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authorCode WvS <code-wvs@quantentunnel.de>2015-01-26 14:57:02 +0100
committerCode WvS <code-wvs@quantentunnel.de>2015-01-26 14:57:02 +0100
commit3bac0dae4e74c220981ca0a20167168de2d96cc8 (patch)
tree83573d0250c6fe7d04c5c90be8aabcc60c57f764
parentd88dbe8de21d119c57973717da8060e0ee71a2ca (diff)
downloadsnap-byow-3bac0dae4e74c220981ca0a20167168de2d96cc8.tar.gz
snap-byow-3bac0dae4e74c220981ca0a20167168de2d96cc8.zip
fix weird bug that causes Snap! to crash
-rw-r--r--objects.js12
1 files changed, 6 insertions, 6 deletions
diff --git a/objects.js b/objects.js
index 545d64a..a4c992f 100644
--- a/objects.js
+++ b/objects.js
@@ -4329,15 +4329,15 @@ SpriteMorph.prototype.doScreenshot = function (imgSource, data) {
};
SpriteMorph.prototype.playerMove = function (deltaX, deltaY, deltaZ) {
- this.player.yaw.position.x += deltaX;
- this.player.yaw.position.y += deltaY;
- this.player.yaw.position.z += deltaZ;
+ this.player.yaw.position.x += deltaX.toFixed(2);
+ this.player.yaw.position.y += deltaY.toFixed(2);
+ this.player.yaw.position.z += deltaZ.toFixed(2);
};
SpriteMorph.prototype.playerMoveTo = function (posX, posY, posZ) {
- this.player.yaw.position.x = posX;
- this.player.yaw.position.y = posY;
- this.player.yaw.position.z = posZ;
+ this.player.yaw.position.x = posX.toFixed(2);
+ this.player.yaw.position.y = posY.toFixed(2);
+ this.player.yaw.position.z = posZ.toFixed(2);
};
SpriteMorph.prototype.getPlayerPosition = function () {