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authorjmoenig <jens@moenig.org>2014-01-08 15:23:09 +0100
committerjmoenig <jens@moenig.org>2014-01-08 15:23:09 +0100
commit71c458e7e895d2f434cd2cb2401da882558b923a (patch)
tree4a6aa0f6f370d6518e517b58b575c0b8cee3deaf
parentb9f8ef9951f2a534556925ad7a2776281f7e18c5 (diff)
downloadsnap-byow-71c458e7e895d2f434cd2cb2401da882558b923a.tar.gz
snap-byow-71c458e7e895d2f434cd2cb2401da882558b923a.zip
Only shrink-wrap sprite costumes
thanks, Kartik, for this fix!
-rwxr-xr-xhistory.txt1
-rw-r--r--objects.js5
2 files changed, 5 insertions, 1 deletions
diff --git a/history.txt b/history.txt
index 37d1d6b..168b255 100755
--- a/history.txt
+++ b/history.txt
@@ -2050,3 +2050,4 @@ ______
* Threads, Blocks, Objects: The FOR reporter’s first input now also accepts blocks and scripts („rings“), and reports a copy that is bound to the sprite indicated by the second input. This lets you „zombify“ (or remote-control) sprites (and create custom TELL and ASK blocks)
* Blocks: initial support for „sensing“ sprite-only custom block definitions, commented out for now
* Paint: Add mouseLeaveDragging() event behavior, thanks, Kartik, for this fix!
+* Objects: Only shrink-wrap sprite costumes, thanks, Kartik, for this fix!
diff --git a/objects.js b/objects.js
index 67eb143..e8a934e 100644
--- a/objects.js
+++ b/objects.js
@@ -5263,7 +5263,10 @@ Costume.prototype.edit = function (aWorld, anIDE, isnew, oncancel, onsubmit) {
function (img, rc) {
myself.contents = img;
myself.rotationCenter = rc;
- myself.shrinkWrap();
+ if (anIDE.currentSprite instanceof SpriteMorph) {
+ // don't shrinkwrap stage costumes
+ myself.shrinkWrap();
+ }
myself.version = Date.now();
aWorld.changed();
if (anIDE) {