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import * as maps from './maps/maps';
const MODES = [ 'casual_aral', 'blitz_pvp_ranked', 'ranked', '5v5_pvp_ranked' ];
const POPULAR_THRESHOLD = 1.0; // percent
export default class ReportService {
constructor() {
this.report = require('../data/95fb1cdb/report.json')
.filter((entry) => entry.Actor != undefined); // bad data from API downtime
this.reports = new Map();
this.totalPicks = new Map();
this.top10Relevancy = new Map();
this.topPicks = new Map();
this.topWins = new Map();
this.topRareWins = new Map();
this.topEpicWins = new Map();
this.topLegendaryWins = new Map();
this.topLeveledUp = new Map();
this.topLeveledDown = new Map();
this.topUnpopularWins = new Map();
this.totalMatches = 0;
this.actors = [];
this.modes = MODES;
for(let mode of this.modes) {
const relevancy = (entry) => (entry.Count / this.totalPicks.get(mode)) * entry.Winner;
const playersPerMatch = maps.playersPerMatch(mode);
this.reports.set(mode, this.report.filter((entry) => entry.Mode == mode));
this.totalPicks.set(mode, this.report.map((entry) => entry.Count).reduce((agg, cur) => agg + cur, 0));
this.totalMatches += this.totalPicks.get(mode) / maps.playersPerMatch(mode);
this.top10Relevancy.set(mode, this.reports.get(mode)
.sort((entry1, entry2) => relevancy(entry2) - relevancy(entry1))
.slice(0, 10));
this.topPicks.set(mode, this.reports.get(mode).sort((entry1, entry2) => entry2.Count - entry1.Count)[0]);
this.topWins.set(mode, this.reports.get(mode)
.filter((entry) => 100 * playersPerMatch * entry.Count / this.totalPicks.get(mode) > POPULAR_THRESHOLD)
.sort((entry1, entry2) => entry2.Winner - entry1.Winner)[0]);
this.topUnpopularWins.set(mode, this.reports.get(mode)
.filter((entry) => 100 * playersPerMatch * entry.Count / this.totalPicks.get(mode) <= POPULAR_THRESHOLD)
.sort((entry1, entry2) => entry2.Winner - entry1.Winner)[0]);
this.topRareWins.set(mode, this.reports.get(mode)
.filter((entry) => maps.getTalentRarity(entry.Talent) == 'Rare' && 100 * playersPerMatch * entry.Count / this.totalPicks.get(mode))
.sort((entry1, entry2) => entry2.Winner - entry1.Winner)[0]);
this.topEpicWins.set(mode, this.reports.get(mode)
.filter((entry) => maps.getTalentRarity(entry.Talent) == 'Epic' && 100 * playersPerMatch * entry.Count / this.totalPicks.get(mode))
.sort((entry1, entry2) => entry2.Winner - entry1.Winner)[0]);
this.topLegendaryWins.set(mode, this.reports.get(mode)
.filter((entry) => maps.getTalentRarity(entry.Talent) == 'Legendary' && 100 * playersPerMatch * entry.Count / this.totalPicks.get(mode))
.sort((entry1, entry2) => entry2.Winner - entry1.Winner)[0]);
this.topLeveledUp.set(mode, this.reports.get(mode).sort((entry1, entry2) => {
if (!entry1.Level) return 1;
if (!entry2.Level) return -1;
return entry1.Level < entry2.Level ? 1 : -1;
})[0]);
this.topLeveledDown.set(mode, this.reports.get(mode).sort((entry1, entry2) => {
if (!entry1.Level) return 1;
if (!entry2.Level) return -1;
return entry1.Level < entry2.Level ? -1 : 1;
})[0]);
if (this.actors.length == 0) {
this.actors = [...new Set(this.reports.get(mode).map((entry) => entry.Actor))];
}
}
}
getReport(mode) {
return this.reports.get(mode);
}
getTotalPicks(mode) {
return this.totalPicks.get(mode);
}
getTopPick(mode) {
return this.topPicks.get(mode);
}
getTop10Picks(mode) {
return this.top10Relevancy.get(mode);
}
getHighestLevelAvg(mode) {
return this.topLeveledUp.get(mode);
}
getLowestLevelAvg(mode) {
return this.topLeveledDown.get(mode);
}
getTopWin(mode) {
return this.topWins.get(mode);
}
getTopUnpopularWin(mode) {
return this.topUnpopularWins.get(mode);
}
getTopRareWins(mode) {
return this.topRareWins.get(mode);
}
getTopEpicWins(mode) {
return this.topEpicWins.get(mode);
}
getTopLegendaryWins(mode) {
return this.topLegendaryWins.get(mode);
}
getBestUnpopular(mode) {
return this.topUnpopular.get(mode);
}
getActors() {
return this.actors;
}
getModes() {
return this.modes;
}
getTotalMatches() {
return this.totalMatches;
}
}
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