summaryrefslogtreecommitdiff
path: root/snap.html
blob: 7b57644ece2598c850eb9f86818dfc010db2b3c8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
<!DOCTYPE html>
<html>
	<head>
		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
		<title>Snap! Build Your Own World. Alpha</title>
		<link rel="shortcut icon" href="favicon.ico">
		<script type="text/javascript" src="morphic.js"></script>
		<script type="text/javascript" src="widgets.js"></script>
		<script type="text/javascript" src="blocks.js"></script>
		<script type="text/javascript" src="threads.js"></script>
		<script type="text/javascript" src="objects.js"></script>
		<script type="text/javascript" src="gui.js"></script>
		<script type="text/javascript" src="paint.js"></script>
		<script type="text/javascript" src="lists.js"></script>
		<script type="text/javascript" src="byob.js"></script>
		<script type="text/javascript" src="xml.js"></script>
		<script type="text/javascript" src="store.js"></script>
		<script type="text/javascript" src="locale.js"></script>
		<script type="text/javascript" src="cloud.js"></script>
                <script type="text/javascript" src="sha512.js"></script>


		<script type="text/javascript">
			var world;
			window.onload = function () {
				world = new WorldMorph(document.getElementById('world'));
                                world.worldCanvas.focus();
				var ide = new IDE_Morph().openIn(world);
				setInterval(loop, 10);

                                document.onkeydown = function (e) { // exit appMode if the user exits the voxel window
                                    e = e || window.event;
                                    if (e.keyCode == 27) {
                                        if (world.children[0].isAppMode) {
                                            world.children[0].toggleAppMode()
                                        }
                                    }
                                }
			};
			function loop() {
				world.doOneCycle();
                                // copy the rendered frame to stage
                                var stage = world.children[0].stage;
                                var gameCanvas = window.gameWorld.children[0];
                                var context = stage.trailsCanvas.getContext('2d');

                                // Force view to stage size TODO
                                if (stage.isAppMode == false) {
                                    game.view.resizeWindow(stage.trailsCanvas.width, stage.trailsCanvas.height);
                                }

                                context.drawImage(gameCanvas, 0, 0, stage.trailsCanvas.width, stage.trailsCanvas.height);
                                stage.changed();
			}
		</script>
	</head>
	<body style="margin: 0;">
                <script type="text/javascript" src="bundle.js"></script>
		<canvas id="world" tabindex="1" style="position: absolute;" />
	</body>
        <body>
        </body>
</html>