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authorjmoenig <jens@moenig.org>2014-01-08 15:17:03 +0100
committerjmoenig <jens@moenig.org>2014-01-08 15:17:03 +0100
commitb9f8ef9951f2a534556925ad7a2776281f7e18c5 (patch)
tree868a5969e7f4a7f0b90ce80ec84e9dd75ec44e8a /history.txt
parent0020aeda14d7f7aea89f88c32fc06fcb3e077d40 (diff)
downloadsnap-byow-b9f8ef9951f2a534556925ad7a2776281f7e18c5.tar.gz
snap-byow-b9f8ef9951f2a534556925ad7a2776281f7e18c5.zip
add mouseLeaveDragging() behavior to the paint editor, thanks, Kartik!
All credit for fixing this goes to Kartik. This also seems to change just about every line ending for reasons known only to Xcode. Sorry Kartik, for not pulling your request because of those line endings, they are inevitable!
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diff --git a/history.txt b/history.txt
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@@ -2049,3 +2049,4 @@ ______
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* Threads, Blocks, Objects: The FOR reporter’s first input now also accepts blocks and scripts („rings“), and reports a copy that is bound to the sprite indicated by the second input. This lets you „zombify“ (or remote-control) sprites (and create custom TELL and ASK blocks)
* Blocks: initial support for „sensing“ sprite-only custom block definitions, commented out for now
+* Paint: Add mouseLeaveDragging() event behavior, thanks, Kartik, for this fix!