({ 'TotalWinner': entry.TotalPicks * entry.TotalWinner, 'TotalPicks': entry.TotalPicks }))
.reduce((agg, cur) =>
({ 'TotalWinner': agg.TotalWinner + cur.TotalWinner, 'TotalPicks': agg.TotalPicks + cur.TotalPicks }),
{ 'TotalWinner': 0, 'TotalPicks': 0 });
},
playersPerMatch: function() {
return maps.playersPerMatch(this.selectedMode);
},
},
components: {
TalentImage,
HeroImage,
},
});
</script>
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