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authorKen <kenny@madgloryint.com>2017-11-01 13:27:17 -0400
committerKen <kenny@madgloryint.com>2017-11-01 13:27:17 -0400
commit1385a3cefc7312a3f18e8d78a854411b53c75e67 (patch)
treef27292fc20215f68c25ab09830947da56fb732a9
parent0f19a09673be2bb79426e21a6460d5095f43287a (diff)
downloadvainglory-docs-1385a3cefc7312a3f18e8d78a854411b53c75e67.tar.gz
vainglory-docs-1385a3cefc7312a3f18e8d78a854411b53c75e67.zip
Initial commit of the new logs.
-rw-r--r--.DS_Storebin0 -> 6148 bytes
-rw-r--r--.circleci/circle.yml35
-rw-r--r--.github/ISSUE_TEMPLATE.md30
-rw-r--r--.github/PULL_REQUEST_TEMPLATE.md7
-rw-r--r--.gitignore3
-rw-r--r--LANGS.md22
-rw-r--r--Makefile20
-rw-r--r--README.md15
-rw-r--r--assets/cover.png3
-rw-r--r--book.json46
-rw-r--r--build/doctrees/authorization/authorization.doctreebin0 -> 9238 bytes
-rw-r--r--build/doctrees/changelog/changelog.doctreebin0 -> 3654 bytes
-rw-r--r--build/doctrees/community_sdks/community_sdks.doctreebin0 -> 12378 bytes
-rw-r--r--build/doctrees/datacenters/datacenters.doctreebin0 -> 4488 bytes
-rw-r--r--build/doctrees/environment.picklebin0 -> 31987 bytes
-rw-r--r--build/doctrees/errors/errors.doctreebin0 -> 13251 bytes
-rw-r--r--build/doctrees/index.doctreebin0 -> 3392 bytes
-rw-r--r--build/doctrees/introduction.doctreebin0 -> 7125 bytes
-rw-r--r--build/doctrees/links/links.doctreebin0 -> 9227 bytes
-rw-r--r--build/doctrees/makingrequests/makingrequests.doctreebin0 -> 30657 bytes
-rw-r--r--build/doctrees/match_data_summary/match_data_summary.doctreebin0 -> 22015 bytes
-rw-r--r--build/doctrees/matches/matches.doctreebin0 -> 33598 bytes
-rw-r--r--build/doctrees/players/players.doctreebin0 -> 12956 bytes
-rw-r--r--build/doctrees/receivingresponses/receivingresponses.doctreebin0 -> 13348 bytes
-rw-r--r--build/doctrees/samples/samples.doctreebin0 -> 14042 bytes
-rw-r--r--build/doctrees/teams/teams.doctreebin0 -> 10567 bytes
-rw-r--r--build/doctrees/telemetry/telemetry.doctreebin0 -> 28402 bytes
-rw-r--r--build/doctrees/titles/titles.doctreebin0 -> 3963 bytes
-rw-r--r--build/html/.DS_Storebin0 -> 6148 bytes
-rw-r--r--build/html/.buildinfo4
-rw-r--r--build/html/_sources/authorization/authorization.rst.txt73
-rw-r--r--build/html/_sources/changelog/changelog.rst.txt7
-rw-r--r--build/html/_sources/community_sdks/community_sdks.rst.txt46
-rw-r--r--build/html/_sources/datacenters/datacenters.rst.txt9
-rw-r--r--build/html/_sources/errors/errors.rst.txt32
-rw-r--r--build/html/_sources/index.rst.txt22
-rw-r--r--build/html/_sources/introduction.rst.txt23
-rw-r--r--build/html/_sources/links/links.rst.txt69
-rw-r--r--build/html/_sources/makingrequests/makingrequests.rst.txt190
-rw-r--r--build/html/_sources/match_data_summary/match_data_summary.rst.txt54
-rw-r--r--build/html/_sources/matches/matches.rst.txt348
-rw-r--r--build/html/_sources/players/players.rst.txt105
-rw-r--r--build/html/_sources/receivingresponses/receivingresponses.rst.txt77
-rw-r--r--build/html/_sources/samples/samples.rst.txt88
-rw-r--r--build/html/_sources/teams/teams.rst.txt73
-rw-r--r--build/html/_sources/telemetry/telemetry.rst.txt204
-rw-r--r--build/html/_sources/titles/titles.rst.txt9
-rw-r--r--build/html/_static/.DS_Storebin0 -> 6148 bytes
-rw-r--r--build/html/_static/ajax-loader.gifbin0 -> 673 bytes
-rw-r--r--build/html/_static/basic.css643
-rw-r--r--build/html/_static/better.css314
-rw-r--r--build/html/_static/better_basic.css455
-rw-r--r--build/html/_static/comment-bright.pngbin0 -> 756 bytes
-rw-r--r--build/html/_static/comment-close.pngbin0 -> 829 bytes
-rw-r--r--build/html/_static/comment.pngbin0 -> 641 bytes
-rw-r--r--build/html/_static/css/vainglory.css587
-rw-r--r--build/html/_static/doctools.js311
-rw-r--r--build/html/_static/down-pressed.pngbin0 -> 222 bytes
-rw-r--r--build/html/_static/down.pngbin0 -> 202 bytes
-rw-r--r--build/html/_static/file.pngbin0 -> 286 bytes
-rw-r--r--build/html/_static/images/logo.pngbin0 -> 12145 bytes
-rw-r--r--build/html/_static/images/vainglory.icobin0 -> 1519 bytes
-rw-r--r--build/html/_static/images/vainglory/btn-1.pngbin0 -> 3227 bytes
-rw-r--r--build/html/_static/images/vainglory/main-bg.jpgbin0 -> 30740 bytes
-rw-r--r--build/html/_static/jquery-3.1.0.js10074
-rw-r--r--build/html/_static/jquery.js4
-rw-r--r--build/html/_static/minus.pngbin0 -> 90 bytes
-rw-r--r--build/html/_static/plus.pngbin0 -> 90 bytes
-rw-r--r--build/html/_static/pygments.css70
-rw-r--r--build/html/_static/searchtools.js761
-rw-r--r--build/html/_static/underscore-1.3.1.js999
-rw-r--r--build/html/_static/underscore.js31
-rw-r--r--build/html/_static/up-pressed.pngbin0 -> 214 bytes
-rw-r--r--build/html/_static/up.pngbin0 -> 203 bytes
-rw-r--r--build/html/_static/websupport.js808
-rw-r--r--build/html/authorization/authorization.html184
-rw-r--r--build/html/changelog/changelog.html122
-rw-r--r--build/html/community_sdks/community_sdks.html163
-rw-r--r--build/html/datacenters/datacenters.html132
-rw-r--r--build/html/errors/errors.html184
-rw-r--r--build/html/genindex.html113
-rw-r--r--build/html/index.html202
-rw-r--r--build/html/introduction.html143
-rw-r--r--build/html/links/links.html182
-rw-r--r--build/html/makingrequests/makingrequests.html267
-rw-r--r--build/html/match_data_summary/match_data_summary.html263
-rw-r--r--build/html/matches/matches.html483
-rw-r--r--build/html/objects.invbin0 -> 642 bytes
-rw-r--r--build/html/players/players.html213
-rw-r--r--build/html/receivingresponses/receivingresponses.html191
-rw-r--r--build/html/samples/samples.html230
-rw-r--r--build/html/search.html136
-rw-r--r--build/html/searchindex.js1
-rw-r--r--build/html/teams/teams.html189
-rw-r--r--build/html/telemetry/telemetry.html304
-rw-r--r--build/html/titles/titles.html132
-rw-r--r--en/SUMMARY.md17
-rw-r--r--en/assets/cover.png3
-rw-r--r--en/authorization.md98
-rw-r--r--en/book.json7
-rw-r--r--en/datacenters.md7
-rw-r--r--en/errors.md27
-rw-r--r--en/faq.md77
-rw-r--r--en/introduction.md27
-rw-r--r--en/links.md54
-rw-r--r--en/matches.md282
-rw-r--r--en/matchesJSON.md125
-rw-r--r--en/plans.md22
-rw-r--r--en/players.md195
-rw-r--r--en/requests.md245
-rw-r--r--en/responses.md73
-rw-r--r--en/samples.md110
-rw-r--r--en/sdks.md31
-rw-r--r--en/teams.md67
-rw-r--r--en/telemetry.md559
-rw-r--r--en/titles.md8
-rw-r--r--en/versioning.md9
-rw-r--r--es/SUMMARY.md17
-rw-r--r--es/assets/cover.png3
-rw-r--r--es/authorization.md61
-rw-r--r--es/book.json7
-rw-r--r--es/datacenters.md7
-rw-r--r--es/errors.md26
-rw-r--r--es/faq.md76
-rw-r--r--es/introduction.md29
-rw-r--r--es/matches.md242
-rw-r--r--es/matchesJSON.md127
-rw-r--r--es/plans.md22
-rw-r--r--es/players.md114
-rw-r--r--es/requests.md217
-rw-r--r--es/responses.md67
-rw-r--r--es/samples.md73
-rw-r--r--es/sdks.md31
-rw-r--r--es/teams.md77
-rw-r--r--es/telemetry.md440
-rw-r--r--es/titles.md10
-rw-r--r--es/versioning.md9
-rw-r--r--ga.js13
-rw-r--r--make.bat36
-rw-r--r--requirements.txt2
-rw-r--r--source/.DS_Storebin0 -> 6148 bytes
-rw-r--r--source/_static/.DS_Storebin0 -> 6148 bytes
-rw-r--r--source/_static/css/vainglory.css586
-rw-r--r--source/_static/images/logo.pngbin0 -> 12145 bytes
-rw-r--r--source/_static/images/vainglory.icobin0 -> 1519 bytes
-rw-r--r--source/_static/images/vainglory/btn-1.pngbin0 -> 3227 bytes
-rw-r--r--source/_static/images/vainglory/main-bg.jpgbin0 -> 30740 bytes
-rw-r--r--source/_templates/layout.html22
-rw-r--r--source/authorization/authorization.rst68
-rw-r--r--source/changelog/changelog.rst9
-rw-r--r--source/community_sdks/community_sdks.rst46
-rw-r--r--source/conf.py175
-rw-r--r--source/datacenters/datacenters.rst9
-rw-r--r--source/errors/errors.rst32
-rw-r--r--source/index.rst22
-rw-r--r--source/introduction.rst24
-rw-r--r--source/links/links.rst67
-rw-r--r--source/makingrequests/makingrequests.rst187
-rw-r--r--source/match_data_summary/match_data_summary.rst163
-rw-r--r--source/matches/matches.rst348
-rw-r--r--source/players/players.rst105
-rw-r--r--source/receivingresponses/receivingresponses.rst76
-rw-r--r--source/samples/samples.rst90
-rw-r--r--source/teams/teams.rst127
-rw-r--r--source/telemetry/telemetry.rst233
-rw-r--r--source/titles/titles.rst9
166 files changed, 22794 insertions, 3858 deletions
diff --git a/.DS_Store b/.DS_Store
new file mode 100644
index 0000000..bcdcacf
--- /dev/null
+++ b/.DS_Store
Binary files differ
diff --git a/.circleci/circle.yml b/.circleci/circle.yml
deleted file mode 100644
index cf44ba8..0000000
--- a/.circleci/circle.yml
+++ /dev/null
@@ -1,35 +0,0 @@
-version: 2
-jobs:
- build:
- working_directory: ~/mern-starter
- docker:
- - image: circleci/node:8.4.0
- steps:
- - checkout
- # - run:
- # name: update-npm
- # command: 'sudo npm install -g npm@latest'
- - restore_cache:
- key: dependency-cache-{{ checksum "package.json" }}
- - run:
- name: install-npm
- command: yarn
- - save_cache:
- key: dependency-cache-{{ checksum "package.json" }}
- paths:
- - ./node_modules
- - run:
- name: build-docs
- command: |
- pushd docs &&
- ../node_modules/.bin/gitbook install &&
- ../node_modules/.bin/gitbook build &&
- popd &&
- git checkout gh-pages &&
- git pull origin gh-pages --rebase &&
- cp -R docs/_book/* . &&
- git clean -fx node_modules &&
- git clean -fx docs &&
- git add . &&
- git commit -a -m "Update docs" &&
- git push origin gh-pages
diff --git a/.github/ISSUE_TEMPLATE.md b/.github/ISSUE_TEMPLATE.md
deleted file mode 100644
index 03e8fd4..0000000
--- a/.github/ISSUE_TEMPLATE.md
+++ /dev/null
@@ -1,30 +0,0 @@
-<!--- Provide a general summary of the issue in the Title above -->
-
-<!--- General Guidelines: -->
-<!--- If your're referencing a specific time, please report it in UTC -->
-<!--- If your're referencing a specific field in a response, please include a nested (abridged) copy of the JSON document --> <!--- If your're referencing a long response, please use a GIST to ensure tickets are kept brief. -->
-<!--- If this is a question about how something works, you'll find quick support in our [Discord](https://discord.me/vaingloryapi). Come on in and join the fun! -->
-
-## Expected Behaviour
-<!--- If you're describing a bug, tell us what should happen -->
-<!--- If you're suggesting a change/improvement, tell us how it should work -->
-
-## Current Behaviour
-<!--- If describing a bug, tell us what happens instead of the expected behavior -->
-<!--- If suggesting a change/improvement, explain the difference from current behavior -->
-
-## Possible Solution
-<!--- Not obligatory, but suggest a fix/reason for the bug, -->
-<!--- or ideas how to implement the addition or change -->
-
-## Steps to Reproduce (for bugs)
-<!--- Provide a link to a live example, or an unambiguous set of steps to -->
-<!--- reproduce this bug. Include code to reproduce, if relevant -->
-1.
-2.
-3.
-4.
-
-## Context
-<!--- How has this issue affected you? What are you trying to accomplish? -->
-<!--- Providing context helps us come up with a solution that is most useful in the real world -->
diff --git a/.github/PULL_REQUEST_TEMPLATE.md b/.github/PULL_REQUEST_TEMPLATE.md
deleted file mode 100644
index e7cd4e3..0000000
--- a/.github/PULL_REQUEST_TEMPLATE.md
+++ /dev/null
@@ -1,7 +0,0 @@
-## Fixes
- - #123 - Issue summary
-
-## Changes proposed
- -
- -
- -
diff --git a/.gitignore b/.gitignore
deleted file mode 100644
index eba7243..0000000
--- a/.gitignore
+++ /dev/null
@@ -1,3 +0,0 @@
-.DS_Store
-node_modules
-_book
diff --git a/LANGS.md b/LANGS.md
deleted file mode 100644
index 017128d..0000000
--- a/LANGS.md
+++ /dev/null
@@ -1,22 +0,0 @@
-# Vainglory Developer API Guide
-
-![](/assets/cover.png)
-
-## Languages
-
-* [English](en/) - Canonical Version
-* [Español](es/) - Maintained by the team at EZL
-
-***
-
-Download a .pdf, .epub, or .mobi file from:
-
-https://www.gitbook.com/book/gamelocker/vainglory/details
-
-Contribute content, suggestions, and fixes via either:
- * [https://www.gitbook.com/book/gamelocker/vainglory](https://www.gitbook.com/book/gamelocker/vainglory)
- * [https://github.com/gamelocker/vainglory](https://github.com/gamelocker/vainglory)
-
-***
-
-<a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by-nc-nd/4.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/4.0/">Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License</a>
diff --git a/Makefile b/Makefile
new file mode 100644
index 0000000..ff250f4
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,20 @@
+# Minimal makefile for Sphinx documentation
+#
+
+# You can set these variables from the command line.
+SPHINXOPTS =
+SPHINXBUILD = sphinx-build
+SPHINXPROJ = Battelrite
+SOURCEDIR = source
+BUILDDIR = build
+
+# Put it first so that "make" without argument is like "make help".
+help:
+ @$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
+
+.PHONY: help Makefile
+
+# Catch-all target: route all unknown targets to Sphinx using the new
+# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
+%: Makefile
+ @$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O) \ No newline at end of file
diff --git a/README.md b/README.md
index 39fa152..0689d3b 100644
--- a/README.md
+++ b/README.md
@@ -1 +1,14 @@
-# Vainglory Gamelocker Documentation
+# vainglory-docs
+
+[http://vainglory-gamelocker-documentation.readthedocs.io/en/master/introduction.html](http://vainglory-gamelocker-documentation.readthedocs.io/en/master/introduction.html)
+
+### Setup & Run
+Install python and pip
+
+`pip install -r requirements.txt`
+
+`make html`
+
+### The tech
+- The documentation is handled by a python packaged called [Sphinx](http://www.sphinx-doc.org/en/stable/)
+- It is temporarily hosted by a service called [readthedocs](https://readthedocs.org/projects/battlerite-docs)
diff --git a/assets/cover.png b/assets/cover.png
deleted file mode 100644
index d6c3ba8..0000000
--- a/assets/cover.png
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:6979509c0f540cbedfb2c2941b2572a1412c50e58e47f3416726e8b8e33d7a26
-size 17187
diff --git a/book.json b/book.json
deleted file mode 100644
index 35413f5..0000000
--- a/book.json
+++ /dev/null
@@ -1,46 +0,0 @@
-{
- "title": "Vainglory API Documentation",
- "author": "MadGlory Interactive, LLC.",
- "description": "Vainglory API Documentation",
- "plugins": [
- "theme-api",
- "scripts"
- ],
- "pluginsConfig": {
- "scripts": {
- "files": [
- "./ga.js"
- ]
- },
- "theme-api": {
- "split": false,
- "languages": [
- {
- "lang": "js",
- "name": "JavaScript",
- "default": true
- },
- {
- "lang": "go",
- "name": "Go"
- },
- {
- "lang": "java",
- "name": "Java"
- },
- {
- "lang": "shell",
- "name": "Shell"
- },
- {
- "lang": "python",
- "name": "Python"
- },
- {
- "lang": "ruby",
- "name": "Ruby"
- }
- ]
- }
- }
-}
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--- /dev/null
+++ b/build/html/.buildinfo
@@ -0,0 +1,4 @@
+# Sphinx build info version 1
+# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
+config: ce1c5311933e7a77e3221da2255fa6fd
+tags: 645f666f9bcd5a90fca523b33c5a78b7
diff --git a/build/html/_sources/authorization/authorization.rst.txt b/build/html/_sources/authorization/authorization.rst.txt
new file mode 100644
index 0000000..c61e51f
--- /dev/null
+++ b/build/html/_sources/authorization/authorization.rst.txt
@@ -0,0 +1,73 @@
+.. _authorization:
+
+Authorization
+=============
+
+We require a JSON Web Token `JWT <https://jwt.io/>`_. be sent along with your request via the Authorization header.
+JWTs are passed as bearer tokens in the Authorization header, and look like the following:
+
+Authorization: <Enter your API Key>
+
+There's no need to create JWTs manually, they will be created for you when you register for the API - `Register Here! <https://developer.battlerite.com>`_. In some cases an X-API-KEY will give you more access to information, and in all cases it means that you are operating under a per-token rate limit.
+
+To specify the Headers, use this code:
+
+**Shell**
+
+
+.. code-block:: shell
+
+ //Shell
+
+ # With shell, you can just pass the correct header with each request
+ curl "<endpoint-url>" \
+ -H "Authorization: <api-key>"
+ -H "Accept: application/vnd.api+json"
+
+
+.. code-block:: java
+
+ //Java
+
+ import java.io.*;
+ import java.net.*;
+
+ URL url = new URL("<endpoint-url>");
+ HttpURLConnection conn = (HttpURLConnection) url.openConnection();
+ conn.setRequestMethod("GET");
+ conn.setRequestProperty("Authorization","<api-key>");
+ conn.setRequestProperty("Accept", "application/vnd.api+json");
+
+ conn.getInputStream()
+
+
+.. code-block:: python
+
+ //Python
+
+ import requests
+
+ url = "<endpoint-url>"
+
+ header = {
+ "Authorization": "<api-key>",
+ "Accept": "application/vnd.api+json"
+ }
+
+ r = requests.get(url, headers=header)
+
+
+.. code-block:: go
+
+ //Go
+
+ import "net/http"
+
+ client := &http.Client{}
+ req, _ := http.NewRequest("GET","<endpoint-url>",nil)
+ req.Header.Set("Authorization", "<api-key>")
+ req.Header.Set("Accept", "application/vnd.api+json")
+ res, _ := client.Do(req)
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_sources/changelog/changelog.rst.txt b/build/html/_sources/changelog/changelog.rst.txt
new file mode 100644
index 0000000..0098633
--- /dev/null
+++ b/build/html/_sources/changelog/changelog.rst.txt
@@ -0,0 +1,7 @@
+.. _changelog:
+
+Changelog
+==========
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_sources/community_sdks/community_sdks.rst.txt b/build/html/_sources/community_sdks/community_sdks.rst.txt
new file mode 100644
index 0000000..07d89d9
--- /dev/null
+++ b/build/html/_sources/community_sdks/community_sdks.rst.txt
@@ -0,0 +1,46 @@
+.. _community_sdks:
+
+Community SDKs
+===============
+
+Community contributions are welcome and rewarded with good karma (and swag!) If you are currently working on an API, let us know on the Discord server and we will add a link!
+
+Java
+---------------------------
+
+A Java adaptation of the Vainglory API - `DominicGunn/flicker <http://github.com/DominicGunn/flicker/>`_.
+
+
+Python
+---------------------------
+
+Python 3 wrapper for the Gamelocker API - `schneefux/python-gamelocker <http://github.com/schneefux/python-gamelocker/>`_.
+Python 3 wrapper for the Gamelocker API - `ClarkThyLord/madglory-ezl <https://github.com/ClarkThyLord/madglory-ezl/>`_.
+
+
+JavaScript
+---------------------------
+
+A JavaScript API client - `seripap/vainglory <https://github.com/seripap/vainglory/>`_.
+
+
+R
+---------------------------
+
+A project providing R6 classes (for the R language) for accessing the API - `madglory/vainglory-go-client <https://github.com/madglory/vainglory-go-client/>`_.
+
+
+Go
+---------------------------
+
+A proof of concept go client for the Vainglory Developer API - `madglory/vainglory-go-client <https://github.com/madglory/vainglory-go-client/>`_.
+
+
+Ruby
+---------------------------
+
+A Ruby gem wrapper for the Vainglory Developer API - `Ruby Gem <https://rubygems.org/gems/vainglory-api/>`_. || `Github <https://github.com/cbortz/vainglory-api-ruby/>`_.
+
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_sources/datacenters/datacenters.rst.txt b/build/html/_sources/datacenters/datacenters.rst.txt
new file mode 100644
index 0000000..7855cfc
--- /dev/null
+++ b/build/html/_sources/datacenters/datacenters.rst.txt
@@ -0,0 +1,9 @@
+.. _datacenters:
+
+Datacenters
+===========
+
+We operate several Datacenters around the world. Each datacenter holds all information for one or more Regions of the game. Currently all data is located in DC01, but this may change in the future. Users will be notified prior to the change and an API endpoint will be made available to provide metadata describing where each regions data can be found.
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_sources/errors/errors.rst.txt b/build/html/_sources/errors/errors.rst.txt
new file mode 100644
index 0000000..ee45b56
--- /dev/null
+++ b/build/html/_sources/errors/errors.rst.txt
@@ -0,0 +1,32 @@
+.. _errors:
+
+Errors
+=======
+
+The server will stop processing if a problem is encountered and return the correct HTTP error status code. Errors may additionally include error objects, which are returned as an array keyed by errors in the top level of a JSON API document.
+
+An error objects have the following members:
+
+* ``title:`` (Required) the HTTP status code applicable to this problem, expressed as a string value.
+* ``description:`` (Optional) a short summary of the problem
+
+The Server uses the following error codes:
+
+=========================== ===================================================================================================================
+Error Code Meaning
+=========================== ===================================================================================================================
+400 Bad Request -- Your request sucks
+401 Unauthorized -- Your API key is wrong
+403 Forbidden -- The object requested is hidden for administrators only
+404 Not Found -- The specified object could not be found
+405 Method Not Allowed -- You tried to access a object with an invalid method
+406 Not Acceptable -- You requested a format that isn't JSON
+410 Gone -- The object requested has been removed from our servers
+418 I'm a teapot
+429 Too Many Requests -- You're requesting too much data! Slow down!
+500 Internal Server Error -- We had a problem with our server. Try again later.
+503 Service Unavailable -- We're temporarily offline for maintenance. Please try again later.
+=========================== ===================================================================================================================
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_sources/index.rst.txt b/build/html/_sources/index.rst.txt
new file mode 100644
index 0000000..bbab77e
--- /dev/null
+++ b/build/html/_sources/index.rst.txt
@@ -0,0 +1,22 @@
+Gamelocker Documentation
+=================================
+
+.. toctree::
+ :maxdepth: 2
+
+ introduction
+ datacenters/datacenters
+ authorization/authorization
+ titles/titles
+ makingrequests/makingrequests
+ receivingresponses/receivingresponses
+ matches/matches
+ match_data_summary/match_data_summary
+ players/players
+ samples/samples
+ telemetry/telemetry
+ teams/teams
+ links/links
+ community_sdks/community_sdks
+ errors/errors
+ changelog/changelog
diff --git a/build/html/_sources/introduction.rst.txt b/build/html/_sources/introduction.rst.txt
new file mode 100644
index 0000000..b8904cc
--- /dev/null
+++ b/build/html/_sources/introduction.rst.txt
@@ -0,0 +1,23 @@
+Introduction
+============
+
+The first version of the Vainglory Game Data Service is an exciting step forward towards making it easier for users to have open access to in-game data.
+
+Build something great!
+
+At the moment this Service is in Alpha Preview mode. You can see sample data, test the interface, and provide feedback to our development team.
+
+While we initially took a different approach, based on community feedback the Server now makes every attempt to implement the required features of the `JSON-API <http://jsonapi.org/>`_. specification.
+
+We show example language bindings using CURL and plan to add libraries for Ruby, NodeJS, Java, Python and more. Community contributions are welcome and rewarded with good karma (and swag!) You can view code examples in the dark area to the right, and you can switch the programming language of the examples with the tabs in the top right.
+
+
+Versioning
+---------------------------
+
+We following `SEMVER <http://semver.org/>`_. standards, using a MAJOR.MINOR.PATCH versioning scheme. This means that we will increment versioning in the following way:
+
+MAJOR version when we make incompatible API changes,
+MINOR version when we add functionality in a backwards-compatible manner,
+PATCH version when we make backwards-compatible bug fixes.
+You can see the current version and deploy date by viewing the Status endpoint.
diff --git a/build/html/_sources/links/links.rst.txt b/build/html/_sources/links/links.rst.txt
new file mode 100644
index 0000000..5e0dc4e
--- /dev/null
+++ b/build/html/_sources/links/links.rst.txt
@@ -0,0 +1,69 @@
+.. _links:
+
+Links
+======
+
+Get a Link
+---------------------------
+
+This endpoint checks to see if a link object exists for a given code.
+
+**HTTP Request:**
+
+| ``GET https://api.dc01.gamelockerapp.com/link``
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/link/{id}" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+
+
+Post a Link
+---------------------------
+
+This endpoint creates a PlayerLink object if the verification code matches the one provided by the game.
+
+**HTTP Request:**
+
+| ``POST https://api.dc01.gamelockerapp.com/link/{player_id}``
+
+
+**Query Parameters:**
+
+| ``Parameter: Code``
+|
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl -XPOST "https://api.dc01.gamelockerapp.com/shards/na/link/{player_id}" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+
+
+
+Player Link
+---------------------------
+
+**Shell:**
+
+.. code-block:: shell
+
+ {
+ "attributes": {
+ "playerId": "fb374a7b-78be-4fcc-83ed-6a532a8a6f55",
+ "shardId": "na",
+ "titleId": "semc-vainglory"
+ },
+ "id": "2454e5ac-0a69-4468-ad12-8616f066e817",
+ "type": "playerLink"
+ }
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_sources/makingrequests/makingrequests.rst.txt b/build/html/_sources/makingrequests/makingrequests.rst.txt
new file mode 100644
index 0000000..d628fec
--- /dev/null
+++ b/build/html/_sources/makingrequests/makingrequests.rst.txt
@@ -0,0 +1,190 @@
+.. _makingrequests:
+
+Making Requests
+===============
+
+Content Negotiation
+---------------------------
+
+Content Negotiation
+Clients using the api should specify that they accept responses using the ``application/vnd.api+json`` format, for convenience we will also accept ``application/json`` since it is the default for many popular client libraries.
+
+The Server will respond with a ``Content-Type`` header that mirrors the format requested by the Client.
+
+Regions
+---------------------------
+
+The Vainglory Game Data Service currently supports the following regions:
+
+*General Region Shards:* To find data regarding live servers, where all data is found, please use the following shards.
+
+* **North America:** ``na``
+* **Europe:** ``eu``
+* **South America:** ``sa``
+* **East Asia:** ``ea``
+* **Southeast Asia (SEA):** ``sa``
+
+*Tournament Region Shards:* To find data regarding professional eSport, which take place on the private client only, please use the following shards.
+
+* **North America Tournaments:** ``tournament-na``
+* **Europe Tournaments:** ``tournament-eu``
+* **South America Tournaments:** ``tournament-sa``
+* **East Asia Tournaments:** ``tournament-ea``
+* **Southeast Asia Tournaments:** ``tournament-sg``
+
+*Please note: Choosing a specific region is currently required*
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ To specify a region, use this code:
+
+ "...gamelockerapp.com/shards/<region>/..."
+
+
+
+GZIP
+---------------------------
+
+Clients can specify the header ``Accept-Encoding: gzip`` and the server will compress responses.
+Responses will be returns with ``Content-Encoding: gzip``.
+
+Given the size of matches, this can have significant performance benefits.
+
+**Shell:**
+
+.. code-block:: javascript
+
+
+ To specify the header Accept-Encoding, use this code:
+
+ -H "Accept-Encoding: gzip"
+
+
+**Java:**
+
+.. code-block:: java
+
+
+ To specify the header Accept-Encoding, use this code:
+
+ conn.setRequestProperty("Accept-Encoding","gzip");
+
+
+**Python:**
+
+.. code-block:: python
+
+
+ To specify the header Accept-Encoding, use this code:
+
+ header = {"Accept-Encoding":"gzip"}
+
+
+**Go:**
+
+.. code-block:: go
+
+
+ To specify the header Accept-Encoding, use this code:
+
+ req.Header.Set("Accept-Encoding", "gzip")
+
+
+
+Pagination
+---------------------------
+
+Where applicable, the server allows requests to limit the number of results returned via pagination. To paginate the primary data, supply pagination information to the query portion of the request using the limit and offset parameters. To fetch items 2 through 10 you would specify a limit of 8 and an offset of 2:
+
+If not specified, the server will default for matches to ``limit=5`` and ``offset=0``, and for players/samples to ``limit=50`` and ``offset=0``
+
+ *Important - Currently the server will not allow responses with over 50 primary data objects*
+
+
+
+Search Time
+---------------------------
+
+
+**Defaults:**
+
+* Data retention period: 120 days.
+* The max search time span between createdAt-start and createdAt-end: 28 days.
+* If you don't specify createdAt-start, the default is now - 28 days.
+* If you don't specify createdAt-end, the default is now.
+* If you search for a time > now, the default is now.
+* If you search for a time before the retention period, the default is the retention period (now - 120 days).
+* If createdAt-start >= createdAt-end, you will receive an error.
+
+
+Sorting
+---------------------------
+
+The default sort order is always ascending. Ascending corresponds to the standard order of numbers and letters, i.e. A to Z, 0 to 9). For dates and times, ascending means that earlier values precede later ones e.g. 1/1/2000 will sort ahead of 1/1/2001.
+
+All resource collections have a default sort order. In addition, some resources provide the ability to sort according to one or more criteria ("sort fields").
+
+If sort fields are is prefixed with a minus, the order will be changed to descending.
+
+**Javascript**
+
+.. code-block:: javascript
+
+
+ //The example below will return the oldest articles first:
+ ".../matches?sort=createdAt"
+
+ //The example below will return the newest articles first:
+ ".../matches?sort=-createdAt"
+
+
+
+JSON-P Callbacks
+---------------------------
+
+You can send a ``?callback`` parameter to any GET call to have the results wrapped in a JSON function. This is typically used when browsers want to embed content in web pages by getting around cross domain issues. The response includes the same data output as the regular API, plus the relevant HTTP Header information.
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl -g "https://api.dc01.gamelockerapp.com/status?callback=foo"
+
+
+
+
+Cross Origin Resource Sharing
+-----------------------------
+
+This is what the CORS preflight request looks like. The API supports Cross Origin Resource Sharing (CORS) for AJAX requests from any origin. You can read the CORS W3C Recommendation, or this intro from the HTML 5 Security Guide.
+
+Here's a sample request sent from a browser hitting http://example.com:
+
+**Shell:**
+
+.. code-block:: shell
+
+
+ curl -i https://api.dc01.gamelockerapp.com/status -H "Origin: http://example.com"
+ HTTP/1.1 200 OK
+ ...
+ Access-Control-Allow-Origin: *
+ Access-Control-Expose-Headers: Content-Length
+
+ This is what the CORS preflight request looks like:
+
+ curl -i https://api.dc01.gamelockerapp.com/status -H "Origin: http://example.com" -X OPTIONS
+ HTTP/1.1 200 OK
+ ...
+ Access-Control-Allow-Headers: Origin,X-Title-Id,Authorization
+ Access-Control-Allow-Methods: GET,POST,OPTIONS
+ Access-Control-Allow-Origin: *
+ Access-Control-Max-Age: 86400
+
+
+
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_sources/match_data_summary/match_data_summary.rst.txt b/build/html/_sources/match_data_summary/match_data_summary.rst.txt
new file mode 100644
index 0000000..9bb965b
--- /dev/null
+++ b/build/html/_sources/match_data_summary/match_data_summary.rst.txt
@@ -0,0 +1,54 @@
+.. _match_data_summary:
+
+Match Data Summary
+==================
+
+Special thanks to Kashz for helping to create this! GitHub: iAm-Kashif
+
+Match Object
+---------------------------
+
+================= ============== ===========================
+Variable Type Description
+================= ============== ===========================
+Type str Match
+ID str Match ID
+createdAt str (iso8601) Time of Match Played
+duration int Time of match in seconds
+gameMode str Game Mode
+patchVersion str Version of API
+shardID str Match Shard
+stats map See Match.stats
+assets obj See Match.assets
+rosters obj See Rosters
+================= ============== ===========================
+
+
+**Match.stats (End of game statistics)**
+
+================= ============== ===========================
+Variable Type Description
+================= ============== ===========================
+endGameReason str "Victory" or "Defeat"
+queue str Game Mode
+================= ============== ===========================
+
+
+**Match.assets (Telemetry Data)**
+
+================= ============== ===========================
+Variable Type Description
+================= ============== ===========================
+Type string asset
+createdAt str (iso8601) Time of Telemtry creation
+description str " "
+filename str telemetry.json
+id str ID of Asset
+contentType str application/json
+name map telemetry
+url obj Link to Telemetry.json file
+================= ============== ===========================
+
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_sources/matches/matches.rst.txt b/build/html/_sources/matches/matches.rst.txt
new file mode 100644
index 0000000..ef71a91
--- /dev/null
+++ b/build/html/_sources/matches/matches.rst.txt
@@ -0,0 +1,348 @@
+.. _matches:
+
+Matches
+=======
+
+Matches records are created every time players complete a game session. Each Match contains high level information about the game session, including info like duration, gameMode, and more. Each Match has two Rosters.
+
+
+Rosters
+----------------------
+
+Rosters track the scores of each opposing group of Participants. If players entered matchmaking as a team, the Roster will have a related Team. Rosters have many Participants objects, one for each member of the Roster. Roster objects are only meaningful within the context of a Match and are not exposed as a standalone resource.
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ {
+ "type": "roster",
+ "id": "eca49808-d510-11e6-bf26-cec0c932ce01",
+ "attributes": {
+ "stats": {
+ "acesEarned": 2,
+ "gold": 32344,
+ "etc..."
+ }
+ },
+ "relationships": {
+ "team": {
+ "data": {
+ "type": "team",
+ "id": "753d464c-d511-11e6-bf26-cec0c932ce01"
+ }
+ },
+ "participants": {
+ "data": [
+ {
+ "type": "participant",
+ "id": "eca49a7e-d510-11e6-bf26-cec0c932ce01"
+ },
+ "etc..."
+ ]
+ }
+ }
+ }
+
+
+
+Participants
+---------------------------
+
+Participant objects track each member in a Roster. Participants may be anonymous Players, registered Players, or bots. In the case where the Participant is a registered Player, the Participant will have a single Player relationship. Participant objects are only meaningful within the context of a Match and are not exposed as a standalone resource.
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ {
+ "type": "participant",
+ "id": "ea77c3a7-d44e-11e6-8f77-0242ac130004",
+ "attributes": {
+ "actor": "*Hero009*",
+ "stats": {
+ "assists": 4,
+ "crystalMineCaptures": 1,
+ "deaths": 2,
+ "farm": 49.25,
+ "etc..."
+ }
+ }
+ }
+
+
+
+Get a Collection of Matches
+---------------------------
+
+This endpoint retrieves data from matches. Bulk scraping matches is prohibited.
+
+**HTTP Request**
+| ``GET https://api.dc01.gamelockerapp.com/shards/na/matches``
+
+=========================== ================ ===================================================================================================================
+Parameter Default Description
+=========================== ================ ===================================================================================================================
+page[offset] 0 Allows paging over results
+page[limit ] 50 The default (and current maximum) is 50.Values less than 50 and great than 2 are supported.
+sort createdAt By default, Matches are sorted by creation time ascending.
+filter[createdAt-start] 3hrs ago Must occur before end time. Format is iso8601 Usage: filter[createdAt-start]=2017-01-01T08:25:30Z
+filter[createdAt-end] Now Queries search the last 3 hrs. Format is iso8601 i.e.filter[createdAt-end]=2017-01-01T13:25:30Z
+filter[playerNames] none Filters by player name. Usage: filter[playerNames]=player1,player2,...
+filter[playerIds] none Filters by player Id. Usage:filter[playerIds]=playerId,playerId,...
+filter[teamNames] none Filters by team names. Team names are the same as the in game team tags. Usage: filter[teamNames]=TSM,team2,...
+filter[gameMode] none Filter by gameMode Usage: filter[gameMode]=casual,ranked,...
+=========================== ================ ===================================================================================================================
+
+*Remember — a happy match is an authenticated match!*
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl -g "https://api.dc01.gamelockerapp.com/shards/na/matches?sort=createdAt&page[limit]=3&filter[createdAt-start]=2017-02-27T13:25:30Z&filter[playerNames]=<playerName>" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+ //The above command returns JSON structured like this:
+
+ {
+ "data": [
+ {
+ "type": "match",
+ "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
+ "attributes": {
+ "createdAt": "2017-01-06T20:30:08Z",
+ "duration": 1482195372,
+ "gameMode": "casual",
+ "patchVersion": "1.0.0",
+ "shardId": "na",
+ "stats": "acesEarned: 3, etc..."
+ },
+ "relationships": {
+ "rosters": {
+ "data": [{
+ "type": "roster",
+ "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
+ }, {
+ "type": "roster",
+ "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
+ }]
+ }
+ }
+ }
+ ]
+ }
+
+**Java:**
+
+.. code-block:: java
+
+ //*There are a variety of Java HTTP libraries that support query-parameters.
+
+ //The above command returns JSON structured like this:
+
+ {
+ "data": [
+ {
+ "type": "match",
+ "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
+ "attributes": {
+ "createdAt": "2017-01-06T20:30:08Z",
+ "duration": 1482195372,
+ "gameMode": "casual",
+ "patchVersion": "1.0.0",
+ "shardId": "na",
+ "stats": "acesEarned: 3, etc..."
+ },
+ "relationships": {
+ "rosters": {
+ "data": [{
+ "type": "roster",
+ "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
+ }, {
+ "type": "roster",
+ "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
+ }]
+ }
+ }
+ }
+ ]
+ }
+
+**Python:**
+
+.. code-block:: python
+
+ import requests
+
+ url = "https://api.dc01.gamelockerapp.com/shards/na/matches"
+
+ header = {
+ "Authorization": "<api-key>",
+ "Accept": "application/vnd.api+json"
+ }
+
+ query = {
+ "sort": "createdAt",
+ "filter[playerNames]": "<playerName>",
+ "filter[createdAt-start]": "2017-02-28T13:25:30Z",
+ "page[limit]": "3"
+ }
+
+ r = requests.get(url, headers=header, params=query)
+
+ //The above command returns JSON structured like this:
+
+ {
+ "data": [
+ {
+ "type": "match",
+ "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
+ "attributes": {
+ "createdAt": "2017-01-06T20:30:08Z",
+ "duration": 1482195372,
+ "gameMode": "casual",
+ "patchVersion": "1.0.0",
+ "shardId": "na",
+ "stats": "acesEarned: 3, etc..."
+ },
+ "relationships": {
+ "rosters": {
+ "data": [{
+ "type": "roster",
+ "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
+ }, {
+ "type": "roster",
+ "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
+ }]
+ }
+ }
+ }
+ ]
+ }
+
+**Go:**
+
+.. code-block:: go
+
+ q := req.URL.Query()
+ q.Add("sort", "createdAt")
+ q.Add("filter[playerNames]", "<playerName>")
+ q.Add("filter[createdAt-start]", "2017-02-27T13:25:30Z")
+ q.Add("page[limit]", "3")
+ req.URL.RawQuery = q.Encode()
+ res, _ := client.Do(req)
+
+ //The above command returns JSON structured like this:
+
+ {
+ "data": [
+ {
+ "type": "match",
+ "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
+ "attributes": {
+ "createdAt": "2017-01-06T20:30:08Z",
+ "duration": 1482195372,
+ "gameMode": "casual",
+ "patchVersion": "1.0.0",
+ "shardId": "na",
+ "stats": "acesEarned: 3, etc..."
+ },
+ "relationships": {
+ "rosters": {
+ "data": [{
+ "type": "roster",
+ "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
+ }, {
+ "type": "roster",
+ "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
+ }]
+ }
+ }
+ }
+ ]
+ }
+
+Get a Single Match
+---------------------------
+
+This endpoint retrieves a specific match.
+
+**HTTP Request**
+| ``GET https://api.dc01.gamelockerapp.com/shards/na/matches/<ID>``
+
+**URL Parameters**
+| Parameter: ``ID``
+| Description: ``The ID of the match to retrieve``
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/matches/<matchID>" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+ //The above command returns JSON structured like this:
+
+ {
+ "data": {
+ "type": "match",
+ "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
+ "attributes": {
+ "createdAt": "2017-01-06T20:30:08Z",
+ "duration": 1482195372,
+ "gameMode": "casual",
+ "patchVersion": "1.0.0",
+ "shardId": "na",
+ "stats": "acesEarned: 3, etc..."
+ },
+ "relationships": {
+ "rosters": {
+ "data": [{
+ "type": "roster",
+ "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
+ }, {
+ "type": "roster",
+ "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
+ }]
+ }
+ }
+ }
+ }
+
+**Javascript:**
+
+.. code-block:: Javascript
+
+ //There are a variety of Java HTTP libraries that support URL parameters
+
+ {
+ "data": {
+ "type": "match",
+ "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
+ "attributes": {
+ "createdAt": "2017-01-06T20:30:08Z",
+ "duration": 1482195372,
+ "gameMode": "casual",
+ "patchVersion": "1.0.0",
+ "shardId": "na",
+ "stats": "acesEarned: 3, etc..."
+ },
+ "relationships": {
+ "rosters": {
+ "data": [{
+ "type": "roster",
+ "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
+ }, {
+ "type": "roster",
+ "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
+ }]
+ }
+ }
+ }
+ }
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_sources/players/players.rst.txt b/build/html/_sources/players/players.rst.txt
new file mode 100644
index 0000000..8b21fcb
--- /dev/null
+++ b/build/html/_sources/players/players.rst.txt
@@ -0,0 +1,105 @@
+.. _players:
+
+Players
+=======
+
+Player objects contain aggregated lifetime information about each Player. At this time Players are fairly sparse, but there are plans to add much richer data as it becomes available.
+
+
+
+Get a Single Player
+--------------------
+
+This endpoint retrieves a specific player.
+
+*Please Note: Changes Coming! - Player resources are not fully defined at this point, but are included so that consumers can get basic info (name, etc.) This object will have additional data added over the next few months, and may change slightly as data moves from the `attributes.stats` object to the main `attributes` object.*
+
+**HTTP Request**
+
+| ``GET https://api.dc01.gamelockerapp.com/shards/na/players/<ID>``
+
+
+**URL Parameters**
+
+| Parameter: ID
+| Description: The ID of the player to retrieve
+
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/players/<ID>" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+ **The above command returns JSON structured like this:**
+
+ {{
+ "data": {
+ "attributes": {
+ "stats": {
+ "lossStreak": 1,
+ "winStreak": 0,
+ "lifetimeGold": 10536.0
+ },
+ "name": "boombastic04"
+ },
+ "type": "player",
+ "id": "6abb30de-7cb8-11e4-8bd3-06eb725f8a76"
+ }
+ }
+
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ //There are a variety of Java HTTP libraries that support query-parameters.
+
+ **The above command returns JSON structured like this:**
+
+ {{
+ "data": {
+ "attributes": {
+ "stats": {
+ "lossStreak": 1,
+ "winStreak": 0,
+ "lifetimeGold": 10536.0
+ },
+ "name": "boombastic04"
+ },
+ "type": "player",
+ "id": "6abb30de-7cb8-11e4-8bd3-06eb725f8a76"
+ }
+ }
+
+
+Get a Collection of Players
+---------------------------
+
+This endpoint retrieves a collection of up to 6 players, filtered by name. Player names are specific to each region. If a player has changed names, it is possible that there are multiple ID's for a single player name.
+
+**HTTP Request**
+
+| ``GET https://api.dc01.gamelockerapp.com/shards/na/players``
+
+
+**Query Parameters**
+
+| Parameter: filter[playerNames]
+| Default: None
+| Description: Filters by player names. Usage: filter[playerNames]=player1,player2
+
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/players?filter[playerNames]=player1,player2" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+ }
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_sources/receivingresponses/receivingresponses.rst.txt b/build/html/_sources/receivingresponses/receivingresponses.rst.txt
new file mode 100644
index 0000000..631fcd4
--- /dev/null
+++ b/build/html/_sources/receivingresponses/receivingresponses.rst.txt
@@ -0,0 +1,77 @@
+.. _receivingresponses:
+
+Receiving Responses
+====================
+
+Payload
+---------------------------
+
+All Server responses contain a root JSON object.
+
+A response will contain at least one of the following top-level members:
+
+* ``data`` : the response's “primary data”
+* ``errors`` : an array of error objects
+
+A response may contain any of these top-level members:
+
+* ``links``: a links object related to the primary data.
+* ``included``: an array of resource objects that are related to the primary data and/or each other (“included resources”).
+
+If a document does not contain a top-level data key, the included member will not be present either.
+
+Primary data will be either:
+
+* a single [resource object][resource objects], a single [resource identifier object], or ``null``
+* an array of [resource objects], an array of [resource identifier objects][resource identifier object], or an empty array ``([])``
+
+For example, the following primary data is a single resource object. It's primary data is a single [resource identifier object] that references the same resource. A logical collection of resources will always be represented as an array, even if it only contains one item or is empty.
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ {
+ "data": {
+ "type": "match",
+ "id": "skarn",
+ "attributes": {
+ // ... this matches attributes
+ },
+ "relationships": {
+ // ... this matches relationships
+ }
+ }
+ }
+ {
+ "data": {
+ "type": "match",
+ "id": "1"
+ }
+ }
+
+
+
+Rate Limits
+---------------------------
+
+Be nice. If you're sending too many requests too quickly, we'll send back a
+``429`` error code (server unavailable).
+
+**Please note: Free for non-commercial use for up to 10 requests per minute! To increase your rate limit, log into your admin dashboard, find the app you would like a higher rate limit for, and click "request a higher rate limit"**
+
+**Shell:**
+
+.. code-block:: shell
+
+ The rate limit headers are defined as follows:
+
+ X-RateLimit-Limit - Request limit per day / per minute
+ X-RateLimit-Remaining - The number of requests left for the time window
+ X-RateLimit-Reset - The remaining window before the rate limit is refilled in UTC epoch nanoseconds.
+
+ * Limit tokens are incrementally filled by 60(sec)/ rate limit. ex: 60(sec)/10(rate) gets rate token every 6 seconds up to max rate limit.
+
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_sources/samples/samples.rst.txt b/build/html/_sources/samples/samples.rst.txt
new file mode 100644
index 0000000..5bb406d
--- /dev/null
+++ b/build/html/_sources/samples/samples.rst.txt
@@ -0,0 +1,88 @@
+.. _samples:
+
+Samples
+=======
+
+The samples endpoint provides an easy way to access hourly batches of random match data to aggregate stats.
+
+
+Get a Collection of Samples
+---------------------------
+
+This endpoint retrieves a collection of randomly selected matches.
+
+**HTTP Request**
+
+| ``GET https://api.dc01.gamelockerapp.com/shards/na/samples``
+
+
+=========================== ================ ===================================================================================================================
+Parameter Default Description
+=========================== ================ ===================================================================================================================
+page[offset] 0 Allows paging over results
+page[limit ] 50 The default (and current maximum) is 50.Values less than 50 and great than 2 are supported.
+sort createdAt By default, Matches are sorted by creation time ascending.
+filter[createdAt-start] none Must occur before end time. Format is iso8601 Usage: filter[createdAt-start]=2017-01-01T08:25:30Z
+filter[createdAt-end] none Queries search the last 3 hrs. Format is iso8601 i.e.filter[createdAt-end]=2017-01-01T13:25:30Z
+=========================== ================ ===================================================================================================================
+
+**Python:**
+
+.. code-block:: python
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/samples" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+ //The above command returns JSON structured like this:
+
+ {
+ "type": "sample",
+ "id": "sample-na-2017-02-28T07:15:30Z",
+ "attributes": {
+ "URL": "URL of Sample Matches",
+ "createdAt": "2017-02-28T07:15:30Z",
+ "shardId": "na",
+ "t0": "2017-02-28T07:15:30Z",
+ "t1": "2017-02-28T08:15:30Z",
+ "titleId": "semc-vainglory"
+ },
+ "relationships": {
+ "assets": {
+ "data": []
+ }
+ }
+ }
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ //There are a variety of Java HTTP libraries that support query-parameters.
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/samples" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+ //The above command returns JSON structured like this:
+
+ {
+ "type": "sample",
+ "id": "sample-na-2017-02-28T07:15:30Z",
+ "attributes": {
+ "URL": "URL of Sample Matches",
+ "createdAt": "2017-02-28T07:15:30Z",
+ "shardId": "na",
+ "t0": "2017-02-28T07:15:30Z",
+ "t1": "2017-02-28T08:15:30Z",
+ "titleId": "semc-vainglory"
+ },
+ "relationships": {
+ "assets": {
+ "data": []
+ }
+ }
+ }
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_sources/teams/teams.rst.txt b/build/html/_sources/teams/teams.rst.txt
new file mode 100644
index 0000000..f380805
--- /dev/null
+++ b/build/html/_sources/teams/teams.rst.txt
@@ -0,0 +1,73 @@
+.. _teams:
+
+Teams
+=====
+
+Team objects contain aggregated lifetime information about each Team.
+
+Get a collection of Teams
+---------------------------
+
+This endpoint retrieves a collection of up to 6 teams.
+
+*Important - Team resources are not yet available in the API.*
+
+**HTTP Request**
+
+| ``GET https://api.dc01.gamelockerapp.com/teams``
+
+**URL Parameters**
+
+| Parameter: filter[teamNames]
+| Defailt: none
+| Description: Filters by team name. Usage: filter[teamNames]=team1
+
+| Parameter: filter[teamIds]
+| Defailt: none
+| Description: Filter by team id. Usage: filter[teamIds]=12345
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/teams?filter[teamNames]=team1" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+
+
+Get a Single Team
+---------------------------
+
+This endpoint retrieves a specific team.
+
+**HTTP Request**
+
+| ``GET https://api.dc01.gamelockerapp.com/teams/<ID>``
+
+**URL Parameters**
+
+| Parameter: ID
+| Description: The ID of the team to retrieve
+
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl "https://api.dc01.gamelockerapp.com/teams/<ID>" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+ The above command returns JSON structured like this:
+
+ {
+ "id": 2,
+ "name": "Max",
+ "breed": "unknown",
+ "fluffiness": 5,
+ "cuteness": 10
+ }
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_sources/telemetry/telemetry.rst.txt b/build/html/_sources/telemetry/telemetry.rst.txt
new file mode 100644
index 0000000..0999995
--- /dev/null
+++ b/build/html/_sources/telemetry/telemetry.rst.txt
@@ -0,0 +1,204 @@
+.. _telemetry:
+
+Telemetry
+=========
+
+The telemtry provides us insights into the match. It gives us details of various events that happened in the match alongwith the time when they happened. Some of the events also have location which can be plotted on a Vainglory Game map. Telemetry is very useful to generate a timeline visualtions of how the match went for replays, or create heatmaps of where a certin hero or ability is most useful. These are just some of the exmaples of where Telemtry can be used.
+
+
+To get Telemetry Data
+---------------------------
+
+
+You start by pulling a list of matches using the matches endopoint.
+
+**HTTP Request**
+| ``GET https://api.dc01.gamelockerapp.com/shards/na/matches``
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/matches" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+ //The above command returns JSON structured like this:
+
+ "data": [
+ {
+ "type": "match",
+ "id": "f5373c40-0aa9-11e7-bcff-0667892d829e",
+ "attributes": {
+ "createdAt": "2017-03-17T00:38:00Z",
+ "duration": 259,
+ "gameMode": "blitz_pvp_ranked",
+ "patchVersion": "",
+ "shardId": "na",
+ "stats": {
+ "endGameReason": "victory",
+ "queue": "blitz_pvp_ranked"
+ },
+ "titleId": "semc-vainglory"
+ },
+ "relationships": {
+ "assets": {
+ "data": [
+ {
+ "type": "asset",
+ "id": "b900c179-0aaa-11e7-bb12-0242ac110005"
+ }
+ ]
+ },
+ "rosters": {
+ "data": [
+ {
+ "type": "roster",
+ "id": "b8f6640a-0aaa-11e7-bb12-0242ac110005"
+ },
+ {
+ "type": "roster",
+ "id": "b8f65271-0aaa-11e7-bb12-0242ac110005"
+ }
+ ]
+ },
+ "rounds": {
+ "data": []
+ }
+ }
+ },
+
+ //You need to look for Assets JSON node which points to telemetry. Check for the following in the response:
+
+ "relationships": {
+ "assets": {
+ "data": [
+ {
+ "type": "asset",
+ "id": "b900c179-0aaa-11e7-bb12-0242ac110005"
+ }
+ ]
+ },
+
+ //Once you have located this ID, you now have to search for the following JSON segment in the response object. The following response object will provide you a link to the Telemtry data
+
+ {
+ "type": "asset",
+ "id": "b900c179-0aaa-11e7-bb12-0242ac110005",
+ "attributes": {
+ "URL": "https://gl-prod-us-east-1.s3.amazonaws.com/assets/semc-vainglory/na/2017/03/17/00/43/b900c179-0aaa-11e7-bb12-0242ac110005-telemetry.json",
+ "contentType": "application/json",
+ "createdAt": "2017-03-17T00:43:22Z",
+ "description": "",
+ "filename": "telemetry.json",
+ "name": "telemetry"
+ }
+ },
+
+ //You can download the data with following commands. Please note that you do not need API Key to get this data.
+
+ curl "https://gl-prod-us-east-1.s3.amazonaws.com/assets/semc-vainglory/na/2017/03/17/00/43/b900c179-0aaa-11e7-bb12-0242ac110005-telemetry.json" \
+ -H "Accept: application/vnd.api+json"
+
+ //This request will return you a response as follows:
+
+ { "time": "2017-02-18T06:37:15+0000",
+ "type": "DealDamage",
+ "payload": {
+ "Team": "Left",
+ "Actor": "*Ringo*",
+ "Target": "*Turret*",
+ "Source": "Unknown",
+ "Damage": 405,
+ "Delt": 613,
+ "IsHero": 1,
+ "TargetIsHero": 0
+ }
+ }
+
+Event Data Dictionary
+---------------------------
+
+Telemetry data is classified into several event of interest. Following is a list of every event type with an example.
+
+**PlayerFirstSpawn:**
+| At the start of the game when players spawn.
+
+**Level Up:**
+| When a player gains a level in the game. In game types Brawl, you will find 9 events at the exact same time.
+
+**BuyItem:**
+| When a player buys an item.
+
+**SellItem:**
+| When a player sells an item. ``json { "time": "2017-03-31T02:49:37+0000", "type": "SellItem", "payload": { "Team": "Left", "Actor": "*Lyra*", "Item": "Flare", "Cost": 15 } }``
+
+**LearnAbility:**
+| When a player puts a point into one of the abilities. Please note there can be a time difference between when a player gains a level and learns an ability ``json { "time": "2017-03-17T00:38:52+0000", "type": "LearnAbility", "payload": { "Team": "Right", "Actor": "*Sayoc*", "Ability": "HERO_ABILITY_SAYOC_C", "Level": 1 } },``
+
+**UseAbility:**
+| This event is recorded when a player uses an ability and it will hold information about the hero who used it together with the co-ordinates for the map. ``json { "time": "2017-03-17T00:39:08+0000", "type": "UseAbility", "payload": { "Team": "Right", "Actor": "*Kestrel*", "Ability": "HERO_ABILITY_KESTREL_A_NAME", "Position": [ 39.39, 0.01, 27.26 ] } },``
+
+**UseItemAbility:**
+| This event is recorded when a player uses an activatable item or a charm/taunt. ``json { "time": "2017-03-31T03:10:17+0000", "type": "UseItemAbility", "payload": { "Team": "Left", "Actor": "*Lyra*", "Ability": "Travel Boots", "Position": [ -17.51, 0.01, 41.63 ], "TargetActor": "None", "TargetPosition": [ -17.51, 0.01, 41.63 ] } }``
+
+**EarnXP:**
+| This event is recorded when a player gains XP from any source. it could be killing a minion, miner or a hero. ``json { "time": "2017-03-17T00:39:09+0000", "type": "EarnXP", "payload": { "Team": "Left", "Actor": "*Koshka*", "Source": "*JungleMinion_TreeEnt*", "Amount": 67, "Shared With": 1 } },``
+
+**DealDamage:**
+| This event is recorded when any actor (player, turret, minion, etc.) deals damage to any other. ``json { "time": "2017-03-31T02:47:34+0000", "type": "DealDamage", "payload": { "Team": "Left", "Actor": "*Skaarf*", "Target": "*Vox*", "Source": "Unknown", "Damage": 105, "Delt": 80, "IsHero": 1, "TargetIsHero": 1 } }``
+
+**KillActor:**
+| This event is recorded when a player kills anything in game. it could be a a minion, miner or a hero. You will generally see EarnXP and KillActor events come at the sme time.
+
+**NPCkillNPC:**
+| When one non-player actor kills another, such as the Kraken or a minion killing a turret. ``json { "time": "2017-03-31T03:07:21+0000", "type": "NPCkillNPC", "payload": { "Team": "Left", "Actor": "*Kraken_Captured*", "Killed": "*Turret*", "KilledTeam": "Right", "Gold": "300", "IsHero": 0, "TargetIsHero": 0, "Position": [ 54, 0, 2.92 ] } }``
+
+**GoldFromTowerKill:**
+| When a player earns gold from the destruction of a turret belonging to the enemy team. ``json { "time": "2017-03-31T02:57:02+0000", "type": "GoldFromTowerKill", "payload": { "Team": "Left", "Actor": "*Idris*", "Amount": 300 } }``
+
+**GoldFromGoldMine:**
+| When a player earns gold from his or her team capturing the gold miner. ``json { "time": "2017-03-31T03:00:43+0000", "type": "GoldFromGoldMine", "payload": { "Team": "Left", "Actor": "*Idris*", "Amount": 300 } }``
+
+**GoldFromKrakenKill:**
+| When a player earns gold from his or her team killing a Kraken released by the enemy team. ``json { "time": "2017-03-31T03:07:43+0000", "type": "GoldFromKrakenKill", "payload": { "Team": "Right", "Actor": "*Kestrel*", "Amount": 500 } }``
+
+
+**Javascript:**
+
+.. code-block:: Javascript
+
+ {
+ "time": "2017-03-17T00:38:32+0000",
+ "type": "PlayerFirstSpawn",
+ "payload": {
+ "Team": "Right",
+ "Actor": "*Alpha*"
+ }
+ }
+
+ {
+ "time": "2017-03-17T00:38:32+0000",
+ "type": "LevelUp",
+ "payload": {
+ "Team": "Right",
+ "Actor": "*Alpha*",
+ "Level": 1,
+ "LifetimeGold": 0
+ }
+ }
+
+ {
+ "time": "2017-03-17T00:38:45+0000",
+ "type": "BuyItem",
+ "payload": {
+ "Team": "Left",
+ "Actor": "*Vox*",
+ "Item": "Breaking Point",
+ "Cost": 2600
+ }
+ }
+
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_sources/titles/titles.rst.txt b/build/html/_sources/titles/titles.rst.txt
new file mode 100644
index 0000000..13ca0e0
--- /dev/null
+++ b/build/html/_sources/titles/titles.rst.txt
@@ -0,0 +1,9 @@
+.. _titles:
+
+Titles
+======
+
+The TitleID for a request is determined by the JWT in the Authorization header automatically and may appear in responses.
+
+.. toctree::
+ :maxdepth: 2
diff --git a/build/html/_static/.DS_Store b/build/html/_static/.DS_Store
new file mode 100644
index 0000000..2ae92b9
--- /dev/null
+++ b/build/html/_static/.DS_Store
Binary files differ
diff --git a/build/html/_static/ajax-loader.gif b/build/html/_static/ajax-loader.gif
new file mode 100644
index 0000000..61faf8c
--- /dev/null
+++ b/build/html/_static/ajax-loader.gif
Binary files differ
diff --git a/build/html/_static/basic.css b/build/html/_static/basic.css
new file mode 100644
index 0000000..c3029b5
--- /dev/null
+++ b/build/html/_static/basic.css
@@ -0,0 +1,643 @@
+/*
+ * basic.css
+ * ~~~~~~~~~
+ *
+ * Sphinx stylesheet -- basic theme.
+ *
+ * :copyright: Copyright 2007-2017 by the Sphinx team, see AUTHORS.
+ * :license: BSD, see LICENSE for details.
+ *
+ */
+
+/* -- main layout ----------------------------------------------------------- */
+
+div.clearer {
+ clear: both;
+}
+
+/* -- relbar ---------------------------------------------------------------- */
+
+div.related {
+ width: 100%;
+ font-size: 90%;
+}
+
+div.related h3 {
+ display: none;
+}
+
+div.related ul {
+ margin: 0;
+ padding: 0 0 0 10px;
+ list-style: none;
+}
+
+div.related li {
+ display: inline;
+}
+
+div.related li.right {
+ float: right;
+ margin-right: 5px;
+}
+
+/* -- sidebar --------------------------------------------------------------- */
+
+div.sphinxsidebarwrapper {
+ padding: 10px 5px 0 10px;
+}
+
+div.sphinxsidebar {
+ float: left;
+ width: 0px;
+ margin-left: -100%;
+ font-size: 90%;
+ word-wrap: break-word;
+ overflow-wrap : break-word;
+}
+
+div.sphinxsidebar ul {
+ list-style: none;
+}
+
+div.sphinxsidebar ul ul,
+div.sphinxsidebar ul.want-points {
+ margin-left: 20px;
+ list-style: square;
+}
+
+div.sphinxsidebar ul ul {
+ margin-top: 0;
+ margin-bottom: 0;
+}
+
+div.sphinxsidebar form {
+ margin-top: 10px;
+}
+
+div.sphinxsidebar input {
+ border: 1px solid #98dbcc;
+ font-family: sans-serif;
+ font-size: 1em;
+}
+
+div.sphinxsidebar #searchbox input[type="text"] {
+ width: 170px;
+}
+
+img {
+ border: 0;
+ max-width: 100%;
+}
+
+/* -- search page ----------------------------------------------------------- */
+
+ul.search {
+ margin: 10px 0 0 20px;
+ padding: 0;
+}
+
+ul.search li {
+ padding: 5px 0 5px 20px;
+ background-image: url(file.png);
+ background-repeat: no-repeat;
+ background-position: 0 7px;
+}
+
+ul.search li a {
+ font-weight: bold;
+}
+
+ul.search li div.context {
+ color: #888;
+ margin: 2px 0 0 30px;
+ text-align: left;
+}
+
+ul.keywordmatches li.goodmatch a {
+ font-weight: bold;
+}
+
+/* -- index page ------------------------------------------------------------ */
+
+table.contentstable {
+ width: 90%;
+ margin-left: auto;
+ margin-right: auto;
+}
+
+table.contentstable p.biglink {
+ line-height: 150%;
+}
+
+a.biglink {
+ font-size: 1.3em;
+}
+
+span.linkdescr {
+ font-style: italic;
+ padding-top: 5px;
+ font-size: 90%;
+}
+
+/* -- general index --------------------------------------------------------- */
+
+table.indextable {
+ width: 100%;
+}
+
+table.indextable td {
+ text-align: left;
+ vertical-align: top;
+}
+
+table.indextable ul {
+ margin-top: 0;
+ margin-bottom: 0;
+ list-style-type: none;
+}
+
+table.indextable > tbody > tr > td > ul {
+ padding-left: 0em;
+}
+
+table.indextable tr.pcap {
+ height: 10px;
+}
+
+table.indextable tr.cap {
+ margin-top: 10px;
+ background-color: #f2f2f2;
+}
+
+img.toggler {
+ margin-right: 3px;
+ margin-top: 3px;
+ cursor: pointer;
+}
+
+div.modindex-jumpbox {
+ border-top: 1px solid #ddd;
+ border-bottom: 1px solid #ddd;
+ margin: 1em 0 1em 0;
+ padding: 0.4em;
+}
+
+div.genindex-jumpbox {
+ border-top: 1px solid #ddd;
+ border-bottom: 1px solid #ddd;
+ margin: 1em 0 1em 0;
+ padding: 0.4em;
+}
+
+/* -- domain module index --------------------------------------------------- */
+
+table.modindextable td {
+ padding: 2px;
+ border-collapse: collapse;
+}
+
+/* -- general body styles --------------------------------------------------- */
+
+div.body p, div.body dd, div.body li, div.body blockquote {
+ -moz-hyphens: auto;
+ -ms-hyphens: auto;
+ -webkit-hyphens: auto;
+ hyphens: auto;
+}
+
+a.headerlink {
+ visibility: hidden;
+}
+
+h1:hover > a.headerlink,
+h2:hover > a.headerlink,
+h3:hover > a.headerlink,
+h4:hover > a.headerlink,
+h5:hover > a.headerlink,
+h6:hover > a.headerlink,
+dt:hover > a.headerlink,
+caption:hover > a.headerlink,
+p.caption:hover > a.headerlink,
+div.code-block-caption:hover > a.headerlink {
+ visibility: visible;
+}
+
+div.body p.caption {
+ text-align: inherit;
+}
+
+div.body td {
+ text-align: left;
+}
+
+.first {
+ margin-top: 0 !important;
+}
+
+p.rubric {
+ margin-top: 30px;
+ font-weight: bold;
+}
+
+img.align-left, .figure.align-left, object.align-left {
+ clear: left;
+ float: left;
+ margin-right: 1em;
+}
+
+img.align-right, .figure.align-right, object.align-right {
+ clear: right;
+ float: right;
+ margin-left: 1em;
+}
+
+img.align-center, .figure.align-center, object.align-center {
+ display: block;
+ margin-left: auto;
+ margin-right: auto;
+}
+
+.align-left {
+ text-align: left;
+}
+
+.align-center {
+ text-align: center;
+}
+
+.align-right {
+ text-align: right;
+}
+
+/* -- sidebars -------------------------------------------------------------- */
+
+div.sidebar {
+ margin: 0 0 0.5em 1em;
+ border: 1px solid #ddb;
+ padding: 7px 7px 0 7px;
+ background-color: #ffe;
+ width: 40%;
+ float: right;
+}
+
+p.sidebar-title {
+ font-weight: bold;
+}
+
+/* -- topics ---------------------------------------------------------------- */
+
+div.topic {
+ border: 1px solid #ccc;
+ padding: 7px 7px 0 7px;
+ margin: 10px 0 10px 0;
+}
+
+p.topic-title {
+ font-size: 1.1em;
+ font-weight: bold;
+ margin-top: 10px;
+}
+
+/* -- admonitions ----------------------------------------------------------- */
+
+div.admonition {
+ margin-top: 10px;
+ margin-bottom: 10px;
+ padding: 7px;
+}
+
+div.admonition dt {
+ font-weight: bold;
+}
+
+div.admonition dl {
+ margin-bottom: 0;
+}
+
+p.admonition-title {
+ margin: 0px 10px 5px 0px;
+ font-weight: bold;
+}
+
+div.body p.centered {
+ text-align: center;
+ margin-top: 25px;
+}
+
+/* -- tables ---------------------------------------------------------------- */
+
+table.docutils {
+ border: 0;
+ border-collapse: collapse;
+}
+
+table caption span.caption-number {
+ font-style: italic;
+}
+
+table caption span.caption-text {
+}
+
+table.docutils td, table.docutils th {
+ padding: 1px 8px 1px 5px;
+ border-top: 0;
+ border-left: 0;
+ border-right: 0;
+ border-bottom: 1px solid #aaa;
+}
+
+table.footnote td, table.footnote th {
+ border: 0 !important;
+}
+
+th {
+ text-align: left;
+ padding-right: 5px;
+}
+
+table.citation {
+ border-left: solid 1px gray;
+ margin-left: 1px;
+}
+
+table.citation td {
+ border-bottom: none;
+}
+
+/* -- figures --------------------------------------------------------------- */
+
+div.figure {
+ margin: 0.5em;
+ padding: 0.5em;
+}
+
+div.figure p.caption {
+ padding: 0.3em;
+}
+
+div.figure p.caption span.caption-number {
+ font-style: italic;
+}
+
+div.figure p.caption span.caption-text {
+}
+
+/* -- field list styles ----------------------------------------------------- */
+
+table.field-list td, table.field-list th {
+ border: 0 !important;
+}
+
+.field-list ul {
+ margin: 0;
+ padding-left: 1em;
+}
+
+.field-list p {
+ margin: 0;
+}
+
+.field-name {
+ -moz-hyphens: manual;
+ -ms-hyphens: manual;
+ -webkit-hyphens: manual;
+ hyphens: manual;
+}
+
+/* -- other body styles ----------------------------------------------------- */
+
+ol.arabic {
+ list-style: decimal;
+}
+
+ol.loweralpha {
+ list-style: lower-alpha;
+}
+
+ol.upperalpha {
+ list-style: upper-alpha;
+}
+
+ol.lowerroman {
+ list-style: lower-roman;
+}
+
+ol.upperroman {
+ list-style: upper-roman;
+}
+
+dl {
+ margin-bottom: 15px;
+}
+
+dd p {
+ margin-top: 0px;
+}
+
+dd ul, dd table {
+ margin-bottom: 10px;
+}
+
+dd {
+ margin-top: 3px;
+ margin-bottom: 10px;
+ margin-left: 30px;
+}
+
+dt:target, span.highlighted {
+ background-color: #fbe54e;
+}
+
+rect.highlighted {
+ fill: #fbe54e;
+}
+
+dl.glossary dt {
+ font-weight: bold;
+ font-size: 1.1em;
+}
+
+.optional {
+ font-size: 1.3em;
+}
+
+.sig-paren {
+ font-size: larger;
+}
+
+.versionmodified {
+ font-style: italic;
+}
+
+.system-message {
+ background-color: #fda;
+ padding: 5px;
+ border: 3px solid red;
+}
+
+.footnote:target {
+ background-color: #ffa;
+}
+
+.line-block {
+ display: block;
+ margin-top: 1em;
+ margin-bottom: 1em;
+}
+
+.line-block .line-block {
+ margin-top: 0;
+ margin-bottom: 0;
+ margin-left: 1.5em;
+}
+
+.guilabel, .menuselection {
+ font-family: sans-serif;
+}
+
+.accelerator {
+ text-decoration: underline;
+}
+
+.classifier {
+ font-style: oblique;
+}
+
+abbr, acronym {
+ border-bottom: dotted 1px;
+ cursor: help;
+}
+
+/* -- code displays --------------------------------------------------------- */
+
+pre {
+ overflow: auto;
+ overflow-y: hidden; /* fixes display issues on Chrome browsers */
+}
+
+span.pre {
+ -moz-hyphens: none;
+ -ms-hyphens: none;
+ -webkit-hyphens: none;
+ hyphens: none;
+}
+
+td.linenos pre {
+ padding: 5px 0px;
+ border: 0;
+ background-color: transparent;
+ color: #aaa;
+}
+
+table.highlighttable {
+ margin-left: 0.5em;
+}
+
+table.highlighttable td {
+ padding: 0 0.5em 0 0.5em;
+}
+
+div.code-block-caption {
+ padding: 2px 5px;
+ font-size: small;
+}
+
+div.code-block-caption code {
+ background-color: transparent;
+}
+
+div.code-block-caption + div > div.highlight > pre {
+ margin-top: 0;
+}
+
+div.code-block-caption span.caption-number {
+ padding: 0.1em 0.3em;
+ font-style: italic;
+}
+
+div.code-block-caption span.caption-text {
+}
+
+div.literal-block-wrapper {
+ padding: 1em 1em 0;
+}
+
+div.literal-block-wrapper div.highlight {
+ margin: 0;
+}
+
+code.descname {
+ background-color: transparent;
+ font-weight: bold;
+ font-size: 1.2em;
+}
+
+code.descclassname {
+ background-color: transparent;
+}
+
+code.xref, a code {
+ background-color: transparent;
+ font-weight: bold;
+}
+
+h1 code, h2 code, h3 code, h4 code, h5 code, h6 code {
+ background-color: transparent;
+}
+
+.viewcode-link {
+ float: right;
+}
+
+.viewcode-back {
+ float: right;
+ font-family: sans-serif;
+}
+
+div.viewcode-block:target {
+ margin: -1px -10px;
+ padding: 0 10px;
+}
+
+/* -- math display ---------------------------------------------------------- */
+
+img.math {
+ vertical-align: middle;
+}
+
+div.body div.math p {
+ text-align: center;
+}
+
+span.eqno {
+ float: right;
+}
+
+span.eqno a.headerlink {
+ position: relative;
+ left: 0px;
+ z-index: 1;
+}
+
+div.math:hover a.headerlink {
+ visibility: visible;
+}
+
+/* -- printout stylesheet --------------------------------------------------- */
+
+@media print {
+ div.document,
+ div.documentwrapper,
+ div.bodywrapper {
+ margin: 0 !important;
+ width: 100%;
+ }
+
+ div.sphinxsidebar,
+ div.related,
+ div.footer,
+ #top-link {
+ display: none;
+ }
+} \ No newline at end of file
diff --git a/build/html/_static/better.css b/build/html/_static/better.css
new file mode 100644
index 0000000..dd18fc3
--- /dev/null
+++ b/build/html/_static/better.css
@@ -0,0 +1,314 @@
+@import url("better_basic.css");
+
+
+
+
+/* main styles */
+
+body {
+ font-family: "Helvetica Neue", Helvetica, Arial, sans-serif;
+ font-size: 100%;
+ color: #000000;
+ margin: 0;
+ padding: 0;
+ line-height: 135%;
+}
+
+a {
+ color: #008;
+ text-decoration: none;
+}
+
+a:visited {
+ color: #208;
+ text-decoration: none;
+}
+
+a:hover {
+ text-decoration: underline;
+}
+
+a.toc-backref {
+ color: #000000;
+}
+
+p {
+ margin: 1rem 0;
+}
+
+h1, h2, h3, h4, h5, h6 {
+ margin-top: 1em;
+ margin-bottom: 0.5em;
+ color: #000000;
+ line-height: 135%;
+}
+
+.body .section:first-child > :first-child,
+.sphinxsidebarwrapper > :first-child,
+.sphinxsidebar .search:first-child
+{
+ margin-top: 1rem;
+}
+
+h1 { font-size: 1.5rem; font-weight: bold; }
+h2 { font-size: 1.5rem; font-weight: normal; }
+h3 { font-size: 1.25rem; font-weight: bold; }
+h4 { font-size: 1.25rem; font-weight: normal; }
+h5 { font-size: 1rem; font-weight: bold; }
+h6 { font-size: 1rem; font-weight: normal; }
+
+/* page-level layout of containers */
+
+header#pageheader, footer#pagefooter, .related, .document {
+ width: 100%;
+ max-width: 60rem;
+ margin: auto;
+}
+
+.documentwrapper {
+ float: left;
+ width: 100%;
+}
+
+.bodywrapper {
+ margin: 0 0 0 25rem;
+}
+
+footer#pagefooter, footer#pagefooter a {
+ color: #000000;
+}
+
+
+footer#pagefooter {
+ padding-top: 2rem;
+ padding-bottom: 2rem;
+ text-align: center;
+}
+
+footer#pagefooter a {
+ text-decoration: underline;
+}
+
+/* header styles */
+
+body > header h1 a, body > header h1 a:visited {
+ color: #000000;
+}
+
+a.headerlink {
+ font-size: 0.8em;
+ padding: 0 4px 0 4px;
+ text-decoration: none;
+}
+
+/* code styles */
+
+pre, tt {
+ background-color: #eee;
+ color: #333;
+}
+
+pre {
+ font-family: Monaco, Consolas, "Lucida Console", monospace;
+ margin: 1rem -5px;
+ padding: 5px;
+ border-left: none;
+ border-right: none;
+ font-size: 0.8rem;
+ line-height: 1rem;
+}
+
+tt {
+ padding: 0 1px 0 1px;
+ font-family: Consolas, Monaco, monospace;
+}
+
+/* API doc styles */
+
+dl.function,
+dl.class,
+dl.method,
+dl.attribute,
+dl.data,
+dl.classmethod {
+ margin-bottom: 2rem;
+}
+
+/* relbar */
+
+.related {
+ line-height: 30px;
+ width: 100%;
+ font-size: 0.9rem;
+}
+
+.related.top {
+ border-bottom: 1px solid #aaa;
+}
+
+.related.bottom {
+ border-top: 1px solid #aaa;
+}
+
+.related ul {
+ padding: 0;
+ margin: 0;
+ list-style: none;
+}
+
+.related li {
+ display: inline;
+}
+
+nav#rellinks {
+ float: right;
+}
+
+nav#rellinks li+li:before {
+ content: "|";
+}
+
+nav#breadcrumbs li+li:before {
+ content: "\00BB";
+}
+
+/* sidebar */
+
+.sphinxsidebarwrapper {
+ padding: 0 1rem 0 0;
+}
+
+.sphinxsidebar {
+ width: 25rem;
+ margin-left: -100%;
+ font-size: 0.9rem;
+ float: left;
+}
+
+.sphinxsidebar h3 a {
+ color: #000000;
+}
+
+.sphinxsidebar p.topless {
+ margin: 5px 10px 10px 10px;
+}
+
+.sphinxsidebar ul {
+ margin: 0;
+ padding: 0;
+ margin-bottom: 1rem;
+ list-style: none;
+}
+
+.sphinxsidebar ul ul,
+.sphinxsidebar ul.want-points {
+ margin-left: 20px;
+ list-style: square;
+}
+
+.sphinxsidebar ul ul {
+ margin-top: 0;
+ margin-bottom: 0;
+}
+
+.sphinxsidebar input {
+ box-sizing: border-box;
+ -moz-box-sizing: border-box;
+ -webkit-box-sizing: border-box;
+ height: 1.5rem;
+ font-size: 0.9rem;
+ margin: 0;
+
+ background-color: white;
+ border: 1px solid #ccc;
+ color: #555;
+}
+
+.sphinxsidebar .search {
+ margin-top: 2rem;
+}
+
+.sphinxsidebar .search input[type=text] {
+ width: 90%;
+ display: inline-block;
+}
+
+.sphinxsidebar .search input[type=submit] {
+ width: 4rem;
+ display: inline-block;
+}
+
+/* paragraph-level markup */
+
+.admonition p.admonition-title + p {
+ display: inline;
+}
+
+.admonition p {
+ margin-bottom: 5px;
+}
+
+.admonition pre {
+ margin-bottom: 5px;
+}
+
+.admonition ul, .admonition ol {
+ margin-bottom: 5px;
+}
+
+p.admonition-title {
+ display: inline;
+ margin-right: 0;
+}
+
+p.admonition-title:after {
+ content: ":";
+}
+
+.note {
+ background-color: #eee;
+ border: 1px solid #ccc;
+}
+
+.seealso {
+ background-color: #ffc;
+ border: 1px solid #ff6;
+}
+
+.topic {
+ background-color: #eee;
+}
+
+.warning {
+ background-color: #ffe4e4;
+ border: 1px solid #f66;
+}
+
+.warning tt {
+ background: #efc2c2;
+}
+
+.note tt {
+ background: #d6d6d6;
+}
+
+.viewcode-block:target {
+ background-color: #f4debf;
+ border-top: 1px solid #ac9;
+ border-bottom: 1px solid #ac9;
+}
+
+/* responsive styles */
+
+@media (max-width: 820px) {
+ /* kill the sidebar */
+ .bodywrapper { margin: 0; }
+ .sphinxsidebar {
+ display: none;
+ }
+ header#pageheader, footer#pagefooter, .related, .document {
+ margin: 0 1rem;
+ width: calc(100% - 2rem);
+ width: -webkit-calc(100% - 2rem);
+ }
+} \ No newline at end of file
diff --git a/build/html/_static/better_basic.css b/build/html/_static/better_basic.css
new file mode 100644
index 0000000..bf43230
--- /dev/null
+++ b/build/html/_static/better_basic.css
@@ -0,0 +1,455 @@
+/* basic.css_t from Sphinx project modified for sphinx-better-theme */
+
+/* -- main layout ----------------------------------------------------------- */
+
+div.clearer {
+ clear: both;
+}
+
+/* -- search page ----------------------------------------------------------- */
+
+ul.search {
+ margin: 10px 0 0 20px;
+ padding: 0;
+}
+
+ul.search li {
+ padding: 5px 0 5px 20px;
+ background-image: url(file.png);
+ background-repeat: no-repeat;
+ background-position: 0 7px;
+}
+
+ul.search li a {
+ font-weight: bold;
+}
+
+ul.search li div.context {
+ color: #888;
+ margin: 2px 0 0 30px;
+ text-align: left;
+}
+
+ul.keywordmatches li.goodmatch a {
+ font-weight: bold;
+}
+
+/* -- index page ------------------------------------------------------------ */
+
+table.contentstable {
+ width: 90%;
+}
+
+table.contentstable p.biglink {
+ line-height: 150%;
+}
+
+a.biglink {
+ font-size: 1.3em;
+}
+
+span.linkdescr {
+ font-style: italic;
+ padding-top: 5px;
+ font-size: 90%;
+}
+
+/* -- general index --------------------------------------------------------- */
+
+table.indextable {
+ width: 100%;
+}
+
+table.indextable td {
+ text-align: left;
+ vertical-align: top;
+}
+
+table.indextable dl, table.indextable dd {
+ margin-top: 0;
+ margin-bottom: 0;
+}
+
+table.indextable tr.pcap {
+ height: 10px;
+}
+
+table.indextable tr.cap {
+ margin-top: 10px;
+ background-color: #f2f2f2;
+}
+
+img.toggler {
+ margin-right: 3px;
+ margin-top: 3px;
+ cursor: pointer;
+}
+
+div.modindex-jumpbox {
+ border-top: 1px solid #ddd;
+ border-bottom: 1px solid #ddd;
+ margin: 1em 0 1em 0;
+ padding: 0.4em;
+}
+
+div.genindex-jumpbox {
+ border-top: 1px solid #ddd;
+ border-bottom: 1px solid #ddd;
+ margin: 1em 0 1em 0;
+ padding: 0.4em;
+}
+
+/* -- general body styles --------------------------------------------------- */
+
+a.headerlink {
+ visibility: hidden;
+}
+
+h1:hover > a.headerlink,
+h2:hover > a.headerlink,
+h3:hover > a.headerlink,
+h4:hover > a.headerlink,
+h5:hover > a.headerlink,
+h6:hover > a.headerlink,
+dt:hover > a.headerlink {
+ visibility: visible;
+}
+
+div.body p.caption {
+ text-align: inherit;
+}
+
+div.body td {
+ text-align: left;
+}
+
+.field-list ul {
+ padding-left: 1em;
+}
+
+.first {
+ margin-top: 0 !important;
+}
+
+p.rubric {
+ margin-top: 30px;
+ font-weight: bold;
+}
+
+img.align-left, .figure.align-left, object.align-left {
+ clear: left;
+ float: left;
+ margin-right: 1em;
+}
+
+img.align-right, .figure.align-right, object.align-right {
+ clear: right;
+ float: right;
+ margin-left: 1em;
+}
+
+img.align-center, .figure.align-center, object.align-center {
+ display: block;
+ margin-left: auto;
+ margin-right: auto;
+}
+
+.align-left {
+ text-align: left;
+}
+
+.align-center {
+ text-align: center;
+}
+
+.align-right {
+ text-align: right;
+}
+
+/* -- sidebars -------------------------------------------------------------- */
+
+div.sidebar {
+ margin: 0 0 0.5em 1em;
+ border: 1px solid #ddb;
+ padding: 7px 7px 0 7px;
+ background-color: #ffe;
+ width: 40%;
+ float: right;
+}
+
+p.sidebar-title {
+ font-weight: bold;
+}
+
+/* -- topics ---------------------------------------------------------------- */
+
+div.topic {
+ border: 1px solid #ccc;
+ padding: 7px 7px 0 7px;
+ margin: 10px 0 10px 0;
+}
+
+p.topic-title {
+ font-size: 1.1em;
+ font-weight: bold;
+ margin-top: 10px;
+}
+
+/* -- admonitions ----------------------------------------------------------- */
+
+div.admonition {
+ margin-top: 10px;
+ margin-bottom: 10px;
+ padding: 7px;
+}
+
+div.admonition dt {
+ font-weight: bold;
+}
+
+div.admonition dl {
+ margin-bottom: 0;
+}
+
+p.admonition-title {
+ margin: 0px 10px 5px 0px;
+ font-weight: bold;
+}
+
+div.body p.centered {
+ text-align: center;
+ margin-top: 25px;
+}
+
+/* -- tables ---------------------------------------------------------------- */
+
+table.docutils {
+ border: 0;
+ border-collapse: collapse;
+}
+
+table.docutils td, table.docutils th {
+ padding: 1px 8px 1px 5px;
+ border-top: 0;
+ border-left: 0;
+ border-right: 0;
+ border-bottom: 1px solid #aaa;
+}
+
+table.field-list td, table.field-list th {
+ border: 0 !important;
+}
+
+table.footnote td, table.footnote th {
+ border: 0 !important;
+}
+
+th {
+ text-align: left;
+ padding-right: 5px;
+}
+
+table.citation {
+ border-left: solid 1px gray;
+ margin-left: 1px;
+}
+
+table.citation td {
+ border-bottom: none;
+}
+
+/* -- other body styles ----------------------------------------------------- */
+
+ol.arabic {
+ list-style: decimal;
+}
+
+ol.loweralpha {
+ list-style: lower-alpha;
+}
+
+ol.upperalpha {
+ list-style: upper-alpha;
+}
+
+ol.lowerroman {
+ list-style: lower-roman;
+}
+
+ol.upperroman {
+ list-style: upper-roman;
+}
+
+dl {
+ margin-bottom: 15px;
+}
+
+dd p {
+ margin-top: 0px;
+}
+
+dd ul, dd table {
+ margin-bottom: 10px;
+}
+
+dd {
+ margin-top: 3px;
+ margin-bottom: 10px;
+ margin-left: 30px;
+}
+
+dt:target, .highlighted {
+ background-color: #fbe54e;
+}
+
+dl.glossary dt {
+ font-weight: bold;
+ font-size: 1.1em;
+}
+
+.field-list ul {
+ margin: 0;
+ padding-left: 1em;
+}
+
+.field-list p {
+ margin: 0;
+}
+
+.refcount {
+ color: #060;
+}
+
+.optional {
+ font-size: 1.3em;
+}
+
+.versionmodified {
+ font-style: italic;
+}
+
+.system-message {
+ background-color: #fda;
+ padding: 5px;
+ border: 3px solid red;
+}
+
+.footnote:target {
+ background-color: #ffa;
+}
+
+.line-block {
+ display: block;
+ margin-top: 1em;
+ margin-bottom: 1em;
+}
+
+.line-block .line-block {
+ margin-top: 0;
+ margin-bottom: 0;
+ margin-left: 1.5em;
+}
+
+.guilabel, .menuselection {
+ font-family: sans-serif;
+}
+
+.accelerator {
+ text-decoration: underline;
+}
+
+.classifier {
+ font-style: oblique;
+}
+
+abbr, acronym {
+ border-bottom: dotted 1px;
+ cursor: help;
+}
+
+/* -- code displays --------------------------------------------------------- */
+
+pre {
+ overflow: auto;
+ overflow-y: hidden; /* fixes display issues on Chrome browsers */
+}
+
+td.linenos pre {
+ padding: 5px 0px;
+ border: 0;
+ background-color: transparent;
+ color: #aaa;
+}
+
+table.highlighttable {
+ margin-left: 0.5em;
+}
+
+table.highlighttable td {
+ padding: 0 0.5em 0 0.5em;
+}
+
+tt.descname {
+ background-color: transparent;
+ font-weight: bold;
+ font-size: 1.2em;
+}
+
+tt.descclassname {
+ background-color: transparent;
+}
+
+tt.xref, a tt {
+ background-color: transparent;
+ font-weight: bold;
+}
+
+h1 tt, h2 tt, h3 tt, h4 tt, h5 tt, h6 tt {
+ background-color: transparent;
+}
+
+.viewcode-link {
+ float: right;
+}
+
+.viewcode-back {
+ float: right;
+ font-family: sans-serif;
+}
+
+div.viewcode-block:target {
+ margin: -1px -10px;
+ padding: 0 10px;
+}
+
+/* -- math display ---------------------------------------------------------- */
+
+img.math {
+ vertical-align: middle;
+}
+
+div.body div.math p {
+ text-align: center;
+}
+
+span.eqno {
+ float: right;
+}
+
+/* -- printout stylesheet --------------------------------------------------- */
+
+@media print {
+ div.document,
+ div.documentwrapper,
+ div.bodywrapper {
+ margin: 0 !important;
+ width: 100%;
+ }
+
+ div.sphinxsidebar,
+ div.related,
+ div.footer,
+ #top-link {
+ display: none;
+ }
+} \ No newline at end of file
diff --git a/build/html/_static/comment-bright.png b/build/html/_static/comment-bright.png
new file mode 100644
index 0000000..15e27ed
--- /dev/null
+++ b/build/html/_static/comment-bright.png
Binary files differ
diff --git a/build/html/_static/comment-close.png b/build/html/_static/comment-close.png
new file mode 100644
index 0000000..4d91bcf
--- /dev/null
+++ b/build/html/_static/comment-close.png
Binary files differ
diff --git a/build/html/_static/comment.png b/build/html/_static/comment.png
new file mode 100644
index 0000000..dfbc0cb
--- /dev/null
+++ b/build/html/_static/comment.png
Binary files differ
diff --git a/build/html/_static/css/vainglory.css b/build/html/_static/css/vainglory.css
new file mode 100644
index 0000000..057130e
--- /dev/null
+++ b/build/html/_static/css/vainglory.css
@@ -0,0 +1,587 @@
+@import url("../better.css");
+
+html {
+ -webkit-box-sizing: border-box;
+ box-sizing: border-box; }
+
+input[type=search] {
+ -webkit-box-sizing: border-box;
+ box-sizing: border-box; }
+
+body {
+ color: #afb7b9;
+ font-size: 14px;
+ position: relative;
+ overflow-x: hidden;
+ background-color: #10090e;
+ background-image: url(../images/battlerite/main-bg.jpg);
+ background-size: cover;
+ background-attachment: fixed;
+ background-repeat: no-repeat;
+ background-position: 50% 0%;
+}
+
+h1,
+h2,
+h3,
+h4,
+h5,
+h6,
+p,
+address,
+blockquote,
+pre,
+table {
+ margin-top: 0;
+ font-weight: 300;
+ line-height: 1.4em;
+ color: #e3e3e3; }
+ .vainglory h1, .vainglory
+ h2, .vainglory
+ h3, .vainglory
+ h4, .vainglory
+ h5, .vainglory
+ h6, .vainglory
+ p, .vainglory
+ address, .vainglory
+ blockquote, .vainglory
+ pre, .vainglory
+ table {
+ margin-bottom: 1em;
+ color: #afb7b9; }
+
+h1,
+h2,
+h3,
+h4,
+h5,
+h6,
+blockquote {
+ font-weight: 300;
+ text-transform: uppercase;
+ font-family: "PT Serif", serif;
+ color: #f79d02;
+ letter-spacing: 0.1em; }
+
+h1 {
+ margin-top: 1.09em;
+ margin-bottom: .55em;
+ font-size: 27px;
+ color: #f79d02; }
+ @media (max-width: 950px) {
+ h1 {
+ font-size: 24px;} }
+
+h2 {
+ margin-bottom: .8em;
+ font-size: 18px;
+ font-weight: 300;
+ color: #bf4d0a;
+ letter-spacing: 0.1em; }
+ @media (max-width: 950px) {
+ h2 {
+ font-size: 20px; } }
+
+h3 {
+ font-size: 26.91px;
+ margin-bottom: .8em;
+ letter-spacing: 0.1em;
+ font-size: 24px;
+}
+ @media (max-width: 950px) {
+ h3 {
+ font-size: 19px; } }
+
+h4 {
+ font-size: 22px;
+ letter-spacing: 0.01em; }
+ @media (max-width: 950px) {
+ h4 {
+ font-size: 17px;} }
+
+h5 {
+ font-size: 14px;
+ font-family: "Roboto", sans-serif;
+ letter-spacing: 0em;
+ margin-bottom: 1.2em; }
+ @media (max-width: 950px) {
+ h5 {
+ font-size: 14px;} }
+
+h6 {
+ font-size: 14px;
+}
+@media (max-width: 950px) {
+ h6 {
+ font-size: 14px;} }
+
+header {
+ z-index: 25;
+ position: relative;
+ width: 100%;
+ background-color: #1d191e;
+}
+
+#site-logo {
+ display: block;
+ margin: 0;
+ max-width: 100%;
+ float: left;
+ background-image: url(../images/logo.png);
+ background-repeat: no-repeat;
+ height: 38px;
+ width: 73px;
+ background-size: 73px 38px;
+ margin-top: 14px;
+ margin-bottom: 14px; }
+ @media (max-width: 950px) {
+ #site-logo {
+ margin-top: 13px;
+ margin-bottom: 13px; } }
+ #site-logo img {
+ display: block;
+ width: 100%;
+ height: auto;
+ margin-left: 0; }
+
+
+#mainMenu {
+float: left;
+margin-left: 28px; }
+@media (max-width: 950px) {
+ #mainMenu {
+ margin-left: 0;
+ background-color: #1d191e; } }
+@media (max-width: 950px) {
+ #mainMenu {
+ overflow: hidden;
+ max-height: 0;
+ margin-left: 0;
+ width: 100%;
+ -webkit-transition: .25s;
+ -o-transition: .25s;
+ transition: .25s; }
+ .menu-open #mainMenu {
+ max-height: 1000px;
+ -webkit-transition: .5s;
+ -o-transition: .5s;
+ transition: .5s; } }
+
+.main-menu {
+margin: 0 auto;
+padding: 0;
+font-size: 0px;
+ }
+.main-menu li {
+ font-size: 14px;
+ line-height: 1em;
+ list-style-type: none;
+ position: relative;
+ margin-bottom: 0;
+ display: inline-block;
+ zoom: 1;
+ *display: inline; }
+ @media (max-width: 950px) {
+ .main-menu li {
+ display: block; } }
+ .main-menu li:hover > a, .main-menu li:focus > a {
+ color: #f79d02;
+ text-decoration: none; }
+ .main-menu li > a {
+ display: block;
+ vertical-align: middle;
+ padding: 0;
+ line-height: 1.2em;
+ text-decoration: none;
+ position: relative;
+ text-align: center;
+ text-transform: uppercase;
+ font-family: "Ubuntu", sans-serif;
+ padding: 26px 10px;
+ font-size: 14.848px;
+ font-weight: 400;
+ color: white;
+ letter-spacing: .03em; }
+ @media (max-width: 950px) {
+ .main-menu li > a {
+ padding: 15px 5px;
+ font-size: 14px;
+ } }
+ .main-menu li > a.active, .main-menu li > a:hover, .main-menu li > a:focus {
+ color: #f79d02;
+ text-decoration: none; }
+
+main-wrapper:after,
+.pakery-grid:after,
+.gform_fields:after,
+.clearfix:after {
+ visibility: hidden;
+ display: block;
+ font-size: 0;
+ content: " ";
+ clear: both;
+ height: 0; }
+
+* html .clearfix {
+ height: 1%; }
+
+.main-wrapper,
+.pakery-grid,
+.gform_fields,
+.clearfix {
+ display: block; }
+
+ .wrapper {
+ margin: 0 auto;
+ width: 95.5%;
+ padding-bottom: 0;
+ max-width: 1190px;
+ position: relative;
+ clear: both; }
+ .wrapper-outer, .wrapper-inner {
+ margin: 0 auto;
+ width: 95.5%;
+ padding-top: 0px;
+ padding-bottom: 0px;
+ position: relative; }
+ @media (max-width: 768px) {
+ .wrapper-outer.mob-wide, .wrapper-inner.mob-wide {
+ width: 100%; } }
+ .wrapper-outer {
+ width: 100%;
+ padding-top: 0;
+ padding-bottom: 0;
+ max-width: 100%; }
+ .wrapper-inner {
+ max-width: 1108px; }
+ @media (max-width: 768px) {
+ .wrapper.mob-wide {
+ width: 100%; } }
+
+ .menu-top-outer {
+ margin: 0;
+ position: relative;
+ z-index: 1; }
+ .menu-top-outer .wrapper {
+ padding-top: 0;
+ padding-bottom: 0;
+ max-width: 95.5%;
+ width: 100%;
+ max-width: 1190px;
+ width: 95.5%; }
+ .menu-top-outer .btn, .menu-top-outer *[type="submit"] {
+ float: right;
+ min-width: 0;
+ letter-spacing: 0.065em;
+ margin-right: -.7%;
+ margin-top: 13px;
+ margin-bottom: 13px; }
+ @media (max-width: 950px) {
+ .menu-top-outer .btn, .menu-top-outer *[type="submit"] {
+ font-size: 14px;
+ font-size: 1.4rem;
+ margin-top: 13px;
+ margin-bottom: 13px; } }
+ .menu-top-outer .user-drop {
+ float: right;
+ margin-top: 26px;
+ position: relative; }
+ @media (max-width: 950px) {
+ .menu-top-outer .user-drop {
+ margin-top: 24px; } }
+ .menu-top-outer .user-drop.open .name {
+ background-image: url(../images/battlerite/yellow-arrow-up.svg);
+ background-repeat: no-repeat; }
+ .lt-ie9 .menu-top-outer .user-drop.open .name {
+ background-image: url(../images/battlerite/yellow-arrow-up.png); }
+ .no-svg .menu-top-outer .user-drop.open .name {
+ background-image: url(../images/battlerite/yellow-arrow-up.png); }
+ .menu-top-outer .user-drop.open ul {
+ display: block; }
+ .menu-top-outer .user-drop .name {
+ color: #f79d02;
+ padding-right: 18px;
+ background-position: 100% 50%;
+ letter-spacing: 0.02em;
+ font-weight: 400;
+ cursor: pointer;
+ text-transform: uppercase;
+ background-image: url(../images/battlerite/yellow-arrow.svg);
+ background-repeat: no-repeat;
+ background-size: 9px 7px;
+ font-size: 14.848px;
+ font-size: 1.4848rem; }
+ .lt-ie9 .menu-top-outer .user-drop .name {
+ background-image: url(../images/battlerite/yellow-arrow.png); }
+ .no-svg .menu-top-outer .user-drop .name {
+ background-image: url(../images/battlerite/yellow-arrow.png); }
+ .menu-top-outer .user-drop ul {
+ display: none;
+ position: absolute;
+ right: 0;
+ top: 100%;
+ padding: 0 0 4px !important;
+ min-width: 100%;
+ background-color: #1d191e; }
+ .menu-top-outer .user-drop ul li {
+ list-style: none;
+ display: block; }
+ .menu-top-outer .user-drop ul li > a {
+ display: block;
+ vertical-align: middle;
+ padding: 0;
+ line-height: 1.2em;
+ text-decoration: none;
+ position: relative;
+ text-align: right;
+ text-transform: uppercase;
+ font-family: "Ubuntu", sans-serif;
+ padding: 15px 18px 15px 4px;
+ font-size: 14.848px;
+ font-size: 1.4848rem;
+ font-weight: 400;
+ color: white;
+ letter-spacing: 0.02em; }
+ @media (max-width: 950px) {
+ .menu-top-outer .user-drop ul li > a {
+ padding: 15px 18px 15px 4px;
+ font-size: 14px;
+ font-size: 1.4rem; } }
+ .menu-top-outer .user-drop ul li > a:hover, .menu-top-outer .user-drop ul li > a:focus {
+ color: #f79d02;
+ text-decoration: none; }
+
+
+
+ /* stuff like float-left, clear-right, align-center */
+ button:focus,
+ .btn:focus,
+ [type="submit"]:focus {
+ outline: none; }
+
+ .btn, *[type="submit"] {
+ display: inline-block;
+ zoom: 1;
+ *display: inline;
+ text-decoration: none !important;
+ line-height: 1.5em;
+ background-color: transparent;
+ color: white !important;
+ border-radius: 0;
+ font-weight: 400;
+ position: relative;
+ width: auto;
+ min-width: 0;
+ text-align: center;
+ -webkit-transition: .15s;
+ -o-transition: .15s;
+ transition: .15s;
+ cursor: pointer;
+ -webkit-box-shadow: none;
+ box-shadow: none;
+ text-transform: uppercase;
+ background-size: 100% 100%;
+ min-width: 240px;
+ max-width: 100%;
+ background-image: url(../images/battlerite/btn-1.png);
+ border: none;
+ font-family: "Ubuntu", sans-serif;
+ font-size: 16px;
+ padding: 9px 17px;
+ letter-spacing: 0.19em; }
+ .btn:hover, [type="submit"]:hover, .btn:focus, [type="submit"]:focus {
+ border-color: transparent;
+ color: #0c9590 !important;
+ outline: none; }
+ .btn + .btn, *[type="submit"] + .btn, .btn + *[type="submit"], *[type="submit"] + *[type="submit"] {
+ margin-left: 4.9%; }
+ @media (max-width: 950px) {
+ .btn, *[type="submit"] {
+ font-size: 14px !important;
+ }
+ }
+ @media (max-width: 950px) {
+ .btn, *[type="submit"] {
+ padding: 7px 7px;
+ font-size: 14px;
+ font-size: 1.4rem;
+ min-width: 136px; } }
+ .btn.alt, .alt[type="submit"] {
+ background-image: url(../images/battlerite/btn-2.png); }
+ .btn.alt:hover, .alt[type="submit"]:hover, .btn.alt:focus, .alt[type="submit"]:focus {
+ color: #7e1a01 !important; }
+
+ ::-webkit-input-placeholder {
+ font-size: 16px;
+ font-size: 1.6rem;
+ color: #191a1b;
+ font-family: "PT Serif", serif;
+ font-weight: 700; }
+ @media (max-width: 950px) {
+ ::-webkit-input-placeholder {
+ font-size: 14px;
+ font-size: 1.4rem; } }
+
+ :-moz-placeholder {
+ /* Firefox 18- */
+ font-size: 16px;
+ font-size: 1.6rem;
+ color: #191a1b;
+ font-family: "PT Serif", serif;
+ font-weight: 700; }
+ @media (max-width: 950px) {
+ :-moz-placeholder {
+ font-size: 14px;
+ font-size: 1.4rem; } }
+
+ ::-moz-placeholder {
+ /* Firefox 19+ */
+ font-size: 16px;
+ font-size: 1.6rem;
+ color: #191a1b;
+ font-family: "PT Serif", serif;
+ font-weight: 700; }
+ @media (max-width: 950px) {
+ ::-moz-placeholder {
+ font-size: 14px;
+ font-size: 1.4rem; } }
+
+ :-ms-input-placeholder {
+ font-size: 16px;
+ font-size: 1.6rem;
+ color: #191a1b;
+ font-family: "PT Serif", serif;
+ font-weight: 700; }
+ @media (max-width: 950px) {
+ :-ms-input-placeholder {
+ font-size: 14px;
+ font-size: 1.4rem; } }
+
+
+
+
+header#pageheader, footer#pagefooter, .related, .document {
+ width: 100%;
+ max-width: 1190px;
+ margin: auto;
+}
+
+p {
+ font-size: 14px;
+ margin-bottom: 1.95em;
+ font-weight: 500;
+}
+
+.bodywrapper {
+ margin: 0 0 0 22rem;
+}
+
+.sphinxsidebar {
+ width: 20rem;
+}
+
+div.sphinxsidebarwrapper {
+ padding: 2rem 1rem 0 0;
+}
+
+.sphinxsidebarwrapper ul {
+ padding: 2rem 1rem 0 0;
+}
+
+.sphinxsidebarwrapper h3 {
+ display: none;
+}
+
+.sphinxsidebarwrapper ul li {
+ list-style: none;
+ margin-bottom: -2px;
+ padding: 0;
+ border: 1.5px solid #1f1e20;
+}
+
+.sphinxsidebarwrapper ul li.current > a {
+ color: #eaa900;
+ border-left: 2px solid #eaa900;
+}
+
+.sphinxsidebarwrapper ul li.current {
+ padding: 0px 0 0px;
+ margin-bottom: 0;
+ background-color: #1f1e20;
+}
+
+.sphinxsidebarwrapper ul li ul {
+ margin-bottom: 0;
+ padding-top: 4px;
+ padding-bottom: 25px;
+}
+
+.sphinxsidebarwrapper ul li ul li {
+ border: none;
+ padding: 5.5px 0 5.5px;
+}
+
+.sphinxsidebarwrapper ul li ul li a {
+ text-transform: none;
+ padding: 0px 5px 0 29px;
+ font-size: 12px;
+}
+
+.sphinxsidebarwrapper ul li a {
+ display: block;
+ text-transform: uppercase;
+ font-size: 12px;
+ color: white;
+ letter-spacing: .07em;
+ padding: 9px 10px 8px 17px;
+ font-family: "Ubuntu", sans-serif;
+ font-weight: 300;
+}
+
+.sphinxsidebarwrapper ul li a:hover, ul.aside-menu li a:focus {
+ text-decoration: none;
+ color: #eaa900;
+}
+
+.breadcrumbs {
+ border:none;
+}
+
+a {
+ color: #eaa900;
+}
+
+a:visited {
+ color: #eaa900;
+}
+
+
+.highlight pre{
+ background-color: #1e1e1e;
+}
+
+.highlight .go {
+ color: white;
+}
+
+.pre {
+ background-color: #1e1e1e;
+}
+
+table {
+ margin-bottom: 20px;
+}
+
+table.docutils th {
+ padding:10px;
+ border:1px solid #afb7b9;
+}
+
+thead {
+ background-color: #1d191e;
+}
+
+table.docutils td {
+ padding:10px;
+ border:1px solid #afb7b9;
+}
diff --git a/build/html/_static/doctools.js b/build/html/_static/doctools.js
new file mode 100644
index 0000000..24992e6
--- /dev/null
+++ b/build/html/_static/doctools.js
@@ -0,0 +1,311 @@
+/*
+ * doctools.js
+ * ~~~~~~~~~~~
+ *
+ * Sphinx JavaScript utilities for all documentation.
+ *
+ * :copyright: Copyright 2007-2017 by the Sphinx team, see AUTHORS.
+ * :license: BSD, see LICENSE for details.
+ *
+ */
+
+/**
+ * select a different prefix for underscore
+ */
+$u = _.noConflict();
+
+/**
+ * make the code below compatible with browsers without
+ * an installed firebug like debugger
+if (!window.console || !console.firebug) {
+ var names = ["log", "debug", "info", "warn", "error", "assert", "dir",
+ "dirxml", "group", "groupEnd", "time", "timeEnd", "count", "trace",
+ "profile", "profileEnd"];
+ window.console = {};
+ for (var i = 0; i < names.length; ++i)
+ window.console[names[i]] = function() {};
+}
+ */
+
+/**
+ * small helper function to urldecode strings
+ */
+jQuery.urldecode = function(x) {
+ return decodeURIComponent(x).replace(/\+/g, ' ');
+};
+
+/**
+ * small helper function to urlencode strings
+ */
+jQuery.urlencode = encodeURIComponent;
+
+/**
+ * This function returns the parsed url parameters of the
+ * current request. Multiple values per key are supported,
+ * it will always return arrays of strings for the value parts.
+ */
+jQuery.getQueryParameters = function(s) {
+ if (typeof s === 'undefined')
+ s = document.location.search;
+ var parts = s.substr(s.indexOf('?') + 1).split('&');
+ var result = {};
+ for (var i = 0; i < parts.length; i++) {
+ var tmp = parts[i].split('=', 2);
+ var key = jQuery.urldecode(tmp[0]);
+ var value = jQuery.urldecode(tmp[1]);
+ if (key in result)
+ result[key].push(value);
+ else
+ result[key] = [value];
+ }
+ return result;
+};
+
+/**
+ * highlight a given string on a jquery object by wrapping it in
+ * span elements with the given class name.
+ */
+jQuery.fn.highlightText = function(text, className) {
+ function highlight(node, addItems) {
+ if (node.nodeType === 3) {
+ var val = node.nodeValue;
+ var pos = val.toLowerCase().indexOf(text);
+ if (pos >= 0 && !jQuery(node.parentNode).hasClass(className)) {
+ var span;
+ var isInSVG = jQuery(node).closest("body, svg, foreignObject").is("svg");
+ if (isInSVG) {
+ span = document.createElementNS("http://www.w3.org/2000/svg", "tspan");
+ } else {
+ span = document.createElement("span");
+ span.className = className;
+ }
+ span.appendChild(document.createTextNode(val.substr(pos, text.length)));
+ node.parentNode.insertBefore(span, node.parentNode.insertBefore(
+ document.createTextNode(val.substr(pos + text.length)),
+ node.nextSibling));
+ node.nodeValue = val.substr(0, pos);
+ if (isInSVG) {
+ var bbox = span.getBBox();
+ var rect = document.createElementNS("http://www.w3.org/2000/svg", "rect");
+ rect.x.baseVal.value = bbox.x;
+ rect.y.baseVal.value = bbox.y;
+ rect.width.baseVal.value = bbox.width;
+ rect.height.baseVal.value = bbox.height;
+ rect.setAttribute('class', className);
+ var parentOfText = node.parentNode.parentNode;
+ addItems.push({
+ "parent": node.parentNode,
+ "target": rect});
+ }
+ }
+ }
+ else if (!jQuery(node).is("button, select, textarea")) {
+ jQuery.each(node.childNodes, function() {
+ highlight(this, addItems);
+ });
+ }
+ }
+ var addItems = [];
+ var result = this.each(function() {
+ highlight(this, addItems);
+ });
+ for (var i = 0; i < addItems.length; ++i) {
+ jQuery(addItems[i].parent).before(addItems[i].target);
+ }
+ return result;
+};
+
+/*
+ * backward compatibility for jQuery.browser
+ * This will be supported until firefox bug is fixed.
+ */
+if (!jQuery.browser) {
+ jQuery.uaMatch = function(ua) {
+ ua = ua.toLowerCase();
+
+ var match = /(chrome)[ \/]([\w.]+)/.exec(ua) ||
+ /(webkit)[ \/]([\w.]+)/.exec(ua) ||
+ /(opera)(?:.*version|)[ \/]([\w.]+)/.exec(ua) ||
+ /(msie) ([\w.]+)/.exec(ua) ||
+ ua.indexOf("compatible") < 0 && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec(ua) ||
+ [];
+
+ return {
+ browser: match[ 1 ] || "",
+ version: match[ 2 ] || "0"
+ };
+ };
+ jQuery.browser = {};
+ jQuery.browser[jQuery.uaMatch(navigator.userAgent).browser] = true;
+}
+
+/**
+ * Small JavaScript module for the documentation.
+ */
+var Documentation = {
+
+ init : function() {
+ this.fixFirefoxAnchorBug();
+ this.highlightSearchWords();
+ this.initIndexTable();
+
+ },
+
+ /**
+ * i18n support
+ */
+ TRANSLATIONS : {},
+ PLURAL_EXPR : function(n) { return n === 1 ? 0 : 1; },
+ LOCALE : 'unknown',
+
+ // gettext and ngettext don't access this so that the functions
+ // can safely bound to a different name (_ = Documentation.gettext)
+ gettext : function(string) {
+ var translated = Documentation.TRANSLATIONS[string];
+ if (typeof translated === 'undefined')
+ return string;
+ return (typeof translated === 'string') ? translated : translated[0];
+ },
+
+ ngettext : function(singular, plural, n) {
+ var translated = Documentation.TRANSLATIONS[singular];
+ if (typeof translated === 'undefined')
+ return (n == 1) ? singular : plural;
+ return translated[Documentation.PLURALEXPR(n)];
+ },
+
+ addTranslations : function(catalog) {
+ for (var key in catalog.messages)
+ this.TRANSLATIONS[key] = catalog.messages[key];
+ this.PLURAL_EXPR = new Function('n', 'return +(' + catalog.plural_expr + ')');
+ this.LOCALE = catalog.locale;
+ },
+
+ /**
+ * add context elements like header anchor links
+ */
+ addContextElements : function() {
+ $('div[id] > :header:first').each(function() {
+ $('<a class="headerlink">\u00B6</a>').
+ attr('href', '#' + this.id).
+ attr('title', _('Permalink to this headline')).
+ appendTo(this);
+ });
+ $('dt[id]').each(function() {
+ $('<a class="headerlink">\u00B6</a>').
+ attr('href', '#' + this.id).
+ attr('title', _('Permalink to this definition')).
+ appendTo(this);
+ });
+ },
+
+ /**
+ * workaround a firefox stupidity
+ * see: https://bugzilla.mozilla.org/show_bug.cgi?id=645075
+ */
+ fixFirefoxAnchorBug : function() {
+ if (document.location.hash)
+ window.setTimeout(function() {
+ document.location.href += '';
+ }, 10);
+ },
+
+ /**
+ * highlight the search words provided in the url in the text
+ */
+ highlightSearchWords : function() {
+ var params = $.getQueryParameters();
+ var terms = (params.highlight) ? params.highlight[0].split(/\s+/) : [];
+ if (terms.length) {
+ var body = $('div.body');
+ if (!body.length) {
+ body = $('body');
+ }
+ window.setTimeout(function() {
+ $.each(terms, function() {
+ body.highlightText(this.toLowerCase(), 'highlighted');
+ });
+ }, 10);
+ $('<p class="highlight-link"><a href="javascript:Documentation.' +
+ 'hideSearchWords()">' + _('Hide Search Matches') + '</a></p>')
+ .appendTo($('#searchbox'));
+ }
+ },
+
+ /**
+ * init the domain index toggle buttons
+ */
+ initIndexTable : function() {
+ var togglers = $('img.toggler').click(function() {
+ var src = $(this).attr('src');
+ var idnum = $(this).attr('id').substr(7);
+ $('tr.cg-' + idnum).toggle();
+ if (src.substr(-9) === 'minus.png')
+ $(this).attr('src', src.substr(0, src.length-9) + 'plus.png');
+ else
+ $(this).attr('src', src.substr(0, src.length-8) + 'minus.png');
+ }).css('display', '');
+ if (DOCUMENTATION_OPTIONS.COLLAPSE_INDEX) {
+ togglers.click();
+ }
+ },
+
+ /**
+ * helper function to hide the search marks again
+ */
+ hideSearchWords : function() {
+ $('#searchbox .highlight-link').fadeOut(300);
+ $('span.highlighted').removeClass('highlighted');
+ },
+
+ /**
+ * make the url absolute
+ */
+ makeURL : function(relativeURL) {
+ return DOCUMENTATION_OPTIONS.URL_ROOT + '/' + relativeURL;
+ },
+
+ /**
+ * get the current relative url
+ */
+ getCurrentURL : function() {
+ var path = document.location.pathname;
+ var parts = path.split(/\//);
+ $.each(DOCUMENTATION_OPTIONS.URL_ROOT.split(/\//), function() {
+ if (this === '..')
+ parts.pop();
+ });
+ var url = parts.join('/');
+ return path.substring(url.lastIndexOf('/') + 1, path.length - 1);
+ },
+
+ initOnKeyListeners: function() {
+ $(document).keyup(function(event) {
+ var activeElementType = document.activeElement.tagName;
+ // don't navigate when in search box or textarea
+ if (activeElementType !== 'TEXTAREA' && activeElementType !== 'INPUT' && activeElementType !== 'SELECT') {
+ switch (event.keyCode) {
+ case 37: // left
+ var prevHref = $('link[rel="prev"]').prop('href');
+ if (prevHref) {
+ window.location.href = prevHref;
+ return false;
+ }
+ case 39: // right
+ var nextHref = $('link[rel="next"]').prop('href');
+ if (nextHref) {
+ window.location.href = nextHref;
+ return false;
+ }
+ }
+ }
+ });
+ }
+};
+
+// quick alias for translations
+_ = Documentation.gettext;
+
+$(document).ready(function() {
+ Documentation.init();
+}); \ No newline at end of file
diff --git a/build/html/_static/down-pressed.png b/build/html/_static/down-pressed.png
new file mode 100644
index 0000000..5756c8c
--- /dev/null
+++ b/build/html/_static/down-pressed.png
Binary files differ
diff --git a/build/html/_static/down.png b/build/html/_static/down.png
new file mode 100644
index 0000000..1b3bdad
--- /dev/null
+++ b/build/html/_static/down.png
Binary files differ
diff --git a/build/html/_static/file.png b/build/html/_static/file.png
new file mode 100644
index 0000000..a858a41
--- /dev/null
+++ b/build/html/_static/file.png
Binary files differ
diff --git a/build/html/_static/images/logo.png b/build/html/_static/images/logo.png
new file mode 100644
index 0000000..84db6cf
--- /dev/null
+++ b/build/html/_static/images/logo.png
Binary files differ
diff --git a/build/html/_static/images/vainglory.ico b/build/html/_static/images/vainglory.ico
new file mode 100644
index 0000000..56ffebd
--- /dev/null
+++ b/build/html/_static/images/vainglory.ico
Binary files differ
diff --git a/build/html/_static/images/vainglory/btn-1.png b/build/html/_static/images/vainglory/btn-1.png
new file mode 100644
index 0000000..a41cc54
--- /dev/null
+++ b/build/html/_static/images/vainglory/btn-1.png
Binary files differ
diff --git a/build/html/_static/images/vainglory/main-bg.jpg b/build/html/_static/images/vainglory/main-bg.jpg
new file mode 100644
index 0000000..284943d
--- /dev/null
+++ b/build/html/_static/images/vainglory/main-bg.jpg
Binary files differ
diff --git a/build/html/_static/jquery-3.1.0.js b/build/html/_static/jquery-3.1.0.js
new file mode 100644
index 0000000..f2fc274
--- /dev/null
+++ b/build/html/_static/jquery-3.1.0.js
@@ -0,0 +1,10074 @@
+/*eslint-disable no-unused-vars*/
+/*!
+ * jQuery JavaScript Library v3.1.0
+ * https://jquery.com/
+ *
+ * Includes Sizzle.js
+ * https://sizzlejs.com/
+ *
+ * Copyright jQuery Foundation and other contributors
+ * Released under the MIT license
+ * https://jquery.org/license
+ *
+ * Date: 2016-07-07T21:44Z
+ */
+( function( global, factory ) {
+
+ "use strict";
+
+ if ( typeof module === "object" && typeof module.exports === "object" ) {
+
+ // For CommonJS and CommonJS-like environments where a proper `window`
+ // is present, execute the factory and get jQuery.
+ // For environments that do not have a `window` with a `document`
+ // (such as Node.js), expose a factory as module.exports.
+ // This accentuates the need for the creation of a real `window`.
+ // e.g. var jQuery = require("jquery")(window);
+ // See ticket #14549 for more info.
+ module.exports = global.document ?
+ factory( global, true ) :
+ function( w ) {
+ if ( !w.document ) {
+ throw new Error( "jQuery requires a window with a document" );
+ }
+ return factory( w );
+ };
+ } else {
+ factory( global );
+ }
+
+// Pass this if window is not defined yet
+} )( typeof window !== "undefined" ? window : this, function( window, noGlobal ) {
+
+// Edge <= 12 - 13+, Firefox <=18 - 45+, IE 10 - 11, Safari 5.1 - 9+, iOS 6 - 9.1
+// throw exceptions when non-strict code (e.g., ASP.NET 4.5) accesses strict mode
+// arguments.callee.caller (trac-13335). But as of jQuery 3.0 (2016), strict mode should be common
+// enough that all such attempts are guarded in a try block.
+"use strict";
+
+var arr = [];
+
+var document = window.document;
+
+var getProto = Object.getPrototypeOf;
+
+var slice = arr.slice;
+
+var concat = arr.concat;
+
+var push = arr.push;
+
+var indexOf = arr.indexOf;
+
+var class2type = {};
+
+var toString = class2type.toString;
+
+var hasOwn = class2type.hasOwnProperty;
+
+var fnToString = hasOwn.toString;
+
+var ObjectFunctionString = fnToString.call( Object );
+
+var support = {};
+
+
+
+ function DOMEval( code, doc ) {
+ doc = doc || document;
+
+ var script = doc.createElement( "script" );
+
+ script.text = code;
+ doc.head.appendChild( script ).parentNode.removeChild( script );
+ }
+/* global Symbol */
+// Defining this global in .eslintrc would create a danger of using the global
+// unguarded in another place, it seems safer to define global only for this module
+
+
+
+var
+ version = "3.1.0",
+
+ // Define a local copy of jQuery
+ jQuery = function( selector, context ) {
+
+ // The jQuery object is actually just the init constructor 'enhanced'
+ // Need init if jQuery is called (just allow error to be thrown if not included)
+ return new jQuery.fn.init( selector, context );
+ },
+
+ // Support: Android <=4.0 only
+ // Make sure we trim BOM and NBSP
+ rtrim = /^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g,
+
+ // Matches dashed string for camelizing
+ rmsPrefix = /^-ms-/,
+ rdashAlpha = /-([a-z])/g,
+
+ // Used by jQuery.camelCase as callback to replace()
+ fcamelCase = function( all, letter ) {
+ return letter.toUpperCase();
+ };
+
+jQuery.fn = jQuery.prototype = {
+
+ // The current version of jQuery being used
+ jquery: version,
+
+ constructor: jQuery,
+
+ // The default length of a jQuery object is 0
+ length: 0,
+
+ toArray: function() {
+ return slice.call( this );
+ },
+
+ // Get the Nth element in the matched element set OR
+ // Get the whole matched element set as a clean array
+ get: function( num ) {
+ return num != null ?
+
+ // Return just the one element from the set
+ ( num < 0 ? this[ num + this.length ] : this[ num ] ) :
+
+ // Return all the elements in a clean array
+ slice.call( this );
+ },
+
+ // Take an array of elements and push it onto the stack
+ // (returning the new matched element set)
+ pushStack: function( elems ) {
+
+ // Build a new jQuery matched element set
+ var ret = jQuery.merge( this.constructor(), elems );
+
+ // Add the old object onto the stack (as a reference)
+ ret.prevObject = this;
+
+ // Return the newly-formed element set
+ return ret;
+ },
+
+ // Execute a callback for every element in the matched set.
+ each: function( callback ) {
+ return jQuery.each( this, callback );
+ },
+
+ map: function( callback ) {
+ return this.pushStack( jQuery.map( this, function( elem, i ) {
+ return callback.call( elem, i, elem );
+ } ) );
+ },
+
+ slice: function() {
+ return this.pushStack( slice.apply( this, arguments ) );
+ },
+
+ first: function() {
+ return this.eq( 0 );
+ },
+
+ last: function() {
+ return this.eq( -1 );
+ },
+
+ eq: function( i ) {
+ var len = this.length,
+ j = +i + ( i < 0 ? len : 0 );
+ return this.pushStack( j >= 0 && j < len ? [ this[ j ] ] : [] );
+ },
+
+ end: function() {
+ return this.prevObject || this.constructor();
+ },
+
+ // For internal use only.
+ // Behaves like an Array's method, not like a jQuery method.
+ push: push,
+ sort: arr.sort,
+ splice: arr.splice
+};
+
+jQuery.extend = jQuery.fn.extend = function() {
+ var options, name, src, copy, copyIsArray, clone,
+ target = arguments[ 0 ] || {},
+ i = 1,
+ length = arguments.length,
+ deep = false;
+
+ // Handle a deep copy situation
+ if ( typeof target === "boolean" ) {
+ deep = target;
+
+ // Skip the boolean and the target
+ target = arguments[ i ] || {};
+ i++;
+ }
+
+ // Handle case when target is a string or something (possible in deep copy)
+ if ( typeof target !== "object" && !jQuery.isFunction( target ) ) {
+ target = {};
+ }
+
+ // Extend jQuery itself if only one argument is passed
+ if ( i === length ) {
+ target = this;
+ i--;
+ }
+
+ for ( ; i < length; i++ ) {
+
+ // Only deal with non-null/undefined values
+ if ( ( options = arguments[ i ] ) != null ) {
+
+ // Extend the base object
+ for ( name in options ) {
+ src = target[ name ];
+ copy = options[ name ];
+
+ // Prevent never-ending loop
+ if ( target === copy ) {
+ continue;
+ }
+
+ // Recurse if we're merging plain objects or arrays
+ if ( deep && copy && ( jQuery.isPlainObject( copy ) ||
+ ( copyIsArray = jQuery.isArray( copy ) ) ) ) {
+
+ if ( copyIsArray ) {
+ copyIsArray = false;
+ clone = src && jQuery.isArray( src ) ? src : [];
+
+ } else {
+ clone = src && jQuery.isPlainObject( src ) ? src : {};
+ }
+
+ // Never move original objects, clone them
+ target[ name ] = jQuery.extend( deep, clone, copy );
+
+ // Don't bring in undefined values
+ } else if ( copy !== undefined ) {
+ target[ name ] = copy;
+ }
+ }
+ }
+ }
+
+ // Return the modified object
+ return target;
+};
+
+jQuery.extend( {
+
+ // Unique for each copy of jQuery on the page
+ expando: "jQuery" + ( version + Math.random() ).replace( /\D/g, "" ),
+
+ // Assume jQuery is ready without the ready module
+ isReady: true,
+
+ error: function( msg ) {
+ throw new Error( msg );
+ },
+
+ noop: function() {},
+
+ isFunction: function( obj ) {
+ return jQuery.type( obj ) === "function";
+ },
+
+ isArray: Array.isArray,
+
+ isWindow: function( obj ) {
+ return obj != null && obj === obj.window;
+ },
+
+ isNumeric: function( obj ) {
+
+ // As of jQuery 3.0, isNumeric is limited to
+ // strings and numbers (primitives or objects)
+ // that can be coerced to finite numbers (gh-2662)
+ var type = jQuery.type( obj );
+ return ( type === "number" || type === "string" ) &&
+
+ // parseFloat NaNs numeric-cast false positives ("")
+ // ...but misinterprets leading-number strings, particularly hex literals ("0x...")
+ // subtraction forces infinities to NaN
+ !isNaN( obj - parseFloat( obj ) );
+ },
+
+ isPlainObject: function( obj ) {
+ var proto, Ctor;
+
+ // Detect obvious negatives
+ // Use toString instead of jQuery.type to catch host objects
+ if ( !obj || toString.call( obj ) !== "[object Object]" ) {
+ return false;
+ }
+
+ proto = getProto( obj );
+
+ // Objects with no prototype (e.g., `Object.create( null )`) are plain
+ if ( !proto ) {
+ return true;
+ }
+
+ // Objects with prototype are plain iff they were constructed by a global Object function
+ Ctor = hasOwn.call( proto, "constructor" ) && proto.constructor;
+ return typeof Ctor === "function" && fnToString.call( Ctor ) === ObjectFunctionString;
+ },
+
+ isEmptyObject: function( obj ) {
+
+ /* eslint-disable no-unused-vars */
+ // See https://github.com/eslint/eslint/issues/6125
+ var name;
+
+ for ( name in obj ) {
+ return false;
+ }
+ return true;
+ },
+
+ type: function( obj ) {
+ if ( obj == null ) {
+ return obj + "";
+ }
+
+ // Support: Android <=2.3 only (functionish RegExp)
+ return typeof obj === "object" || typeof obj === "function" ?
+ class2type[ toString.call( obj ) ] || "object" :
+ typeof obj;
+ },
+
+ // Evaluates a script in a global context
+ globalEval: function( code ) {
+ DOMEval( code );
+ },
+
+ // Convert dashed to camelCase; used by the css and data modules
+ // Support: IE <=9 - 11, Edge 12 - 13
+ // Microsoft forgot to hump their vendor prefix (#9572)
+ camelCase: function( string ) {
+ return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase );
+ },
+
+ nodeName: function( elem, name ) {
+ return elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase();
+ },
+
+ each: function( obj, callback ) {
+ var length, i = 0;
+
+ if ( isArrayLike( obj ) ) {
+ length = obj.length;
+ for ( ; i < length; i++ ) {
+ if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) {
+ break;
+ }
+ }
+ } else {
+ for ( i in obj ) {
+ if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) {
+ break;
+ }
+ }
+ }
+
+ return obj;
+ },
+
+ // Support: Android <=4.0 only
+ trim: function( text ) {
+ return text == null ?
+ "" :
+ ( text + "" ).replace( rtrim, "" );
+ },
+
+ // results is for internal usage only
+ makeArray: function( arr, results ) {
+ var ret = results || [];
+
+ if ( arr != null ) {
+ if ( isArrayLike( Object( arr ) ) ) {
+ jQuery.merge( ret,
+ typeof arr === "string" ?
+ [ arr ] : arr
+ );
+ } else {
+ push.call( ret, arr );
+ }
+ }
+
+ return ret;
+ },
+
+ inArray: function( elem, arr, i ) {
+ return arr == null ? -1 : indexOf.call( arr, elem, i );
+ },
+
+ // Support: Android <=4.0 only, PhantomJS 1 only
+ // push.apply(_, arraylike) throws on ancient WebKit
+ merge: function( first, second ) {
+ var len = +second.length,
+ j = 0,
+ i = first.length;
+
+ for ( ; j < len; j++ ) {
+ first[ i++ ] = second[ j ];
+ }
+
+ first.length = i;
+
+ return first;
+ },
+
+ grep: function( elems, callback, invert ) {
+ var callbackInverse,
+ matches = [],
+ i = 0,
+ length = elems.length,
+ callbackExpect = !invert;
+
+ // Go through the array, only saving the items
+ // that pass the validator function
+ for ( ; i < length; i++ ) {
+ callbackInverse = !callback( elems[ i ], i );
+ if ( callbackInverse !== callbackExpect ) {
+ matches.push( elems[ i ] );
+ }
+ }
+
+ return matches;
+ },
+
+ // arg is for internal usage only
+ map: function( elems, callback, arg ) {
+ var length, value,
+ i = 0,
+ ret = [];
+
+ // Go through the array, translating each of the items to their new values
+ if ( isArrayLike( elems ) ) {
+ length = elems.length;
+ for ( ; i < length; i++ ) {
+ value = callback( elems[ i ], i, arg );
+
+ if ( value != null ) {
+ ret.push( value );
+ }
+ }
+
+ // Go through every key on the object,
+ } else {
+ for ( i in elems ) {
+ value = callback( elems[ i ], i, arg );
+
+ if ( value != null ) {
+ ret.push( value );
+ }
+ }
+ }
+
+ // Flatten any nested arrays
+ return concat.apply( [], ret );
+ },
+
+ // A global GUID counter for objects
+ guid: 1,
+
+ // Bind a function to a context, optionally partially applying any
+ // arguments.
+ proxy: function( fn, context ) {
+ var tmp, args, proxy;
+
+ if ( typeof context === "string" ) {
+ tmp = fn[ context ];
+ context = fn;
+ fn = tmp;
+ }
+
+ // Quick check to determine if target is callable, in the spec
+ // this throws a TypeError, but we will just return undefined.
+ if ( !jQuery.isFunction( fn ) ) {
+ return undefined;
+ }
+
+ // Simulated bind
+ args = slice.call( arguments, 2 );
+ proxy = function() {
+ return fn.apply( context || this, args.concat( slice.call( arguments ) ) );
+ };
+
+ // Set the guid of unique handler to the same of original handler, so it can be removed
+ proxy.guid = fn.guid = fn.guid || jQuery.guid++;
+
+ return proxy;
+ },
+
+ now: Date.now,
+
+ // jQuery.support is not used in Core but other projects attach their
+ // properties to it so it needs to exist.
+ support: support
+} );
+
+if ( typeof Symbol === "function" ) {
+ jQuery.fn[ Symbol.iterator ] = arr[ Symbol.iterator ];
+}
+
+// Populate the class2type map
+jQuery.each( "Boolean Number String Function Array Date RegExp Object Error Symbol".split( " " ),
+function( i, name ) {
+ class2type[ "[object " + name + "]" ] = name.toLowerCase();
+} );
+
+function isArrayLike( obj ) {
+
+ // Support: real iOS 8.2 only (not reproducible in simulator)
+ // `in` check used to prevent JIT error (gh-2145)
+ // hasOwn isn't used here due to false negatives
+ // regarding Nodelist length in IE
+ var length = !!obj && "length" in obj && obj.length,
+ type = jQuery.type( obj );
+
+ if ( type === "function" || jQuery.isWindow( obj ) ) {
+ return false;
+ }
+
+ return type === "array" || length === 0 ||
+ typeof length === "number" && length > 0 && ( length - 1 ) in obj;
+}
+var Sizzle =
+/*!
+ * Sizzle CSS Selector Engine v2.3.0
+ * https://sizzlejs.com/
+ *
+ * Copyright jQuery Foundation and other contributors
+ * Released under the MIT license
+ * http://jquery.org/license
+ *
+ * Date: 2016-01-04
+ */
+(function( window ) {
+
+var i,
+ support,
+ Expr,
+ getText,
+ isXML,
+ tokenize,
+ compile,
+ select,
+ outermostContext,
+ sortInput,
+ hasDuplicate,
+
+ // Local document vars
+ setDocument,
+ document,
+ docElem,
+ documentIsHTML,
+ rbuggyQSA,
+ rbuggyMatches,
+ matches,
+ contains,
+
+ // Instance-specific data
+ expando = "sizzle" + 1 * new Date(),
+ preferredDoc = window.document,
+ dirruns = 0,
+ done = 0,
+ classCache = createCache(),
+ tokenCache = createCache(),
+ compilerCache = createCache(),
+ sortOrder = function( a, b ) {
+ if ( a === b ) {
+ hasDuplicate = true;
+ }
+ return 0;
+ },
+
+ // Instance methods
+ hasOwn = ({}).hasOwnProperty,
+ arr = [],
+ pop = arr.pop,
+ push_native = arr.push,
+ push = arr.push,
+ slice = arr.slice,
+ // Use a stripped-down indexOf as it's faster than native
+ // https://jsperf.com/thor-indexof-vs-for/5
+ indexOf = function( list, elem ) {
+ var i = 0,
+ len = list.length;
+ for ( ; i < len; i++ ) {
+ if ( list[i] === elem ) {
+ return i;
+ }
+ }
+ return -1;
+ },
+
+ booleans = "checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|ismap|loop|multiple|open|readonly|required|scoped",
+
+ // Regular expressions
+
+ // http://www.w3.org/TR/css3-selectors/#whitespace
+ whitespace = "[\\x20\\t\\r\\n\\f]",
+
+ // http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier
+ identifier = "(?:\\\\.|[\\w-]|[^\0-\\xa0])+",
+
+ // Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors
+ attributes = "\\[" + whitespace + "*(" + identifier + ")(?:" + whitespace +
+ // Operator (capture 2)
+ "*([*^$|!~]?=)" + whitespace +
+ // "Attribute values must be CSS identifiers [capture 5] or strings [capture 3 or capture 4]"
+ "*(?:'((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\"|(" + identifier + "))|)" + whitespace +
+ "*\\]",
+
+ pseudos = ":(" + identifier + ")(?:\\((" +
+ // To reduce the number of selectors needing tokenize in the preFilter, prefer arguments:
+ // 1. quoted (capture 3; capture 4 or capture 5)
+ "('((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\")|" +
+ // 2. simple (capture 6)
+ "((?:\\\\.|[^\\\\()[\\]]|" + attributes + ")*)|" +
+ // 3. anything else (capture 2)
+ ".*" +
+ ")\\)|)",
+
+ // Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter
+ rwhitespace = new RegExp( whitespace + "+", "g" ),
+ rtrim = new RegExp( "^" + whitespace + "+|((?:^|[^\\\\])(?:\\\\.)*)" + whitespace + "+$", "g" ),
+
+ rcomma = new RegExp( "^" + whitespace + "*," + whitespace + "*" ),
+ rcombinators = new RegExp( "^" + whitespace + "*([>+~]|" + whitespace + ")" + whitespace + "*" ),
+
+ rattributeQuotes = new RegExp( "=" + whitespace + "*([^\\]'\"]*?)" + whitespace + "*\\]", "g" ),
+
+ rpseudo = new RegExp( pseudos ),
+ ridentifier = new RegExp( "^" + identifier + "$" ),
+
+ matchExpr = {
+ "ID": new RegExp( "^#(" + identifier + ")" ),
+ "CLASS": new RegExp( "^\\.(" + identifier + ")" ),
+ "TAG": new RegExp( "^(" + identifier + "|[*])" ),
+ "ATTR": new RegExp( "^" + attributes ),
+ "PSEUDO": new RegExp( "^" + pseudos ),
+ "CHILD": new RegExp( "^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\(" + whitespace +
+ "*(even|odd|(([+-]|)(\\d*)n|)" + whitespace + "*(?:([+-]|)" + whitespace +
+ "*(\\d+)|))" + whitespace + "*\\)|)", "i" ),
+ "bool": new RegExp( "^(?:" + booleans + ")$", "i" ),
+ // For use in libraries implementing .is()
+ // We use this for POS matching in `select`
+ "needsContext": new RegExp( "^" + whitespace + "*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\(" +
+ whitespace + "*((?:-\\d)?\\d*)" + whitespace + "*\\)|)(?=[^-]|$)", "i" )
+ },
+
+ rinputs = /^(?:input|select|textarea|button)$/i,
+ rheader = /^h\d$/i,
+
+ rnative = /^[^{]+\{\s*\[native \w/,
+
+ // Easily-parseable/retrievable ID or TAG or CLASS selectors
+ rquickExpr = /^(?:#([\w-]+)|(\w+)|\.([\w-]+))$/,
+
+ rsibling = /[+~]/,
+
+ // CSS escapes
+ // http://www.w3.org/TR/CSS21/syndata.html#escaped-characters
+ runescape = new RegExp( "\\\\([\\da-f]{1,6}" + whitespace + "?|(" + whitespace + ")|.)", "ig" ),
+ funescape = function( _, escaped, escapedWhitespace ) {
+ var high = "0x" + escaped - 0x10000;
+ // NaN means non-codepoint
+ // Support: Firefox<24
+ // Workaround erroneous numeric interpretation of +"0x"
+ return high !== high || escapedWhitespace ?
+ escaped :
+ high < 0 ?
+ // BMP codepoint
+ String.fromCharCode( high + 0x10000 ) :
+ // Supplemental Plane codepoint (surrogate pair)
+ String.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 );
+ },
+
+ // CSS string/identifier serialization
+ // https://drafts.csswg.org/cssom/#common-serializing-idioms
+ rcssescape = /([\0-\x1f\x7f]|^-?\d)|^-$|[^\x80-\uFFFF\w-]/g,
+ fcssescape = function( ch, asCodePoint ) {
+ if ( asCodePoint ) {
+
+ // U+0000 NULL becomes U+FFFD REPLACEMENT CHARACTER
+ if ( ch === "\0" ) {
+ return "\uFFFD";
+ }
+
+ // Control characters and (dependent upon position) numbers get escaped as code points
+ return ch.slice( 0, -1 ) + "\\" + ch.charCodeAt( ch.length - 1 ).toString( 16 ) + " ";
+ }
+
+ // Other potentially-special ASCII characters get backslash-escaped
+ return "\\" + ch;
+ },
+
+ // Used for iframes
+ // See setDocument()
+ // Removing the function wrapper causes a "Permission Denied"
+ // error in IE
+ unloadHandler = function() {
+ setDocument();
+ },
+
+ disabledAncestor = addCombinator(
+ function( elem ) {
+ return elem.disabled === true;
+ },
+ { dir: "parentNode", next: "legend" }
+ );
+
+// Optimize for push.apply( _, NodeList )
+try {
+ push.apply(
+ (arr = slice.call( preferredDoc.childNodes )),
+ preferredDoc.childNodes
+ );
+ // Support: Android<4.0
+ // Detect silently failing push.apply
+ arr[ preferredDoc.childNodes.length ].nodeType;
+} catch ( e ) {
+ push = { apply: arr.length ?
+
+ // Leverage slice if possible
+ function( target, els ) {
+ push_native.apply( target, slice.call(els) );
+ } :
+
+ // Support: IE<9
+ // Otherwise append directly
+ function( target, els ) {
+ var j = target.length,
+ i = 0;
+ // Can't trust NodeList.length
+ while ( (target[j++] = els[i++]) ) {}
+ target.length = j - 1;
+ }
+ };
+}
+
+function Sizzle( selector, context, results, seed ) {
+ var m, i, elem, nid, match, groups, newSelector,
+ newContext = context && context.ownerDocument,
+
+ // nodeType defaults to 9, since context defaults to document
+ nodeType = context ? context.nodeType : 9;
+
+ results = results || [];
+
+ // Return early from calls with invalid selector or context
+ if ( typeof selector !== "string" || !selector ||
+ nodeType !== 1 && nodeType !== 9 && nodeType !== 11 ) {
+
+ return results;
+ }
+
+ // Try to shortcut find operations (as opposed to filters) in HTML documents
+ if ( !seed ) {
+
+ if ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) {
+ setDocument( context );
+ }
+ context = context || document;
+
+ if ( documentIsHTML ) {
+
+ // If the selector is sufficiently simple, try using a "get*By*" DOM method
+ // (excepting DocumentFragment context, where the methods don't exist)
+ if ( nodeType !== 11 && (match = rquickExpr.exec( selector )) ) {
+
+ // ID selector
+ if ( (m = match[1]) ) {
+
+ // Document context
+ if ( nodeType === 9 ) {
+ if ( (elem = context.getElementById( m )) ) {
+
+ // Support: IE, Opera, Webkit
+ // TODO: identify versions
+ // getElementById can match elements by name instead of ID
+ if ( elem.id === m ) {
+ results.push( elem );
+ return results;
+ }
+ } else {
+ return results;
+ }
+
+ // Element context
+ } else {
+
+ // Support: IE, Opera, Webkit
+ // TODO: identify versions
+ // getElementById can match elements by name instead of ID
+ if ( newContext && (elem = newContext.getElementById( m )) &&
+ contains( context, elem ) &&
+ elem.id === m ) {
+
+ results.push( elem );
+ return results;
+ }
+ }
+
+ // Type selector
+ } else if ( match[2] ) {
+ push.apply( results, context.getElementsByTagName( selector ) );
+ return results;
+
+ // Class selector
+ } else if ( (m = match[3]) && support.getElementsByClassName &&
+ context.getElementsByClassName ) {
+
+ push.apply( results, context.getElementsByClassName( m ) );
+ return results;
+ }
+ }
+
+ // Take advantage of querySelectorAll
+ if ( support.qsa &&
+ !compilerCache[ selector + " " ] &&
+ (!rbuggyQSA || !rbuggyQSA.test( selector )) ) {
+
+ if ( nodeType !== 1 ) {
+ newContext = context;
+ newSelector = selector;
+
+ // qSA looks outside Element context, which is not what we want
+ // Thanks to Andrew Dupont for this workaround technique
+ // Support: IE <=8
+ // Exclude object elements
+ } else if ( context.nodeName.toLowerCase() !== "object" ) {
+
+ // Capture the context ID, setting it first if necessary
+ if ( (nid = context.getAttribute( "id" )) ) {
+ nid = nid.replace( rcssescape, fcssescape );
+ } else {
+ context.setAttribute( "id", (nid = expando) );
+ }
+
+ // Prefix every selector in the list
+ groups = tokenize( selector );
+ i = groups.length;
+ while ( i-- ) {
+ groups[i] = "#" + nid + " " + toSelector( groups[i] );
+ }
+ newSelector = groups.join( "," );
+
+ // Expand context for sibling selectors
+ newContext = rsibling.test( selector ) && testContext( context.parentNode ) ||
+ context;
+ }
+
+ if ( newSelector ) {
+ try {
+ push.apply( results,
+ newContext.querySelectorAll( newSelector )
+ );
+ return results;
+ } catch ( qsaError ) {
+ } finally {
+ if ( nid === expando ) {
+ context.removeAttribute( "id" );
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // All others
+ return select( selector.replace( rtrim, "$1" ), context, results, seed );
+}
+
+/**
+ * Create key-value caches of limited size
+ * @returns {function(string, object)} Returns the Object data after storing it on itself with
+ * property name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength)
+ * deleting the oldest entry
+ */
+function createCache() {
+ var keys = [];
+
+ function cache( key, value ) {
+ // Use (key + " ") to avoid collision with native prototype properties (see Issue #157)
+ if ( keys.push( key + " " ) > Expr.cacheLength ) {
+ // Only keep the most recent entries
+ delete cache[ keys.shift() ];
+ }
+ return (cache[ key + " " ] = value);
+ }
+ return cache;
+}
+
+/**
+ * Mark a function for special use by Sizzle
+ * @param {Function} fn The function to mark
+ */
+function markFunction( fn ) {
+ fn[ expando ] = true;
+ return fn;
+}
+
+/**
+ * Support testing using an element
+ * @param {Function} fn Passed the created element and returns a boolean result
+ */
+function assert( fn ) {
+ var el = document.createElement("fieldset");
+
+ try {
+ return !!fn( el );
+ } catch (e) {
+ return false;
+ } finally {
+ // Remove from its parent by default
+ if ( el.parentNode ) {
+ el.parentNode.removeChild( el );
+ }
+ // release memory in IE
+ el = null;
+ }
+}
+
+/**
+ * Adds the same handler for all of the specified attrs
+ * @param {String} attrs Pipe-separated list of attributes
+ * @param {Function} handler The method that will be applied
+ */
+function addHandle( attrs, handler ) {
+ var arr = attrs.split("|"),
+ i = arr.length;
+
+ while ( i-- ) {
+ Expr.attrHandle[ arr[i] ] = handler;
+ }
+}
+
+/**
+ * Checks document order of two siblings
+ * @param {Element} a
+ * @param {Element} b
+ * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b
+ */
+function siblingCheck( a, b ) {
+ var cur = b && a,
+ diff = cur && a.nodeType === 1 && b.nodeType === 1 &&
+ a.sourceIndex - b.sourceIndex;
+
+ // Use IE sourceIndex if available on both nodes
+ if ( diff ) {
+ return diff;
+ }
+
+ // Check if b follows a
+ if ( cur ) {
+ while ( (cur = cur.nextSibling) ) {
+ if ( cur === b ) {
+ return -1;
+ }
+ }
+ }
+
+ return a ? 1 : -1;
+}
+
+/**
+ * Returns a function to use in pseudos for input types
+ * @param {String} type
+ */
+function createInputPseudo( type ) {
+ return function( elem ) {
+ var name = elem.nodeName.toLowerCase();
+ return name === "input" && elem.type === type;
+ };
+}
+
+/**
+ * Returns a function to use in pseudos for buttons
+ * @param {String} type
+ */
+function createButtonPseudo( type ) {
+ return function( elem ) {
+ var name = elem.nodeName.toLowerCase();
+ return (name === "input" || name === "button") && elem.type === type;
+ };
+}
+
+/**
+ * Returns a function to use in pseudos for :enabled/:disabled
+ * @param {Boolean} disabled true for :disabled; false for :enabled
+ */
+function createDisabledPseudo( disabled ) {
+ // Known :disabled false positives:
+ // IE: *[disabled]:not(button, input, select, textarea, optgroup, option, menuitem, fieldset)
+ // not IE: fieldset[disabled] > legend:nth-of-type(n+2) :can-disable
+ return function( elem ) {
+
+ // Check form elements and option elements for explicit disabling
+ return "label" in elem && elem.disabled === disabled ||
+ "form" in elem && elem.disabled === disabled ||
+
+ // Check non-disabled form elements for fieldset[disabled] ancestors
+ "form" in elem && elem.disabled === false && (
+ // Support: IE6-11+
+ // Ancestry is covered for us
+ elem.isDisabled === disabled ||
+
+ // Otherwise, assume any non-<option> under fieldset[disabled] is disabled
+ /* jshint -W018 */
+ elem.isDisabled !== !disabled &&
+ ("label" in elem || !disabledAncestor( elem )) !== disabled
+ );
+ };
+}
+
+/**
+ * Returns a function to use in pseudos for positionals
+ * @param {Function} fn
+ */
+function createPositionalPseudo( fn ) {
+ return markFunction(function( argument ) {
+ argument = +argument;
+ return markFunction(function( seed, matches ) {
+ var j,
+ matchIndexes = fn( [], seed.length, argument ),
+ i = matchIndexes.length;
+
+ // Match elements found at the specified indexes
+ while ( i-- ) {
+ if ( seed[ (j = matchIndexes[i]) ] ) {
+ seed[j] = !(matches[j] = seed[j]);
+ }
+ }
+ });
+ });
+}
+
+/**
+ * Checks a node for validity as a Sizzle context
+ * @param {Element|Object=} context
+ * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value
+ */
+function testContext( context ) {
+ return context && typeof context.getElementsByTagName !== "undefined" && context;
+}
+
+// Expose support vars for convenience
+support = Sizzle.support = {};
+
+/**
+ * Detects XML nodes
+ * @param {Element|Object} elem An element or a document
+ * @returns {Boolean} True iff elem is a non-HTML XML node
+ */
+isXML = Sizzle.isXML = function( elem ) {
+ // documentElement is verified for cases where it doesn't yet exist
+ // (such as loading iframes in IE - #4833)
+ var documentElement = elem && (elem.ownerDocument || elem).documentElement;
+ return documentElement ? documentElement.nodeName !== "HTML" : false;
+};
+
+/**
+ * Sets document-related variables once based on the current document
+ * @param {Element|Object} [doc] An element or document object to use to set the document
+ * @returns {Object} Returns the current document
+ */
+setDocument = Sizzle.setDocument = function( node ) {
+ var hasCompare, subWindow,
+ doc = node ? node.ownerDocument || node : preferredDoc;
+
+ // Return early if doc is invalid or already selected
+ if ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) {
+ return document;
+ }
+
+ // Update global variables
+ document = doc;
+ docElem = document.documentElement;
+ documentIsHTML = !isXML( document );
+
+ // Support: IE 9-11, Edge
+ // Accessing iframe documents after unload throws "permission denied" errors (jQuery #13936)
+ if ( preferredDoc !== document &&
+ (subWindow = document.defaultView) && subWindow.top !== subWindow ) {
+
+ // Support: IE 11, Edge
+ if ( subWindow.addEventListener ) {
+ subWindow.addEventListener( "unload", unloadHandler, false );
+
+ // Support: IE 9 - 10 only
+ } else if ( subWindow.attachEvent ) {
+ subWindow.attachEvent( "onunload", unloadHandler );
+ }
+ }
+
+ /* Attributes
+ ---------------------------------------------------------------------- */
+
+ // Support: IE<8
+ // Verify that getAttribute really returns attributes and not properties
+ // (excepting IE8 booleans)
+ support.attributes = assert(function( el ) {
+ el.className = "i";
+ return !el.getAttribute("className");
+ });
+
+ /* getElement(s)By*
+ ---------------------------------------------------------------------- */
+
+ // Check if getElementsByTagName("*") returns only elements
+ support.getElementsByTagName = assert(function( el ) {
+ el.appendChild( document.createComment("") );
+ return !el.getElementsByTagName("*").length;
+ });
+
+ // Support: IE<9
+ support.getElementsByClassName = rnative.test( document.getElementsByClassName );
+
+ // Support: IE<10
+ // Check if getElementById returns elements by name
+ // The broken getElementById methods don't pick up programmatically-set names,
+ // so use a roundabout getElementsByName test
+ support.getById = assert(function( el ) {
+ docElem.appendChild( el ).id = expando;
+ return !document.getElementsByName || !document.getElementsByName( expando ).length;
+ });
+
+ // ID find and filter
+ if ( support.getById ) {
+ Expr.find["ID"] = function( id, context ) {
+ if ( typeof context.getElementById !== "undefined" && documentIsHTML ) {
+ var m = context.getElementById( id );
+ return m ? [ m ] : [];
+ }
+ };
+ Expr.filter["ID"] = function( id ) {
+ var attrId = id.replace( runescape, funescape );
+ return function( elem ) {
+ return elem.getAttribute("id") === attrId;
+ };
+ };
+ } else {
+ // Support: IE6/7
+ // getElementById is not reliable as a find shortcut
+ delete Expr.find["ID"];
+
+ Expr.filter["ID"] = function( id ) {
+ var attrId = id.replace( runescape, funescape );
+ return function( elem ) {
+ var node = typeof elem.getAttributeNode !== "undefined" &&
+ elem.getAttributeNode("id");
+ return node && node.value === attrId;
+ };
+ };
+ }
+
+ // Tag
+ Expr.find["TAG"] = support.getElementsByTagName ?
+ function( tag, context ) {
+ if ( typeof context.getElementsByTagName !== "undefined" ) {
+ return context.getElementsByTagName( tag );
+
+ // DocumentFragment nodes don't have gEBTN
+ } else if ( support.qsa ) {
+ return context.querySelectorAll( tag );
+ }
+ } :
+
+ function( tag, context ) {
+ var elem,
+ tmp = [],
+ i = 0,
+ // By happy coincidence, a (broken) gEBTN appears on DocumentFragment nodes too
+ results = context.getElementsByTagName( tag );
+
+ // Filter out possible comments
+ if ( tag === "*" ) {
+ while ( (elem = results[i++]) ) {
+ if ( elem.nodeType === 1 ) {
+ tmp.push( elem );
+ }
+ }
+
+ return tmp;
+ }
+ return results;
+ };
+
+ // Class
+ Expr.find["CLASS"] = support.getElementsByClassName && function( className, context ) {
+ if ( typeof context.getElementsByClassName !== "undefined" && documentIsHTML ) {
+ return context.getElementsByClassName( className );
+ }
+ };
+
+ /* QSA/matchesSelector
+ ---------------------------------------------------------------------- */
+
+ // QSA and matchesSelector support
+
+ // matchesSelector(:active) reports false when true (IE9/Opera 11.5)
+ rbuggyMatches = [];
+
+ // qSa(:focus) reports false when true (Chrome 21)
+ // We allow this because of a bug in IE8/9 that throws an error
+ // whenever `document.activeElement` is accessed on an iframe
+ // So, we allow :focus to pass through QSA all the time to avoid the IE error
+ // See https://bugs.jquery.com/ticket/13378
+ rbuggyQSA = [];
+
+ if ( (support.qsa = rnative.test( document.querySelectorAll )) ) {
+ // Build QSA regex
+ // Regex strategy adopted from Diego Perini
+ assert(function( el ) {
+ // Select is set to empty string on purpose
+ // This is to test IE's treatment of not explicitly
+ // setting a boolean content attribute,
+ // since its presence should be enough
+ // https://bugs.jquery.com/ticket/12359
+ docElem.appendChild( el ).innerHTML = "<a id='" + expando + "'></a>" +
+ "<select id='" + expando + "-\r\\' msallowcapture=''>" +
+ "<option selected=''></option></select>";
+
+ // Support: IE8, Opera 11-12.16
+ // Nothing should be selected when empty strings follow ^= or $= or *=
+ // The test attribute must be unknown in Opera but "safe" for WinRT
+ // https://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section
+ if ( el.querySelectorAll("[msallowcapture^='']").length ) {
+ rbuggyQSA.push( "[*^$]=" + whitespace + "*(?:''|\"\")" );
+ }
+
+ // Support: IE8
+ // Boolean attributes and "value" are not treated correctly
+ if ( !el.querySelectorAll("[selected]").length ) {
+ rbuggyQSA.push( "\\[" + whitespace + "*(?:value|" + booleans + ")" );
+ }
+
+ // Support: Chrome<29, Android<4.4, Safari<7.0+, iOS<7.0+, PhantomJS<1.9.8+
+ if ( !el.querySelectorAll( "[id~=" + expando + "-]" ).length ) {
+ rbuggyQSA.push("~=");
+ }
+
+ // Webkit/Opera - :checked should return selected option elements
+ // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked
+ // IE8 throws error here and will not see later tests
+ if ( !el.querySelectorAll(":checked").length ) {
+ rbuggyQSA.push(":checked");
+ }
+
+ // Support: Safari 8+, iOS 8+
+ // https://bugs.webkit.org/show_bug.cgi?id=136851
+ // In-page `selector#id sibling-combinator selector` fails
+ if ( !el.querySelectorAll( "a#" + expando + "+*" ).length ) {
+ rbuggyQSA.push(".#.+[+~]");
+ }
+ });
+
+ assert(function( el ) {
+ el.innerHTML = "<a href='' disabled='disabled'></a>" +
+ "<select disabled='disabled'><option/></select>";
+
+ // Support: Windows 8 Native Apps
+ // The type and name attributes are restricted during .innerHTML assignment
+ var input = document.createElement("input");
+ input.setAttribute( "type", "hidden" );
+ el.appendChild( input ).setAttribute( "name", "D" );
+
+ // Support: IE8
+ // Enforce case-sensitivity of name attribute
+ if ( el.querySelectorAll("[name=d]").length ) {
+ rbuggyQSA.push( "name" + whitespace + "*[*^$|!~]?=" );
+ }
+
+ // FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled)
+ // IE8 throws error here and will not see later tests
+ if ( el.querySelectorAll(":enabled").length !== 2 ) {
+ rbuggyQSA.push( ":enabled", ":disabled" );
+ }
+
+ // Support: IE9-11+
+ // IE's :disabled selector does not pick up the children of disabled fieldsets
+ docElem.appendChild( el ).disabled = true;
+ if ( el.querySelectorAll(":disabled").length !== 2 ) {
+ rbuggyQSA.push( ":enabled", ":disabled" );
+ }
+
+ // Opera 10-11 does not throw on post-comma invalid pseudos
+ el.querySelectorAll("*,:x");
+ rbuggyQSA.push(",.*:");
+ });
+ }
+
+ if ( (support.matchesSelector = rnative.test( (matches = docElem.matches ||
+ docElem.webkitMatchesSelector ||
+ docElem.mozMatchesSelector ||
+ docElem.oMatchesSelector ||
+ docElem.msMatchesSelector) )) ) {
+
+ assert(function( el ) {
+ // Check to see if it's possible to do matchesSelector
+ // on a disconnected node (IE 9)
+ support.disconnectedMatch = matches.call( el, "*" );
+
+ // This should fail with an exception
+ // Gecko does not error, returns false instead
+ matches.call( el, "[s!='']:x" );
+ rbuggyMatches.push( "!=", pseudos );
+ });
+ }
+
+ rbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join("|") );
+ rbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join("|") );
+
+ /* Contains
+ ---------------------------------------------------------------------- */
+ hasCompare = rnative.test( docElem.compareDocumentPosition );
+
+ // Element contains another
+ // Purposefully self-exclusive
+ // As in, an element does not contain itself
+ contains = hasCompare || rnative.test( docElem.contains ) ?
+ function( a, b ) {
+ var adown = a.nodeType === 9 ? a.documentElement : a,
+ bup = b && b.parentNode;
+ return a === bup || !!( bup && bup.nodeType === 1 && (
+ adown.contains ?
+ adown.contains( bup ) :
+ a.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16
+ ));
+ } :
+ function( a, b ) {
+ if ( b ) {
+ while ( (b = b.parentNode) ) {
+ if ( b === a ) {
+ return true;
+ }
+ }
+ }
+ return false;
+ };
+
+ /* Sorting
+ ---------------------------------------------------------------------- */
+
+ // Document order sorting
+ sortOrder = hasCompare ?
+ function( a, b ) {
+
+ // Flag for duplicate removal
+ if ( a === b ) {
+ hasDuplicate = true;
+ return 0;
+ }
+
+ // Sort on method existence if only one input has compareDocumentPosition
+ var compare = !a.compareDocumentPosition - !b.compareDocumentPosition;
+ if ( compare ) {
+ return compare;
+ }
+
+ // Calculate position if both inputs belong to the same document
+ compare = ( a.ownerDocument || a ) === ( b.ownerDocument || b ) ?
+ a.compareDocumentPosition( b ) :
+
+ // Otherwise we know they are disconnected
+ 1;
+
+ // Disconnected nodes
+ if ( compare & 1 ||
+ (!support.sortDetached && b.compareDocumentPosition( a ) === compare) ) {
+
+ // Choose the first element that is related to our preferred document
+ if ( a === document || a.ownerDocument === preferredDoc && contains(preferredDoc, a) ) {
+ return -1;
+ }
+ if ( b === document || b.ownerDocument === preferredDoc && contains(preferredDoc, b) ) {
+ return 1;
+ }
+
+ // Maintain original order
+ return sortInput ?
+ ( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :
+ 0;
+ }
+
+ return compare & 4 ? -1 : 1;
+ } :
+ function( a, b ) {
+ // Exit early if the nodes are identical
+ if ( a === b ) {
+ hasDuplicate = true;
+ return 0;
+ }
+
+ var cur,
+ i = 0,
+ aup = a.parentNode,
+ bup = b.parentNode,
+ ap = [ a ],
+ bp = [ b ];
+
+ // Parentless nodes are either documents or disconnected
+ if ( !aup || !bup ) {
+ return a === document ? -1 :
+ b === document ? 1 :
+ aup ? -1 :
+ bup ? 1 :
+ sortInput ?
+ ( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :
+ 0;
+
+ // If the nodes are siblings, we can do a quick check
+ } else if ( aup === bup ) {
+ return siblingCheck( a, b );
+ }
+
+ // Otherwise we need full lists of their ancestors for comparison
+ cur = a;
+ while ( (cur = cur.parentNode) ) {
+ ap.unshift( cur );
+ }
+ cur = b;
+ while ( (cur = cur.parentNode) ) {
+ bp.unshift( cur );
+ }
+
+ // Walk down the tree looking for a discrepancy
+ while ( ap[i] === bp[i] ) {
+ i++;
+ }
+
+ return i ?
+ // Do a sibling check if the nodes have a common ancestor
+ siblingCheck( ap[i], bp[i] ) :
+
+ // Otherwise nodes in our document sort first
+ ap[i] === preferredDoc ? -1 :
+ bp[i] === preferredDoc ? 1 :
+ 0;
+ };
+
+ return document;
+};
+
+Sizzle.matches = function( expr, elements ) {
+ return Sizzle( expr, null, null, elements );
+};
+
+Sizzle.matchesSelector = function( elem, expr ) {
+ // Set document vars if needed
+ if ( ( elem.ownerDocument || elem ) !== document ) {
+ setDocument( elem );
+ }
+
+ // Make sure that attribute selectors are quoted
+ expr = expr.replace( rattributeQuotes, "='$1']" );
+
+ if ( support.matchesSelector && documentIsHTML &&
+ !compilerCache[ expr + " " ] &&
+ ( !rbuggyMatches || !rbuggyMatches.test( expr ) ) &&
+ ( !rbuggyQSA || !rbuggyQSA.test( expr ) ) ) {
+
+ try {
+ var ret = matches.call( elem, expr );
+
+ // IE 9's matchesSelector returns false on disconnected nodes
+ if ( ret || support.disconnectedMatch ||
+ // As well, disconnected nodes are said to be in a document
+ // fragment in IE 9
+ elem.document && elem.document.nodeType !== 11 ) {
+ return ret;
+ }
+ } catch (e) {}
+ }
+
+ return Sizzle( expr, document, null, [ elem ] ).length > 0;
+};
+
+Sizzle.contains = function( context, elem ) {
+ // Set document vars if needed
+ if ( ( context.ownerDocument || context ) !== document ) {
+ setDocument( context );
+ }
+ return contains( context, elem );
+};
+
+Sizzle.attr = function( elem, name ) {
+ // Set document vars if needed
+ if ( ( elem.ownerDocument || elem ) !== document ) {
+ setDocument( elem );
+ }
+
+ var fn = Expr.attrHandle[ name.toLowerCase() ],
+ // Don't get fooled by Object.prototype properties (jQuery #13807)
+ val = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ?
+ fn( elem, name, !documentIsHTML ) :
+ undefined;
+
+ return val !== undefined ?
+ val :
+ support.attributes || !documentIsHTML ?
+ elem.getAttribute( name ) :
+ (val = elem.getAttributeNode(name)) && val.specified ?
+ val.value :
+ null;
+};
+
+Sizzle.escape = function( sel ) {
+ return (sel + "").replace( rcssescape, fcssescape );
+};
+
+Sizzle.error = function( msg ) {
+ throw new Error( "Syntax error, unrecognized expression: " + msg );
+};
+
+/**
+ * Document sorting and removing duplicates
+ * @param {ArrayLike} results
+ */
+Sizzle.uniqueSort = function( results ) {
+ var elem,
+ duplicates = [],
+ j = 0,
+ i = 0;
+
+ // Unless we *know* we can detect duplicates, assume their presence
+ hasDuplicate = !support.detectDuplicates;
+ sortInput = !support.sortStable && results.slice( 0 );
+ results.sort( sortOrder );
+
+ if ( hasDuplicate ) {
+ while ( (elem = results[i++]) ) {
+ if ( elem === results[ i ] ) {
+ j = duplicates.push( i );
+ }
+ }
+ while ( j-- ) {
+ results.splice( duplicates[ j ], 1 );
+ }
+ }
+
+ // Clear input after sorting to release objects
+ // See https://github.com/jquery/sizzle/pull/225
+ sortInput = null;
+
+ return results;
+};
+
+/**
+ * Utility function for retrieving the text value of an array of DOM nodes
+ * @param {Array|Element} elem
+ */
+getText = Sizzle.getText = function( elem ) {
+ var node,
+ ret = "",
+ i = 0,
+ nodeType = elem.nodeType;
+
+ if ( !nodeType ) {
+ // If no nodeType, this is expected to be an array
+ while ( (node = elem[i++]) ) {
+ // Do not traverse comment nodes
+ ret += getText( node );
+ }
+ } else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) {
+ // Use textContent for elements
+ // innerText usage removed for consistency of new lines (jQuery #11153)
+ if ( typeof elem.textContent === "string" ) {
+ return elem.textContent;
+ } else {
+ // Traverse its children
+ for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {
+ ret += getText( elem );
+ }
+ }
+ } else if ( nodeType === 3 || nodeType === 4 ) {
+ return elem.nodeValue;
+ }
+ // Do not include comment or processing instruction nodes
+
+ return ret;
+};
+
+Expr = Sizzle.selectors = {
+
+ // Can be adjusted by the user
+ cacheLength: 50,
+
+ createPseudo: markFunction,
+
+ match: matchExpr,
+
+ attrHandle: {},
+
+ find: {},
+
+ relative: {
+ ">": { dir: "parentNode", first: true },
+ " ": { dir: "parentNode" },
+ "+": { dir: "previousSibling", first: true },
+ "~": { dir: "previousSibling" }
+ },
+
+ preFilter: {
+ "ATTR": function( match ) {
+ match[1] = match[1].replace( runescape, funescape );
+
+ // Move the given value to match[3] whether quoted or unquoted
+ match[3] = ( match[3] || match[4] || match[5] || "" ).replace( runescape, funescape );
+
+ if ( match[2] === "~=" ) {
+ match[3] = " " + match[3] + " ";
+ }
+
+ return match.slice( 0, 4 );
+ },
+
+ "CHILD": function( match ) {
+ /* matches from matchExpr["CHILD"]
+ 1 type (only|nth|...)
+ 2 what (child|of-type)
+ 3 argument (even|odd|\d*|\d*n([+-]\d+)?|...)
+ 4 xn-component of xn+y argument ([+-]?\d*n|)
+ 5 sign of xn-component
+ 6 x of xn-component
+ 7 sign of y-component
+ 8 y of y-component
+ */
+ match[1] = match[1].toLowerCase();
+
+ if ( match[1].slice( 0, 3 ) === "nth" ) {
+ // nth-* requires argument
+ if ( !match[3] ) {
+ Sizzle.error( match[0] );
+ }
+
+ // numeric x and y parameters for Expr.filter.CHILD
+ // remember that false/true cast respectively to 0/1
+ match[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === "even" || match[3] === "odd" ) );
+ match[5] = +( ( match[7] + match[8] ) || match[3] === "odd" );
+
+ // other types prohibit arguments
+ } else if ( match[3] ) {
+ Sizzle.error( match[0] );
+ }
+
+ return match;
+ },
+
+ "PSEUDO": function( match ) {
+ var excess,
+ unquoted = !match[6] && match[2];
+
+ if ( matchExpr["CHILD"].test( match[0] ) ) {
+ return null;
+ }
+
+ // Accept quoted arguments as-is
+ if ( match[3] ) {
+ match[2] = match[4] || match[5] || "";
+
+ // Strip excess characters from unquoted arguments
+ } else if ( unquoted && rpseudo.test( unquoted ) &&
+ // Get excess from tokenize (recursively)
+ (excess = tokenize( unquoted, true )) &&
+ // advance to the next closing parenthesis
+ (excess = unquoted.indexOf( ")", unquoted.length - excess ) - unquoted.length) ) {
+
+ // excess is a negative index
+ match[0] = match[0].slice( 0, excess );
+ match[2] = unquoted.slice( 0, excess );
+ }
+
+ // Return only captures needed by the pseudo filter method (type and argument)
+ return match.slice( 0, 3 );
+ }
+ },
+
+ filter: {
+
+ "TAG": function( nodeNameSelector ) {
+ var nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase();
+ return nodeNameSelector === "*" ?
+ function() { return true; } :
+ function( elem ) {
+ return elem.nodeName && elem.nodeName.toLowerCase() === nodeName;
+ };
+ },
+
+ "CLASS": function( className ) {
+ var pattern = classCache[ className + " " ];
+
+ return pattern ||
+ (pattern = new RegExp( "(^|" + whitespace + ")" + className + "(" + whitespace + "|$)" )) &&
+ classCache( className, function( elem ) {
+ return pattern.test( typeof elem.className === "string" && elem.className || typeof elem.getAttribute !== "undefined" && elem.getAttribute("class") || "" );
+ });
+ },
+
+ "ATTR": function( name, operator, check ) {
+ return function( elem ) {
+ var result = Sizzle.attr( elem, name );
+
+ if ( result == null ) {
+ return operator === "!=";
+ }
+ if ( !operator ) {
+ return true;
+ }
+
+ result += "";
+
+ return operator === "=" ? result === check :
+ operator === "!=" ? result !== check :
+ operator === "^=" ? check && result.indexOf( check ) === 0 :
+ operator === "*=" ? check && result.indexOf( check ) > -1 :
+ operator === "$=" ? check && result.slice( -check.length ) === check :
+ operator === "~=" ? ( " " + result.replace( rwhitespace, " " ) + " " ).indexOf( check ) > -1 :
+ operator === "|=" ? result === check || result.slice( 0, check.length + 1 ) === check + "-" :
+ false;
+ };
+ },
+
+ "CHILD": function( type, what, argument, first, last ) {
+ var simple = type.slice( 0, 3 ) !== "nth",
+ forward = type.slice( -4 ) !== "last",
+ ofType = what === "of-type";
+
+ return first === 1 && last === 0 ?
+
+ // Shortcut for :nth-*(n)
+ function( elem ) {
+ return !!elem.parentNode;
+ } :
+
+ function( elem, context, xml ) {
+ var cache, uniqueCache, outerCache, node, nodeIndex, start,
+ dir = simple !== forward ? "nextSibling" : "previousSibling",
+ parent = elem.parentNode,
+ name = ofType && elem.nodeName.toLowerCase(),
+ useCache = !xml && !ofType,
+ diff = false;
+
+ if ( parent ) {
+
+ // :(first|last|only)-(child|of-type)
+ if ( simple ) {
+ while ( dir ) {
+ node = elem;
+ while ( (node = node[ dir ]) ) {
+ if ( ofType ?
+ node.nodeName.toLowerCase() === name :
+ node.nodeType === 1 ) {
+
+ return false;
+ }
+ }
+ // Reverse direction for :only-* (if we haven't yet done so)
+ start = dir = type === "only" && !start && "nextSibling";
+ }
+ return true;
+ }
+
+ start = [ forward ? parent.firstChild : parent.lastChild ];
+
+ // non-xml :nth-child(...) stores cache data on `parent`
+ if ( forward && useCache ) {
+
+ // Seek `elem` from a previously-cached index
+
+ // ...in a gzip-friendly way
+ node = parent;
+ outerCache = node[ expando ] || (node[ expando ] = {});
+
+ // Support: IE <9 only
+ // Defend against cloned attroperties (jQuery gh-1709)
+ uniqueCache = outerCache[ node.uniqueID ] ||
+ (outerCache[ node.uniqueID ] = {});
+
+ cache = uniqueCache[ type ] || [];
+ nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ];
+ diff = nodeIndex && cache[ 2 ];
+ node = nodeIndex && parent.childNodes[ nodeIndex ];
+
+ while ( (node = ++nodeIndex && node && node[ dir ] ||
+
+ // Fallback to seeking `elem` from the start
+ (diff = nodeIndex = 0) || start.pop()) ) {
+
+ // When found, cache indexes on `parent` and break
+ if ( node.nodeType === 1 && ++diff && node === elem ) {
+ uniqueCache[ type ] = [ dirruns, nodeIndex, diff ];
+ break;
+ }
+ }
+
+ } else {
+ // Use previously-cached element index if available
+ if ( useCache ) {
+ // ...in a gzip-friendly way
+ node = elem;
+ outerCache = node[ expando ] || (node[ expando ] = {});
+
+ // Support: IE <9 only
+ // Defend against cloned attroperties (jQuery gh-1709)
+ uniqueCache = outerCache[ node.uniqueID ] ||
+ (outerCache[ node.uniqueID ] = {});
+
+ cache = uniqueCache[ type ] || [];
+ nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ];
+ diff = nodeIndex;
+ }
+
+ // xml :nth-child(...)
+ // or :nth-last-child(...) or :nth(-last)?-of-type(...)
+ if ( diff === false ) {
+ // Use the same loop as above to seek `elem` from the start
+ while ( (node = ++nodeIndex && node && node[ dir ] ||
+ (diff = nodeIndex = 0) || start.pop()) ) {
+
+ if ( ( ofType ?
+ node.nodeName.toLowerCase() === name :
+ node.nodeType === 1 ) &&
+ ++diff ) {
+
+ // Cache the index of each encountered element
+ if ( useCache ) {
+ outerCache = node[ expando ] || (node[ expando ] = {});
+
+ // Support: IE <9 only
+ // Defend against cloned attroperties (jQuery gh-1709)
+ uniqueCache = outerCache[ node.uniqueID ] ||
+ (outerCache[ node.uniqueID ] = {});
+
+ uniqueCache[ type ] = [ dirruns, diff ];
+ }
+
+ if ( node === elem ) {
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ // Incorporate the offset, then check against cycle size
+ diff -= last;
+ return diff === first || ( diff % first === 0 && diff / first >= 0 );
+ }
+ };
+ },
+
+ "PSEUDO": function( pseudo, argument ) {
+ // pseudo-class names are case-insensitive
+ // http://www.w3.org/TR/selectors/#pseudo-classes
+ // Prioritize by case sensitivity in case custom pseudos are added with uppercase letters
+ // Remember that setFilters inherits from pseudos
+ var args,
+ fn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] ||
+ Sizzle.error( "unsupported pseudo: " + pseudo );
+
+ // The user may use createPseudo to indicate that
+ // arguments are needed to create the filter function
+ // just as Sizzle does
+ if ( fn[ expando ] ) {
+ return fn( argument );
+ }
+
+ // But maintain support for old signatures
+ if ( fn.length > 1 ) {
+ args = [ pseudo, pseudo, "", argument ];
+ return Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ?
+ markFunction(function( seed, matches ) {
+ var idx,
+ matched = fn( seed, argument ),
+ i = matched.length;
+ while ( i-- ) {
+ idx = indexOf( seed, matched[i] );
+ seed[ idx ] = !( matches[ idx ] = matched[i] );
+ }
+ }) :
+ function( elem ) {
+ return fn( elem, 0, args );
+ };
+ }
+
+ return fn;
+ }
+ },
+
+ pseudos: {
+ // Potentially complex pseudos
+ "not": markFunction(function( selector ) {
+ // Trim the selector passed to compile
+ // to avoid treating leading and trailing
+ // spaces as combinators
+ var input = [],
+ results = [],
+ matcher = compile( selector.replace( rtrim, "$1" ) );
+
+ return matcher[ expando ] ?
+ markFunction(function( seed, matches, context, xml ) {
+ var elem,
+ unmatched = matcher( seed, null, xml, [] ),
+ i = seed.length;
+
+ // Match elements unmatched by `matcher`
+ while ( i-- ) {
+ if ( (elem = unmatched[i]) ) {
+ seed[i] = !(matches[i] = elem);
+ }
+ }
+ }) :
+ function( elem, context, xml ) {
+ input[0] = elem;
+ matcher( input, null, xml, results );
+ // Don't keep the element (issue #299)
+ input[0] = null;
+ return !results.pop();
+ };
+ }),
+
+ "has": markFunction(function( selector ) {
+ return function( elem ) {
+ return Sizzle( selector, elem ).length > 0;
+ };
+ }),
+
+ "contains": markFunction(function( text ) {
+ text = text.replace( runescape, funescape );
+ return function( elem ) {
+ return ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1;
+ };
+ }),
+
+ // "Whether an element is represented by a :lang() selector
+ // is based solely on the element's language value
+ // being equal to the identifier C,
+ // or beginning with the identifier C immediately followed by "-".
+ // The matching of C against the element's language value is performed case-insensitively.
+ // The identifier C does not have to be a valid language name."
+ // http://www.w3.org/TR/selectors/#lang-pseudo
+ "lang": markFunction( function( lang ) {
+ // lang value must be a valid identifier
+ if ( !ridentifier.test(lang || "") ) {
+ Sizzle.error( "unsupported lang: " + lang );
+ }
+ lang = lang.replace( runescape, funescape ).toLowerCase();
+ return function( elem ) {
+ var elemLang;
+ do {
+ if ( (elemLang = documentIsHTML ?
+ elem.lang :
+ elem.getAttribute("xml:lang") || elem.getAttribute("lang")) ) {
+
+ elemLang = elemLang.toLowerCase();
+ return elemLang === lang || elemLang.indexOf( lang + "-" ) === 0;
+ }
+ } while ( (elem = elem.parentNode) && elem.nodeType === 1 );
+ return false;
+ };
+ }),
+
+ // Miscellaneous
+ "target": function( elem ) {
+ var hash = window.location && window.location.hash;
+ return hash && hash.slice( 1 ) === elem.id;
+ },
+
+ "root": function( elem ) {
+ return elem === docElem;
+ },
+
+ "focus": function( elem ) {
+ return elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex);
+ },
+
+ // Boolean properties
+ "enabled": createDisabledPseudo( false ),
+ "disabled": createDisabledPseudo( true ),
+
+ "checked": function( elem ) {
+ // In CSS3, :checked should return both checked and selected elements
+ // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked
+ var nodeName = elem.nodeName.toLowerCase();
+ return (nodeName === "input" && !!elem.checked) || (nodeName === "option" && !!elem.selected);
+ },
+
+ "selected": function( elem ) {
+ // Accessing this property makes selected-by-default
+ // options in Safari work properly
+ if ( elem.parentNode ) {
+ elem.parentNode.selectedIndex;
+ }
+
+ return elem.selected === true;
+ },
+
+ // Contents
+ "empty": function( elem ) {
+ // http://www.w3.org/TR/selectors/#empty-pseudo
+ // :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5),
+ // but not by others (comment: 8; processing instruction: 7; etc.)
+ // nodeType < 6 works because attributes (2) do not appear as children
+ for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {
+ if ( elem.nodeType < 6 ) {
+ return false;
+ }
+ }
+ return true;
+ },
+
+ "parent": function( elem ) {
+ return !Expr.pseudos["empty"]( elem );
+ },
+
+ // Element/input types
+ "header": function( elem ) {
+ return rheader.test( elem.nodeName );
+ },
+
+ "input": function( elem ) {
+ return rinputs.test( elem.nodeName );
+ },
+
+ "button": function( elem ) {
+ var name = elem.nodeName.toLowerCase();
+ return name === "input" && elem.type === "button" || name === "button";
+ },
+
+ "text": function( elem ) {
+ var attr;
+ return elem.nodeName.toLowerCase() === "input" &&
+ elem.type === "text" &&
+
+ // Support: IE<8
+ // New HTML5 attribute values (e.g., "search") appear with elem.type === "text"
+ ( (attr = elem.getAttribute("type")) == null || attr.toLowerCase() === "text" );
+ },
+
+ // Position-in-collection
+ "first": createPositionalPseudo(function() {
+ return [ 0 ];
+ }),
+
+ "last": createPositionalPseudo(function( matchIndexes, length ) {
+ return [ length - 1 ];
+ }),
+
+ "eq": createPositionalPseudo(function( matchIndexes, length, argument ) {
+ return [ argument < 0 ? argument + length : argument ];
+ }),
+
+ "even": createPositionalPseudo(function( matchIndexes, length ) {
+ var i = 0;
+ for ( ; i < length; i += 2 ) {
+ matchIndexes.push( i );
+ }
+ return matchIndexes;
+ }),
+
+ "odd": createPositionalPseudo(function( matchIndexes, length ) {
+ var i = 1;
+ for ( ; i < length; i += 2 ) {
+ matchIndexes.push( i );
+ }
+ return matchIndexes;
+ }),
+
+ "lt": createPositionalPseudo(function( matchIndexes, length, argument ) {
+ var i = argument < 0 ? argument + length : argument;
+ for ( ; --i >= 0; ) {
+ matchIndexes.push( i );
+ }
+ return matchIndexes;
+ }),
+
+ "gt": createPositionalPseudo(function( matchIndexes, length, argument ) {
+ var i = argument < 0 ? argument + length : argument;
+ for ( ; ++i < length; ) {
+ matchIndexes.push( i );
+ }
+ return matchIndexes;
+ })
+ }
+};
+
+Expr.pseudos["nth"] = Expr.pseudos["eq"];
+
+// Add button/input type pseudos
+for ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) {
+ Expr.pseudos[ i ] = createInputPseudo( i );
+}
+for ( i in { submit: true, reset: true } ) {
+ Expr.pseudos[ i ] = createButtonPseudo( i );
+}
+
+// Easy API for creating new setFilters
+function setFilters() {}
+setFilters.prototype = Expr.filters = Expr.pseudos;
+Expr.setFilters = new setFilters();
+
+tokenize = Sizzle.tokenize = function( selector, parseOnly ) {
+ var matched, match, tokens, type,
+ soFar, groups, preFilters,
+ cached = tokenCache[ selector + " " ];
+
+ if ( cached ) {
+ return parseOnly ? 0 : cached.slice( 0 );
+ }
+
+ soFar = selector;
+ groups = [];
+ preFilters = Expr.preFilter;
+
+ while ( soFar ) {
+
+ // Comma and first run
+ if ( !matched || (match = rcomma.exec( soFar )) ) {
+ if ( match ) {
+ // Don't consume trailing commas as valid
+ soFar = soFar.slice( match[0].length ) || soFar;
+ }
+ groups.push( (tokens = []) );
+ }
+
+ matched = false;
+
+ // Combinators
+ if ( (match = rcombinators.exec( soFar )) ) {
+ matched = match.shift();
+ tokens.push({
+ value: matched,
+ // Cast descendant combinators to space
+ type: match[0].replace( rtrim, " " )
+ });
+ soFar = soFar.slice( matched.length );
+ }
+
+ // Filters
+ for ( type in Expr.filter ) {
+ if ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] ||
+ (match = preFilters[ type ]( match ))) ) {
+ matched = match.shift();
+ tokens.push({
+ value: matched,
+ type: type,
+ matches: match
+ });
+ soFar = soFar.slice( matched.length );
+ }
+ }
+
+ if ( !matched ) {
+ break;
+ }
+ }
+
+ // Return the length of the invalid excess
+ // if we're just parsing
+ // Otherwise, throw an error or return tokens
+ return parseOnly ?
+ soFar.length :
+ soFar ?
+ Sizzle.error( selector ) :
+ // Cache the tokens
+ tokenCache( selector, groups ).slice( 0 );
+};
+
+function toSelector( tokens ) {
+ var i = 0,
+ len = tokens.length,
+ selector = "";
+ for ( ; i < len; i++ ) {
+ selector += tokens[i].value;
+ }
+ return selector;
+}
+
+function addCombinator( matcher, combinator, base ) {
+ var dir = combinator.dir,
+ skip = combinator.next,
+ key = skip || dir,
+ checkNonElements = base && key === "parentNode",
+ doneName = done++;
+
+ return combinator.first ?
+ // Check against closest ancestor/preceding element
+ function( elem, context, xml ) {
+ while ( (elem = elem[ dir ]) ) {
+ if ( elem.nodeType === 1 || checkNonElements ) {
+ return matcher( elem, context, xml );
+ }
+ }
+ } :
+
+ // Check against all ancestor/preceding elements
+ function( elem, context, xml ) {
+ var oldCache, uniqueCache, outerCache,
+ newCache = [ dirruns, doneName ];
+
+ // We can't set arbitrary data on XML nodes, so they don't benefit from combinator caching
+ if ( xml ) {
+ while ( (elem = elem[ dir ]) ) {
+ if ( elem.nodeType === 1 || checkNonElements ) {
+ if ( matcher( elem, context, xml ) ) {
+ return true;
+ }
+ }
+ }
+ } else {
+ while ( (elem = elem[ dir ]) ) {
+ if ( elem.nodeType === 1 || checkNonElements ) {
+ outerCache = elem[ expando ] || (elem[ expando ] = {});
+
+ // Support: IE <9 only
+ // Defend against cloned attroperties (jQuery gh-1709)
+ uniqueCache = outerCache[ elem.uniqueID ] || (outerCache[ elem.uniqueID ] = {});
+
+ if ( skip && skip === elem.nodeName.toLowerCase() ) {
+ elem = elem[ dir ] || elem;
+ } else if ( (oldCache = uniqueCache[ key ]) &&
+ oldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) {
+
+ // Assign to newCache so results back-propagate to previous elements
+ return (newCache[ 2 ] = oldCache[ 2 ]);
+ } else {
+ // Reuse newcache so results back-propagate to previous elements
+ uniqueCache[ key ] = newCache;
+
+ // A match means we're done; a fail means we have to keep checking
+ if ( (newCache[ 2 ] = matcher( elem, context, xml )) ) {
+ return true;
+ }
+ }
+ }
+ }
+ }
+ };
+}
+
+function elementMatcher( matchers ) {
+ return matchers.length > 1 ?
+ function( elem, context, xml ) {
+ var i = matchers.length;
+ while ( i-- ) {
+ if ( !matchers[i]( elem, context, xml ) ) {
+ return false;
+ }
+ }
+ return true;
+ } :
+ matchers[0];
+}
+
+function multipleContexts( selector, contexts, results ) {
+ var i = 0,
+ len = contexts.length;
+ for ( ; i < len; i++ ) {
+ Sizzle( selector, contexts[i], results );
+ }
+ return results;
+}
+
+function condense( unmatched, map, filter, context, xml ) {
+ var elem,
+ newUnmatched = [],
+ i = 0,
+ len = unmatched.length,
+ mapped = map != null;
+
+ for ( ; i < len; i++ ) {
+ if ( (elem = unmatched[i]) ) {
+ if ( !filter || filter( elem, context, xml ) ) {
+ newUnmatched.push( elem );
+ if ( mapped ) {
+ map.push( i );
+ }
+ }
+ }
+ }
+
+ return newUnmatched;
+}
+
+function setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) {
+ if ( postFilter && !postFilter[ expando ] ) {
+ postFilter = setMatcher( postFilter );
+ }
+ if ( postFinder && !postFinder[ expando ] ) {
+ postFinder = setMatcher( postFinder, postSelector );
+ }
+ return markFunction(function( seed, results, context, xml ) {
+ var temp, i, elem,
+ preMap = [],
+ postMap = [],
+ preexisting = results.length,
+
+ // Get initial elements from seed or context
+ elems = seed || multipleContexts( selector || "*", context.nodeType ? [ context ] : context, [] ),
+
+ // Prefilter to get matcher input, preserving a map for seed-results synchronization
+ matcherIn = preFilter && ( seed || !selector ) ?
+ condense( elems, preMap, preFilter, context, xml ) :
+ elems,
+
+ matcherOut = matcher ?
+ // If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results,
+ postFinder || ( seed ? preFilter : preexisting || postFilter ) ?
+
+ // ...intermediate processing is necessary
+ [] :
+
+ // ...otherwise use results directly
+ results :
+ matcherIn;
+
+ // Find primary matches
+ if ( matcher ) {
+ matcher( matcherIn, matcherOut, context, xml );
+ }
+
+ // Apply postFilter
+ if ( postFilter ) {
+ temp = condense( matcherOut, postMap );
+ postFilter( temp, [], context, xml );
+
+ // Un-match failing elements by moving them back to matcherIn
+ i = temp.length;
+ while ( i-- ) {
+ if ( (elem = temp[i]) ) {
+ matcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem);
+ }
+ }
+ }
+
+ if ( seed ) {
+ if ( postFinder || preFilter ) {
+ if ( postFinder ) {
+ // Get the final matcherOut by condensing this intermediate into postFinder contexts
+ temp = [];
+ i = matcherOut.length;
+ while ( i-- ) {
+ if ( (elem = matcherOut[i]) ) {
+ // Restore matcherIn since elem is not yet a final match
+ temp.push( (matcherIn[i] = elem) );
+ }
+ }
+ postFinder( null, (matcherOut = []), temp, xml );
+ }
+
+ // Move matched elements from seed to results to keep them synchronized
+ i = matcherOut.length;
+ while ( i-- ) {
+ if ( (elem = matcherOut[i]) &&
+ (temp = postFinder ? indexOf( seed, elem ) : preMap[i]) > -1 ) {
+
+ seed[temp] = !(results[temp] = elem);
+ }
+ }
+ }
+
+ // Add elements to results, through postFinder if defined
+ } else {
+ matcherOut = condense(
+ matcherOut === results ?
+ matcherOut.splice( preexisting, matcherOut.length ) :
+ matcherOut
+ );
+ if ( postFinder ) {
+ postFinder( null, results, matcherOut, xml );
+ } else {
+ push.apply( results, matcherOut );
+ }
+ }
+ });
+}
+
+function matcherFromTokens( tokens ) {
+ var checkContext, matcher, j,
+ len = tokens.length,
+ leadingRelative = Expr.relative[ tokens[0].type ],
+ implicitRelative = leadingRelative || Expr.relative[" "],
+ i = leadingRelative ? 1 : 0,
+
+ // The foundational matcher ensures that elements are reachable from top-level context(s)
+ matchContext = addCombinator( function( elem ) {
+ return elem === checkContext;
+ }, implicitRelative, true ),
+ matchAnyContext = addCombinator( function( elem ) {
+ return indexOf( checkContext, elem ) > -1;
+ }, implicitRelative, true ),
+ matchers = [ function( elem, context, xml ) {
+ var ret = ( !leadingRelative && ( xml || context !== outermostContext ) ) || (
+ (checkContext = context).nodeType ?
+ matchContext( elem, context, xml ) :
+ matchAnyContext( elem, context, xml ) );
+ // Avoid hanging onto element (issue #299)
+ checkContext = null;
+ return ret;
+ } ];
+
+ for ( ; i < len; i++ ) {
+ if ( (matcher = Expr.relative[ tokens[i].type ]) ) {
+ matchers = [ addCombinator(elementMatcher( matchers ), matcher) ];
+ } else {
+ matcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches );
+
+ // Return special upon seeing a positional matcher
+ if ( matcher[ expando ] ) {
+ // Find the next relative operator (if any) for proper handling
+ j = ++i;
+ for ( ; j < len; j++ ) {
+ if ( Expr.relative[ tokens[j].type ] ) {
+ break;
+ }
+ }
+ return setMatcher(
+ i > 1 && elementMatcher( matchers ),
+ i > 1 && toSelector(
+ // If the preceding token was a descendant combinator, insert an implicit any-element `*`
+ tokens.slice( 0, i - 1 ).concat({ value: tokens[ i - 2 ].type === " " ? "*" : "" })
+ ).replace( rtrim, "$1" ),
+ matcher,
+ i < j && matcherFromTokens( tokens.slice( i, j ) ),
+ j < len && matcherFromTokens( (tokens = tokens.slice( j )) ),
+ j < len && toSelector( tokens )
+ );
+ }
+ matchers.push( matcher );
+ }
+ }
+
+ return elementMatcher( matchers );
+}
+
+function matcherFromGroupMatchers( elementMatchers, setMatchers ) {
+ var bySet = setMatchers.length > 0,
+ byElement = elementMatchers.length > 0,
+ superMatcher = function( seed, context, xml, results, outermost ) {
+ var elem, j, matcher,
+ matchedCount = 0,
+ i = "0",
+ unmatched = seed && [],
+ setMatched = [],
+ contextBackup = outermostContext,
+ // We must always have either seed elements or outermost context
+ elems = seed || byElement && Expr.find["TAG"]( "*", outermost ),
+ // Use integer dirruns iff this is the outermost matcher
+ dirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1),
+ len = elems.length;
+
+ if ( outermost ) {
+ outermostContext = context === document || context || outermost;
+ }
+
+ // Add elements passing elementMatchers directly to results
+ // Support: IE<9, Safari
+ // Tolerate NodeList properties (IE: "length"; Safari: <number>) matching elements by id
+ for ( ; i !== len && (elem = elems[i]) != null; i++ ) {
+ if ( byElement && elem ) {
+ j = 0;
+ if ( !context && elem.ownerDocument !== document ) {
+ setDocument( elem );
+ xml = !documentIsHTML;
+ }
+ while ( (matcher = elementMatchers[j++]) ) {
+ if ( matcher( elem, context || document, xml) ) {
+ results.push( elem );
+ break;
+ }
+ }
+ if ( outermost ) {
+ dirruns = dirrunsUnique;
+ }
+ }
+
+ // Track unmatched elements for set filters
+ if ( bySet ) {
+ // They will have gone through all possible matchers
+ if ( (elem = !matcher && elem) ) {
+ matchedCount--;
+ }
+
+ // Lengthen the array for every element, matched or not
+ if ( seed ) {
+ unmatched.push( elem );
+ }
+ }
+ }
+
+ // `i` is now the count of elements visited above, and adding it to `matchedCount`
+ // makes the latter nonnegative.
+ matchedCount += i;
+
+ // Apply set filters to unmatched elements
+ // NOTE: This can be skipped if there are no unmatched elements (i.e., `matchedCount`
+ // equals `i`), unless we didn't visit _any_ elements in the above loop because we have
+ // no element matchers and no seed.
+ // Incrementing an initially-string "0" `i` allows `i` to remain a string only in that
+ // case, which will result in a "00" `matchedCount` that differs from `i` but is also
+ // numerically zero.
+ if ( bySet && i !== matchedCount ) {
+ j = 0;
+ while ( (matcher = setMatchers[j++]) ) {
+ matcher( unmatched, setMatched, context, xml );
+ }
+
+ if ( seed ) {
+ // Reintegrate element matches to eliminate the need for sorting
+ if ( matchedCount > 0 ) {
+ while ( i-- ) {
+ if ( !(unmatched[i] || setMatched[i]) ) {
+ setMatched[i] = pop.call( results );
+ }
+ }
+ }
+
+ // Discard index placeholder values to get only actual matches
+ setMatched = condense( setMatched );
+ }
+
+ // Add matches to results
+ push.apply( results, setMatched );
+
+ // Seedless set matches succeeding multiple successful matchers stipulate sorting
+ if ( outermost && !seed && setMatched.length > 0 &&
+ ( matchedCount + setMatchers.length ) > 1 ) {
+
+ Sizzle.uniqueSort( results );
+ }
+ }
+
+ // Override manipulation of globals by nested matchers
+ if ( outermost ) {
+ dirruns = dirrunsUnique;
+ outermostContext = contextBackup;
+ }
+
+ return unmatched;
+ };
+
+ return bySet ?
+ markFunction( superMatcher ) :
+ superMatcher;
+}
+
+compile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) {
+ var i,
+ setMatchers = [],
+ elementMatchers = [],
+ cached = compilerCache[ selector + " " ];
+
+ if ( !cached ) {
+ // Generate a function of recursive functions that can be used to check each element
+ if ( !match ) {
+ match = tokenize( selector );
+ }
+ i = match.length;
+ while ( i-- ) {
+ cached = matcherFromTokens( match[i] );
+ if ( cached[ expando ] ) {
+ setMatchers.push( cached );
+ } else {
+ elementMatchers.push( cached );
+ }
+ }
+
+ // Cache the compiled function
+ cached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) );
+
+ // Save selector and tokenization
+ cached.selector = selector;
+ }
+ return cached;
+};
+
+/**
+ * A low-level selection function that works with Sizzle's compiled
+ * selector functions
+ * @param {String|Function} selector A selector or a pre-compiled
+ * selector function built with Sizzle.compile
+ * @param {Element} context
+ * @param {Array} [results]
+ * @param {Array} [seed] A set of elements to match against
+ */
+select = Sizzle.select = function( selector, context, results, seed ) {
+ var i, tokens, token, type, find,
+ compiled = typeof selector === "function" && selector,
+ match = !seed && tokenize( (selector = compiled.selector || selector) );
+
+ results = results || [];
+
+ // Try to minimize operations if there is only one selector in the list and no seed
+ // (the latter of which guarantees us context)
+ if ( match.length === 1 ) {
+
+ // Reduce context if the leading compound selector is an ID
+ tokens = match[0] = match[0].slice( 0 );
+ if ( tokens.length > 2 && (token = tokens[0]).type === "ID" &&
+ support.getById && context.nodeType === 9 && documentIsHTML &&
+ Expr.relative[ tokens[1].type ] ) {
+
+ context = ( Expr.find["ID"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0];
+ if ( !context ) {
+ return results;
+
+ // Precompiled matchers will still verify ancestry, so step up a level
+ } else if ( compiled ) {
+ context = context.parentNode;
+ }
+
+ selector = selector.slice( tokens.shift().value.length );
+ }
+
+ // Fetch a seed set for right-to-left matching
+ i = matchExpr["needsContext"].test( selector ) ? 0 : tokens.length;
+ while ( i-- ) {
+ token = tokens[i];
+
+ // Abort if we hit a combinator
+ if ( Expr.relative[ (type = token.type) ] ) {
+ break;
+ }
+ if ( (find = Expr.find[ type ]) ) {
+ // Search, expanding context for leading sibling combinators
+ if ( (seed = find(
+ token.matches[0].replace( runescape, funescape ),
+ rsibling.test( tokens[0].type ) && testContext( context.parentNode ) || context
+ )) ) {
+
+ // If seed is empty or no tokens remain, we can return early
+ tokens.splice( i, 1 );
+ selector = seed.length && toSelector( tokens );
+ if ( !selector ) {
+ push.apply( results, seed );
+ return results;
+ }
+
+ break;
+ }
+ }
+ }
+ }
+
+ // Compile and execute a filtering function if one is not provided
+ // Provide `match` to avoid retokenization if we modified the selector above
+ ( compiled || compile( selector, match ) )(
+ seed,
+ context,
+ !documentIsHTML,
+ results,
+ !context || rsibling.test( selector ) && testContext( context.parentNode ) || context
+ );
+ return results;
+};
+
+// One-time assignments
+
+// Sort stability
+support.sortStable = expando.split("").sort( sortOrder ).join("") === expando;
+
+// Support: Chrome 14-35+
+// Always assume duplicates if they aren't passed to the comparison function
+support.detectDuplicates = !!hasDuplicate;
+
+// Initialize against the default document
+setDocument();
+
+// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27)
+// Detached nodes confoundingly follow *each other*
+support.sortDetached = assert(function( el ) {
+ // Should return 1, but returns 4 (following)
+ return el.compareDocumentPosition( document.createElement("fieldset") ) & 1;
+});
+
+// Support: IE<8
+// Prevent attribute/property "interpolation"
+// https://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx
+if ( !assert(function( el ) {
+ el.innerHTML = "<a href='#'></a>";
+ return el.firstChild.getAttribute("href") === "#" ;
+}) ) {
+ addHandle( "type|href|height|width", function( elem, name, isXML ) {
+ if ( !isXML ) {
+ return elem.getAttribute( name, name.toLowerCase() === "type" ? 1 : 2 );
+ }
+ });
+}
+
+// Support: IE<9
+// Use defaultValue in place of getAttribute("value")
+if ( !support.attributes || !assert(function( el ) {
+ el.innerHTML = "<input/>";
+ el.firstChild.setAttribute( "value", "" );
+ return el.firstChild.getAttribute( "value" ) === "";
+}) ) {
+ addHandle( "value", function( elem, name, isXML ) {
+ if ( !isXML && elem.nodeName.toLowerCase() === "input" ) {
+ return elem.defaultValue;
+ }
+ });
+}
+
+// Support: IE<9
+// Use getAttributeNode to fetch booleans when getAttribute lies
+if ( !assert(function( el ) {
+ return el.getAttribute("disabled") == null;
+}) ) {
+ addHandle( booleans, function( elem, name, isXML ) {
+ var val;
+ if ( !isXML ) {
+ return elem[ name ] === true ? name.toLowerCase() :
+ (val = elem.getAttributeNode( name )) && val.specified ?
+ val.value :
+ null;
+ }
+ });
+}
+
+return Sizzle;
+
+})( window );
+
+
+
+jQuery.find = Sizzle;
+jQuery.expr = Sizzle.selectors;
+
+// Deprecated
+jQuery.expr[ ":" ] = jQuery.expr.pseudos;
+jQuery.uniqueSort = jQuery.unique = Sizzle.uniqueSort;
+jQuery.text = Sizzle.getText;
+jQuery.isXMLDoc = Sizzle.isXML;
+jQuery.contains = Sizzle.contains;
+jQuery.escapeSelector = Sizzle.escape;
+
+
+
+
+var dir = function( elem, dir, until ) {
+ var matched = [],
+ truncate = until !== undefined;
+
+ while ( ( elem = elem[ dir ] ) && elem.nodeType !== 9 ) {
+ if ( elem.nodeType === 1 ) {
+ if ( truncate && jQuery( elem ).is( until ) ) {
+ break;
+ }
+ matched.push( elem );
+ }
+ }
+ return matched;
+};
+
+
+var siblings = function( n, elem ) {
+ var matched = [];
+
+ for ( ; n; n = n.nextSibling ) {
+ if ( n.nodeType === 1 && n !== elem ) {
+ matched.push( n );
+ }
+ }
+
+ return matched;
+};
+
+
+var rneedsContext = jQuery.expr.match.needsContext;
+
+var rsingleTag = ( /^<([a-z][^\/\0>:\x20\t\r\n\f]*)[\x20\t\r\n\f]*\/?>(?:<\/\1>|)$/i );
+
+
+
+var risSimple = /^.[^:#\[\.,]*$/;
+
+// Implement the identical functionality for filter and not
+function winnow( elements, qualifier, not ) {
+ if ( jQuery.isFunction( qualifier ) ) {
+ return jQuery.grep( elements, function( elem, i ) {
+ return !!qualifier.call( elem, i, elem ) !== not;
+ } );
+
+ }
+
+ if ( qualifier.nodeType ) {
+ return jQuery.grep( elements, function( elem ) {
+ return ( elem === qualifier ) !== not;
+ } );
+
+ }
+
+ if ( typeof qualifier === "string" ) {
+ if ( risSimple.test( qualifier ) ) {
+ return jQuery.filter( qualifier, elements, not );
+ }
+
+ qualifier = jQuery.filter( qualifier, elements );
+ }
+
+ return jQuery.grep( elements, function( elem ) {
+ return ( indexOf.call( qualifier, elem ) > -1 ) !== not && elem.nodeType === 1;
+ } );
+}
+
+jQuery.filter = function( expr, elems, not ) {
+ var elem = elems[ 0 ];
+
+ if ( not ) {
+ expr = ":not(" + expr + ")";
+ }
+
+ return elems.length === 1 && elem.nodeType === 1 ?
+ jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : [] :
+ jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) {
+ return elem.nodeType === 1;
+ } ) );
+};
+
+jQuery.fn.extend( {
+ find: function( selector ) {
+ var i, ret,
+ len = this.length,
+ self = this;
+
+ if ( typeof selector !== "string" ) {
+ return this.pushStack( jQuery( selector ).filter( function() {
+ for ( i = 0; i < len; i++ ) {
+ if ( jQuery.contains( self[ i ], this ) ) {
+ return true;
+ }
+ }
+ } ) );
+ }
+
+ ret = this.pushStack( [] );
+
+ for ( i = 0; i < len; i++ ) {
+ jQuery.find( selector, self[ i ], ret );
+ }
+
+ return len > 1 ? jQuery.uniqueSort( ret ) : ret;
+ },
+ filter: function( selector ) {
+ return this.pushStack( winnow( this, selector || [], false ) );
+ },
+ not: function( selector ) {
+ return this.pushStack( winnow( this, selector || [], true ) );
+ },
+ is: function( selector ) {
+ return !!winnow(
+ this,
+
+ // If this is a positional/relative selector, check membership in the returned set
+ // so $("p:first").is("p:last") won't return true for a doc with two "p".
+ typeof selector === "string" && rneedsContext.test( selector ) ?
+ jQuery( selector ) :
+ selector || [],
+ false
+ ).length;
+ }
+} );
+
+
+// Initialize a jQuery object
+
+
+// A central reference to the root jQuery(document)
+var rootjQuery,
+
+ // A simple way to check for HTML strings
+ // Prioritize #id over <tag> to avoid XSS via location.hash (#9521)
+ // Strict HTML recognition (#11290: must start with <)
+ // Shortcut simple #id case for speed
+ rquickExpr = /^(?:\s*(<[\w\W]+>)[^>]*|#([\w-]+))$/,
+
+ init = jQuery.fn.init = function( selector, context, root ) {
+ var match, elem;
+
+ // HANDLE: $(""), $(null), $(undefined), $(false)
+ if ( !selector ) {
+ return this;
+ }
+
+ // Method init() accepts an alternate rootjQuery
+ // so migrate can support jQuery.sub (gh-2101)
+ root = root || rootjQuery;
+
+ // Handle HTML strings
+ if ( typeof selector === "string" ) {
+ if ( selector[ 0 ] === "<" &&
+ selector[ selector.length - 1 ] === ">" &&
+ selector.length >= 3 ) {
+
+ // Assume that strings that start and end with <> are HTML and skip the regex check
+ match = [ null, selector, null ];
+
+ } else {
+ match = rquickExpr.exec( selector );
+ }
+
+ // Match html or make sure no context is specified for #id
+ if ( match && ( match[ 1 ] || !context ) ) {
+
+ // HANDLE: $(html) -> $(array)
+ if ( match[ 1 ] ) {
+ context = context instanceof jQuery ? context[ 0 ] : context;
+
+ // Option to run scripts is true for back-compat
+ // Intentionally let the error be thrown if parseHTML is not present
+ jQuery.merge( this, jQuery.parseHTML(
+ match[ 1 ],
+ context && context.nodeType ? context.ownerDocument || context : document,
+ true
+ ) );
+
+ // HANDLE: $(html, props)
+ if ( rsingleTag.test( match[ 1 ] ) && jQuery.isPlainObject( context ) ) {
+ for ( match in context ) {
+
+ // Properties of context are called as methods if possible
+ if ( jQuery.isFunction( this[ match ] ) ) {
+ this[ match ]( context[ match ] );
+
+ // ...and otherwise set as attributes
+ } else {
+ this.attr( match, context[ match ] );
+ }
+ }
+ }
+
+ return this;
+
+ // HANDLE: $(#id)
+ } else {
+ elem = document.getElementById( match[ 2 ] );
+
+ if ( elem ) {
+
+ // Inject the element directly into the jQuery object
+ this[ 0 ] = elem;
+ this.length = 1;
+ }
+ return this;
+ }
+
+ // HANDLE: $(expr, $(...))
+ } else if ( !context || context.jquery ) {
+ return ( context || root ).find( selector );
+
+ // HANDLE: $(expr, context)
+ // (which is just equivalent to: $(context).find(expr)
+ } else {
+ return this.constructor( context ).find( selector );
+ }
+
+ // HANDLE: $(DOMElement)
+ } else if ( selector.nodeType ) {
+ this[ 0 ] = selector;
+ this.length = 1;
+ return this;
+
+ // HANDLE: $(function)
+ // Shortcut for document ready
+ } else if ( jQuery.isFunction( selector ) ) {
+ return root.ready !== undefined ?
+ root.ready( selector ) :
+
+ // Execute immediately if ready is not present
+ selector( jQuery );
+ }
+
+ return jQuery.makeArray( selector, this );
+ };
+
+// Give the init function the jQuery prototype for later instantiation
+init.prototype = jQuery.fn;
+
+// Initialize central reference
+rootjQuery = jQuery( document );
+
+
+var rparentsprev = /^(?:parents|prev(?:Until|All))/,
+
+ // Methods guaranteed to produce a unique set when starting from a unique set
+ guaranteedUnique = {
+ children: true,
+ contents: true,
+ next: true,
+ prev: true
+ };
+
+jQuery.fn.extend( {
+ has: function( target ) {
+ var targets = jQuery( target, this ),
+ l = targets.length;
+
+ return this.filter( function() {
+ var i = 0;
+ for ( ; i < l; i++ ) {
+ if ( jQuery.contains( this, targets[ i ] ) ) {
+ return true;
+ }
+ }
+ } );
+ },
+
+ closest: function( selectors, context ) {
+ var cur,
+ i = 0,
+ l = this.length,
+ matched = [],
+ targets = typeof selectors !== "string" && jQuery( selectors );
+
+ // Positional selectors never match, since there's no _selection_ context
+ if ( !rneedsContext.test( selectors ) ) {
+ for ( ; i < l; i++ ) {
+ for ( cur = this[ i ]; cur && cur !== context; cur = cur.parentNode ) {
+
+ // Always skip document fragments
+ if ( cur.nodeType < 11 && ( targets ?
+ targets.index( cur ) > -1 :
+
+ // Don't pass non-elements to Sizzle
+ cur.nodeType === 1 &&
+ jQuery.find.matchesSelector( cur, selectors ) ) ) {
+
+ matched.push( cur );
+ break;
+ }
+ }
+ }
+ }
+
+ return this.pushStack( matched.length > 1 ? jQuery.uniqueSort( matched ) : matched );
+ },
+
+ // Determine the position of an element within the set
+ index: function( elem ) {
+
+ // No argument, return index in parent
+ if ( !elem ) {
+ return ( this[ 0 ] && this[ 0 ].parentNode ) ? this.first().prevAll().length : -1;
+ }
+
+ // Index in selector
+ if ( typeof elem === "string" ) {
+ return indexOf.call( jQuery( elem ), this[ 0 ] );
+ }
+
+ // Locate the position of the desired element
+ return indexOf.call( this,
+
+ // If it receives a jQuery object, the first element is used
+ elem.jquery ? elem[ 0 ] : elem
+ );
+ },
+
+ add: function( selector, context ) {
+ return this.pushStack(
+ jQuery.uniqueSort(
+ jQuery.merge( this.get(), jQuery( selector, context ) )
+ )
+ );
+ },
+
+ addBack: function( selector ) {
+ return this.add( selector == null ?
+ this.prevObject : this.prevObject.filter( selector )
+ );
+ }
+} );
+
+function sibling( cur, dir ) {
+ while ( ( cur = cur[ dir ] ) && cur.nodeType !== 1 ) {}
+ return cur;
+}
+
+jQuery.each( {
+ parent: function( elem ) {
+ var parent = elem.parentNode;
+ return parent && parent.nodeType !== 11 ? parent : null;
+ },
+ parents: function( elem ) {
+ return dir( elem, "parentNode" );
+ },
+ parentsUntil: function( elem, i, until ) {
+ return dir( elem, "parentNode", until );
+ },
+ next: function( elem ) {
+ return sibling( elem, "nextSibling" );
+ },
+ prev: function( elem ) {
+ return sibling( elem, "previousSibling" );
+ },
+ nextAll: function( elem ) {
+ return dir( elem, "nextSibling" );
+ },
+ prevAll: function( elem ) {
+ return dir( elem, "previousSibling" );
+ },
+ nextUntil: function( elem, i, until ) {
+ return dir( elem, "nextSibling", until );
+ },
+ prevUntil: function( elem, i, until ) {
+ return dir( elem, "previousSibling", until );
+ },
+ siblings: function( elem ) {
+ return siblings( ( elem.parentNode || {} ).firstChild, elem );
+ },
+ children: function( elem ) {
+ return siblings( elem.firstChild );
+ },
+ contents: function( elem ) {
+ return elem.contentDocument || jQuery.merge( [], elem.childNodes );
+ }
+}, function( name, fn ) {
+ jQuery.fn[ name ] = function( until, selector ) {
+ var matched = jQuery.map( this, fn, until );
+
+ if ( name.slice( -5 ) !== "Until" ) {
+ selector = until;
+ }
+
+ if ( selector && typeof selector === "string" ) {
+ matched = jQuery.filter( selector, matched );
+ }
+
+ if ( this.length > 1 ) {
+
+ // Remove duplicates
+ if ( !guaranteedUnique[ name ] ) {
+ jQuery.uniqueSort( matched );
+ }
+
+ // Reverse order for parents* and prev-derivatives
+ if ( rparentsprev.test( name ) ) {
+ matched.reverse();
+ }
+ }
+
+ return this.pushStack( matched );
+ };
+} );
+var rnotwhite = ( /\S+/g );
+
+
+
+// Convert String-formatted options into Object-formatted ones
+function createOptions( options ) {
+ var object = {};
+ jQuery.each( options.match( rnotwhite ) || [], function( _, flag ) {
+ object[ flag ] = true;
+ } );
+ return object;
+}
+
+/*
+ * Create a callback list using the following parameters:
+ *
+ * options: an optional list of space-separated options that will change how
+ * the callback list behaves or a more traditional option object
+ *
+ * By default a callback list will act like an event callback list and can be
+ * "fired" multiple times.
+ *
+ * Possible options:
+ *
+ * once: will ensure the callback list can only be fired once (like a Deferred)
+ *
+ * memory: will keep track of previous values and will call any callback added
+ * after the list has been fired right away with the latest "memorized"
+ * values (like a Deferred)
+ *
+ * unique: will ensure a callback can only be added once (no duplicate in the list)
+ *
+ * stopOnFalse: interrupt callings when a callback returns false
+ *
+ */
+jQuery.Callbacks = function( options ) {
+
+ // Convert options from String-formatted to Object-formatted if needed
+ // (we check in cache first)
+ options = typeof options === "string" ?
+ createOptions( options ) :
+ jQuery.extend( {}, options );
+
+ var // Flag to know if list is currently firing
+ firing,
+
+ // Last fire value for non-forgettable lists
+ memory,
+
+ // Flag to know if list was already fired
+ fired,
+
+ // Flag to prevent firing
+ locked,
+
+ // Actual callback list
+ list = [],
+
+ // Queue of execution data for repeatable lists
+ queue = [],
+
+ // Index of currently firing callback (modified by add/remove as needed)
+ firingIndex = -1,
+
+ // Fire callbacks
+ fire = function() {
+
+ // Enforce single-firing
+ locked = options.once;
+
+ // Execute callbacks for all pending executions,
+ // respecting firingIndex overrides and runtime changes
+ fired = firing = true;
+ for ( ; queue.length; firingIndex = -1 ) {
+ memory = queue.shift();
+ while ( ++firingIndex < list.length ) {
+
+ // Run callback and check for early termination
+ if ( list[ firingIndex ].apply( memory[ 0 ], memory[ 1 ] ) === false &&
+ options.stopOnFalse ) {
+
+ // Jump to end and forget the data so .add doesn't re-fire
+ firingIndex = list.length;
+ memory = false;
+ }
+ }
+ }
+
+ // Forget the data if we're done with it
+ if ( !options.memory ) {
+ memory = false;
+ }
+
+ firing = false;
+
+ // Clean up if we're done firing for good
+ if ( locked ) {
+
+ // Keep an empty list if we have data for future add calls
+ if ( memory ) {
+ list = [];
+
+ // Otherwise, this object is spent
+ } else {
+ list = "";
+ }
+ }
+ },
+
+ // Actual Callbacks object
+ self = {
+
+ // Add a callback or a collection of callbacks to the list
+ add: function() {
+ if ( list ) {
+
+ // If we have memory from a past run, we should fire after adding
+ if ( memory && !firing ) {
+ firingIndex = list.length - 1;
+ queue.push( memory );
+ }
+
+ ( function add( args ) {
+ jQuery.each( args, function( _, arg ) {
+ if ( jQuery.isFunction( arg ) ) {
+ if ( !options.unique || !self.has( arg ) ) {
+ list.push( arg );
+ }
+ } else if ( arg && arg.length && jQuery.type( arg ) !== "string" ) {
+
+ // Inspect recursively
+ add( arg );
+ }
+ } );
+ } )( arguments );
+
+ if ( memory && !firing ) {
+ fire();
+ }
+ }
+ return this;
+ },
+
+ // Remove a callback from the list
+ remove: function() {
+ jQuery.each( arguments, function( _, arg ) {
+ var index;
+ while ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) {
+ list.splice( index, 1 );
+
+ // Handle firing indexes
+ if ( index <= firingIndex ) {
+ firingIndex--;
+ }
+ }
+ } );
+ return this;
+ },
+
+ // Check if a given callback is in the list.
+ // If no argument is given, return whether or not list has callbacks attached.
+ has: function( fn ) {
+ return fn ?
+ jQuery.inArray( fn, list ) > -1 :
+ list.length > 0;
+ },
+
+ // Remove all callbacks from the list
+ empty: function() {
+ if ( list ) {
+ list = [];
+ }
+ return this;
+ },
+
+ // Disable .fire and .add
+ // Abort any current/pending executions
+ // Clear all callbacks and values
+ disable: function() {
+ locked = queue = [];
+ list = memory = "";
+ return this;
+ },
+ disabled: function() {
+ return !list;
+ },
+
+ // Disable .fire
+ // Also disable .add unless we have memory (since it would have no effect)
+ // Abort any pending executions
+ lock: function() {
+ locked = queue = [];
+ if ( !memory && !firing ) {
+ list = memory = "";
+ }
+ return this;
+ },
+ locked: function() {
+ return !!locked;
+ },
+
+ // Call all callbacks with the given context and arguments
+ fireWith: function( context, args ) {
+ if ( !locked ) {
+ args = args || [];
+ args = [ context, args.slice ? args.slice() : args ];
+ queue.push( args );
+ if ( !firing ) {
+ fire();
+ }
+ }
+ return this;
+ },
+
+ // Call all the callbacks with the given arguments
+ fire: function() {
+ self.fireWith( this, arguments );
+ return this;
+ },
+
+ // To know if the callbacks have already been called at least once
+ fired: function() {
+ return !!fired;
+ }
+ };
+
+ return self;
+};
+
+
+function Identity( v ) {
+ return v;
+}
+function Thrower( ex ) {
+ throw ex;
+}
+
+function adoptValue( value, resolve, reject ) {
+ var method;
+
+ try {
+
+ // Check for promise aspect first to privilege synchronous behavior
+ if ( value && jQuery.isFunction( ( method = value.promise ) ) ) {
+ method.call( value ).done( resolve ).fail( reject );
+
+ // Other thenables
+ } else if ( value && jQuery.isFunction( ( method = value.then ) ) ) {
+ method.call( value, resolve, reject );
+
+ // Other non-thenables
+ } else {
+
+ // Support: Android 4.0 only
+ // Strict mode functions invoked without .call/.apply get global-object context
+ resolve.call( undefined, value );
+ }
+
+ // For Promises/A+, convert exceptions into rejections
+ // Since jQuery.when doesn't unwrap thenables, we can skip the extra checks appearing in
+ // Deferred#then to conditionally suppress rejection.
+ } catch ( value ) {
+
+ // Support: Android 4.0 only
+ // Strict mode functions invoked without .call/.apply get global-object context
+ reject.call( undefined, value );
+ }
+}
+
+jQuery.extend( {
+
+ Deferred: function( func ) {
+ var tuples = [
+
+ // action, add listener, callbacks,
+ // ... .then handlers, argument index, [final state]
+ [ "notify", "progress", jQuery.Callbacks( "memory" ),
+ jQuery.Callbacks( "memory" ), 2 ],
+ [ "resolve", "done", jQuery.Callbacks( "once memory" ),
+ jQuery.Callbacks( "once memory" ), 0, "resolved" ],
+ [ "reject", "fail", jQuery.Callbacks( "once memory" ),
+ jQuery.Callbacks( "once memory" ), 1, "rejected" ]
+ ],
+ state = "pending",
+ promise = {
+ state: function() {
+ return state;
+ },
+ always: function() {
+ deferred.done( arguments ).fail( arguments );
+ return this;
+ },
+ "catch": function( fn ) {
+ return promise.then( null, fn );
+ },
+
+ // Keep pipe for back-compat
+ pipe: function( /* fnDone, fnFail, fnProgress */ ) {
+ var fns = arguments;
+
+ return jQuery.Deferred( function( newDefer ) {
+ jQuery.each( tuples, function( i, tuple ) {
+
+ // Map tuples (progress, done, fail) to arguments (done, fail, progress)
+ var fn = jQuery.isFunction( fns[ tuple[ 4 ] ] ) && fns[ tuple[ 4 ] ];
+
+ // deferred.progress(function() { bind to newDefer or newDefer.notify })
+ // deferred.done(function() { bind to newDefer or newDefer.resolve })
+ // deferred.fail(function() { bind to newDefer or newDefer.reject })
+ deferred[ tuple[ 1 ] ]( function() {
+ var returned = fn && fn.apply( this, arguments );
+ if ( returned && jQuery.isFunction( returned.promise ) ) {
+ returned.promise()
+ .progress( newDefer.notify )
+ .done( newDefer.resolve )
+ .fail( newDefer.reject );
+ } else {
+ newDefer[ tuple[ 0 ] + "With" ](
+ this,
+ fn ? [ returned ] : arguments
+ );
+ }
+ } );
+ } );
+ fns = null;
+ } ).promise();
+ },
+ then: function( onFulfilled, onRejected, onProgress ) {
+ var maxDepth = 0;
+ function resolve( depth, deferred, handler, special ) {
+ return function() {
+ var that = this,
+ args = arguments,
+ mightThrow = function() {
+ var returned, then;
+
+ // Support: Promises/A+ section 2.3.3.3.3
+ // https://promisesaplus.com/#point-59
+ // Ignore double-resolution attempts
+ if ( depth < maxDepth ) {
+ return;
+ }
+
+ returned = handler.apply( that, args );
+
+ // Support: Promises/A+ section 2.3.1
+ // https://promisesaplus.com/#point-48
+ if ( returned === deferred.promise() ) {
+ throw new TypeError( "Thenable self-resolution" );
+ }
+
+ // Support: Promises/A+ sections 2.3.3.1, 3.5
+ // https://promisesaplus.com/#point-54
+ // https://promisesaplus.com/#point-75
+ // Retrieve `then` only once
+ then = returned &&
+
+ // Support: Promises/A+ section 2.3.4
+ // https://promisesaplus.com/#point-64
+ // Only check objects and functions for thenability
+ ( typeof returned === "object" ||
+ typeof returned === "function" ) &&
+ returned.then;
+
+ // Handle a returned thenable
+ if ( jQuery.isFunction( then ) ) {
+
+ // Special processors (notify) just wait for resolution
+ if ( special ) {
+ then.call(
+ returned,
+ resolve( maxDepth, deferred, Identity, special ),
+ resolve( maxDepth, deferred, Thrower, special )
+ );
+
+ // Normal processors (resolve) also hook into progress
+ } else {
+
+ // ...and disregard older resolution values
+ maxDepth++;
+
+ then.call(
+ returned,
+ resolve( maxDepth, deferred, Identity, special ),
+ resolve( maxDepth, deferred, Thrower, special ),
+ resolve( maxDepth, deferred, Identity,
+ deferred.notifyWith )
+ );
+ }
+
+ // Handle all other returned values
+ } else {
+
+ // Only substitute handlers pass on context
+ // and multiple values (non-spec behavior)
+ if ( handler !== Identity ) {
+ that = undefined;
+ args = [ returned ];
+ }
+
+ // Process the value(s)
+ // Default process is resolve
+ ( special || deferred.resolveWith )( that, args );
+ }
+ },
+
+ // Only normal processors (resolve) catch and reject exceptions
+ process = special ?
+ mightThrow :
+ function() {
+ try {
+ mightThrow();
+ } catch ( e ) {
+
+ if ( jQuery.Deferred.exceptionHook ) {
+ jQuery.Deferred.exceptionHook( e,
+ process.stackTrace );
+ }
+
+ // Support: Promises/A+ section 2.3.3.3.4.1
+ // https://promisesaplus.com/#point-61
+ // Ignore post-resolution exceptions
+ if ( depth + 1 >= maxDepth ) {
+
+ // Only substitute handlers pass on context
+ // and multiple values (non-spec behavior)
+ if ( handler !== Thrower ) {
+ that = undefined;
+ args = [ e ];
+ }
+
+ deferred.rejectWith( that, args );
+ }
+ }
+ };
+
+ // Support: Promises/A+ section 2.3.3.3.1
+ // https://promisesaplus.com/#point-57
+ // Re-resolve promises immediately to dodge false rejection from
+ // subsequent errors
+ if ( depth ) {
+ process();
+ } else {
+
+ // Call an optional hook to record the stack, in case of exception
+ // since it's otherwise lost when execution goes async
+ if ( jQuery.Deferred.getStackHook ) {
+ process.stackTrace = jQuery.Deferred.getStackHook();
+ }
+ window.setTimeout( process );
+ }
+ };
+ }
+
+ return jQuery.Deferred( function( newDefer ) {
+
+ // progress_handlers.add( ... )
+ tuples[ 0 ][ 3 ].add(
+ resolve(
+ 0,
+ newDefer,
+ jQuery.isFunction( onProgress ) ?
+ onProgress :
+ Identity,
+ newDefer.notifyWith
+ )
+ );
+
+ // fulfilled_handlers.add( ... )
+ tuples[ 1 ][ 3 ].add(
+ resolve(
+ 0,
+ newDefer,
+ jQuery.isFunction( onFulfilled ) ?
+ onFulfilled :
+ Identity
+ )
+ );
+
+ // rejected_handlers.add( ... )
+ tuples[ 2 ][ 3 ].add(
+ resolve(
+ 0,
+ newDefer,
+ jQuery.isFunction( onRejected ) ?
+ onRejected :
+ Thrower
+ )
+ );
+ } ).promise();
+ },
+
+ // Get a promise for this deferred
+ // If obj is provided, the promise aspect is added to the object
+ promise: function( obj ) {
+ return obj != null ? jQuery.extend( obj, promise ) : promise;
+ }
+ },
+ deferred = {};
+
+ // Add list-specific methods
+ jQuery.each( tuples, function( i, tuple ) {
+ var list = tuple[ 2 ],
+ stateString = tuple[ 5 ];
+
+ // promise.progress = list.add
+ // promise.done = list.add
+ // promise.fail = list.add
+ promise[ tuple[ 1 ] ] = list.add;
+
+ // Handle state
+ if ( stateString ) {
+ list.add(
+ function() {
+
+ // state = "resolved" (i.e., fulfilled)
+ // state = "rejected"
+ state = stateString;
+ },
+
+ // rejected_callbacks.disable
+ // fulfilled_callbacks.disable
+ tuples[ 3 - i ][ 2 ].disable,
+
+ // progress_callbacks.lock
+ tuples[ 0 ][ 2 ].lock
+ );
+ }
+
+ // progress_handlers.fire
+ // fulfilled_handlers.fire
+ // rejected_handlers.fire
+ list.add( tuple[ 3 ].fire );
+
+ // deferred.notify = function() { deferred.notifyWith(...) }
+ // deferred.resolve = function() { deferred.resolveWith(...) }
+ // deferred.reject = function() { deferred.rejectWith(...) }
+ deferred[ tuple[ 0 ] ] = function() {
+ deferred[ tuple[ 0 ] + "With" ]( this === deferred ? undefined : this, arguments );
+ return this;
+ };
+
+ // deferred.notifyWith = list.fireWith
+ // deferred.resolveWith = list.fireWith
+ // deferred.rejectWith = list.fireWith
+ deferred[ tuple[ 0 ] + "With" ] = list.fireWith;
+ } );
+
+ // Make the deferred a promise
+ promise.promise( deferred );
+
+ // Call given func if any
+ if ( func ) {
+ func.call( deferred, deferred );
+ }
+
+ // All done!
+ return deferred;
+ },
+
+ // Deferred helper
+ when: function( singleValue ) {
+ var
+
+ // count of uncompleted subordinates
+ remaining = arguments.length,
+
+ // count of unprocessed arguments
+ i = remaining,
+
+ // subordinate fulfillment data
+ resolveContexts = Array( i ),
+ resolveValues = slice.call( arguments ),
+
+ // the master Deferred
+ master = jQuery.Deferred(),
+
+ // subordinate callback factory
+ updateFunc = function( i ) {
+ return function( value ) {
+ resolveContexts[ i ] = this;
+ resolveValues[ i ] = arguments.length > 1 ? slice.call( arguments ) : value;
+ if ( !( --remaining ) ) {
+ master.resolveWith( resolveContexts, resolveValues );
+ }
+ };
+ };
+
+ // Single- and empty arguments are adopted like Promise.resolve
+ if ( remaining <= 1 ) {
+ adoptValue( singleValue, master.done( updateFunc( i ) ).resolve, master.reject );
+
+ // Use .then() to unwrap secondary thenables (cf. gh-3000)
+ if ( master.state() === "pending" ||
+ jQuery.isFunction( resolveValues[ i ] && resolveValues[ i ].then ) ) {
+
+ return master.then();
+ }
+ }
+
+ // Multiple arguments are aggregated like Promise.all array elements
+ while ( i-- ) {
+ adoptValue( resolveValues[ i ], updateFunc( i ), master.reject );
+ }
+
+ return master.promise();
+ }
+} );
+
+
+// These usually indicate a programmer mistake during development,
+// warn about them ASAP rather than swallowing them by default.
+var rerrorNames = /^(Eval|Internal|Range|Reference|Syntax|Type|URI)Error$/;
+
+jQuery.Deferred.exceptionHook = function( error, stack ) {
+
+ // Support: IE 8 - 9 only
+ // Console exists when dev tools are open, which can happen at any time
+ if ( window.console && window.console.warn && error && rerrorNames.test( error.name ) ) {
+ window.console.warn( "jQuery.Deferred exception: " + error.message, error.stack, stack );
+ }
+};
+
+
+
+
+jQuery.readyException = function( error ) {
+ window.setTimeout( function() {
+ throw error;
+ } );
+};
+
+
+
+
+// The deferred used on DOM ready
+var readyList = jQuery.Deferred();
+
+jQuery.fn.ready = function( fn ) {
+
+ readyList
+ .then( fn )
+
+ // Wrap jQuery.readyException in a function so that the lookup
+ // happens at the time of error handling instead of callback
+ // registration.
+ .catch( function( error ) {
+ jQuery.readyException( error );
+ } );
+
+ return this;
+};
+
+jQuery.extend( {
+
+ // Is the DOM ready to be used? Set to true once it occurs.
+ isReady: false,
+
+ // A counter to track how many items to wait for before
+ // the ready event fires. See #6781
+ readyWait: 1,
+
+ // Hold (or release) the ready event
+ holdReady: function( hold ) {
+ if ( hold ) {
+ jQuery.readyWait++;
+ } else {
+ jQuery.ready( true );
+ }
+ },
+
+ // Handle when the DOM is ready
+ ready: function( wait ) {
+
+ // Abort if there are pending holds or we're already ready
+ if ( wait === true ? --jQuery.readyWait : jQuery.isReady ) {
+ return;
+ }
+
+ // Remember that the DOM is ready
+ jQuery.isReady = true;
+
+ // If a normal DOM Ready event fired, decrement, and wait if need be
+ if ( wait !== true && --jQuery.readyWait > 0 ) {
+ return;
+ }
+
+ // If there are functions bound, to execute
+ readyList.resolveWith( document, [ jQuery ] );
+ }
+} );
+
+jQuery.ready.then = readyList.then;
+
+// The ready event handler and self cleanup method
+function completed() {
+ document.removeEventListener( "DOMContentLoaded", completed );
+ window.removeEventListener( "load", completed );
+ jQuery.ready();
+}
+
+// Catch cases where $(document).ready() is called
+// after the browser event has already occurred.
+// Support: IE <=9 - 10 only
+// Older IE sometimes signals "interactive" too soon
+if ( document.readyState === "complete" ||
+ ( document.readyState !== "loading" && !document.documentElement.doScroll ) ) {
+
+ // Handle it asynchronously to allow scripts the opportunity to delay ready
+ window.setTimeout( jQuery.ready );
+
+} else {
+
+ // Use the handy event callback
+ document.addEventListener( "DOMContentLoaded", completed );
+
+ // A fallback to window.onload, that will always work
+ window.addEventListener( "load", completed );
+}
+
+
+
+
+// Multifunctional method to get and set values of a collection
+// The value/s can optionally be executed if it's a function
+var access = function( elems, fn, key, value, chainable, emptyGet, raw ) {
+ var i = 0,
+ len = elems.length,
+ bulk = key == null;
+
+ // Sets many values
+ if ( jQuery.type( key ) === "object" ) {
+ chainable = true;
+ for ( i in key ) {
+ access( elems, fn, i, key[ i ], true, emptyGet, raw );
+ }
+
+ // Sets one value
+ } else if ( value !== undefined ) {
+ chainable = true;
+
+ if ( !jQuery.isFunction( value ) ) {
+ raw = true;
+ }
+
+ if ( bulk ) {
+
+ // Bulk operations run against the entire set
+ if ( raw ) {
+ fn.call( elems, value );
+ fn = null;
+
+ // ...except when executing function values
+ } else {
+ bulk = fn;
+ fn = function( elem, key, value ) {
+ return bulk.call( jQuery( elem ), value );
+ };
+ }
+ }
+
+ if ( fn ) {
+ for ( ; i < len; i++ ) {
+ fn(
+ elems[ i ], key, raw ?
+ value :
+ value.call( elems[ i ], i, fn( elems[ i ], key ) )
+ );
+ }
+ }
+ }
+
+ return chainable ?
+ elems :
+
+ // Gets
+ bulk ?
+ fn.call( elems ) :
+ len ? fn( elems[ 0 ], key ) : emptyGet;
+};
+var acceptData = function( owner ) {
+
+ // Accepts only:
+ // - Node
+ // - Node.ELEMENT_NODE
+ // - Node.DOCUMENT_NODE
+ // - Object
+ // - Any
+ return owner.nodeType === 1 || owner.nodeType === 9 || !( +owner.nodeType );
+};
+
+
+
+
+function Data() {
+ this.expando = jQuery.expando + Data.uid++;
+}
+
+Data.uid = 1;
+
+Data.prototype = {
+
+ cache: function( owner ) {
+
+ // Check if the owner object already has a cache
+ var value = owner[ this.expando ];
+
+ // If not, create one
+ if ( !value ) {
+ value = {};
+
+ // We can accept data for non-element nodes in modern browsers,
+ // but we should not, see #8335.
+ // Always return an empty object.
+ if ( acceptData( owner ) ) {
+
+ // If it is a node unlikely to be stringify-ed or looped over
+ // use plain assignment
+ if ( owner.nodeType ) {
+ owner[ this.expando ] = value;
+
+ // Otherwise secure it in a non-enumerable property
+ // configurable must be true to allow the property to be
+ // deleted when data is removed
+ } else {
+ Object.defineProperty( owner, this.expando, {
+ value: value,
+ configurable: true
+ } );
+ }
+ }
+ }
+
+ return value;
+ },
+ set: function( owner, data, value ) {
+ var prop,
+ cache = this.cache( owner );
+
+ // Handle: [ owner, key, value ] args
+ // Always use camelCase key (gh-2257)
+ if ( typeof data === "string" ) {
+ cache[ jQuery.camelCase( data ) ] = value;
+
+ // Handle: [ owner, { properties } ] args
+ } else {
+
+ // Copy the properties one-by-one to the cache object
+ for ( prop in data ) {
+ cache[ jQuery.camelCase( prop ) ] = data[ prop ];
+ }
+ }
+ return cache;
+ },
+ get: function( owner, key ) {
+ return key === undefined ?
+ this.cache( owner ) :
+
+ // Always use camelCase key (gh-2257)
+ owner[ this.expando ] && owner[ this.expando ][ jQuery.camelCase( key ) ];
+ },
+ access: function( owner, key, value ) {
+
+ // In cases where either:
+ //
+ // 1. No key was specified
+ // 2. A string key was specified, but no value provided
+ //
+ // Take the "read" path and allow the get method to determine
+ // which value to return, respectively either:
+ //
+ // 1. The entire cache object
+ // 2. The data stored at the key
+ //
+ if ( key === undefined ||
+ ( ( key && typeof key === "string" ) && value === undefined ) ) {
+
+ return this.get( owner, key );
+ }
+
+ // When the key is not a string, or both a key and value
+ // are specified, set or extend (existing objects) with either:
+ //
+ // 1. An object of properties
+ // 2. A key and value
+ //
+ this.set( owner, key, value );
+
+ // Since the "set" path can have two possible entry points
+ // return the expected data based on which path was taken[*]
+ return value !== undefined ? value : key;
+ },
+ remove: function( owner, key ) {
+ var i,
+ cache = owner[ this.expando ];
+
+ if ( cache === undefined ) {
+ return;
+ }
+
+ if ( key !== undefined ) {
+
+ // Support array or space separated string of keys
+ if ( jQuery.isArray( key ) ) {
+
+ // If key is an array of keys...
+ // We always set camelCase keys, so remove that.
+ key = key.map( jQuery.camelCase );
+ } else {
+ key = jQuery.camelCase( key );
+
+ // If a key with the spaces exists, use it.
+ // Otherwise, create an array by matching non-whitespace
+ key = key in cache ?
+ [ key ] :
+ ( key.match( rnotwhite ) || [] );
+ }
+
+ i = key.length;
+
+ while ( i-- ) {
+ delete cache[ key[ i ] ];
+ }
+ }
+
+ // Remove the expando if there's no more data
+ if ( key === undefined || jQuery.isEmptyObject( cache ) ) {
+
+ // Support: Chrome <=35 - 45
+ // Webkit & Blink performance suffers when deleting properties
+ // from DOM nodes, so set to undefined instead
+ // https://bugs.chromium.org/p/chromium/issues/detail?id=378607 (bug restricted)
+ if ( owner.nodeType ) {
+ owner[ this.expando ] = undefined;
+ } else {
+ delete owner[ this.expando ];
+ }
+ }
+ },
+ hasData: function( owner ) {
+ var cache = owner[ this.expando ];
+ return cache !== undefined && !jQuery.isEmptyObject( cache );
+ }
+};
+var dataPriv = new Data();
+
+var dataUser = new Data();
+
+
+
+// Implementation Summary
+//
+// 1. Enforce API surface and semantic compatibility with 1.9.x branch
+// 2. Improve the module's maintainability by reducing the storage
+// paths to a single mechanism.
+// 3. Use the same single mechanism to support "private" and "user" data.
+// 4. _Never_ expose "private" data to user code (TODO: Drop _data, _removeData)
+// 5. Avoid exposing implementation details on user objects (eg. expando properties)
+// 6. Provide a clear path for implementation upgrade to WeakMap in 2014
+
+var rbrace = /^(?:\{[\w\W]*\}|\[[\w\W]*\])$/,
+ rmultiDash = /[A-Z]/g;
+
+function dataAttr( elem, key, data ) {
+ var name;
+
+ // If nothing was found internally, try to fetch any
+ // data from the HTML5 data-* attribute
+ if ( data === undefined && elem.nodeType === 1 ) {
+ name = "data-" + key.replace( rmultiDash, "-$&" ).toLowerCase();
+ data = elem.getAttribute( name );
+
+ if ( typeof data === "string" ) {
+ try {
+ data = data === "true" ? true :
+ data === "false" ? false :
+ data === "null" ? null :
+
+ // Only convert to a number if it doesn't change the string
+ +data + "" === data ? +data :
+ rbrace.test( data ) ? JSON.parse( data ) :
+ data;
+ } catch ( e ) {}
+
+ // Make sure we set the data so it isn't changed later
+ dataUser.set( elem, key, data );
+ } else {
+ data = undefined;
+ }
+ }
+ return data;
+}
+
+jQuery.extend( {
+ hasData: function( elem ) {
+ return dataUser.hasData( elem ) || dataPriv.hasData( elem );
+ },
+
+ data: function( elem, name, data ) {
+ return dataUser.access( elem, name, data );
+ },
+
+ removeData: function( elem, name ) {
+ dataUser.remove( elem, name );
+ },
+
+ // TODO: Now that all calls to _data and _removeData have been replaced
+ // with direct calls to dataPriv methods, these can be deprecated.
+ _data: function( elem, name, data ) {
+ return dataPriv.access( elem, name, data );
+ },
+
+ _removeData: function( elem, name ) {
+ dataPriv.remove( elem, name );
+ }
+} );
+
+jQuery.fn.extend( {
+ data: function( key, value ) {
+ var i, name, data,
+ elem = this[ 0 ],
+ attrs = elem && elem.attributes;
+
+ // Gets all values
+ if ( key === undefined ) {
+ if ( this.length ) {
+ data = dataUser.get( elem );
+
+ if ( elem.nodeType === 1 && !dataPriv.get( elem, "hasDataAttrs" ) ) {
+ i = attrs.length;
+ while ( i-- ) {
+
+ // Support: IE 11 only
+ // The attrs elements can be null (#14894)
+ if ( attrs[ i ] ) {
+ name = attrs[ i ].name;
+ if ( name.indexOf( "data-" ) === 0 ) {
+ name = jQuery.camelCase( name.slice( 5 ) );
+ dataAttr( elem, name, data[ name ] );
+ }
+ }
+ }
+ dataPriv.set( elem, "hasDataAttrs", true );
+ }
+ }
+
+ return data;
+ }
+
+ // Sets multiple values
+ if ( typeof key === "object" ) {
+ return this.each( function() {
+ dataUser.set( this, key );
+ } );
+ }
+
+ return access( this, function( value ) {
+ var data;
+
+ // The calling jQuery object (element matches) is not empty
+ // (and therefore has an element appears at this[ 0 ]) and the
+ // `value` parameter was not undefined. An empty jQuery object
+ // will result in `undefined` for elem = this[ 0 ] which will
+ // throw an exception if an attempt to read a data cache is made.
+ if ( elem && value === undefined ) {
+
+ // Attempt to get data from the cache
+ // The key will always be camelCased in Data
+ data = dataUser.get( elem, key );
+ if ( data !== undefined ) {
+ return data;
+ }
+
+ // Attempt to "discover" the data in
+ // HTML5 custom data-* attrs
+ data = dataAttr( elem, key );
+ if ( data !== undefined ) {
+ return data;
+ }
+
+ // We tried really hard, but the data doesn't exist.
+ return;
+ }
+
+ // Set the data...
+ this.each( function() {
+
+ // We always store the camelCased key
+ dataUser.set( this, key, value );
+ } );
+ }, null, value, arguments.length > 1, null, true );
+ },
+
+ removeData: function( key ) {
+ return this.each( function() {
+ dataUser.remove( this, key );
+ } );
+ }
+} );
+
+
+jQuery.extend( {
+ queue: function( elem, type, data ) {
+ var queue;
+
+ if ( elem ) {
+ type = ( type || "fx" ) + "queue";
+ queue = dataPriv.get( elem, type );
+
+ // Speed up dequeue by getting out quickly if this is just a lookup
+ if ( data ) {
+ if ( !queue || jQuery.isArray( data ) ) {
+ queue = dataPriv.access( elem, type, jQuery.makeArray( data ) );
+ } else {
+ queue.push( data );
+ }
+ }
+ return queue || [];
+ }
+ },
+
+ dequeue: function( elem, type ) {
+ type = type || "fx";
+
+ var queue = jQuery.queue( elem, type ),
+ startLength = queue.length,
+ fn = queue.shift(),
+ hooks = jQuery._queueHooks( elem, type ),
+ next = function() {
+ jQuery.dequeue( elem, type );
+ };
+
+ // If the fx queue is dequeued, always remove the progress sentinel
+ if ( fn === "inprogress" ) {
+ fn = queue.shift();
+ startLength--;
+ }
+
+ if ( fn ) {
+
+ // Add a progress sentinel to prevent the fx queue from being
+ // automatically dequeued
+ if ( type === "fx" ) {
+ queue.unshift( "inprogress" );
+ }
+
+ // Clear up the last queue stop function
+ delete hooks.stop;
+ fn.call( elem, next, hooks );
+ }
+
+ if ( !startLength && hooks ) {
+ hooks.empty.fire();
+ }
+ },
+
+ // Not public - generate a queueHooks object, or return the current one
+ _queueHooks: function( elem, type ) {
+ var key = type + "queueHooks";
+ return dataPriv.get( elem, key ) || dataPriv.access( elem, key, {
+ empty: jQuery.Callbacks( "once memory" ).add( function() {
+ dataPriv.remove( elem, [ type + "queue", key ] );
+ } )
+ } );
+ }
+} );
+
+jQuery.fn.extend( {
+ queue: function( type, data ) {
+ var setter = 2;
+
+ if ( typeof type !== "string" ) {
+ data = type;
+ type = "fx";
+ setter--;
+ }
+
+ if ( arguments.length < setter ) {
+ return jQuery.queue( this[ 0 ], type );
+ }
+
+ return data === undefined ?
+ this :
+ this.each( function() {
+ var queue = jQuery.queue( this, type, data );
+
+ // Ensure a hooks for this queue
+ jQuery._queueHooks( this, type );
+
+ if ( type === "fx" && queue[ 0 ] !== "inprogress" ) {
+ jQuery.dequeue( this, type );
+ }
+ } );
+ },
+ dequeue: function( type ) {
+ return this.each( function() {
+ jQuery.dequeue( this, type );
+ } );
+ },
+ clearQueue: function( type ) {
+ return this.queue( type || "fx", [] );
+ },
+
+ // Get a promise resolved when queues of a certain type
+ // are emptied (fx is the type by default)
+ promise: function( type, obj ) {
+ var tmp,
+ count = 1,
+ defer = jQuery.Deferred(),
+ elements = this,
+ i = this.length,
+ resolve = function() {
+ if ( !( --count ) ) {
+ defer.resolveWith( elements, [ elements ] );
+ }
+ };
+
+ if ( typeof type !== "string" ) {
+ obj = type;
+ type = undefined;
+ }
+ type = type || "fx";
+
+ while ( i-- ) {
+ tmp = dataPriv.get( elements[ i ], type + "queueHooks" );
+ if ( tmp && tmp.empty ) {
+ count++;
+ tmp.empty.add( resolve );
+ }
+ }
+ resolve();
+ return defer.promise( obj );
+ }
+} );
+var pnum = ( /[+-]?(?:\d*\.|)\d+(?:[eE][+-]?\d+|)/ ).source;
+
+var rcssNum = new RegExp( "^(?:([+-])=|)(" + pnum + ")([a-z%]*)$", "i" );
+
+
+var cssExpand = [ "Top", "Right", "Bottom", "Left" ];
+
+var isHiddenWithinTree = function( elem, el ) {
+
+ // isHiddenWithinTree might be called from jQuery#filter function;
+ // in that case, element will be second argument
+ elem = el || elem;
+
+ // Inline style trumps all
+ return elem.style.display === "none" ||
+ elem.style.display === "" &&
+
+ // Otherwise, check computed style
+ // Support: Firefox <=43 - 45
+ // Disconnected elements can have computed display: none, so first confirm that elem is
+ // in the document.
+ jQuery.contains( elem.ownerDocument, elem ) &&
+
+ jQuery.css( elem, "display" ) === "none";
+ };
+
+var swap = function( elem, options, callback, args ) {
+ var ret, name,
+ old = {};
+
+ // Remember the old values, and insert the new ones
+ for ( name in options ) {
+ old[ name ] = elem.style[ name ];
+ elem.style[ name ] = options[ name ];
+ }
+
+ ret = callback.apply( elem, args || [] );
+
+ // Revert the old values
+ for ( name in options ) {
+ elem.style[ name ] = old[ name ];
+ }
+
+ return ret;
+};
+
+
+
+
+function adjustCSS( elem, prop, valueParts, tween ) {
+ var adjusted,
+ scale = 1,
+ maxIterations = 20,
+ currentValue = tween ?
+ function() {
+ return tween.cur();
+ } :
+ function() {
+ return jQuery.css( elem, prop, "" );
+ },
+ initial = currentValue(),
+ unit = valueParts && valueParts[ 3 ] || ( jQuery.cssNumber[ prop ] ? "" : "px" ),
+
+ // Starting value computation is required for potential unit mismatches
+ initialInUnit = ( jQuery.cssNumber[ prop ] || unit !== "px" && +initial ) &&
+ rcssNum.exec( jQuery.css( elem, prop ) );
+
+ if ( initialInUnit && initialInUnit[ 3 ] !== unit ) {
+
+ // Trust units reported by jQuery.css
+ unit = unit || initialInUnit[ 3 ];
+
+ // Make sure we update the tween properties later on
+ valueParts = valueParts || [];
+
+ // Iteratively approximate from a nonzero starting point
+ initialInUnit = +initial || 1;
+
+ do {
+
+ // If previous iteration zeroed out, double until we get *something*.
+ // Use string for doubling so we don't accidentally see scale as unchanged below
+ scale = scale || ".5";
+
+ // Adjust and apply
+ initialInUnit = initialInUnit / scale;
+ jQuery.style( elem, prop, initialInUnit + unit );
+
+ // Update scale, tolerating zero or NaN from tween.cur()
+ // Break the loop if scale is unchanged or perfect, or if we've just had enough.
+ } while (
+ scale !== ( scale = currentValue() / initial ) && scale !== 1 && --maxIterations
+ );
+ }
+
+ if ( valueParts ) {
+ initialInUnit = +initialInUnit || +initial || 0;
+
+ // Apply relative offset (+=/-=) if specified
+ adjusted = valueParts[ 1 ] ?
+ initialInUnit + ( valueParts[ 1 ] + 1 ) * valueParts[ 2 ] :
+ +valueParts[ 2 ];
+ if ( tween ) {
+ tween.unit = unit;
+ tween.start = initialInUnit;
+ tween.end = adjusted;
+ }
+ }
+ return adjusted;
+}
+
+
+var defaultDisplayMap = {};
+
+function getDefaultDisplay( elem ) {
+ var temp,
+ doc = elem.ownerDocument,
+ nodeName = elem.nodeName,
+ display = defaultDisplayMap[ nodeName ];
+
+ if ( display ) {
+ return display;
+ }
+
+ temp = doc.body.appendChild( doc.createElement( nodeName ) ),
+ display = jQuery.css( temp, "display" );
+
+ temp.parentNode.removeChild( temp );
+
+ if ( display === "none" ) {
+ display = "block";
+ }
+ defaultDisplayMap[ nodeName ] = display;
+
+ return display;
+}
+
+function showHide( elements, show ) {
+ var display, elem,
+ values = [],
+ index = 0,
+ length = elements.length;
+
+ // Determine new display value for elements that need to change
+ for ( ; index < length; index++ ) {
+ elem = elements[ index ];
+ if ( !elem.style ) {
+ continue;
+ }
+
+ display = elem.style.display;
+ if ( show ) {
+
+ // Since we force visibility upon cascade-hidden elements, an immediate (and slow)
+ // check is required in this first loop unless we have a nonempty display value (either
+ // inline or about-to-be-restored)
+ if ( display === "none" ) {
+ values[ index ] = dataPriv.get( elem, "display" ) || null;
+ if ( !values[ index ] ) {
+ elem.style.display = "";
+ }
+ }
+ if ( elem.style.display === "" && isHiddenWithinTree( elem ) ) {
+ values[ index ] = getDefaultDisplay( elem );
+ }
+ } else {
+ if ( display !== "none" ) {
+ values[ index ] = "none";
+
+ // Remember what we're overwriting
+ dataPriv.set( elem, "display", display );
+ }
+ }
+ }
+
+ // Set the display of the elements in a second loop to avoid constant reflow
+ for ( index = 0; index < length; index++ ) {
+ if ( values[ index ] != null ) {
+ elements[ index ].style.display = values[ index ];
+ }
+ }
+
+ return elements;
+}
+
+jQuery.fn.extend( {
+ show: function() {
+ return showHide( this, true );
+ },
+ hide: function() {
+ return showHide( this );
+ },
+ toggle: function( state ) {
+ if ( typeof state === "boolean" ) {
+ return state ? this.show() : this.hide();
+ }
+
+ return this.each( function() {
+ if ( isHiddenWithinTree( this ) ) {
+ jQuery( this ).show();
+ } else {
+ jQuery( this ).hide();
+ }
+ } );
+ }
+} );
+var rcheckableType = ( /^(?:checkbox|radio)$/i );
+
+var rtagName = ( /<([a-z][^\/\0>\x20\t\r\n\f]+)/i );
+
+var rscriptType = ( /^$|\/(?:java|ecma)script/i );
+
+
+
+// We have to close these tags to support XHTML (#13200)
+var wrapMap = {
+
+ // Support: IE <=9 only
+ option: [ 1, "<select multiple='multiple'>", "</select>" ],
+
+ // XHTML parsers do not magically insert elements in the
+ // same way that tag soup parsers do. So we cannot shorten
+ // this by omitting <tbody> or other required elements.
+ thead: [ 1, "<table>", "</table>" ],
+ col: [ 2, "<table><colgroup>", "</colgroup></table>" ],
+ tr: [ 2, "<table><tbody>", "</tbody></table>" ],
+ td: [ 3, "<table><tbody><tr>", "</tr></tbody></table>" ],
+
+ _default: [ 0, "", "" ]
+};
+
+// Support: IE <=9 only
+wrapMap.optgroup = wrapMap.option;
+
+wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead;
+wrapMap.th = wrapMap.td;
+
+
+function getAll( context, tag ) {
+
+ // Support: IE <=9 - 11 only
+ // Use typeof to avoid zero-argument method invocation on host objects (#15151)
+ var ret = typeof context.getElementsByTagName !== "undefined" ?
+ context.getElementsByTagName( tag || "*" ) :
+ typeof context.querySelectorAll !== "undefined" ?
+ context.querySelectorAll( tag || "*" ) :
+ [];
+
+ return tag === undefined || tag && jQuery.nodeName( context, tag ) ?
+ jQuery.merge( [ context ], ret ) :
+ ret;
+}
+
+
+// Mark scripts as having already been evaluated
+function setGlobalEval( elems, refElements ) {
+ var i = 0,
+ l = elems.length;
+
+ for ( ; i < l; i++ ) {
+ dataPriv.set(
+ elems[ i ],
+ "globalEval",
+ !refElements || dataPriv.get( refElements[ i ], "globalEval" )
+ );
+ }
+}
+
+
+var rhtml = /<|&#?\w+;/;
+
+function buildFragment( elems, context, scripts, selection, ignored ) {
+ var elem, tmp, tag, wrap, contains, j,
+ fragment = context.createDocumentFragment(),
+ nodes = [],
+ i = 0,
+ l = elems.length;
+
+ for ( ; i < l; i++ ) {
+ elem = elems[ i ];
+
+ if ( elem || elem === 0 ) {
+
+ // Add nodes directly
+ if ( jQuery.type( elem ) === "object" ) {
+
+ // Support: Android <=4.0 only, PhantomJS 1 only
+ // push.apply(_, arraylike) throws on ancient WebKit
+ jQuery.merge( nodes, elem.nodeType ? [ elem ] : elem );
+
+ // Convert non-html into a text node
+ } else if ( !rhtml.test( elem ) ) {
+ nodes.push( context.createTextNode( elem ) );
+
+ // Convert html into DOM nodes
+ } else {
+ tmp = tmp || fragment.appendChild( context.createElement( "div" ) );
+
+ // Deserialize a standard representation
+ tag = ( rtagName.exec( elem ) || [ "", "" ] )[ 1 ].toLowerCase();
+ wrap = wrapMap[ tag ] || wrapMap._default;
+ tmp.innerHTML = wrap[ 1 ] + jQuery.htmlPrefilter( elem ) + wrap[ 2 ];
+
+ // Descend through wrappers to the right content
+ j = wrap[ 0 ];
+ while ( j-- ) {
+ tmp = tmp.lastChild;
+ }
+
+ // Support: Android <=4.0 only, PhantomJS 1 only
+ // push.apply(_, arraylike) throws on ancient WebKit
+ jQuery.merge( nodes, tmp.childNodes );
+
+ // Remember the top-level container
+ tmp = fragment.firstChild;
+
+ // Ensure the created nodes are orphaned (#12392)
+ tmp.textContent = "";
+ }
+ }
+ }
+
+ // Remove wrapper from fragment
+ fragment.textContent = "";
+
+ i = 0;
+ while ( ( elem = nodes[ i++ ] ) ) {
+
+ // Skip elements already in the context collection (trac-4087)
+ if ( selection && jQuery.inArray( elem, selection ) > -1 ) {
+ if ( ignored ) {
+ ignored.push( elem );
+ }
+ continue;
+ }
+
+ contains = jQuery.contains( elem.ownerDocument, elem );
+
+ // Append to fragment
+ tmp = getAll( fragment.appendChild( elem ), "script" );
+
+ // Preserve script evaluation history
+ if ( contains ) {
+ setGlobalEval( tmp );
+ }
+
+ // Capture executables
+ if ( scripts ) {
+ j = 0;
+ while ( ( elem = tmp[ j++ ] ) ) {
+ if ( rscriptType.test( elem.type || "" ) ) {
+ scripts.push( elem );
+ }
+ }
+ }
+ }
+
+ return fragment;
+}
+
+
+( function() {
+ var fragment = document.createDocumentFragment(),
+ div = fragment.appendChild( document.createElement( "div" ) ),
+ input = document.createElement( "input" );
+
+ // Support: Android 4.0 - 4.3 only
+ // Check state lost if the name is set (#11217)
+ // Support: Windows Web Apps (WWA)
+ // `name` and `type` must use .setAttribute for WWA (#14901)
+ input.setAttribute( "type", "radio" );
+ input.setAttribute( "checked", "checked" );
+ input.setAttribute( "name", "t" );
+
+ div.appendChild( input );
+
+ // Support: Android <=4.1 only
+ // Older WebKit doesn't clone checked state correctly in fragments
+ support.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked;
+
+ // Support: IE <=11 only
+ // Make sure textarea (and checkbox) defaultValue is properly cloned
+ div.innerHTML = "<textarea>x</textarea>";
+ support.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue;
+} )();
+var documentElement = document.documentElement;
+
+
+
+var
+ rkeyEvent = /^key/,
+ rmouseEvent = /^(?:mouse|pointer|contextmenu|drag|drop)|click/,
+ rtypenamespace = /^([^.]*)(?:\.(.+)|)/;
+
+function returnTrue() {
+ return true;
+}
+
+function returnFalse() {
+ return false;
+}
+
+// Support: IE <=9 only
+// See #13393 for more info
+function safeActiveElement() {
+ try {
+ return document.activeElement;
+ } catch ( err ) { }
+}
+
+function on( elem, types, selector, data, fn, one ) {
+ var origFn, type;
+
+ // Types can be a map of types/handlers
+ if ( typeof types === "object" ) {
+
+ // ( types-Object, selector, data )
+ if ( typeof selector !== "string" ) {
+
+ // ( types-Object, data )
+ data = data || selector;
+ selector = undefined;
+ }
+ for ( type in types ) {
+ on( elem, type, selector, data, types[ type ], one );
+ }
+ return elem;
+ }
+
+ if ( data == null && fn == null ) {
+
+ // ( types, fn )
+ fn = selector;
+ data = selector = undefined;
+ } else if ( fn == null ) {
+ if ( typeof selector === "string" ) {
+
+ // ( types, selector, fn )
+ fn = data;
+ data = undefined;
+ } else {
+
+ // ( types, data, fn )
+ fn = data;
+ data = selector;
+ selector = undefined;
+ }
+ }
+ if ( fn === false ) {
+ fn = returnFalse;
+ } else if ( !fn ) {
+ return elem;
+ }
+
+ if ( one === 1 ) {
+ origFn = fn;
+ fn = function( event ) {
+
+ // Can use an empty set, since event contains the info
+ jQuery().off( event );
+ return origFn.apply( this, arguments );
+ };
+
+ // Use same guid so caller can remove using origFn
+ fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ );
+ }
+ return elem.each( function() {
+ jQuery.event.add( this, types, fn, data, selector );
+ } );
+}
+
+/*
+ * Helper functions for managing events -- not part of the public interface.
+ * Props to Dean Edwards' addEvent library for many of the ideas.
+ */
+jQuery.event = {
+
+ global: {},
+
+ add: function( elem, types, handler, data, selector ) {
+
+ var handleObjIn, eventHandle, tmp,
+ events, t, handleObj,
+ special, handlers, type, namespaces, origType,
+ elemData = dataPriv.get( elem );
+
+ // Don't attach events to noData or text/comment nodes (but allow plain objects)
+ if ( !elemData ) {
+ return;
+ }
+
+ // Caller can pass in an object of custom data in lieu of the handler
+ if ( handler.handler ) {
+ handleObjIn = handler;
+ handler = handleObjIn.handler;
+ selector = handleObjIn.selector;
+ }
+
+ // Ensure that invalid selectors throw exceptions at attach time
+ // Evaluate against documentElement in case elem is a non-element node (e.g., document)
+ if ( selector ) {
+ jQuery.find.matchesSelector( documentElement, selector );
+ }
+
+ // Make sure that the handler has a unique ID, used to find/remove it later
+ if ( !handler.guid ) {
+ handler.guid = jQuery.guid++;
+ }
+
+ // Init the element's event structure and main handler, if this is the first
+ if ( !( events = elemData.events ) ) {
+ events = elemData.events = {};
+ }
+ if ( !( eventHandle = elemData.handle ) ) {
+ eventHandle = elemData.handle = function( e ) {
+
+ // Discard the second event of a jQuery.event.trigger() and
+ // when an event is called after a page has unloaded
+ return typeof jQuery !== "undefined" && jQuery.event.triggered !== e.type ?
+ jQuery.event.dispatch.apply( elem, arguments ) : undefined;
+ };
+ }
+
+ // Handle multiple events separated by a space
+ types = ( types || "" ).match( rnotwhite ) || [ "" ];
+ t = types.length;
+ while ( t-- ) {
+ tmp = rtypenamespace.exec( types[ t ] ) || [];
+ type = origType = tmp[ 1 ];
+ namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort();
+
+ // There *must* be a type, no attaching namespace-only handlers
+ if ( !type ) {
+ continue;
+ }
+
+ // If event changes its type, use the special event handlers for the changed type
+ special = jQuery.event.special[ type ] || {};
+
+ // If selector defined, determine special event api type, otherwise given type
+ type = ( selector ? special.delegateType : special.bindType ) || type;
+
+ // Update special based on newly reset type
+ special = jQuery.event.special[ type ] || {};
+
+ // handleObj is passed to all event handlers
+ handleObj = jQuery.extend( {
+ type: type,
+ origType: origType,
+ data: data,
+ handler: handler,
+ guid: handler.guid,
+ selector: selector,
+ needsContext: selector && jQuery.expr.match.needsContext.test( selector ),
+ namespace: namespaces.join( "." )
+ }, handleObjIn );
+
+ // Init the event handler queue if we're the first
+ if ( !( handlers = events[ type ] ) ) {
+ handlers = events[ type ] = [];
+ handlers.delegateCount = 0;
+
+ // Only use addEventListener if the special events handler returns false
+ if ( !special.setup ||
+ special.setup.call( elem, data, namespaces, eventHandle ) === false ) {
+
+ if ( elem.addEventListener ) {
+ elem.addEventListener( type, eventHandle );
+ }
+ }
+ }
+
+ if ( special.add ) {
+ special.add.call( elem, handleObj );
+
+ if ( !handleObj.handler.guid ) {
+ handleObj.handler.guid = handler.guid;
+ }
+ }
+
+ // Add to the element's handler list, delegates in front
+ if ( selector ) {
+ handlers.splice( handlers.delegateCount++, 0, handleObj );
+ } else {
+ handlers.push( handleObj );
+ }
+
+ // Keep track of which events have ever been used, for event optimization
+ jQuery.event.global[ type ] = true;
+ }
+
+ },
+
+ // Detach an event or set of events from an element
+ remove: function( elem, types, handler, selector, mappedTypes ) {
+
+ var j, origCount, tmp,
+ events, t, handleObj,
+ special, handlers, type, namespaces, origType,
+ elemData = dataPriv.hasData( elem ) && dataPriv.get( elem );
+
+ if ( !elemData || !( events = elemData.events ) ) {
+ return;
+ }
+
+ // Once for each type.namespace in types; type may be omitted
+ types = ( types || "" ).match( rnotwhite ) || [ "" ];
+ t = types.length;
+ while ( t-- ) {
+ tmp = rtypenamespace.exec( types[ t ] ) || [];
+ type = origType = tmp[ 1 ];
+ namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort();
+
+ // Unbind all events (on this namespace, if provided) for the element
+ if ( !type ) {
+ for ( type in events ) {
+ jQuery.event.remove( elem, type + types[ t ], handler, selector, true );
+ }
+ continue;
+ }
+
+ special = jQuery.event.special[ type ] || {};
+ type = ( selector ? special.delegateType : special.bindType ) || type;
+ handlers = events[ type ] || [];
+ tmp = tmp[ 2 ] &&
+ new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" );
+
+ // Remove matching events
+ origCount = j = handlers.length;
+ while ( j-- ) {
+ handleObj = handlers[ j ];
+
+ if ( ( mappedTypes || origType === handleObj.origType ) &&
+ ( !handler || handler.guid === handleObj.guid ) &&
+ ( !tmp || tmp.test( handleObj.namespace ) ) &&
+ ( !selector || selector === handleObj.selector ||
+ selector === "**" && handleObj.selector ) ) {
+ handlers.splice( j, 1 );
+
+ if ( handleObj.selector ) {
+ handlers.delegateCount--;
+ }
+ if ( special.remove ) {
+ special.remove.call( elem, handleObj );
+ }
+ }
+ }
+
+ // Remove generic event handler if we removed something and no more handlers exist
+ // (avoids potential for endless recursion during removal of special event handlers)
+ if ( origCount && !handlers.length ) {
+ if ( !special.teardown ||
+ special.teardown.call( elem, namespaces, elemData.handle ) === false ) {
+
+ jQuery.removeEvent( elem, type, elemData.handle );
+ }
+
+ delete events[ type ];
+ }
+ }
+
+ // Remove data and the expando if it's no longer used
+ if ( jQuery.isEmptyObject( events ) ) {
+ dataPriv.remove( elem, "handle events" );
+ }
+ },
+
+ dispatch: function( nativeEvent ) {
+
+ // Make a writable jQuery.Event from the native event object
+ var event = jQuery.event.fix( nativeEvent );
+
+ var i, j, ret, matched, handleObj, handlerQueue,
+ args = new Array( arguments.length ),
+ handlers = ( dataPriv.get( this, "events" ) || {} )[ event.type ] || [],
+ special = jQuery.event.special[ event.type ] || {};
+
+ // Use the fix-ed jQuery.Event rather than the (read-only) native event
+ args[ 0 ] = event;
+
+ for ( i = 1; i < arguments.length; i++ ) {
+ args[ i ] = arguments[ i ];
+ }
+
+ event.delegateTarget = this;
+
+ // Call the preDispatch hook for the mapped type, and let it bail if desired
+ if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) {
+ return;
+ }
+
+ // Determine handlers
+ handlerQueue = jQuery.event.handlers.call( this, event, handlers );
+
+ // Run delegates first; they may want to stop propagation beneath us
+ i = 0;
+ while ( ( matched = handlerQueue[ i++ ] ) && !event.isPropagationStopped() ) {
+ event.currentTarget = matched.elem;
+
+ j = 0;
+ while ( ( handleObj = matched.handlers[ j++ ] ) &&
+ !event.isImmediatePropagationStopped() ) {
+
+ // Triggered event must either 1) have no namespace, or 2) have namespace(s)
+ // a subset or equal to those in the bound event (both can have no namespace).
+ if ( !event.rnamespace || event.rnamespace.test( handleObj.namespace ) ) {
+
+ event.handleObj = handleObj;
+ event.data = handleObj.data;
+
+ ret = ( ( jQuery.event.special[ handleObj.origType ] || {} ).handle ||
+ handleObj.handler ).apply( matched.elem, args );
+
+ if ( ret !== undefined ) {
+ if ( ( event.result = ret ) === false ) {
+ event.preventDefault();
+ event.stopPropagation();
+ }
+ }
+ }
+ }
+ }
+
+ // Call the postDispatch hook for the mapped type
+ if ( special.postDispatch ) {
+ special.postDispatch.call( this, event );
+ }
+
+ return event.result;
+ },
+
+ handlers: function( event, handlers ) {
+ var i, matches, sel, handleObj,
+ handlerQueue = [],
+ delegateCount = handlers.delegateCount,
+ cur = event.target;
+
+ // Support: IE <=9
+ // Find delegate handlers
+ // Black-hole SVG <use> instance trees (#13180)
+ //
+ // Support: Firefox <=42
+ // Avoid non-left-click in FF but don't block IE radio events (#3861, gh-2343)
+ if ( delegateCount && cur.nodeType &&
+ ( event.type !== "click" || isNaN( event.button ) || event.button < 1 ) ) {
+
+ for ( ; cur !== this; cur = cur.parentNode || this ) {
+
+ // Don't check non-elements (#13208)
+ // Don't process clicks on disabled elements (#6911, #8165, #11382, #11764)
+ if ( cur.nodeType === 1 && ( cur.disabled !== true || event.type !== "click" ) ) {
+ matches = [];
+ for ( i = 0; i < delegateCount; i++ ) {
+ handleObj = handlers[ i ];
+
+ // Don't conflict with Object.prototype properties (#13203)
+ sel = handleObj.selector + " ";
+
+ if ( matches[ sel ] === undefined ) {
+ matches[ sel ] = handleObj.needsContext ?
+ jQuery( sel, this ).index( cur ) > -1 :
+ jQuery.find( sel, this, null, [ cur ] ).length;
+ }
+ if ( matches[ sel ] ) {
+ matches.push( handleObj );
+ }
+ }
+ if ( matches.length ) {
+ handlerQueue.push( { elem: cur, handlers: matches } );
+ }
+ }
+ }
+ }
+
+ // Add the remaining (directly-bound) handlers
+ if ( delegateCount < handlers.length ) {
+ handlerQueue.push( { elem: this, handlers: handlers.slice( delegateCount ) } );
+ }
+
+ return handlerQueue;
+ },
+
+ addProp: function( name, hook ) {
+ Object.defineProperty( jQuery.Event.prototype, name, {
+ enumerable: true,
+ configurable: true,
+
+ get: jQuery.isFunction( hook ) ?
+ function() {
+ if ( this.originalEvent ) {
+ return hook( this.originalEvent );
+ }
+ } :
+ function() {
+ if ( this.originalEvent ) {
+ return this.originalEvent[ name ];
+ }
+ },
+
+ set: function( value ) {
+ Object.defineProperty( this, name, {
+ enumerable: true,
+ configurable: true,
+ writable: true,
+ value: value
+ } );
+ }
+ } );
+ },
+
+ fix: function( originalEvent ) {
+ return originalEvent[ jQuery.expando ] ?
+ originalEvent :
+ new jQuery.Event( originalEvent );
+ },
+
+ special: {
+ load: {
+
+ // Prevent triggered image.load events from bubbling to window.load
+ noBubble: true
+ },
+ focus: {
+
+ // Fire native event if possible so blur/focus sequence is correct
+ trigger: function() {
+ if ( this !== safeActiveElement() && this.focus ) {
+ this.focus();
+ return false;
+ }
+ },
+ delegateType: "focusin"
+ },
+ blur: {
+ trigger: function() {
+ if ( this === safeActiveElement() && this.blur ) {
+ this.blur();
+ return false;
+ }
+ },
+ delegateType: "focusout"
+ },
+ click: {
+
+ // For checkbox, fire native event so checked state will be right
+ trigger: function() {
+ if ( this.type === "checkbox" && this.click && jQuery.nodeName( this, "input" ) ) {
+ this.click();
+ return false;
+ }
+ },
+
+ // For cross-browser consistency, don't fire native .click() on links
+ _default: function( event ) {
+ return jQuery.nodeName( event.target, "a" );
+ }
+ },
+
+ beforeunload: {
+ postDispatch: function( event ) {
+
+ // Support: Firefox 20+
+ // Firefox doesn't alert if the returnValue field is not set.
+ if ( event.result !== undefined && event.originalEvent ) {
+ event.originalEvent.returnValue = event.result;
+ }
+ }
+ }
+ }
+};
+
+jQuery.removeEvent = function( elem, type, handle ) {
+
+ // This "if" is needed for plain objects
+ if ( elem.removeEventListener ) {
+ elem.removeEventListener( type, handle );
+ }
+};
+
+jQuery.Event = function( src, props ) {
+
+ // Allow instantiation without the 'new' keyword
+ if ( !( this instanceof jQuery.Event ) ) {
+ return new jQuery.Event( src, props );
+ }
+
+ // Event object
+ if ( src && src.type ) {
+ this.originalEvent = src;
+ this.type = src.type;
+
+ // Events bubbling up the document may have been marked as prevented
+ // by a handler lower down the tree; reflect the correct value.
+ this.isDefaultPrevented = src.defaultPrevented ||
+ src.defaultPrevented === undefined &&
+
+ // Support: Android <=2.3 only
+ src.returnValue === false ?
+ returnTrue :
+ returnFalse;
+
+ // Create target properties
+ // Support: Safari <=6 - 7 only
+ // Target should not be a text node (#504, #13143)
+ this.target = ( src.target && src.target.nodeType === 3 ) ?
+ src.target.parentNode :
+ src.target;
+
+ this.currentTarget = src.currentTarget;
+ this.relatedTarget = src.relatedTarget;
+
+ // Event type
+ } else {
+ this.type = src;
+ }
+
+ // Put explicitly provided properties onto the event object
+ if ( props ) {
+ jQuery.extend( this, props );
+ }
+
+ // Create a timestamp if incoming event doesn't have one
+ this.timeStamp = src && src.timeStamp || jQuery.now();
+
+ // Mark it as fixed
+ this[ jQuery.expando ] = true;
+};
+
+// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding
+// https://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html
+jQuery.Event.prototype = {
+ constructor: jQuery.Event,
+ isDefaultPrevented: returnFalse,
+ isPropagationStopped: returnFalse,
+ isImmediatePropagationStopped: returnFalse,
+ isSimulated: false,
+
+ preventDefault: function() {
+ var e = this.originalEvent;
+
+ this.isDefaultPrevented = returnTrue;
+
+ if ( e && !this.isSimulated ) {
+ e.preventDefault();
+ }
+ },
+ stopPropagation: function() {
+ var e = this.originalEvent;
+
+ this.isPropagationStopped = returnTrue;
+
+ if ( e && !this.isSimulated ) {
+ e.stopPropagation();
+ }
+ },
+ stopImmediatePropagation: function() {
+ var e = this.originalEvent;
+
+ this.isImmediatePropagationStopped = returnTrue;
+
+ if ( e && !this.isSimulated ) {
+ e.stopImmediatePropagation();
+ }
+
+ this.stopPropagation();
+ }
+};
+
+// Includes all common event props including KeyEvent and MouseEvent specific props
+jQuery.each( {
+ altKey: true,
+ bubbles: true,
+ cancelable: true,
+ changedTouches: true,
+ ctrlKey: true,
+ detail: true,
+ eventPhase: true,
+ metaKey: true,
+ pageX: true,
+ pageY: true,
+ shiftKey: true,
+ view: true,
+ "char": true,
+ charCode: true,
+ key: true,
+ keyCode: true,
+ button: true,
+ buttons: true,
+ clientX: true,
+ clientY: true,
+ offsetX: true,
+ offsetY: true,
+ pointerId: true,
+ pointerType: true,
+ screenX: true,
+ screenY: true,
+ targetTouches: true,
+ toElement: true,
+ touches: true,
+
+ which: function( event ) {
+ var button = event.button;
+
+ // Add which for key events
+ if ( event.which == null && rkeyEvent.test( event.type ) ) {
+ return event.charCode != null ? event.charCode : event.keyCode;
+ }
+
+ // Add which for click: 1 === left; 2 === middle; 3 === right
+ if ( !event.which && button !== undefined && rmouseEvent.test( event.type ) ) {
+ return ( button & 1 ? 1 : ( button & 2 ? 3 : ( button & 4 ? 2 : 0 ) ) );
+ }
+
+ return event.which;
+ }
+}, jQuery.event.addProp );
+
+// Create mouseenter/leave events using mouseover/out and event-time checks
+// so that event delegation works in jQuery.
+// Do the same for pointerenter/pointerleave and pointerover/pointerout
+//
+// Support: Safari 7 only
+// Safari sends mouseenter too often; see:
+// https://bugs.chromium.org/p/chromium/issues/detail?id=470258
+// for the description of the bug (it existed in older Chrome versions as well).
+jQuery.each( {
+ mouseenter: "mouseover",
+ mouseleave: "mouseout",
+ pointerenter: "pointerover",
+ pointerleave: "pointerout"
+}, function( orig, fix ) {
+ jQuery.event.special[ orig ] = {
+ delegateType: fix,
+ bindType: fix,
+
+ handle: function( event ) {
+ var ret,
+ target = this,
+ related = event.relatedTarget,
+ handleObj = event.handleObj;
+
+ // For mouseenter/leave call the handler if related is outside the target.
+ // NB: No relatedTarget if the mouse left/entered the browser window
+ if ( !related || ( related !== target && !jQuery.contains( target, related ) ) ) {
+ event.type = handleObj.origType;
+ ret = handleObj.handler.apply( this, arguments );
+ event.type = fix;
+ }
+ return ret;
+ }
+ };
+} );
+
+jQuery.fn.extend( {
+
+ on: function( types, selector, data, fn ) {
+ return on( this, types, selector, data, fn );
+ },
+ one: function( types, selector, data, fn ) {
+ return on( this, types, selector, data, fn, 1 );
+ },
+ off: function( types, selector, fn ) {
+ var handleObj, type;
+ if ( types && types.preventDefault && types.handleObj ) {
+
+ // ( event ) dispatched jQuery.Event
+ handleObj = types.handleObj;
+ jQuery( types.delegateTarget ).off(
+ handleObj.namespace ?
+ handleObj.origType + "." + handleObj.namespace :
+ handleObj.origType,
+ handleObj.selector,
+ handleObj.handler
+ );
+ return this;
+ }
+ if ( typeof types === "object" ) {
+
+ // ( types-object [, selector] )
+ for ( type in types ) {
+ this.off( type, selector, types[ type ] );
+ }
+ return this;
+ }
+ if ( selector === false || typeof selector === "function" ) {
+
+ // ( types [, fn] )
+ fn = selector;
+ selector = undefined;
+ }
+ if ( fn === false ) {
+ fn = returnFalse;
+ }
+ return this.each( function() {
+ jQuery.event.remove( this, types, fn, selector );
+ } );
+ }
+} );
+
+
+var
+
+ /* eslint-disable max-len */
+
+ // See https://github.com/eslint/eslint/issues/3229
+ rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([a-z][^\/\0>\x20\t\r\n\f]*)[^>]*)\/>/gi,
+
+ /* eslint-enable */
+
+ // Support: IE <=10 - 11, Edge 12 - 13
+ // In IE/Edge using regex groups here causes severe slowdowns.
+ // See https://connect.microsoft.com/IE/feedback/details/1736512/
+ rnoInnerhtml = /<script|<style|<link/i,
+
+ // checked="checked" or checked
+ rchecked = /checked\s*(?:[^=]|=\s*.checked.)/i,
+ rscriptTypeMasked = /^true\/(.*)/,
+ rcleanScript = /^\s*<!(?:\[CDATA\[|--)|(?:\]\]|--)>\s*$/g;
+
+function manipulationTarget( elem, content ) {
+ if ( jQuery.nodeName( elem, "table" ) &&
+ jQuery.nodeName( content.nodeType !== 11 ? content : content.firstChild, "tr" ) ) {
+
+ return elem.getElementsByTagName( "tbody" )[ 0 ] || elem;
+ }
+
+ return elem;
+}
+
+// Replace/restore the type attribute of script elements for safe DOM manipulation
+function disableScript( elem ) {
+ elem.type = ( elem.getAttribute( "type" ) !== null ) + "/" + elem.type;
+ return elem;
+}
+function restoreScript( elem ) {
+ var match = rscriptTypeMasked.exec( elem.type );
+
+ if ( match ) {
+ elem.type = match[ 1 ];
+ } else {
+ elem.removeAttribute( "type" );
+ }
+
+ return elem;
+}
+
+function cloneCopyEvent( src, dest ) {
+ var i, l, type, pdataOld, pdataCur, udataOld, udataCur, events;
+
+ if ( dest.nodeType !== 1 ) {
+ return;
+ }
+
+ // 1. Copy private data: events, handlers, etc.
+ if ( dataPriv.hasData( src ) ) {
+ pdataOld = dataPriv.access( src );
+ pdataCur = dataPriv.set( dest, pdataOld );
+ events = pdataOld.events;
+
+ if ( events ) {
+ delete pdataCur.handle;
+ pdataCur.events = {};
+
+ for ( type in events ) {
+ for ( i = 0, l = events[ type ].length; i < l; i++ ) {
+ jQuery.event.add( dest, type, events[ type ][ i ] );
+ }
+ }
+ }
+ }
+
+ // 2. Copy user data
+ if ( dataUser.hasData( src ) ) {
+ udataOld = dataUser.access( src );
+ udataCur = jQuery.extend( {}, udataOld );
+
+ dataUser.set( dest, udataCur );
+ }
+}
+
+// Fix IE bugs, see support tests
+function fixInput( src, dest ) {
+ var nodeName = dest.nodeName.toLowerCase();
+
+ // Fails to persist the checked state of a cloned checkbox or radio button.
+ if ( nodeName === "input" && rcheckableType.test( src.type ) ) {
+ dest.checked = src.checked;
+
+ // Fails to return the selected option to the default selected state when cloning options
+ } else if ( nodeName === "input" || nodeName === "textarea" ) {
+ dest.defaultValue = src.defaultValue;
+ }
+}
+
+function domManip( collection, args, callback, ignored ) {
+
+ // Flatten any nested arrays
+ args = concat.apply( [], args );
+
+ var fragment, first, scripts, hasScripts, node, doc,
+ i = 0,
+ l = collection.length,
+ iNoClone = l - 1,
+ value = args[ 0 ],
+ isFunction = jQuery.isFunction( value );
+
+ // We can't cloneNode fragments that contain checked, in WebKit
+ if ( isFunction ||
+ ( l > 1 && typeof value === "string" &&
+ !support.checkClone && rchecked.test( value ) ) ) {
+ return collection.each( function( index ) {
+ var self = collection.eq( index );
+ if ( isFunction ) {
+ args[ 0 ] = value.call( this, index, self.html() );
+ }
+ domManip( self, args, callback, ignored );
+ } );
+ }
+
+ if ( l ) {
+ fragment = buildFragment( args, collection[ 0 ].ownerDocument, false, collection, ignored );
+ first = fragment.firstChild;
+
+ if ( fragment.childNodes.length === 1 ) {
+ fragment = first;
+ }
+
+ // Require either new content or an interest in ignored elements to invoke the callback
+ if ( first || ignored ) {
+ scripts = jQuery.map( getAll( fragment, "script" ), disableScript );
+ hasScripts = scripts.length;
+
+ // Use the original fragment for the last item
+ // instead of the first because it can end up
+ // being emptied incorrectly in certain situations (#8070).
+ for ( ; i < l; i++ ) {
+ node = fragment;
+
+ if ( i !== iNoClone ) {
+ node = jQuery.clone( node, true, true );
+
+ // Keep references to cloned scripts for later restoration
+ if ( hasScripts ) {
+
+ // Support: Android <=4.0 only, PhantomJS 1 only
+ // push.apply(_, arraylike) throws on ancient WebKit
+ jQuery.merge( scripts, getAll( node, "script" ) );
+ }
+ }
+
+ callback.call( collection[ i ], node, i );
+ }
+
+ if ( hasScripts ) {
+ doc = scripts[ scripts.length - 1 ].ownerDocument;
+
+ // Reenable scripts
+ jQuery.map( scripts, restoreScript );
+
+ // Evaluate executable scripts on first document insertion
+ for ( i = 0; i < hasScripts; i++ ) {
+ node = scripts[ i ];
+ if ( rscriptType.test( node.type || "" ) &&
+ !dataPriv.access( node, "globalEval" ) &&
+ jQuery.contains( doc, node ) ) {
+
+ if ( node.src ) {
+
+ // Optional AJAX dependency, but won't run scripts if not present
+ if ( jQuery._evalUrl ) {
+ jQuery._evalUrl( node.src );
+ }
+ } else {
+ DOMEval( node.textContent.replace( rcleanScript, "" ), doc );
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return collection;
+}
+
+function remove( elem, selector, keepData ) {
+ var node,
+ nodes = selector ? jQuery.filter( selector, elem ) : elem,
+ i = 0;
+
+ for ( ; ( node = nodes[ i ] ) != null; i++ ) {
+ if ( !keepData && node.nodeType === 1 ) {
+ jQuery.cleanData( getAll( node ) );
+ }
+
+ if ( node.parentNode ) {
+ if ( keepData && jQuery.contains( node.ownerDocument, node ) ) {
+ setGlobalEval( getAll( node, "script" ) );
+ }
+ node.parentNode.removeChild( node );
+ }
+ }
+
+ return elem;
+}
+
+jQuery.extend( {
+ htmlPrefilter: function( html ) {
+ return html.replace( rxhtmlTag, "<$1></$2>" );
+ },
+
+ clone: function( elem, dataAndEvents, deepDataAndEvents ) {
+ var i, l, srcElements, destElements,
+ clone = elem.cloneNode( true ),
+ inPage = jQuery.contains( elem.ownerDocument, elem );
+
+ // Fix IE cloning issues
+ if ( !support.noCloneChecked && ( elem.nodeType === 1 || elem.nodeType === 11 ) &&
+ !jQuery.isXMLDoc( elem ) ) {
+
+ // We eschew Sizzle here for performance reasons: https://jsperf.com/getall-vs-sizzle/2
+ destElements = getAll( clone );
+ srcElements = getAll( elem );
+
+ for ( i = 0, l = srcElements.length; i < l; i++ ) {
+ fixInput( srcElements[ i ], destElements[ i ] );
+ }
+ }
+
+ // Copy the events from the original to the clone
+ if ( dataAndEvents ) {
+ if ( deepDataAndEvents ) {
+ srcElements = srcElements || getAll( elem );
+ destElements = destElements || getAll( clone );
+
+ for ( i = 0, l = srcElements.length; i < l; i++ ) {
+ cloneCopyEvent( srcElements[ i ], destElements[ i ] );
+ }
+ } else {
+ cloneCopyEvent( elem, clone );
+ }
+ }
+
+ // Preserve script evaluation history
+ destElements = getAll( clone, "script" );
+ if ( destElements.length > 0 ) {
+ setGlobalEval( destElements, !inPage && getAll( elem, "script" ) );
+ }
+
+ // Return the cloned set
+ return clone;
+ },
+
+ cleanData: function( elems ) {
+ var data, elem, type,
+ special = jQuery.event.special,
+ i = 0;
+
+ for ( ; ( elem = elems[ i ] ) !== undefined; i++ ) {
+ if ( acceptData( elem ) ) {
+ if ( ( data = elem[ dataPriv.expando ] ) ) {
+ if ( data.events ) {
+ for ( type in data.events ) {
+ if ( special[ type ] ) {
+ jQuery.event.remove( elem, type );
+
+ // This is a shortcut to avoid jQuery.event.remove's overhead
+ } else {
+ jQuery.removeEvent( elem, type, data.handle );
+ }
+ }
+ }
+
+ // Support: Chrome <=35 - 45+
+ // Assign undefined instead of using delete, see Data#remove
+ elem[ dataPriv.expando ] = undefined;
+ }
+ if ( elem[ dataUser.expando ] ) {
+
+ // Support: Chrome <=35 - 45+
+ // Assign undefined instead of using delete, see Data#remove
+ elem[ dataUser.expando ] = undefined;
+ }
+ }
+ }
+ }
+} );
+
+jQuery.fn.extend( {
+ detach: function( selector ) {
+ return remove( this, selector, true );
+ },
+
+ remove: function( selector ) {
+ return remove( this, selector );
+ },
+
+ text: function( value ) {
+ return access( this, function( value ) {
+ return value === undefined ?
+ jQuery.text( this ) :
+ this.empty().each( function() {
+ if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {
+ this.textContent = value;
+ }
+ } );
+ }, null, value, arguments.length );
+ },
+
+ append: function() {
+ return domManip( this, arguments, function( elem ) {
+ if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {
+ var target = manipulationTarget( this, elem );
+ target.appendChild( elem );
+ }
+ } );
+ },
+
+ prepend: function() {
+ return domManip( this, arguments, function( elem ) {
+ if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {
+ var target = manipulationTarget( this, elem );
+ target.insertBefore( elem, target.firstChild );
+ }
+ } );
+ },
+
+ before: function() {
+ return domManip( this, arguments, function( elem ) {
+ if ( this.parentNode ) {
+ this.parentNode.insertBefore( elem, this );
+ }
+ } );
+ },
+
+ after: function() {
+ return domManip( this, arguments, function( elem ) {
+ if ( this.parentNode ) {
+ this.parentNode.insertBefore( elem, this.nextSibling );
+ }
+ } );
+ },
+
+ empty: function() {
+ var elem,
+ i = 0;
+
+ for ( ; ( elem = this[ i ] ) != null; i++ ) {
+ if ( elem.nodeType === 1 ) {
+
+ // Prevent memory leaks
+ jQuery.cleanData( getAll( elem, false ) );
+
+ // Remove any remaining nodes
+ elem.textContent = "";
+ }
+ }
+
+ return this;
+ },
+
+ clone: function( dataAndEvents, deepDataAndEvents ) {
+ dataAndEvents = dataAndEvents == null ? false : dataAndEvents;
+ deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents;
+
+ return this.map( function() {
+ return jQuery.clone( this, dataAndEvents, deepDataAndEvents );
+ } );
+ },
+
+ html: function( value ) {
+ return access( this, function( value ) {
+ var elem = this[ 0 ] || {},
+ i = 0,
+ l = this.length;
+
+ if ( value === undefined && elem.nodeType === 1 ) {
+ return elem.innerHTML;
+ }
+
+ // See if we can take a shortcut and just use innerHTML
+ if ( typeof value === "string" && !rnoInnerhtml.test( value ) &&
+ !wrapMap[ ( rtagName.exec( value ) || [ "", "" ] )[ 1 ].toLowerCase() ] ) {
+
+ value = jQuery.htmlPrefilter( value );
+
+ try {
+ for ( ; i < l; i++ ) {
+ elem = this[ i ] || {};
+
+ // Remove element nodes and prevent memory leaks
+ if ( elem.nodeType === 1 ) {
+ jQuery.cleanData( getAll( elem, false ) );
+ elem.innerHTML = value;
+ }
+ }
+
+ elem = 0;
+
+ // If using innerHTML throws an exception, use the fallback method
+ } catch ( e ) {}
+ }
+
+ if ( elem ) {
+ this.empty().append( value );
+ }
+ }, null, value, arguments.length );
+ },
+
+ replaceWith: function() {
+ var ignored = [];
+
+ // Make the changes, replacing each non-ignored context element with the new content
+ return domManip( this, arguments, function( elem ) {
+ var parent = this.parentNode;
+
+ if ( jQuery.inArray( this, ignored ) < 0 ) {
+ jQuery.cleanData( getAll( this ) );
+ if ( parent ) {
+ parent.replaceChild( elem, this );
+ }
+ }
+
+ // Force callback invocation
+ }, ignored );
+ }
+} );
+
+jQuery.each( {
+ appendTo: "append",
+ prependTo: "prepend",
+ insertBefore: "before",
+ insertAfter: "after",
+ replaceAll: "replaceWith"
+}, function( name, original ) {
+ jQuery.fn[ name ] = function( selector ) {
+ var elems,
+ ret = [],
+ insert = jQuery( selector ),
+ last = insert.length - 1,
+ i = 0;
+
+ for ( ; i <= last; i++ ) {
+ elems = i === last ? this : this.clone( true );
+ jQuery( insert[ i ] )[ original ]( elems );
+
+ // Support: Android <=4.0 only, PhantomJS 1 only
+ // .get() because push.apply(_, arraylike) throws on ancient WebKit
+ push.apply( ret, elems.get() );
+ }
+
+ return this.pushStack( ret );
+ };
+} );
+var rmargin = ( /^margin/ );
+
+var rnumnonpx = new RegExp( "^(" + pnum + ")(?!px)[a-z%]+$", "i" );
+
+var getStyles = function( elem ) {
+
+ // Support: IE <=11 only, Firefox <=30 (#15098, #14150)
+ // IE throws on elements created in popups
+ // FF meanwhile throws on frame elements through "defaultView.getComputedStyle"
+ var view = elem.ownerDocument.defaultView;
+
+ if ( !view || !view.opener ) {
+ view = window;
+ }
+
+ return view.getComputedStyle( elem );
+ };
+
+
+
+( function() {
+
+ // Executing both pixelPosition & boxSizingReliable tests require only one layout
+ // so they're executed at the same time to save the second computation.
+ function computeStyleTests() {
+
+ // This is a singleton, we need to execute it only once
+ if ( !div ) {
+ return;
+ }
+
+ div.style.cssText =
+ "box-sizing:border-box;" +
+ "position:relative;display:block;" +
+ "margin:auto;border:1px;padding:1px;" +
+ "top:1%;width:50%";
+ div.innerHTML = "";
+ documentElement.appendChild( container );
+
+ var divStyle = window.getComputedStyle( div );
+ pixelPositionVal = divStyle.top !== "1%";
+
+ // Support: Android 4.0 - 4.3 only, Firefox <=3 - 44
+ reliableMarginLeftVal = divStyle.marginLeft === "2px";
+ boxSizingReliableVal = divStyle.width === "4px";
+
+ // Support: Android 4.0 - 4.3 only
+ // Some styles come back with percentage values, even though they shouldn't
+ div.style.marginRight = "50%";
+ pixelMarginRightVal = divStyle.marginRight === "4px";
+
+ documentElement.removeChild( container );
+
+ // Nullify the div so it wouldn't be stored in the memory and
+ // it will also be a sign that checks already performed
+ div = null;
+ }
+
+ var pixelPositionVal, boxSizingReliableVal, pixelMarginRightVal, reliableMarginLeftVal,
+ container = document.createElement( "div" ),
+ div = document.createElement( "div" );
+
+ // Finish early in limited (non-browser) environments
+ if ( !div.style ) {
+ return;
+ }
+
+ // Support: IE <=9 - 11 only
+ // Style of cloned element affects source element cloned (#8908)
+ div.style.backgroundClip = "content-box";
+ div.cloneNode( true ).style.backgroundClip = "";
+ support.clearCloneStyle = div.style.backgroundClip === "content-box";
+
+ container.style.cssText = "border:0;width:8px;height:0;top:0;left:-9999px;" +
+ "padding:0;margin-top:1px;position:absolute";
+ container.appendChild( div );
+
+ jQuery.extend( support, {
+ pixelPosition: function() {
+ computeStyleTests();
+ return pixelPositionVal;
+ },
+ boxSizingReliable: function() {
+ computeStyleTests();
+ return boxSizingReliableVal;
+ },
+ pixelMarginRight: function() {
+ computeStyleTests();
+ return pixelMarginRightVal;
+ },
+ reliableMarginLeft: function() {
+ computeStyleTests();
+ return reliableMarginLeftVal;
+ }
+ } );
+} )();
+
+
+function curCSS( elem, name, computed ) {
+ var width, minWidth, maxWidth, ret,
+ style = elem.style;
+
+ computed = computed || getStyles( elem );
+
+ // Support: IE <=9 only
+ // getPropertyValue is only needed for .css('filter') (#12537)
+ if ( computed ) {
+ ret = computed.getPropertyValue( name ) || computed[ name ];
+
+ if ( ret === "" && !jQuery.contains( elem.ownerDocument, elem ) ) {
+ ret = jQuery.style( elem, name );
+ }
+
+ // A tribute to the "awesome hack by Dean Edwards"
+ // Android Browser returns percentage for some values,
+ // but width seems to be reliably pixels.
+ // This is against the CSSOM draft spec:
+ // https://drafts.csswg.org/cssom/#resolved-values
+ if ( !support.pixelMarginRight() && rnumnonpx.test( ret ) && rmargin.test( name ) ) {
+
+ // Remember the original values
+ width = style.width;
+ minWidth = style.minWidth;
+ maxWidth = style.maxWidth;
+
+ // Put in the new values to get a computed value out
+ style.minWidth = style.maxWidth = style.width = ret;
+ ret = computed.width;
+
+ // Revert the changed values
+ style.width = width;
+ style.minWidth = minWidth;
+ style.maxWidth = maxWidth;
+ }
+ }
+
+ return ret !== undefined ?
+
+ // Support: IE <=9 - 11 only
+ // IE returns zIndex value as an integer.
+ ret + "" :
+ ret;
+}
+
+
+function addGetHookIf( conditionFn, hookFn ) {
+
+ // Define the hook, we'll check on the first run if it's really needed.
+ return {
+ get: function() {
+ if ( conditionFn() ) {
+
+ // Hook not needed (or it's not possible to use it due
+ // to missing dependency), remove it.
+ delete this.get;
+ return;
+ }
+
+ // Hook needed; redefine it so that the support test is not executed again.
+ return ( this.get = hookFn ).apply( this, arguments );
+ }
+ };
+}
+
+
+var
+
+ // Swappable if display is none or starts with table
+ // except "table", "table-cell", or "table-caption"
+ // See here for display values: https://developer.mozilla.org/en-US/docs/CSS/display
+ rdisplayswap = /^(none|table(?!-c[ea]).+)/,
+ cssShow = { position: "absolute", visibility: "hidden", display: "block" },
+ cssNormalTransform = {
+ letterSpacing: "0",
+ fontWeight: "400"
+ },
+
+ cssPrefixes = [ "Webkit", "Moz", "ms" ],
+ emptyStyle = document.createElement( "div" ).style;
+
+// Return a css property mapped to a potentially vendor prefixed property
+function vendorPropName( name ) {
+
+ // Shortcut for names that are not vendor prefixed
+ if ( name in emptyStyle ) {
+ return name;
+ }
+
+ // Check for vendor prefixed names
+ var capName = name[ 0 ].toUpperCase() + name.slice( 1 ),
+ i = cssPrefixes.length;
+
+ while ( i-- ) {
+ name = cssPrefixes[ i ] + capName;
+ if ( name in emptyStyle ) {
+ return name;
+ }
+ }
+}
+
+function setPositiveNumber( elem, value, subtract ) {
+
+ // Any relative (+/-) values have already been
+ // normalized at this point
+ var matches = rcssNum.exec( value );
+ return matches ?
+
+ // Guard against undefined "subtract", e.g., when used as in cssHooks
+ Math.max( 0, matches[ 2 ] - ( subtract || 0 ) ) + ( matches[ 3 ] || "px" ) :
+ value;
+}
+
+function augmentWidthOrHeight( elem, name, extra, isBorderBox, styles ) {
+ var i = extra === ( isBorderBox ? "border" : "content" ) ?
+
+ // If we already have the right measurement, avoid augmentation
+ 4 :
+
+ // Otherwise initialize for horizontal or vertical properties
+ name === "width" ? 1 : 0,
+
+ val = 0;
+
+ for ( ; i < 4; i += 2 ) {
+
+ // Both box models exclude margin, so add it if we want it
+ if ( extra === "margin" ) {
+ val += jQuery.css( elem, extra + cssExpand[ i ], true, styles );
+ }
+
+ if ( isBorderBox ) {
+
+ // border-box includes padding, so remove it if we want content
+ if ( extra === "content" ) {
+ val -= jQuery.css( elem, "padding" + cssExpand[ i ], true, styles );
+ }
+
+ // At this point, extra isn't border nor margin, so remove border
+ if ( extra !== "margin" ) {
+ val -= jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles );
+ }
+ } else {
+
+ // At this point, extra isn't content, so add padding
+ val += jQuery.css( elem, "padding" + cssExpand[ i ], true, styles );
+
+ // At this point, extra isn't content nor padding, so add border
+ if ( extra !== "padding" ) {
+ val += jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles );
+ }
+ }
+ }
+
+ return val;
+}
+
+function getWidthOrHeight( elem, name, extra ) {
+
+ // Start with offset property, which is equivalent to the border-box value
+ var val,
+ valueIsBorderBox = true,
+ styles = getStyles( elem ),
+ isBorderBox = jQuery.css( elem, "boxSizing", false, styles ) === "border-box";
+
+ // Support: IE <=11 only
+ // Running getBoundingClientRect on a disconnected node
+ // in IE throws an error.
+ if ( elem.getClientRects().length ) {
+ val = elem.getBoundingClientRect()[ name ];
+ }
+
+ // Some non-html elements return undefined for offsetWidth, so check for null/undefined
+ // svg - https://bugzilla.mozilla.org/show_bug.cgi?id=649285
+ // MathML - https://bugzilla.mozilla.org/show_bug.cgi?id=491668
+ if ( val <= 0 || val == null ) {
+
+ // Fall back to computed then uncomputed css if necessary
+ val = curCSS( elem, name, styles );
+ if ( val < 0 || val == null ) {
+ val = elem.style[ name ];
+ }
+
+ // Computed unit is not pixels. Stop here and return.
+ if ( rnumnonpx.test( val ) ) {
+ return val;
+ }
+
+ // Check for style in case a browser which returns unreliable values
+ // for getComputedStyle silently falls back to the reliable elem.style
+ valueIsBorderBox = isBorderBox &&
+ ( support.boxSizingReliable() || val === elem.style[ name ] );
+
+ // Normalize "", auto, and prepare for extra
+ val = parseFloat( val ) || 0;
+ }
+
+ // Use the active box-sizing model to add/subtract irrelevant styles
+ return ( val +
+ augmentWidthOrHeight(
+ elem,
+ name,
+ extra || ( isBorderBox ? "border" : "content" ),
+ valueIsBorderBox,
+ styles
+ )
+ ) + "px";
+}
+
+jQuery.extend( {
+
+ // Add in style property hooks for overriding the default
+ // behavior of getting and setting a style property
+ cssHooks: {
+ opacity: {
+ get: function( elem, computed ) {
+ if ( computed ) {
+
+ // We should always get a number back from opacity
+ var ret = curCSS( elem, "opacity" );
+ return ret === "" ? "1" : ret;
+ }
+ }
+ }
+ },
+
+ // Don't automatically add "px" to these possibly-unitless properties
+ cssNumber: {
+ "animationIterationCount": true,
+ "columnCount": true,
+ "fillOpacity": true,
+ "flexGrow": true,
+ "flexShrink": true,
+ "fontWeight": true,
+ "lineHeight": true,
+ "opacity": true,
+ "order": true,
+ "orphans": true,
+ "widows": true,
+ "zIndex": true,
+ "zoom": true
+ },
+
+ // Add in properties whose names you wish to fix before
+ // setting or getting the value
+ cssProps: {
+ "float": "cssFloat"
+ },
+
+ // Get and set the style property on a DOM Node
+ style: function( elem, name, value, extra ) {
+
+ // Don't set styles on text and comment nodes
+ if ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) {
+ return;
+ }
+
+ // Make sure that we're working with the right name
+ var ret, type, hooks,
+ origName = jQuery.camelCase( name ),
+ style = elem.style;
+
+ name = jQuery.cssProps[ origName ] ||
+ ( jQuery.cssProps[ origName ] = vendorPropName( origName ) || origName );
+
+ // Gets hook for the prefixed version, then unprefixed version
+ hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];
+
+ // Check if we're setting a value
+ if ( value !== undefined ) {
+ type = typeof value;
+
+ // Convert "+=" or "-=" to relative numbers (#7345)
+ if ( type === "string" && ( ret = rcssNum.exec( value ) ) && ret[ 1 ] ) {
+ value = adjustCSS( elem, name, ret );
+
+ // Fixes bug #9237
+ type = "number";
+ }
+
+ // Make sure that null and NaN values aren't set (#7116)
+ if ( value == null || value !== value ) {
+ return;
+ }
+
+ // If a number was passed in, add the unit (except for certain CSS properties)
+ if ( type === "number" ) {
+ value += ret && ret[ 3 ] || ( jQuery.cssNumber[ origName ] ? "" : "px" );
+ }
+
+ // background-* props affect original clone's values
+ if ( !support.clearCloneStyle && value === "" && name.indexOf( "background" ) === 0 ) {
+ style[ name ] = "inherit";
+ }
+
+ // If a hook was provided, use that value, otherwise just set the specified value
+ if ( !hooks || !( "set" in hooks ) ||
+ ( value = hooks.set( elem, value, extra ) ) !== undefined ) {
+
+ style[ name ] = value;
+ }
+
+ } else {
+
+ // If a hook was provided get the non-computed value from there
+ if ( hooks && "get" in hooks &&
+ ( ret = hooks.get( elem, false, extra ) ) !== undefined ) {
+
+ return ret;
+ }
+
+ // Otherwise just get the value from the style object
+ return style[ name ];
+ }
+ },
+
+ css: function( elem, name, extra, styles ) {
+ var val, num, hooks,
+ origName = jQuery.camelCase( name );
+
+ // Make sure that we're working with the right name
+ name = jQuery.cssProps[ origName ] ||
+ ( jQuery.cssProps[ origName ] = vendorPropName( origName ) || origName );
+
+ // Try prefixed name followed by the unprefixed name
+ hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];
+
+ // If a hook was provided get the computed value from there
+ if ( hooks && "get" in hooks ) {
+ val = hooks.get( elem, true, extra );
+ }
+
+ // Otherwise, if a way to get the computed value exists, use that
+ if ( val === undefined ) {
+ val = curCSS( elem, name, styles );
+ }
+
+ // Convert "normal" to computed value
+ if ( val === "normal" && name in cssNormalTransform ) {
+ val = cssNormalTransform[ name ];
+ }
+
+ // Make numeric if forced or a qualifier was provided and val looks numeric
+ if ( extra === "" || extra ) {
+ num = parseFloat( val );
+ return extra === true || isFinite( num ) ? num || 0 : val;
+ }
+ return val;
+ }
+} );
+
+jQuery.each( [ "height", "width" ], function( i, name ) {
+ jQuery.cssHooks[ name ] = {
+ get: function( elem, computed, extra ) {
+ if ( computed ) {
+
+ // Certain elements can have dimension info if we invisibly show them
+ // but it must have a current display style that would benefit
+ return rdisplayswap.test( jQuery.css( elem, "display" ) ) &&
+
+ // Support: Safari 8+
+ // Table columns in Safari have non-zero offsetWidth & zero
+ // getBoundingClientRect().width unless display is changed.
+ // Support: IE <=11 only
+ // Running getBoundingClientRect on a disconnected node
+ // in IE throws an error.
+ ( !elem.getClientRects().length || !elem.getBoundingClientRect().width ) ?
+ swap( elem, cssShow, function() {
+ return getWidthOrHeight( elem, name, extra );
+ } ) :
+ getWidthOrHeight( elem, name, extra );
+ }
+ },
+
+ set: function( elem, value, extra ) {
+ var matches,
+ styles = extra && getStyles( elem ),
+ subtract = extra && augmentWidthOrHeight(
+ elem,
+ name,
+ extra,
+ jQuery.css( elem, "boxSizing", false, styles ) === "border-box",
+ styles
+ );
+
+ // Convert to pixels if value adjustment is needed
+ if ( subtract && ( matches = rcssNum.exec( value ) ) &&
+ ( matches[ 3 ] || "px" ) !== "px" ) {
+
+ elem.style[ name ] = value;
+ value = jQuery.css( elem, name );
+ }
+
+ return setPositiveNumber( elem, value, subtract );
+ }
+ };
+} );
+
+jQuery.cssHooks.marginLeft = addGetHookIf( support.reliableMarginLeft,
+ function( elem, computed ) {
+ if ( computed ) {
+ return ( parseFloat( curCSS( elem, "marginLeft" ) ) ||
+ elem.getBoundingClientRect().left -
+ swap( elem, { marginLeft: 0 }, function() {
+ return elem.getBoundingClientRect().left;
+ } )
+ ) + "px";
+ }
+ }
+);
+
+// These hooks are used by animate to expand properties
+jQuery.each( {
+ margin: "",
+ padding: "",
+ border: "Width"
+}, function( prefix, suffix ) {
+ jQuery.cssHooks[ prefix + suffix ] = {
+ expand: function( value ) {
+ var i = 0,
+ expanded = {},
+
+ // Assumes a single number if not a string
+ parts = typeof value === "string" ? value.split( " " ) : [ value ];
+
+ for ( ; i < 4; i++ ) {
+ expanded[ prefix + cssExpand[ i ] + suffix ] =
+ parts[ i ] || parts[ i - 2 ] || parts[ 0 ];
+ }
+
+ return expanded;
+ }
+ };
+
+ if ( !rmargin.test( prefix ) ) {
+ jQuery.cssHooks[ prefix + suffix ].set = setPositiveNumber;
+ }
+} );
+
+jQuery.fn.extend( {
+ css: function( name, value ) {
+ return access( this, function( elem, name, value ) {
+ var styles, len,
+ map = {},
+ i = 0;
+
+ if ( jQuery.isArray( name ) ) {
+ styles = getStyles( elem );
+ len = name.length;
+
+ for ( ; i < len; i++ ) {
+ map[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles );
+ }
+
+ return map;
+ }
+
+ return value !== undefined ?
+ jQuery.style( elem, name, value ) :
+ jQuery.css( elem, name );
+ }, name, value, arguments.length > 1 );
+ }
+} );
+
+
+function Tween( elem, options, prop, end, easing ) {
+ return new Tween.prototype.init( elem, options, prop, end, easing );
+}
+jQuery.Tween = Tween;
+
+Tween.prototype = {
+ constructor: Tween,
+ init: function( elem, options, prop, end, easing, unit ) {
+ this.elem = elem;
+ this.prop = prop;
+ this.easing = easing || jQuery.easing._default;
+ this.options = options;
+ this.start = this.now = this.cur();
+ this.end = end;
+ this.unit = unit || ( jQuery.cssNumber[ prop ] ? "" : "px" );
+ },
+ cur: function() {
+ var hooks = Tween.propHooks[ this.prop ];
+
+ return hooks && hooks.get ?
+ hooks.get( this ) :
+ Tween.propHooks._default.get( this );
+ },
+ run: function( percent ) {
+ var eased,
+ hooks = Tween.propHooks[ this.prop ];
+
+ if ( this.options.duration ) {
+ this.pos = eased = jQuery.easing[ this.easing ](
+ percent, this.options.duration * percent, 0, 1, this.options.duration
+ );
+ } else {
+ this.pos = eased = percent;
+ }
+ this.now = ( this.end - this.start ) * eased + this.start;
+
+ if ( this.options.step ) {
+ this.options.step.call( this.elem, this.now, this );
+ }
+
+ if ( hooks && hooks.set ) {
+ hooks.set( this );
+ } else {
+ Tween.propHooks._default.set( this );
+ }
+ return this;
+ }
+};
+
+Tween.prototype.init.prototype = Tween.prototype;
+
+Tween.propHooks = {
+ _default: {
+ get: function( tween ) {
+ var result;
+
+ // Use a property on the element directly when it is not a DOM element,
+ // or when there is no matching style property that exists.
+ if ( tween.elem.nodeType !== 1 ||
+ tween.elem[ tween.prop ] != null && tween.elem.style[ tween.prop ] == null ) {
+ return tween.elem[ tween.prop ];
+ }
+
+ // Passing an empty string as a 3rd parameter to .css will automatically
+ // attempt a parseFloat and fallback to a string if the parse fails.
+ // Simple values such as "10px" are parsed to Float;
+ // complex values such as "rotate(1rad)" are returned as-is.
+ result = jQuery.css( tween.elem, tween.prop, "" );
+
+ // Empty strings, null, undefined and "auto" are converted to 0.
+ return !result || result === "auto" ? 0 : result;
+ },
+ set: function( tween ) {
+
+ // Use step hook for back compat.
+ // Use cssHook if its there.
+ // Use .style if available and use plain properties where available.
+ if ( jQuery.fx.step[ tween.prop ] ) {
+ jQuery.fx.step[ tween.prop ]( tween );
+ } else if ( tween.elem.nodeType === 1 &&
+ ( tween.elem.style[ jQuery.cssProps[ tween.prop ] ] != null ||
+ jQuery.cssHooks[ tween.prop ] ) ) {
+ jQuery.style( tween.elem, tween.prop, tween.now + tween.unit );
+ } else {
+ tween.elem[ tween.prop ] = tween.now;
+ }
+ }
+ }
+};
+
+// Support: IE <=9 only
+// Panic based approach to setting things on disconnected nodes
+Tween.propHooks.scrollTop = Tween.propHooks.scrollLeft = {
+ set: function( tween ) {
+ if ( tween.elem.nodeType && tween.elem.parentNode ) {
+ tween.elem[ tween.prop ] = tween.now;
+ }
+ }
+};
+
+jQuery.easing = {
+ linear: function( p ) {
+ return p;
+ },
+ swing: function( p ) {
+ return 0.5 - Math.cos( p * Math.PI ) / 2;
+ },
+ _default: "swing"
+};
+
+jQuery.fx = Tween.prototype.init;
+
+// Back compat <1.8 extension point
+jQuery.fx.step = {};
+
+
+
+
+var
+ fxNow, timerId,
+ rfxtypes = /^(?:toggle|show|hide)$/,
+ rrun = /queueHooks$/;
+
+function raf() {
+ if ( timerId ) {
+ window.requestAnimationFrame( raf );
+ jQuery.fx.tick();
+ }
+}
+
+// Animations created synchronously will run synchronously
+function createFxNow() {
+ window.setTimeout( function() {
+ fxNow = undefined;
+ } );
+ return ( fxNow = jQuery.now() );
+}
+
+// Generate parameters to create a standard animation
+function genFx( type, includeWidth ) {
+ var which,
+ i = 0,
+ attrs = { height: type };
+
+ // If we include width, step value is 1 to do all cssExpand values,
+ // otherwise step value is 2 to skip over Left and Right
+ includeWidth = includeWidth ? 1 : 0;
+ for ( ; i < 4; i += 2 - includeWidth ) {
+ which = cssExpand[ i ];
+ attrs[ "margin" + which ] = attrs[ "padding" + which ] = type;
+ }
+
+ if ( includeWidth ) {
+ attrs.opacity = attrs.width = type;
+ }
+
+ return attrs;
+}
+
+function createTween( value, prop, animation ) {
+ var tween,
+ collection = ( Animation.tweeners[ prop ] || [] ).concat( Animation.tweeners[ "*" ] ),
+ index = 0,
+ length = collection.length;
+ for ( ; index < length; index++ ) {
+ if ( ( tween = collection[ index ].call( animation, prop, value ) ) ) {
+
+ // We're done with this property
+ return tween;
+ }
+ }
+}
+
+function defaultPrefilter( elem, props, opts ) {
+ var prop, value, toggle, hooks, oldfire, propTween, restoreDisplay, display,
+ isBox = "width" in props || "height" in props,
+ anim = this,
+ orig = {},
+ style = elem.style,
+ hidden = elem.nodeType && isHiddenWithinTree( elem ),
+ dataShow = dataPriv.get( elem, "fxshow" );
+
+ // Queue-skipping animations hijack the fx hooks
+ if ( !opts.queue ) {
+ hooks = jQuery._queueHooks( elem, "fx" );
+ if ( hooks.unqueued == null ) {
+ hooks.unqueued = 0;
+ oldfire = hooks.empty.fire;
+ hooks.empty.fire = function() {
+ if ( !hooks.unqueued ) {
+ oldfire();
+ }
+ };
+ }
+ hooks.unqueued++;
+
+ anim.always( function() {
+
+ // Ensure the complete handler is called before this completes
+ anim.always( function() {
+ hooks.unqueued--;
+ if ( !jQuery.queue( elem, "fx" ).length ) {
+ hooks.empty.fire();
+ }
+ } );
+ } );
+ }
+
+ // Detect show/hide animations
+ for ( prop in props ) {
+ value = props[ prop ];
+ if ( rfxtypes.test( value ) ) {
+ delete props[ prop ];
+ toggle = toggle || value === "toggle";
+ if ( value === ( hidden ? "hide" : "show" ) ) {
+
+ // Pretend to be hidden if this is a "show" and
+ // there is still data from a stopped show/hide
+ if ( value === "show" && dataShow && dataShow[ prop ] !== undefined ) {
+ hidden = true;
+
+ // Ignore all other no-op show/hide data
+ } else {
+ continue;
+ }
+ }
+ orig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop );
+ }
+ }
+
+ // Bail out if this is a no-op like .hide().hide()
+ propTween = !jQuery.isEmptyObject( props );
+ if ( !propTween && jQuery.isEmptyObject( orig ) ) {
+ return;
+ }
+
+ // Restrict "overflow" and "display" styles during box animations
+ if ( isBox && elem.nodeType === 1 ) {
+
+ // Support: IE <=9 - 11, Edge 12 - 13
+ // Record all 3 overflow attributes because IE does not infer the shorthand
+ // from identically-valued overflowX and overflowY
+ opts.overflow = [ style.overflow, style.overflowX, style.overflowY ];
+
+ // Identify a display type, preferring old show/hide data over the CSS cascade
+ restoreDisplay = dataShow && dataShow.display;
+ if ( restoreDisplay == null ) {
+ restoreDisplay = dataPriv.get( elem, "display" );
+ }
+ display = jQuery.css( elem, "display" );
+ if ( display === "none" ) {
+ if ( restoreDisplay ) {
+ display = restoreDisplay;
+ } else {
+
+ // Get nonempty value(s) by temporarily forcing visibility
+ showHide( [ elem ], true );
+ restoreDisplay = elem.style.display || restoreDisplay;
+ display = jQuery.css( elem, "display" );
+ showHide( [ elem ] );
+ }
+ }
+
+ // Animate inline elements as inline-block
+ if ( display === "inline" || display === "inline-block" && restoreDisplay != null ) {
+ if ( jQuery.css( elem, "float" ) === "none" ) {
+
+ // Restore the original display value at the end of pure show/hide animations
+ if ( !propTween ) {
+ anim.done( function() {
+ style.display = restoreDisplay;
+ } );
+ if ( restoreDisplay == null ) {
+ display = style.display;
+ restoreDisplay = display === "none" ? "" : display;
+ }
+ }
+ style.display = "inline-block";
+ }
+ }
+ }
+
+ if ( opts.overflow ) {
+ style.overflow = "hidden";
+ anim.always( function() {
+ style.overflow = opts.overflow[ 0 ];
+ style.overflowX = opts.overflow[ 1 ];
+ style.overflowY = opts.overflow[ 2 ];
+ } );
+ }
+
+ // Implement show/hide animations
+ propTween = false;
+ for ( prop in orig ) {
+
+ // General show/hide setup for this element animation
+ if ( !propTween ) {
+ if ( dataShow ) {
+ if ( "hidden" in dataShow ) {
+ hidden = dataShow.hidden;
+ }
+ } else {
+ dataShow = dataPriv.access( elem, "fxshow", { display: restoreDisplay } );
+ }
+
+ // Store hidden/visible for toggle so `.stop().toggle()` "reverses"
+ if ( toggle ) {
+ dataShow.hidden = !hidden;
+ }
+
+ // Show elements before animating them
+ if ( hidden ) {
+ showHide( [ elem ], true );
+ }
+
+ /* eslint-disable no-loop-func */
+
+ anim.done( function() {
+
+ /* eslint-enable no-loop-func */
+
+ // The final step of a "hide" animation is actually hiding the element
+ if ( !hidden ) {
+ showHide( [ elem ] );
+ }
+ dataPriv.remove( elem, "fxshow" );
+ for ( prop in orig ) {
+ jQuery.style( elem, prop, orig[ prop ] );
+ }
+ } );
+ }
+
+ // Per-property setup
+ propTween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim );
+ if ( !( prop in dataShow ) ) {
+ dataShow[ prop ] = propTween.start;
+ if ( hidden ) {
+ propTween.end = propTween.start;
+ propTween.start = 0;
+ }
+ }
+ }
+}
+
+function propFilter( props, specialEasing ) {
+ var index, name, easing, value, hooks;
+
+ // camelCase, specialEasing and expand cssHook pass
+ for ( index in props ) {
+ name = jQuery.camelCase( index );
+ easing = specialEasing[ name ];
+ value = props[ index ];
+ if ( jQuery.isArray( value ) ) {
+ easing = value[ 1 ];
+ value = props[ index ] = value[ 0 ];
+ }
+
+ if ( index !== name ) {
+ props[ name ] = value;
+ delete props[ index ];
+ }
+
+ hooks = jQuery.cssHooks[ name ];
+ if ( hooks && "expand" in hooks ) {
+ value = hooks.expand( value );
+ delete props[ name ];
+
+ // Not quite $.extend, this won't overwrite existing keys.
+ // Reusing 'index' because we have the correct "name"
+ for ( index in value ) {
+ if ( !( index in props ) ) {
+ props[ index ] = value[ index ];
+ specialEasing[ index ] = easing;
+ }
+ }
+ } else {
+ specialEasing[ name ] = easing;
+ }
+ }
+}
+
+function Animation( elem, properties, options ) {
+ var result,
+ stopped,
+ index = 0,
+ length = Animation.prefilters.length,
+ deferred = jQuery.Deferred().always( function() {
+
+ // Don't match elem in the :animated selector
+ delete tick.elem;
+ } ),
+ tick = function() {
+ if ( stopped ) {
+ return false;
+ }
+ var currentTime = fxNow || createFxNow(),
+ remaining = Math.max( 0, animation.startTime + animation.duration - currentTime ),
+
+ // Support: Android 2.3 only
+ // Archaic crash bug won't allow us to use `1 - ( 0.5 || 0 )` (#12497)
+ temp = remaining / animation.duration || 0,
+ percent = 1 - temp,
+ index = 0,
+ length = animation.tweens.length;
+
+ for ( ; index < length; index++ ) {
+ animation.tweens[ index ].run( percent );
+ }
+
+ deferred.notifyWith( elem, [ animation, percent, remaining ] );
+
+ if ( percent < 1 && length ) {
+ return remaining;
+ } else {
+ deferred.resolveWith( elem, [ animation ] );
+ return false;
+ }
+ },
+ animation = deferred.promise( {
+ elem: elem,
+ props: jQuery.extend( {}, properties ),
+ opts: jQuery.extend( true, {
+ specialEasing: {},
+ easing: jQuery.easing._default
+ }, options ),
+ originalProperties: properties,
+ originalOptions: options,
+ startTime: fxNow || createFxNow(),
+ duration: options.duration,
+ tweens: [],
+ createTween: function( prop, end ) {
+ var tween = jQuery.Tween( elem, animation.opts, prop, end,
+ animation.opts.specialEasing[ prop ] || animation.opts.easing );
+ animation.tweens.push( tween );
+ return tween;
+ },
+ stop: function( gotoEnd ) {
+ var index = 0,
+
+ // If we are going to the end, we want to run all the tweens
+ // otherwise we skip this part
+ length = gotoEnd ? animation.tweens.length : 0;
+ if ( stopped ) {
+ return this;
+ }
+ stopped = true;
+ for ( ; index < length; index++ ) {
+ animation.tweens[ index ].run( 1 );
+ }
+
+ // Resolve when we played the last frame; otherwise, reject
+ if ( gotoEnd ) {
+ deferred.notifyWith( elem, [ animation, 1, 0 ] );
+ deferred.resolveWith( elem, [ animation, gotoEnd ] );
+ } else {
+ deferred.rejectWith( elem, [ animation, gotoEnd ] );
+ }
+ return this;
+ }
+ } ),
+ props = animation.props;
+
+ propFilter( props, animation.opts.specialEasing );
+
+ for ( ; index < length; index++ ) {
+ result = Animation.prefilters[ index ].call( animation, elem, props, animation.opts );
+ if ( result ) {
+ if ( jQuery.isFunction( result.stop ) ) {
+ jQuery._queueHooks( animation.elem, animation.opts.queue ).stop =
+ jQuery.proxy( result.stop, result );
+ }
+ return result;
+ }
+ }
+
+ jQuery.map( props, createTween, animation );
+
+ if ( jQuery.isFunction( animation.opts.start ) ) {
+ animation.opts.start.call( elem, animation );
+ }
+
+ jQuery.fx.timer(
+ jQuery.extend( tick, {
+ elem: elem,
+ anim: animation,
+ queue: animation.opts.queue
+ } )
+ );
+
+ // attach callbacks from options
+ return animation.progress( animation.opts.progress )
+ .done( animation.opts.done, animation.opts.complete )
+ .fail( animation.opts.fail )
+ .always( animation.opts.always );
+}
+
+jQuery.Animation = jQuery.extend( Animation, {
+
+ tweeners: {
+ "*": [ function( prop, value ) {
+ var tween = this.createTween( prop, value );
+ adjustCSS( tween.elem, prop, rcssNum.exec( value ), tween );
+ return tween;
+ } ]
+ },
+
+ tweener: function( props, callback ) {
+ if ( jQuery.isFunction( props ) ) {
+ callback = props;
+ props = [ "*" ];
+ } else {
+ props = props.match( rnotwhite );
+ }
+
+ var prop,
+ index = 0,
+ length = props.length;
+
+ for ( ; index < length; index++ ) {
+ prop = props[ index ];
+ Animation.tweeners[ prop ] = Animation.tweeners[ prop ] || [];
+ Animation.tweeners[ prop ].unshift( callback );
+ }
+ },
+
+ prefilters: [ defaultPrefilter ],
+
+ prefilter: function( callback, prepend ) {
+ if ( prepend ) {
+ Animation.prefilters.unshift( callback );
+ } else {
+ Animation.prefilters.push( callback );
+ }
+ }
+} );
+
+jQuery.speed = function( speed, easing, fn ) {
+ var opt = speed && typeof speed === "object" ? jQuery.extend( {}, speed ) : {
+ complete: fn || !fn && easing ||
+ jQuery.isFunction( speed ) && speed,
+ duration: speed,
+ easing: fn && easing || easing && !jQuery.isFunction( easing ) && easing
+ };
+
+ // Go to the end state if fx are off or if document is hidden
+ if ( jQuery.fx.off || document.hidden ) {
+ opt.duration = 0;
+
+ } else {
+ opt.duration = typeof opt.duration === "number" ?
+ opt.duration : opt.duration in jQuery.fx.speeds ?
+ jQuery.fx.speeds[ opt.duration ] : jQuery.fx.speeds._default;
+ }
+
+ // Normalize opt.queue - true/undefined/null -> "fx"
+ if ( opt.queue == null || opt.queue === true ) {
+ opt.queue = "fx";
+ }
+
+ // Queueing
+ opt.old = opt.complete;
+
+ opt.complete = function() {
+ if ( jQuery.isFunction( opt.old ) ) {
+ opt.old.call( this );
+ }
+
+ if ( opt.queue ) {
+ jQuery.dequeue( this, opt.queue );
+ }
+ };
+
+ return opt;
+};
+
+jQuery.fn.extend( {
+ fadeTo: function( speed, to, easing, callback ) {
+
+ // Show any hidden elements after setting opacity to 0
+ return this.filter( isHiddenWithinTree ).css( "opacity", 0 ).show()
+
+ // Animate to the value specified
+ .end().animate( { opacity: to }, speed, easing, callback );
+ },
+ animate: function( prop, speed, easing, callback ) {
+ var empty = jQuery.isEmptyObject( prop ),
+ optall = jQuery.speed( speed, easing, callback ),
+ doAnimation = function() {
+
+ // Operate on a copy of prop so per-property easing won't be lost
+ var anim = Animation( this, jQuery.extend( {}, prop ), optall );
+
+ // Empty animations, or finishing resolves immediately
+ if ( empty || dataPriv.get( this, "finish" ) ) {
+ anim.stop( true );
+ }
+ };
+ doAnimation.finish = doAnimation;
+
+ return empty || optall.queue === false ?
+ this.each( doAnimation ) :
+ this.queue( optall.queue, doAnimation );
+ },
+ stop: function( type, clearQueue, gotoEnd ) {
+ var stopQueue = function( hooks ) {
+ var stop = hooks.stop;
+ delete hooks.stop;
+ stop( gotoEnd );
+ };
+
+ if ( typeof type !== "string" ) {
+ gotoEnd = clearQueue;
+ clearQueue = type;
+ type = undefined;
+ }
+ if ( clearQueue && type !== false ) {
+ this.queue( type || "fx", [] );
+ }
+
+ return this.each( function() {
+ var dequeue = true,
+ index = type != null && type + "queueHooks",
+ timers = jQuery.timers,
+ data = dataPriv.get( this );
+
+ if ( index ) {
+ if ( data[ index ] && data[ index ].stop ) {
+ stopQueue( data[ index ] );
+ }
+ } else {
+ for ( index in data ) {
+ if ( data[ index ] && data[ index ].stop && rrun.test( index ) ) {
+ stopQueue( data[ index ] );
+ }
+ }
+ }
+
+ for ( index = timers.length; index--; ) {
+ if ( timers[ index ].elem === this &&
+ ( type == null || timers[ index ].queue === type ) ) {
+
+ timers[ index ].anim.stop( gotoEnd );
+ dequeue = false;
+ timers.splice( index, 1 );
+ }
+ }
+
+ // Start the next in the queue if the last step wasn't forced.
+ // Timers currently will call their complete callbacks, which
+ // will dequeue but only if they were gotoEnd.
+ if ( dequeue || !gotoEnd ) {
+ jQuery.dequeue( this, type );
+ }
+ } );
+ },
+ finish: function( type ) {
+ if ( type !== false ) {
+ type = type || "fx";
+ }
+ return this.each( function() {
+ var index,
+ data = dataPriv.get( this ),
+ queue = data[ type + "queue" ],
+ hooks = data[ type + "queueHooks" ],
+ timers = jQuery.timers,
+ length = queue ? queue.length : 0;
+
+ // Enable finishing flag on private data
+ data.finish = true;
+
+ // Empty the queue first
+ jQuery.queue( this, type, [] );
+
+ if ( hooks && hooks.stop ) {
+ hooks.stop.call( this, true );
+ }
+
+ // Look for any active animations, and finish them
+ for ( index = timers.length; index--; ) {
+ if ( timers[ index ].elem === this && timers[ index ].queue === type ) {
+ timers[ index ].anim.stop( true );
+ timers.splice( index, 1 );
+ }
+ }
+
+ // Look for any animations in the old queue and finish them
+ for ( index = 0; index < length; index++ ) {
+ if ( queue[ index ] && queue[ index ].finish ) {
+ queue[ index ].finish.call( this );
+ }
+ }
+
+ // Turn off finishing flag
+ delete data.finish;
+ } );
+ }
+} );
+
+jQuery.each( [ "toggle", "show", "hide" ], function( i, name ) {
+ var cssFn = jQuery.fn[ name ];
+ jQuery.fn[ name ] = function( speed, easing, callback ) {
+ return speed == null || typeof speed === "boolean" ?
+ cssFn.apply( this, arguments ) :
+ this.animate( genFx( name, true ), speed, easing, callback );
+ };
+} );
+
+// Generate shortcuts for custom animations
+jQuery.each( {
+ slideDown: genFx( "show" ),
+ slideUp: genFx( "hide" ),
+ slideToggle: genFx( "toggle" ),
+ fadeIn: { opacity: "show" },
+ fadeOut: { opacity: "hide" },
+ fadeToggle: { opacity: "toggle" }
+}, function( name, props ) {
+ jQuery.fn[ name ] = function( speed, easing, callback ) {
+ return this.animate( props, speed, easing, callback );
+ };
+} );
+
+jQuery.timers = [];
+jQuery.fx.tick = function() {
+ var timer,
+ i = 0,
+ timers = jQuery.timers;
+
+ fxNow = jQuery.now();
+
+ for ( ; i < timers.length; i++ ) {
+ timer = timers[ i ];
+
+ // Checks the timer has not already been removed
+ if ( !timer() && timers[ i ] === timer ) {
+ timers.splice( i--, 1 );
+ }
+ }
+
+ if ( !timers.length ) {
+ jQuery.fx.stop();
+ }
+ fxNow = undefined;
+};
+
+jQuery.fx.timer = function( timer ) {
+ jQuery.timers.push( timer );
+ if ( timer() ) {
+ jQuery.fx.start();
+ } else {
+ jQuery.timers.pop();
+ }
+};
+
+jQuery.fx.interval = 13;
+jQuery.fx.start = function() {
+ if ( !timerId ) {
+ timerId = window.requestAnimationFrame ?
+ window.requestAnimationFrame( raf ) :
+ window.setInterval( jQuery.fx.tick, jQuery.fx.interval );
+ }
+};
+
+jQuery.fx.stop = function() {
+ if ( window.cancelAnimationFrame ) {
+ window.cancelAnimationFrame( timerId );
+ } else {
+ window.clearInterval( timerId );
+ }
+
+ timerId = null;
+};
+
+jQuery.fx.speeds = {
+ slow: 600,
+ fast: 200,
+
+ // Default speed
+ _default: 400
+};
+
+
+// Based off of the plugin by Clint Helfers, with permission.
+// https://web.archive.org/web/20100324014747/http://blindsignals.com/index.php/2009/07/jquery-delay/
+jQuery.fn.delay = function( time, type ) {
+ time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time;
+ type = type || "fx";
+
+ return this.queue( type, function( next, hooks ) {
+ var timeout = window.setTimeout( next, time );
+ hooks.stop = function() {
+ window.clearTimeout( timeout );
+ };
+ } );
+};
+
+
+( function() {
+ var input = document.createElement( "input" ),
+ select = document.createElement( "select" ),
+ opt = select.appendChild( document.createElement( "option" ) );
+
+ input.type = "checkbox";
+
+ // Support: Android <=4.3 only
+ // Default value for a checkbox should be "on"
+ support.checkOn = input.value !== "";
+
+ // Support: IE <=11 only
+ // Must access selectedIndex to make default options select
+ support.optSelected = opt.selected;
+
+ // Support: IE <=11 only
+ // An input loses its value after becoming a radio
+ input = document.createElement( "input" );
+ input.value = "t";
+ input.type = "radio";
+ support.radioValue = input.value === "t";
+} )();
+
+
+var boolHook,
+ attrHandle = jQuery.expr.attrHandle;
+
+jQuery.fn.extend( {
+ attr: function( name, value ) {
+ return access( this, jQuery.attr, name, value, arguments.length > 1 );
+ },
+
+ removeAttr: function( name ) {
+ return this.each( function() {
+ jQuery.removeAttr( this, name );
+ } );
+ }
+} );
+
+jQuery.extend( {
+ attr: function( elem, name, value ) {
+ var ret, hooks,
+ nType = elem.nodeType;
+
+ // Don't get/set attributes on text, comment and attribute nodes
+ if ( nType === 3 || nType === 8 || nType === 2 ) {
+ return;
+ }
+
+ // Fallback to prop when attributes are not supported
+ if ( typeof elem.getAttribute === "undefined" ) {
+ return jQuery.prop( elem, name, value );
+ }
+
+ // Attribute hooks are determined by the lowercase version
+ // Grab necessary hook if one is defined
+ if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {
+ hooks = jQuery.attrHooks[ name.toLowerCase() ] ||
+ ( jQuery.expr.match.bool.test( name ) ? boolHook : undefined );
+ }
+
+ if ( value !== undefined ) {
+ if ( value === null ) {
+ jQuery.removeAttr( elem, name );
+ return;
+ }
+
+ if ( hooks && "set" in hooks &&
+ ( ret = hooks.set( elem, value, name ) ) !== undefined ) {
+ return ret;
+ }
+
+ elem.setAttribute( name, value + "" );
+ return value;
+ }
+
+ if ( hooks && "get" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) {
+ return ret;
+ }
+
+ ret = jQuery.find.attr( elem, name );
+
+ // Non-existent attributes return null, we normalize to undefined
+ return ret == null ? undefined : ret;
+ },
+
+ attrHooks: {
+ type: {
+ set: function( elem, value ) {
+ if ( !support.radioValue && value === "radio" &&
+ jQuery.nodeName( elem, "input" ) ) {
+ var val = elem.value;
+ elem.setAttribute( "type", value );
+ if ( val ) {
+ elem.value = val;
+ }
+ return value;
+ }
+ }
+ }
+ },
+
+ removeAttr: function( elem, value ) {
+ var name,
+ i = 0,
+ attrNames = value && value.match( rnotwhite );
+
+ if ( attrNames && elem.nodeType === 1 ) {
+ while ( ( name = attrNames[ i++ ] ) ) {
+ elem.removeAttribute( name );
+ }
+ }
+ }
+} );
+
+// Hooks for boolean attributes
+boolHook = {
+ set: function( elem, value, name ) {
+ if ( value === false ) {
+
+ // Remove boolean attributes when set to false
+ jQuery.removeAttr( elem, name );
+ } else {
+ elem.setAttribute( name, name );
+ }
+ return name;
+ }
+};
+
+jQuery.each( jQuery.expr.match.bool.source.match( /\w+/g ), function( i, name ) {
+ var getter = attrHandle[ name ] || jQuery.find.attr;
+
+ attrHandle[ name ] = function( elem, name, isXML ) {
+ var ret, handle,
+ lowercaseName = name.toLowerCase();
+
+ if ( !isXML ) {
+
+ // Avoid an infinite loop by temporarily removing this function from the getter
+ handle = attrHandle[ lowercaseName ];
+ attrHandle[ lowercaseName ] = ret;
+ ret = getter( elem, name, isXML ) != null ?
+ lowercaseName :
+ null;
+ attrHandle[ lowercaseName ] = handle;
+ }
+ return ret;
+ };
+} );
+
+
+
+
+var rfocusable = /^(?:input|select|textarea|button)$/i,
+ rclickable = /^(?:a|area)$/i;
+
+jQuery.fn.extend( {
+ prop: function( name, value ) {
+ return access( this, jQuery.prop, name, value, arguments.length > 1 );
+ },
+
+ removeProp: function( name ) {
+ return this.each( function() {
+ delete this[ jQuery.propFix[ name ] || name ];
+ } );
+ }
+} );
+
+jQuery.extend( {
+ prop: function( elem, name, value ) {
+ var ret, hooks,
+ nType = elem.nodeType;
+
+ // Don't get/set properties on text, comment and attribute nodes
+ if ( nType === 3 || nType === 8 || nType === 2 ) {
+ return;
+ }
+
+ if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {
+
+ // Fix name and attach hooks
+ name = jQuery.propFix[ name ] || name;
+ hooks = jQuery.propHooks[ name ];
+ }
+
+ if ( value !== undefined ) {
+ if ( hooks && "set" in hooks &&
+ ( ret = hooks.set( elem, value, name ) ) !== undefined ) {
+ return ret;
+ }
+
+ return ( elem[ name ] = value );
+ }
+
+ if ( hooks && "get" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) {
+ return ret;
+ }
+
+ return elem[ name ];
+ },
+
+ propHooks: {
+ tabIndex: {
+ get: function( elem ) {
+
+ // Support: IE <=9 - 11 only
+ // elem.tabIndex doesn't always return the
+ // correct value when it hasn't been explicitly set
+ // https://web.archive.org/web/20141116233347/http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/
+ // Use proper attribute retrieval(#12072)
+ var tabindex = jQuery.find.attr( elem, "tabindex" );
+
+ return tabindex ?
+ parseInt( tabindex, 10 ) :
+ rfocusable.test( elem.nodeName ) ||
+ rclickable.test( elem.nodeName ) && elem.href ?
+ 0 :
+ -1;
+ }
+ }
+ },
+
+ propFix: {
+ "for": "htmlFor",
+ "class": "className"
+ }
+} );
+
+// Support: IE <=11 only
+// Accessing the selectedIndex property
+// forces the browser to respect setting selected
+// on the option
+// The getter ensures a default option is selected
+// when in an optgroup
+if ( !support.optSelected ) {
+ jQuery.propHooks.selected = {
+ get: function( elem ) {
+ var parent = elem.parentNode;
+ if ( parent && parent.parentNode ) {
+ parent.parentNode.selectedIndex;
+ }
+ return null;
+ },
+ set: function( elem ) {
+ var parent = elem.parentNode;
+ if ( parent ) {
+ parent.selectedIndex;
+
+ if ( parent.parentNode ) {
+ parent.parentNode.selectedIndex;
+ }
+ }
+ }
+ };
+}
+
+jQuery.each( [
+ "tabIndex",
+ "readOnly",
+ "maxLength",
+ "cellSpacing",
+ "cellPadding",
+ "rowSpan",
+ "colSpan",
+ "useMap",
+ "frameBorder",
+ "contentEditable"
+], function() {
+ jQuery.propFix[ this.toLowerCase() ] = this;
+} );
+
+
+
+
+var rclass = /[\t\r\n\f]/g;
+
+function getClass( elem ) {
+ return elem.getAttribute && elem.getAttribute( "class" ) || "";
+}
+
+jQuery.fn.extend( {
+ addClass: function( value ) {
+ var classes, elem, cur, curValue, clazz, j, finalValue,
+ i = 0;
+
+ if ( jQuery.isFunction( value ) ) {
+ return this.each( function( j ) {
+ jQuery( this ).addClass( value.call( this, j, getClass( this ) ) );
+ } );
+ }
+
+ if ( typeof value === "string" && value ) {
+ classes = value.match( rnotwhite ) || [];
+
+ while ( ( elem = this[ i++ ] ) ) {
+ curValue = getClass( elem );
+ cur = elem.nodeType === 1 &&
+ ( " " + curValue + " " ).replace( rclass, " " );
+
+ if ( cur ) {
+ j = 0;
+ while ( ( clazz = classes[ j++ ] ) ) {
+ if ( cur.indexOf( " " + clazz + " " ) < 0 ) {
+ cur += clazz + " ";
+ }
+ }
+
+ // Only assign if different to avoid unneeded rendering.
+ finalValue = jQuery.trim( cur );
+ if ( curValue !== finalValue ) {
+ elem.setAttribute( "class", finalValue );
+ }
+ }
+ }
+ }
+
+ return this;
+ },
+
+ removeClass: function( value ) {
+ var classes, elem, cur, curValue, clazz, j, finalValue,
+ i = 0;
+
+ if ( jQuery.isFunction( value ) ) {
+ return this.each( function( j ) {
+ jQuery( this ).removeClass( value.call( this, j, getClass( this ) ) );
+ } );
+ }
+
+ if ( !arguments.length ) {
+ return this.attr( "class", "" );
+ }
+
+ if ( typeof value === "string" && value ) {
+ classes = value.match( rnotwhite ) || [];
+
+ while ( ( elem = this[ i++ ] ) ) {
+ curValue = getClass( elem );
+
+ // This expression is here for better compressibility (see addClass)
+ cur = elem.nodeType === 1 &&
+ ( " " + curValue + " " ).replace( rclass, " " );
+
+ if ( cur ) {
+ j = 0;
+ while ( ( clazz = classes[ j++ ] ) ) {
+
+ // Remove *all* instances
+ while ( cur.indexOf( " " + clazz + " " ) > -1 ) {
+ cur = cur.replace( " " + clazz + " ", " " );
+ }
+ }
+
+ // Only assign if different to avoid unneeded rendering.
+ finalValue = jQuery.trim( cur );
+ if ( curValue !== finalValue ) {
+ elem.setAttribute( "class", finalValue );
+ }
+ }
+ }
+ }
+
+ return this;
+ },
+
+ toggleClass: function( value, stateVal ) {
+ var type = typeof value;
+
+ if ( typeof stateVal === "boolean" && type === "string" ) {
+ return stateVal ? this.addClass( value ) : this.removeClass( value );
+ }
+
+ if ( jQuery.isFunction( value ) ) {
+ return this.each( function( i ) {
+ jQuery( this ).toggleClass(
+ value.call( this, i, getClass( this ), stateVal ),
+ stateVal
+ );
+ } );
+ }
+
+ return this.each( function() {
+ var className, i, self, classNames;
+
+ if ( type === "string" ) {
+
+ // Toggle individual class names
+ i = 0;
+ self = jQuery( this );
+ classNames = value.match( rnotwhite ) || [];
+
+ while ( ( className = classNames[ i++ ] ) ) {
+
+ // Check each className given, space separated list
+ if ( self.hasClass( className ) ) {
+ self.removeClass( className );
+ } else {
+ self.addClass( className );
+ }
+ }
+
+ // Toggle whole class name
+ } else if ( value === undefined || type === "boolean" ) {
+ className = getClass( this );
+ if ( className ) {
+
+ // Store className if set
+ dataPriv.set( this, "__className__", className );
+ }
+
+ // If the element has a class name or if we're passed `false`,
+ // then remove the whole classname (if there was one, the above saved it).
+ // Otherwise bring back whatever was previously saved (if anything),
+ // falling back to the empty string if nothing was stored.
+ if ( this.setAttribute ) {
+ this.setAttribute( "class",
+ className || value === false ?
+ "" :
+ dataPriv.get( this, "__className__" ) || ""
+ );
+ }
+ }
+ } );
+ },
+
+ hasClass: function( selector ) {
+ var className, elem,
+ i = 0;
+
+ className = " " + selector + " ";
+ while ( ( elem = this[ i++ ] ) ) {
+ if ( elem.nodeType === 1 &&
+ ( " " + getClass( elem ) + " " ).replace( rclass, " " )
+ .indexOf( className ) > -1
+ ) {
+ return true;
+ }
+ }
+
+ return false;
+ }
+} );
+
+
+
+
+var rreturn = /\r/g,
+ rspaces = /[\x20\t\r\n\f]+/g;
+
+jQuery.fn.extend( {
+ val: function( value ) {
+ var hooks, ret, isFunction,
+ elem = this[ 0 ];
+
+ if ( !arguments.length ) {
+ if ( elem ) {
+ hooks = jQuery.valHooks[ elem.type ] ||
+ jQuery.valHooks[ elem.nodeName.toLowerCase() ];
+
+ if ( hooks &&
+ "get" in hooks &&
+ ( ret = hooks.get( elem, "value" ) ) !== undefined
+ ) {
+ return ret;
+ }
+
+ ret = elem.value;
+
+ return typeof ret === "string" ?
+
+ // Handle most common string cases
+ ret.replace( rreturn, "" ) :
+
+ // Handle cases where value is null/undef or number
+ ret == null ? "" : ret;
+ }
+
+ return;
+ }
+
+ isFunction = jQuery.isFunction( value );
+
+ return this.each( function( i ) {
+ var val;
+
+ if ( this.nodeType !== 1 ) {
+ return;
+ }
+
+ if ( isFunction ) {
+ val = value.call( this, i, jQuery( this ).val() );
+ } else {
+ val = value;
+ }
+
+ // Treat null/undefined as ""; convert numbers to string
+ if ( val == null ) {
+ val = "";
+
+ } else if ( typeof val === "number" ) {
+ val += "";
+
+ } else if ( jQuery.isArray( val ) ) {
+ val = jQuery.map( val, function( value ) {
+ return value == null ? "" : value + "";
+ } );
+ }
+
+ hooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ];
+
+ // If set returns undefined, fall back to normal setting
+ if ( !hooks || !( "set" in hooks ) || hooks.set( this, val, "value" ) === undefined ) {
+ this.value = val;
+ }
+ } );
+ }
+} );
+
+jQuery.extend( {
+ valHooks: {
+ option: {
+ get: function( elem ) {
+
+ var val = jQuery.find.attr( elem, "value" );
+ return val != null ?
+ val :
+
+ // Support: IE <=10 - 11 only
+ // option.text throws exceptions (#14686, #14858)
+ // Strip and collapse whitespace
+ // https://html.spec.whatwg.org/#strip-and-collapse-whitespace
+ jQuery.trim( jQuery.text( elem ) ).replace( rspaces, " " );
+ }
+ },
+ select: {
+ get: function( elem ) {
+ var value, option,
+ options = elem.options,
+ index = elem.selectedIndex,
+ one = elem.type === "select-one",
+ values = one ? null : [],
+ max = one ? index + 1 : options.length,
+ i = index < 0 ?
+ max :
+ one ? index : 0;
+
+ // Loop through all the selected options
+ for ( ; i < max; i++ ) {
+ option = options[ i ];
+
+ // Support: IE <=9 only
+ // IE8-9 doesn't update selected after form reset (#2551)
+ if ( ( option.selected || i === index ) &&
+
+ // Don't return options that are disabled or in a disabled optgroup
+ !option.disabled &&
+ ( !option.parentNode.disabled ||
+ !jQuery.nodeName( option.parentNode, "optgroup" ) ) ) {
+
+ // Get the specific value for the option
+ value = jQuery( option ).val();
+
+ // We don't need an array for one selects
+ if ( one ) {
+ return value;
+ }
+
+ // Multi-Selects return an array
+ values.push( value );
+ }
+ }
+
+ return values;
+ },
+
+ set: function( elem, value ) {
+ var optionSet, option,
+ options = elem.options,
+ values = jQuery.makeArray( value ),
+ i = options.length;
+
+ while ( i-- ) {
+ option = options[ i ];
+
+ /* eslint-disable no-cond-assign */
+
+ if ( option.selected =
+ jQuery.inArray( jQuery.valHooks.option.get( option ), values ) > -1
+ ) {
+ optionSet = true;
+ }
+
+ /* eslint-enable no-cond-assign */
+ }
+
+ // Force browsers to behave consistently when non-matching value is set
+ if ( !optionSet ) {
+ elem.selectedIndex = -1;
+ }
+ return values;
+ }
+ }
+ }
+} );
+
+// Radios and checkboxes getter/setter
+jQuery.each( [ "radio", "checkbox" ], function() {
+ jQuery.valHooks[ this ] = {
+ set: function( elem, value ) {
+ if ( jQuery.isArray( value ) ) {
+ return ( elem.checked = jQuery.inArray( jQuery( elem ).val(), value ) > -1 );
+ }
+ }
+ };
+ if ( !support.checkOn ) {
+ jQuery.valHooks[ this ].get = function( elem ) {
+ return elem.getAttribute( "value" ) === null ? "on" : elem.value;
+ };
+ }
+} );
+
+
+
+
+// Return jQuery for attributes-only inclusion
+
+
+var rfocusMorph = /^(?:focusinfocus|focusoutblur)$/;
+
+jQuery.extend( jQuery.event, {
+
+ trigger: function( event, data, elem, onlyHandlers ) {
+
+ var i, cur, tmp, bubbleType, ontype, handle, special,
+ eventPath = [ elem || document ],
+ type = hasOwn.call( event, "type" ) ? event.type : event,
+ namespaces = hasOwn.call( event, "namespace" ) ? event.namespace.split( "." ) : [];
+
+ cur = tmp = elem = elem || document;
+
+ // Don't do events on text and comment nodes
+ if ( elem.nodeType === 3 || elem.nodeType === 8 ) {
+ return;
+ }
+
+ // focus/blur morphs to focusin/out; ensure we're not firing them right now
+ if ( rfocusMorph.test( type + jQuery.event.triggered ) ) {
+ return;
+ }
+
+ if ( type.indexOf( "." ) > -1 ) {
+
+ // Namespaced trigger; create a regexp to match event type in handle()
+ namespaces = type.split( "." );
+ type = namespaces.shift();
+ namespaces.sort();
+ }
+ ontype = type.indexOf( ":" ) < 0 && "on" + type;
+
+ // Caller can pass in a jQuery.Event object, Object, or just an event type string
+ event = event[ jQuery.expando ] ?
+ event :
+ new jQuery.Event( type, typeof event === "object" && event );
+
+ // Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true)
+ event.isTrigger = onlyHandlers ? 2 : 3;
+ event.namespace = namespaces.join( "." );
+ event.rnamespace = event.namespace ?
+ new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" ) :
+ null;
+
+ // Clean up the event in case it is being reused
+ event.result = undefined;
+ if ( !event.target ) {
+ event.target = elem;
+ }
+
+ // Clone any incoming data and prepend the event, creating the handler arg list
+ data = data == null ?
+ [ event ] :
+ jQuery.makeArray( data, [ event ] );
+
+ // Allow special events to draw outside the lines
+ special = jQuery.event.special[ type ] || {};
+ if ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) {
+ return;
+ }
+
+ // Determine event propagation path in advance, per W3C events spec (#9951)
+ // Bubble up to document, then to window; watch for a global ownerDocument var (#9724)
+ if ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) {
+
+ bubbleType = special.delegateType || type;
+ if ( !rfocusMorph.test( bubbleType + type ) ) {
+ cur = cur.parentNode;
+ }
+ for ( ; cur; cur = cur.parentNode ) {
+ eventPath.push( cur );
+ tmp = cur;
+ }
+
+ // Only add window if we got to document (e.g., not plain obj or detached DOM)
+ if ( tmp === ( elem.ownerDocument || document ) ) {
+ eventPath.push( tmp.defaultView || tmp.parentWindow || window );
+ }
+ }
+
+ // Fire handlers on the event path
+ i = 0;
+ while ( ( cur = eventPath[ i++ ] ) && !event.isPropagationStopped() ) {
+
+ event.type = i > 1 ?
+ bubbleType :
+ special.bindType || type;
+
+ // jQuery handler
+ handle = ( dataPriv.get( cur, "events" ) || {} )[ event.type ] &&
+ dataPriv.get( cur, "handle" );
+ if ( handle ) {
+ handle.apply( cur, data );
+ }
+
+ // Native handler
+ handle = ontype && cur[ ontype ];
+ if ( handle && handle.apply && acceptData( cur ) ) {
+ event.result = handle.apply( cur, data );
+ if ( event.result === false ) {
+ event.preventDefault();
+ }
+ }
+ }
+ event.type = type;
+
+ // If nobody prevented the default action, do it now
+ if ( !onlyHandlers && !event.isDefaultPrevented() ) {
+
+ if ( ( !special._default ||
+ special._default.apply( eventPath.pop(), data ) === false ) &&
+ acceptData( elem ) ) {
+
+ // Call a native DOM method on the target with the same name as the event.
+ // Don't do default actions on window, that's where global variables be (#6170)
+ if ( ontype && jQuery.isFunction( elem[ type ] ) && !jQuery.isWindow( elem ) ) {
+
+ // Don't re-trigger an onFOO event when we call its FOO() method
+ tmp = elem[ ontype ];
+
+ if ( tmp ) {
+ elem[ ontype ] = null;
+ }
+
+ // Prevent re-triggering of the same event, since we already bubbled it above
+ jQuery.event.triggered = type;
+ elem[ type ]();
+ jQuery.event.triggered = undefined;
+
+ if ( tmp ) {
+ elem[ ontype ] = tmp;
+ }
+ }
+ }
+ }
+
+ return event.result;
+ },
+
+ // Piggyback on a donor event to simulate a different one
+ // Used only for `focus(in | out)` events
+ simulate: function( type, elem, event ) {
+ var e = jQuery.extend(
+ new jQuery.Event(),
+ event,
+ {
+ type: type,
+ isSimulated: true
+ }
+ );
+
+ jQuery.event.trigger( e, null, elem );
+ }
+
+} );
+
+jQuery.fn.extend( {
+
+ trigger: function( type, data ) {
+ return this.each( function() {
+ jQuery.event.trigger( type, data, this );
+ } );
+ },
+ triggerHandler: function( type, data ) {
+ var elem = this[ 0 ];
+ if ( elem ) {
+ return jQuery.event.trigger( type, data, elem, true );
+ }
+ }
+} );
+
+
+jQuery.each( ( "blur focus focusin focusout resize scroll click dblclick " +
+ "mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave " +
+ "change select submit keydown keypress keyup contextmenu" ).split( " " ),
+ function( i, name ) {
+
+ // Handle event binding
+ jQuery.fn[ name ] = function( data, fn ) {
+ return arguments.length > 0 ?
+ this.on( name, null, data, fn ) :
+ this.trigger( name );
+ };
+} );
+
+jQuery.fn.extend( {
+ hover: function( fnOver, fnOut ) {
+ return this.mouseenter( fnOver ).mouseleave( fnOut || fnOver );
+ }
+} );
+
+
+
+
+support.focusin = "onfocusin" in window;
+
+
+// Support: Firefox <=44
+// Firefox doesn't have focus(in | out) events
+// Related ticket - https://bugzilla.mozilla.org/show_bug.cgi?id=687787
+//
+// Support: Chrome <=48 - 49, Safari <=9.0 - 9.1
+// focus(in | out) events fire after focus & blur events,
+// which is spec violation - http://www.w3.org/TR/DOM-Level-3-Events/#events-focusevent-event-order
+// Related ticket - https://bugs.chromium.org/p/chromium/issues/detail?id=449857
+if ( !support.focusin ) {
+ jQuery.each( { focus: "focusin", blur: "focusout" }, function( orig, fix ) {
+
+ // Attach a single capturing handler on the document while someone wants focusin/focusout
+ var handler = function( event ) {
+ jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ) );
+ };
+
+ jQuery.event.special[ fix ] = {
+ setup: function() {
+ var doc = this.ownerDocument || this,
+ attaches = dataPriv.access( doc, fix );
+
+ if ( !attaches ) {
+ doc.addEventListener( orig, handler, true );
+ }
+ dataPriv.access( doc, fix, ( attaches || 0 ) + 1 );
+ },
+ teardown: function() {
+ var doc = this.ownerDocument || this,
+ attaches = dataPriv.access( doc, fix ) - 1;
+
+ if ( !attaches ) {
+ doc.removeEventListener( orig, handler, true );
+ dataPriv.remove( doc, fix );
+
+ } else {
+ dataPriv.access( doc, fix, attaches );
+ }
+ }
+ };
+ } );
+}
+var location = window.location;
+
+var nonce = jQuery.now();
+
+var rquery = ( /\?/ );
+
+
+
+// Cross-browser xml parsing
+jQuery.parseXML = function( data ) {
+ var xml;
+ if ( !data || typeof data !== "string" ) {
+ return null;
+ }
+
+ // Support: IE 9 - 11 only
+ // IE throws on parseFromString with invalid input.
+ try {
+ xml = ( new window.DOMParser() ).parseFromString( data, "text/xml" );
+ } catch ( e ) {
+ xml = undefined;
+ }
+
+ if ( !xml || xml.getElementsByTagName( "parsererror" ).length ) {
+ jQuery.error( "Invalid XML: " + data );
+ }
+ return xml;
+};
+
+
+var
+ rbracket = /\[\]$/,
+ rCRLF = /\r?\n/g,
+ rsubmitterTypes = /^(?:submit|button|image|reset|file)$/i,
+ rsubmittable = /^(?:input|select|textarea|keygen)/i;
+
+function buildParams( prefix, obj, traditional, add ) {
+ var name;
+
+ if ( jQuery.isArray( obj ) ) {
+
+ // Serialize array item.
+ jQuery.each( obj, function( i, v ) {
+ if ( traditional || rbracket.test( prefix ) ) {
+
+ // Treat each array item as a scalar.
+ add( prefix, v );
+
+ } else {
+
+ // Item is non-scalar (array or object), encode its numeric index.
+ buildParams(
+ prefix + "[" + ( typeof v === "object" && v != null ? i : "" ) + "]",
+ v,
+ traditional,
+ add
+ );
+ }
+ } );
+
+ } else if ( !traditional && jQuery.type( obj ) === "object" ) {
+
+ // Serialize object item.
+ for ( name in obj ) {
+ buildParams( prefix + "[" + name + "]", obj[ name ], traditional, add );
+ }
+
+ } else {
+
+ // Serialize scalar item.
+ add( prefix, obj );
+ }
+}
+
+// Serialize an array of form elements or a set of
+// key/values into a query string
+jQuery.param = function( a, traditional ) {
+ var prefix,
+ s = [],
+ add = function( key, valueOrFunction ) {
+
+ // If value is a function, invoke it and use its return value
+ var value = jQuery.isFunction( valueOrFunction ) ?
+ valueOrFunction() :
+ valueOrFunction;
+
+ s[ s.length ] = encodeURIComponent( key ) + "=" +
+ encodeURIComponent( value == null ? "" : value );
+ };
+
+ // If an array was passed in, assume that it is an array of form elements.
+ if ( jQuery.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) {
+
+ // Serialize the form elements
+ jQuery.each( a, function() {
+ add( this.name, this.value );
+ } );
+
+ } else {
+
+ // If traditional, encode the "old" way (the way 1.3.2 or older
+ // did it), otherwise encode params recursively.
+ for ( prefix in a ) {
+ buildParams( prefix, a[ prefix ], traditional, add );
+ }
+ }
+
+ // Return the resulting serialization
+ return s.join( "&" );
+};
+
+jQuery.fn.extend( {
+ serialize: function() {
+ return jQuery.param( this.serializeArray() );
+ },
+ serializeArray: function() {
+ return this.map( function() {
+
+ // Can add propHook for "elements" to filter or add form elements
+ var elements = jQuery.prop( this, "elements" );
+ return elements ? jQuery.makeArray( elements ) : this;
+ } )
+ .filter( function() {
+ var type = this.type;
+
+ // Use .is( ":disabled" ) so that fieldset[disabled] works
+ return this.name && !jQuery( this ).is( ":disabled" ) &&
+ rsubmittable.test( this.nodeName ) && !rsubmitterTypes.test( type ) &&
+ ( this.checked || !rcheckableType.test( type ) );
+ } )
+ .map( function( i, elem ) {
+ var val = jQuery( this ).val();
+
+ return val == null ?
+ null :
+ jQuery.isArray( val ) ?
+ jQuery.map( val, function( val ) {
+ return { name: elem.name, value: val.replace( rCRLF, "\r\n" ) };
+ } ) :
+ { name: elem.name, value: val.replace( rCRLF, "\r\n" ) };
+ } ).get();
+ }
+} );
+
+
+var
+ r20 = /%20/g,
+ rhash = /#.*$/,
+ rts = /([?&])_=[^&]*/,
+ rheaders = /^(.*?):[ \t]*([^\r\n]*)$/mg,
+
+ // #7653, #8125, #8152: local protocol detection
+ rlocalProtocol = /^(?:about|app|app-storage|.+-extension|file|res|widget):$/,
+ rnoContent = /^(?:GET|HEAD)$/,
+ rprotocol = /^\/\//,
+
+ /* Prefilters
+ * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example)
+ * 2) These are called:
+ * - BEFORE asking for a transport
+ * - AFTER param serialization (s.data is a string if s.processData is true)
+ * 3) key is the dataType
+ * 4) the catchall symbol "*" can be used
+ * 5) execution will start with transport dataType and THEN continue down to "*" if needed
+ */
+ prefilters = {},
+
+ /* Transports bindings
+ * 1) key is the dataType
+ * 2) the catchall symbol "*" can be used
+ * 3) selection will start with transport dataType and THEN go to "*" if needed
+ */
+ transports = {},
+
+ // Avoid comment-prolog char sequence (#10098); must appease lint and evade compression
+ allTypes = "*/".concat( "*" ),
+
+ // Anchor tag for parsing the document origin
+ originAnchor = document.createElement( "a" );
+ originAnchor.href = location.href;
+
+// Base "constructor" for jQuery.ajaxPrefilter and jQuery.ajaxTransport
+function addToPrefiltersOrTransports( structure ) {
+
+ // dataTypeExpression is optional and defaults to "*"
+ return function( dataTypeExpression, func ) {
+
+ if ( typeof dataTypeExpression !== "string" ) {
+ func = dataTypeExpression;
+ dataTypeExpression = "*";
+ }
+
+ var dataType,
+ i = 0,
+ dataTypes = dataTypeExpression.toLowerCase().match( rnotwhite ) || [];
+
+ if ( jQuery.isFunction( func ) ) {
+
+ // For each dataType in the dataTypeExpression
+ while ( ( dataType = dataTypes[ i++ ] ) ) {
+
+ // Prepend if requested
+ if ( dataType[ 0 ] === "+" ) {
+ dataType = dataType.slice( 1 ) || "*";
+ ( structure[ dataType ] = structure[ dataType ] || [] ).unshift( func );
+
+ // Otherwise append
+ } else {
+ ( structure[ dataType ] = structure[ dataType ] || [] ).push( func );
+ }
+ }
+ }
+ };
+}
+
+// Base inspection function for prefilters and transports
+function inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) {
+
+ var inspected = {},
+ seekingTransport = ( structure === transports );
+
+ function inspect( dataType ) {
+ var selected;
+ inspected[ dataType ] = true;
+ jQuery.each( structure[ dataType ] || [], function( _, prefilterOrFactory ) {
+ var dataTypeOrTransport = prefilterOrFactory( options, originalOptions, jqXHR );
+ if ( typeof dataTypeOrTransport === "string" &&
+ !seekingTransport && !inspected[ dataTypeOrTransport ] ) {
+
+ options.dataTypes.unshift( dataTypeOrTransport );
+ inspect( dataTypeOrTransport );
+ return false;
+ } else if ( seekingTransport ) {
+ return !( selected = dataTypeOrTransport );
+ }
+ } );
+ return selected;
+ }
+
+ return inspect( options.dataTypes[ 0 ] ) || !inspected[ "*" ] && inspect( "*" );
+}
+
+// A special extend for ajax options
+// that takes "flat" options (not to be deep extended)
+// Fixes #9887
+function ajaxExtend( target, src ) {
+ var key, deep,
+ flatOptions = jQuery.ajaxSettings.flatOptions || {};
+
+ for ( key in src ) {
+ if ( src[ key ] !== undefined ) {
+ ( flatOptions[ key ] ? target : ( deep || ( deep = {} ) ) )[ key ] = src[ key ];
+ }
+ }
+ if ( deep ) {
+ jQuery.extend( true, target, deep );
+ }
+
+ return target;
+}
+
+/* Handles responses to an ajax request:
+ * - finds the right dataType (mediates between content-type and expected dataType)
+ * - returns the corresponding response
+ */
+function ajaxHandleResponses( s, jqXHR, responses ) {
+
+ var ct, type, finalDataType, firstDataType,
+ contents = s.contents,
+ dataTypes = s.dataTypes;
+
+ // Remove auto dataType and get content-type in the process
+ while ( dataTypes[ 0 ] === "*" ) {
+ dataTypes.shift();
+ if ( ct === undefined ) {
+ ct = s.mimeType || jqXHR.getResponseHeader( "Content-Type" );
+ }
+ }
+
+ // Check if we're dealing with a known content-type
+ if ( ct ) {
+ for ( type in contents ) {
+ if ( contents[ type ] && contents[ type ].test( ct ) ) {
+ dataTypes.unshift( type );
+ break;
+ }
+ }
+ }
+
+ // Check to see if we have a response for the expected dataType
+ if ( dataTypes[ 0 ] in responses ) {
+ finalDataType = dataTypes[ 0 ];
+ } else {
+
+ // Try convertible dataTypes
+ for ( type in responses ) {
+ if ( !dataTypes[ 0 ] || s.converters[ type + " " + dataTypes[ 0 ] ] ) {
+ finalDataType = type;
+ break;
+ }
+ if ( !firstDataType ) {
+ firstDataType = type;
+ }
+ }
+
+ // Or just use first one
+ finalDataType = finalDataType || firstDataType;
+ }
+
+ // If we found a dataType
+ // We add the dataType to the list if needed
+ // and return the corresponding response
+ if ( finalDataType ) {
+ if ( finalDataType !== dataTypes[ 0 ] ) {
+ dataTypes.unshift( finalDataType );
+ }
+ return responses[ finalDataType ];
+ }
+}
+
+/* Chain conversions given the request and the original response
+ * Also sets the responseXXX fields on the jqXHR instance
+ */
+function ajaxConvert( s, response, jqXHR, isSuccess ) {
+ var conv2, current, conv, tmp, prev,
+ converters = {},
+
+ // Work with a copy of dataTypes in case we need to modify it for conversion
+ dataTypes = s.dataTypes.slice();
+
+ // Create converters map with lowercased keys
+ if ( dataTypes[ 1 ] ) {
+ for ( conv in s.converters ) {
+ converters[ conv.toLowerCase() ] = s.converters[ conv ];
+ }
+ }
+
+ current = dataTypes.shift();
+
+ // Convert to each sequential dataType
+ while ( current ) {
+
+ if ( s.responseFields[ current ] ) {
+ jqXHR[ s.responseFields[ current ] ] = response;
+ }
+
+ // Apply the dataFilter if provided
+ if ( !prev && isSuccess && s.dataFilter ) {
+ response = s.dataFilter( response, s.dataType );
+ }
+
+ prev = current;
+ current = dataTypes.shift();
+
+ if ( current ) {
+
+ // There's only work to do if current dataType is non-auto
+ if ( current === "*" ) {
+
+ current = prev;
+
+ // Convert response if prev dataType is non-auto and differs from current
+ } else if ( prev !== "*" && prev !== current ) {
+
+ // Seek a direct converter
+ conv = converters[ prev + " " + current ] || converters[ "* " + current ];
+
+ // If none found, seek a pair
+ if ( !conv ) {
+ for ( conv2 in converters ) {
+
+ // If conv2 outputs current
+ tmp = conv2.split( " " );
+ if ( tmp[ 1 ] === current ) {
+
+ // If prev can be converted to accepted input
+ conv = converters[ prev + " " + tmp[ 0 ] ] ||
+ converters[ "* " + tmp[ 0 ] ];
+ if ( conv ) {
+
+ // Condense equivalence converters
+ if ( conv === true ) {
+ conv = converters[ conv2 ];
+
+ // Otherwise, insert the intermediate dataType
+ } else if ( converters[ conv2 ] !== true ) {
+ current = tmp[ 0 ];
+ dataTypes.unshift( tmp[ 1 ] );
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ // Apply converter (if not an equivalence)
+ if ( conv !== true ) {
+
+ // Unless errors are allowed to bubble, catch and return them
+ if ( conv && s.throws ) {
+ response = conv( response );
+ } else {
+ try {
+ response = conv( response );
+ } catch ( e ) {
+ return {
+ state: "parsererror",
+ error: conv ? e : "No conversion from " + prev + " to " + current
+ };
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return { state: "success", data: response };
+}
+
+jQuery.extend( {
+
+ // Counter for holding the number of active queries
+ active: 0,
+
+ // Last-Modified header cache for next request
+ lastModified: {},
+ etag: {},
+
+ ajaxSettings: {
+ url: location.href,
+ type: "GET",
+ isLocal: rlocalProtocol.test( location.protocol ),
+ global: true,
+ processData: true,
+ async: true,
+ contentType: "application/x-www-form-urlencoded; charset=UTF-8",
+
+ /*
+ timeout: 0,
+ data: null,
+ dataType: null,
+ username: null,
+ password: null,
+ cache: null,
+ throws: false,
+ traditional: false,
+ headers: {},
+ */
+
+ accepts: {
+ "*": allTypes,
+ text: "text/plain",
+ html: "text/html",
+ xml: "application/xml, text/xml",
+ json: "application/json, text/javascript"
+ },
+
+ contents: {
+ xml: /\bxml\b/,
+ html: /\bhtml/,
+ json: /\bjson\b/
+ },
+
+ responseFields: {
+ xml: "responseXML",
+ text: "responseText",
+ json: "responseJSON"
+ },
+
+ // Data converters
+ // Keys separate source (or catchall "*") and destination types with a single space
+ converters: {
+
+ // Convert anything to text
+ "* text": String,
+
+ // Text to html (true = no transformation)
+ "text html": true,
+
+ // Evaluate text as a json expression
+ "text json": JSON.parse,
+
+ // Parse text as xml
+ "text xml": jQuery.parseXML
+ },
+
+ // For options that shouldn't be deep extended:
+ // you can add your own custom options here if
+ // and when you create one that shouldn't be
+ // deep extended (see ajaxExtend)
+ flatOptions: {
+ url: true,
+ context: true
+ }
+ },
+
+ // Creates a full fledged settings object into target
+ // with both ajaxSettings and settings fields.
+ // If target is omitted, writes into ajaxSettings.
+ ajaxSetup: function( target, settings ) {
+ return settings ?
+
+ // Building a settings object
+ ajaxExtend( ajaxExtend( target, jQuery.ajaxSettings ), settings ) :
+
+ // Extending ajaxSettings
+ ajaxExtend( jQuery.ajaxSettings, target );
+ },
+
+ ajaxPrefilter: addToPrefiltersOrTransports( prefilters ),
+ ajaxTransport: addToPrefiltersOrTransports( transports ),
+
+ // Main method
+ ajax: function( url, options ) {
+
+ // If url is an object, simulate pre-1.5 signature
+ if ( typeof url === "object" ) {
+ options = url;
+ url = undefined;
+ }
+
+ // Force options to be an object
+ options = options || {};
+
+ var transport,
+
+ // URL without anti-cache param
+ cacheURL,
+
+ // Response headers
+ responseHeadersString,
+ responseHeaders,
+
+ // timeout handle
+ timeoutTimer,
+
+ // Url cleanup var
+ urlAnchor,
+
+ // Request state (becomes false upon send and true upon completion)
+ completed,
+
+ // To know if global events are to be dispatched
+ fireGlobals,
+
+ // Loop variable
+ i,
+
+ // uncached part of the url
+ uncached,
+
+ // Create the final options object
+ s = jQuery.ajaxSetup( {}, options ),
+
+ // Callbacks context
+ callbackContext = s.context || s,
+
+ // Context for global events is callbackContext if it is a DOM node or jQuery collection
+ globalEventContext = s.context &&
+ ( callbackContext.nodeType || callbackContext.jquery ) ?
+ jQuery( callbackContext ) :
+ jQuery.event,
+
+ // Deferreds
+ deferred = jQuery.Deferred(),
+ completeDeferred = jQuery.Callbacks( "once memory" ),
+
+ // Status-dependent callbacks
+ statusCode = s.statusCode || {},
+
+ // Headers (they are sent all at once)
+ requestHeaders = {},
+ requestHeadersNames = {},
+
+ // Default abort message
+ strAbort = "canceled",
+
+ // Fake xhr
+ jqXHR = {
+ readyState: 0,
+
+ // Builds headers hashtable if needed
+ getResponseHeader: function( key ) {
+ var match;
+ if ( completed ) {
+ if ( !responseHeaders ) {
+ responseHeaders = {};
+ while ( ( match = rheaders.exec( responseHeadersString ) ) ) {
+ responseHeaders[ match[ 1 ].toLowerCase() ] = match[ 2 ];
+ }
+ }
+ match = responseHeaders[ key.toLowerCase() ];
+ }
+ return match == null ? null : match;
+ },
+
+ // Raw string
+ getAllResponseHeaders: function() {
+ return completed ? responseHeadersString : null;
+ },
+
+ // Caches the header
+ setRequestHeader: function( name, value ) {
+ if ( completed == null ) {
+ name = requestHeadersNames[ name.toLowerCase() ] =
+ requestHeadersNames[ name.toLowerCase() ] || name;
+ requestHeaders[ name ] = value;
+ }
+ return this;
+ },
+
+ // Overrides response content-type header
+ overrideMimeType: function( type ) {
+ if ( completed == null ) {
+ s.mimeType = type;
+ }
+ return this;
+ },
+
+ // Status-dependent callbacks
+ statusCode: function( map ) {
+ var code;
+ if ( map ) {
+ if ( completed ) {
+
+ // Execute the appropriate callbacks
+ jqXHR.always( map[ jqXHR.status ] );
+ } else {
+
+ // Lazy-add the new callbacks in a way that preserves old ones
+ for ( code in map ) {
+ statusCode[ code ] = [ statusCode[ code ], map[ code ] ];
+ }
+ }
+ }
+ return this;
+ },
+
+ // Cancel the request
+ abort: function( statusText ) {
+ var finalText = statusText || strAbort;
+ if ( transport ) {
+ transport.abort( finalText );
+ }
+ done( 0, finalText );
+ return this;
+ }
+ };
+
+ // Attach deferreds
+ deferred.promise( jqXHR );
+
+ // Add protocol if not provided (prefilters might expect it)
+ // Handle falsy url in the settings object (#10093: consistency with old signature)
+ // We also use the url parameter if available
+ s.url = ( ( url || s.url || location.href ) + "" )
+ .replace( rprotocol, location.protocol + "//" );
+
+ // Alias method option to type as per ticket #12004
+ s.type = options.method || options.type || s.method || s.type;
+
+ // Extract dataTypes list
+ s.dataTypes = ( s.dataType || "*" ).toLowerCase().match( rnotwhite ) || [ "" ];
+
+ // A cross-domain request is in order when the origin doesn't match the current origin.
+ if ( s.crossDomain == null ) {
+ urlAnchor = document.createElement( "a" );
+
+ // Support: IE <=8 - 11, Edge 12 - 13
+ // IE throws exception on accessing the href property if url is malformed,
+ // e.g. http://example.com:80x/
+ try {
+ urlAnchor.href = s.url;
+
+ // Support: IE <=8 - 11 only
+ // Anchor's host property isn't correctly set when s.url is relative
+ urlAnchor.href = urlAnchor.href;
+ s.crossDomain = originAnchor.protocol + "//" + originAnchor.host !==
+ urlAnchor.protocol + "//" + urlAnchor.host;
+ } catch ( e ) {
+
+ // If there is an error parsing the URL, assume it is crossDomain,
+ // it can be rejected by the transport if it is invalid
+ s.crossDomain = true;
+ }
+ }
+
+ // Convert data if not already a string
+ if ( s.data && s.processData && typeof s.data !== "string" ) {
+ s.data = jQuery.param( s.data, s.traditional );
+ }
+
+ // Apply prefilters
+ inspectPrefiltersOrTransports( prefilters, s, options, jqXHR );
+
+ // If request was aborted inside a prefilter, stop there
+ if ( completed ) {
+ return jqXHR;
+ }
+
+ // We can fire global events as of now if asked to
+ // Don't fire events if jQuery.event is undefined in an AMD-usage scenario (#15118)
+ fireGlobals = jQuery.event && s.global;
+
+ // Watch for a new set of requests
+ if ( fireGlobals && jQuery.active++ === 0 ) {
+ jQuery.event.trigger( "ajaxStart" );
+ }
+
+ // Uppercase the type
+ s.type = s.type.toUpperCase();
+
+ // Determine if request has content
+ s.hasContent = !rnoContent.test( s.type );
+
+ // Save the URL in case we're toying with the If-Modified-Since
+ // and/or If-None-Match header later on
+ // Remove hash to simplify url manipulation
+ cacheURL = s.url.replace( rhash, "" );
+
+ // More options handling for requests with no content
+ if ( !s.hasContent ) {
+
+ // Remember the hash so we can put it back
+ uncached = s.url.slice( cacheURL.length );
+
+ // If data is available, append data to url
+ if ( s.data ) {
+ cacheURL += ( rquery.test( cacheURL ) ? "&" : "?" ) + s.data;
+
+ // #9682: remove data so that it's not used in an eventual retry
+ delete s.data;
+ }
+
+ // Add anti-cache in uncached url if needed
+ if ( s.cache === false ) {
+ cacheURL = cacheURL.replace( rts, "" );
+ uncached = ( rquery.test( cacheURL ) ? "&" : "?" ) + "_=" + ( nonce++ ) + uncached;
+ }
+
+ // Put hash and anti-cache on the URL that will be requested (gh-1732)
+ s.url = cacheURL + uncached;
+
+ // Change '%20' to '+' if this is encoded form body content (gh-2658)
+ } else if ( s.data && s.processData &&
+ ( s.contentType || "" ).indexOf( "application/x-www-form-urlencoded" ) === 0 ) {
+ s.data = s.data.replace( r20, "+" );
+ }
+
+ // Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.
+ if ( s.ifModified ) {
+ if ( jQuery.lastModified[ cacheURL ] ) {
+ jqXHR.setRequestHeader( "If-Modified-Since", jQuery.lastModified[ cacheURL ] );
+ }
+ if ( jQuery.etag[ cacheURL ] ) {
+ jqXHR.setRequestHeader( "If-None-Match", jQuery.etag[ cacheURL ] );
+ }
+ }
+
+ // Set the correct header, if data is being sent
+ if ( s.data && s.hasContent && s.contentType !== false || options.contentType ) {
+ jqXHR.setRequestHeader( "Content-Type", s.contentType );
+ }
+
+ // Set the Accepts header for the server, depending on the dataType
+ jqXHR.setRequestHeader(
+ "Accept",
+ s.dataTypes[ 0 ] && s.accepts[ s.dataTypes[ 0 ] ] ?
+ s.accepts[ s.dataTypes[ 0 ] ] +
+ ( s.dataTypes[ 0 ] !== "*" ? ", " + allTypes + "; q=0.01" : "" ) :
+ s.accepts[ "*" ]
+ );
+
+ // Check for headers option
+ for ( i in s.headers ) {
+ jqXHR.setRequestHeader( i, s.headers[ i ] );
+ }
+
+ // Allow custom headers/mimetypes and early abort
+ if ( s.beforeSend &&
+ ( s.beforeSend.call( callbackContext, jqXHR, s ) === false || completed ) ) {
+
+ // Abort if not done already and return
+ return jqXHR.abort();
+ }
+
+ // Aborting is no longer a cancellation
+ strAbort = "abort";
+
+ // Install callbacks on deferreds
+ completeDeferred.add( s.complete );
+ jqXHR.done( s.success );
+ jqXHR.fail( s.error );
+
+ // Get transport
+ transport = inspectPrefiltersOrTransports( transports, s, options, jqXHR );
+
+ // If no transport, we auto-abort
+ if ( !transport ) {
+ done( -1, "No Transport" );
+ } else {
+ jqXHR.readyState = 1;
+
+ // Send global event
+ if ( fireGlobals ) {
+ globalEventContext.trigger( "ajaxSend", [ jqXHR, s ] );
+ }
+
+ // If request was aborted inside ajaxSend, stop there
+ if ( completed ) {
+ return jqXHR;
+ }
+
+ // Timeout
+ if ( s.async && s.timeout > 0 ) {
+ timeoutTimer = window.setTimeout( function() {
+ jqXHR.abort( "timeout" );
+ }, s.timeout );
+ }
+
+ try {
+ completed = false;
+ transport.send( requestHeaders, done );
+ } catch ( e ) {
+
+ // Rethrow post-completion exceptions
+ if ( completed ) {
+ throw e;
+ }
+
+ // Propagate others as results
+ done( -1, e );
+ }
+ }
+
+ // Callback for when everything is done
+ function done( status, nativeStatusText, responses, headers ) {
+ var isSuccess, success, error, response, modified,
+ statusText = nativeStatusText;
+
+ // Ignore repeat invocations
+ if ( completed ) {
+ return;
+ }
+
+ completed = true;
+
+ // Clear timeout if it exists
+ if ( timeoutTimer ) {
+ window.clearTimeout( timeoutTimer );
+ }
+
+ // Dereference transport for early garbage collection
+ // (no matter how long the jqXHR object will be used)
+ transport = undefined;
+
+ // Cache response headers
+ responseHeadersString = headers || "";
+
+ // Set readyState
+ jqXHR.readyState = status > 0 ? 4 : 0;
+
+ // Determine if successful
+ isSuccess = status >= 200 && status < 300 || status === 304;
+
+ // Get response data
+ if ( responses ) {
+ response = ajaxHandleResponses( s, jqXHR, responses );
+ }
+
+ // Convert no matter what (that way responseXXX fields are always set)
+ response = ajaxConvert( s, response, jqXHR, isSuccess );
+
+ // If successful, handle type chaining
+ if ( isSuccess ) {
+
+ // Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.
+ if ( s.ifModified ) {
+ modified = jqXHR.getResponseHeader( "Last-Modified" );
+ if ( modified ) {
+ jQuery.lastModified[ cacheURL ] = modified;
+ }
+ modified = jqXHR.getResponseHeader( "etag" );
+ if ( modified ) {
+ jQuery.etag[ cacheURL ] = modified;
+ }
+ }
+
+ // if no content
+ if ( status === 204 || s.type === "HEAD" ) {
+ statusText = "nocontent";
+
+ // if not modified
+ } else if ( status === 304 ) {
+ statusText = "notmodified";
+
+ // If we have data, let's convert it
+ } else {
+ statusText = response.state;
+ success = response.data;
+ error = response.error;
+ isSuccess = !error;
+ }
+ } else {
+
+ // Extract error from statusText and normalize for non-aborts
+ error = statusText;
+ if ( status || !statusText ) {
+ statusText = "error";
+ if ( status < 0 ) {
+ status = 0;
+ }
+ }
+ }
+
+ // Set data for the fake xhr object
+ jqXHR.status = status;
+ jqXHR.statusText = ( nativeStatusText || statusText ) + "";
+
+ // Success/Error
+ if ( isSuccess ) {
+ deferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] );
+ } else {
+ deferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] );
+ }
+
+ // Status-dependent callbacks
+ jqXHR.statusCode( statusCode );
+ statusCode = undefined;
+
+ if ( fireGlobals ) {
+ globalEventContext.trigger( isSuccess ? "ajaxSuccess" : "ajaxError",
+ [ jqXHR, s, isSuccess ? success : error ] );
+ }
+
+ // Complete
+ completeDeferred.fireWith( callbackContext, [ jqXHR, statusText ] );
+
+ if ( fireGlobals ) {
+ globalEventContext.trigger( "ajaxComplete", [ jqXHR, s ] );
+
+ // Handle the global AJAX counter
+ if ( !( --jQuery.active ) ) {
+ jQuery.event.trigger( "ajaxStop" );
+ }
+ }
+ }
+
+ return jqXHR;
+ },
+
+ getJSON: function( url, data, callback ) {
+ return jQuery.get( url, data, callback, "json" );
+ },
+
+ getScript: function( url, callback ) {
+ return jQuery.get( url, undefined, callback, "script" );
+ }
+} );
+
+jQuery.each( [ "get", "post" ], function( i, method ) {
+ jQuery[ method ] = function( url, data, callback, type ) {
+
+ // Shift arguments if data argument was omitted
+ if ( jQuery.isFunction( data ) ) {
+ type = type || callback;
+ callback = data;
+ data = undefined;
+ }
+
+ // The url can be an options object (which then must have .url)
+ return jQuery.ajax( jQuery.extend( {
+ url: url,
+ type: method,
+ dataType: type,
+ data: data,
+ success: callback
+ }, jQuery.isPlainObject( url ) && url ) );
+ };
+} );
+
+
+jQuery._evalUrl = function( url ) {
+ return jQuery.ajax( {
+ url: url,
+
+ // Make this explicit, since user can override this through ajaxSetup (#11264)
+ type: "GET",
+ dataType: "script",
+ cache: true,
+ async: false,
+ global: false,
+ "throws": true
+ } );
+};
+
+
+jQuery.fn.extend( {
+ wrapAll: function( html ) {
+ var wrap;
+
+ if ( this[ 0 ] ) {
+ if ( jQuery.isFunction( html ) ) {
+ html = html.call( this[ 0 ] );
+ }
+
+ // The elements to wrap the target around
+ wrap = jQuery( html, this[ 0 ].ownerDocument ).eq( 0 ).clone( true );
+
+ if ( this[ 0 ].parentNode ) {
+ wrap.insertBefore( this[ 0 ] );
+ }
+
+ wrap.map( function() {
+ var elem = this;
+
+ while ( elem.firstElementChild ) {
+ elem = elem.firstElementChild;
+ }
+
+ return elem;
+ } ).append( this );
+ }
+
+ return this;
+ },
+
+ wrapInner: function( html ) {
+ if ( jQuery.isFunction( html ) ) {
+ return this.each( function( i ) {
+ jQuery( this ).wrapInner( html.call( this, i ) );
+ } );
+ }
+
+ return this.each( function() {
+ var self = jQuery( this ),
+ contents = self.contents();
+
+ if ( contents.length ) {
+ contents.wrapAll( html );
+
+ } else {
+ self.append( html );
+ }
+ } );
+ },
+
+ wrap: function( html ) {
+ var isFunction = jQuery.isFunction( html );
+
+ return this.each( function( i ) {
+ jQuery( this ).wrapAll( isFunction ? html.call( this, i ) : html );
+ } );
+ },
+
+ unwrap: function( selector ) {
+ this.parent( selector ).not( "body" ).each( function() {
+ jQuery( this ).replaceWith( this.childNodes );
+ } );
+ return this;
+ }
+} );
+
+
+jQuery.expr.pseudos.hidden = function( elem ) {
+ return !jQuery.expr.pseudos.visible( elem );
+};
+jQuery.expr.pseudos.visible = function( elem ) {
+ return !!( elem.offsetWidth || elem.offsetHeight || elem.getClientRects().length );
+};
+
+
+
+
+jQuery.ajaxSettings.xhr = function() {
+ try {
+ return new window.XMLHttpRequest();
+ } catch ( e ) {}
+};
+
+var xhrSuccessStatus = {
+
+ // File protocol always yields status code 0, assume 200
+ 0: 200,
+
+ // Support: IE <=9 only
+ // #1450: sometimes IE returns 1223 when it should be 204
+ 1223: 204
+ },
+ xhrSupported = jQuery.ajaxSettings.xhr();
+
+support.cors = !!xhrSupported && ( "withCredentials" in xhrSupported );
+support.ajax = xhrSupported = !!xhrSupported;
+
+jQuery.ajaxTransport( function( options ) {
+ var callback, errorCallback;
+
+ // Cross domain only allowed if supported through XMLHttpRequest
+ if ( support.cors || xhrSupported && !options.crossDomain ) {
+ return {
+ send: function( headers, complete ) {
+ var i,
+ xhr = options.xhr();
+
+ xhr.open(
+ options.type,
+ options.url,
+ options.async,
+ options.username,
+ options.password
+ );
+
+ // Apply custom fields if provided
+ if ( options.xhrFields ) {
+ for ( i in options.xhrFields ) {
+ xhr[ i ] = options.xhrFields[ i ];
+ }
+ }
+
+ // Override mime type if needed
+ if ( options.mimeType && xhr.overrideMimeType ) {
+ xhr.overrideMimeType( options.mimeType );
+ }
+
+ // X-Requested-With header
+ // For cross-domain requests, seeing as conditions for a preflight are
+ // akin to a jigsaw puzzle, we simply never set it to be sure.
+ // (it can always be set on a per-request basis or even using ajaxSetup)
+ // For same-domain requests, won't change header if already provided.
+ if ( !options.crossDomain && !headers[ "X-Requested-With" ] ) {
+ headers[ "X-Requested-With" ] = "XMLHttpRequest";
+ }
+
+ // Set headers
+ for ( i in headers ) {
+ xhr.setRequestHeader( i, headers[ i ] );
+ }
+
+ // Callback
+ callback = function( type ) {
+ return function() {
+ if ( callback ) {
+ callback = errorCallback = xhr.onload =
+ xhr.onerror = xhr.onabort = xhr.onreadystatechange = null;
+
+ if ( type === "abort" ) {
+ xhr.abort();
+ } else if ( type === "error" ) {
+
+ // Support: IE <=9 only
+ // On a manual native abort, IE9 throws
+ // errors on any property access that is not readyState
+ if ( typeof xhr.status !== "number" ) {
+ complete( 0, "error" );
+ } else {
+ complete(
+
+ // File: protocol always yields status 0; see #8605, #14207
+ xhr.status,
+ xhr.statusText
+ );
+ }
+ } else {
+ complete(
+ xhrSuccessStatus[ xhr.status ] || xhr.status,
+ xhr.statusText,
+
+ // Support: IE <=9 only
+ // IE9 has no XHR2 but throws on binary (trac-11426)
+ // For XHR2 non-text, let the caller handle it (gh-2498)
+ ( xhr.responseType || "text" ) !== "text" ||
+ typeof xhr.responseText !== "string" ?
+ { binary: xhr.response } :
+ { text: xhr.responseText },
+ xhr.getAllResponseHeaders()
+ );
+ }
+ }
+ };
+ };
+
+ // Listen to events
+ xhr.onload = callback();
+ errorCallback = xhr.onerror = callback( "error" );
+
+ // Support: IE 9 only
+ // Use onreadystatechange to replace onabort
+ // to handle uncaught aborts
+ if ( xhr.onabort !== undefined ) {
+ xhr.onabort = errorCallback;
+ } else {
+ xhr.onreadystatechange = function() {
+
+ // Check readyState before timeout as it changes
+ if ( xhr.readyState === 4 ) {
+
+ // Allow onerror to be called first,
+ // but that will not handle a native abort
+ // Also, save errorCallback to a variable
+ // as xhr.onerror cannot be accessed
+ window.setTimeout( function() {
+ if ( callback ) {
+ errorCallback();
+ }
+ } );
+ }
+ };
+ }
+
+ // Create the abort callback
+ callback = callback( "abort" );
+
+ try {
+
+ // Do send the request (this may raise an exception)
+ xhr.send( options.hasContent && options.data || null );
+ } catch ( e ) {
+
+ // #14683: Only rethrow if this hasn't been notified as an error yet
+ if ( callback ) {
+ throw e;
+ }
+ }
+ },
+
+ abort: function() {
+ if ( callback ) {
+ callback();
+ }
+ }
+ };
+ }
+} );
+
+
+
+
+// Prevent auto-execution of scripts when no explicit dataType was provided (See gh-2432)
+jQuery.ajaxPrefilter( function( s ) {
+ if ( s.crossDomain ) {
+ s.contents.script = false;
+ }
+} );
+
+// Install script dataType
+jQuery.ajaxSetup( {
+ accepts: {
+ script: "text/javascript, application/javascript, " +
+ "application/ecmascript, application/x-ecmascript"
+ },
+ contents: {
+ script: /\b(?:java|ecma)script\b/
+ },
+ converters: {
+ "text script": function( text ) {
+ jQuery.globalEval( text );
+ return text;
+ }
+ }
+} );
+
+// Handle cache's special case and crossDomain
+jQuery.ajaxPrefilter( "script", function( s ) {
+ if ( s.cache === undefined ) {
+ s.cache = false;
+ }
+ if ( s.crossDomain ) {
+ s.type = "GET";
+ }
+} );
+
+// Bind script tag hack transport
+jQuery.ajaxTransport( "script", function( s ) {
+
+ // This transport only deals with cross domain requests
+ if ( s.crossDomain ) {
+ var script, callback;
+ return {
+ send: function( _, complete ) {
+ script = jQuery( "<script>" ).prop( {
+ charset: s.scriptCharset,
+ src: s.url
+ } ).on(
+ "load error",
+ callback = function( evt ) {
+ script.remove();
+ callback = null;
+ if ( evt ) {
+ complete( evt.type === "error" ? 404 : 200, evt.type );
+ }
+ }
+ );
+
+ // Use native DOM manipulation to avoid our domManip AJAX trickery
+ document.head.appendChild( script[ 0 ] );
+ },
+ abort: function() {
+ if ( callback ) {
+ callback();
+ }
+ }
+ };
+ }
+} );
+
+
+
+
+var oldCallbacks = [],
+ rjsonp = /(=)\?(?=&|$)|\?\?/;
+
+// Default jsonp settings
+jQuery.ajaxSetup( {
+ jsonp: "callback",
+ jsonpCallback: function() {
+ var callback = oldCallbacks.pop() || ( jQuery.expando + "_" + ( nonce++ ) );
+ this[ callback ] = true;
+ return callback;
+ }
+} );
+
+// Detect, normalize options and install callbacks for jsonp requests
+jQuery.ajaxPrefilter( "json jsonp", function( s, originalSettings, jqXHR ) {
+
+ var callbackName, overwritten, responseContainer,
+ jsonProp = s.jsonp !== false && ( rjsonp.test( s.url ) ?
+ "url" :
+ typeof s.data === "string" &&
+ ( s.contentType || "" )
+ .indexOf( "application/x-www-form-urlencoded" ) === 0 &&
+ rjsonp.test( s.data ) && "data"
+ );
+
+ // Handle iff the expected data type is "jsonp" or we have a parameter to set
+ if ( jsonProp || s.dataTypes[ 0 ] === "jsonp" ) {
+
+ // Get callback name, remembering preexisting value associated with it
+ callbackName = s.jsonpCallback = jQuery.isFunction( s.jsonpCallback ) ?
+ s.jsonpCallback() :
+ s.jsonpCallback;
+
+ // Insert callback into url or form data
+ if ( jsonProp ) {
+ s[ jsonProp ] = s[ jsonProp ].replace( rjsonp, "$1" + callbackName );
+ } else if ( s.jsonp !== false ) {
+ s.url += ( rquery.test( s.url ) ? "&" : "?" ) + s.jsonp + "=" + callbackName;
+ }
+
+ // Use data converter to retrieve json after script execution
+ s.converters[ "script json" ] = function() {
+ if ( !responseContainer ) {
+ jQuery.error( callbackName + " was not called" );
+ }
+ return responseContainer[ 0 ];
+ };
+
+ // Force json dataType
+ s.dataTypes[ 0 ] = "json";
+
+ // Install callback
+ overwritten = window[ callbackName ];
+ window[ callbackName ] = function() {
+ responseContainer = arguments;
+ };
+
+ // Clean-up function (fires after converters)
+ jqXHR.always( function() {
+
+ // If previous value didn't exist - remove it
+ if ( overwritten === undefined ) {
+ jQuery( window ).removeProp( callbackName );
+
+ // Otherwise restore preexisting value
+ } else {
+ window[ callbackName ] = overwritten;
+ }
+
+ // Save back as free
+ if ( s[ callbackName ] ) {
+
+ // Make sure that re-using the options doesn't screw things around
+ s.jsonpCallback = originalSettings.jsonpCallback;
+
+ // Save the callback name for future use
+ oldCallbacks.push( callbackName );
+ }
+
+ // Call if it was a function and we have a response
+ if ( responseContainer && jQuery.isFunction( overwritten ) ) {
+ overwritten( responseContainer[ 0 ] );
+ }
+
+ responseContainer = overwritten = undefined;
+ } );
+
+ // Delegate to script
+ return "script";
+ }
+} );
+
+
+
+
+// Support: Safari 8 only
+// In Safari 8 documents created via document.implementation.createHTMLDocument
+// collapse sibling forms: the second one becomes a child of the first one.
+// Because of that, this security measure has to be disabled in Safari 8.
+// https://bugs.webkit.org/show_bug.cgi?id=137337
+support.createHTMLDocument = ( function() {
+ var body = document.implementation.createHTMLDocument( "" ).body;
+ body.innerHTML = "<form></form><form></form>";
+ return body.childNodes.length === 2;
+} )();
+
+
+// Argument "data" should be string of html
+// context (optional): If specified, the fragment will be created in this context,
+// defaults to document
+// keepScripts (optional): If true, will include scripts passed in the html string
+jQuery.parseHTML = function( data, context, keepScripts ) {
+ if ( typeof data !== "string" ) {
+ return [];
+ }
+ if ( typeof context === "boolean" ) {
+ keepScripts = context;
+ context = false;
+ }
+
+ var base, parsed, scripts;
+
+ if ( !context ) {
+
+ // Stop scripts or inline event handlers from being executed immediately
+ // by using document.implementation
+ if ( support.createHTMLDocument ) {
+ context = document.implementation.createHTMLDocument( "" );
+
+ // Set the base href for the created document
+ // so any parsed elements with URLs
+ // are based on the document's URL (gh-2965)
+ base = context.createElement( "base" );
+ base.href = document.location.href;
+ context.head.appendChild( base );
+ } else {
+ context = document;
+ }
+ }
+
+ parsed = rsingleTag.exec( data );
+ scripts = !keepScripts && [];
+
+ // Single tag
+ if ( parsed ) {
+ return [ context.createElement( parsed[ 1 ] ) ];
+ }
+
+ parsed = buildFragment( [ data ], context, scripts );
+
+ if ( scripts && scripts.length ) {
+ jQuery( scripts ).remove();
+ }
+
+ return jQuery.merge( [], parsed.childNodes );
+};
+
+
+/**
+ * Load a url into a page
+ */
+jQuery.fn.load = function( url, params, callback ) {
+ var selector, type, response,
+ self = this,
+ off = url.indexOf( " " );
+
+ if ( off > -1 ) {
+ selector = jQuery.trim( url.slice( off ) );
+ url = url.slice( 0, off );
+ }
+
+ // If it's a function
+ if ( jQuery.isFunction( params ) ) {
+
+ // We assume that it's the callback
+ callback = params;
+ params = undefined;
+
+ // Otherwise, build a param string
+ } else if ( params && typeof params === "object" ) {
+ type = "POST";
+ }
+
+ // If we have elements to modify, make the request
+ if ( self.length > 0 ) {
+ jQuery.ajax( {
+ url: url,
+
+ // If "type" variable is undefined, then "GET" method will be used.
+ // Make value of this field explicit since
+ // user can override it through ajaxSetup method
+ type: type || "GET",
+ dataType: "html",
+ data: params
+ } ).done( function( responseText ) {
+
+ // Save response for use in complete callback
+ response = arguments;
+
+ self.html( selector ?
+
+ // If a selector was specified, locate the right elements in a dummy div
+ // Exclude scripts to avoid IE 'Permission Denied' errors
+ jQuery( "<div>" ).append( jQuery.parseHTML( responseText ) ).find( selector ) :
+
+ // Otherwise use the full result
+ responseText );
+
+ // If the request succeeds, this function gets "data", "status", "jqXHR"
+ // but they are ignored because response was set above.
+ // If it fails, this function gets "jqXHR", "status", "error"
+ } ).always( callback && function( jqXHR, status ) {
+ self.each( function() {
+ callback.apply( this, response || [ jqXHR.responseText, status, jqXHR ] );
+ } );
+ } );
+ }
+
+ return this;
+};
+
+
+
+
+// Attach a bunch of functions for handling common AJAX events
+jQuery.each( [
+ "ajaxStart",
+ "ajaxStop",
+ "ajaxComplete",
+ "ajaxError",
+ "ajaxSuccess",
+ "ajaxSend"
+], function( i, type ) {
+ jQuery.fn[ type ] = function( fn ) {
+ return this.on( type, fn );
+ };
+} );
+
+
+
+
+jQuery.expr.pseudos.animated = function( elem ) {
+ return jQuery.grep( jQuery.timers, function( fn ) {
+ return elem === fn.elem;
+ } ).length;
+};
+
+
+
+
+/**
+ * Gets a window from an element
+ */
+function getWindow( elem ) {
+ return jQuery.isWindow( elem ) ? elem : elem.nodeType === 9 && elem.defaultView;
+}
+
+jQuery.offset = {
+ setOffset: function( elem, options, i ) {
+ var curPosition, curLeft, curCSSTop, curTop, curOffset, curCSSLeft, calculatePosition,
+ position = jQuery.css( elem, "position" ),
+ curElem = jQuery( elem ),
+ props = {};
+
+ // Set position first, in-case top/left are set even on static elem
+ if ( position === "static" ) {
+ elem.style.position = "relative";
+ }
+
+ curOffset = curElem.offset();
+ curCSSTop = jQuery.css( elem, "top" );
+ curCSSLeft = jQuery.css( elem, "left" );
+ calculatePosition = ( position === "absolute" || position === "fixed" ) &&
+ ( curCSSTop + curCSSLeft ).indexOf( "auto" ) > -1;
+
+ // Need to be able to calculate position if either
+ // top or left is auto and position is either absolute or fixed
+ if ( calculatePosition ) {
+ curPosition = curElem.position();
+ curTop = curPosition.top;
+ curLeft = curPosition.left;
+
+ } else {
+ curTop = parseFloat( curCSSTop ) || 0;
+ curLeft = parseFloat( curCSSLeft ) || 0;
+ }
+
+ if ( jQuery.isFunction( options ) ) {
+
+ // Use jQuery.extend here to allow modification of coordinates argument (gh-1848)
+ options = options.call( elem, i, jQuery.extend( {}, curOffset ) );
+ }
+
+ if ( options.top != null ) {
+ props.top = ( options.top - curOffset.top ) + curTop;
+ }
+ if ( options.left != null ) {
+ props.left = ( options.left - curOffset.left ) + curLeft;
+ }
+
+ if ( "using" in options ) {
+ options.using.call( elem, props );
+
+ } else {
+ curElem.css( props );
+ }
+ }
+};
+
+jQuery.fn.extend( {
+ offset: function( options ) {
+
+ // Preserve chaining for setter
+ if ( arguments.length ) {
+ return options === undefined ?
+ this :
+ this.each( function( i ) {
+ jQuery.offset.setOffset( this, options, i );
+ } );
+ }
+
+ var docElem, win, rect, doc,
+ elem = this[ 0 ];
+
+ if ( !elem ) {
+ return;
+ }
+
+ // Support: IE <=11 only
+ // Running getBoundingClientRect on a
+ // disconnected node in IE throws an error
+ if ( !elem.getClientRects().length ) {
+ return { top: 0, left: 0 };
+ }
+
+ rect = elem.getBoundingClientRect();
+
+ // Make sure element is not hidden (display: none)
+ if ( rect.width || rect.height ) {
+ doc = elem.ownerDocument;
+ win = getWindow( doc );
+ docElem = doc.documentElement;
+
+ return {
+ top: rect.top + win.pageYOffset - docElem.clientTop,
+ left: rect.left + win.pageXOffset - docElem.clientLeft
+ };
+ }
+
+ // Return zeros for disconnected and hidden elements (gh-2310)
+ return rect;
+ },
+
+ position: function() {
+ if ( !this[ 0 ] ) {
+ return;
+ }
+
+ var offsetParent, offset,
+ elem = this[ 0 ],
+ parentOffset = { top: 0, left: 0 };
+
+ // Fixed elements are offset from window (parentOffset = {top:0, left: 0},
+ // because it is its only offset parent
+ if ( jQuery.css( elem, "position" ) === "fixed" ) {
+
+ // Assume getBoundingClientRect is there when computed position is fixed
+ offset = elem.getBoundingClientRect();
+
+ } else {
+
+ // Get *real* offsetParent
+ offsetParent = this.offsetParent();
+
+ // Get correct offsets
+ offset = this.offset();
+ if ( !jQuery.nodeName( offsetParent[ 0 ], "html" ) ) {
+ parentOffset = offsetParent.offset();
+ }
+
+ // Add offsetParent borders
+ parentOffset = {
+ top: parentOffset.top + jQuery.css( offsetParent[ 0 ], "borderTopWidth", true ),
+ left: parentOffset.left + jQuery.css( offsetParent[ 0 ], "borderLeftWidth", true )
+ };
+ }
+
+ // Subtract parent offsets and element margins
+ return {
+ top: offset.top - parentOffset.top - jQuery.css( elem, "marginTop", true ),
+ left: offset.left - parentOffset.left - jQuery.css( elem, "marginLeft", true )
+ };
+ },
+
+ // This method will return documentElement in the following cases:
+ // 1) For the element inside the iframe without offsetParent, this method will return
+ // documentElement of the parent window
+ // 2) For the hidden or detached element
+ // 3) For body or html element, i.e. in case of the html node - it will return itself
+ //
+ // but those exceptions were never presented as a real life use-cases
+ // and might be considered as more preferable results.
+ //
+ // This logic, however, is not guaranteed and can change at any point in the future
+ offsetParent: function() {
+ return this.map( function() {
+ var offsetParent = this.offsetParent;
+
+ while ( offsetParent && jQuery.css( offsetParent, "position" ) === "static" ) {
+ offsetParent = offsetParent.offsetParent;
+ }
+
+ return offsetParent || documentElement;
+ } );
+ }
+} );
+
+// Create scrollLeft and scrollTop methods
+jQuery.each( { scrollLeft: "pageXOffset", scrollTop: "pageYOffset" }, function( method, prop ) {
+ var top = "pageYOffset" === prop;
+
+ jQuery.fn[ method ] = function( val ) {
+ return access( this, function( elem, method, val ) {
+ var win = getWindow( elem );
+
+ if ( val === undefined ) {
+ return win ? win[ prop ] : elem[ method ];
+ }
+
+ if ( win ) {
+ win.scrollTo(
+ !top ? val : win.pageXOffset,
+ top ? val : win.pageYOffset
+ );
+
+ } else {
+ elem[ method ] = val;
+ }
+ }, method, val, arguments.length );
+ };
+} );
+
+// Support: Safari <=7 - 9.1, Chrome <=37 - 49
+// Add the top/left cssHooks using jQuery.fn.position
+// Webkit bug: https://bugs.webkit.org/show_bug.cgi?id=29084
+// Blink bug: https://bugs.chromium.org/p/chromium/issues/detail?id=589347
+// getComputedStyle returns percent when specified for top/left/bottom/right;
+// rather than make the css module depend on the offset module, just check for it here
+jQuery.each( [ "top", "left" ], function( i, prop ) {
+ jQuery.cssHooks[ prop ] = addGetHookIf( support.pixelPosition,
+ function( elem, computed ) {
+ if ( computed ) {
+ computed = curCSS( elem, prop );
+
+ // If curCSS returns percentage, fallback to offset
+ return rnumnonpx.test( computed ) ?
+ jQuery( elem ).position()[ prop ] + "px" :
+ computed;
+ }
+ }
+ );
+} );
+
+
+// Create innerHeight, innerWidth, height, width, outerHeight and outerWidth methods
+jQuery.each( { Height: "height", Width: "width" }, function( name, type ) {
+ jQuery.each( { padding: "inner" + name, content: type, "": "outer" + name },
+ function( defaultExtra, funcName ) {
+
+ // Margin is only for outerHeight, outerWidth
+ jQuery.fn[ funcName ] = function( margin, value ) {
+ var chainable = arguments.length && ( defaultExtra || typeof margin !== "boolean" ),
+ extra = defaultExtra || ( margin === true || value === true ? "margin" : "border" );
+
+ return access( this, function( elem, type, value ) {
+ var doc;
+
+ if ( jQuery.isWindow( elem ) ) {
+
+ // $( window ).outerWidth/Height return w/h including scrollbars (gh-1729)
+ return funcName.indexOf( "outer" ) === 0 ?
+ elem[ "inner" + name ] :
+ elem.document.documentElement[ "client" + name ];
+ }
+
+ // Get document width or height
+ if ( elem.nodeType === 9 ) {
+ doc = elem.documentElement;
+
+ // Either scroll[Width/Height] or offset[Width/Height] or client[Width/Height],
+ // whichever is greatest
+ return Math.max(
+ elem.body[ "scroll" + name ], doc[ "scroll" + name ],
+ elem.body[ "offset" + name ], doc[ "offset" + name ],
+ doc[ "client" + name ]
+ );
+ }
+
+ return value === undefined ?
+
+ // Get width or height on the element, requesting but not forcing parseFloat
+ jQuery.css( elem, type, extra ) :
+
+ // Set width or height on the element
+ jQuery.style( elem, type, value, extra );
+ }, type, chainable ? margin : undefined, chainable );
+ };
+ } );
+} );
+
+
+jQuery.fn.extend( {
+
+ bind: function( types, data, fn ) {
+ return this.on( types, null, data, fn );
+ },
+ unbind: function( types, fn ) {
+ return this.off( types, null, fn );
+ },
+
+ delegate: function( selector, types, data, fn ) {
+ return this.on( types, selector, data, fn );
+ },
+ undelegate: function( selector, types, fn ) {
+
+ // ( namespace ) or ( selector, types [, fn] )
+ return arguments.length === 1 ?
+ this.off( selector, "**" ) :
+ this.off( types, selector || "**", fn );
+ }
+} );
+
+jQuery.parseJSON = JSON.parse;
+
+
+
+
+// Register as a named AMD module, since jQuery can be concatenated with other
+// files that may use define, but not via a proper concatenation script that
+// understands anonymous AMD modules. A named AMD is safest and most robust
+// way to register. Lowercase jquery is used because AMD module names are
+// derived from file names, and jQuery is normally delivered in a lowercase
+// file name. Do this after creating the global so that if an AMD module wants
+// to call noConflict to hide this version of jQuery, it will work.
+
+// Note that for maximum portability, libraries that are not jQuery should
+// declare themselves as anonymous modules, and avoid setting a global if an
+// AMD loader is present. jQuery is a special case. For more information, see
+// https://github.com/jrburke/requirejs/wiki/Updating-existing-libraries#wiki-anon
+
+if ( typeof define === "function" && define.amd ) {
+ define( "jquery", [], function() {
+ return jQuery;
+ } );
+}
+
+
+
+
+
+var
+
+ // Map over jQuery in case of overwrite
+ _jQuery = window.jQuery,
+
+ // Map over the $ in case of overwrite
+ _$ = window.$;
+
+jQuery.noConflict = function( deep ) {
+ if ( window.$ === jQuery ) {
+ window.$ = _$;
+ }
+
+ if ( deep && window.jQuery === jQuery ) {
+ window.jQuery = _jQuery;
+ }
+
+ return jQuery;
+};
+
+// Expose jQuery and $ identifiers, even in AMD
+// (#7102#comment:10, https://github.com/jquery/jquery/pull/557)
+// and CommonJS for browser emulators (#13566)
+if ( !noGlobal ) {
+ window.jQuery = window.$ = jQuery;
+}
+
+
+return jQuery;
+} );
diff --git a/build/html/_static/jquery.js b/build/html/_static/jquery.js
new file mode 100644
index 0000000..f6a6a99
--- /dev/null
+++ b/build/html/_static/jquery.js
@@ -0,0 +1,4 @@
+/*! jQuery v3.1.0 | (c) jQuery Foundation | jquery.org/license */
+!function(a,b){"use strict";"object"==typeof module&&"object"==typeof module.exports?module.exports=a.document?b(a,!0):function(a){if(!a.document)throw new Error("jQuery requires a window with a document");return b(a)}:b(a)}("undefined"!=typeof window?window:this,function(a,b){"use strict";var c=[],d=a.document,e=Object.getPrototypeOf,f=c.slice,g=c.concat,h=c.push,i=c.indexOf,j={},k=j.toString,l=j.hasOwnProperty,m=l.toString,n=m.call(Object),o={};function p(a,b){b=b||d;var c=b.createElement("script");c.text=a,b.head.appendChild(c).parentNode.removeChild(c)}var q="3.1.0",r=function(a,b){return new r.fn.init(a,b)},s=/^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g,t=/^-ms-/,u=/-([a-z])/g,v=function(a,b){return b.toUpperCase()};r.fn=r.prototype={jquery:q,constructor:r,length:0,toArray:function(){return f.call(this)},get:function(a){return null!=a?a<0?this[a+this.length]:this[a]:f.call(this)},pushStack:function(a){var b=r.merge(this.constructor(),a);return b.prevObject=this,b},each:function(a){return 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a=d.createElement("input"),b=d.createElement("select"),c=b.appendChild(d.createElement("option"));a.type="checkbox",o.checkOn=""!==a.value,o.optSelected=c.selected,a=d.createElement("input"),a.value="t",a.type="radio",o.radioValue="t"===a.value}();var hb,ib=r.expr.attrHandle;r.fn.extend({attr:function(a,b){return S(this,r.attr,a,b,arguments.length>1)},removeAttr:function(a){return this.each(function(){r.removeAttr(this,a)})}}),r.extend({attr:function(a,b,c){var d,e,f=a.nodeType;if(3!==f&&8!==f&&2!==f)return"undefined"==typeof a.getAttribute?r.prop(a,b,c):(1===f&&r.isXMLDoc(a)||(e=r.attrHooks[b.toLowerCase()]||(r.expr.match.bool.test(b)?hb:void 0)),void 0!==c?null===c?void r.removeAttr(a,b):e&&"set"in e&&void 0!==(d=e.set(a,c,b))?d:(a.setAttribute(b,c+""),c):e&&"get"in e&&null!==(d=e.get(a,b))?d:(d=r.find.attr(a,b),null==d?void 0:d))},attrHooks:{type:{set:function(a,b){if(!o.radioValue&&"radio"===b&&r.nodeName(a,"input")){var c=a.value;return a.setAttribute("type",b),c&&(a.value=c),b}}}},removeAttr:function(a,b){var c,d=0,e=b&&b.match(K);
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diff --git a/build/html/_static/minus.png b/build/html/_static/minus.png
new file mode 100644
index 0000000..d96755f
--- /dev/null
+++ b/build/html/_static/minus.png
Binary files differ
diff --git a/build/html/_static/plus.png b/build/html/_static/plus.png
new file mode 100644
index 0000000..7107cec
--- /dev/null
+++ b/build/html/_static/plus.png
Binary files differ
diff --git a/build/html/_static/pygments.css b/build/html/_static/pygments.css
new file mode 100644
index 0000000..b6925c2
--- /dev/null
+++ b/build/html/_static/pygments.css
@@ -0,0 +1,70 @@
+.highlight .hll { background-color: #49483e }
+.highlight { background: #272822; color: #f8f8f2 }
+.highlight .c { color: #75715e } /* Comment */
+.highlight .err { color: #960050; background-color: #1e0010 } /* Error */
+.highlight .k { color: #66d9ef } /* Keyword */
+.highlight .l { color: #ae81ff } /* Literal */
+.highlight .n { color: #f8f8f2 } /* Name */
+.highlight .o { color: #f92672 } /* Operator */
+.highlight .p { color: #f8f8f2 } /* Punctuation */
+.highlight .ch { color: #75715e } /* Comment.Hashbang */
+.highlight .cm { color: #75715e } /* Comment.Multiline */
+.highlight .cp { color: #75715e } /* Comment.Preproc */
+.highlight .cpf { color: #75715e } /* Comment.PreprocFile */
+.highlight .c1 { color: #75715e } /* Comment.Single */
+.highlight .cs { color: #75715e } /* Comment.Special */
+.highlight .gd { color: #f92672 } /* Generic.Deleted */
+.highlight .ge { font-style: italic } /* Generic.Emph */
+.highlight .gi { color: #a6e22e } /* Generic.Inserted */
+.highlight .gs { font-weight: bold } /* Generic.Strong */
+.highlight .gu { color: #75715e } /* Generic.Subheading */
+.highlight .kc { color: #66d9ef } /* Keyword.Constant */
+.highlight .kd { color: #66d9ef } /* Keyword.Declaration */
+.highlight .kn { color: #f92672 } /* Keyword.Namespace */
+.highlight .kp { color: #66d9ef } /* Keyword.Pseudo */
+.highlight .kr { color: #66d9ef } /* Keyword.Reserved */
+.highlight .kt { color: #66d9ef } /* Keyword.Type */
+.highlight .ld { color: #e6db74 } /* Literal.Date */
+.highlight .m { color: #ae81ff } /* Literal.Number */
+.highlight .s { color: #e6db74 } /* Literal.String */
+.highlight .na { color: #a6e22e } /* Name.Attribute */
+.highlight .nb { color: #f8f8f2 } /* Name.Builtin */
+.highlight .nc { color: #a6e22e } /* Name.Class */
+.highlight .no { color: #66d9ef } /* Name.Constant */
+.highlight .nd { color: #a6e22e } /* Name.Decorator */
+.highlight .ni { color: #f8f8f2 } /* Name.Entity */
+.highlight .ne { color: #a6e22e } /* Name.Exception */
+.highlight .nf { color: #a6e22e } /* Name.Function */
+.highlight .nl { color: #f8f8f2 } /* Name.Label */
+.highlight .nn { color: #f8f8f2 } /* Name.Namespace */
+.highlight .nx { color: #a6e22e } /* Name.Other */
+.highlight .py { color: #f8f8f2 } /* Name.Property */
+.highlight .nt { color: #f92672 } /* Name.Tag */
+.highlight .nv { color: #f8f8f2 } /* Name.Variable */
+.highlight .ow { color: #f92672 } /* Operator.Word */
+.highlight .w { color: #f8f8f2 } /* Text.Whitespace */
+.highlight .mb { color: #ae81ff } /* Literal.Number.Bin */
+.highlight .mf { color: #ae81ff } /* Literal.Number.Float */
+.highlight .mh { color: #ae81ff } /* Literal.Number.Hex */
+.highlight .mi { color: #ae81ff } /* Literal.Number.Integer */
+.highlight .mo { color: #ae81ff } /* Literal.Number.Oct */
+.highlight .sa { color: #e6db74 } /* Literal.String.Affix */
+.highlight .sb { color: #e6db74 } /* Literal.String.Backtick */
+.highlight .sc { color: #e6db74 } /* Literal.String.Char */
+.highlight .dl { color: #e6db74 } /* Literal.String.Delimiter */
+.highlight .sd { color: #e6db74 } /* Literal.String.Doc */
+.highlight .s2 { color: #e6db74 } /* Literal.String.Double */
+.highlight .se { color: #ae81ff } /* Literal.String.Escape */
+.highlight .sh { color: #e6db74 } /* Literal.String.Heredoc */
+.highlight .si { color: #e6db74 } /* Literal.String.Interpol */
+.highlight .sx { color: #e6db74 } /* Literal.String.Other */
+.highlight .sr { color: #e6db74 } /* Literal.String.Regex */
+.highlight .s1 { color: #e6db74 } /* Literal.String.Single */
+.highlight .ss { color: #e6db74 } /* Literal.String.Symbol */
+.highlight .bp { color: #f8f8f2 } /* Name.Builtin.Pseudo */
+.highlight .fm { color: #a6e22e } /* Name.Function.Magic */
+.highlight .vc { color: #f8f8f2 } /* Name.Variable.Class */
+.highlight .vg { color: #f8f8f2 } /* Name.Variable.Global */
+.highlight .vi { color: #f8f8f2 } /* Name.Variable.Instance */
+.highlight .vm { color: #f8f8f2 } /* Name.Variable.Magic */
+.highlight .il { color: #ae81ff } /* Literal.Number.Integer.Long */ \ No newline at end of file
diff --git a/build/html/_static/searchtools.js b/build/html/_static/searchtools.js
new file mode 100644
index 0000000..33fedf4
--- /dev/null
+++ b/build/html/_static/searchtools.js
@@ -0,0 +1,761 @@
+/*
+ * searchtools.js_t
+ * ~~~~~~~~~~~~~~~~
+ *
+ * Sphinx JavaScript utilities for the full-text search.
+ *
+ * :copyright: Copyright 2007-2017 by the Sphinx team, see AUTHORS.
+ * :license: BSD, see LICENSE for details.
+ *
+ */
+
+
+/* Non-minified version JS is _stemmer.js if file is provided */
+/**
+ * Porter Stemmer
+ */
+var Stemmer = function() {
+
+ var step2list = {
+ ational: 'ate',
+ tional: 'tion',
+ enci: 'ence',
+ anci: 'ance',
+ izer: 'ize',
+ bli: 'ble',
+ alli: 'al',
+ entli: 'ent',
+ eli: 'e',
+ ousli: 'ous',
+ ization: 'ize',
+ ation: 'ate',
+ ator: 'ate',
+ alism: 'al',
+ iveness: 'ive',
+ fulness: 'ful',
+ ousness: 'ous',
+ aliti: 'al',
+ iviti: 'ive',
+ biliti: 'ble',
+ logi: 'log'
+ };
+
+ var step3list = {
+ icate: 'ic',
+ ative: '',
+ alize: 'al',
+ iciti: 'ic',
+ ical: 'ic',
+ ful: '',
+ ness: ''
+ };
+
+ var c = "[^aeiou]"; // consonant
+ var v = "[aeiouy]"; // vowel
+ var C = c + "[^aeiouy]*"; // consonant sequence
+ var V = v + "[aeiou]*"; // vowel sequence
+
+ var mgr0 = "^(" + C + ")?" + V + C; // [C]VC... is m>0
+ var meq1 = "^(" + C + ")?" + V + C + "(" + V + ")?$"; // [C]VC[V] is m=1
+ var mgr1 = "^(" + C + ")?" + V + C + V + C; // [C]VCVC... is m>1
+ var s_v = "^(" + C + ")?" + v; // vowel in stem
+
+ this.stemWord = function (w) {
+ var stem;
+ var suffix;
+ var firstch;
+ var origword = w;
+
+ if (w.length < 3)
+ return w;
+
+ var re;
+ var re2;
+ var re3;
+ var re4;
+
+ firstch = w.substr(0,1);
+ if (firstch == "y")
+ w = firstch.toUpperCase() + w.substr(1);
+
+ // Step 1a
+ re = /^(.+?)(ss|i)es$/;
+ re2 = /^(.+?)([^s])s$/;
+
+ if (re.test(w))
+ w = w.replace(re,"$1$2");
+ else if (re2.test(w))
+ w = w.replace(re2,"$1$2");
+
+ // Step 1b
+ re = /^(.+?)eed$/;
+ re2 = /^(.+?)(ed|ing)$/;
+ if (re.test(w)) {
+ var fp = re.exec(w);
+ re = new RegExp(mgr0);
+ if (re.test(fp[1])) {
+ re = /.$/;
+ w = w.replace(re,"");
+ }
+ }
+ else if (re2.test(w)) {
+ var fp = re2.exec(w);
+ stem = fp[1];
+ re2 = new RegExp(s_v);
+ if (re2.test(stem)) {
+ w = stem;
+ re2 = /(at|bl|iz)$/;
+ re3 = new RegExp("([^aeiouylsz])\\1$");
+ re4 = new RegExp("^" + C + v + "[^aeiouwxy]$");
+ if (re2.test(w))
+ w = w + "e";
+ else if (re3.test(w)) {
+ re = /.$/;
+ w = w.replace(re,"");
+ }
+ else if (re4.test(w))
+ w = w + "e";
+ }
+ }
+
+ // Step 1c
+ re = /^(.+?)y$/;
+ if (re.test(w)) {
+ var fp = re.exec(w);
+ stem = fp[1];
+ re = new RegExp(s_v);
+ if (re.test(stem))
+ w = stem + "i";
+ }
+
+ // Step 2
+ re = /^(.+?)(ational|tional|enci|anci|izer|bli|alli|entli|eli|ousli|ization|ation|ator|alism|iveness|fulness|ousness|aliti|iviti|biliti|logi)$/;
+ if (re.test(w)) {
+ var fp = re.exec(w);
+ stem = fp[1];
+ suffix = fp[2];
+ re = new RegExp(mgr0);
+ if (re.test(stem))
+ w = stem + step2list[suffix];
+ }
+
+ // Step 3
+ re = /^(.+?)(icate|ative|alize|iciti|ical|ful|ness)$/;
+ if (re.test(w)) {
+ var fp = re.exec(w);
+ stem = fp[1];
+ suffix = fp[2];
+ re = new RegExp(mgr0);
+ if (re.test(stem))
+ w = stem + step3list[suffix];
+ }
+
+ // Step 4
+ re = /^(.+?)(al|ance|ence|er|ic|able|ible|ant|ement|ment|ent|ou|ism|ate|iti|ous|ive|ize)$/;
+ re2 = /^(.+?)(s|t)(ion)$/;
+ if (re.test(w)) {
+ var fp = re.exec(w);
+ stem = fp[1];
+ re = new RegExp(mgr1);
+ if (re.test(stem))
+ w = stem;
+ }
+ else if (re2.test(w)) {
+ var fp = re2.exec(w);
+ stem = fp[1] + fp[2];
+ re2 = new RegExp(mgr1);
+ if (re2.test(stem))
+ w = stem;
+ }
+
+ // Step 5
+ re = /^(.+?)e$/;
+ if (re.test(w)) {
+ var fp = re.exec(w);
+ stem = fp[1];
+ re = new RegExp(mgr1);
+ re2 = new RegExp(meq1);
+ re3 = new RegExp("^" + C + v + "[^aeiouwxy]$");
+ if (re.test(stem) || (re2.test(stem) && !(re3.test(stem))))
+ w = stem;
+ }
+ re = /ll$/;
+ re2 = new RegExp(mgr1);
+ if (re.test(w) && re2.test(w)) {
+ re = /.$/;
+ w = w.replace(re,"");
+ }
+
+ // and turn initial Y back to y
+ if (firstch == "y")
+ w = firstch.toLowerCase() + w.substr(1);
+ return w;
+ }
+}
+
+
+
+/**
+ * Simple result scoring code.
+ */
+var Scorer = {
+ // Implement the following function to further tweak the score for each result
+ // The function takes a result array [filename, title, anchor, descr, score]
+ // and returns the new score.
+ /*
+ score: function(result) {
+ return result[4];
+ },
+ */
+
+ // query matches the full name of an object
+ objNameMatch: 11,
+ // or matches in the last dotted part of the object name
+ objPartialMatch: 6,
+ // Additive scores depending on the priority of the object
+ objPrio: {0: 15, // used to be importantResults
+ 1: 5, // used to be objectResults
+ 2: -5}, // used to be unimportantResults
+ // Used when the priority is not in the mapping.
+ objPrioDefault: 0,
+
+ // query found in title
+ title: 15,
+ // query found in terms
+ term: 5
+};
+
+
+
+
+
+var splitChars = (function() {
+ var result = {};
+ var singles = [96, 180, 187, 191, 215, 247, 749, 885, 903, 907, 909, 930, 1014, 1648,
+ 1748, 1809, 2416, 2473, 2481, 2526, 2601, 2609, 2612, 2615, 2653, 2702,
+ 2706, 2729, 2737, 2740, 2857, 2865, 2868, 2910, 2928, 2948, 2961, 2971,
+ 2973, 3085, 3089, 3113, 3124, 3213, 3217, 3241, 3252, 3295, 3341, 3345,
+ 3369, 3506, 3516, 3633, 3715, 3721, 3736, 3744, 3748, 3750, 3756, 3761,
+ 3781, 3912, 4239, 4347, 4681, 4695, 4697, 4745, 4785, 4799, 4801, 4823,
+ 4881, 5760, 5901, 5997, 6313, 7405, 8024, 8026, 8028, 8030, 8117, 8125,
+ 8133, 8181, 8468, 8485, 8487, 8489, 8494, 8527, 11311, 11359, 11687, 11695,
+ 11703, 11711, 11719, 11727, 11735, 12448, 12539, 43010, 43014, 43019, 43587,
+ 43696, 43713, 64286, 64297, 64311, 64317, 64319, 64322, 64325, 65141];
+ var i, j, start, end;
+ for (i = 0; i < singles.length; i++) {
+ result[singles[i]] = true;
+ }
+ var ranges = [[0, 47], [58, 64], [91, 94], [123, 169], [171, 177], [182, 184], [706, 709],
+ [722, 735], [741, 747], [751, 879], [888, 889], [894, 901], [1154, 1161],
+ [1318, 1328], [1367, 1368], [1370, 1376], [1416, 1487], [1515, 1519], [1523, 1568],
+ [1611, 1631], [1642, 1645], [1750, 1764], [1767, 1773], [1789, 1790], [1792, 1807],
+ [1840, 1868], [1958, 1968], [1970, 1983], [2027, 2035], [2038, 2041], [2043, 2047],
+ [2070, 2073], [2075, 2083], [2085, 2087], [2089, 2307], [2362, 2364], [2366, 2383],
+ [2385, 2391], [2402, 2405], [2419, 2424], [2432, 2436], [2445, 2446], [2449, 2450],
+ [2483, 2485], [2490, 2492], [2494, 2509], [2511, 2523], [2530, 2533], [2546, 2547],
+ [2554, 2564], [2571, 2574], [2577, 2578], [2618, 2648], [2655, 2661], [2672, 2673],
+ [2677, 2692], [2746, 2748], [2750, 2767], [2769, 2783], [2786, 2789], [2800, 2820],
+ [2829, 2830], [2833, 2834], [2874, 2876], [2878, 2907], [2914, 2917], [2930, 2946],
+ [2955, 2957], [2966, 2968], [2976, 2978], [2981, 2983], [2987, 2989], [3002, 3023],
+ [3025, 3045], [3059, 3076], [3130, 3132], [3134, 3159], [3162, 3167], [3170, 3173],
+ [3184, 3191], [3199, 3204], [3258, 3260], [3262, 3293], [3298, 3301], [3312, 3332],
+ [3386, 3388], [3390, 3423], [3426, 3429], [3446, 3449], [3456, 3460], [3479, 3481],
+ [3518, 3519], [3527, 3584], [3636, 3647], [3655, 3663], [3674, 3712], [3717, 3718],
+ [3723, 3724], [3726, 3731], [3752, 3753], [3764, 3772], [3774, 3775], [3783, 3791],
+ [3802, 3803], [3806, 3839], [3841, 3871], [3892, 3903], [3949, 3975], [3980, 4095],
+ [4139, 4158], [4170, 4175], [4182, 4185], [4190, 4192], [4194, 4196], [4199, 4205],
+ [4209, 4212], [4226, 4237], [4250, 4255], [4294, 4303], [4349, 4351], [4686, 4687],
+ [4702, 4703], [4750, 4751], [4790, 4791], [4806, 4807], [4886, 4887], [4955, 4968],
+ [4989, 4991], [5008, 5023], [5109, 5120], [5741, 5742], [5787, 5791], [5867, 5869],
+ [5873, 5887], [5906, 5919], [5938, 5951], [5970, 5983], [6001, 6015], [6068, 6102],
+ [6104, 6107], [6109, 6111], [6122, 6127], [6138, 6159], [6170, 6175], [6264, 6271],
+ [6315, 6319], [6390, 6399], [6429, 6469], [6510, 6511], [6517, 6527], [6572, 6592],
+ [6600, 6607], [6619, 6655], [6679, 6687], [6741, 6783], [6794, 6799], [6810, 6822],
+ [6824, 6916], [6964, 6980], [6988, 6991], [7002, 7042], [7073, 7085], [7098, 7167],
+ [7204, 7231], [7242, 7244], [7294, 7400], [7410, 7423], [7616, 7679], [7958, 7959],
+ [7966, 7967], [8006, 8007], [8014, 8015], [8062, 8063], [8127, 8129], [8141, 8143],
+ [8148, 8149], [8156, 8159], [8173, 8177], [8189, 8303], [8306, 8307], [8314, 8318],
+ [8330, 8335], [8341, 8449], [8451, 8454], [8456, 8457], [8470, 8472], [8478, 8483],
+ [8506, 8507], [8512, 8516], [8522, 8525], [8586, 9311], [9372, 9449], [9472, 10101],
+ [10132, 11263], [11493, 11498], [11503, 11516], [11518, 11519], [11558, 11567],
+ [11622, 11630], [11632, 11647], [11671, 11679], [11743, 11822], [11824, 12292],
+ [12296, 12320], [12330, 12336], [12342, 12343], [12349, 12352], [12439, 12444],
+ [12544, 12548], [12590, 12592], [12687, 12689], [12694, 12703], [12728, 12783],
+ [12800, 12831], [12842, 12880], [12896, 12927], [12938, 12976], [12992, 13311],
+ [19894, 19967], [40908, 40959], [42125, 42191], [42238, 42239], [42509, 42511],
+ [42540, 42559], [42592, 42593], [42607, 42622], [42648, 42655], [42736, 42774],
+ [42784, 42785], [42889, 42890], [42893, 43002], [43043, 43055], [43062, 43071],
+ [43124, 43137], [43188, 43215], [43226, 43249], [43256, 43258], [43260, 43263],
+ [43302, 43311], [43335, 43359], [43389, 43395], [43443, 43470], [43482, 43519],
+ [43561, 43583], [43596, 43599], [43610, 43615], [43639, 43641], [43643, 43647],
+ [43698, 43700], [43703, 43704], [43710, 43711], [43715, 43738], [43742, 43967],
+ [44003, 44015], [44026, 44031], [55204, 55215], [55239, 55242], [55292, 55295],
+ [57344, 63743], [64046, 64047], [64110, 64111], [64218, 64255], [64263, 64274],
+ [64280, 64284], [64434, 64466], [64830, 64847], [64912, 64913], [64968, 65007],
+ [65020, 65135], [65277, 65295], [65306, 65312], [65339, 65344], [65371, 65381],
+ [65471, 65473], [65480, 65481], [65488, 65489], [65496, 65497]];
+ for (i = 0; i < ranges.length; i++) {
+ start = ranges[i][0];
+ end = ranges[i][1];
+ for (j = start; j <= end; j++) {
+ result[j] = true;
+ }
+ }
+ return result;
+})();
+
+function splitQuery(query) {
+ var result = [];
+ var start = -1;
+ for (var i = 0; i < query.length; i++) {
+ if (splitChars[query.charCodeAt(i)]) {
+ if (start !== -1) {
+ result.push(query.slice(start, i));
+ start = -1;
+ }
+ } else if (start === -1) {
+ start = i;
+ }
+ }
+ if (start !== -1) {
+ result.push(query.slice(start));
+ }
+ return result;
+}
+
+
+
+
+/**
+ * Search Module
+ */
+var Search = {
+
+ _index : null,
+ _queued_query : null,
+ _pulse_status : -1,
+
+ init : function() {
+ var params = $.getQueryParameters();
+ if (params.q) {
+ var query = params.q[0];
+ $('input[name="q"]')[0].value = query;
+ this.performSearch(query);
+ }
+ },
+
+ loadIndex : function(url) {
+ $.ajax({type: "GET", url: url, data: null,
+ dataType: "script", cache: true,
+ complete: function(jqxhr, textstatus) {
+ if (textstatus != "success") {
+ document.getElementById("searchindexloader").src = url;
+ }
+ }});
+ },
+
+ setIndex : function(index) {
+ var q;
+ this._index = index;
+ if ((q = this._queued_query) !== null) {
+ this._queued_query = null;
+ Search.query(q);
+ }
+ },
+
+ hasIndex : function() {
+ return this._index !== null;
+ },
+
+ deferQuery : function(query) {
+ this._queued_query = query;
+ },
+
+ stopPulse : function() {
+ this._pulse_status = 0;
+ },
+
+ startPulse : function() {
+ if (this._pulse_status >= 0)
+ return;
+ function pulse() {
+ var i;
+ Search._pulse_status = (Search._pulse_status + 1) % 4;
+ var dotString = '';
+ for (i = 0; i < Search._pulse_status; i++)
+ dotString += '.';
+ Search.dots.text(dotString);
+ if (Search._pulse_status > -1)
+ window.setTimeout(pulse, 500);
+ }
+ pulse();
+ },
+
+ /**
+ * perform a search for something (or wait until index is loaded)
+ */
+ performSearch : function(query) {
+ // create the required interface elements
+ this.out = $('#search-results');
+ this.title = $('<h2>' + _('Searching') + '</h2>').appendTo(this.out);
+ this.dots = $('<span></span>').appendTo(this.title);
+ this.status = $('<p style="display: none"></p>').appendTo(this.out);
+ this.output = $('<ul class="search"/>').appendTo(this.out);
+
+ $('#search-progress').text(_('Preparing search...'));
+ this.startPulse();
+
+ // index already loaded, the browser was quick!
+ if (this.hasIndex())
+ this.query(query);
+ else
+ this.deferQuery(query);
+ },
+
+ /**
+ * execute search (requires search index to be loaded)
+ */
+ query : function(query) {
+ var i;
+ var stopwords = ["a","and","are","as","at","be","but","by","for","if","in","into","is","it","near","no","not","of","on","or","such","that","the","their","then","there","these","they","this","to","was","will","with"];
+
+ // stem the searchterms and add them to the correct list
+ var stemmer = new Stemmer();
+ var searchterms = [];
+ var excluded = [];
+ var hlterms = [];
+ var tmp = splitQuery(query);
+ var objectterms = [];
+ for (i = 0; i < tmp.length; i++) {
+ if (tmp[i] !== "") {
+ objectterms.push(tmp[i].toLowerCase());
+ }
+
+ if ($u.indexOf(stopwords, tmp[i].toLowerCase()) != -1 || tmp[i].match(/^\d+$/) ||
+ tmp[i] === "") {
+ // skip this "word"
+ continue;
+ }
+ // stem the word
+ var word = stemmer.stemWord(tmp[i].toLowerCase());
+ // prevent stemmer from cutting word smaller than two chars
+ if(word.length < 3 && tmp[i].length >= 3) {
+ word = tmp[i];
+ }
+ var toAppend;
+ // select the correct list
+ if (word[0] == '-') {
+ toAppend = excluded;
+ word = word.substr(1);
+ }
+ else {
+ toAppend = searchterms;
+ hlterms.push(tmp[i].toLowerCase());
+ }
+ // only add if not already in the list
+ if (!$u.contains(toAppend, word))
+ toAppend.push(word);
+ }
+ var highlightstring = '?highlight=' + $.urlencode(hlterms.join(" "));
+
+ // console.debug('SEARCH: searching for:');
+ // console.info('required: ', searchterms);
+ // console.info('excluded: ', excluded);
+
+ // prepare search
+ var terms = this._index.terms;
+ var titleterms = this._index.titleterms;
+
+ // array of [filename, title, anchor, descr, score]
+ var results = [];
+ $('#search-progress').empty();
+
+ // lookup as object
+ for (i = 0; i < objectterms.length; i++) {
+ var others = [].concat(objectterms.slice(0, i),
+ objectterms.slice(i+1, objectterms.length));
+ results = results.concat(this.performObjectSearch(objectterms[i], others));
+ }
+
+ // lookup as search terms in fulltext
+ results = results.concat(this.performTermsSearch(searchterms, excluded, terms, titleterms));
+
+ // let the scorer override scores with a custom scoring function
+ if (Scorer.score) {
+ for (i = 0; i < results.length; i++)
+ results[i][4] = Scorer.score(results[i]);
+ }
+
+ // now sort the results by score (in opposite order of appearance, since the
+ // display function below uses pop() to retrieve items) and then
+ // alphabetically
+ results.sort(function(a, b) {
+ var left = a[4];
+ var right = b[4];
+ if (left > right) {
+ return 1;
+ } else if (left < right) {
+ return -1;
+ } else {
+ // same score: sort alphabetically
+ left = a[1].toLowerCase();
+ right = b[1].toLowerCase();
+ return (left > right) ? -1 : ((left < right) ? 1 : 0);
+ }
+ });
+
+ // for debugging
+ //Search.lastresults = results.slice(); // a copy
+ //console.info('search results:', Search.lastresults);
+
+ // print the results
+ var resultCount = results.length;
+ function displayNextItem() {
+ // results left, load the summary and display it
+ if (results.length) {
+ var item = results.pop();
+ var listItem = $('<li style="display:none"></li>');
+ if (DOCUMENTATION_OPTIONS.FILE_SUFFIX === '') {
+ // dirhtml builder
+ var dirname = item[0] + '/';
+ if (dirname.match(/\/index\/$/)) {
+ dirname = dirname.substring(0, dirname.length-6);
+ } else if (dirname == 'index/') {
+ dirname = '';
+ }
+ listItem.append($('<a/>').attr('href',
+ DOCUMENTATION_OPTIONS.URL_ROOT + dirname +
+ highlightstring + item[2]).html(item[1]));
+ } else {
+ // normal html builders
+ listItem.append($('<a/>').attr('href',
+ item[0] + DOCUMENTATION_OPTIONS.FILE_SUFFIX +
+ highlightstring + item[2]).html(item[1]));
+ }
+ if (item[3]) {
+ listItem.append($('<span> (' + item[3] + ')</span>'));
+ Search.output.append(listItem);
+ listItem.slideDown(5, function() {
+ displayNextItem();
+ });
+ } else if (DOCUMENTATION_OPTIONS.HAS_SOURCE) {
+ var suffix = DOCUMENTATION_OPTIONS.SOURCELINK_SUFFIX;
+ if (suffix === undefined) {
+ suffix = '.txt';
+ }
+ $.ajax({url: DOCUMENTATION_OPTIONS.URL_ROOT + '_sources/' + item[5] + (item[5].slice(-suffix.length) === suffix ? '' : suffix),
+ dataType: "text",
+ complete: function(jqxhr, textstatus) {
+ var data = jqxhr.responseText;
+ if (data !== '' && data !== undefined) {
+ listItem.append(Search.makeSearchSummary(data, searchterms, hlterms));
+ }
+ Search.output.append(listItem);
+ listItem.slideDown(5, function() {
+ displayNextItem();
+ });
+ }});
+ } else {
+ // no source available, just display title
+ Search.output.append(listItem);
+ listItem.slideDown(5, function() {
+ displayNextItem();
+ });
+ }
+ }
+ // search finished, update title and status message
+ else {
+ Search.stopPulse();
+ Search.title.text(_('Search Results'));
+ if (!resultCount)
+ Search.status.text(_('Your search did not match any documents. Please make sure that all words are spelled correctly and that you\'ve selected enough categories.'));
+ else
+ Search.status.text(_('Search finished, found %s page(s) matching the search query.').replace('%s', resultCount));
+ Search.status.fadeIn(500);
+ }
+ }
+ displayNextItem();
+ },
+
+ /**
+ * search for object names
+ */
+ performObjectSearch : function(object, otherterms) {
+ var filenames = this._index.filenames;
+ var docnames = this._index.docnames;
+ var objects = this._index.objects;
+ var objnames = this._index.objnames;
+ var titles = this._index.titles;
+
+ var i;
+ var results = [];
+
+ for (var prefix in objects) {
+ for (var name in objects[prefix]) {
+ var fullname = (prefix ? prefix + '.' : '') + name;
+ if (fullname.toLowerCase().indexOf(object) > -1) {
+ var score = 0;
+ var parts = fullname.split('.');
+ // check for different match types: exact matches of full name or
+ // "last name" (i.e. last dotted part)
+ if (fullname == object || parts[parts.length - 1] == object) {
+ score += Scorer.objNameMatch;
+ // matches in last name
+ } else if (parts[parts.length - 1].indexOf(object) > -1) {
+ score += Scorer.objPartialMatch;
+ }
+ var match = objects[prefix][name];
+ var objname = objnames[match[1]][2];
+ var title = titles[match[0]];
+ // If more than one term searched for, we require other words to be
+ // found in the name/title/description
+ if (otherterms.length > 0) {
+ var haystack = (prefix + ' ' + name + ' ' +
+ objname + ' ' + title).toLowerCase();
+ var allfound = true;
+ for (i = 0; i < otherterms.length; i++) {
+ if (haystack.indexOf(otherterms[i]) == -1) {
+ allfound = false;
+ break;
+ }
+ }
+ if (!allfound) {
+ continue;
+ }
+ }
+ var descr = objname + _(', in ') + title;
+
+ var anchor = match[3];
+ if (anchor === '')
+ anchor = fullname;
+ else if (anchor == '-')
+ anchor = objnames[match[1]][1] + '-' + fullname;
+ // add custom score for some objects according to scorer
+ if (Scorer.objPrio.hasOwnProperty(match[2])) {
+ score += Scorer.objPrio[match[2]];
+ } else {
+ score += Scorer.objPrioDefault;
+ }
+ results.push([docnames[match[0]], fullname, '#'+anchor, descr, score, filenames[match[0]]]);
+ }
+ }
+ }
+
+ return results;
+ },
+
+ /**
+ * search for full-text terms in the index
+ */
+ performTermsSearch : function(searchterms, excluded, terms, titleterms) {
+ var docnames = this._index.docnames;
+ var filenames = this._index.filenames;
+ var titles = this._index.titles;
+
+ var i, j, file;
+ var fileMap = {};
+ var scoreMap = {};
+ var results = [];
+
+ // perform the search on the required terms
+ for (i = 0; i < searchterms.length; i++) {
+ var word = searchterms[i];
+ var files = [];
+ var _o = [
+ {files: terms[word], score: Scorer.term},
+ {files: titleterms[word], score: Scorer.title}
+ ];
+
+ // no match but word was a required one
+ if ($u.every(_o, function(o){return o.files === undefined;})) {
+ break;
+ }
+ // found search word in contents
+ $u.each(_o, function(o) {
+ var _files = o.files;
+ if (_files === undefined)
+ return
+
+ if (_files.length === undefined)
+ _files = [_files];
+ files = files.concat(_files);
+
+ // set score for the word in each file to Scorer.term
+ for (j = 0; j < _files.length; j++) {
+ file = _files[j];
+ if (!(file in scoreMap))
+ scoreMap[file] = {}
+ scoreMap[file][word] = o.score;
+ }
+ });
+
+ // create the mapping
+ for (j = 0; j < files.length; j++) {
+ file = files[j];
+ if (file in fileMap)
+ fileMap[file].push(word);
+ else
+ fileMap[file] = [word];
+ }
+ }
+
+ // now check if the files don't contain excluded terms
+ for (file in fileMap) {
+ var valid = true;
+
+ // check if all requirements are matched
+ if (fileMap[file].length != searchterms.length)
+ continue;
+
+ // ensure that none of the excluded terms is in the search result
+ for (i = 0; i < excluded.length; i++) {
+ if (terms[excluded[i]] == file ||
+ titleterms[excluded[i]] == file ||
+ $u.contains(terms[excluded[i]] || [], file) ||
+ $u.contains(titleterms[excluded[i]] || [], file)) {
+ valid = false;
+ break;
+ }
+ }
+
+ // if we have still a valid result we can add it to the result list
+ if (valid) {
+ // select one (max) score for the file.
+ // for better ranking, we should calculate ranking by using words statistics like basic tf-idf...
+ var score = $u.max($u.map(fileMap[file], function(w){return scoreMap[file][w]}));
+ results.push([docnames[file], titles[file], '', null, score, filenames[file]]);
+ }
+ }
+ return results;
+ },
+
+ /**
+ * helper function to return a node containing the
+ * search summary for a given text. keywords is a list
+ * of stemmed words, hlwords is the list of normal, unstemmed
+ * words. the first one is used to find the occurrence, the
+ * latter for highlighting it.
+ */
+ makeSearchSummary : function(text, keywords, hlwords) {
+ var textLower = text.toLowerCase();
+ var start = 0;
+ $.each(keywords, function() {
+ var i = textLower.indexOf(this.toLowerCase());
+ if (i > -1)
+ start = i;
+ });
+ start = Math.max(start - 120, 0);
+ var excerpt = ((start > 0) ? '...' : '') +
+ $.trim(text.substr(start, 240)) +
+ ((start + 240 - text.length) ? '...' : '');
+ var rv = $('<div class="context"></div>').text(excerpt);
+ $.each(hlwords, function() {
+ rv = rv.highlightText(this, 'highlighted');
+ });
+ return rv;
+ }
+};
+
+$(document).ready(function() {
+ Search.init();
+}); \ No newline at end of file
diff --git a/build/html/_static/underscore-1.3.1.js b/build/html/_static/underscore-1.3.1.js
new file mode 100644
index 0000000..208d4cd
--- /dev/null
+++ b/build/html/_static/underscore-1.3.1.js
@@ -0,0 +1,999 @@
+// Underscore.js 1.3.1
+// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
+// Underscore is freely distributable under the MIT license.
+// Portions of Underscore are inspired or borrowed from Prototype,
+// Oliver Steele's Functional, and John Resig's Micro-Templating.
+// For all details and documentation:
+// http://documentcloud.github.com/underscore
+
+(function() {
+
+ // Baseline setup
+ // --------------
+
+ // Establish the root object, `window` in the browser, or `global` on the server.
+ var root = this;
+
+ // Save the previous value of the `_` variable.
+ var previousUnderscore = root._;
+
+ // Establish the object that gets returned to break out of a loop iteration.
+ var breaker = {};
+
+ // Save bytes in the minified (but not gzipped) version:
+ var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
+
+ // Create quick reference variables for speed access to core prototypes.
+ var slice = ArrayProto.slice,
+ unshift = ArrayProto.unshift,
+ toString = ObjProto.toString,
+ hasOwnProperty = ObjProto.hasOwnProperty;
+
+ // All **ECMAScript 5** native function implementations that we hope to use
+ // are declared here.
+ var
+ nativeForEach = ArrayProto.forEach,
+ nativeMap = ArrayProto.map,
+ nativeReduce = ArrayProto.reduce,
+ nativeReduceRight = ArrayProto.reduceRight,
+ nativeFilter = ArrayProto.filter,
+ nativeEvery = ArrayProto.every,
+ nativeSome = ArrayProto.some,
+ nativeIndexOf = ArrayProto.indexOf,
+ nativeLastIndexOf = ArrayProto.lastIndexOf,
+ nativeIsArray = Array.isArray,
+ nativeKeys = Object.keys,
+ nativeBind = FuncProto.bind;
+
+ // Create a safe reference to the Underscore object for use below.
+ var _ = function(obj) { return new wrapper(obj); };
+
+ // Export the Underscore object for **Node.js**, with
+ // backwards-compatibility for the old `require()` API. If we're in
+ // the browser, add `_` as a global object via a string identifier,
+ // for Closure Compiler "advanced" mode.
+ if (typeof exports !== 'undefined') {
+ if (typeof module !== 'undefined' && module.exports) {
+ exports = module.exports = _;
+ }
+ exports._ = _;
+ } else {
+ root['_'] = _;
+ }
+
+ // Current version.
+ _.VERSION = '1.3.1';
+
+ // Collection Functions
+ // --------------------
+
+ // The cornerstone, an `each` implementation, aka `forEach`.
+ // Handles objects with the built-in `forEach`, arrays, and raw objects.
+ // Delegates to **ECMAScript 5**'s native `forEach` if available.
+ var each = _.each = _.forEach = function(obj, iterator, context) {
+ if (obj == null) return;
+ if (nativeForEach && obj.forEach === nativeForEach) {
+ obj.forEach(iterator, context);
+ } else if (obj.length === +obj.length) {
+ for (var i = 0, l = obj.length; i < l; i++) {
+ if (i in obj && iterator.call(context, obj[i], i, obj) === breaker) return;
+ }
+ } else {
+ for (var key in obj) {
+ if (_.has(obj, key)) {
+ if (iterator.call(context, obj[key], key, obj) === breaker) return;
+ }
+ }
+ }
+ };
+
+ // Return the results of applying the iterator to each element.
+ // Delegates to **ECMAScript 5**'s native `map` if available.
+ _.map = _.collect = function(obj, iterator, context) {
+ var results = [];
+ if (obj == null) return results;
+ if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
+ each(obj, function(value, index, list) {
+ results[results.length] = iterator.call(context, value, index, list);
+ });
+ if (obj.length === +obj.length) results.length = obj.length;
+ return results;
+ };
+
+ // **Reduce** builds up a single result from a list of values, aka `inject`,
+ // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
+ _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
+ var initial = arguments.length > 2;
+ if (obj == null) obj = [];
+ if (nativeReduce && obj.reduce === nativeReduce) {
+ if (context) iterator = _.bind(iterator, context);
+ return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
+ }
+ each(obj, function(value, index, list) {
+ if (!initial) {
+ memo = value;
+ initial = true;
+ } else {
+ memo = iterator.call(context, memo, value, index, list);
+ }
+ });
+ if (!initial) throw new TypeError('Reduce of empty array with no initial value');
+ return memo;
+ };
+
+ // The right-associative version of reduce, also known as `foldr`.
+ // Delegates to **ECMAScript 5**'s native `reduceRight` if available.
+ _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
+ var initial = arguments.length > 2;
+ if (obj == null) obj = [];
+ if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
+ if (context) iterator = _.bind(iterator, context);
+ return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
+ }
+ var reversed = _.toArray(obj).reverse();
+ if (context && !initial) iterator = _.bind(iterator, context);
+ return initial ? _.reduce(reversed, iterator, memo, context) : _.reduce(reversed, iterator);
+ };
+
+ // Return the first value which passes a truth test. Aliased as `detect`.
+ _.find = _.detect = function(obj, iterator, context) {
+ var result;
+ any(obj, function(value, index, list) {
+ if (iterator.call(context, value, index, list)) {
+ result = value;
+ return true;
+ }
+ });
+ return result;
+ };
+
+ // Return all the elements that pass a truth test.
+ // Delegates to **ECMAScript 5**'s native `filter` if available.
+ // Aliased as `select`.
+ _.filter = _.select = function(obj, iterator, context) {
+ var results = [];
+ if (obj == null) return results;
+ if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
+ each(obj, function(value, index, list) {
+ if (iterator.call(context, value, index, list)) results[results.length] = value;
+ });
+ return results;
+ };
+
+ // Return all the elements for which a truth test fails.
+ _.reject = function(obj, iterator, context) {
+ var results = [];
+ if (obj == null) return results;
+ each(obj, function(value, index, list) {
+ if (!iterator.call(context, value, index, list)) results[results.length] = value;
+ });
+ return results;
+ };
+
+ // Determine whether all of the elements match a truth test.
+ // Delegates to **ECMAScript 5**'s native `every` if available.
+ // Aliased as `all`.
+ _.every = _.all = function(obj, iterator, context) {
+ var result = true;
+ if (obj == null) return result;
+ if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
+ each(obj, function(value, index, list) {
+ if (!(result = result && iterator.call(context, value, index, list))) return breaker;
+ });
+ return result;
+ };
+
+ // Determine if at least one element in the object matches a truth test.
+ // Delegates to **ECMAScript 5**'s native `some` if available.
+ // Aliased as `any`.
+ var any = _.some = _.any = function(obj, iterator, context) {
+ iterator || (iterator = _.identity);
+ var result = false;
+ if (obj == null) return result;
+ if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
+ each(obj, function(value, index, list) {
+ if (result || (result = iterator.call(context, value, index, list))) return breaker;
+ });
+ return !!result;
+ };
+
+ // Determine if a given value is included in the array or object using `===`.
+ // Aliased as `contains`.
+ _.include = _.contains = function(obj, target) {
+ var found = false;
+ if (obj == null) return found;
+ if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
+ found = any(obj, function(value) {
+ return value === target;
+ });
+ return found;
+ };
+
+ // Invoke a method (with arguments) on every item in a collection.
+ _.invoke = function(obj, method) {
+ var args = slice.call(arguments, 2);
+ return _.map(obj, function(value) {
+ return (_.isFunction(method) ? method || value : value[method]).apply(value, args);
+ });
+ };
+
+ // Convenience version of a common use case of `map`: fetching a property.
+ _.pluck = function(obj, key) {
+ return _.map(obj, function(value){ return value[key]; });
+ };
+
+ // Return the maximum element or (element-based computation).
+ _.max = function(obj, iterator, context) {
+ if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj);
+ if (!iterator && _.isEmpty(obj)) return -Infinity;
+ var result = {computed : -Infinity};
+ each(obj, function(value, index, list) {
+ var computed = iterator ? iterator.call(context, value, index, list) : value;
+ computed >= result.computed && (result = {value : value, computed : computed});
+ });
+ return result.value;
+ };
+
+ // Return the minimum element (or element-based computation).
+ _.min = function(obj, iterator, context) {
+ if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj);
+ if (!iterator && _.isEmpty(obj)) return Infinity;
+ var result = {computed : Infinity};
+ each(obj, function(value, index, list) {
+ var computed = iterator ? iterator.call(context, value, index, list) : value;
+ computed < result.computed && (result = {value : value, computed : computed});
+ });
+ return result.value;
+ };
+
+ // Shuffle an array.
+ _.shuffle = function(obj) {
+ var shuffled = [], rand;
+ each(obj, function(value, index, list) {
+ if (index == 0) {
+ shuffled[0] = value;
+ } else {
+ rand = Math.floor(Math.random() * (index + 1));
+ shuffled[index] = shuffled[rand];
+ shuffled[rand] = value;
+ }
+ });
+ return shuffled;
+ };
+
+ // Sort the object's values by a criterion produced by an iterator.
+ _.sortBy = function(obj, iterator, context) {
+ return _.pluck(_.map(obj, function(value, index, list) {
+ return {
+ value : value,
+ criteria : iterator.call(context, value, index, list)
+ };
+ }).sort(function(left, right) {
+ var a = left.criteria, b = right.criteria;
+ return a < b ? -1 : a > b ? 1 : 0;
+ }), 'value');
+ };
+
+ // Groups the object's values by a criterion. Pass either a string attribute
+ // to group by, or a function that returns the criterion.
+ _.groupBy = function(obj, val) {
+ var result = {};
+ var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; };
+ each(obj, function(value, index) {
+ var key = iterator(value, index);
+ (result[key] || (result[key] = [])).push(value);
+ });
+ return result;
+ };
+
+ // Use a comparator function to figure out at what index an object should
+ // be inserted so as to maintain order. Uses binary search.
+ _.sortedIndex = function(array, obj, iterator) {
+ iterator || (iterator = _.identity);
+ var low = 0, high = array.length;
+ while (low < high) {
+ var mid = (low + high) >> 1;
+ iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid;
+ }
+ return low;
+ };
+
+ // Safely convert anything iterable into a real, live array.
+ _.toArray = function(iterable) {
+ if (!iterable) return [];
+ if (iterable.toArray) return iterable.toArray();
+ if (_.isArray(iterable)) return slice.call(iterable);
+ if (_.isArguments(iterable)) return slice.call(iterable);
+ return _.values(iterable);
+ };
+
+ // Return the number of elements in an object.
+ _.size = function(obj) {
+ return _.toArray(obj).length;
+ };
+
+ // Array Functions
+ // ---------------
+
+ // Get the first element of an array. Passing **n** will return the first N
+ // values in the array. Aliased as `head`. The **guard** check allows it to work
+ // with `_.map`.
+ _.first = _.head = function(array, n, guard) {
+ return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
+ };
+
+ // Returns everything but the last entry of the array. Especcialy useful on
+ // the arguments object. Passing **n** will return all the values in
+ // the array, excluding the last N. The **guard** check allows it to work with
+ // `_.map`.
+ _.initial = function(array, n, guard) {
+ return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
+ };
+
+ // Get the last element of an array. Passing **n** will return the last N
+ // values in the array. The **guard** check allows it to work with `_.map`.
+ _.last = function(array, n, guard) {
+ if ((n != null) && !guard) {
+ return slice.call(array, Math.max(array.length - n, 0));
+ } else {
+ return array[array.length - 1];
+ }
+ };
+
+ // Returns everything but the first entry of the array. Aliased as `tail`.
+ // Especially useful on the arguments object. Passing an **index** will return
+ // the rest of the values in the array from that index onward. The **guard**
+ // check allows it to work with `_.map`.
+ _.rest = _.tail = function(array, index, guard) {
+ return slice.call(array, (index == null) || guard ? 1 : index);
+ };
+
+ // Trim out all falsy values from an array.
+ _.compact = function(array) {
+ return _.filter(array, function(value){ return !!value; });
+ };
+
+ // Return a completely flattened version of an array.
+ _.flatten = function(array, shallow) {
+ return _.reduce(array, function(memo, value) {
+ if (_.isArray(value)) return memo.concat(shallow ? value : _.flatten(value));
+ memo[memo.length] = value;
+ return memo;
+ }, []);
+ };
+
+ // Return a version of the array that does not contain the specified value(s).
+ _.without = function(array) {
+ return _.difference(array, slice.call(arguments, 1));
+ };
+
+ // Produce a duplicate-free version of the array. If the array has already
+ // been sorted, you have the option of using a faster algorithm.
+ // Aliased as `unique`.
+ _.uniq = _.unique = function(array, isSorted, iterator) {
+ var initial = iterator ? _.map(array, iterator) : array;
+ var result = [];
+ _.reduce(initial, function(memo, el, i) {
+ if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) {
+ memo[memo.length] = el;
+ result[result.length] = array[i];
+ }
+ return memo;
+ }, []);
+ return result;
+ };
+
+ // Produce an array that contains the union: each distinct element from all of
+ // the passed-in arrays.
+ _.union = function() {
+ return _.uniq(_.flatten(arguments, true));
+ };
+
+ // Produce an array that contains every item shared between all the
+ // passed-in arrays. (Aliased as "intersect" for back-compat.)
+ _.intersection = _.intersect = function(array) {
+ var rest = slice.call(arguments, 1);
+ return _.filter(_.uniq(array), function(item) {
+ return _.every(rest, function(other) {
+ return _.indexOf(other, item) >= 0;
+ });
+ });
+ };
+
+ // Take the difference between one array and a number of other arrays.
+ // Only the elements present in just the first array will remain.
+ _.difference = function(array) {
+ var rest = _.flatten(slice.call(arguments, 1));
+ return _.filter(array, function(value){ return !_.include(rest, value); });
+ };
+
+ // Zip together multiple lists into a single array -- elements that share
+ // an index go together.
+ _.zip = function() {
+ var args = slice.call(arguments);
+ var length = _.max(_.pluck(args, 'length'));
+ var results = new Array(length);
+ for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i);
+ return results;
+ };
+
+ // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
+ // we need this function. Return the position of the first occurrence of an
+ // item in an array, or -1 if the item is not included in the array.
+ // Delegates to **ECMAScript 5**'s native `indexOf` if available.
+ // If the array is large and already in sort order, pass `true`
+ // for **isSorted** to use binary search.
+ _.indexOf = function(array, item, isSorted) {
+ if (array == null) return -1;
+ var i, l;
+ if (isSorted) {
+ i = _.sortedIndex(array, item);
+ return array[i] === item ? i : -1;
+ }
+ if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item);
+ for (i = 0, l = array.length; i < l; i++) if (i in array && array[i] === item) return i;
+ return -1;
+ };
+
+ // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
+ _.lastIndexOf = function(array, item) {
+ if (array == null) return -1;
+ if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item);
+ var i = array.length;
+ while (i--) if (i in array && array[i] === item) return i;
+ return -1;
+ };
+
+ // Generate an integer Array containing an arithmetic progression. A port of
+ // the native Python `range()` function. See
+ // [the Python documentation](http://docs.python.org/library/functions.html#range).
+ _.range = function(start, stop, step) {
+ if (arguments.length <= 1) {
+ stop = start || 0;
+ start = 0;
+ }
+ step = arguments[2] || 1;
+
+ var len = Math.max(Math.ceil((stop - start) / step), 0);
+ var idx = 0;
+ var range = new Array(len);
+
+ while(idx < len) {
+ range[idx++] = start;
+ start += step;
+ }
+
+ return range;
+ };
+
+ // Function (ahem) Functions
+ // ------------------
+
+ // Reusable constructor function for prototype setting.
+ var ctor = function(){};
+
+ // Create a function bound to a given object (assigning `this`, and arguments,
+ // optionally). Binding with arguments is also known as `curry`.
+ // Delegates to **ECMAScript 5**'s native `Function.bind` if available.
+ // We check for `func.bind` first, to fail fast when `func` is undefined.
+ _.bind = function bind(func, context) {
+ var bound, args;
+ if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
+ if (!_.isFunction(func)) throw new TypeError;
+ args = slice.call(arguments, 2);
+ return bound = function() {
+ if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
+ ctor.prototype = func.prototype;
+ var self = new ctor;
+ var result = func.apply(self, args.concat(slice.call(arguments)));
+ if (Object(result) === result) return result;
+ return self;
+ };
+ };
+
+ // Bind all of an object's methods to that object. Useful for ensuring that
+ // all callbacks defined on an object belong to it.
+ _.bindAll = function(obj) {
+ var funcs = slice.call(arguments, 1);
+ if (funcs.length == 0) funcs = _.functions(obj);
+ each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
+ return obj;
+ };
+
+ // Memoize an expensive function by storing its results.
+ _.memoize = function(func, hasher) {
+ var memo = {};
+ hasher || (hasher = _.identity);
+ return function() {
+ var key = hasher.apply(this, arguments);
+ return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
+ };
+ };
+
+ // Delays a function for the given number of milliseconds, and then calls
+ // it with the arguments supplied.
+ _.delay = function(func, wait) {
+ var args = slice.call(arguments, 2);
+ return setTimeout(function(){ return func.apply(func, args); }, wait);
+ };
+
+ // Defers a function, scheduling it to run after the current call stack has
+ // cleared.
+ _.defer = function(func) {
+ return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
+ };
+
+ // Returns a function, that, when invoked, will only be triggered at most once
+ // during a given window of time.
+ _.throttle = function(func, wait) {
+ var context, args, timeout, throttling, more;
+ var whenDone = _.debounce(function(){ more = throttling = false; }, wait);
+ return function() {
+ context = this; args = arguments;
+ var later = function() {
+ timeout = null;
+ if (more) func.apply(context, args);
+ whenDone();
+ };
+ if (!timeout) timeout = setTimeout(later, wait);
+ if (throttling) {
+ more = true;
+ } else {
+ func.apply(context, args);
+ }
+ whenDone();
+ throttling = true;
+ };
+ };
+
+ // Returns a function, that, as long as it continues to be invoked, will not
+ // be triggered. The function will be called after it stops being called for
+ // N milliseconds.
+ _.debounce = function(func, wait) {
+ var timeout;
+ return function() {
+ var context = this, args = arguments;
+ var later = function() {
+ timeout = null;
+ func.apply(context, args);
+ };
+ clearTimeout(timeout);
+ timeout = setTimeout(later, wait);
+ };
+ };
+
+ // Returns a function that will be executed at most one time, no matter how
+ // often you call it. Useful for lazy initialization.
+ _.once = function(func) {
+ var ran = false, memo;
+ return function() {
+ if (ran) return memo;
+ ran = true;
+ return memo = func.apply(this, arguments);
+ };
+ };
+
+ // Returns the first function passed as an argument to the second,
+ // allowing you to adjust arguments, run code before and after, and
+ // conditionally execute the original function.
+ _.wrap = function(func, wrapper) {
+ return function() {
+ var args = [func].concat(slice.call(arguments, 0));
+ return wrapper.apply(this, args);
+ };
+ };
+
+ // Returns a function that is the composition of a list of functions, each
+ // consuming the return value of the function that follows.
+ _.compose = function() {
+ var funcs = arguments;
+ return function() {
+ var args = arguments;
+ for (var i = funcs.length - 1; i >= 0; i--) {
+ args = [funcs[i].apply(this, args)];
+ }
+ return args[0];
+ };
+ };
+
+ // Returns a function that will only be executed after being called N times.
+ _.after = function(times, func) {
+ if (times <= 0) return func();
+ return function() {
+ if (--times < 1) { return func.apply(this, arguments); }
+ };
+ };
+
+ // Object Functions
+ // ----------------
+
+ // Retrieve the names of an object's properties.
+ // Delegates to **ECMAScript 5**'s native `Object.keys`
+ _.keys = nativeKeys || function(obj) {
+ if (obj !== Object(obj)) throw new TypeError('Invalid object');
+ var keys = [];
+ for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key;
+ return keys;
+ };
+
+ // Retrieve the values of an object's properties.
+ _.values = function(obj) {
+ return _.map(obj, _.identity);
+ };
+
+ // Return a sorted list of the function names available on the object.
+ // Aliased as `methods`
+ _.functions = _.methods = function(obj) {
+ var names = [];
+ for (var key in obj) {
+ if (_.isFunction(obj[key])) names.push(key);
+ }
+ return names.sort();
+ };
+
+ // Extend a given object with all the properties in passed-in object(s).
+ _.extend = function(obj) {
+ each(slice.call(arguments, 1), function(source) {
+ for (var prop in source) {
+ obj[prop] = source[prop];
+ }
+ });
+ return obj;
+ };
+
+ // Fill in a given object with default properties.
+ _.defaults = function(obj) {
+ each(slice.call(arguments, 1), function(source) {
+ for (var prop in source) {
+ if (obj[prop] == null) obj[prop] = source[prop];
+ }
+ });
+ return obj;
+ };
+
+ // Create a (shallow-cloned) duplicate of an object.
+ _.clone = function(obj) {
+ if (!_.isObject(obj)) return obj;
+ return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
+ };
+
+ // Invokes interceptor with the obj, and then returns obj.
+ // The primary purpose of this method is to "tap into" a method chain, in
+ // order to perform operations on intermediate results within the chain.
+ _.tap = function(obj, interceptor) {
+ interceptor(obj);
+ return obj;
+ };
+
+ // Internal recursive comparison function.
+ function eq(a, b, stack) {
+ // Identical objects are equal. `0 === -0`, but they aren't identical.
+ // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
+ if (a === b) return a !== 0 || 1 / a == 1 / b;
+ // A strict comparison is necessary because `null == undefined`.
+ if (a == null || b == null) return a === b;
+ // Unwrap any wrapped objects.
+ if (a._chain) a = a._wrapped;
+ if (b._chain) b = b._wrapped;
+ // Invoke a custom `isEqual` method if one is provided.
+ if (a.isEqual && _.isFunction(a.isEqual)) return a.isEqual(b);
+ if (b.isEqual && _.isFunction(b.isEqual)) return b.isEqual(a);
+ // Compare `[[Class]]` names.
+ var className = toString.call(a);
+ if (className != toString.call(b)) return false;
+ switch (className) {
+ // Strings, numbers, dates, and booleans are compared by value.
+ case '[object String]':
+ // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
+ // equivalent to `new String("5")`.
+ return a == String(b);
+ case '[object Number]':
+ // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
+ // other numeric values.
+ return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
+ case '[object Date]':
+ case '[object Boolean]':
+ // Coerce dates and booleans to numeric primitive values. Dates are compared by their
+ // millisecond representations. Note that invalid dates with millisecond representations
+ // of `NaN` are not equivalent.
+ return +a == +b;
+ // RegExps are compared by their source patterns and flags.
+ case '[object RegExp]':
+ return a.source == b.source &&
+ a.global == b.global &&
+ a.multiline == b.multiline &&
+ a.ignoreCase == b.ignoreCase;
+ }
+ if (typeof a != 'object' || typeof b != 'object') return false;
+ // Assume equality for cyclic structures. The algorithm for detecting cyclic
+ // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
+ var length = stack.length;
+ while (length--) {
+ // Linear search. Performance is inversely proportional to the number of
+ // unique nested structures.
+ if (stack[length] == a) return true;
+ }
+ // Add the first object to the stack of traversed objects.
+ stack.push(a);
+ var size = 0, result = true;
+ // Recursively compare objects and arrays.
+ if (className == '[object Array]') {
+ // Compare array lengths to determine if a deep comparison is necessary.
+ size = a.length;
+ result = size == b.length;
+ if (result) {
+ // Deep compare the contents, ignoring non-numeric properties.
+ while (size--) {
+ // Ensure commutative equality for sparse arrays.
+ if (!(result = size in a == size in b && eq(a[size], b[size], stack))) break;
+ }
+ }
+ } else {
+ // Objects with different constructors are not equivalent.
+ if ('constructor' in a != 'constructor' in b || a.constructor != b.constructor) return false;
+ // Deep compare objects.
+ for (var key in a) {
+ if (_.has(a, key)) {
+ // Count the expected number of properties.
+ size++;
+ // Deep compare each member.
+ if (!(result = _.has(b, key) && eq(a[key], b[key], stack))) break;
+ }
+ }
+ // Ensure that both objects contain the same number of properties.
+ if (result) {
+ for (key in b) {
+ if (_.has(b, key) && !(size--)) break;
+ }
+ result = !size;
+ }
+ }
+ // Remove the first object from the stack of traversed objects.
+ stack.pop();
+ return result;
+ }
+
+ // Perform a deep comparison to check if two objects are equal.
+ _.isEqual = function(a, b) {
+ return eq(a, b, []);
+ };
+
+ // Is a given array, string, or object empty?
+ // An "empty" object has no enumerable own-properties.
+ _.isEmpty = function(obj) {
+ if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
+ for (var key in obj) if (_.has(obj, key)) return false;
+ return true;
+ };
+
+ // Is a given value a DOM element?
+ _.isElement = function(obj) {
+ return !!(obj && obj.nodeType == 1);
+ };
+
+ // Is a given value an array?
+ // Delegates to ECMA5's native Array.isArray
+ _.isArray = nativeIsArray || function(obj) {
+ return toString.call(obj) == '[object Array]';
+ };
+
+ // Is a given variable an object?
+ _.isObject = function(obj) {
+ return obj === Object(obj);
+ };
+
+ // Is a given variable an arguments object?
+ _.isArguments = function(obj) {
+ return toString.call(obj) == '[object Arguments]';
+ };
+ if (!_.isArguments(arguments)) {
+ _.isArguments = function(obj) {
+ return !!(obj && _.has(obj, 'callee'));
+ };
+ }
+
+ // Is a given value a function?
+ _.isFunction = function(obj) {
+ return toString.call(obj) == '[object Function]';
+ };
+
+ // Is a given value a string?
+ _.isString = function(obj) {
+ return toString.call(obj) == '[object String]';
+ };
+
+ // Is a given value a number?
+ _.isNumber = function(obj) {
+ return toString.call(obj) == '[object Number]';
+ };
+
+ // Is the given value `NaN`?
+ _.isNaN = function(obj) {
+ // `NaN` is the only value for which `===` is not reflexive.
+ return obj !== obj;
+ };
+
+ // Is a given value a boolean?
+ _.isBoolean = function(obj) {
+ return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
+ };
+
+ // Is a given value a date?
+ _.isDate = function(obj) {
+ return toString.call(obj) == '[object Date]';
+ };
+
+ // Is the given value a regular expression?
+ _.isRegExp = function(obj) {
+ return toString.call(obj) == '[object RegExp]';
+ };
+
+ // Is a given value equal to null?
+ _.isNull = function(obj) {
+ return obj === null;
+ };
+
+ // Is a given variable undefined?
+ _.isUndefined = function(obj) {
+ return obj === void 0;
+ };
+
+ // Has own property?
+ _.has = function(obj, key) {
+ return hasOwnProperty.call(obj, key);
+ };
+
+ // Utility Functions
+ // -----------------
+
+ // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
+ // previous owner. Returns a reference to the Underscore object.
+ _.noConflict = function() {
+ root._ = previousUnderscore;
+ return this;
+ };
+
+ // Keep the identity function around for default iterators.
+ _.identity = function(value) {
+ return value;
+ };
+
+ // Run a function **n** times.
+ _.times = function (n, iterator, context) {
+ for (var i = 0; i < n; i++) iterator.call(context, i);
+ };
+
+ // Escape a string for HTML interpolation.
+ _.escape = function(string) {
+ return (''+string).replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/"/g, '&quot;').replace(/'/g, '&#x27;').replace(/\//g,'&#x2F;');
+ };
+
+ // Add your own custom functions to the Underscore object, ensuring that
+ // they're correctly added to the OOP wrapper as well.
+ _.mixin = function(obj) {
+ each(_.functions(obj), function(name){
+ addToWrapper(name, _[name] = obj[name]);
+ });
+ };
+
+ // Generate a unique integer id (unique within the entire client session).
+ // Useful for temporary DOM ids.
+ var idCounter = 0;
+ _.uniqueId = function(prefix) {
+ var id = idCounter++;
+ return prefix ? prefix + id : id;
+ };
+
+ // By default, Underscore uses ERB-style template delimiters, change the
+ // following template settings to use alternative delimiters.
+ _.templateSettings = {
+ evaluate : /<%([\s\S]+?)%>/g,
+ interpolate : /<%=([\s\S]+?)%>/g,
+ escape : /<%-([\s\S]+?)%>/g
+ };
+
+ // When customizing `templateSettings`, if you don't want to define an
+ // interpolation, evaluation or escaping regex, we need one that is
+ // guaranteed not to match.
+ var noMatch = /.^/;
+
+ // Within an interpolation, evaluation, or escaping, remove HTML escaping
+ // that had been previously added.
+ var unescape = function(code) {
+ return code.replace(/\\\\/g, '\\').replace(/\\'/g, "'");
+ };
+
+ // JavaScript micro-templating, similar to John Resig's implementation.
+ // Underscore templating handles arbitrary delimiters, preserves whitespace,
+ // and correctly escapes quotes within interpolated code.
+ _.template = function(str, data) {
+ var c = _.templateSettings;
+ var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' +
+ 'with(obj||{}){__p.push(\'' +
+ str.replace(/\\/g, '\\\\')
+ .replace(/'/g, "\\'")
+ .replace(c.escape || noMatch, function(match, code) {
+ return "',_.escape(" + unescape(code) + "),'";
+ })
+ .replace(c.interpolate || noMatch, function(match, code) {
+ return "'," + unescape(code) + ",'";
+ })
+ .replace(c.evaluate || noMatch, function(match, code) {
+ return "');" + unescape(code).replace(/[\r\n\t]/g, ' ') + ";__p.push('";
+ })
+ .replace(/\r/g, '\\r')
+ .replace(/\n/g, '\\n')
+ .replace(/\t/g, '\\t')
+ + "');}return __p.join('');";
+ var func = new Function('obj', '_', tmpl);
+ if (data) return func(data, _);
+ return function(data) {
+ return func.call(this, data, _);
+ };
+ };
+
+ // Add a "chain" function, which will delegate to the wrapper.
+ _.chain = function(obj) {
+ return _(obj).chain();
+ };
+
+ // The OOP Wrapper
+ // ---------------
+
+ // If Underscore is called as a function, it returns a wrapped object that
+ // can be used OO-style. This wrapper holds altered versions of all the
+ // underscore functions. Wrapped objects may be chained.
+ var wrapper = function(obj) { this._wrapped = obj; };
+
+ // Expose `wrapper.prototype` as `_.prototype`
+ _.prototype = wrapper.prototype;
+
+ // Helper function to continue chaining intermediate results.
+ var result = function(obj, chain) {
+ return chain ? _(obj).chain() : obj;
+ };
+
+ // A method to easily add functions to the OOP wrapper.
+ var addToWrapper = function(name, func) {
+ wrapper.prototype[name] = function() {
+ var args = slice.call(arguments);
+ unshift.call(args, this._wrapped);
+ return result(func.apply(_, args), this._chain);
+ };
+ };
+
+ // Add all of the Underscore functions to the wrapper object.
+ _.mixin(_);
+
+ // Add all mutator Array functions to the wrapper.
+ each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
+ var method = ArrayProto[name];
+ wrapper.prototype[name] = function() {
+ var wrapped = this._wrapped;
+ method.apply(wrapped, arguments);
+ var length = wrapped.length;
+ if ((name == 'shift' || name == 'splice') && length === 0) delete wrapped[0];
+ return result(wrapped, this._chain);
+ };
+ });
+
+ // Add all accessor Array functions to the wrapper.
+ each(['concat', 'join', 'slice'], function(name) {
+ var method = ArrayProto[name];
+ wrapper.prototype[name] = function() {
+ return result(method.apply(this._wrapped, arguments), this._chain);
+ };
+ });
+
+ // Start chaining a wrapped Underscore object.
+ wrapper.prototype.chain = function() {
+ this._chain = true;
+ return this;
+ };
+
+ // Extracts the result from a wrapped and chained object.
+ wrapper.prototype.value = function() {
+ return this._wrapped;
+ };
+
+}).call(this);
diff --git a/build/html/_static/underscore.js b/build/html/_static/underscore.js
new file mode 100644
index 0000000..5b55f32
--- /dev/null
+++ b/build/html/_static/underscore.js
@@ -0,0 +1,31 @@
+// Underscore.js 1.3.1
+// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
+// Underscore is freely distributable under the MIT license.
+// Portions of Underscore are inspired or borrowed from Prototype,
+// Oliver Steele's Functional, and John Resig's Micro-Templating.
+// For all details and documentation:
+// http://documentcloud.github.com/underscore
+(function(){function q(a,c,d){if(a===c)return a!==0||1/a==1/c;if(a==null||c==null)return a===c;if(a._chain)a=a._wrapped;if(c._chain)c=c._wrapped;if(a.isEqual&&b.isFunction(a.isEqual))return a.isEqual(c);if(c.isEqual&&b.isFunction(c.isEqual))return c.isEqual(a);var e=l.call(a);if(e!=l.call(c))return false;switch(e){case "[object String]":return a==String(c);case "[object Number]":return a!=+a?c!=+c:a==0?1/a==1/c:a==+c;case "[object Date]":case "[object Boolean]":return+a==+c;case "[object RegExp]":return a.source==
+c.source&&a.global==c.global&&a.multiline==c.multiline&&a.ignoreCase==c.ignoreCase}if(typeof a!="object"||typeof c!="object")return false;for(var f=d.length;f--;)if(d[f]==a)return true;d.push(a);var f=0,g=true;if(e=="[object Array]"){if(f=a.length,g=f==c.length)for(;f--;)if(!(g=f in a==f in c&&q(a[f],c[f],d)))break}else{if("constructor"in a!="constructor"in c||a.constructor!=c.constructor)return false;for(var h in a)if(b.has(a,h)&&(f++,!(g=b.has(c,h)&&q(a[h],c[h],d))))break;if(g){for(h in c)if(b.has(c,
+h)&&!f--)break;g=!f}}d.pop();return g}var r=this,G=r._,n={},k=Array.prototype,o=Object.prototype,i=k.slice,H=k.unshift,l=o.toString,I=o.hasOwnProperty,w=k.forEach,x=k.map,y=k.reduce,z=k.reduceRight,A=k.filter,B=k.every,C=k.some,p=k.indexOf,D=k.lastIndexOf,o=Array.isArray,J=Object.keys,s=Function.prototype.bind,b=function(a){return new m(a)};if(typeof exports!=="undefined"){if(typeof module!=="undefined"&&module.exports)exports=module.exports=b;exports._=b}else r._=b;b.VERSION="1.3.1";var j=b.each=
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+function(a,c){return b.map(a,function(a){return a[c]})};b.max=function(a,c,d){if(!c&&b.isArray(a))return Math.max.apply(Math,a);if(!c&&b.isEmpty(a))return-Infinity;var e={computed:-Infinity};j(a,function(a,b,h){b=c?c.call(d,a,b,h):a;b>=e.computed&&(e={value:a,computed:b})});return e.value};b.min=function(a,c,d){if(!c&&b.isArray(a))return Math.min.apply(Math,a);if(!c&&b.isEmpty(a))return Infinity;var e={computed:Infinity};j(a,function(a,b,h){b=c?c.call(d,a,b,h):a;b<e.computed&&(e={value:a,computed:b})});
+return e.value};b.shuffle=function(a){var b=[],d;j(a,function(a,f){f==0?b[0]=a:(d=Math.floor(Math.random()*(f+1)),b[f]=b[d],b[d]=a)});return b};b.sortBy=function(a,c,d){return b.pluck(b.map(a,function(a,b,g){return{value:a,criteria:c.call(d,a,b,g)}}).sort(function(a,b){var c=a.criteria,d=b.criteria;return c<d?-1:c>d?1:0}),"value")};b.groupBy=function(a,c){var d={},e=b.isFunction(c)?c:function(a){return a[c]};j(a,function(a,b){var c=e(a,b);(d[c]||(d[c]=[])).push(a)});return d};b.sortedIndex=function(a,
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+b.tail=function(a,b,d){return i.call(a,b==null||d?1:b)};b.compact=function(a){return b.filter(a,function(a){return!!a})};b.flatten=function(a,c){return b.reduce(a,function(a,e){if(b.isArray(e))return a.concat(c?e:b.flatten(e));a[a.length]=e;return a},[])};b.without=function(a){return b.difference(a,i.call(arguments,1))};b.uniq=b.unique=function(a,c,d){var d=d?b.map(a,d):a,e=[];b.reduce(d,function(d,g,h){if(0==h||(c===true?b.last(d)!=g:!b.include(d,g)))d[d.length]=g,e[e.length]=a[h];return d},[]);
+return e};b.union=function(){return b.uniq(b.flatten(arguments,true))};b.intersection=b.intersect=function(a){var c=i.call(arguments,1);return b.filter(b.uniq(a),function(a){return b.every(c,function(c){return b.indexOf(c,a)>=0})})};b.difference=function(a){var c=b.flatten(i.call(arguments,1));return b.filter(a,function(a){return!b.include(c,a)})};b.zip=function(){for(var a=i.call(arguments),c=b.max(b.pluck(a,"length")),d=Array(c),e=0;e<c;e++)d[e]=b.pluck(a,""+e);return d};b.indexOf=function(a,c,
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+var F=function(){};b.bind=function(a,c){var d,e;if(a.bind===s&&s)return s.apply(a,i.call(arguments,1));if(!b.isFunction(a))throw new TypeError;e=i.call(arguments,2);return d=function(){if(!(this instanceof d))return a.apply(c,e.concat(i.call(arguments)));F.prototype=a.prototype;var b=new F,g=a.apply(b,e.concat(i.call(arguments)));return Object(g)===g?g:b}};b.bindAll=function(a){var c=i.call(arguments,1);c.length==0&&(c=b.functions(a));j(c,function(c){a[c]=b.bind(a[c],a)});return a};b.memoize=function(a,
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+b.isArguments=function(a){return l.call(a)=="[object Arguments]"};if(!b.isArguments(arguments))b.isArguments=function(a){return!(!a||!b.has(a,"callee"))};b.isFunction=function(a){return l.call(a)=="[object Function]"};b.isString=function(a){return l.call(a)=="[object String]"};b.isNumber=function(a){return l.call(a)=="[object Number]"};b.isNaN=function(a){return a!==a};b.isBoolean=function(a){return a===true||a===false||l.call(a)=="[object Boolean]"};b.isDate=function(a){return l.call(a)=="[object Date]"};
+b.isRegExp=function(a){return l.call(a)=="[object RegExp]"};b.isNull=function(a){return a===null};b.isUndefined=function(a){return a===void 0};b.has=function(a,b){return I.call(a,b)};b.noConflict=function(){r._=G;return this};b.identity=function(a){return a};b.times=function(a,b,d){for(var e=0;e<a;e++)b.call(d,e)};b.escape=function(a){return(""+a).replace(/&/g,"&amp;").replace(/</g,"&lt;").replace(/>/g,"&gt;").replace(/"/g,"&quot;").replace(/'/g,"&#x27;").replace(/\//g,"&#x2F;")};b.mixin=function(a){j(b.functions(a),
+function(c){K(c,b[c]=a[c])})};var L=0;b.uniqueId=function(a){var b=L++;return a?a+b:b};b.templateSettings={evaluate:/<%([\s\S]+?)%>/g,interpolate:/<%=([\s\S]+?)%>/g,escape:/<%-([\s\S]+?)%>/g};var t=/.^/,u=function(a){return a.replace(/\\\\/g,"\\").replace(/\\'/g,"'")};b.template=function(a,c){var d=b.templateSettings,d="var __p=[],print=function(){__p.push.apply(__p,arguments);};with(obj||{}){__p.push('"+a.replace(/\\/g,"\\\\").replace(/'/g,"\\'").replace(d.escape||t,function(a,b){return"',_.escape("+
+u(b)+"),'"}).replace(d.interpolate||t,function(a,b){return"',"+u(b)+",'"}).replace(d.evaluate||t,function(a,b){return"');"+u(b).replace(/[\r\n\t]/g," ")+";__p.push('"}).replace(/\r/g,"\\r").replace(/\n/g,"\\n").replace(/\t/g,"\\t")+"');}return __p.join('');",e=new Function("obj","_",d);return c?e(c,b):function(a){return e.call(this,a,b)}};b.chain=function(a){return b(a).chain()};var m=function(a){this._wrapped=a};b.prototype=m.prototype;var v=function(a,c){return c?b(a).chain():a},K=function(a,c){m.prototype[a]=
+function(){var a=i.call(arguments);H.call(a,this._wrapped);return v(c.apply(b,a),this._chain)}};b.mixin(b);j("pop,push,reverse,shift,sort,splice,unshift".split(","),function(a){var b=k[a];m.prototype[a]=function(){var d=this._wrapped;b.apply(d,arguments);var e=d.length;(a=="shift"||a=="splice")&&e===0&&delete d[0];return v(d,this._chain)}});j(["concat","join","slice"],function(a){var b=k[a];m.prototype[a]=function(){return v(b.apply(this._wrapped,arguments),this._chain)}});m.prototype.chain=function(){this._chain=
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diff --git a/build/html/_static/up-pressed.png b/build/html/_static/up-pressed.png
new file mode 100644
index 0000000..acee3b6
--- /dev/null
+++ b/build/html/_static/up-pressed.png
Binary files differ
diff --git a/build/html/_static/up.png b/build/html/_static/up.png
new file mode 100644
index 0000000..2a940a7
--- /dev/null
+++ b/build/html/_static/up.png
Binary files differ
diff --git a/build/html/_static/websupport.js b/build/html/_static/websupport.js
new file mode 100644
index 0000000..53f6a45
--- /dev/null
+++ b/build/html/_static/websupport.js
@@ -0,0 +1,808 @@
+/*
+ * websupport.js
+ * ~~~~~~~~~~~~~
+ *
+ * sphinx.websupport utilities for all documentation.
+ *
+ * :copyright: Copyright 2007-2017 by the Sphinx team, see AUTHORS.
+ * :license: BSD, see LICENSE for details.
+ *
+ */
+
+(function($) {
+ $.fn.autogrow = function() {
+ return this.each(function() {
+ var textarea = this;
+
+ $.fn.autogrow.resize(textarea);
+
+ $(textarea)
+ .focus(function() {
+ textarea.interval = setInterval(function() {
+ $.fn.autogrow.resize(textarea);
+ }, 500);
+ })
+ .blur(function() {
+ clearInterval(textarea.interval);
+ });
+ });
+ };
+
+ $.fn.autogrow.resize = function(textarea) {
+ var lineHeight = parseInt($(textarea).css('line-height'), 10);
+ var lines = textarea.value.split('\n');
+ var columns = textarea.cols;
+ var lineCount = 0;
+ $.each(lines, function() {
+ lineCount += Math.ceil(this.length / columns) || 1;
+ });
+ var height = lineHeight * (lineCount + 1);
+ $(textarea).css('height', height);
+ };
+})(jQuery);
+
+(function($) {
+ var comp, by;
+
+ function init() {
+ initEvents();
+ initComparator();
+ }
+
+ function initEvents() {
+ $(document).on("click", 'a.comment-close', function(event) {
+ event.preventDefault();
+ hide($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.vote', function(event) {
+ event.preventDefault();
+ handleVote($(this));
+ });
+ $(document).on("click", 'a.reply', function(event) {
+ event.preventDefault();
+ openReply($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.close-reply', function(event) {
+ event.preventDefault();
+ closeReply($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.sort-option', function(event) {
+ event.preventDefault();
+ handleReSort($(this));
+ });
+ $(document).on("click", 'a.show-proposal', function(event) {
+ event.preventDefault();
+ showProposal($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.hide-proposal', function(event) {
+ event.preventDefault();
+ hideProposal($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.show-propose-change', function(event) {
+ event.preventDefault();
+ showProposeChange($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.hide-propose-change', function(event) {
+ event.preventDefault();
+ hideProposeChange($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.accept-comment', function(event) {
+ event.preventDefault();
+ acceptComment($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.delete-comment', function(event) {
+ event.preventDefault();
+ deleteComment($(this).attr('id').substring(2));
+ });
+ $(document).on("click", 'a.comment-markup', function(event) {
+ event.preventDefault();
+ toggleCommentMarkupBox($(this).attr('id').substring(2));
+ });
+ }
+
+ /**
+ * Set comp, which is a comparator function used for sorting and
+ * inserting comments into the list.
+ */
+ function setComparator() {
+ // If the first three letters are "asc", sort in ascending order
+ // and remove the prefix.
+ if (by.substring(0,3) == 'asc') {
+ var i = by.substring(3);
+ comp = function(a, b) { return a[i] - b[i]; };
+ } else {
+ // Otherwise sort in descending order.
+ comp = function(a, b) { return b[by] - a[by]; };
+ }
+
+ // Reset link styles and format the selected sort option.
+ $('a.sel').attr('href', '#').removeClass('sel');
+ $('a.by' + by).removeAttr('href').addClass('sel');
+ }
+
+ /**
+ * Create a comp function. If the user has preferences stored in
+ * the sortBy cookie, use those, otherwise use the default.
+ */
+ function initComparator() {
+ by = 'rating'; // Default to sort by rating.
+ // If the sortBy cookie is set, use that instead.
+ if (document.cookie.length > 0) {
+ var start = document.cookie.indexOf('sortBy=');
+ if (start != -1) {
+ start = start + 7;
+ var end = document.cookie.indexOf(";", start);
+ if (end == -1) {
+ end = document.cookie.length;
+ by = unescape(document.cookie.substring(start, end));
+ }
+ }
+ }
+ setComparator();
+ }
+
+ /**
+ * Show a comment div.
+ */
+ function show(id) {
+ $('#ao' + id).hide();
+ $('#ah' + id).show();
+ var context = $.extend({id: id}, opts);
+ var popup = $(renderTemplate(popupTemplate, context)).hide();
+ popup.find('textarea[name="proposal"]').hide();
+ popup.find('a.by' + by).addClass('sel');
+ var form = popup.find('#cf' + id);
+ form.submit(function(event) {
+ event.preventDefault();
+ addComment(form);
+ });
+ $('#s' + id).after(popup);
+ popup.slideDown('fast', function() {
+ getComments(id);
+ });
+ }
+
+ /**
+ * Hide a comment div.
+ */
+ function hide(id) {
+ $('#ah' + id).hide();
+ $('#ao' + id).show();
+ var div = $('#sc' + id);
+ div.slideUp('fast', function() {
+ div.remove();
+ });
+ }
+
+ /**
+ * Perform an ajax request to get comments for a node
+ * and insert the comments into the comments tree.
+ */
+ function getComments(id) {
+ $.ajax({
+ type: 'GET',
+ url: opts.getCommentsURL,
+ data: {node: id},
+ success: function(data, textStatus, request) {
+ var ul = $('#cl' + id);
+ var speed = 100;
+ $('#cf' + id)
+ .find('textarea[name="proposal"]')
+ .data('source', data.source);
+
+ if (data.comments.length === 0) {
+ ul.html('<li>No comments yet.</li>');
+ ul.data('empty', true);
+ } else {
+ // If there are comments, sort them and put them in the list.
+ var comments = sortComments(data.comments);
+ speed = data.comments.length * 100;
+ appendComments(comments, ul);
+ ul.data('empty', false);
+ }
+ $('#cn' + id).slideUp(speed + 200);
+ ul.slideDown(speed);
+ },
+ error: function(request, textStatus, error) {
+ showError('Oops, there was a problem retrieving the comments.');
+ },
+ dataType: 'json'
+ });
+ }
+
+ /**
+ * Add a comment via ajax and insert the comment into the comment tree.
+ */
+ function addComment(form) {
+ var node_id = form.find('input[name="node"]').val();
+ var parent_id = form.find('input[name="parent"]').val();
+ var text = form.find('textarea[name="comment"]').val();
+ var proposal = form.find('textarea[name="proposal"]').val();
+
+ if (text == '') {
+ showError('Please enter a comment.');
+ return;
+ }
+
+ // Disable the form that is being submitted.
+ form.find('textarea,input').attr('disabled', 'disabled');
+
+ // Send the comment to the server.
+ $.ajax({
+ type: "POST",
+ url: opts.addCommentURL,
+ dataType: 'json',
+ data: {
+ node: node_id,
+ parent: parent_id,
+ text: text,
+ proposal: proposal
+ },
+ success: function(data, textStatus, error) {
+ // Reset the form.
+ if (node_id) {
+ hideProposeChange(node_id);
+ }
+ form.find('textarea')
+ .val('')
+ .add(form.find('input'))
+ .removeAttr('disabled');
+ var ul = $('#cl' + (node_id || parent_id));
+ if (ul.data('empty')) {
+ $(ul).empty();
+ ul.data('empty', false);
+ }
+ insertComment(data.comment);
+ var ao = $('#ao' + node_id);
+ ao.find('img').attr({'src': opts.commentBrightImage});
+ if (node_id) {
+ // if this was a "root" comment, remove the commenting box
+ // (the user can get it back by reopening the comment popup)
+ $('#ca' + node_id).slideUp();
+ }
+ },
+ error: function(request, textStatus, error) {
+ form.find('textarea,input').removeAttr('disabled');
+ showError('Oops, there was a problem adding the comment.');
+ }
+ });
+ }
+
+ /**
+ * Recursively append comments to the main comment list and children
+ * lists, creating the comment tree.
+ */
+ function appendComments(comments, ul) {
+ $.each(comments, function() {
+ var div = createCommentDiv(this);
+ ul.append($(document.createElement('li')).html(div));
+ appendComments(this.children, div.find('ul.comment-children'));
+ // To avoid stagnating data, don't store the comments children in data.
+ this.children = null;
+ div.data('comment', this);
+ });
+ }
+
+ /**
+ * After adding a new comment, it must be inserted in the correct
+ * location in the comment tree.
+ */
+ function insertComment(comment) {
+ var div = createCommentDiv(comment);
+
+ // To avoid stagnating data, don't store the comments children in data.
+ comment.children = null;
+ div.data('comment', comment);
+
+ var ul = $('#cl' + (comment.node || comment.parent));
+ var siblings = getChildren(ul);
+
+ var li = $(document.createElement('li'));
+ li.hide();
+
+ // Determine where in the parents children list to insert this comment.
+ for(i=0; i < siblings.length; i++) {
+ if (comp(comment, siblings[i]) <= 0) {
+ $('#cd' + siblings[i].id)
+ .parent()
+ .before(li.html(div));
+ li.slideDown('fast');
+ return;
+ }
+ }
+
+ // If we get here, this comment rates lower than all the others,
+ // or it is the only comment in the list.
+ ul.append(li.html(div));
+ li.slideDown('fast');
+ }
+
+ function acceptComment(id) {
+ $.ajax({
+ type: 'POST',
+ url: opts.acceptCommentURL,
+ data: {id: id},
+ success: function(data, textStatus, request) {
+ $('#cm' + id).fadeOut('fast');
+ $('#cd' + id).removeClass('moderate');
+ },
+ error: function(request, textStatus, error) {
+ showError('Oops, there was a problem accepting the comment.');
+ }
+ });
+ }
+
+ function deleteComment(id) {
+ $.ajax({
+ type: 'POST',
+ url: opts.deleteCommentURL,
+ data: {id: id},
+ success: function(data, textStatus, request) {
+ var div = $('#cd' + id);
+ if (data == 'delete') {
+ // Moderator mode: remove the comment and all children immediately
+ div.slideUp('fast', function() {
+ div.remove();
+ });
+ return;
+ }
+ // User mode: only mark the comment as deleted
+ div
+ .find('span.user-id:first')
+ .text('[deleted]').end()
+ .find('div.comment-text:first')
+ .text('[deleted]').end()
+ .find('#cm' + id + ', #dc' + id + ', #ac' + id + ', #rc' + id +
+ ', #sp' + id + ', #hp' + id + ', #cr' + id + ', #rl' + id)
+ .remove();
+ var comment = div.data('comment');
+ comment.username = '[deleted]';
+ comment.text = '[deleted]';
+ div.data('comment', comment);
+ },
+ error: function(request, textStatus, error) {
+ showError('Oops, there was a problem deleting the comment.');
+ }
+ });
+ }
+
+ function showProposal(id) {
+ $('#sp' + id).hide();
+ $('#hp' + id).show();
+ $('#pr' + id).slideDown('fast');
+ }
+
+ function hideProposal(id) {
+ $('#hp' + id).hide();
+ $('#sp' + id).show();
+ $('#pr' + id).slideUp('fast');
+ }
+
+ function showProposeChange(id) {
+ $('#pc' + id).hide();
+ $('#hc' + id).show();
+ var textarea = $('#pt' + id);
+ textarea.val(textarea.data('source'));
+ $.fn.autogrow.resize(textarea[0]);
+ textarea.slideDown('fast');
+ }
+
+ function hideProposeChange(id) {
+ $('#hc' + id).hide();
+ $('#pc' + id).show();
+ var textarea = $('#pt' + id);
+ textarea.val('').removeAttr('disabled');
+ textarea.slideUp('fast');
+ }
+
+ function toggleCommentMarkupBox(id) {
+ $('#mb' + id).toggle();
+ }
+
+ /** Handle when the user clicks on a sort by link. */
+ function handleReSort(link) {
+ var classes = link.attr('class').split(/\s+/);
+ for (var i=0; i<classes.length; i++) {
+ if (classes[i] != 'sort-option') {
+ by = classes[i].substring(2);
+ }
+ }
+ setComparator();
+ // Save/update the sortBy cookie.
+ var expiration = new Date();
+ expiration.setDate(expiration.getDate() + 365);
+ document.cookie= 'sortBy=' + escape(by) +
+ ';expires=' + expiration.toUTCString();
+ $('ul.comment-ul').each(function(index, ul) {
+ var comments = getChildren($(ul), true);
+ comments = sortComments(comments);
+ appendComments(comments, $(ul).empty());
+ });
+ }
+
+ /**
+ * Function to process a vote when a user clicks an arrow.
+ */
+ function handleVote(link) {
+ if (!opts.voting) {
+ showError("You'll need to login to vote.");
+ return;
+ }
+
+ var id = link.attr('id');
+ if (!id) {
+ // Didn't click on one of the voting arrows.
+ return;
+ }
+ // If it is an unvote, the new vote value is 0,
+ // Otherwise it's 1 for an upvote, or -1 for a downvote.
+ var value = 0;
+ if (id.charAt(1) != 'u') {
+ value = id.charAt(0) == 'u' ? 1 : -1;
+ }
+ // The data to be sent to the server.
+ var d = {
+ comment_id: id.substring(2),
+ value: value
+ };
+
+ // Swap the vote and unvote links.
+ link.hide();
+ $('#' + id.charAt(0) + (id.charAt(1) == 'u' ? 'v' : 'u') + d.comment_id)
+ .show();
+
+ // The div the comment is displayed in.
+ var div = $('div#cd' + d.comment_id);
+ var data = div.data('comment');
+
+ // If this is not an unvote, and the other vote arrow has
+ // already been pressed, unpress it.
+ if ((d.value !== 0) && (data.vote === d.value * -1)) {
+ $('#' + (d.value == 1 ? 'd' : 'u') + 'u' + d.comment_id).hide();
+ $('#' + (d.value == 1 ? 'd' : 'u') + 'v' + d.comment_id).show();
+ }
+
+ // Update the comments rating in the local data.
+ data.rating += (data.vote === 0) ? d.value : (d.value - data.vote);
+ data.vote = d.value;
+ div.data('comment', data);
+
+ // Change the rating text.
+ div.find('.rating:first')
+ .text(data.rating + ' point' + (data.rating == 1 ? '' : 's'));
+
+ // Send the vote information to the server.
+ $.ajax({
+ type: "POST",
+ url: opts.processVoteURL,
+ data: d,
+ error: function(request, textStatus, error) {
+ showError('Oops, there was a problem casting that vote.');
+ }
+ });
+ }
+
+ /**
+ * Open a reply form used to reply to an existing comment.
+ */
+ function openReply(id) {
+ // Swap out the reply link for the hide link
+ $('#rl' + id).hide();
+ $('#cr' + id).show();
+
+ // Add the reply li to the children ul.
+ var div = $(renderTemplate(replyTemplate, {id: id})).hide();
+ $('#cl' + id)
+ .prepend(div)
+ // Setup the submit handler for the reply form.
+ .find('#rf' + id)
+ .submit(function(event) {
+ event.preventDefault();
+ addComment($('#rf' + id));
+ closeReply(id);
+ })
+ .find('input[type=button]')
+ .click(function() {
+ closeReply(id);
+ });
+ div.slideDown('fast', function() {
+ $('#rf' + id).find('textarea').focus();
+ });
+ }
+
+ /**
+ * Close the reply form opened with openReply.
+ */
+ function closeReply(id) {
+ // Remove the reply div from the DOM.
+ $('#rd' + id).slideUp('fast', function() {
+ $(this).remove();
+ });
+
+ // Swap out the hide link for the reply link
+ $('#cr' + id).hide();
+ $('#rl' + id).show();
+ }
+
+ /**
+ * Recursively sort a tree of comments using the comp comparator.
+ */
+ function sortComments(comments) {
+ comments.sort(comp);
+ $.each(comments, function() {
+ this.children = sortComments(this.children);
+ });
+ return comments;
+ }
+
+ /**
+ * Get the children comments from a ul. If recursive is true,
+ * recursively include childrens' children.
+ */
+ function getChildren(ul, recursive) {
+ var children = [];
+ ul.children().children("[id^='cd']")
+ .each(function() {
+ var comment = $(this).data('comment');
+ if (recursive)
+ comment.children = getChildren($(this).find('#cl' + comment.id), true);
+ children.push(comment);
+ });
+ return children;
+ }
+
+ /** Create a div to display a comment in. */
+ function createCommentDiv(comment) {
+ if (!comment.displayed && !opts.moderator) {
+ return $('<div class="moderate">Thank you! Your comment will show up '
+ + 'once it is has been approved by a moderator.</div>');
+ }
+ // Prettify the comment rating.
+ comment.pretty_rating = comment.rating + ' point' +
+ (comment.rating == 1 ? '' : 's');
+ // Make a class (for displaying not yet moderated comments differently)
+ comment.css_class = comment.displayed ? '' : ' moderate';
+ // Create a div for this comment.
+ var context = $.extend({}, opts, comment);
+ var div = $(renderTemplate(commentTemplate, context));
+
+ // If the user has voted on this comment, highlight the correct arrow.
+ if (comment.vote) {
+ var direction = (comment.vote == 1) ? 'u' : 'd';
+ div.find('#' + direction + 'v' + comment.id).hide();
+ div.find('#' + direction + 'u' + comment.id).show();
+ }
+
+ if (opts.moderator || comment.text != '[deleted]') {
+ div.find('a.reply').show();
+ if (comment.proposal_diff)
+ div.find('#sp' + comment.id).show();
+ if (opts.moderator && !comment.displayed)
+ div.find('#cm' + comment.id).show();
+ if (opts.moderator || (opts.username == comment.username))
+ div.find('#dc' + comment.id).show();
+ }
+ return div;
+ }
+
+ /**
+ * A simple template renderer. Placeholders such as <%id%> are replaced
+ * by context['id'] with items being escaped. Placeholders such as <#id#>
+ * are not escaped.
+ */
+ function renderTemplate(template, context) {
+ var esc = $(document.createElement('div'));
+
+ function handle(ph, escape) {
+ var cur = context;
+ $.each(ph.split('.'), function() {
+ cur = cur[this];
+ });
+ return escape ? esc.text(cur || "").html() : cur;
+ }
+
+ return template.replace(/<([%#])([\w\.]*)\1>/g, function() {
+ return handle(arguments[2], arguments[1] == '%' ? true : false);
+ });
+ }
+
+ /** Flash an error message briefly. */
+ function showError(message) {
+ $(document.createElement('div')).attr({'class': 'popup-error'})
+ .append($(document.createElement('div'))
+ .attr({'class': 'error-message'}).text(message))
+ .appendTo('body')
+ .fadeIn("slow")
+ .delay(2000)
+ .fadeOut("slow");
+ }
+
+ /** Add a link the user uses to open the comments popup. */
+ $.fn.comment = function() {
+ return this.each(function() {
+ var id = $(this).attr('id').substring(1);
+ var count = COMMENT_METADATA[id];
+ var title = count + ' comment' + (count == 1 ? '' : 's');
+ var image = count > 0 ? opts.commentBrightImage : opts.commentImage;
+ var addcls = count == 0 ? ' nocomment' : '';
+ $(this)
+ .append(
+ $(document.createElement('a')).attr({
+ href: '#',
+ 'class': 'sphinx-comment-open' + addcls,
+ id: 'ao' + id
+ })
+ .append($(document.createElement('img')).attr({
+ src: image,
+ alt: 'comment',
+ title: title
+ }))
+ .click(function(event) {
+ event.preventDefault();
+ show($(this).attr('id').substring(2));
+ })
+ )
+ .append(
+ $(document.createElement('a')).attr({
+ href: '#',
+ 'class': 'sphinx-comment-close hidden',
+ id: 'ah' + id
+ })
+ .append($(document.createElement('img')).attr({
+ src: opts.closeCommentImage,
+ alt: 'close',
+ title: 'close'
+ }))
+ .click(function(event) {
+ event.preventDefault();
+ hide($(this).attr('id').substring(2));
+ })
+ );
+ });
+ };
+
+ var opts = {
+ processVoteURL: '/_process_vote',
+ addCommentURL: '/_add_comment',
+ getCommentsURL: '/_get_comments',
+ acceptCommentURL: '/_accept_comment',
+ deleteCommentURL: '/_delete_comment',
+ commentImage: '/static/_static/comment.png',
+ closeCommentImage: '/static/_static/comment-close.png',
+ loadingImage: '/static/_static/ajax-loader.gif',
+ commentBrightImage: '/static/_static/comment-bright.png',
+ upArrow: '/static/_static/up.png',
+ downArrow: '/static/_static/down.png',
+ upArrowPressed: '/static/_static/up-pressed.png',
+ downArrowPressed: '/static/_static/down-pressed.png',
+ voting: false,
+ moderator: false
+ };
+
+ if (typeof COMMENT_OPTIONS != "undefined") {
+ opts = jQuery.extend(opts, COMMENT_OPTIONS);
+ }
+
+ var popupTemplate = '\
+ <div class="sphinx-comments" id="sc<%id%>">\
+ <p class="sort-options">\
+ Sort by:\
+ <a href="#" class="sort-option byrating">best rated</a>\
+ <a href="#" class="sort-option byascage">newest</a>\
+ <a href="#" class="sort-option byage">oldest</a>\
+ </p>\
+ <div class="comment-header">Comments</div>\
+ <div class="comment-loading" id="cn<%id%>">\
+ loading comments... <img src="<%loadingImage%>" alt="" /></div>\
+ <ul id="cl<%id%>" class="comment-ul"></ul>\
+ <div id="ca<%id%>">\
+ <p class="add-a-comment">Add a comment\
+ (<a href="#" class="comment-markup" id="ab<%id%>">markup</a>):</p>\
+ <div class="comment-markup-box" id="mb<%id%>">\
+ reStructured text markup: <i>*emph*</i>, <b>**strong**</b>, \
+ <code>``code``</code>, \
+ code blocks: <code>::</code> and an indented block after blank line</div>\
+ <form method="post" id="cf<%id%>" class="comment-form" action="">\
+ <textarea name="comment" cols="80"></textarea>\
+ <p class="propose-button">\
+ <a href="#" id="pc<%id%>" class="show-propose-change">\
+ Propose a change &#9657;\
+ </a>\
+ <a href="#" id="hc<%id%>" class="hide-propose-change">\
+ Propose a change &#9663;\
+ </a>\
+ </p>\
+ <textarea name="proposal" id="pt<%id%>" cols="80"\
+ spellcheck="false"></textarea>\
+ <input type="submit" value="Add comment" />\
+ <input type="hidden" name="node" value="<%id%>" />\
+ <input type="hidden" name="parent" value="" />\
+ </form>\
+ </div>\
+ </div>';
+
+ var commentTemplate = '\
+ <div id="cd<%id%>" class="sphinx-comment<%css_class%>">\
+ <div class="vote">\
+ <div class="arrow">\
+ <a href="#" id="uv<%id%>" class="vote" title="vote up">\
+ <img src="<%upArrow%>" />\
+ </a>\
+ <a href="#" id="uu<%id%>" class="un vote" title="vote up">\
+ <img src="<%upArrowPressed%>" />\
+ </a>\
+ </div>\
+ <div class="arrow">\
+ <a href="#" id="dv<%id%>" class="vote" title="vote down">\
+ <img src="<%downArrow%>" id="da<%id%>" />\
+ </a>\
+ <a href="#" id="du<%id%>" class="un vote" title="vote down">\
+ <img src="<%downArrowPressed%>" />\
+ </a>\
+ </div>\
+ </div>\
+ <div class="comment-content">\
+ <p class="tagline comment">\
+ <span class="user-id"><%username%></span>\
+ <span class="rating"><%pretty_rating%></span>\
+ <span class="delta"><%time.delta%></span>\
+ </p>\
+ <div class="comment-text comment"><#text#></div>\
+ <p class="comment-opts comment">\
+ <a href="#" class="reply hidden" id="rl<%id%>">reply &#9657;</a>\
+ <a href="#" class="close-reply" id="cr<%id%>">reply &#9663;</a>\
+ <a href="#" id="sp<%id%>" class="show-proposal">proposal &#9657;</a>\
+ <a href="#" id="hp<%id%>" class="hide-proposal">proposal &#9663;</a>\
+ <a href="#" id="dc<%id%>" class="delete-comment hidden">delete</a>\
+ <span id="cm<%id%>" class="moderation hidden">\
+ <a href="#" id="ac<%id%>" class="accept-comment">accept</a>\
+ </span>\
+ </p>\
+ <pre class="proposal" id="pr<%id%>">\
+<#proposal_diff#>\
+ </pre>\
+ <ul class="comment-children" id="cl<%id%>"></ul>\
+ </div>\
+ <div class="clearleft"></div>\
+ </div>\
+ </div>';
+
+ var replyTemplate = '\
+ <li>\
+ <div class="reply-div" id="rd<%id%>">\
+ <form id="rf<%id%>">\
+ <textarea name="comment" cols="80"></textarea>\
+ <input type="submit" value="Add reply" />\
+ <input type="button" value="Cancel" />\
+ <input type="hidden" name="parent" value="<%id%>" />\
+ <input type="hidden" name="node" value="" />\
+ </form>\
+ </div>\
+ </li>';
+
+ $(document).ready(function() {
+ init();
+ });
+})(jQuery);
+
+$(document).ready(function() {
+ // add comment anchors for all paragraphs that are commentable
+ $('.sphinx-has-comment').comment();
+
+ // highlight search words in search results
+ $("div.context").each(function() {
+ var params = $.getQueryParameters();
+ var terms = (params.q) ? params.q[0].split(/\s+/) : [];
+ var result = $(this);
+ $.each(terms, function() {
+ result.highlightText(this.toLowerCase(), 'highlighted');
+ });
+ });
+
+ // directly open comment window if requested
+ var anchor = document.location.hash;
+ if (anchor.substring(0, 9) == '#comment-') {
+ $('#ao' + anchor.substring(9)).click();
+ document.location.hash = '#s' + anchor.substring(9);
+ }
+});
diff --git a/build/html/authorization/authorization.html b/build/html/authorization/authorization.html
new file mode 100644
index 0000000..fab0a63
--- /dev/null
+++ b/build/html/authorization/authorization.html
@@ -0,0 +1,184 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Authorization &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="../_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../_static/jquery.js"></script>
+ <script type="text/javascript" src="../_static/underscore.js"></script>
+ <script type="text/javascript" src="../_static/doctools.js"></script>
+ <link rel="index" title="Index" href="../genindex.html" />
+ <link rel="search" title="Search" href="../search.html" />
+ <link rel="next" title="Titles" href="../titles/titles.html" />
+ <link rel="prev" title="Datacenters" href="../datacenters/datacenters.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../datacenters/datacenters.html" title="Previous document">Datacenters</a>
+ </li>
+ <li>
+ <a href="../titles/titles.html" title="Next document">Titles</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="authorization">
+<span id="id1"></span><h1>Authorization<a class="headerlink" href="#authorization" title="Permalink to this headline">¶</a></h1>
+<p>We require a JSON Web Token <a class="reference external" href="https://jwt.io/">JWT</a>. be sent along with your request via the Authorization header.
+JWTs are passed as bearer tokens in the Authorization header, and look like the following:</p>
+<p>Authorization: &lt;Enter your API Key&gt;</p>
+<p>There’s no need to create JWTs manually, they will be created for you when you register for the API - <a class="reference external" href="https://developer.battlerite.com">Register Here!</a>. In some cases an X-API-KEY will give you more access to information, and in all cases it means that you are operating under a per-token rate limit.</p>
+<p>To specify the Headers, use this code:</p>
+<p><strong>Shell</strong></p>
+<div class="highlight-shell"><div class="highlight"><pre><span></span>//Shell
+
+<span class="c1"># With shell, you can just pass the correct header with each request</span>
+ curl <span class="s2">&quot;&lt;endpoint-url&gt;&quot;</span> <span class="se">\</span>
+ -H <span class="s2">&quot;Authorization: &lt;api-key&gt;&quot;</span>
+ -H <span class="s2">&quot;Accept: application/vnd.api+json&quot;</span>
+</pre></div>
+</div>
+<div class="highlight-java"><div class="highlight"><pre><span></span><span class="c1">//Java</span>
+
+<span class="kn">import</span> <span class="nn">java.io.*</span><span class="o">;</span>
+<span class="kn">import</span> <span class="nn">java.net.*</span><span class="o">;</span>
+
+<span class="n">URL</span> <span class="n">url</span> <span class="o">=</span> <span class="k">new</span> <span class="n">URL</span><span class="o">(</span><span class="s">&quot;&lt;endpoint-url&gt;&quot;</span><span class="o">);</span>
+<span class="n">HttpURLConnection</span> <span class="n">conn</span> <span class="o">=</span> <span class="o">(</span><span class="n">HttpURLConnection</span><span class="o">)</span> <span class="n">url</span><span class="o">.</span><span class="na">openConnection</span><span class="o">();</span>
+<span class="n">conn</span><span class="o">.</span><span class="na">setRequestMethod</span><span class="o">(</span><span class="s">&quot;GET&quot;</span><span class="o">);</span>
+<span class="n">conn</span><span class="o">.</span><span class="na">setRequestProperty</span><span class="o">(</span><span class="s">&quot;Authorization&quot;</span><span class="o">,</span><span class="s">&quot;&lt;api-key&gt;&quot;</span><span class="o">);</span>
+<span class="n">conn</span><span class="o">.</span><span class="na">setRequestProperty</span><span class="o">(</span><span class="s">&quot;Accept&quot;</span><span class="o">,</span> <span class="s">&quot;application/vnd.api+json&quot;</span><span class="o">);</span>
+
+<span class="n">conn</span><span class="o">.</span><span class="na">getInputStream</span><span class="o">()</span>
+</pre></div>
+</div>
+<div class="highlight-python"><div class="highlight"><pre><span></span><span class="o">//</span><span class="n">Python</span>
+
+<span class="kn">import</span> <span class="nn">requests</span>
+
+<span class="n">url</span> <span class="o">=</span> <span class="s2">&quot;&lt;endpoint-url&gt;&quot;</span>
+
+<span class="n">header</span> <span class="o">=</span> <span class="p">{</span>
+ <span class="s2">&quot;Authorization&quot;</span><span class="p">:</span> <span class="s2">&quot;&lt;api-key&gt;&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;Accept&quot;</span><span class="p">:</span> <span class="s2">&quot;application/vnd.api+json&quot;</span>
+<span class="p">}</span>
+
+<span class="n">r</span> <span class="o">=</span> <span class="n">requests</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">url</span><span class="p">,</span> <span class="n">headers</span><span class="o">=</span><span class="n">header</span><span class="p">)</span>
+</pre></div>
+</div>
+<div class="highlight-go"><div class="highlight"><pre><span></span><span class="c1">//Go</span>
+
+<span class="kn">import</span> <span class="s">&quot;net/http&quot;</span>
+
+<span class="nx">client</span> <span class="o">:=</span> <span class="o">&amp;</span><span class="nx">http</span><span class="p">.</span><span class="nx">Client</span><span class="p">{}</span>
+<span class="nx">req</span><span class="p">,</span> <span class="nx">_</span> <span class="o">:=</span> <span class="nx">http</span><span class="p">.</span><span class="nx">NewRequest</span><span class="p">(</span><span class="s">&quot;GET&quot;</span><span class="p">,</span><span class="s">&quot;&lt;endpoint-url&gt;&quot;</span><span class="p">,</span><span class="kc">nil</span><span class="p">)</span>
+<span class="nx">req</span><span class="p">.</span><span class="nx">Header</span><span class="p">.</span><span class="nx">Set</span><span class="p">(</span><span class="s">&quot;Authorization&quot;</span><span class="p">,</span> <span class="s">&quot;&lt;api-key&gt;&quot;</span><span class="p">)</span>
+<span class="nx">req</span><span class="p">.</span><span class="nx">Header</span><span class="p">.</span><span class="nx">Set</span><span class="p">(</span><span class="s">&quot;Accept&quot;</span><span class="p">,</span> <span class="s">&quot;application/vnd.api+json&quot;</span><span class="p">)</span>
+<span class="nx">res</span><span class="p">,</span> <span class="nx">_</span> <span class="o">:=</span> <span class="nx">client</span><span class="p">.</span><span class="nx">Do</span><span class="p">(</span><span class="nx">req</span><span class="p">)</span>
+</pre></div>
+</div>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="../index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Authorization</a><ul class="simple">
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../datacenters/datacenters.html" title="Previous document">Datacenters</a>
+ </li>
+ <li>
+ <a href="../titles/titles.html" title="Next document">Titles</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/changelog/changelog.html b/build/html/changelog/changelog.html
new file mode 100644
index 0000000..ca2c5e2
--- /dev/null
+++ b/build/html/changelog/changelog.html
@@ -0,0 +1,122 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Changelog &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="../_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../_static/jquery.js"></script>
+ <script type="text/javascript" src="../_static/underscore.js"></script>
+ <script type="text/javascript" src="../_static/doctools.js"></script>
+ <link rel="index" title="Index" href="../genindex.html" />
+ <link rel="search" title="Search" href="../search.html" />
+ <link rel="prev" title="Errors" href="../errors/errors.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ <li>
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+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="changelog">
+<span id="id1"></span><h1>Changelog<a class="headerlink" href="#changelog" title="Permalink to this headline">¶</a></h1>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="../index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../errors/errors.html">Errors</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Changelog</a><ul class="simple">
+</ul>
+</li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../errors/errors.html" title="Previous document">Errors</a>
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/community_sdks/community_sdks.html b/build/html/community_sdks/community_sdks.html
new file mode 100644
index 0000000..82d4ebf
--- /dev/null
+++ b/build/html/community_sdks/community_sdks.html
@@ -0,0 +1,163 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Community SDKs &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="../_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../_static/jquery.js"></script>
+ <script type="text/javascript" src="../_static/underscore.js"></script>
+ <script type="text/javascript" src="../_static/doctools.js"></script>
+ <link rel="index" title="Index" href="../genindex.html" />
+ <link rel="search" title="Search" href="../search.html" />
+ <link rel="next" title="Errors" href="../errors/errors.html" />
+ <link rel="prev" title="Links" href="../links/links.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../links/links.html" title="Previous document">Links</a>
+ </li>
+ <li>
+ <a href="../errors/errors.html" title="Next document">Errors</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="community-sdks">
+<span id="id1"></span><h1>Community SDKs<a class="headerlink" href="#community-sdks" title="Permalink to this headline">¶</a></h1>
+<p>Community contributions are welcome and rewarded with good karma (and swag!) If you are currently working on an API, let us know on the Discord server and we will add a link!</p>
+<div class="section" id="java">
+<h2>Java<a class="headerlink" href="#java" title="Permalink to this headline">¶</a></h2>
+<p>A Java adaptation of the Vainglory API - <a class="reference external" href="http://github.com/DominicGunn/flicker/">DominicGunn/flicker</a>.</p>
+</div>
+<div class="section" id="python">
+<h2>Python<a class="headerlink" href="#python" title="Permalink to this headline">¶</a></h2>
+<p>Python 3 wrapper for the Gamelocker API - <a class="reference external" href="http://github.com/schneefux/python-gamelocker/">schneefux/python-gamelocker</a>.
+Python 3 wrapper for the Gamelocker API - <a class="reference external" href="https://github.com/ClarkThyLord/madglory-ezl/">ClarkThyLord/madglory-ezl</a>.</p>
+</div>
+<div class="section" id="javascript">
+<h2>JavaScript<a class="headerlink" href="#javascript" title="Permalink to this headline">¶</a></h2>
+<p>A JavaScript API client - <a class="reference external" href="https://github.com/seripap/vainglory/">seripap/vainglory</a>.</p>
+</div>
+<div class="section" id="r">
+<h2>R<a class="headerlink" href="#r" title="Permalink to this headline">¶</a></h2>
+<p>A project providing R6 classes (for the R language) for accessing the API - <a class="reference external" href="https://github.com/madglory/vainglory-go-client/">madglory/vainglory-go-client</a>.</p>
+</div>
+<div class="section" id="go">
+<h2>Go<a class="headerlink" href="#go" title="Permalink to this headline">¶</a></h2>
+<p>A proof of concept go client for the Vainglory Developer API - <a class="reference external" href="https://github.com/madglory/vainglory-go-client/">madglory/vainglory-go-client</a>.</p>
+</div>
+<div class="section" id="ruby">
+<h2>Ruby<a class="headerlink" href="#ruby" title="Permalink to this headline">¶</a></h2>
+<p>A Ruby gem wrapper for the Vainglory Developer API - <a class="reference external" href="https://rubygems.org/gems/vainglory-api/">Ruby Gem</a>. || <a class="reference external" href="https://github.com/cbortz/vainglory-api-ruby/">Github</a>.</p>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="../index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../links/links.html">Links</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Community SDKs</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="#java">Java</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#python">Python</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#javascript">JavaScript</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#r">R</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#go">Go</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#ruby">Ruby</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../links/links.html" title="Previous document">Links</a>
+ </li>
+ <li>
+ <a href="../errors/errors.html" title="Next document">Errors</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/datacenters/datacenters.html b/build/html/datacenters/datacenters.html
new file mode 100644
index 0000000..111d7c0
--- /dev/null
+++ b/build/html/datacenters/datacenters.html
@@ -0,0 +1,132 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
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+ <title>Datacenters &#8212; Battelrite 0.2 documentation</title>
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+ <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
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+ SOURCELINK_SUFFIX: '.txt'
+ };
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+ <script type="text/javascript" src="../_static/doctools.js"></script>
+ <link rel="index" title="Index" href="../genindex.html" />
+ <link rel="search" title="Search" href="../search.html" />
+ <link rel="next" title="Authorization" href="../authorization/authorization.html" />
+ <link rel="prev" title="Introduction" href="../introduction.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../introduction.html" title="Previous document">Introduction</a>
+ </li>
+ <li>
+ <a href="../authorization/authorization.html" title="Next document">Authorization</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="datacenters">
+<span id="id1"></span><h1>Datacenters<a class="headerlink" href="#datacenters" title="Permalink to this headline">¶</a></h1>
+<p>We operate several Datacenters around the world. Each datacenter holds all information for one or more Regions of the game. Currently all data is located in DC01, but this may change in the future. Users will be notified prior to the change and an API endpoint will be made available to provide metadata describing where each regions data can be found.</p>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="../index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Datacenters</a><ul class="simple">
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../introduction.html" title="Previous document">Introduction</a>
+ </li>
+ <li>
+ <a href="../authorization/authorization.html" title="Next document">Authorization</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/errors/errors.html b/build/html/errors/errors.html
new file mode 100644
index 0000000..46cef0a
--- /dev/null
+++ b/build/html/errors/errors.html
@@ -0,0 +1,184 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Errors &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="../_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../_static/jquery.js"></script>
+ <script type="text/javascript" src="../_static/underscore.js"></script>
+ <script type="text/javascript" src="../_static/doctools.js"></script>
+ <link rel="index" title="Index" href="../genindex.html" />
+ <link rel="search" title="Search" href="../search.html" />
+ <link rel="next" title="Changelog" href="../changelog/changelog.html" />
+ <link rel="prev" title="Community SDKs" href="../community_sdks/community_sdks.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../community_sdks/community_sdks.html" title="Previous document">Community SDKs</a>
+ </li>
+ <li>
+ <a href="../changelog/changelog.html" title="Next document">Changelog</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="errors">
+<span id="id1"></span><h1>Errors<a class="headerlink" href="#errors" title="Permalink to this headline">¶</a></h1>
+<p>The server will stop processing if a problem is encountered and return the correct HTTP error status code. Errors may additionally include error objects, which are returned as an array keyed by errors in the top level of a JSON API document.</p>
+<p>An error objects have the following members:</p>
+<ul class="simple">
+<li><code class="docutils literal"><span class="pre">title:</span></code> (Required) the HTTP status code applicable to this problem, expressed as a string value.</li>
+<li><code class="docutils literal"><span class="pre">description:</span></code> (Optional) a short summary of the problem</li>
+</ul>
+<p>The Server uses the following error codes:</p>
+<table border="1" class="docutils">
+<colgroup>
+<col width="19%" />
+<col width="81%" />
+</colgroup>
+<thead valign="bottom">
+<tr class="row-odd"><th class="head">Error Code</th>
+<th class="head">Meaning</th>
+</tr>
+</thead>
+<tbody valign="top">
+<tr class="row-even"><td>400</td>
+<td>Bad Request – Your request sucks</td>
+</tr>
+<tr class="row-odd"><td>401</td>
+<td>Unauthorized – Your API key is wrong</td>
+</tr>
+<tr class="row-even"><td>403</td>
+<td>Forbidden – The object requested is hidden for administrators only</td>
+</tr>
+<tr class="row-odd"><td>404</td>
+<td>Not Found – The specified object could not be found</td>
+</tr>
+<tr class="row-even"><td>405</td>
+<td>Method Not Allowed – You tried to access a object with an invalid method</td>
+</tr>
+<tr class="row-odd"><td>406</td>
+<td>Not Acceptable – You requested a format that isn’t JSON</td>
+</tr>
+<tr class="row-even"><td>410</td>
+<td>Gone – The object requested has been removed from our servers</td>
+</tr>
+<tr class="row-odd"><td>418</td>
+<td>I’m a teapot</td>
+</tr>
+<tr class="row-even"><td>429</td>
+<td>Too Many Requests – You’re requesting too much data! Slow down!</td>
+</tr>
+<tr class="row-odd"><td>500</td>
+<td>Internal Server Error – We had a problem with our server. Try again later.</td>
+</tr>
+<tr class="row-even"><td>503</td>
+<td>Service Unavailable – We’re temporarily offline for maintenance. Please try again later.</td>
+</tr>
+</tbody>
+</table>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="../index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Errors</a><ul class="simple">
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../community_sdks/community_sdks.html" title="Previous document">Community SDKs</a>
+ </li>
+ <li>
+ <a href="../changelog/changelog.html" title="Next document">Changelog</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/genindex.html b/build/html/genindex.html
new file mode 100644
index 0000000..e7603b6
--- /dev/null
+++ b/build/html/genindex.html
@@ -0,0 +1,113 @@
+
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Index &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
+ <script type="text/javascript" src="_static/doctools.js"></script>
+ <link rel="index" title="Index" href="#" />
+ <link rel="search" title="Search" href="search.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+
+<h1 id="index">Index</h1>
+
+<div class="genindex-jumpbox">
+
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="index.html">Table Of Contents</a></h3>
+<ul>
+<li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/index.html b/build/html/index.html
new file mode 100644
index 0000000..c55ccb9
--- /dev/null
+++ b/build/html/index.html
@@ -0,0 +1,202 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Gamelocker Documentation &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
+ <script type="text/javascript" src="_static/doctools.js"></script>
+ <link rel="index" title="Index" href="genindex.html" />
+ <link rel="search" title="Search" href="search.html" />
+ <link rel="next" title="Introduction" href="introduction.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ <a href="introduction.html" title="Next document">Introduction</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="#">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="gamelocker-documentation">
+<h1>Gamelocker Documentation<a class="headerlink" href="#gamelocker-documentation" title="Permalink to this headline">¶</a></h1>
+<div class="toctree-wrapper compound">
+<ul>
+<li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="introduction.html#versioning">Versioning</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="datacenters/datacenters.html">Datacenters</a><ul class="simple">
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="authorization/authorization.html">Authorization</a><ul class="simple">
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="titles/titles.html">Titles</a><ul class="simple">
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="makingrequests/makingrequests.html">Making Requests</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="makingrequests/makingrequests.html#content-negotiation">Content Negotiation</a></li>
+<li class="toctree-l2"><a class="reference internal" href="makingrequests/makingrequests.html#regions">Regions</a></li>
+<li class="toctree-l2"><a class="reference internal" href="makingrequests/makingrequests.html#gzip">GZIP</a></li>
+<li class="toctree-l2"><a class="reference internal" href="makingrequests/makingrequests.html#pagination">Pagination</a></li>
+<li class="toctree-l2"><a class="reference internal" href="makingrequests/makingrequests.html#search-time">Search Time</a></li>
+<li class="toctree-l2"><a class="reference internal" href="makingrequests/makingrequests.html#sorting">Sorting</a></li>
+<li class="toctree-l2"><a class="reference internal" href="makingrequests/makingrequests.html#json-p-callbacks">JSON-P Callbacks</a></li>
+<li class="toctree-l2"><a class="reference internal" href="makingrequests/makingrequests.html#cross-origin-resource-sharing">Cross Origin Resource Sharing</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="receivingresponses/receivingresponses.html">Receiving Responses</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="receivingresponses/receivingresponses.html#payload">Payload</a></li>
+<li class="toctree-l2"><a class="reference internal" href="receivingresponses/receivingresponses.html#rate-limits">Rate Limits</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="matches/matches.html">Matches</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="matches/matches.html#rosters">Rosters</a></li>
+<li class="toctree-l2"><a class="reference internal" href="matches/matches.html#participants">Participants</a></li>
+<li class="toctree-l2"><a class="reference internal" href="matches/matches.html#get-a-collection-of-matches">Get a Collection of Matches</a></li>
+<li class="toctree-l2"><a class="reference internal" href="matches/matches.html#get-a-single-match">Get a Single Match</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="match_data_summary/match_data_summary.html">Match Data Summary</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="match_data_summary/match_data_summary.html#match-object">Match Object</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="players/players.html">Players</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="players/players.html#get-a-single-player">Get a Single Player</a></li>
+<li class="toctree-l2"><a class="reference internal" href="players/players.html#get-a-collection-of-players">Get a Collection of Players</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="samples/samples.html">Samples</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="samples/samples.html#get-a-collection-of-samples">Get a Collection of Samples</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="telemetry/telemetry.html">Telemetry</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="telemetry/telemetry.html#to-get-telemetry-data">To get Telemetry Data</a></li>
+<li class="toctree-l2"><a class="reference internal" href="telemetry/telemetry.html#event-data-dictionary">Event Data Dictionary</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="teams/teams.html">Teams</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="teams/teams.html#get-a-collection-of-teams">Get a collection of Teams</a></li>
+<li class="toctree-l2"><a class="reference internal" href="teams/teams.html#get-a-single-team">Get a Single Team</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="links/links.html">Links</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="links/links.html#get-a-link">Get a Link</a></li>
+<li class="toctree-l2"><a class="reference internal" href="links/links.html#post-a-link">Post a Link</a></li>
+<li class="toctree-l2"><a class="reference internal" href="links/links.html#player-link">Player Link</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="community_sdks/community_sdks.html">Community SDKs</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="community_sdks/community_sdks.html#java">Java</a></li>
+<li class="toctree-l2"><a class="reference internal" href="community_sdks/community_sdks.html#python">Python</a></li>
+<li class="toctree-l2"><a class="reference internal" href="community_sdks/community_sdks.html#javascript">JavaScript</a></li>
+<li class="toctree-l2"><a class="reference internal" href="community_sdks/community_sdks.html#r">R</a></li>
+<li class="toctree-l2"><a class="reference internal" href="community_sdks/community_sdks.html#go">Go</a></li>
+<li class="toctree-l2"><a class="reference internal" href="community_sdks/community_sdks.html#ruby">Ruby</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="errors/errors.html">Errors</a><ul class="simple">
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="changelog/changelog.html">Changelog</a><ul class="simple">
+</ul>
+</li>
+</ul>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="#">Table Of Contents</a></h3>
+<ul>
+<li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ <a href="introduction.html" title="Next document">Introduction</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="#">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/introduction.html b/build/html/introduction.html
new file mode 100644
index 0000000..91a88c2
--- /dev/null
+++ b/build/html/introduction.html
@@ -0,0 +1,143 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Introduction &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="_static/jquery.js"></script>
+ <script type="text/javascript" src="_static/underscore.js"></script>
+ <script type="text/javascript" src="_static/doctools.js"></script>
+ <link rel="index" title="Index" href="genindex.html" />
+ <link rel="search" title="Search" href="search.html" />
+ <link rel="next" title="Datacenters" href="datacenters/datacenters.html" />
+ <link rel="prev" title="Gamelocker Documentation" href="index.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="index.html" title="Previous document">Gamelocker Documentation</a>
+ </li>
+ <li>
+ <a href="datacenters/datacenters.html" title="Next document">Datacenters</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="introduction">
+<h1>Introduction<a class="headerlink" href="#introduction" title="Permalink to this headline">¶</a></h1>
+<p>The first version of the Vainglory Game Data Service is an exciting step forward towards making it easier for users to have open access to in-game data.</p>
+<p>Build something great!</p>
+<p>At the moment this Service is in Alpha Preview mode. You can see sample data, test the interface, and provide feedback to our development team.</p>
+<p>While we initially took a different approach, based on community feedback the Server now makes every attempt to implement the required features of the <a class="reference external" href="http://jsonapi.org/">JSON-API</a>. specification.</p>
+<p>We show example language bindings using CURL and plan to add libraries for Ruby, NodeJS, Java, Python and more. Community contributions are welcome and rewarded with good karma (and swag!) You can view code examples in the dark area to the right, and you can switch the programming language of the examples with the tabs in the top right.</p>
+<div class="section" id="versioning">
+<h2>Versioning<a class="headerlink" href="#versioning" title="Permalink to this headline">¶</a></h2>
+<p>We following <a class="reference external" href="http://semver.org/">SEMVER</a>. standards, using a MAJOR.MINOR.PATCH versioning scheme. This means that we will increment versioning in the following way:</p>
+<p>MAJOR version when we make incompatible API changes,
+MINOR version when we add functionality in a backwards-compatible manner,
+PATCH version when we make backwards-compatible bug fixes.
+You can see the current version and deploy date by viewing the Status endpoint.</p>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Introduction</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="#versioning">Versioning</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="index.html" title="Previous document">Gamelocker Documentation</a>
+ </li>
+ <li>
+ <a href="datacenters/datacenters.html" title="Next document">Datacenters</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/links/links.html b/build/html/links/links.html
new file mode 100644
index 0000000..546a6fd
--- /dev/null
+++ b/build/html/links/links.html
@@ -0,0 +1,182 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Links &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="../_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../_static/jquery.js"></script>
+ <script type="text/javascript" src="../_static/underscore.js"></script>
+ <script type="text/javascript" src="../_static/doctools.js"></script>
+ <link rel="index" title="Index" href="../genindex.html" />
+ <link rel="search" title="Search" href="../search.html" />
+ <link rel="next" title="Community SDKs" href="../community_sdks/community_sdks.html" />
+ <link rel="prev" title="Teams" href="../teams/teams.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../teams/teams.html" title="Previous document">Teams</a>
+ </li>
+ <li>
+ <a href="../community_sdks/community_sdks.html" title="Next document">Community SDKs</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="links">
+<span id="id1"></span><h1>Links<a class="headerlink" href="#links" title="Permalink to this headline">¶</a></h1>
+<div class="section" id="get-a-link">
+<h2>Get a Link<a class="headerlink" href="#get-a-link" title="Permalink to this headline">¶</a></h2>
+<p>This endpoint checks to see if a link object exists for a given code.</p>
+<p><strong>HTTP Request:</strong></p>
+<div class="line-block">
+<div class="line"><code class="docutils literal"><span class="pre">GET</span> <span class="pre">https://api.dc01.gamelockerapp.com/link</span></code></div>
+</div>
+<p><strong>Shell:</strong></p>
+<div class="highlight-shell"><div class="highlight"><pre><span></span>curl <span class="s2">&quot;https://api.dc01.gamelockerapp.com/shards/na/link/{id}&quot;</span> <span class="se">\</span>
+-H <span class="s2">&quot;Authorization: Bearer &lt;api-key&gt;&quot;</span> <span class="se">\</span>
+-H <span class="s2">&quot;Accept: application/vnd.api+json&quot;</span>
+</pre></div>
+</div>
+</div>
+<div class="section" id="post-a-link">
+<h2>Post a Link<a class="headerlink" href="#post-a-link" title="Permalink to this headline">¶</a></h2>
+<p>This endpoint creates a PlayerLink object if the verification code matches the one provided by the game.</p>
+<p><strong>HTTP Request:</strong></p>
+<div class="line-block">
+<div class="line"><code class="docutils literal"><span class="pre">POST</span> <span class="pre">https://api.dc01.gamelockerapp.com/link/{player_id}</span></code></div>
+</div>
+<p><strong>Query Parameters:</strong></p>
+<div class="line-block">
+<div class="line"><code class="docutils literal"><span class="pre">Parameter:</span> <span class="pre">Code</span></code></div>
+<div class="line"><br /></div>
+</div>
+<p><strong>Shell:</strong></p>
+<div class="highlight-shell"><div class="highlight"><pre><span></span>curl -XPOST <span class="s2">&quot;https://api.dc01.gamelockerapp.com/shards/na/link/{player_id}&quot;</span> <span class="se">\</span>
+-H <span class="s2">&quot;Authorization: Bearer &lt;api-key&gt;&quot;</span> <span class="se">\</span>
+-H <span class="s2">&quot;Accept: application/vnd.api+json&quot;</span>
+</pre></div>
+</div>
+</div>
+<div class="section" id="player-link">
+<h2>Player Link<a class="headerlink" href="#player-link" title="Permalink to this headline">¶</a></h2>
+<p><strong>Shell:</strong></p>
+<div class="highlight-shell"><div class="highlight"><pre><span></span> <span class="o">{</span>
+ <span class="s2">&quot;attributes&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;playerId&quot;</span>: <span class="s2">&quot;fb374a7b-78be-4fcc-83ed-6a532a8a6f55&quot;</span>,
+ <span class="s2">&quot;shardId&quot;</span>: <span class="s2">&quot;na&quot;</span>,
+ <span class="s2">&quot;titleId&quot;</span>: <span class="s2">&quot;semc-vainglory&quot;</span>
+ <span class="o">}</span>,
+ <span class="s2">&quot;id&quot;</span>: <span class="s2">&quot;2454e5ac-0a69-4468-ad12-8616f066e817&quot;</span>,
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;playerLink&quot;</span>
+<span class="o">}</span>
+</pre></div>
+</div>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="../index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../teams/teams.html">Teams</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Links</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="#get-a-link">Get a Link</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#post-a-link">Post a Link</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#player-link">Player Link</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../teams/teams.html" title="Previous document">Teams</a>
+ </li>
+ <li>
+ <a href="../community_sdks/community_sdks.html" title="Next document">Community SDKs</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/makingrequests/makingrequests.html b/build/html/makingrequests/makingrequests.html
new file mode 100644
index 0000000..2288995
--- /dev/null
+++ b/build/html/makingrequests/makingrequests.html
@@ -0,0 +1,267 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Making Requests &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="../_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../_static/jquery.js"></script>
+ <script type="text/javascript" src="../_static/underscore.js"></script>
+ <script type="text/javascript" src="../_static/doctools.js"></script>
+ <link rel="index" title="Index" href="../genindex.html" />
+ <link rel="search" title="Search" href="../search.html" />
+ <link rel="next" title="Receiving Responses" href="../receivingresponses/receivingresponses.html" />
+ <link rel="prev" title="Titles" href="../titles/titles.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../titles/titles.html" title="Previous document">Titles</a>
+ </li>
+ <li>
+ <a href="../receivingresponses/receivingresponses.html" title="Next document">Receiving Responses</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="making-requests">
+<span id="makingrequests"></span><h1>Making Requests<a class="headerlink" href="#making-requests" title="Permalink to this headline">¶</a></h1>
+<div class="section" id="content-negotiation">
+<h2>Content Negotiation<a class="headerlink" href="#content-negotiation" title="Permalink to this headline">¶</a></h2>
+<p>Content Negotiation
+Clients using the api should specify that they accept responses using the <code class="docutils literal"><span class="pre">application/vnd.api+json</span></code> format, for convenience we will also accept <code class="docutils literal"><span class="pre">application/json</span></code> since it is the default for many popular client libraries.</p>
+<p>The Server will respond with a <code class="docutils literal"><span class="pre">Content-Type</span></code> header that mirrors the format requested by the Client.</p>
+</div>
+<div class="section" id="regions">
+<h2>Regions<a class="headerlink" href="#regions" title="Permalink to this headline">¶</a></h2>
+<p>The Vainglory Game Data Service currently supports the following regions:</p>
+<p><em>General Region Shards:</em> To find data regarding live servers, where all data is found, please use the following shards.</p>
+<ul class="simple">
+<li><strong>North America:</strong> <code class="docutils literal"><span class="pre">na</span></code></li>
+<li><strong>Europe:</strong> <code class="docutils literal"><span class="pre">eu</span></code></li>
+<li><strong>South America:</strong> <code class="docutils literal"><span class="pre">sa</span></code></li>
+<li><strong>East Asia:</strong> <code class="docutils literal"><span class="pre">ea</span></code></li>
+<li><strong>Southeast Asia (SEA):</strong> <code class="docutils literal"><span class="pre">sa</span></code></li>
+</ul>
+<p><em>Tournament Region Shards:</em> To find data regarding professional eSport, which take place on the private client only, please use the following shards.</p>
+<ul class="simple">
+<li><strong>North America Tournaments:</strong> <code class="docutils literal"><span class="pre">tournament-na</span></code></li>
+<li><strong>Europe Tournaments:</strong> <code class="docutils literal"><span class="pre">tournament-eu</span></code></li>
+<li><strong>South America Tournaments:</strong> <code class="docutils literal"><span class="pre">tournament-sa</span></code></li>
+<li><strong>East Asia Tournaments:</strong> <code class="docutils literal"><span class="pre">tournament-ea</span></code></li>
+<li><strong>Southeast Asia Tournaments:</strong> <code class="docutils literal"><span class="pre">tournament-sg</span></code></li>
+</ul>
+<p><em>Please note: Choosing a specific region is currently required</em></p>
+<p><strong>Javascript:</strong></p>
+<div class="highlight-javascript"><div class="highlight"><pre><span></span><span class="nx">To</span> <span class="nx">specify</span> <span class="nx">a</span> <span class="nx">region</span><span class="p">,</span> <span class="nx">use</span> <span class="k">this</span> <span class="nx">code</span><span class="o">:</span>
+
+<span class="s2">&quot;...gamelockerapp.com/shards/&lt;region&gt;/...&quot;</span>
+</pre></div>
+</div>
+</div>
+<div class="section" id="gzip">
+<h2>GZIP<a class="headerlink" href="#gzip" title="Permalink to this headline">¶</a></h2>
+<p>Clients can specify the header <code class="docutils literal"><span class="pre">Accept-Encoding:</span> <span class="pre">gzip</span></code> and the server will compress responses.
+Responses will be returns with <code class="docutils literal"><span class="pre">Content-Encoding:</span> <span class="pre">gzip</span></code>.</p>
+<p>Given the size of matches, this can have significant performance benefits.</p>
+<p><strong>Shell:</strong></p>
+<div class="highlight-javascript"><div class="highlight"><pre><span></span><span class="nx">To</span> <span class="nx">specify</span> <span class="nx">the</span> <span class="nx">header</span> <span class="nx">Accept</span><span class="o">-</span><span class="nx">Encoding</span><span class="p">,</span> <span class="nx">use</span> <span class="k">this</span> <span class="nx">code</span><span class="o">:</span>
+
+<span class="o">-</span><span class="nx">H</span> <span class="s2">&quot;Accept-Encoding: gzip&quot;</span>
+</pre></div>
+</div>
+<p><strong>Java:</strong></p>
+<div class="highlight-java"><div class="highlight"><pre><span></span><span class="n">To</span> <span class="n">specify</span> <span class="n">the</span> <span class="n">header</span> <span class="n">Accept</span><span class="o">-</span><span class="n">Encoding</span><span class="o">,</span> <span class="n">use</span> <span class="k">this</span> <span class="n">code</span><span class="o">:</span>
+
+<span class="n">conn</span><span class="o">.</span><span class="na">setRequestProperty</span><span class="o">(</span><span class="s">&quot;Accept-Encoding&quot;</span><span class="o">,</span><span class="s">&quot;gzip&quot;</span><span class="o">);</span>
+</pre></div>
+</div>
+<p><strong>Python:</strong></p>
+<div class="highlight-python"><div class="highlight"><pre><span></span><span class="n">To</span> <span class="n">specify</span> <span class="n">the</span> <span class="n">header</span> <span class="n">Accept</span><span class="o">-</span><span class="n">Encoding</span><span class="p">,</span> <span class="n">use</span> <span class="n">this</span> <span class="n">code</span><span class="p">:</span>
+
+<span class="n">header</span> <span class="o">=</span> <span class="p">{</span><span class="s2">&quot;Accept-Encoding&quot;</span><span class="p">:</span><span class="s2">&quot;gzip&quot;</span><span class="p">}</span>
+</pre></div>
+</div>
+<p><strong>Go:</strong></p>
+<div class="highlight-go"><div class="highlight"><pre><span></span><span class="nx">To</span> <span class="nx">specify</span> <span class="nx">the</span> <span class="nx">header</span> <span class="nx">Accept</span><span class="o">-</span><span class="nx">Encoding</span><span class="p">,</span> <span class="nx">use</span> <span class="nx">this</span> <span class="nx">code</span><span class="p">:</span>
+
+<span class="nx">req</span><span class="p">.</span><span class="nx">Header</span><span class="p">.</span><span class="nx">Set</span><span class="p">(</span><span class="s">&quot;Accept-Encoding&quot;</span><span class="p">,</span> <span class="s">&quot;gzip&quot;</span><span class="p">)</span>
+</pre></div>
+</div>
+</div>
+<div class="section" id="pagination">
+<h2>Pagination<a class="headerlink" href="#pagination" title="Permalink to this headline">¶</a></h2>
+<p>Where applicable, the server allows requests to limit the number of results returned via pagination. To paginate the primary data, supply pagination information to the query portion of the request using the limit and offset parameters. To fetch items 2 through 10 you would specify a limit of 8 and an offset of 2:</p>
+<p>If not specified, the server will default for matches to <code class="docutils literal"><span class="pre">limit=5</span></code> and <code class="docutils literal"><span class="pre">offset=0</span></code>, and for players/samples to <code class="docutils literal"><span class="pre">limit=50</span></code> and <code class="docutils literal"><span class="pre">offset=0</span></code></p>
+<blockquote>
+<div><em>Important - Currently the server will not allow responses with over 50 primary data objects</em></div></blockquote>
+</div>
+<div class="section" id="search-time">
+<h2>Search Time<a class="headerlink" href="#search-time" title="Permalink to this headline">¶</a></h2>
+<p><strong>Defaults:</strong></p>
+<ul class="simple">
+<li>Data retention period: 120 days.</li>
+<li>The max search time span between createdAt-start and createdAt-end: 28 days.</li>
+<li>If you don’t specify createdAt-start, the default is now - 28 days.</li>
+<li>If you don’t specify createdAt-end, the default is now.</li>
+<li>If you search for a time &gt; now, the default is now.</li>
+<li>If you search for a time before the retention period, the default is the retention period (now - 120 days).</li>
+<li>If createdAt-start &gt;= createdAt-end, you will receive an error.</li>
+</ul>
+</div>
+<div class="section" id="sorting">
+<h2>Sorting<a class="headerlink" href="#sorting" title="Permalink to this headline">¶</a></h2>
+<p>The default sort order is always ascending. Ascending corresponds to the standard order of numbers and letters, i.e. A to Z, 0 to 9). For dates and times, ascending means that earlier values precede later ones e.g. 1/1/2000 will sort ahead of 1/1/2001.</p>
+<p>All resource collections have a default sort order. In addition, some resources provide the ability to sort according to one or more criteria (“sort fields”).</p>
+<p>If sort fields are is prefixed with a minus, the order will be changed to descending.</p>
+<p><strong>Javascript</strong></p>
+<div class="highlight-javascript"><div class="highlight"><pre><span></span><span class="c1">//The example below will return the oldest articles first:</span>
+<span class="s2">&quot;.../matches?sort=createdAt&quot;</span>
+
+<span class="c1">//The example below will return the newest articles first:</span>
+<span class="s2">&quot;.../matches?sort=-createdAt&quot;</span>
+</pre></div>
+</div>
+</div>
+<div class="section" id="json-p-callbacks">
+<h2>JSON-P Callbacks<a class="headerlink" href="#json-p-callbacks" title="Permalink to this headline">¶</a></h2>
+<p>You can send a <code class="docutils literal"><span class="pre">?callback</span></code> parameter to any GET call to have the results wrapped in a JSON function. This is typically used when browsers want to embed content in web pages by getting around cross domain issues. The response includes the same data output as the regular API, plus the relevant HTTP Header information.</p>
+<p><strong>Shell:</strong></p>
+<div class="highlight-shell"><div class="highlight"><pre><span></span>curl -g <span class="s2">&quot;https://api.dc01.gamelockerapp.com/status?callback=foo&quot;</span>
+</pre></div>
+</div>
+</div>
+<div class="section" id="cross-origin-resource-sharing">
+<h2>Cross Origin Resource Sharing<a class="headerlink" href="#cross-origin-resource-sharing" title="Permalink to this headline">¶</a></h2>
+<p>This is what the CORS preflight request looks like. The API supports Cross Origin Resource Sharing (CORS) for AJAX requests from any origin. You can read the CORS W3C Recommendation, or this intro from the HTML 5 Security Guide.</p>
+<p>Here’s a sample request sent from a browser hitting <a class="reference external" href="http://example.com">http://example.com</a>:</p>
+<p><strong>Shell:</strong></p>
+<div class="highlight-shell"><div class="highlight"><pre><span></span>curl -i https://api.dc01.gamelockerapp.com/status -H <span class="s2">&quot;Origin: http://example.com&quot;</span>
+HTTP/1.1 <span class="m">200</span> OK
+...
+Access-Control-Allow-Origin: *
+Access-Control-Expose-Headers: Content-Length
+
+This is what the CORS preflight request looks like:
+
+curl -i https://api.dc01.gamelockerapp.com/status -H <span class="s2">&quot;Origin: http://example.com&quot;</span> -X OPTIONS
+HTTP/1.1 <span class="m">200</span> OK
+...
+Access-Control-Allow-Headers: Origin,X-Title-Id,Authorization
+Access-Control-Allow-Methods: GET,POST,OPTIONS
+Access-Control-Allow-Origin: *
+Access-Control-Max-Age: <span class="m">86400</span>
+</pre></div>
+</div>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="../index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../titles/titles.html">Titles</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Making Requests</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="#content-negotiation">Content Negotiation</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#regions">Regions</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#gzip">GZIP</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#pagination">Pagination</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#search-time">Search Time</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#sorting">Sorting</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#json-p-callbacks">JSON-P Callbacks</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#cross-origin-resource-sharing">Cross Origin Resource Sharing</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../titles/titles.html" title="Previous document">Titles</a>
+ </li>
+ <li>
+ <a href="../receivingresponses/receivingresponses.html" title="Next document">Receiving Responses</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/match_data_summary/match_data_summary.html b/build/html/match_data_summary/match_data_summary.html
new file mode 100644
index 0000000..9059c1e
--- /dev/null
+++ b/build/html/match_data_summary/match_data_summary.html
@@ -0,0 +1,263 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Match Data Summary &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="../_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../_static/jquery.js"></script>
+ <script type="text/javascript" src="../_static/underscore.js"></script>
+ <script type="text/javascript" src="../_static/doctools.js"></script>
+ <link rel="index" title="Index" href="../genindex.html" />
+ <link rel="search" title="Search" href="../search.html" />
+ <link rel="next" title="Players" href="../players/players.html" />
+ <link rel="prev" title="Matches" href="../matches/matches.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../matches/matches.html" title="Previous document">Matches</a>
+ </li>
+ <li>
+ <a href="../players/players.html" title="Next document">Players</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="match-data-summary">
+<span id="id1"></span><h1>Match Data Summary<a class="headerlink" href="#match-data-summary" title="Permalink to this headline">¶</a></h1>
+<p>Special thanks to Kashz for helping to create this! GitHub: iAm-Kashif</p>
+<div class="section" id="match-object">
+<h2>Match Object<a class="headerlink" href="#match-object" title="Permalink to this headline">¶</a></h2>
+<table border="1" class="docutils">
+<colgroup>
+<col width="29%" />
+<col width="24%" />
+<col width="47%" />
+</colgroup>
+<thead valign="bottom">
+<tr class="row-odd"><th class="head">Variable</th>
+<th class="head">Type</th>
+<th class="head">Description</th>
+</tr>
+</thead>
+<tbody valign="top">
+<tr class="row-even"><td>Type</td>
+<td>str</td>
+<td>Match</td>
+</tr>
+<tr class="row-odd"><td>ID</td>
+<td>str</td>
+<td>Match ID</td>
+</tr>
+<tr class="row-even"><td>createdAt</td>
+<td>str (iso8601)</td>
+<td>Time of Match Played</td>
+</tr>
+<tr class="row-odd"><td>duration</td>
+<td>int</td>
+<td>Time of match in seconds</td>
+</tr>
+<tr class="row-even"><td>gameMode</td>
+<td>str</td>
+<td>Game Mode</td>
+</tr>
+<tr class="row-odd"><td>patchVersion</td>
+<td>str</td>
+<td>Version of API</td>
+</tr>
+<tr class="row-even"><td>shardID</td>
+<td>str</td>
+<td>Match Shard</td>
+</tr>
+<tr class="row-odd"><td>stats</td>
+<td>map</td>
+<td>See Match.stats</td>
+</tr>
+<tr class="row-even"><td>assets</td>
+<td>obj</td>
+<td>See Match.assets</td>
+</tr>
+<tr class="row-odd"><td>rosters</td>
+<td>obj</td>
+<td>See Rosters</td>
+</tr>
+</tbody>
+</table>
+<p><strong>Match.stats (End of game statistics)</strong></p>
+<table border="1" class="docutils">
+<colgroup>
+<col width="29%" />
+<col width="24%" />
+<col width="47%" />
+</colgroup>
+<thead valign="bottom">
+<tr class="row-odd"><th class="head">Variable</th>
+<th class="head">Type</th>
+<th class="head">Description</th>
+</tr>
+</thead>
+<tbody valign="top">
+<tr class="row-even"><td>endGameReason</td>
+<td>str</td>
+<td>“Victory” or “Defeat”</td>
+</tr>
+<tr class="row-odd"><td>queue</td>
+<td>str</td>
+<td>Game Mode</td>
+</tr>
+</tbody>
+</table>
+<p><strong>Match.assets (Telemetry Data)</strong></p>
+<table border="1" class="docutils">
+<colgroup>
+<col width="29%" />
+<col width="24%" />
+<col width="47%" />
+</colgroup>
+<thead valign="bottom">
+<tr class="row-odd"><th class="head">Variable</th>
+<th class="head">Type</th>
+<th class="head">Description</th>
+</tr>
+</thead>
+<tbody valign="top">
+<tr class="row-even"><td>Type</td>
+<td>string</td>
+<td>asset</td>
+</tr>
+<tr class="row-odd"><td>createdAt</td>
+<td>str (iso8601)</td>
+<td>Time of Telemtry creation</td>
+</tr>
+<tr class="row-even"><td>description</td>
+<td>str</td>
+<td>” “</td>
+</tr>
+<tr class="row-odd"><td>filename</td>
+<td>str</td>
+<td>telemetry.json</td>
+</tr>
+<tr class="row-even"><td>id</td>
+<td>str</td>
+<td>ID of Asset</td>
+</tr>
+<tr class="row-odd"><td>contentType</td>
+<td>str</td>
+<td>application/json</td>
+</tr>
+<tr class="row-even"><td>name</td>
+<td>map</td>
+<td>telemetry</td>
+</tr>
+<tr class="row-odd"><td>url</td>
+<td>obj</td>
+<td>Link to Telemetry.json file</td>
+</tr>
+</tbody>
+</table>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="../index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../matches/matches.html">Matches</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Match Data Summary</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="#match-object">Match Object</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../matches/matches.html" title="Previous document">Matches</a>
+ </li>
+ <li>
+ <a href="../players/players.html" title="Next document">Players</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/matches/matches.html b/build/html/matches/matches.html
new file mode 100644
index 0000000..7bf205c
--- /dev/null
+++ b/build/html/matches/matches.html
@@ -0,0 +1,483 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Matches &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="../_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../_static/jquery.js"></script>
+ <script type="text/javascript" src="../_static/underscore.js"></script>
+ <script type="text/javascript" src="../_static/doctools.js"></script>
+ <link rel="index" title="Index" href="../genindex.html" />
+ <link rel="search" title="Search" href="../search.html" />
+ <link rel="next" title="Match Data Summary" href="../match_data_summary/match_data_summary.html" />
+ <link rel="prev" title="Receiving Responses" href="../receivingresponses/receivingresponses.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
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+ <nav id="rellinks">
+ <ul>
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+ &larr;
+ <a href="../receivingresponses/receivingresponses.html" title="Previous document">Receiving Responses</a>
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+ &rarr;
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+ </ul>
+ </nav>
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+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
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+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="matches">
+<span id="id1"></span><h1>Matches<a class="headerlink" href="#matches" title="Permalink to this headline">¶</a></h1>
+<p>Matches records are created every time players complete a game session. Each Match contains high level information about the game session, including info like duration, gameMode, and more. Each Match has two Rosters.</p>
+<div class="section" id="rosters">
+<h2>Rosters<a class="headerlink" href="#rosters" title="Permalink to this headline">¶</a></h2>
+<p>Rosters track the scores of each opposing group of Participants. If players entered matchmaking as a team, the Roster will have a related Team. Rosters have many Participants objects, one for each member of the Roster. Roster objects are only meaningful within the context of a Match and are not exposed as a standalone resource.</p>
+<p><strong>Javascript:</strong></p>
+<div class="highlight-javascript"><div class="highlight"><pre><span></span><span class="p">{</span>
+ <span class="s2">&quot;type&quot;</span><span class="o">:</span> <span class="s2">&quot;roster&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="o">:</span> <span class="s2">&quot;eca49808-d510-11e6-bf26-cec0c932ce01&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;attributes&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;stats&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;acesEarned&quot;</span><span class="o">:</span> <span class="mi">2</span><span class="p">,</span>
+ <span class="s2">&quot;gold&quot;</span><span class="o">:</span> <span class="mi">32344</span><span class="p">,</span>
+ <span class="s2">&quot;etc...&quot;</span>
+ <span class="p">}</span>
+ <span class="p">},</span>
+ <span class="s2">&quot;relationships&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;team&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;data&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;type&quot;</span><span class="o">:</span> <span class="s2">&quot;team&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="o">:</span> <span class="s2">&quot;753d464c-d511-11e6-bf26-cec0c932ce01&quot;</span>
+ <span class="p">}</span>
+ <span class="p">},</span>
+ <span class="s2">&quot;participants&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;data&quot;</span><span class="o">:</span> <span class="p">[</span>
+ <span class="p">{</span>
+ <span class="s2">&quot;type&quot;</span><span class="o">:</span> <span class="s2">&quot;participant&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="o">:</span> <span class="s2">&quot;eca49a7e-d510-11e6-bf26-cec0c932ce01&quot;</span>
+ <span class="p">},</span>
+ <span class="s2">&quot;etc...&quot;</span>
+ <span class="p">]</span>
+ <span class="p">}</span>
+ <span class="p">}</span>
+<span class="p">}</span>
+</pre></div>
+</div>
+</div>
+<div class="section" id="participants">
+<h2>Participants<a class="headerlink" href="#participants" title="Permalink to this headline">¶</a></h2>
+<p>Participant objects track each member in a Roster. Participants may be anonymous Players, registered Players, or bots. In the case where the Participant is a registered Player, the Participant will have a single Player relationship. Participant objects are only meaningful within the context of a Match and are not exposed as a standalone resource.</p>
+<p><strong>Javascript:</strong></p>
+<div class="highlight-javascript"><div class="highlight"><pre><span></span><span class="p">{</span>
+ <span class="s2">&quot;type&quot;</span><span class="o">:</span> <span class="s2">&quot;participant&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="o">:</span> <span class="s2">&quot;ea77c3a7-d44e-11e6-8f77-0242ac130004&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;attributes&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;actor&quot;</span><span class="o">:</span> <span class="s2">&quot;*Hero009*&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;stats&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;assists&quot;</span><span class="o">:</span> <span class="mi">4</span><span class="p">,</span>
+ <span class="s2">&quot;crystalMineCaptures&quot;</span><span class="o">:</span> <span class="mi">1</span><span class="p">,</span>
+ <span class="s2">&quot;deaths&quot;</span><span class="o">:</span> <span class="mi">2</span><span class="p">,</span>
+ <span class="s2">&quot;farm&quot;</span><span class="o">:</span> <span class="mf">49.25</span><span class="p">,</span>
+ <span class="s2">&quot;etc...&quot;</span>
+ <span class="p">}</span>
+ <span class="p">}</span>
+<span class="p">}</span>
+</pre></div>
+</div>
+</div>
+<div class="section" id="get-a-collection-of-matches">
+<h2>Get a Collection of Matches<a class="headerlink" href="#get-a-collection-of-matches" title="Permalink to this headline">¶</a></h2>
+<p>This endpoint retrieves data from matches. Bulk scraping matches is prohibited.</p>
+<p><strong>HTTP Request</strong>
+| <code class="docutils literal"><span class="pre">GET</span> <span class="pre">https://api.dc01.gamelockerapp.com/shards/na/matches</span></code></p>
+<table border="1" class="docutils">
+<colgroup>
+<col width="17%" />
+<col width="10%" />
+<col width="73%" />
+</colgroup>
+<thead valign="bottom">
+<tr class="row-odd"><th class="head">Parameter</th>
+<th class="head">Default</th>
+<th class="head">Description</th>
+</tr>
+</thead>
+<tbody valign="top">
+<tr class="row-even"><td>page[offset]</td>
+<td>0</td>
+<td>Allows paging over results</td>
+</tr>
+<tr class="row-odd"><td>page[limit ]</td>
+<td>50</td>
+<td>The default (and current maximum) is 50.Values less than 50 and great than 2 are supported.</td>
+</tr>
+<tr class="row-even"><td>sort</td>
+<td>createdAt</td>
+<td>By default, Matches are sorted by creation time ascending.</td>
+</tr>
+<tr class="row-odd"><td>filter[createdAt-start]</td>
+<td>3hrs ago</td>
+<td>Must occur before end time. Format is iso8601 Usage: filter[createdAt-start]=2017-01-01T08:25:30Z</td>
+</tr>
+<tr class="row-even"><td>filter[createdAt-end]</td>
+<td>Now</td>
+<td>Queries search the last 3 hrs. Format is iso8601 i.e.filter[createdAt-end]=2017-01-01T13:25:30Z</td>
+</tr>
+<tr class="row-odd"><td>filter[playerNames]</td>
+<td>none</td>
+<td>Filters by player name. Usage: filter[playerNames]=player1,player2,…</td>
+</tr>
+<tr class="row-even"><td>filter[playerIds]</td>
+<td>none</td>
+<td>Filters by player Id. Usage:filter[playerIds]=playerId,playerId,…</td>
+</tr>
+<tr class="row-odd"><td>filter[teamNames]</td>
+<td>none</td>
+<td>Filters by team names. Team names are the same as the in game team tags. Usage: filter[teamNames]=TSM,team2,…</td>
+</tr>
+<tr class="row-even"><td>filter[gameMode]</td>
+<td>none</td>
+<td>Filter by gameMode Usage: filter[gameMode]=casual,ranked,…</td>
+</tr>
+</tbody>
+</table>
+<p><em>Remember — a happy match is an authenticated match!</em></p>
+<p><strong>Shell:</strong></p>
+<div class="highlight-shell"><div class="highlight"><pre><span></span> curl -g <span class="s2">&quot;https://api.dc01.gamelockerapp.com/shards/na/matches?sort=createdAt&amp;page[limit]=3&amp;filter[createdAt-start]=2017-02-27T13:25:30Z&amp;filter[playerNames]=&lt;playerName&gt;&quot;</span> <span class="se">\</span>
+ -H <span class="s2">&quot;Authorization: Bearer &lt;api-key&gt;&quot;</span> <span class="se">\</span>
+ -H <span class="s2">&quot;Accept: application/vnd.api+json&quot;</span>
+
+ //The above <span class="nb">command</span> returns JSON structured like this:
+
+ <span class="o">{</span>
+ <span class="s2">&quot;data&quot;</span>: <span class="o">[</span>
+ <span class="o">{</span>
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;match&quot;</span>,
+ <span class="s2">&quot;id&quot;</span>: <span class="s2">&quot;02b90214-c64d-11e6-9f6b-062445d3d668&quot;</span>,
+ <span class="s2">&quot;attributes&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;createdAt&quot;</span>: <span class="s2">&quot;2017-01-06T20:30:08Z&quot;</span>,
+ <span class="s2">&quot;duration&quot;</span>: <span class="m">1482195372</span>,
+ <span class="s2">&quot;gameMode&quot;</span>: <span class="s2">&quot;casual&quot;</span>,
+ <span class="s2">&quot;patchVersion&quot;</span>: <span class="s2">&quot;1.0.0&quot;</span>,
+ <span class="s2">&quot;shardId&quot;</span>: <span class="s2">&quot;na&quot;</span>,
+ <span class="s2">&quot;stats&quot;</span>: <span class="s2">&quot;acesEarned: 3, etc...&quot;</span>
+ <span class="o">}</span>,
+ <span class="s2">&quot;relationships&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;rosters&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;data&quot;</span>: <span class="o">[{</span>
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;roster&quot;</span>,
+ <span class="s2">&quot;id&quot;</span>: <span class="s2">&quot;ea77c2eb-d44e-11e6-8f77-0242ac130004&quot;</span>
+ <span class="o">}</span>, <span class="o">{</span>
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;roster&quot;</span>,
+ <span class="s2">&quot;id&quot;</span>: <span class="s2">&quot;dc2c14b4-d50c-11e6-bf26-cec0c932ce01&quot;</span>
+ <span class="o">}]</span>
+ <span class="o">}</span>
+ <span class="o">}</span>
+ <span class="o">}</span>
+ <span class="o">]</span>
+<span class="o">}</span>
+</pre></div>
+</div>
+<p><strong>Java:</strong></p>
+<div class="highlight-java"><div class="highlight"><pre><span></span><span class="c1">//*There are a variety of Java HTTP libraries that support query-parameters.</span>
+
+<span class="c1">//The above command returns JSON structured like this:</span>
+
+<span class="o">{</span>
+ <span class="s">&quot;data&quot;</span><span class="o">:</span> <span class="o">[</span>
+ <span class="o">{</span>
+ <span class="s">&quot;type&quot;</span><span class="o">:</span> <span class="s">&quot;match&quot;</span><span class="o">,</span>
+ <span class="s">&quot;id&quot;</span><span class="o">:</span> <span class="s">&quot;02b90214-c64d-11e6-9f6b-062445d3d668&quot;</span><span class="o">,</span>
+ <span class="s">&quot;attributes&quot;</span><span class="o">:</span> <span class="o">{</span>
+ <span class="s">&quot;createdAt&quot;</span><span class="o">:</span> <span class="s">&quot;2017-01-06T20:30:08Z&quot;</span><span class="o">,</span>
+ <span class="s">&quot;duration&quot;</span><span class="o">:</span> <span class="mi">1482195372</span><span class="o">,</span>
+ <span class="s">&quot;gameMode&quot;</span><span class="o">:</span> <span class="s">&quot;casual&quot;</span><span class="o">,</span>
+ <span class="s">&quot;patchVersion&quot;</span><span class="o">:</span> <span class="s">&quot;1.0.0&quot;</span><span class="o">,</span>
+ <span class="s">&quot;shardId&quot;</span><span class="o">:</span> <span class="s">&quot;na&quot;</span><span class="o">,</span>
+ <span class="s">&quot;stats&quot;</span><span class="o">:</span> <span class="s">&quot;acesEarned: 3, etc...&quot;</span>
+ <span class="o">},</span>
+ <span class="s">&quot;relationships&quot;</span><span class="o">:</span> <span class="o">{</span>
+ <span class="s">&quot;rosters&quot;</span><span class="o">:</span> <span class="o">{</span>
+ <span class="s">&quot;data&quot;</span><span class="o">:</span> <span class="o">[{</span>
+ <span class="s">&quot;type&quot;</span><span class="o">:</span> <span class="s">&quot;roster&quot;</span><span class="o">,</span>
+ <span class="s">&quot;id&quot;</span><span class="o">:</span> <span class="s">&quot;ea77c2eb-d44e-11e6-8f77-0242ac130004&quot;</span>
+ <span class="o">},</span> <span class="o">{</span>
+ <span class="s">&quot;type&quot;</span><span class="o">:</span> <span class="s">&quot;roster&quot;</span><span class="o">,</span>
+ <span class="s">&quot;id&quot;</span><span class="o">:</span> <span class="s">&quot;dc2c14b4-d50c-11e6-bf26-cec0c932ce01&quot;</span>
+ <span class="o">}]</span>
+ <span class="o">}</span>
+ <span class="o">}</span>
+ <span class="o">}</span>
+ <span class="o">]</span>
+<span class="o">}</span>
+</pre></div>
+</div>
+<p><strong>Python:</strong></p>
+<div class="highlight-python"><div class="highlight"><pre><span></span><span class="kn">import</span> <span class="nn">requests</span>
+
+<span class="n">url</span> <span class="o">=</span> <span class="s2">&quot;https://api.dc01.gamelockerapp.com/shards/na/matches&quot;</span>
+
+<span class="n">header</span> <span class="o">=</span> <span class="p">{</span>
+ <span class="s2">&quot;Authorization&quot;</span><span class="p">:</span> <span class="s2">&quot;&lt;api-key&gt;&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;Accept&quot;</span><span class="p">:</span> <span class="s2">&quot;application/vnd.api+json&quot;</span>
+<span class="p">}</span>
+
+<span class="n">query</span> <span class="o">=</span> <span class="p">{</span>
+ <span class="s2">&quot;sort&quot;</span><span class="p">:</span> <span class="s2">&quot;createdAt&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;filter[playerNames]&quot;</span><span class="p">:</span> <span class="s2">&quot;&lt;playerName&gt;&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;filter[createdAt-start]&quot;</span><span class="p">:</span> <span class="s2">&quot;2017-02-28T13:25:30Z&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;page[limit]&quot;</span><span class="p">:</span> <span class="s2">&quot;3&quot;</span>
+<span class="p">}</span>
+
+<span class="n">r</span> <span class="o">=</span> <span class="n">requests</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">url</span><span class="p">,</span> <span class="n">headers</span><span class="o">=</span><span class="n">header</span><span class="p">,</span> <span class="n">params</span><span class="o">=</span><span class="n">query</span><span class="p">)</span>
+
+<span class="o">//</span><span class="n">The</span> <span class="n">above</span> <span class="n">command</span> <span class="n">returns</span> <span class="n">JSON</span> <span class="n">structured</span> <span class="n">like</span> <span class="n">this</span><span class="p">:</span>
+
+<span class="p">{</span>
+ <span class="s2">&quot;data&quot;</span><span class="p">:</span> <span class="p">[</span>
+ <span class="p">{</span>
+ <span class="s2">&quot;type&quot;</span><span class="p">:</span> <span class="s2">&quot;match&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="p">:</span> <span class="s2">&quot;02b90214-c64d-11e6-9f6b-062445d3d668&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;attributes&quot;</span><span class="p">:</span> <span class="p">{</span>
+ <span class="s2">&quot;createdAt&quot;</span><span class="p">:</span> <span class="s2">&quot;2017-01-06T20:30:08Z&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;duration&quot;</span><span class="p">:</span> <span class="mi">1482195372</span><span class="p">,</span>
+ <span class="s2">&quot;gameMode&quot;</span><span class="p">:</span> <span class="s2">&quot;casual&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;patchVersion&quot;</span><span class="p">:</span> <span class="s2">&quot;1.0.0&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;shardId&quot;</span><span class="p">:</span> <span class="s2">&quot;na&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;stats&quot;</span><span class="p">:</span> <span class="s2">&quot;acesEarned: 3, etc...&quot;</span>
+ <span class="p">},</span>
+ <span class="s2">&quot;relationships&quot;</span><span class="p">:</span> <span class="p">{</span>
+ <span class="s2">&quot;rosters&quot;</span><span class="p">:</span> <span class="p">{</span>
+ <span class="s2">&quot;data&quot;</span><span class="p">:</span> <span class="p">[{</span>
+ <span class="s2">&quot;type&quot;</span><span class="p">:</span> <span class="s2">&quot;roster&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="p">:</span> <span class="s2">&quot;ea77c2eb-d44e-11e6-8f77-0242ac130004&quot;</span>
+ <span class="p">},</span> <span class="p">{</span>
+ <span class="s2">&quot;type&quot;</span><span class="p">:</span> <span class="s2">&quot;roster&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="p">:</span> <span class="s2">&quot;dc2c14b4-d50c-11e6-bf26-cec0c932ce01&quot;</span>
+ <span class="p">}]</span>
+ <span class="p">}</span>
+ <span class="p">}</span>
+ <span class="p">}</span>
+ <span class="p">]</span>
+<span class="p">}</span>
+</pre></div>
+</div>
+<p><strong>Go:</strong></p>
+<div class="highlight-go"><div class="highlight"><pre><span></span><span class="nx">q</span> <span class="o">:=</span> <span class="nx">req</span><span class="p">.</span><span class="nx">URL</span><span class="p">.</span><span class="nx">Query</span><span class="p">()</span>
+<span class="nx">q</span><span class="p">.</span><span class="nx">Add</span><span class="p">(</span><span class="s">&quot;sort&quot;</span><span class="p">,</span> <span class="s">&quot;createdAt&quot;</span><span class="p">)</span>
+<span class="nx">q</span><span class="p">.</span><span class="nx">Add</span><span class="p">(</span><span class="s">&quot;filter[playerNames]&quot;</span><span class="p">,</span> <span class="s">&quot;&lt;playerName&gt;&quot;</span><span class="p">)</span>
+<span class="nx">q</span><span class="p">.</span><span class="nx">Add</span><span class="p">(</span><span class="s">&quot;filter[createdAt-start]&quot;</span><span class="p">,</span> <span class="s">&quot;2017-02-27T13:25:30Z&quot;</span><span class="p">)</span>
+<span class="nx">q</span><span class="p">.</span><span class="nx">Add</span><span class="p">(</span><span class="s">&quot;page[limit]&quot;</span><span class="p">,</span> <span class="s">&quot;3&quot;</span><span class="p">)</span>
+<span class="nx">req</span><span class="p">.</span><span class="nx">URL</span><span class="p">.</span><span class="nx">RawQuery</span> <span class="p">=</span> <span class="nx">q</span><span class="p">.</span><span class="nx">Encode</span><span class="p">()</span>
+<span class="nx">res</span><span class="p">,</span> <span class="nx">_</span> <span class="o">:=</span> <span class="nx">client</span><span class="p">.</span><span class="nx">Do</span><span class="p">(</span><span class="nx">req</span><span class="p">)</span>
+
+<span class="c1">//The above command returns JSON structured like this:</span>
+
+<span class="p">{</span>
+ <span class="s">&quot;data&quot;</span><span class="p">:</span> <span class="p">[</span>
+ <span class="p">{</span>
+ <span class="s">&quot;type&quot;</span><span class="p">:</span> <span class="s">&quot;match&quot;</span><span class="p">,</span>
+ <span class="s">&quot;id&quot;</span><span class="p">:</span> <span class="s">&quot;02b90214-c64d-11e6-9f6b-062445d3d668&quot;</span><span class="p">,</span>
+ <span class="s">&quot;attributes&quot;</span><span class="p">:</span> <span class="p">{</span>
+ <span class="s">&quot;createdAt&quot;</span><span class="p">:</span> <span class="s">&quot;2017-01-06T20:30:08Z&quot;</span><span class="p">,</span>
+ <span class="s">&quot;duration&quot;</span><span class="p">:</span> <span class="mi">1482195372</span><span class="p">,</span>
+ <span class="s">&quot;gameMode&quot;</span><span class="p">:</span> <span class="s">&quot;casual&quot;</span><span class="p">,</span>
+ <span class="s">&quot;patchVersion&quot;</span><span class="p">:</span> <span class="s">&quot;1.0.0&quot;</span><span class="p">,</span>
+ <span class="s">&quot;shardId&quot;</span><span class="p">:</span> <span class="s">&quot;na&quot;</span><span class="p">,</span>
+ <span class="s">&quot;stats&quot;</span><span class="p">:</span> <span class="s">&quot;acesEarned: 3, etc...&quot;</span>
+ <span class="p">},</span>
+ <span class="s">&quot;relationships&quot;</span><span class="p">:</span> <span class="p">{</span>
+ <span class="s">&quot;rosters&quot;</span><span class="p">:</span> <span class="p">{</span>
+ <span class="s">&quot;data&quot;</span><span class="p">:</span> <span class="p">[{</span>
+ <span class="s">&quot;type&quot;</span><span class="p">:</span> <span class="s">&quot;roster&quot;</span><span class="p">,</span>
+ <span class="s">&quot;id&quot;</span><span class="p">:</span> <span class="s">&quot;ea77c2eb-d44e-11e6-8f77-0242ac130004&quot;</span>
+ <span class="p">},</span> <span class="p">{</span>
+ <span class="s">&quot;type&quot;</span><span class="p">:</span> <span class="s">&quot;roster&quot;</span><span class="p">,</span>
+ <span class="s">&quot;id&quot;</span><span class="p">:</span> <span class="s">&quot;dc2c14b4-d50c-11e6-bf26-cec0c932ce01&quot;</span>
+ <span class="p">}]</span>
+ <span class="p">}</span>
+ <span class="p">}</span>
+ <span class="p">}</span>
+ <span class="p">]</span>
+<span class="p">}</span>
+</pre></div>
+</div>
+</div>
+<div class="section" id="get-a-single-match">
+<h2>Get a Single Match<a class="headerlink" href="#get-a-single-match" title="Permalink to this headline">¶</a></h2>
+<p>This endpoint retrieves a specific match.</p>
+<p><strong>HTTP Request</strong>
+| <code class="docutils literal"><span class="pre">GET</span> <span class="pre">https://api.dc01.gamelockerapp.com/shards/na/matches/&lt;ID&gt;</span></code></p>
+<p><strong>URL Parameters</strong>
+| Parameter: <code class="docutils literal"><span class="pre">ID</span></code>
+| Description: <code class="docutils literal"><span class="pre">The</span> <span class="pre">ID</span> <span class="pre">of</span> <span class="pre">the</span> <span class="pre">match</span> <span class="pre">to</span> <span class="pre">retrieve</span></code></p>
+<p><strong>Shell:</strong></p>
+<div class="highlight-shell"><div class="highlight"><pre><span></span>curl <span class="s2">&quot;https://api.dc01.gamelockerapp.com/shards/na/matches/&lt;matchID&gt;&quot;</span> <span class="se">\</span>
+-H <span class="s2">&quot;Authorization: Bearer &lt;api-key&gt;&quot;</span> <span class="se">\</span>
+-H <span class="s2">&quot;Accept: application/vnd.api+json&quot;</span>
+
+ //The above <span class="nb">command</span> returns JSON structured like this:
+
+<span class="o">{</span>
+ <span class="s2">&quot;data&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;match&quot;</span>,
+ <span class="s2">&quot;id&quot;</span>: <span class="s2">&quot;02b90214-c64d-11e6-9f6b-062445d3d668&quot;</span>,
+ <span class="s2">&quot;attributes&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;createdAt&quot;</span>: <span class="s2">&quot;2017-01-06T20:30:08Z&quot;</span>,
+ <span class="s2">&quot;duration&quot;</span>: <span class="m">1482195372</span>,
+ <span class="s2">&quot;gameMode&quot;</span>: <span class="s2">&quot;casual&quot;</span>,
+ <span class="s2">&quot;patchVersion&quot;</span>: <span class="s2">&quot;1.0.0&quot;</span>,
+ <span class="s2">&quot;shardId&quot;</span>: <span class="s2">&quot;na&quot;</span>,
+ <span class="s2">&quot;stats&quot;</span>: <span class="s2">&quot;acesEarned: 3, etc...&quot;</span>
+ <span class="o">}</span>,
+ <span class="s2">&quot;relationships&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;rosters&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;data&quot;</span>: <span class="o">[{</span>
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;roster&quot;</span>,
+ <span class="s2">&quot;id&quot;</span>: <span class="s2">&quot;ea77c2eb-d44e-11e6-8f77-0242ac130004&quot;</span>
+ <span class="o">}</span>, <span class="o">{</span>
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;roster&quot;</span>,
+ <span class="s2">&quot;id&quot;</span>: <span class="s2">&quot;dc2c14b4-d50c-11e6-bf26-cec0c932ce01&quot;</span>
+ <span class="o">}]</span>
+ <span class="o">}</span>
+ <span class="o">}</span>
+ <span class="o">}</span>
+<span class="o">}</span>
+</pre></div>
+</div>
+<p><strong>Javascript:</strong></p>
+<div class="highlight-Javascript"><div class="highlight"><pre><span></span> <span class="c1">//There are a variety of Java HTTP libraries that support URL parameters</span>
+
+ <span class="p">{</span>
+ <span class="s2">&quot;data&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;type&quot;</span><span class="o">:</span> <span class="s2">&quot;match&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="o">:</span> <span class="s2">&quot;02b90214-c64d-11e6-9f6b-062445d3d668&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;attributes&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;createdAt&quot;</span><span class="o">:</span> <span class="s2">&quot;2017-01-06T20:30:08Z&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;duration&quot;</span><span class="o">:</span> <span class="mi">1482195372</span><span class="p">,</span>
+ <span class="s2">&quot;gameMode&quot;</span><span class="o">:</span> <span class="s2">&quot;casual&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;patchVersion&quot;</span><span class="o">:</span> <span class="s2">&quot;1.0.0&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;shardId&quot;</span><span class="o">:</span> <span class="s2">&quot;na&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;stats&quot;</span><span class="o">:</span> <span class="s2">&quot;acesEarned: 3, etc...&quot;</span>
+ <span class="p">},</span>
+ <span class="s2">&quot;relationships&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;rosters&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;data&quot;</span><span class="o">:</span> <span class="p">[{</span>
+ <span class="s2">&quot;type&quot;</span><span class="o">:</span> <span class="s2">&quot;roster&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="o">:</span> <span class="s2">&quot;ea77c2eb-d44e-11e6-8f77-0242ac130004&quot;</span>
+ <span class="p">},</span> <span class="p">{</span>
+ <span class="s2">&quot;type&quot;</span><span class="o">:</span> <span class="s2">&quot;roster&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="o">:</span> <span class="s2">&quot;dc2c14b4-d50c-11e6-bf26-cec0c932ce01&quot;</span>
+ <span class="p">}]</span>
+ <span class="p">}</span>
+ <span class="p">}</span>
+ <span class="p">}</span>
+<span class="p">}</span>
+</pre></div>
+</div>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="../index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Matches</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="#rosters">Rosters</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#participants">Participants</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#get-a-collection-of-matches">Get a Collection of Matches</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#get-a-single-match">Get a Single Match</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../receivingresponses/receivingresponses.html" title="Previous document">Receiving Responses</a>
+ </li>
+ <li>
+ <a href="../match_data_summary/match_data_summary.html" title="Next document">Match Data Summary</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/objects.inv b/build/html/objects.inv
new file mode 100644
index 0000000..b924483
--- /dev/null
+++ b/build/html/objects.inv
Binary files differ
diff --git a/build/html/players/players.html b/build/html/players/players.html
new file mode 100644
index 0000000..6275b9c
--- /dev/null
+++ b/build/html/players/players.html
@@ -0,0 +1,213 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Players &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="../_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../_static/jquery.js"></script>
+ <script type="text/javascript" src="../_static/underscore.js"></script>
+ <script type="text/javascript" src="../_static/doctools.js"></script>
+ <link rel="index" title="Index" href="../genindex.html" />
+ <link rel="search" title="Search" href="../search.html" />
+ <link rel="next" title="Samples" href="../samples/samples.html" />
+ <link rel="prev" title="Match Data Summary" href="../match_data_summary/match_data_summary.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../match_data_summary/match_data_summary.html" title="Previous document">Match Data Summary</a>
+ </li>
+ <li>
+ <a href="../samples/samples.html" title="Next document">Samples</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="players">
+<span id="id1"></span><h1>Players<a class="headerlink" href="#players" title="Permalink to this headline">¶</a></h1>
+<p>Player objects contain aggregated lifetime information about each Player. At this time Players are fairly sparse, but there are plans to add much richer data as it becomes available.</p>
+<div class="section" id="get-a-single-player">
+<h2>Get a Single Player<a class="headerlink" href="#get-a-single-player" title="Permalink to this headline">¶</a></h2>
+<p>This endpoint retrieves a specific player.</p>
+<p><em>Please Note: Changes Coming! - Player resources are not fully defined at this point, but are included so that consumers can get basic info (name, etc.) This object will have additional data added over the next few months, and may change slightly as data moves from the `attributes.stats` object to the main `attributes` object.</em></p>
+<p><strong>HTTP Request</strong></p>
+<div class="line-block">
+<div class="line"><code class="docutils literal"><span class="pre">GET</span> <span class="pre">https://api.dc01.gamelockerapp.com/shards/na/players/&lt;ID&gt;</span></code></div>
+</div>
+<p><strong>URL Parameters</strong></p>
+<div class="line-block">
+<div class="line">Parameter: ID</div>
+<div class="line">Description: The ID of the player to retrieve</div>
+</div>
+<p><strong>Shell:</strong></p>
+<div class="highlight-shell"><div class="highlight"><pre><span></span>curl <span class="s2">&quot;https://api.dc01.gamelockerapp.com/shards/na/players/&lt;ID&gt;&quot;</span> <span class="se">\</span>
+-H <span class="s2">&quot;Authorization: Bearer &lt;api-key&gt;&quot;</span> <span class="se">\</span>
+-H <span class="s2">&quot;Accept: application/vnd.api+json&quot;</span>
+
+ **The above <span class="nb">command</span> returns JSON structured like this:**
+
+ <span class="o">{{</span>
+ <span class="s2">&quot;data&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;attributes&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;stats&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;lossStreak&quot;</span>: <span class="m">1</span>,
+ <span class="s2">&quot;winStreak&quot;</span>: <span class="m">0</span>,
+ <span class="s2">&quot;lifetimeGold&quot;</span>: <span class="m">10536</span>.0
+ <span class="o">}</span>,
+ <span class="s2">&quot;name&quot;</span>: <span class="s2">&quot;boombastic04&quot;</span>
+ <span class="o">}</span>,
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;player&quot;</span>,
+ <span class="s2">&quot;id&quot;</span>: <span class="s2">&quot;6abb30de-7cb8-11e4-8bd3-06eb725f8a76&quot;</span>
+ <span class="o">}</span>
+ <span class="o">}</span>
+</pre></div>
+</div>
+<p><strong>Javascript:</strong></p>
+<div class="highlight-javascript"><div class="highlight"><pre><span></span><span class="c1">//There are a variety of Java HTTP libraries that support query-parameters.</span>
+
+ <span class="o">**</span><span class="nx">The</span> <span class="nx">above</span> <span class="nx">command</span> <span class="nx">returns</span> <span class="nx">JSON</span> <span class="nx">structured</span> <span class="nx">like</span> <span class="k">this</span><span class="o">:**</span>
+
+ <span class="p">{{</span>
+ <span class="s2">&quot;data&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;attributes&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;stats&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;lossStreak&quot;</span><span class="o">:</span> <span class="mi">1</span><span class="p">,</span>
+ <span class="s2">&quot;winStreak&quot;</span><span class="o">:</span> <span class="mi">0</span><span class="p">,</span>
+ <span class="s2">&quot;lifetimeGold&quot;</span><span class="o">:</span> <span class="mf">10536.0</span>
+ <span class="p">},</span>
+ <span class="s2">&quot;name&quot;</span><span class="o">:</span> <span class="s2">&quot;boombastic04&quot;</span>
+ <span class="p">},</span>
+ <span class="s2">&quot;type&quot;</span><span class="o">:</span> <span class="s2">&quot;player&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="o">:</span> <span class="s2">&quot;6abb30de-7cb8-11e4-8bd3-06eb725f8a76&quot;</span>
+ <span class="p">}</span>
+ <span class="p">}</span>
+</pre></div>
+</div>
+</div>
+<div class="section" id="get-a-collection-of-players">
+<h2>Get a Collection of Players<a class="headerlink" href="#get-a-collection-of-players" title="Permalink to this headline">¶</a></h2>
+<p>This endpoint retrieves a collection of up to 6 players, filtered by name. Player names are specific to each region. If a player has changed names, it is possible that there are multiple ID’s for a single player name.</p>
+<p><strong>HTTP Request</strong></p>
+<div class="line-block">
+<div class="line"><code class="docutils literal"><span class="pre">GET</span> <span class="pre">https://api.dc01.gamelockerapp.com/shards/na/players</span></code></div>
+</div>
+<p><strong>Query Parameters</strong></p>
+<div class="line-block">
+<div class="line">Parameter: filter[playerNames]</div>
+<div class="line">Default: None</div>
+<div class="line">Description: Filters by player names. Usage: filter[playerNames]=player1,player2</div>
+</div>
+<p><strong>Shell:</strong></p>
+<div class="highlight-shell"><div class="highlight"><pre><span></span>curl <span class="s2">&quot;https://api.dc01.gamelockerapp.com/shards/na/players?filter[playerNames]=player1,player2&quot;</span> <span class="se">\</span>
+-H <span class="s2">&quot;Authorization: Bearer &lt;api-key&gt;&quot;</span> <span class="se">\</span>
+-H <span class="s2">&quot;Accept: application/vnd.api+json&quot;</span>
+ <span class="o">}</span>
+</pre></div>
+</div>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="../index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Players</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="#get-a-single-player">Get a Single Player</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#get-a-collection-of-players">Get a Collection of Players</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../match_data_summary/match_data_summary.html" title="Previous document">Match Data Summary</a>
+ </li>
+ <li>
+ <a href="../samples/samples.html" title="Next document">Samples</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/receivingresponses/receivingresponses.html b/build/html/receivingresponses/receivingresponses.html
new file mode 100644
index 0000000..2035d13
--- /dev/null
+++ b/build/html/receivingresponses/receivingresponses.html
@@ -0,0 +1,191 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Receiving Responses &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="../_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../_static/jquery.js"></script>
+ <script type="text/javascript" src="../_static/underscore.js"></script>
+ <script type="text/javascript" src="../_static/doctools.js"></script>
+ <link rel="index" title="Index" href="../genindex.html" />
+ <link rel="search" title="Search" href="../search.html" />
+ <link rel="next" title="Matches" href="../matches/matches.html" />
+ <link rel="prev" title="Making Requests" href="../makingrequests/makingrequests.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../makingrequests/makingrequests.html" title="Previous document">Making Requests</a>
+ </li>
+ <li>
+ <a href="../matches/matches.html" title="Next document">Matches</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="receiving-responses">
+<span id="receivingresponses"></span><h1>Receiving Responses<a class="headerlink" href="#receiving-responses" title="Permalink to this headline">¶</a></h1>
+<div class="section" id="payload">
+<h2>Payload<a class="headerlink" href="#payload" title="Permalink to this headline">¶</a></h2>
+<p>All Server responses contain a root JSON object.</p>
+<p>A response will contain at least one of the following top-level members:</p>
+<ul class="simple">
+<li><code class="docutils literal"><span class="pre">data</span></code> : the response’s “primary data”</li>
+<li><code class="docutils literal"><span class="pre">errors</span></code> : an array of error objects</li>
+</ul>
+<p>A response may contain any of these top-level members:</p>
+<ul class="simple">
+<li><code class="docutils literal"><span class="pre">links</span></code>: a links object related to the primary data.</li>
+<li><code class="docutils literal"><span class="pre">included</span></code>: an array of resource objects that are related to the primary data and/or each other (“included resources”).</li>
+</ul>
+<p>If a document does not contain a top-level data key, the included member will not be present either.</p>
+<p>Primary data will be either:</p>
+<ul class="simple">
+<li>a single [resource object][resource objects], a single [resource identifier object], or <code class="docutils literal"><span class="pre">null</span></code></li>
+<li>an array of [resource objects], an array of [resource identifier objects][resource identifier object], or an empty array <code class="docutils literal"><span class="pre">([])</span></code></li>
+</ul>
+<p>For example, the following primary data is a single resource object. It’s primary data is a single [resource identifier object] that references the same resource. A logical collection of resources will always be represented as an array, even if it only contains one item or is empty.</p>
+<p><strong>Javascript:</strong></p>
+<div class="highlight-javascript"><div class="highlight"><pre><span></span><span class="p">{</span>
+ <span class="s2">&quot;data&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;type&quot;</span><span class="o">:</span> <span class="s2">&quot;match&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="o">:</span> <span class="s2">&quot;skarn&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;attributes&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="c1">// ... this matches attributes</span>
+ <span class="p">},</span>
+ <span class="s2">&quot;relationships&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="c1">// ... this matches relationships</span>
+ <span class="p">}</span>
+ <span class="p">}</span>
+<span class="p">}</span>
+<span class="p">{</span>
+ <span class="s2">&quot;data&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;type&quot;</span><span class="o">:</span> <span class="s2">&quot;match&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="o">:</span> <span class="s2">&quot;1&quot;</span>
+ <span class="p">}</span>
+<span class="p">}</span>
+</pre></div>
+</div>
+</div>
+<div class="section" id="rate-limits">
+<h2>Rate Limits<a class="headerlink" href="#rate-limits" title="Permalink to this headline">¶</a></h2>
+<p>Be nice. If you’re sending too many requests too quickly, we’ll send back a
+<code class="docutils literal"><span class="pre">429</span></code> error code (server unavailable).</p>
+<p><strong>Please note: Free for non-commercial use for up to 10 requests per minute! To increase your rate limit, log into your admin dashboard, find the app you would like a higher rate limit for, and click “request a higher rate limit”</strong></p>
+<p><strong>Shell:</strong></p>
+<div class="highlight-shell"><div class="highlight"><pre><span></span>The rate limit headers are defined as follows:
+
+X-RateLimit-Limit - Request limit per day / per minute
+X-RateLimit-Remaining - The number of requests left <span class="k">for</span> the <span class="nb">time</span> window
+X-RateLimit-Reset - The remaining window before the rate limit is refilled in UTC epoch nanoseconds.
+
+* Limit tokens are incrementally filled by <span class="m">60</span><span class="o">(</span>sec<span class="o">)</span>/ rate limit. ex: <span class="m">60</span><span class="o">(</span>sec<span class="o">)</span>/10<span class="o">(</span>rate<span class="o">)</span> gets rate token every <span class="m">6</span> seconds up to max rate limit.
+</pre></div>
+</div>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="../index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Receiving Responses</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="#payload">Payload</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#rate-limits">Rate Limits</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../makingrequests/makingrequests.html" title="Previous document">Making Requests</a>
+ </li>
+ <li>
+ <a href="../matches/matches.html" title="Next document">Matches</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/samples/samples.html b/build/html/samples/samples.html
new file mode 100644
index 0000000..9384637
--- /dev/null
+++ b/build/html/samples/samples.html
@@ -0,0 +1,230 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Samples &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="../_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../_static/jquery.js"></script>
+ <script type="text/javascript" src="../_static/underscore.js"></script>
+ <script type="text/javascript" src="../_static/doctools.js"></script>
+ <link rel="index" title="Index" href="../genindex.html" />
+ <link rel="search" title="Search" href="../search.html" />
+ <link rel="next" title="Telemetry" href="../telemetry/telemetry.html" />
+ <link rel="prev" title="Players" href="../players/players.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../players/players.html" title="Previous document">Players</a>
+ </li>
+ <li>
+ <a href="../telemetry/telemetry.html" title="Next document">Telemetry</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="samples">
+<span id="id1"></span><h1>Samples<a class="headerlink" href="#samples" title="Permalink to this headline">¶</a></h1>
+<p>The samples endpoint provides an easy way to access hourly batches of random match data to aggregate stats.</p>
+<div class="section" id="get-a-collection-of-samples">
+<h2>Get a Collection of Samples<a class="headerlink" href="#get-a-collection-of-samples" title="Permalink to this headline">¶</a></h2>
+<p>This endpoint retrieves a collection of randomly selected matches.</p>
+<p><strong>HTTP Request</strong></p>
+<div class="line-block">
+<div class="line"><code class="docutils literal"><span class="pre">GET</span> <span class="pre">https://api.dc01.gamelockerapp.com/shards/na/samples</span></code></div>
+</div>
+<table border="1" class="docutils">
+<colgroup>
+<col width="17%" />
+<col width="10%" />
+<col width="73%" />
+</colgroup>
+<thead valign="bottom">
+<tr class="row-odd"><th class="head">Parameter</th>
+<th class="head">Default</th>
+<th class="head">Description</th>
+</tr>
+</thead>
+<tbody valign="top">
+<tr class="row-even"><td>page[offset]</td>
+<td>0</td>
+<td>Allows paging over results</td>
+</tr>
+<tr class="row-odd"><td>page[limit ]</td>
+<td>50</td>
+<td>The default (and current maximum) is 50.Values less than 50 and great than 2 are supported.</td>
+</tr>
+<tr class="row-even"><td>sort</td>
+<td>createdAt</td>
+<td>By default, Matches are sorted by creation time ascending.</td>
+</tr>
+<tr class="row-odd"><td>filter[createdAt-start]</td>
+<td>none</td>
+<td>Must occur before end time. Format is iso8601 Usage: filter[createdAt-start]=2017-01-01T08:25:30Z</td>
+</tr>
+<tr class="row-even"><td>filter[createdAt-end]</td>
+<td>none</td>
+<td>Queries search the last 3 hrs. Format is iso8601 i.e.filter[createdAt-end]=2017-01-01T13:25:30Z</td>
+</tr>
+</tbody>
+</table>
+<p><strong>Python:</strong></p>
+<div class="highlight-python"><div class="highlight"><pre><span></span><span class="n">curl</span> <span class="s2">&quot;https://api.dc01.gamelockerapp.com/shards/na/samples&quot;</span> \
+<span class="o">-</span><span class="n">H</span> <span class="s2">&quot;Authorization: Bearer &lt;api-key&gt;&quot;</span> \
+<span class="o">-</span><span class="n">H</span> <span class="s2">&quot;Accept: application/vnd.api+json&quot;</span>
+
+<span class="o">//</span><span class="n">The</span> <span class="n">above</span> <span class="n">command</span> <span class="n">returns</span> <span class="n">JSON</span> <span class="n">structured</span> <span class="n">like</span> <span class="n">this</span><span class="p">:</span>
+
+<span class="p">{</span>
+ <span class="s2">&quot;type&quot;</span><span class="p">:</span> <span class="s2">&quot;sample&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="p">:</span> <span class="s2">&quot;sample-na-2017-02-28T07:15:30Z&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;attributes&quot;</span><span class="p">:</span> <span class="p">{</span>
+ <span class="s2">&quot;URL&quot;</span><span class="p">:</span> <span class="s2">&quot;URL of Sample Matches&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;createdAt&quot;</span><span class="p">:</span> <span class="s2">&quot;2017-02-28T07:15:30Z&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;shardId&quot;</span><span class="p">:</span> <span class="s2">&quot;na&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;t0&quot;</span><span class="p">:</span> <span class="s2">&quot;2017-02-28T07:15:30Z&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;t1&quot;</span><span class="p">:</span> <span class="s2">&quot;2017-02-28T08:15:30Z&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;titleId&quot;</span><span class="p">:</span> <span class="s2">&quot;semc-vainglory&quot;</span>
+ <span class="p">},</span>
+ <span class="s2">&quot;relationships&quot;</span><span class="p">:</span> <span class="p">{</span>
+ <span class="s2">&quot;assets&quot;</span><span class="p">:</span> <span class="p">{</span>
+ <span class="s2">&quot;data&quot;</span><span class="p">:</span> <span class="p">[]</span>
+ <span class="p">}</span>
+ <span class="p">}</span>
+ <span class="p">}</span>
+</pre></div>
+</div>
+<p><strong>Javascript:</strong></p>
+<div class="highlight-javascript"><div class="highlight"><pre><span></span><span class="c1">//There are a variety of Java HTTP libraries that support query-parameters.</span>
+
+<span class="nx">curl</span> <span class="s2">&quot;https://api.dc01.gamelockerapp.com/shards/na/samples&quot;</span> <span class="o">\</span>
+<span class="o">-</span><span class="nx">H</span> <span class="s2">&quot;Authorization: Bearer &lt;api-key&gt;&quot;</span> <span class="o">\</span>
+<span class="o">-</span><span class="nx">H</span> <span class="s2">&quot;Accept: application/vnd.api+json&quot;</span>
+
+<span class="c1">//The above command returns JSON structured like this:</span>
+
+<span class="p">{</span>
+ <span class="s2">&quot;type&quot;</span><span class="o">:</span> <span class="s2">&quot;sample&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;id&quot;</span><span class="o">:</span> <span class="s2">&quot;sample-na-2017-02-28T07:15:30Z&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;attributes&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;URL&quot;</span><span class="o">:</span> <span class="s2">&quot;URL of Sample Matches&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;createdAt&quot;</span><span class="o">:</span> <span class="s2">&quot;2017-02-28T07:15:30Z&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;shardId&quot;</span><span class="o">:</span> <span class="s2">&quot;na&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;t0&quot;</span><span class="o">:</span> <span class="s2">&quot;2017-02-28T07:15:30Z&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;t1&quot;</span><span class="o">:</span> <span class="s2">&quot;2017-02-28T08:15:30Z&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;titleId&quot;</span><span class="o">:</span> <span class="s2">&quot;semc-vainglory&quot;</span>
+ <span class="p">},</span>
+ <span class="s2">&quot;relationships&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;assets&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;data&quot;</span><span class="o">:</span> <span class="p">[]</span>
+ <span class="p">}</span>
+ <span class="p">}</span>
+ <span class="p">}</span>
+</pre></div>
+</div>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="../index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../players/players.html">Players</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Samples</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="#get-a-collection-of-samples">Get a Collection of Samples</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
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diff --git a/build/html/search.html b/build/html/search.html
new file mode 100644
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--- /dev/null
+++ b/build/html/search.html
@@ -0,0 +1,136 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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+ <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: './',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
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+ <div class="menu-top-outer clearfix">
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+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
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+ <li><a class="active" href="guides.html">Documentation</a></li>
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+ Please activate JavaScript to enable the search
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+ </div>
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+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="index.html">Table Of Contents</a></h3>
+<ul>
+<li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
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+ <nav id="rellinks">
+ <ul>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/searchindex.js b/build/html/searchindex.js
new file mode 100644
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@@ -0,0 +1,189 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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+
+ <div class="section" id="teams">
+<span id="id1"></span><h1>Teams<a class="headerlink" href="#teams" title="Permalink to this headline">¶</a></h1>
+<p>Team objects contain aggregated lifetime information about each Team.</p>
+<div class="section" id="get-a-collection-of-teams">
+<h2>Get a collection of Teams<a class="headerlink" href="#get-a-collection-of-teams" title="Permalink to this headline">¶</a></h2>
+<p>This endpoint retrieves a collection of up to 6 teams.</p>
+<p><em>Important - Team resources are not yet available in the API.</em></p>
+<p><strong>HTTP Request</strong></p>
+<div class="line-block">
+<div class="line"><code class="docutils literal"><span class="pre">GET</span> <span class="pre">https://api.dc01.gamelockerapp.com/teams</span></code></div>
+</div>
+<p><strong>URL Parameters</strong></p>
+<div class="line-block">
+<div class="line">Parameter: filter[teamNames]</div>
+<div class="line">Defailt: none</div>
+<div class="line">Description: Filters by team name. Usage: filter[teamNames]=team1</div>
+</div>
+<div class="line-block">
+<div class="line">Parameter: filter[teamIds]</div>
+<div class="line">Defailt: none</div>
+<div class="line">Description: Filter by team id. Usage: filter[teamIds]=12345</div>
+</div>
+<p><strong>Shell:</strong></p>
+<div class="highlight-shell"><div class="highlight"><pre><span></span>curl <span class="s2">&quot;https://api.dc01.gamelockerapp.com/shards/na/teams?filter[teamNames]=team1&quot;</span> <span class="se">\</span>
+-H <span class="s2">&quot;Authorization: Bearer &lt;api-key&gt;&quot;</span> <span class="se">\</span>
+-H <span class="s2">&quot;Accept: application/vnd.api+json&quot;</span>
+</pre></div>
+</div>
+</div>
+<div class="section" id="get-a-single-team">
+<h2>Get a Single Team<a class="headerlink" href="#get-a-single-team" title="Permalink to this headline">¶</a></h2>
+<p>This endpoint retrieves a specific team.</p>
+<p><strong>HTTP Request</strong></p>
+<div class="line-block">
+<div class="line"><code class="docutils literal"><span class="pre">GET</span> <span class="pre">https://api.dc01.gamelockerapp.com/teams/&lt;ID&gt;</span></code></div>
+</div>
+<p><strong>URL Parameters</strong></p>
+<div class="line-block">
+<div class="line">Parameter: ID</div>
+<div class="line">Description: The ID of the team to retrieve</div>
+</div>
+<p><strong>Shell:</strong></p>
+<div class="highlight-shell"><div class="highlight"><pre><span></span> curl <span class="s2">&quot;https://api.dc01.gamelockerapp.com/teams/&lt;ID&gt;&quot;</span> <span class="se">\</span>
+ -H <span class="s2">&quot;Authorization: Bearer &lt;api-key&gt;&quot;</span> <span class="se">\</span>
+ -H <span class="s2">&quot;Accept: application/vnd.api+json&quot;</span>
+
+ The above <span class="nb">command</span> returns JSON structured like this:
+
+<span class="o">{</span>
+ <span class="s2">&quot;id&quot;</span>: <span class="m">2</span>,
+ <span class="s2">&quot;name&quot;</span>: <span class="s2">&quot;Max&quot;</span>,
+ <span class="s2">&quot;breed&quot;</span>: <span class="s2">&quot;unknown&quot;</span>,
+ <span class="s2">&quot;fluffiness&quot;</span>: <span class="m">5</span>,
+ <span class="s2">&quot;cuteness&quot;</span>: <span class="m">10</span>
+<span class="o">}</span>
+</pre></div>
+</div>
+<div class="toctree-wrapper compound">
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+<h3><a href="../index.html">Table Of Contents</a></h3>
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+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
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+
+ <div class="section" id="telemetry">
+<span id="id1"></span><h1>Telemetry<a class="headerlink" href="#telemetry" title="Permalink to this headline">¶</a></h1>
+<p>The telemtry provides us insights into the match. It gives us details of various events that happened in the match alongwith the time when they happened. Some of the events also have location which can be plotted on a Vainglory Game map. Telemetry is very useful to generate a timeline visualtions of how the match went for replays, or create heatmaps of where a certin hero or ability is most useful. These are just some of the exmaples of where Telemtry can be used.</p>
+<div class="section" id="to-get-telemetry-data">
+<h2>To get Telemetry Data<a class="headerlink" href="#to-get-telemetry-data" title="Permalink to this headline">¶</a></h2>
+<p>You start by pulling a list of matches using the matches endopoint.</p>
+<p><strong>HTTP Request</strong>
+| <code class="docutils literal"><span class="pre">GET</span> <span class="pre">https://api.dc01.gamelockerapp.com/shards/na/matches</span></code></p>
+<p><strong>Shell:</strong></p>
+<div class="highlight-shell"><div class="highlight"><pre><span></span>curl <span class="s2">&quot;https://api.dc01.gamelockerapp.com/shards/na/matches&quot;</span> <span class="se">\</span>
+-H <span class="s2">&quot;Authorization: Bearer &lt;api-key&gt;&quot;</span> <span class="se">\</span>
+-H <span class="s2">&quot;Accept: application/vnd.api+json&quot;</span>
+
+//The above <span class="nb">command</span> returns JSON structured like this:
+
+ <span class="s2">&quot;data&quot;</span>: <span class="o">[</span>
+ <span class="o">{</span>
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;match&quot;</span>,
+ <span class="s2">&quot;id&quot;</span>: <span class="s2">&quot;f5373c40-0aa9-11e7-bcff-0667892d829e&quot;</span>,
+ <span class="s2">&quot;attributes&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;createdAt&quot;</span>: <span class="s2">&quot;2017-03-17T00:38:00Z&quot;</span>,
+ <span class="s2">&quot;duration&quot;</span>: <span class="m">259</span>,
+ <span class="s2">&quot;gameMode&quot;</span>: <span class="s2">&quot;blitz_pvp_ranked&quot;</span>,
+ <span class="s2">&quot;patchVersion&quot;</span>: <span class="s2">&quot;&quot;</span>,
+ <span class="s2">&quot;shardId&quot;</span>: <span class="s2">&quot;na&quot;</span>,
+ <span class="s2">&quot;stats&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;endGameReason&quot;</span>: <span class="s2">&quot;victory&quot;</span>,
+ <span class="s2">&quot;queue&quot;</span>: <span class="s2">&quot;blitz_pvp_ranked&quot;</span>
+ <span class="o">}</span>,
+ <span class="s2">&quot;titleId&quot;</span>: <span class="s2">&quot;semc-vainglory&quot;</span>
+ <span class="o">}</span>,
+ <span class="s2">&quot;relationships&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;assets&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;data&quot;</span>: <span class="o">[</span>
+ <span class="o">{</span>
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;asset&quot;</span>,
+ <span class="s2">&quot;id&quot;</span>: <span class="s2">&quot;b900c179-0aaa-11e7-bb12-0242ac110005&quot;</span>
+ <span class="o">}</span>
+ <span class="o">]</span>
+ <span class="o">}</span>,
+ <span class="s2">&quot;rosters&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;data&quot;</span>: <span class="o">[</span>
+ <span class="o">{</span>
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;roster&quot;</span>,
+ <span class="s2">&quot;id&quot;</span>: <span class="s2">&quot;b8f6640a-0aaa-11e7-bb12-0242ac110005&quot;</span>
+ <span class="o">}</span>,
+ <span class="o">{</span>
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;roster&quot;</span>,
+ <span class="s2">&quot;id&quot;</span>: <span class="s2">&quot;b8f65271-0aaa-11e7-bb12-0242ac110005&quot;</span>
+ <span class="o">}</span>
+ <span class="o">]</span>
+ <span class="o">}</span>,
+ <span class="s2">&quot;rounds&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;data&quot;</span>: <span class="o">[]</span>
+ <span class="o">}</span>
+ <span class="o">}</span>
+ <span class="o">}</span>,
+
+ //You need to look <span class="k">for</span> Assets JSON node which points to telemetry. Check <span class="k">for</span> the following in the response:
+
+ <span class="s2">&quot;relationships&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;assets&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;data&quot;</span>: <span class="o">[</span>
+ <span class="o">{</span>
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;asset&quot;</span>,
+ <span class="s2">&quot;id&quot;</span>: <span class="s2">&quot;b900c179-0aaa-11e7-bb12-0242ac110005&quot;</span>
+ <span class="o">}</span>
+ <span class="o">]</span>
+ <span class="o">}</span>,
+
+ //Once you have located this ID, you now have to search <span class="k">for</span> the following JSON segment in the response object. The following response object will provide you a link to the Telemtry data
+
+ <span class="o">{</span>
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;asset&quot;</span>,
+ <span class="s2">&quot;id&quot;</span>: <span class="s2">&quot;b900c179-0aaa-11e7-bb12-0242ac110005&quot;</span>,
+ <span class="s2">&quot;attributes&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;URL&quot;</span>: <span class="s2">&quot;https://gl-prod-us-east-1.s3.amazonaws.com/assets/semc-vainglory/na/2017/03/17/00/43/b900c179-0aaa-11e7-bb12-0242ac110005-telemetry.json&quot;</span>,
+ <span class="s2">&quot;contentType&quot;</span>: <span class="s2">&quot;application/json&quot;</span>,
+ <span class="s2">&quot;createdAt&quot;</span>: <span class="s2">&quot;2017-03-17T00:43:22Z&quot;</span>,
+ <span class="s2">&quot;description&quot;</span>: <span class="s2">&quot;&quot;</span>,
+ <span class="s2">&quot;filename&quot;</span>: <span class="s2">&quot;telemetry.json&quot;</span>,
+ <span class="s2">&quot;name&quot;</span>: <span class="s2">&quot;telemetry&quot;</span>
+ <span class="o">}</span>
+ <span class="o">}</span>,
+
+ //You can download the data with following commands. Please note that you <span class="k">do</span> not need API Key to get this data.
+
+ curl <span class="s2">&quot;https://gl-prod-us-east-1.s3.amazonaws.com/assets/semc-vainglory/na/2017/03/17/00/43/b900c179-0aaa-11e7-bb12-0242ac110005-telemetry.json&quot;</span> <span class="se">\</span>
+ -H <span class="s2">&quot;Accept: application/vnd.api+json&quot;</span>
+
+ //This request will <span class="k">return</span> you a response as follows:
+
+ <span class="o">{</span> <span class="s2">&quot;time&quot;</span>: <span class="s2">&quot;2017-02-18T06:37:15+0000&quot;</span>,
+ <span class="s2">&quot;type&quot;</span>: <span class="s2">&quot;DealDamage&quot;</span>,
+ <span class="s2">&quot;payload&quot;</span>: <span class="o">{</span>
+ <span class="s2">&quot;Team&quot;</span>: <span class="s2">&quot;Left&quot;</span>,
+ <span class="s2">&quot;Actor&quot;</span>: <span class="s2">&quot;*Ringo*&quot;</span>,
+ <span class="s2">&quot;Target&quot;</span>: <span class="s2">&quot;*Turret*&quot;</span>,
+ <span class="s2">&quot;Source&quot;</span>: <span class="s2">&quot;Unknown&quot;</span>,
+ <span class="s2">&quot;Damage&quot;</span>: <span class="m">405</span>,
+ <span class="s2">&quot;Delt&quot;</span>: <span class="m">613</span>,
+ <span class="s2">&quot;IsHero&quot;</span>: <span class="m">1</span>,
+ <span class="s2">&quot;TargetIsHero&quot;</span>: <span class="m">0</span>
+ <span class="o">}</span>
+ <span class="o">}</span>
+</pre></div>
+</div>
+</div>
+<div class="section" id="event-data-dictionary">
+<h2>Event Data Dictionary<a class="headerlink" href="#event-data-dictionary" title="Permalink to this headline">¶</a></h2>
+<p>Telemetry data is classified into several event of interest. Following is a list of every event type with an example.</p>
+<p><strong>PlayerFirstSpawn:</strong>
+| At the start of the game when players spawn.</p>
+<p><strong>Level Up:</strong>
+| When a player gains a level in the game. In game types Brawl, you will find 9 events at the exact same time.</p>
+<p><strong>BuyItem:</strong>
+| When a player buys an item.</p>
+<p><strong>SellItem:</strong>
+| When a player sells an item. <code class="docutils literal"><span class="pre">json</span> <span class="pre">{</span> <span class="pre">&quot;time&quot;:</span> <span class="pre">&quot;2017-03-31T02:49:37+0000&quot;,</span> <span class="pre">&quot;type&quot;:</span> <span class="pre">&quot;SellItem&quot;,</span> <span class="pre">&quot;payload&quot;:</span> <span class="pre">{</span> <span class="pre">&quot;Team&quot;:</span> <span class="pre">&quot;Left&quot;,</span> <span class="pre">&quot;Actor&quot;:</span> <span class="pre">&quot;*Lyra*&quot;,</span> <span class="pre">&quot;Item&quot;:</span> <span class="pre">&quot;Flare&quot;,</span> <span class="pre">&quot;Cost&quot;:</span> <span class="pre">15</span> <span class="pre">}</span> <span class="pre">}</span></code></p>
+<p><strong>LearnAbility:</strong>
+| When a player puts a point into one of the abilities. Please note there can be a time difference between when a player gains a level and learns an ability <code class="docutils literal"><span class="pre">json</span> <span class="pre">{</span> <span class="pre">&quot;time&quot;:</span> <span class="pre">&quot;2017-03-17T00:38:52+0000&quot;,</span> <span class="pre">&quot;type&quot;:</span> <span class="pre">&quot;LearnAbility&quot;,</span> <span class="pre">&quot;payload&quot;:</span> <span class="pre">{</span> <span class="pre">&quot;Team&quot;:</span> <span class="pre">&quot;Right&quot;,</span> <span class="pre">&quot;Actor&quot;:</span> <span class="pre">&quot;*Sayoc*&quot;,</span> <span class="pre">&quot;Ability&quot;:</span> <span class="pre">&quot;HERO_ABILITY_SAYOC_C&quot;,</span> <span class="pre">&quot;Level&quot;:</span> <span class="pre">1</span> <span class="pre">}</span> <span class="pre">},</span></code></p>
+<p><strong>UseAbility:</strong>
+| This event is recorded when a player uses an ability and it will hold information about the hero who used it together with the co-ordinates for the map. <code class="docutils literal"><span class="pre">json</span> <span class="pre">{</span> <span class="pre">&quot;time&quot;:</span> <span class="pre">&quot;2017-03-17T00:39:08+0000&quot;,</span> <span class="pre">&quot;type&quot;:</span> <span class="pre">&quot;UseAbility&quot;,</span> <span class="pre">&quot;payload&quot;:</span> <span class="pre">{</span> <span class="pre">&quot;Team&quot;:</span> <span class="pre">&quot;Right&quot;,</span> <span class="pre">&quot;Actor&quot;:</span> <span class="pre">&quot;*Kestrel*&quot;,</span> <span class="pre">&quot;Ability&quot;:</span> <span class="pre">&quot;HERO_ABILITY_KESTREL_A_NAME&quot;,</span> <span class="pre">&quot;Position&quot;:</span> <span class="pre">[</span> <span class="pre">39.39,</span> <span class="pre">0.01,</span> <span class="pre">27.26</span> <span class="pre">]</span> <span class="pre">}</span> <span class="pre">},</span></code></p>
+<p><strong>UseItemAbility:</strong>
+| This event is recorded when a player uses an activatable item or a charm/taunt. <code class="docutils literal"><span class="pre">json</span> <span class="pre">{</span> <span class="pre">&quot;time&quot;:</span> <span class="pre">&quot;2017-03-31T03:10:17+0000&quot;,</span> <span class="pre">&quot;type&quot;:</span> <span class="pre">&quot;UseItemAbility&quot;,</span> <span class="pre">&quot;payload&quot;:</span> <span class="pre">{</span> <span class="pre">&quot;Team&quot;:</span> <span class="pre">&quot;Left&quot;,</span> <span class="pre">&quot;Actor&quot;:</span> <span class="pre">&quot;*Lyra*&quot;,</span> <span class="pre">&quot;Ability&quot;:</span> <span class="pre">&quot;Travel</span> <span class="pre">Boots&quot;,</span> <span class="pre">&quot;Position&quot;:</span> <span class="pre">[</span> <span class="pre">-17.51,</span> <span class="pre">0.01,</span> <span class="pre">41.63</span> <span class="pre">],</span> <span class="pre">&quot;TargetActor&quot;:</span> <span class="pre">&quot;None&quot;,</span> <span class="pre">&quot;TargetPosition&quot;:</span> <span class="pre">[</span> <span class="pre">-17.51,</span> <span class="pre">0.01,</span> <span class="pre">41.63</span> <span class="pre">]</span> <span class="pre">}</span> <span class="pre">}</span></code></p>
+<p><strong>EarnXP:</strong>
+| This event is recorded when a player gains XP from any source. it could be killing a minion, miner or a hero. <code class="docutils literal"><span class="pre">json</span> <span class="pre">{</span> <span class="pre">&quot;time&quot;:</span> <span class="pre">&quot;2017-03-17T00:39:09+0000&quot;,</span> <span class="pre">&quot;type&quot;:</span> <span class="pre">&quot;EarnXP&quot;,</span> <span class="pre">&quot;payload&quot;:</span> <span class="pre">{</span> <span class="pre">&quot;Team&quot;:</span> <span class="pre">&quot;Left&quot;,</span> <span class="pre">&quot;Actor&quot;:</span> <span class="pre">&quot;*Koshka*&quot;,</span> <span class="pre">&quot;Source&quot;:</span> <span class="pre">&quot;*JungleMinion_TreeEnt*&quot;,</span> <span class="pre">&quot;Amount&quot;:</span> <span class="pre">67,</span> <span class="pre">&quot;Shared</span> <span class="pre">With&quot;:</span> <span class="pre">1</span> <span class="pre">}</span> <span class="pre">},</span></code></p>
+<p><strong>DealDamage:</strong>
+| This event is recorded when any actor (player, turret, minion, etc.) deals damage to any other. <code class="docutils literal"><span class="pre">json</span> <span class="pre">{</span> <span class="pre">&quot;time&quot;:</span> <span class="pre">&quot;2017-03-31T02:47:34+0000&quot;,</span> <span class="pre">&quot;type&quot;:</span> <span class="pre">&quot;DealDamage&quot;,</span> <span class="pre">&quot;payload&quot;:</span> <span class="pre">{</span> <span class="pre">&quot;Team&quot;:</span> <span class="pre">&quot;Left&quot;,</span> <span class="pre">&quot;Actor&quot;:</span> <span class="pre">&quot;*Skaarf*&quot;,</span> <span class="pre">&quot;Target&quot;:</span> <span class="pre">&quot;*Vox*&quot;,</span> <span class="pre">&quot;Source&quot;:</span> <span class="pre">&quot;Unknown&quot;,</span> <span class="pre">&quot;Damage&quot;:</span> <span class="pre">105,</span> <span class="pre">&quot;Delt&quot;:</span> <span class="pre">80,</span> <span class="pre">&quot;IsHero&quot;:</span> <span class="pre">1,</span> <span class="pre">&quot;TargetIsHero&quot;:</span> <span class="pre">1</span> <span class="pre">}</span> <span class="pre">}</span></code></p>
+<p><strong>KillActor:</strong>
+| This event is recorded when a player kills anything in game. it could be a a minion, miner or a hero. You will generally see EarnXP and KillActor events come at the sme time.</p>
+<p><strong>NPCkillNPC:</strong>
+| When one non-player actor kills another, such as the Kraken or a minion killing a turret. <code class="docutils literal"><span class="pre">json</span> <span class="pre">{</span> <span class="pre">&quot;time&quot;:</span> <span class="pre">&quot;2017-03-31T03:07:21+0000&quot;,</span> <span class="pre">&quot;type&quot;:</span> <span class="pre">&quot;NPCkillNPC&quot;,</span> <span class="pre">&quot;payload&quot;:</span> <span class="pre">{</span> <span class="pre">&quot;Team&quot;:</span> <span class="pre">&quot;Left&quot;,</span> <span class="pre">&quot;Actor&quot;:</span> <span class="pre">&quot;*Kraken_Captured*&quot;,</span> <span class="pre">&quot;Killed&quot;:</span> <span class="pre">&quot;*Turret*&quot;,</span> <span class="pre">&quot;KilledTeam&quot;:</span> <span class="pre">&quot;Right&quot;,</span> <span class="pre">&quot;Gold&quot;:</span> <span class="pre">&quot;300&quot;,</span> <span class="pre">&quot;IsHero&quot;:</span> <span class="pre">0,</span> <span class="pre">&quot;TargetIsHero&quot;:</span> <span class="pre">0,</span> <span class="pre">&quot;Position&quot;:</span> <span class="pre">[</span> <span class="pre">54,</span> <span class="pre">0,</span> <span class="pre">2.92</span> <span class="pre">]</span> <span class="pre">}</span> <span class="pre">}</span></code></p>
+<p><strong>GoldFromTowerKill:</strong>
+| When a player earns gold from the destruction of a turret belonging to the enemy team. <code class="docutils literal"><span class="pre">json</span> <span class="pre">{</span> <span class="pre">&quot;time&quot;:</span> <span class="pre">&quot;2017-03-31T02:57:02+0000&quot;,</span> <span class="pre">&quot;type&quot;:</span> <span class="pre">&quot;GoldFromTowerKill&quot;,</span> <span class="pre">&quot;payload&quot;:</span> <span class="pre">{</span> <span class="pre">&quot;Team&quot;:</span> <span class="pre">&quot;Left&quot;,</span> <span class="pre">&quot;Actor&quot;:</span> <span class="pre">&quot;*Idris*&quot;,</span> <span class="pre">&quot;Amount&quot;:</span> <span class="pre">300</span> <span class="pre">}</span> <span class="pre">}</span></code></p>
+<p><strong>GoldFromGoldMine:</strong>
+| When a player earns gold from his or her team capturing the gold miner. <code class="docutils literal"><span class="pre">json</span> <span class="pre">{</span> <span class="pre">&quot;time&quot;:</span> <span class="pre">&quot;2017-03-31T03:00:43+0000&quot;,</span> <span class="pre">&quot;type&quot;:</span> <span class="pre">&quot;GoldFromGoldMine&quot;,</span> <span class="pre">&quot;payload&quot;:</span> <span class="pre">{</span> <span class="pre">&quot;Team&quot;:</span> <span class="pre">&quot;Left&quot;,</span> <span class="pre">&quot;Actor&quot;:</span> <span class="pre">&quot;*Idris*&quot;,</span> <span class="pre">&quot;Amount&quot;:</span> <span class="pre">300</span> <span class="pre">}</span> <span class="pre">}</span></code></p>
+<p><strong>GoldFromKrakenKill:</strong>
+| When a player earns gold from his or her team killing a Kraken released by the enemy team. <code class="docutils literal"><span class="pre">json</span> <span class="pre">{</span> <span class="pre">&quot;time&quot;:</span> <span class="pre">&quot;2017-03-31T03:07:43+0000&quot;,</span> <span class="pre">&quot;type&quot;:</span> <span class="pre">&quot;GoldFromKrakenKill&quot;,</span> <span class="pre">&quot;payload&quot;:</span> <span class="pre">{</span> <span class="pre">&quot;Team&quot;:</span> <span class="pre">&quot;Right&quot;,</span> <span class="pre">&quot;Actor&quot;:</span> <span class="pre">&quot;*Kestrel*&quot;,</span> <span class="pre">&quot;Amount&quot;:</span> <span class="pre">500</span> <span class="pre">}</span> <span class="pre">}</span></code></p>
+<p><strong>Javascript:</strong></p>
+<div class="highlight-Javascript"><div class="highlight"><pre><span></span> <span class="p">{</span>
+ <span class="s2">&quot;time&quot;</span><span class="o">:</span> <span class="s2">&quot;2017-03-17T00:38:32+0000&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;type&quot;</span><span class="o">:</span> <span class="s2">&quot;PlayerFirstSpawn&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;payload&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;Team&quot;</span><span class="o">:</span> <span class="s2">&quot;Right&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;Actor&quot;</span><span class="o">:</span> <span class="s2">&quot;*Alpha*&quot;</span>
+ <span class="p">}</span>
+<span class="p">}</span>
+
+ <span class="p">{</span>
+ <span class="s2">&quot;time&quot;</span><span class="o">:</span> <span class="s2">&quot;2017-03-17T00:38:32+0000&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;type&quot;</span><span class="o">:</span> <span class="s2">&quot;LevelUp&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;payload&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;Team&quot;</span><span class="o">:</span> <span class="s2">&quot;Right&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;Actor&quot;</span><span class="o">:</span> <span class="s2">&quot;*Alpha*&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;Level&quot;</span><span class="o">:</span> <span class="mi">1</span><span class="p">,</span>
+ <span class="s2">&quot;LifetimeGold&quot;</span><span class="o">:</span> <span class="mi">0</span>
+ <span class="p">}</span>
+<span class="p">}</span>
+
+<span class="p">{</span>
+ <span class="s2">&quot;time&quot;</span><span class="o">:</span> <span class="s2">&quot;2017-03-17T00:38:45+0000&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;type&quot;</span><span class="o">:</span> <span class="s2">&quot;BuyItem&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;payload&quot;</span><span class="o">:</span> <span class="p">{</span>
+ <span class="s2">&quot;Team&quot;</span><span class="o">:</span> <span class="s2">&quot;Left&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;Actor&quot;</span><span class="o">:</span> <span class="s2">&quot;*Vox*&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;Item&quot;</span><span class="o">:</span> <span class="s2">&quot;Breaking Point&quot;</span><span class="p">,</span>
+ <span class="s2">&quot;Cost&quot;</span><span class="o">:</span> <span class="mi">2600</span>
+ <span class="p">}</span>
+<span class="p">}</span>
+</pre></div>
+</div>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="../index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../titles/titles.html">Titles</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../samples/samples.html">Samples</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Telemetry</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="#to-get-telemetry-data">To get Telemetry Data</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#event-data-dictionary">Event Data Dictionary</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../samples/samples.html" title="Previous document">Samples</a>
+ </li>
+ <li>
+ <a href="../teams/teams.html" title="Next document">Teams</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/build/html/titles/titles.html b/build/html/titles/titles.html
new file mode 100644
index 0000000..6953033
--- /dev/null
+++ b/build/html/titles/titles.html
@@ -0,0 +1,132 @@
+
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>Titles &#8212; Battelrite 0.2 documentation</title>
+ <link rel="stylesheet" href="../_static/css/battlerite.css" type="text/css" />
+ <link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '../',
+ VERSION: '0.2',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '.html',
+ HAS_SOURCE: true,
+ SOURCELINK_SUFFIX: '.txt'
+ };
+ </script>
+ <script type="text/javascript" src="../_static/jquery.js"></script>
+ <script type="text/javascript" src="../_static/underscore.js"></script>
+ <script type="text/javascript" src="../_static/doctools.js"></script>
+ <link rel="index" title="Index" href="../genindex.html" />
+ <link rel="search" title="Search" href="../search.html" />
+ <link rel="next" title="Making Requests" href="../makingrequests/makingrequests.html" />
+ <link rel="prev" title="Authorization" href="../authorization/authorization.html" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
+ </head>
+ <body>
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+
+ <div class="related top">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../authorization/authorization.html" title="Previous document">Authorization</a>
+ </li>
+ <li>
+ <a href="../makingrequests/makingrequests.html" title="Next document">Making Requests</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ <div class="document">
+ <div class="documentwrapper">
+ <div class="bodywrapper">
+ <div class="body" role="main">
+
+ <div class="section" id="titles">
+<span id="id1"></span><h1>Titles<a class="headerlink" href="#titles" title="Permalink to this headline">¶</a></h1>
+<p>The TitleID for a request is determined by the JWT in the Authorization header automatically and may appear in responses.</p>
+<div class="toctree-wrapper compound">
+</div>
+</div>
+
+
+ </div>
+ </div>
+ </div>
+ <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
+ <div class="sphinxsidebarwrapper">
+<h3><a href="../index.html">Table Of Contents</a></h3>
+<ul class="current">
+<li class="toctree-l1"><a class="reference internal" href="../introduction.html">Introduction</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../datacenters/datacenters.html">Datacenters</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../authorization/authorization.html">Authorization</a></li>
+<li class="toctree-l1 current"><a class="current reference internal" href="#">Titles</a><ul class="simple">
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../makingrequests/makingrequests.html">Making Requests</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../receivingresponses/receivingresponses.html">Receiving Responses</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../matches/matches.html">Matches</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../match_data_summary/match_data_summary.html">Match Data Summary</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../players/players.html">Players</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../samples/samples.html">Samples</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../telemetry/telemetry.html">Telemetry</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../teams/teams.html">Teams</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../links/links.html">Links</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../community_sdks/community_sdks.html">Community SDKs</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../errors/errors.html">Errors</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../changelog/changelog.html">Changelog</a></li>
+</ul>
+
+ </div>
+ </div>
+ <div class="clearer"></div>
+ </div>
+ <div class="related bottom">
+ <nav id="rellinks">
+ <ul>
+ <li>
+ &larr;
+ <a href="../authorization/authorization.html" title="Previous document">Authorization</a>
+ </li>
+ <li>
+ <a href="../makingrequests/makingrequests.html" title="Next document">Making Requests</a>
+ &rarr;
+ </li>
+ </ul>
+ </nav>
+ <nav id="breadcrumbs">
+ <ul>
+ <li><a href="../index.html">Battelrite 0.2 documentation</a></li>
+ </ul>
+ </nav>
+ </div>
+
+ </body>
+</html> \ No newline at end of file
diff --git a/en/SUMMARY.md b/en/SUMMARY.md
deleted file mode 100644
index 661b8ae..0000000
--- a/en/SUMMARY.md
+++ /dev/null
@@ -1,17 +0,0 @@
-# Summary
-
-* [Versioning](versioning.md)
-* [Datacenters](datacenters.md)
-* [Authorization](authorization.md)
-* [Titles](titles.md)
-* [Making Requests](requests.md)
-* [Receiving Responses](responses.md)
-* [Matches](matches.md)
-* [Match Data Summary](matchesJSON.md)
-* [Players](players.md)
-<!-- * [Samples](samples.md) -->
-* [Telemetry](telemetry.md)
-<!-- * [Teams \(Coming Soon\)](teams.md) -->
-<!-- * [Links \(Coming Soon\)](links.md) -->
-* [Community SDK's](sdks.md)
-* [Errors](errors.md)
diff --git a/en/assets/cover.png b/en/assets/cover.png
deleted file mode 100644
index d6c3ba8..0000000
--- a/en/assets/cover.png
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:6979509c0f540cbedfb2c2941b2572a1412c50e58e47f3416726e8b8e33d7a26
-size 17187
diff --git a/en/authorization.md b/en/authorization.md
deleted file mode 100644
index 1838477..0000000
--- a/en/authorization.md
+++ /dev/null
@@ -1,98 +0,0 @@
-{% method %}
-# Authorization
-
-We require a JSON Web Token ([JWT](https://jwt.io/)) be sent along with your request via the `Authorization` header.
-JWTs are passed as bearer tokens in the Authorization header, and look like the following:
-
-`Authorization: <Enter your API Key>`
-
-
-There's no need to create JWTs manually, they will be created for you when you register for the API - [Register Here!](https://developer.vainglorygame.com/users/sign_in)
-
-In some cases an `X-API-KEY` will give you more access to information, and in all cases it means that you are operating under a per-token rate limit.
-
-{% sample lang="shell" %}
-> To specify the Headers, use this code:
-
-```shell
- # With shell, you can just pass the correct header with each request
- curl "<endpoint-url>" \
- -H "Authorization: <api-key>"
- -H "Accept: application/vnd.api+json"
-```
-{% sample lang="java" %}
-```java
-import java.io.*;
-import java.net.*;
-
-URL url = new URL("<endpoint-url>");
-HttpURLConnection conn = (HttpURLConnection) url.openConnection();
-conn.setRequestMethod("GET");
-conn.setRequestProperty("Authorization","<api-key>");
-conn.setRequestProperty("Accept", "application/vnd.api+json");
-
-conn.getInputStream()
-```
-
-{% sample lang="python" %}
-```python
-import requests
-
-url = "<endpoint-url>"
-
-header = {
- "Authorization": "<api-key>",
- "Accept": "application/vnd.api+json"
-}
-
-r = requests.get(url, headers=header)
-```
-{% sample lang="ruby" %}
-```ruby
-```
-{% sample lang="js" %}
-```javascript
-```
-
-{% sample lang="go" %}
-```go
-import "net/http"
-
-client := &http.Client{}
-req, _ := http.NewRequest("GET","<endpoint-url>",nil)
-req.Header.Set("Authorization", "<api-key>")
-req.Header.Set("Accept", "application/vnd.api+json")
-res, _ := client.Do(req)
-```
-
-{% sample lang="swift" %}
-```swift
-import Foundation
-
-let urlString = endpoint-url"
-
-let url = NSURL(string: urlString)
-var downloadTask = URLRequest(url: (url as URL?)!, cachePolicy: URLRequest.CachePolicy.ReloadIgnoringCacheData, timeoutInterval: 20)
-
-downloadTask.httpMethod = "GET"
-
-downloadTask.addValue("apiKey", forHTTPHeaderField: "Authorization")
-downloadTask.addValue("application/vnd.api+json", forHTTPHeaderField: "Accept")
-
-URLSession.shared.dataTask(with: downloadTask) { (data, response, error) in
-if let response = response {
- print(response)
-}
-
-if let data = data {
- do {
- let jsonData = try JSONSerialization.jsonObject(with: data, options: .allowFragments) as? NSDictionary
- print(jsonData!.value(forKey: "data") as Any)
- } catch {
- print(error)
- }
-}
-}.resume()
-```
-
-{% endmethod %}
diff --git a/en/book.json b/en/book.json
deleted file mode 100644
index 20b0b88..0000000
--- a/en/book.json
+++ /dev/null
@@ -1,7 +0,0 @@
-{
- "language": "en",
- "structure": {
- "readme": "introduction.md",
- "summary": "summary.md"
- }
-}
diff --git a/en/datacenters.md b/en/datacenters.md
deleted file mode 100644
index 1a3b311..0000000
--- a/en/datacenters.md
+++ /dev/null
@@ -1,7 +0,0 @@
-# Datacenters
-
-We operate several Datacenters around the world. Each datacenter holds all
-information for one or more Regions of the game. Currently all data is located
-in `DC01`, but this may change in the future. Users will be notified prior to the
-change and an API endpoint will be made available to provide metadata describing
-where each regions data can be found. \ No newline at end of file
diff --git a/en/errors.md b/en/errors.md
deleted file mode 100644
index a23e0dd..0000000
--- a/en/errors.md
+++ /dev/null
@@ -1,27 +0,0 @@
-# Errors
-
-The server will stop processing if a problem is encountered and return the correct
-HTTP error status code. Errors may additionally include error objects, which are
-returned as an array keyed by `errors` in the top level of a JSON API document.
-
-An error objects have the following members:
-
-* `title`: (Required) the HTTP status code applicable to this problem, expressed as a
- string value.
-* `description`: (Optional) a short summary of the problem
-
-The Server uses the following error codes:
-
-Error Code | Meaning
----------- | -------
-400 | Bad Request -- Your request sucks
-401 | Unauthorized -- Your API key is wrong
-403 | Forbidden -- The object requested is hidden for administrators only
-404 | Not Found -- The specified object could not be found
-405 | Method Not Allowed -- You tried to access a object with an invalid method
-406 | Not Acceptable -- You requested a format that isn't JSON
-410 | Gone -- The object requested has been removed from our servers
-418 | I'm a teapot
-429 | Too Many Requests -- You're requesting too much data! Slow down!
-500 | Internal Server Error -- We had a problem with our server. Try again later.
-503 | Service Unavailable -- We're temporarily offline for maintenance. Please try again later.
diff --git a/en/faq.md b/en/faq.md
deleted file mode 100644
index 39d6bf4..0000000
--- a/en/faq.md
+++ /dev/null
@@ -1,77 +0,0 @@
-### GETTING STARTED:
-<br>
-######Q: Where can I sign up for an API key?
-A: On the [Vainglory API Developer Portal](https://developer.vainglorygame.com)
-
-######Q: I have my API Key. What do I do now?
-A: To get started, take a look at the [Documentation](https://developer.vainglorygame.com/docs) where you can learn how to use the API.
-
-######Q: Where is the documentation?
-A: Documentation is [right here.](https://developer.vainglorygame.com/docs)
-
-######Q: How far along in development is the API?
-A: The API is currently in Alpha. Alpha software can be unstable and could cause crashes or data loss. Alpha software may not contain all of the features that are planned for the final version.
-
-######Q: I’ve never coded anything before and I have a sweet idea, how do I get started?
-A: Head over to our public [Discord](https://discord.me/vaingloryapi) and chat with some of the developers and designers who are already building tools with the API. Many of them would be happy to help you get started on your project!
-
-######Q: When I signed up, it said I was enrolled in the Community Free Tier, what does that mean?
-A: The Community Free Tier allows you to begin developing and testing your app/tool using live data. It comes with a default rate limit of 10 requests per minute that is adequate for testing purposes.
-
-######Q: My dashboard says that my rate limit is 10 requests per minute. How can I request a higher rate limit?
-A: The default rate limit of 10 requests per minute is for testing/development purposes only. Once you are ready to launch your tool, you can request a higher rate limit by emailing api@superevilmegacorp.com
-
-######Q: What can I do with the data I get from the API?
-A: Build awesome tools for yourself, or for the community! You can derive any information you’d like from the data, but you cannot scrape or store all of the data from the API. For a full list of what is acceptable and what is not, check out the [Terms of Service](https://developer.vainglorygame.com/terms-of-service).
-
-######Q: Will you charge for use of the API?
-A: The API is free for non-commercial use. For a commercial license, send an email to api@superevilmegacorp.com
-
-######Q: How do I know if I need a commercial license?
-A: If you are doing any of the following, you will need to register for a commercial license: running ads, charging a fee to access your tool, selling aggregated data, monetizing on the data provided in any way.
-
-######Q: What can I do with a commercial license?
-A: With the API still in Alpha, we are not distributing commercial licenses yet. We will have more information on this soon. In the meantime, you can check the Terms of Service to see what are acceptable uses for the API.
-
-######Q: How do I get a commercial license?
-A: With the API still in Alpha, we are not distributing commercial licenses yet. If you have further questions, or want to chat about it more, send an email to api@superevilmegacorp.com
-
-######Q: If I have a question regarding the API, what do I do?
-A: Reach out to api@superevilmegacorp.com and jump into the [Discord](https://discord.me/vaingloryapi) chat server.
-<br>
-### Development/Troubleshooting:
-<br>
-######Q: The documentation seems wrong. What do I do now?
-A: With the API still in Alpha, it’s very possible the docs are not completely up-to-date. We’re updating the docs as we go! You can also contribute to the docs on [Github](https://github.com/madglory/gamelocker-vainglory) if you’d like to make some changes.
-
-######Q: I just played a match but my stats haven’t showed up yet, what’s the deal?
-A: The API defaults to searching for matches over the last 3 hours. To find any matches before then, you must specify a Created-at time.
-
-######Q: Where can I find assets to use on my project?
-A: We are working on a way to have assets available to you directly from Vainglory. In the meantime, the community has put together some great resources for you in [Discord](https://discord.me/vaingloryapi). You can find them in the pinned files in #vaingloryapi-chat.
-
-######Q: What endpoints do I have access to with the API?
-A: Check out the [Docs](https://developer.vainglorygame.com/docs)
-<br>
-### API Challenge:
-<br>
-######Q: How do I enter the API Challenge?
-A: The 2017 API Challenge submission period ended on March 26th. Check out the [list of submissions](https://developer.vainglorygame.com/rules#results).
-
-######Q: How will API Challange prizes be distributed for my team?
-A: You can join the API Challenge with any team size up to four total. All prizes will be adjusted based on the number of members on your team (up to four).
-
-######Q: What features will be available for the API Challenge?
-A: Some features available include Telemetry, Bulk Sample Data,
-
-######Q: Where do I sign up my team, or let you know I’m part of a team?
-A: For the API Challenge, you don’t need to tell us what team you’re on. Where teams come into play is the submission portion of the challenge - when you submit your project, that’s when you’ll be asked who your team consists of!
-
-######Q: My team is making a mobile app. Can we submit that?
-A: You sure can! When submitting a mobile app, we just need to see that it works. You can have it run on an emulator, Testflight, etc. If you have specific questions on this reach us at api@superevilmegacorp.com
-<br>
-### Beyond Alpha:
-<br>
-######Q: What are some more features we can expect with the API?
-A: We are constantly looking to add new features to the API. In the future you can expect things like account linking, match reservations, and many more! If you would like to help impact what the API will look like in the future, join the conversation on our public [Discord](https://discord.me/vaingloryapi) channel!
-
diff --git a/en/introduction.md b/en/introduction.md
deleted file mode 100644
index 9399d1b..0000000
--- a/en/introduction.md
+++ /dev/null
@@ -1,27 +0,0 @@
-# Vainglory Developer API Guide
-
-![](/assets/cover.png)
-
-The Vainglory Game Data Service makes it easy for players and developers to access to in-game data.
-
-Build something great!
-
-At the moment this Service is in **Preview** mode. You can see sample data, test the interface, and provide feedback to our development team.
-
-The Server now makes every attempt to implement the [JSON-API](http://jsonapi.org/) specification. Where a deviation occurs, it is likely unintentional and can be reported to the team in our [Discord](https://discord.me/vaingloryapi).
-
-We show example language bindings using CURL and plan to add libraries for Ruby, NodeJS, Java, Python and more. Community contributions are welcome and rewarded with good karma \(and swag!\) You can view code examples in the dark area to the right, and you can switch the programming language of the examples with the tabs in the top right.
-
-***
-
-Download a .pdf, .epub, or .mobi file from:
-
-https://www.gitbook.com/book/gamelocker/vainglory/details
-
-Contribute content, suggestions, and fixes via either:
- * [https://www.gitbook.com/book/gamelocker/vainglory](https://www.gitbook.com/book/gamelocker/vainglory)
- * [https://github.com/gamelocker/vainglory](https://github.com/gamelocker/vainglory)
-
-***
-
-<a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by-nc-nd/4.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/4.0/">Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License</a>
diff --git a/en/links.md b/en/links.md
deleted file mode 100644
index 2e600de..0000000
--- a/en/links.md
+++ /dev/null
@@ -1,54 +0,0 @@
-# Links (Coming Soon!)
-
-## Get a Link
-
-```shell
-curl "https://api.dc01.gamelockerapp.com/shards/na/link/{id}" \
- -H "Authorization: Bearer <api-key>" \
- -H "Accept: application/vnd.api+json"
-```
-
-This endpoint checks to see if a link object exists for a given code.
-
-### HTTP Request
-
-`GET https://api.dc01.gamelockerapp.com/link`
-
-### Query Parameters
-
-Parameter | Default | Description
---------- | ------- | -----------
-
-## Post a Link
-
-```shell
-curl -XPOST "https://api.dc01.gamelockerapp.com/shards/na/link/{player_id}" \
- -H "Authorization: Bearer <api-key>" \
- -H "Accept: application/vnd.api+json"
-```
-
-This endpoint creates a PlayerLink object if the verification code matches the one provided by the game.
-
-### HTTP Request
-
-`POST https://api.dc01.gamelockerapp.com/link/{player_id}`
-
-### Query Parameters
-
-Parameter | Default | Description
---------- | ------- | -----------
-code | | The verification code
-
-## PlayerLink
-
-```json
-{
- "attributes": {
- "playerId": "fb374a7b-78be-4fcc-83ed-6a532a8a6f55",
- "shardId": "na",
- "titleId": "semc-vainglory"
- },
- "id": "2454e5ac-0a69-4468-ad12-8616f066e817",
- "type": "playerLink"
-}
-```
diff --git a/en/matches.md b/en/matches.md
deleted file mode 100644
index f9c43b7..0000000
--- a/en/matches.md
+++ /dev/null
@@ -1,282 +0,0 @@
-
-# Matches
-
-Matches records are created every time players complete a game session. Each Match
-contains high level information about the game session, including info like
-duration, gameMode, and more. Each Match has two Rosters.
-
-
-## Rosters
-
-```json
-{
- "type": "roster",
- "id": "eca49808-d510-11e6-bf26-cec0c932ce01",
- "attributes": {
- "stats": {
- "acesEarned": 2,
- "gold": 32344,
- "etc..."
- }
- },
- "relationships": {
- "team": {
- "data": {
- "type": "team",
- "id": "753d464c-d511-11e6-bf26-cec0c932ce01"
- }
- },
- "participants": {
- "data": [
- {
- "type": "participant",
- "id": "eca49a7e-d510-11e6-bf26-cec0c932ce01"
- },
- "etc..."
- ]
- }
- }
-}
-```
-
-Rosters track the scores of each opposing group of Participants. If players entered
-matchmaking as a team, the Roster will have a related Team. Rosters have many Participants
-objects, one for each member of the Roster. Roster objects are only meaningful
-within the context of a Match and are not exposed as a standalone resource.
-
-## Participants
-
-```json
-{
- "type": "participant",
- "id": "ea77c3a7-d44e-11e6-8f77-0242ac130004",
- "attributes": {
- "actor": "*Hero009*",
- "stats": {
- "assists": 4,
- "crystalMineCaptures": 1,
- "deaths": 2,
- "farm": 49.25,
- "etc..."
- }
- }
-}
-```
-Participant objects track each member in a Roster. Participants may be
-anonymous Players, registered Players, or bots. In the case where the Participant
-is a registered Player, the Participant will have a single Player relationship.
-Participant objects are only meaningful within the context of a Match and are
-not exposed as a standalone resource.
-
-{% method %}
-
-## Get a collection of Matches
-
-This endpoint retrieves data from matches. Bulk scraping matches is prohibited.
-
-
-{% sample lang="shell" %}
-```shell
-curl -g "https://api.dc01.gamelockerapp.com/shards/na/matches?sort=createdAt&page[limit]=3&filter[createdAt-start]=2017-02-27T13:25:30Z&filter[playerNames]=<playerName>" \
- -H "Authorization: Bearer <api-key>" \
- -H "Accept: application/vnd.api+json"
-```
-
-{% sample lang="java" %}
-```java
-//There are a variety of Java HTTP libraries that support query-parameters.
-```
-
-{% sample lang="python" %}
-```python
-import requests
-url = "https://api.dc01.gamelockerapp.com/shards/na/matches"
-header = {
- "Authorization": "<api-key>",
- "Accept": "application/vnd.api+json"
-}
-query = {
- "sort": "createdAt",
- "filter[playerNames]": "<playerName>",
- "filter[createdAt-start]": "2017-02-28T13:25:30Z",
- "page[limit]": "3"
-}
-r = requests.get(url, headers=header, params=query)
-```
-
-{% sample lang="ruby" %}
-```ruby
-
-```
-
-{% sample lang="js" %}
-```javascript
-
-```
-
-{% sample lang="go" %}
-```go
-q := req.URL.Query()
-q.Add("sort", "createdAt")
-q.Add("filter[playerNames]", "<playerName>")
-q.Add("filter[createdAt-start]", "2017-02-27T13:25:30Z")
-q.Add("page[limit]", "3")
-req.URL.RawQuery = q.Encode()
-res, _ := client.Do(req)
-```
-
-{% common %}
-> The above command returns JSON structured like this:
-
-```json
-{
- "data": [
- {
- "type": "match",
- "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
- "attributes": {
- "createdAt": "2017-01-06T20:30:08Z",
- "duration": 1482195372,
- "gameMode": "casual",
- "patchVersion": "1.0.0",
- "shardId": "na",
- "stats": "acesEarned: 3, etc..."
- },
- "relationships": {
- "rosters": {
- "data": [{
- "type": "roster",
- "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
- }, {
- "type": "roster",
- "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
- }]
- }
- }
- }
- ]
-}
-```
-{% endmethod %}
-
-
-### HTTP Request
-
-`GET https://api.dc01.gamelockerapp.com/shards/na/matches`
-
-### Query Parameters
-
-Parameter | Default | Description
---------- | ------- | -----------
-page[offset] | 0 | Allows paging over results
-page[limit] | 50 | The default (and current maximum) is 50. Values less than 50 and great than 2 are supported.
-sort | createdAt | By default, Matches are sorted by creation time ascending.
-filter[createdAt-start] | 28 days prior | Must occur before end time. Format is iso8601 Usage: filter[createdAt-start]=2017-01-01T08:25:30Z
-filter[createdAt-end] | 28 days after or current time | Queries search the last 3 hrs. Format is iso8601 i.e. filter[createdAt-end]=2017-01-01T13:25:30Z
-filter[playerNames] | none | Filters by player name. Usage: filter[playerNames]=player1,player2,...
-filter[playerIds] | none | Filters by player Id. Usage: filter[playerIds]=playerId,playerId,...
-filter[teamNames] | none | Filters by team names. Team names are the same as the in game team tags. Usage: filter[teamNames]=TSM,team2,...
-filter[gameMode] | none | filter by gameMode Usage: filter[gameMode]=casual,ranked,...
-
-<aside class="success">
-Remember — a happy match is an authenticated match!
-</aside>
-
-{% method %}
-## Get a single Match
-This endpoint retrieves a specific match.
-
-{% sample lang="shell" %}
-```shell
-curl "https://api.dc01.gamelockerapp.com/shards/na/matches/<matchID>" \
- -H "Authorization: Bearer <api-key>" \
- -H "Accept: application/vnd.api+json"
-```
-
-{% sample lang="java" %}
-```java
-//There are a variety of Java HTTP libraries that support URL parameters
-```
-
-{% sample lang="python" %}
-```python
-
-```
-
-{% sample lang="ruby" %}
-```ruby
-
-```
-
-{% sample lang="js" %}
-```javascript
-
-```
-
-{% sample lang="go" %}
-```go
-
-```
-
-{% common %}
-
-> The above command returns JSON structured like this:
-
-```json
-{
- "data": {
- "type": "match",
- "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
- "attributes": {
- "createdAt": "2017-01-06T20:30:08Z",
- "duration": 1482195372,
- "gameMode": "casual",
- "patchVersion": "1.0.0",
- "shardId": "na",
- "stats": "acesEarned: 3, etc..."
- },
- "relationships": {
- "rosters": {
- "data": [{
- "type": "roster",
- "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
- }, {
- "type": "roster",
- "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
- }]
- }
- }
- }
-}
-```
-{% endmethod %}
-
-
-### HTTP Request
-
-`GET https://api.dc01.gamelockerapp.com/shards/na/matches/<ID>`
-
-### URL Parameters
-
-Parameter | Description
---------- | -----------
-ID | The ID of the match to retrieve
-
-## Where is my match?
-
-We purposefully do not allow certain matches to be displayed. Specifically, for
- a match to be valid it must meet all of the following requirements.
-
- 1. The game mode must be one of the following:
- * ranked
- * casual
- * private
- * private_party_draft_match
- * private_party_aral_match
- * private_party_blitz_match
- * casual_aral
- * blitz_pvp_ranked
- 1. The match must NOT have ended with one of the following statuses:
- * exitpractice
- * notenoughplayers
- 1. In order to allow our pro-players to practice, we also reject matches where there are no ranked players and the game mode is private.
diff --git a/en/matchesJSON.md b/en/matchesJSON.md
deleted file mode 100644
index 7004891..0000000
--- a/en/matchesJSON.md
+++ /dev/null
@@ -1,125 +0,0 @@
-# ***Match Data Summary***
-
-Special thanks to Kashz for helping to create this! GitHub: iAm-Kashif
-
-## **Match Object**
-
-| Variable | Type | Description |
-| :---: | :---: | :---: |
-| type | str | Match |
-| id | str | Match ID |
-| createdAt | str (iso8601) | Time of Match Played |
-| duration | int | Time of match in seconds |
-| gameMode | str | Game Mode |
-| patchVersion | str | Version of API |
-| shardId | str | Match Shard |
-| stats | map | See [Match.stats](#1) |
-| assets | obj | See [Match.assets](#2) |
-| rosters | obj | See [Rosters](#3) |
-
-### <a name="1"></a> **Match.stats** **(End of game statistics)**
-
-| Variable | Type | Description |
-| :---: | :---: |:---: |
-| endGameReason | str | "Victory" or "Defeat" |
-| queue | str | Game Mode |
-
-### <a name="2"></a> **Match.assets** **(Telemetry Data)**
-
-| Variable | Type | Description |
-| :---: | :---: |:---: |
-| type | string | asset |
-| createdAt | str (iso8601) | Time of Telemtry creation
-| description | str | "" |
-| filename | str | telemetry.json |
-| id | str | ID of Asset |
-| contentType | str | application/json |
-| name | str | telemetry |
-| url | str | Link to Telemetry.json file |
-
-## <a name="3"></a> **Rosters Object**
-
-| Variable | Type | Description |
-| :---: | :---: | :---: |
-| id | str | ID of Roster |
-| type | str | Roster
-| participants | obj | See [Participants](#4) |
-| stats | obj | See [Rosters.stats](#5) |
-| team | obj | See [Rosters.team](#6) |
-
-### <a name="5"></a>**Rosters.stats**
-| Variable | Type |
-| :---: | :---: |
-| acesEarned | int |
-| gold | int |
-| heroKills | int |
-| krakenCaptures | int |
-| side | Either "right/red" or "left/blue" |
-| turretKills | int |
-| turretRemaining | int |
-
-### <a name="6"></a>**Rosters.team**
-| Variable | Type | Description
-| :---: | :---: | :---: |
-| id | str | ID of Team or None |
-| name | str | Name of Team or None |
-| type | str | team |
-
-## <a name="4"></a>**Participants Object**
-
-| Variable | Type | Description |
-| :---: | :---: | :---: |
-| actor | str | Hero |
-| id | str | Same as ID of Roster |
-| player | obj |See [Participants.player](#7)|
-| stats | map |See [Participants.stats](#8) |
-| type | str | participants |
-
-### <a name="7"></a>**Participants.player**
-
-| Variable | Type |Description |
-| :---: | :---: | :---: |
-| id | str | UID of player |
-| name | str | IGN of player |
-| stats | map | See [Participants.player.stats](#9) |
-| type | str | player |
-
-### <a name="8"></a>**Participants.stats**
-
-| Variable |Type |
-| :---: | :---: |
-| assists | int |
-| crystalMineCaptures | int |
-| deaths | int |
-| farm | int |
-| firstAfkTime | int: -1 for no AFK |
-| goldMineCaptures | int |
-| itemGrants | map of {itemsBought : int} |
-| itemSells | map of {itemsSold : int} |
-| itemUses | map of {itemsUsed : int} |
-| items | list of final build (Len: 6) |
-| jungleKills | int |
-| karmaLevel | int |
-| kills | int |
-| krakenCaptures | int |
-| level | int |
-| minionKills | int |
-| nonJungleMinionKills | int |
-| skillTier | int |
-| skinKey | str |
-| turretCaptures | int |
-| wentAfk | bool |
-| winner | bool |
-
-### <a name="9"></a> **Participants.player.stats**
-
-| Variable | Type |
-| :---: | :---: |
-| level | int |
-| lifetimeGold | float |
-| lossStreak | int |
-| played | int |
-| played\_ranked | int |
-| winStreak | int |
-| wins | int |
-| xp | int |
diff --git a/en/plans.md b/en/plans.md
deleted file mode 100644
index 1472ca6..0000000
--- a/en/plans.md
+++ /dev/null
@@ -1,22 +0,0 @@
-# Rate Limits
-
-The API is free for non-commercial use with a default rate limit of 10 requests per minute. If you need a higher limit, please contact api@superevilmegacorp.com and we'll hook you up!
-
-# Usage Tiers
-
-We do our best to give out timely and accurate data so that we can work together to create awesome experiences for our players. We classify projects into three categories.
-
-## Hobby Tier
-When you create a new API key, you're automatically placed into this tier. This tier is intended to support non-commercial projects, SDKs, hackathons, and any projects that don't require a higher rate limit.
-
-The default rate limit is 10 requests per minute, and there is no access to data from the public beta environment.
-
-## Community Tier
-This tier is intended to be used by small commercial projects projects (those that derive revenue from ads, subscriptions, and more). Access is still free, but we require that these projects share data with us about the way players use the project. We use this to make sure we deliver the best possible experience for both your project and the players that use it. This data is not shared with any other users of the API.
-
-Rate limits in this tier are customized to the project, and we allow select community projects access to the public beta environment.
-
-## Commercial Tier
-This tier is intended to be used by large commercial projects projects (those that derive revenue from ads, subscriptions, and more). Commercial project need high-volume low-cost access to data. While the data provided is exactly the same as that provided to hobby and community tiers, commercial have additional options for accessing it. In addition, there is no requirement to share data about how data is used.
-
-Rate limits in this tier are customized to the project, and we allow select community projects access to the public beta environment. Commercial users also get bulk access, increased webhook limits, statistical samples, and more.
diff --git a/en/players.md b/en/players.md
deleted file mode 100644
index 0c0b92f..0000000
--- a/en/players.md
+++ /dev/null
@@ -1,195 +0,0 @@
-# Players
-
-Player objects contain aggregated lifetime information about each Player. At this time Players are fairly sparse, but there are plans to add much richer data as it becomes available.
-
-{% method %}
-## Get a single Player
-
-This endpoint retrieves a specific player.
-
-* If a player has changed names, it is possible that there are multiple ID's for a single player name.
-
-* Player renames do not trigger a change on this endpoint. A minimum of 1 match after the rename is required to view the change.
-
-
-**Changes Coming!** - Player resources are not fully defined at this point, but are
-included so that consumers can get basic info (name, etc.) This object will have
-additional data added over the next few months, and may change slightly as data
-moves from the `attributes.stats` object to the main `attributes` object.
-
-
-{% sample lang="shell" %}
-```shell
-curl "https://api.dc01.gamelockerapp.com/shards/na/players/<ID>" \
- -H "Authorization: Bearer <api-key>" \
- -H "Accept: application/vnd.api+json"
-```
-
-{% sample lang="java" %}
-```java
-//There are a variety of Java HTTP libraries that support query-parameters.
-```
-
-{% sample lang="python" %}
-```python
-
-```
-
-{% sample lang="ruby" %}
-```ruby
-
-```
-
-{% sample lang="js" %}
-```javascript
-
-```
-
-{% sample lang="go" %}
-```go
-
-```
-
-{% sample lang="swift" %}
-```swift
-import Foundation
-
-let urlString = "https://api.dc01.gamelockerapp.com/shards/na/players?filter[playerNames]=PlayerIGN"
-
-let url = NSURL(string: urlString)
-var downloadTask = URLRequest(url: (url as URL?)!, cachePolicy: URLRequest.CachePolicy.ReloadIgnoringCacheData, timeoutInterval: 20)
-
-downloadTask.httpMethod = "GET"
-
-downloadTask.addValue("apiKey", forHTTPHeaderField: "Authorization")
-downloadTask.addValue("application/vnd.api+json", forHTTPHeaderField: "Accept")
-
-URLSession.shared.dataTask(with: downloadTask) { (data, response, error) in
-if let response = response {
- print(response)
-}
-
-if let data = data {
- do {
- let jsonData = try JSONSerialization.jsonObject(with: data, options: .allowFragments) as? NSDictionary
- print(jsonData!.value(forKey: "data") as Any)
- } catch {
- print(error)
- }
-}
-}.resume()
-
-```
-
-{% common %}
-> The above command returns JSON structured like this:
-
-```json
-{
-"data": {
- "attributes": {
- "stats": {
- "lossStreak": 1,
- "winStreak": 0,
- "lifetimeGold": 10536.0
- },
- "name": "boombastic04"
- },
- "type": "player",
- "id": "6abb30de-7cb8-11e4-8bd3-06eb725f8a76"
-}
-}
-```
-{% endmethod %}
-
-### HTTP Request
-
-`GET https://api.dc01.gamelockerapp.com/shards/na/players/<ID>`
-
-
-### URL Parameters
-
-Parameter | Description
---------- | -----------
-ID | The ID of the player to retrieve
-
-{% method %}
-## Get a collection of players
-
-This endpoint retrieves a collection of up to 6 players, filtered by name. Player names are specific to each region.
-
-{% sample lang="shell" %}
-```shell
-curl "https://api.dc01.gamelockerapp.com/shards/na/players?filter[playerNames]=player1,player2" \
- -H "Authorization: Bearer <api-key>" \
- -H "Accept: application/vnd.api+json"
-```
-
-{% sample lang="java" %}
-```java
-//There are a variety of Java HTTP libraries that support query-parameters.
-```
-
-{% sample lang="python" %}
-```python
-
-```
-
-{% sample lang="ruby" %}
-```ruby
-
-```
-
-{% sample lang="js" %}
-```javascript
-
-```
-
-{% sample lang="go" %}
-```go
-
-```
-
-{% sample lang="swift" %}
-```swift
-import Foundation
-
-let urlString = "https://api.dc01.gamelockerapp.com/shards/na/players?filter[playerNames]=PlayerIGN1, PlayerIGN2, PlayerIGN3"
-
-let url = NSURL(string: urlString)
-var downloadTask = URLRequest(url: (url as URL?)!, cachePolicy: URLRequest.CachePolicy.ReloadIgnoringCacheData, timeoutInterval: 20)
-
-downloadTask.httpMethod = "GET"
-
-downloadTask.addValue("apiKey", forHTTPHeaderField: "Authorization")
-downloadTask.addValue("application/vnd.api+json", forHTTPHeaderField: "Accept")
-
-URLSession.shared.dataTask(with: downloadTask) { (data, response, error) in
-if let response = response {
- print(response)
-}
-
-if let data = data {
- do {
- let jsonData = try JSONSerialization.jsonObject(with: data, options: .allowFragments) as? NSDictionary
- print(jsonData!.value(forKey: "data") as Any)
- } catch {
- print(error)
- }
-}
-}.resume()
-
-```
-
-{% endmethod %}
-
-### HTTP Request
-
-`GET https://api.dc01.gamelockerapp.com/shards/na/players`
-
-### Query Parameters
-
-
-Parameter | Default | Description
---------- | ------- | -----------
-filter[playerNames] | none | Filters by player names. Usage: filter[playerNames]=player1,player2
diff --git a/en/requests.md b/en/requests.md
deleted file mode 100644
index ea2ff8a..0000000
--- a/en/requests.md
+++ /dev/null
@@ -1,245 +0,0 @@
-# Making Requests
-
-## Content Negotiation
-
-Clients using the api should specify that they accept responses using the
-`application/vnd.api+json` format, for convenience we will also accept `application/json`
-since it is the default for many popular client libraries.
-
-The Server will respond with a `Content-Type` header that mirrors the format
-requested by the Client.
-
-{% method %}
-## Shards {#shards}
-{% common %}
-To specify the regional shard, use this code:
-
-{% sample lang="shell" %}
-```shell
-"...gamelockerapp.com/shards/<region>/..."
-```
-
-{% sample lang="java" %}
-```java
-"...gamelockerapp.com/shards/<region>/..."
-```
-
-{% sample lang="python" %}
-```python
-"...gamelockerapp.com/shards/<region>/..."
-```
-
-{% sample lang="ruby" %}
-```ruby
-"...gamelockerapp.com/shards/<region>/..."
-```
-
-{% sample lang="js" %}
-```javascript
-"...gamelockerapp.com/shards/<region>/..."
-```
-
-{% sample lang="go" %}
-```go
-"...gamelockerapp.com/shards/<region>/..."
-```
-
-{% endmethod %}
-
-The Vainglory Game Data Service currently supports the following regions:
-
-***General Region Shards***
-
-To find data regarding live servers, where all data is found, please use the following shards.
-
-* **China:** ```cn```
-* **North America:** ```na```
-* **Europe:** ```eu```
-* **South America:** ```sa```
-* **East Asia:** ```ea```
-* **Southeast Asia (SEA):** ```sg```
-
-***Tournament Region Shards***
-
-To find data regarding professional eSport, which take place on the private client only, please use the following shards.
-
-* **North America Tournaments:** ```tournament-na```
-* **Europe Tournaments:** ```tournament-eu```
-* **South America Tournaments:** ```tournament-sa```
-* **East Asia Tournaments:** ```tournament-ea```
-* **Southeast Asia Tournaments:** ```tournament-sg```
-
-***Public Beta Environment***
-
-For developers that have signed an agreement with SEMC to access the Public Beta Eniroment (PBE) your key has access to an
-additional shard
-
-* **Public Beta Environment (Coming Soon):** ```pbe```
-
-**Choosing a specific region is required**
-{% method %}
-## GZIP
-
-> To specify the header Accept-Encoding, use this code:
-{% sample lang="shell" %}
-```shell
--H "Accept-Encoding: gzip"
-```
-{% sample lang="java" %}
-```java
-conn.setRequestProperty("Accept-Encoding","gzip");
-```
-{% sample lang="python" %}
-```python
-header = {"Accept-Encoding":"gzip"}
-```
-{% sample lang="ruby" %}
-```ruby
-```
-{% sample lang="js" %}
-```javascript
-```
-{% sample lang="go" %}
-```go
-req.Header.Set("Accept-Encoding", "gzip")
-```
-{% endmethod %}
-Clients can specify the header `Accept-Encoding: gzip` and the server will compress responses.
-Responses will be returns with `Content-Encoding: gzip`.
-
-Given the size of matches, this can have significant performance benefits.
-
-
-## Pagination
-
-
-Where applicable, the server allows requests to limit the number of results
-returned via pagination. To paginate the primary data, supply pagination information
-to the query portion of the request using the limit and offset parameters.
-To fetch items 2 through 10 you would specify a limit of 8 and an offset of 2:
-
-If not specified, the server will default for matches to`limit=5` and `offset=0`, and for players/samples to `limit=50` and `offset=0`
-
-<aside class="warning">
-Important - Currently the server will not allow responses with over 50 primary data objects
-</aside>
-
-## Time
-
-* The max search time span between createdAt-start and createdAt-end is 28 days
-* If you don't specify either createdAt-start, or createdAt-end, the default is: current time - 28 days
-* If you specify only createdAt-start, createdAt-end is 28 days after or current time, whichever hits first
-* If you specify only createdAt-end, createdAt-start is 28 days prior
-* If you specify a future time, and are within the 28 day limit, the createdAt-end will default to current time
-
-{% method %}
-## Sorting
-
->The example below will return the oldest articles first:
-{% sample lang="shell" %}
-```shell
-".../matches?sort=createdAt"
-```
-{% sample lang="java" %}
-```java
-".../matches?sort=createdAt"
-```
-{% sample lang="python" %}
-```python
-".../matches?sort=createdAt"
-```
-{% sample lang="ruby" %}
-```ruby
-".../matches?sort=createdAt"
-```
-{% sample lang="js" %}
-```javascript
-".../matches?sort=createdAt"
-```
-{% sample lang="go" %}
-```go
-".../matches?sort=createdAt"
-```
-{% common %}
->The example below will return the newest articles first.
-{% sample lang="shell" %}
-
-```shell
-".../matches?sort=-createdAt"
-```
-{% sample lang="java" %}
-
-```java
-".../matches?sort=-createdAt"
-```
-{% sample lang="python" %}
-
-```python
-".../matches?sort=-createdAt"
-```
-{% sample lang="ruby" %}
-```ruby
-".../matches?sort=-createdAt"
-```
-{% sample lang="js" %}
-
-```javascript
-".../matches?sort=-createdAt"
-```
-{% sample lang="go" %}
-```go
-".../matches?sort=-createdAt"
-```
-{% endmethod %}
-The default sort order is always ascending. Ascending corresponds to the
-standard order of numbers and letters, i.e. A to Z, 0 to 9). For dates and times, ascending means that earlier values precede later ones e.g. 1/1/2000 will sort ahead of 1/1/2001.
-
-All resource collections have a default sort order. In addition, some resources provide the ability to sort according to one or more criteria ("sort fields").
-
-If sort fields are is prefixed with a minus, the order will be changed to descending.
-
-{% method %}
-## JSON-P Callbacks
-
-{% sample lang="shell" %}
-
-```shell
-curl -g "https://api.dc01.gamelockerapp.com/status?callback=foo"
-```
-{% endmethod %}
-
-You can send a ?callback parameter to any GET call to have the results wrapped in a JSON function. This is typically used when browsers want to embed content in web pages by getting around cross domain issues. The response includes the same data output as the regular API, plus the relevant HTTP Header information.
-
-
-{% method %}
-
-## Cross Origin Resource Sharing
-
-The API supports Cross Origin Resource Sharing (CORS) for AJAX requests from any origin.
-You can read the CORS W3C Recommendation, or this intro from the HTML 5 Security Guide.
-
-Here's a sample request sent from a browser hitting http://example.com:
-
-
-{% sample lang="shell" %}
-```shell
-curl -i https://api.dc01.gamelockerapp.com/status -H "Origin: http://example.com"
- HTTP/1.1 200 OK
- ...
- Access-Control-Allow-Origin: *
- Access-Control-Expose-Headers: Content-Length
-```
-{% common %}
-This is what the CORS preflight request looks like:
-
-{% sample lang="shell" %}
-```shell
-curl -i https://api.dc01.gamelockerapp.com/status -H "Origin: http://example.com" -X OPTIONS
- HTTP/1.1 200 OK
- ...
- Access-Control-Allow-Headers: Origin,X-Title-Id,Authorization
- Access-Control-Allow-Methods: GET,POST,OPTIONS
- Access-Control-Allow-Origin: *
- Access-Control-Max-Age: 86400
-```
-{% endmethod %}
diff --git a/en/responses.md b/en/responses.md
deleted file mode 100644
index d690dd0..0000000
--- a/en/responses.md
+++ /dev/null
@@ -1,73 +0,0 @@
-# Receiving Responses
-
-## Payload
-
-All Server responses contain a root JSON object.
-
-```jsonjson
-{
- "data": {
- "type": "match",
- "id": "skarn",
- "attributes": {
- // ... this matches attributes
- },
- "relationships": {
- // ... this matches relationships
- }
- }
-}
-```
-
-```json
-{
- "data": {
- "type": "match",
- "id": "1"
- }
-}
-```
-
-A response will contain at least one of the following top-level members:
-
- * `data`: the response's “primary data”
- * `errors`: an array of error objects
-
-A response may contain any of these top-level members:
-
- * `links`: a links object related to the primary data.
- * `included`: an array of resource objects that are related to the primary data and/or each other (“included resources”).
-
-If a document does not contain a top-level data key, the included member will not be present either.
-
-Primary data will be either:
-
- * a single [resource object][resource objects], a single [resource identifier object], or `null`
- * an array of [resource objects], an array of [resource identifier objects][resource identifier object], or
- an empty array (`[]`)
-
-For example, the following primary data is a single resource object:
-
-
-The following primary data is a single [resource identifier object] that
-references the same resource:
-
-
-A logical collection of resources will always be represented as an array, even if
-it only contains one item or is empty.
-
-## Rate Limits
->The rate limit headers are defined as follows:
-
-```
-X-RateLimit-Limit - Request limit per day / per minute
-X-RateLimit-Remaining - The number of requests left for the time window
-X-RateLimit-Reset - The remaining window before the rate limit is refilled in UTC epoch nanoseconds.
-* Limit tokens are incrementally filled by 60(sec)/ rate limit. ex: 60(sec)/10(rate) gets rate token every 6 seconds up to max rate limit.
-```
-Be nice. If you're sending too many requests too quickly, we'll send back a
-`429` error code (server unavailable).
-
-<aside class="notice">
-Free for non-commercial use for up to 10 requests per minute! To increase your rate limit, please contact api@superevilmegacorp.com
-</aside>
diff --git a/en/samples.md b/en/samples.md
deleted file mode 100644
index b7062bb..0000000
--- a/en/samples.md
+++ /dev/null
@@ -1,110 +0,0 @@
-# Samples
-
-The samples endpoint provides an easy way to access hourly batches of random match data to aggregate stats.
-
-{% method %}
-## Get a collection of Samples
-
-This endpoint retrieves a collection of randomly selected matches.
-
-{% sample lang="shell" %}
-```shell
-curl "https://api.dc01.gamelockerapp.com/shards/na/samples" \
- -H "Authorization: Bearer <api-key>" \
- -H "Accept: application/vnd.api+json"
-```
-
-{% sample lang="java" %}
-```java
-//There are a variety of Java HTTP libraries that support query-parameters.
-```
-
-{% sample lang="python" %}
-```python
-
-```
-
-{% sample lang="ruby" %}
-```ruby
-
-```
-
-{% sample lang="js" %}
-```javascript
-
-```
-
-{% sample lang="go" %}
-```go
-
-```
-
-{% sample lang="swift" %}
-```swift
- let urlString = "https://api.dc01.gamelockerapp.com/shards/na/samples"
-
-func downloadJsonWithTask() {
- let url = NSURL(string: urlString)
-
- var downloadTask = URLRequest(url: (url as URL?)!, cachePolicy: URLRequest.CachePolicy.reloadIgnoringCacheData, timeoutInterval: 20)
-
- downloadTask.httpMethod = "GET"
- downloadTask.addValue("APIKey", forHTTPHeaderField: "Authorization")
- downloadTask.addValue("application/vnd.api+json", forHTTPHeaderField: "Accept")
-
- URLSession.shared.dataTask(with: downloadTask) { (data, response, error) in
- if let response = response {
- print(response)
- }
-
- if let data = data {
- do {
- let jsonData = try JSONSerialization.jsonObject(with: data, options: .allowFragments) as? NSDictionary
- print(jsonData!.value(forKey: "data") as Any)
- } catch {
- print(error)
- }
- }
- }.resume()
- }
-
-
-```
-
-{% common %}
-> The above command returns JSON structured like this:
-
-```json
-{
- "type": "sample",
- "id": "sample-na-2017-02-28T07:15:30Z",
- "attributes": {
- "URL": "URL of Sample Matches",
- "createdAt": "2017-02-28T07:15:30Z",
- "shardId": "na",
- "t0": "2017-02-28T07:15:30Z",
- "t1": "2017-02-28T08:15:30Z",
- "titleId": "semc-vainglory"
- },
- "relationships": {
- "assets": {
- "data": []
- }
- }
- }
-```
-{% endmethod %}
-
-### HTTP Request
-
-`GET https://api.dc01.gamelockerapp.com/shards/na/samples`
-
-### Query Parameters
-
-Parameter | Default | Description |
---------- | ------- | -----------
-page[offset] | 0 | Allows paging over results
-page[limit] | 50 | The default (and current maximum) is 50. Values less than 50 and great than 2 are supported.
-sort | createdAt | By default, samples are sorted by creation time ascending.
-filter[createdAt-Start] | none | Must occur before time. Format is iso8601 Usage: filter[createdAt-end]=2017-01-01T08:25:30Z
-filter[createdAt-End] | none | Must occur after time. Format is iso8601 Usage: filter[createdAt-end]=2017-01-01T13:25:30Z
diff --git a/en/sdks.md b/en/sdks.md
deleted file mode 100644
index 0556f7e..0000000
--- a/en/sdks.md
+++ /dev/null
@@ -1,31 +0,0 @@
-# Community SDK's
-
-Community contributions are welcome and rewarded with good karma (and swag!) If you are currently working on an API, let us know on the Discord server and we will add a link!
-
-##Java
-
-A Java adaptation of the Vainglory API - [DominicGunn/flicker](http://github.com/DominicGunn/flicker)
-
-##Python
-
-Python 3 wrapper for the Gamelocker API - [schneefux/python-gamelocker](http://github.com/schneefux/python-gamelocker)
-
-Python 3 wrapper for the Gamelocker API - [ClarkThyLord/madglory-ezl](https://github.com/ClarkThyLord/madglory-ezl)
-
-##JavaScript
-
-A JavaScript API client - [seripap/vainglory](https://github.com/seripap/vainglory)
-
-##R
-
-A project providing R6 classes (for the R language) for accessing the API - [nathancarter/rvgapi](https://github.com/nathancarter/rvgapi)
-
-##Go
-
-A proof of concept go client for the Vainglory Developer API - [madglory/vainglory-go-client](https://github.com/madglory/vainglory-go-client)
-
-##Ruby
-
-A Ruby gem wrapper for the Vainglory Developer API -
-[Ruby Gem](https://rubygems.org/gems/vainglory-api) |
-[Github](https://github.com/cbortz/vainglory-api-ruby)
diff --git a/en/teams.md b/en/teams.md
deleted file mode 100644
index 994c4fb..0000000
--- a/en/teams.md
+++ /dev/null
@@ -1,67 +0,0 @@
-# Teams (Coming Soon!)
-
-Team objects contain aggregated lifetime information about each Team.
-
-## Get a collection of Teams
-
-```shell
-curl "https://api.dc01.gamelockerapp.com/shards/na/teams?filter[teamNames]=team1" \
- -H "Authorization: Bearer <api-key>" \
- -H "Accept: application/vnd.api+json"
-```
-
-This endpoint retrieves a collection of up to 6 teams.
-
-<aside class="warning">
-Important - Team resources are not yet available in the API.
-</aside>
-
-### HTTP Request
-
-`GET https://api.dc01.gamelockerapp.com/teams`
-
-### Query Parameters
-
-Parameter | Default | Description
---------- | ------- | -----------
-filter[teamNames] | none | Filters by team name. Usage: filter[teamNames]=team1
-filter[teamIds] | none | Filter by team id. Usage: filter[teamIds]=12345
-
-<aside class="success">
-Remember — a happy team is an authenticated team!
-</aside>
-
-## Get a single Team
-
-```shell
-curl "https://api.dc01.gamelockerapp.com/teams/<ID>" \
- -H "Authorization: Bearer <api-key>" \
- -H "Accept: application/vnd.api+json"
-```
-
-```python
-```
-
-> The above command returns JSON structured like this:
-
-```json
-{
- "id": 2,
- "name": "Max",
- "breed": "unknown",
- "fluffiness": 5,
- "cuteness": 10
-}
-```
-
-This endpoint retrieves a specific team.
-
-### HTTP Request
-
-`GET https://api.dc01.gamelockerapp.com/teams/<ID>`
-
-### URL Parameters
-
-Parameter | Description
---------- | -----------
-ID | The ID of the team to retrieve
diff --git a/en/telemetry.md b/en/telemetry.md
deleted file mode 100644
index 5ec5377..0000000
--- a/en/telemetry.md
+++ /dev/null
@@ -1,559 +0,0 @@
-# Telemetry
-
-The telemetry provides us insights into the match. It gives us details of various events that happened in the match alongwith the time when they happened. Some of the events also have location which can be plotted on a Vainglory Game map. Telemetry is very useful to generate a timeline visualization of how the match went for replays, or create heatmaps of where a certain hero or ability is most useful. These are just some of the examples of where Telemetry can be used.
-
-> You will get telemetry data as part of the matches endpoint.
-
-> And a map of the Halcyon Fold [here!](https://cdn.discordapp.com/attachments/272249149473161216/284388441674874880/vainglory-map.png)
-
- {% method %}
-## To get Telemetry data
-
-You start by pulling a list of matches using the matches endopoint.
-
-The HTTP Request to get matches is
-`GET https://api.dc01.gamelockerapp.com/shards/na/matches`
-
-{% sample lang="shell" %}
-```shell
-curl "https://api.dc01.gamelockerapp.com/shards/na/matches" \
- -H "Authorization: Bearer <api-key>" \
- -H "Accept: application/vnd.api+json"
-```
-{% sample lang="java" %}
-```java
-//There are a variety of Java HTTP libraries that support query-parameters.
-```
-{% sample lang="python" %}
-```python
-```
-{% sample lang="ruby" %}
-```ruby
-```
-{% sample lang="js" %}
-```javascript
-```
-{% sample lang="go" %}
-```go
-```
-{% common %}
-> The above command returns JSON structured like this:
-
-```json
- "data": [
- {
- "type": "match",
- "id": "f5373c40-0aa9-11e7-bcff-0667892d829e",
- "attributes": {
- "createdAt": "2017-03-17T00:38:00Z",
- "duration": 259,
- "gameMode": "blitz_pvp_ranked",
- "patchVersion": "",
- "shardId": "na",
- "stats": {
- "endGameReason": "victory",
- "queue": "blitz_pvp_ranked"
- },
- "titleId": "semc-vainglory"
- },
- "relationships": {
- "assets": {
- "data": [
- {
- "type": "asset",
- "id": "b900c179-0aaa-11e7-bb12-0242ac110005"
- }
- ]
- },
- "rosters": {
- "data": [
- {
- "type": "roster",
- "id": "b8f6640a-0aaa-11e7-bb12-0242ac110005"
- },
- {
- "type": "roster",
- "id": "b8f65271-0aaa-11e7-bb12-0242ac110005"
- }
- ]
- },
- "rounds": {
- "data": []
- }
- }
- },
- ```
-
-
-> You need to look for Assets JSON node which points to telemetry. Check for the following in the response:
-
-```json
- "relationships": {
- "assets": {
- "data": [
- {
- "type": "asset",
- "id": "b900c179-0aaa-11e7-bb12-0242ac110005"
- }
- ]
- },
-```
-
-> Once you have located this ID, you now have to search for the following JSON segment in the response object. The following response object will provide you a link to the Telemetry data
-
-```json
- {
- "type": "asset",
- "id": "b900c179-0aaa-11e7-bb12-0242ac110005",
- "attributes": {
- "URL": "https://gl-prod-us-east-1.s3.amazonaws.com/assets/semc-vainglory/na/2017/03/17/00/43/b900c179-0aaa-11e7-bb12-0242ac110005-telemetry.json",
- "contentType": "application/json",
- "createdAt": "2017-03-17T00:43:22Z",
- "description": "",
- "filename": "telemetry.json",
- "name": "telemetry"
- }
- },
-```
-
-> you can download the data with following commands. Please note that you **do not** need API Key to get this data.
-
-{% sample lang="shell" %}
-```shell
-curl "https://gl-prod-us-east-1.s3.amazonaws.com/assets/semc-vainglory/na/2017/03/17/00/43/b900c179-0aaa-11e7-bb12-0242ac110005-telemetry.json" \
- -H "Accept: application/vnd.api+json"
-```
-{% sample lang="java" %}
-```java
-//There are a variety of Java HTTP libraries that support query-parameters.
-```
-{% sample lang="python" %}
-```python
-```
-{% sample lang="ruby" %}
-```ruby
-```
-{% sample lang="js" %}
-```javascript
-```
-{% sample lang="go" %}
-```go
-```
-{% common %}
-> this request will return you a response as follows:
-
-
-```json
- { "time": "2017-02-18T06:37:15+0000",
- "type": "DealDamage",
- "payload": {
- "Team": "Left",
- "Actor": "*Ringo*",
- "Target": "*Turret*",
- "Source": "Unknown",
- "Damage": 405,
- "Delt": 613,
- "IsHero": 1,
- "TargetIsHero": 0
- }
- }
-```
-{% endmethod %}
-
-## Event Data Dictionary
-Telemetry data is classified into several events of interest. Following is a list of every event type with an example.
-
-### General Event Info:
-
-#### Team
-In pre-match events teams will appear as ```1``` or ```2```, and in match events teams will apper as ```Left``` or ```Right``` side. Where ```1``` is ```Left``` side and ```2``` is ```Right``` side.
-
-#### Position & TargetPosition
-Positions for events are given in vectors holding three values. For example:
-
- [-17.51, 0.01, 41.63]
-
-Where the first value represents the x coordinate, second value represents the z coordinate, and the third value represents the y coordinate. In other words, "Horizontal, Height, Vertical".
-
-The following is a list of some of the most important positions on the map:
-
-##### MAP LANDMARK COORDINATES
-
-**==LEFT SIDE==**
-
-```Base Shop (-88.50, 0.89, 2.00)
-
-Crystal (-76.12, 0.00, 19.90)
-
-Turret 5 (-75.48, 0.00, 11.96)
-Turret 4 (-68.59, 0.00, 19.97)
-Turret 3 (-54.00, 0.00, 2.92)
-Turret 2 (-35.78, 0.00, 1.17)
-Turret 1 (-17.06, 0.00, 1.93)
-
-Top Healer (-40.92, 0.00, 20.25)
-
-Backs 1 (-43.42, 0.00, 31.11)
-Backs 2 (-45, 0.00, 32.23)
-
-Crystal Miner (-35.19, 0.00, 36.03)
-
-Mid Healer (-21.95, 0.00, 24.00)
-
-Fronts 1 (-14.40, 0.00, 37.67)
-Fronts 2 (-12.51, 0.00, 37.67)
-```
-
-**==RIGHT SIDE==**
-```
-Base Shop (88.57, 1.80, 0.51)
-
-Crystal (76.12, 0.10, 19.90)
-
-Turret 5 (75.48, 0.00, 11.96)
-Turret 4 (68.59, 0.00, 19.97)
-Turret 3 (54.00, 0.00, 2.92)
-Turret 2 (35.78, 0.00, 1.17)
-Turret 1 (17.06, 0.00, 1.93)
-
-Top Healer (40.59, 0.00, 20.75)
-
-Backs 1 (43.49, 0.00, 31.28)
-Backs 2 (45.60, 0.00, 32.40)
-
-Crystal Miner (35.20, -0.00, 35.87)
-
-Mid Healer (22.50, 0.00, 23.50)
-
-Fronts 1 (14.85, 0.00, 38.12)
-Fronts 2 (12.89. 0.00, 36.74)
-```
-**==Miscellaneous==**
-```
-Gold Miner / Kraken (0.00, 0.00. 23.60)
-Elder Treant / Jungle Shop (0.20, 0.00, 42,00)
-Compass Center (.092, 0.01, 3.33)
-Map Center (0.00, 0.00, 0.00)
-```
-
-### Pre-Match Events
-The following events will only take place pre-match, such as in hero selection.
-
-#### HeroBan
-Takes place when a hero has been banned, this event will only take place in draft mode.
-
- {
- "time": "2017-06-17T18:19:52+0000",
- "type": "HeroBan",
- "payload": {
- "Hero": "*Grumpjaw*",
- "Team": "1"
- }
- }
-
-#### HeroSelect
-Takes place when a hero has been selected by a player, `Handle` is the in-game name of the player.
-
- {
- "time": "2017-06-26T04:58:29+0000",
- "type": "HeroSelect",
- "payload": {
- "Hero": "*Blackfeather*",
- "Team": "2",
- "Player": "cc4069da-982b-11e4-9bf4-06eb725f8a76",
- "Handle": "CrownNorth"
- }
- }
-
-#### HeroSkinSelect
-Takes place when a player has selected a skin, this event will typically happen after hero select, if not at the same time, and might appear more then once if the skin is changed. A list of all hero skins is present in the [resources folder](https://github.com/madglory/gamelocker-vainglory/tree/master/resources).
-
- {
- "time": "2017-06-26T04:58:29+0000",
- "type": "HeroSkinSelect",
- "payload": {
- "Hero": "*Blackfeather*",
- "Skin": "Blackfeather_Skin_Dynasty_T1"
- }
- }
-
-#### HeroSwap
-Takes place when a player has swapped heroes with another player, this event will only take place in draft mode. Player is the player's unique id.
-
- {
- "time": "2017-06-13T06:41:38+0000",
- "type": "HeroSwap",
- "payload": [
- {
- "Hero": "*Glaive*",
- "Team": "2",
- "Player": "85d05694-2ab2-11e5-8d94-06f4ee369f53"
- },
- {
- "Hero": "*Catherine*",
- "Team": "2",
- "Player": "292e51d6-9640-11e4-a597-06eb725f8a76"
- }
- ]
- }
-
-### Match Events
-The following events will only take place during a match.
-
-#### PlayerFirstSpawn
-At the start of the game when a player spawns.
-
- {
- "time": "2017-03-17T00:38:32+0000",
- "type": "PlayerFirstSpawn",
- "payload": {
- "Team": "Right",
- "Actor": "*Alpha*"
- }
- }
-
-#### LevelUp
-When a player gains a level in the game. Depending on the game mode of the match, you will find multiple events at the exact same time for each player at the beginning of the match.
-
-
- {
- "time": "2017-03-17T00:38:32+0000",
- "type": "LevelUp",
- "payload": {
- "Team": "Right",
- "Actor": "*Alpha*",
- "Level": 1,
- "LifetimeGold": 0
- }
- }
-
-#### BuyItem
-When a player buys an item. Pro-Tip: Position will help you determine which shop was used to buy the item.
-
- {
- "time": "2017-06-26T04:59:47+0000",
- "type": "BuyItem",
- "payload": {
- "Team": "Right",
- "Actor": "*Blackfeather*",
- "Item": "Book Of Eulogies",
- "Cost": 300,
- "RemainingGold:": 300,
- "Position": [
- 83.22,
- 1.5,
- 0.72
- ]
- }
- }
-
-#### SellItem
-When a player sells an item.
-
- {
- "time": "2017-03-31T02:49:37+0000",
- "type": "SellItem",
- "payload": {
- "Team": "Left",
- "Actor": "*Lyra*",
- "Item": "Flare",
- "Cost": 15
- }
- }
-
-#### LearnAbility
-When a player puts upgrades an ability. Pro-Tip: There can be a time difference between when a player levels up and upgrades an ability.
-
- {
- "time": "2017-03-17T00:38:52+0000",
- "type": "LearnAbility",
- "payload": {
- "Team": "Right",
- "Actor": "*Sayoc*",
- "Ability": "HERO_ABILITY_SAYOC_C",
- "Level": 1
- }
- }
-
-#### UseAbility
-This event is recorded when a player uses an ability and it will hold information about the hero who used it together with the coordinates for the map.
-
- {
- "time": "2017-03-17T00:39:08+0000",
- "type": "UseAbility",
- "payload": {
- "Team": "Right",
- "Actor": "*Kestrel*",
- "Ability": "HERO_ABILITY_KESTREL_A_NAME",
- "Position": [
- 39.39,
- 0.01,
- 27.26
- ]
- }
- }
-
-#### UseItemAbility
-This event is recorded when a player uses an activatable item or a charm/taunt.
-
- {
- "time": "2017-03-31T03:10:17+0000",
- "type": "UseItemAbility",
- "payload": {
- "Team": "Left",
- "Actor": "*Lyra*",
- "Ability": "Travel Boots",
- "Position": [
- -17.51,
- 0.01,
- 41.63
- ],
- "TargetActor": "None",
- "TargetPosition": [
- -17.51,
- 0.01,
- 41.63
- ]
- }
- }
-
-#### EarnXP
-This event is recorded when a player gains XP from any source. it could be killing a minion, miner or a hero. Pro-Tip: This event is not shown for XP trickle(XP gained per second of the match).
-
- {
- "time": "2017-03-17T00:39:09+0000",
- "type": "EarnXP",
- "payload": {
- "Team": "Left",
- "Actor": "*Koshka*",
- "Source": "*JungleMinion_TreeEnt*",
- "Amount": 67,
- "Shared With": 1
- }
- }
-
-#### DealDamage
-This event is recorded when any actor (player, turret, minion, etc.) deals damage to any other.
-
- {
- "time": "2017-03-31T02:47:34+0000",
- "type": "DealDamage",
- "payload": {
- "Team": "Left",
- "Actor": "*Skaarf*",
- "Target": "*Vox*",
- "Source": "Unknown",
- "Damage": 105,
- "Delt": 80,
- "IsHero": 1,
- "TargetIsHero": 1
- }
- }
-
-
-#### KillActor
-This event is recorded when a player kills anything in game. it could be a a minion, miner or a hero. You will generally see EarnXP and KillActor events come at the same time.
-
- {
- "time": "2017-03-17T00:39:09+0000",
- "type": "KillActor",
- "payload": {
- "Team": "Left",
- "Actor": "*Koshka*",
- "Killed": "*JungleMinion_TreeEnt*",
- "KilledTeam": "Neutral",
- "Gold": "80",
- "IsHero": 1,
- "TargetIsHero": 0,
- "Position": [
- -21.95,
- 0,
- 24
- ]
- }
- }
-
-#### NPCkillNPC
-When one non-player actor kills another, such as the Kraken or a minion killing a turret.
-
- {
- "time": "2017-03-31T03:07:21+0000",
- "type": "NPCkillNPC",
- "payload": {
- "Team": "Left",
- "Actor": "*Kraken_Captured*",
- "Killed": "*Turret*",
- "KilledTeam": "Right",
- "Gold": "300",
- "IsHero": 0,
- "TargetIsHero": 0,
- "Position": [
- 54,
- 0,
- 2.92
- ]
- }
- }
-
-#### Executed
-When a non-player kills a player, such as Kraken or a minion killing a player.
-
- {
- "time": "2017-06-13T06:43:40+0000",
- "type": "Executed",
- "payload": {
- "Team": "Left",
- "Actor": "*JungleMinion_TreeEnt*",
- "Killed": "*Samuel*",
- "KilledTeam": "Left",
- "Gold": "0",
- "IsHero": 0,
- "TargetIsHero": 1,
- "Position": [
- -41.82,
- 0.01,
- 27.02
- ]
- }
- }
-
-#### GoldFromTowerKill
-When a player earns gold from the destruction of a turret belonging to the enemy team.
-
- {
- "time": "2017-03-31T02:57:02+0000",
- "type": "GoldFromTowerKill",
- "payload": {
- "Team": "Left",
- "Actor": "*Idris*",
- "Amount": 300
- }
- }
-
-#### GoldFromGoldMine
-When a player earns gold from his or her team capturing the gold miner.
-
- {
- "time": "2017-03-31T03:00:43+0000",
- "type": "GoldFromGoldMine",
- "payload": {
- "Team": "Left",
- "Actor": "*Idris*",
- "Amount": 300
- }
- }
-
-#### GoldFromKrakenKill
-When a player earns gold from his or her team killing a Kraken released by the enemy team.
-
- {
- "time": "2017-03-31T03:07:43+0000",
- "type": "GoldFromKrakenKill",
- "payload": {
- "Team": "Right",
- "Actor": "*Kestrel*",
- "Amount": 500
- }
- }
-
-Download a sample of telemetry data [here!](https://cdn.discordapp.com/attachments/272249149473161216/282627164053176320/telemetry_sample.tgz)
diff --git a/en/titles.md b/en/titles.md
deleted file mode 100644
index 7c1b141..0000000
--- a/en/titles.md
+++ /dev/null
@@ -1,8 +0,0 @@
-# Titles
-
-The TitleID for a request is determined by the JWT in the Authorization header automatically and may appear in responses.
-
-<aside class="notice">
-No no, this isn't a hint at more Super Evil game titles. The Vainglory Game Data
-Service uses a platform called Gamelocker which system itself can store multiple titles.
-</aside>
diff --git a/en/versioning.md b/en/versioning.md
deleted file mode 100644
index c90a385..0000000
--- a/en/versioning.md
+++ /dev/null
@@ -1,9 +0,0 @@
-## Versioning {#versioning}
-
-We following [SEMVER](http://semver.org/) standards, using a MAJOR.MINOR.PATCH versioning scheme. This means that we will increment versioning in the following way:
-
-* MAJOR version when we make incompatible API changes,
-* MINOR version when we add functionality in a backwards-compatible manner,
-* PATCH version when we make backwards-compatible bug fixes.
-
-You can see the current version and deploy date by viewing the [Status](https://api.dc01.gamelockerapp.com/status) endpoint.
diff --git a/es/SUMMARY.md b/es/SUMMARY.md
deleted file mode 100644
index 0db90a0..0000000
--- a/es/SUMMARY.md
+++ /dev/null
@@ -1,17 +0,0 @@
-# Summary
-
-* [Versiones](versioning.md)
-* [Centros De Datos](datacenters.md)
-* [Authorization](authorization.md)
-* [Titulos](titles.md)
-* [Haciendo Solicitudes](requests.md)
-* [Recibiendo Respuestas](responses.md)
-* [Partidas](matches.md)
-* [Resumen De Datos De Partidas](matchesJSON.md)
-* [Jugadores](players.md)
-<!-- * [Muestras](samples.md) -->
-* [Telemetría](telemetry.md)
-<!-- * [Equipos (Disponibles Pronto!)](teams.md) -->
-<!-- * [Enlaces (Disponibles Pronto!)](links.md) -->
-* [SDK De La Communidad](sdks.md)
-* [Errores](errors.md)
diff --git a/es/assets/cover.png b/es/assets/cover.png
deleted file mode 100644
index d6c3ba8..0000000
--- a/es/assets/cover.png
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:6979509c0f540cbedfb2c2941b2572a1412c50e58e47f3416726e8b8e33d7a26
-size 17187
diff --git a/es/authorization.md b/es/authorization.md
deleted file mode 100644
index daa26a9..0000000
--- a/es/authorization.md
+++ /dev/null
@@ -1,61 +0,0 @@
-{% method %}
-# Enlaces (Disponibles pronto!)
-
-## Consigue un enlace
-
-Este endpoint comprueba que un objeto link existe para un código dado.
-
-{% sample lang="shell" %}
-```shell
-curl "https://api.dc01.gamelockerapp.com/shards/na/link/{id}" \
- -H "Authorization: Bearer <api-key>" \
- -H "X-TITLE-ID: semc-vainglory" \
- -H "Accept: application/vnd.api+json"
-```
-{% endmethod %}
-
-### Petición HTTP
-
-`GET https://api.dc01.gamelockerapp.com/link`
-
-### Parámetros de pregunta
-
-Parámetro | Defecto | Descripción
---------- | ------- | -----------
-
-{% method %}
-# Pública un Enlace
-
-Este punto final crea un objeto de PlayerLink si el código de verificación coincide con el proporcionado por el juego
-
-{% sample lang="shell" %}
-```shell
-curl -XPOST "https://api.dc01.gamelockerapp.com/shards/na/link/{player_id}" \
- -H "Authorization: Bearer <api-key>" \
- -H "Accept: application/vnd.api+json"
-```
-{% endmethod %}
-
-### HTTP Request
-
-`POST https://api.dc01.gamelockerapp.com/link/{player_id}`
-
-### Query Parameters
-
-Parameter | Default | Description
---------- | ------- | -----------
-code | | The verification code
-
-## PlayerLink
-
-```json
-{
- "attributes": {
- "playerId": "fb374a7b-78be-4fcc-83ed-6a532a8a6f55",
- "shardId": "na",
- "titleId": "semc-vainglory"
- },
- "id": "2454e5ac-0a69-4468-ad12-8616f066e817",
- "type": "playerLink"
-}
-```
diff --git a/es/book.json b/es/book.json
deleted file mode 100644
index 7b7dcea..0000000
--- a/es/book.json
+++ /dev/null
@@ -1,7 +0,0 @@
-{
- "language": "es",
- "structure": {
- "readme": "introduction.md",
- "summary": "summary.md"
- }
-}
diff --git a/es/datacenters.md b/es/datacenters.md
deleted file mode 100644
index 1a3b311..0000000
--- a/es/datacenters.md
+++ /dev/null
@@ -1,7 +0,0 @@
-# Datacenters
-
-We operate several Datacenters around the world. Each datacenter holds all
-information for one or more Regions of the game. Currently all data is located
-in `DC01`, but this may change in the future. Users will be notified prior to the
-change and an API endpoint will be made available to provide metadata describing
-where each regions data can be found. \ No newline at end of file
diff --git a/es/errors.md b/es/errors.md
deleted file mode 100644
index fb795e4..0000000
--- a/es/errors.md
+++ /dev/null
@@ -1,26 +0,0 @@
-# Errores
-
-El servidor dejará de procesar si un problema es encontrado y devuelve el HTTP error status code correcto.
-Errores podrían incluir error objects,que son devueltos como una colección llamado `errors` en el top level de un documento JSON API.
-
-Error objects tienen los siguientes miembros:
-
-* `title`: (Necesario) el HTTP status code aplicable a este problema, expresado como un string value
- string value.
-* `description`: (Opcional) un resumen corto del problema.
-
-El servidor utiliza estos códigos de error:
-
-Error Code | Significado
----------- | -------
-400 | Bad Request -- Tu petición apesta
-401 | Unauthorized -- Tu llave API está mal
-403 | Forbidden -- El object pedido está solo para administradores
-404 | Not Found -- El objeto especificado no fue encontrado
-405 | Method Not Allowed -- Intentaste acceder a un object con un metodo invalido
-406 | Not Acceptable -- Pediste un formato que no es JSON
-410 | Gone -- El objeto pedido ha sido removido de nuestros servidores
-418 | I'm a teapot
-429 | Too Many Requests -- Estás pidiendo demasiados datos! Despacio!
-500 | Internal Server Error -- Tuvimos un problema con nuestro servidor. Prueba más tarde.
-503 | Service Unavailable -- Estamos temporalmente offline por mantenimiento. Por favor prueba más tarde.
diff --git a/es/faq.md b/es/faq.md
deleted file mode 100644
index a185d13..0000000
--- a/es/faq.md
+++ /dev/null
@@ -1,76 +0,0 @@
-### CÓMO COMENZAR:
-
-######Q: ¿Donde puedo inscribirme para tener una llave del API?
-A: En el [Vainglory API Developer Portal](https://developer.vainglorygame.com)
-
-######Q: Tengo mi llave del API, ¿qué debo hacer ahora?
-A: Para comenzar, échale un vistazo a la [Documentación](https://developer.vainglorygame.com/docs) donde puedes aprende a cómo usar el API.
-
-######Q: ¿Dónde está la documentación?
-A: La documentación esta [justo aquí](https://developer.vainglorygame.com/docs)
-
-######Q: ¿Cuán avanzado en desarrollo está el API?
-A: El API está actualmente en versión Alpha. El Alpha software puede ser inestable y tener algunos fallos y pérdidas de datos. El Alpha software puede no contener todas las funciones que están planeadas para la versión final
-
-######Q: Nunca programé nada antes y tengo una ligera idea, ¿Por donde debo empezar?
-A: Dirígete a nuestro servidor público de [Discord](https://discord.me/vaingloryapi) y escríbele a algunos programadores y diseñadores quienes ya hayan realizado una herramienta con el API. Muchos de ellos estarán contentos de ayudarte a comenzar tu proyecto.
-
-######Q: Cuando me inscribo, dice que me enliste en el Community Free Tier, ¿qué significa?
-A: El Community Free Tier te permite iniciar a desarrollar y probar tu aplicación/herramienta usando live data. Viene con un límite por defecto de 10 solicitudes por minuto que es adecuado para propósitos de prueba.
-
-######Q: Mi panel de mando dice que tengo un límite de 10 solicitudes por minuto. ¿Cómo puedo solicitar un límite más alto?
-A: El límite por defecto de solicitudes es de 10 por minuto para solo propósitos de pruebas/desarrolló. Una vez que estés listo para lanzar tu herramienta, puedes solicitar un límite más alto enviando un email a api@superevilmegacorp.com
-
-######Q: ¿Qué debo hacer con la data que obtuve del API?
-A: Construir increíbles herramientas para ti mismo o para la comunidad. Puedes derivar la información que te guste de la data, pero no puedes rasguñar o almacenar toda la data del API. Para una lista de que es aceptable y que no, mira los [Terminos de Servicio](https://developer.vainglorygame.com/terms-of-service).
-
-######Q: ¿Habrá cargos por usar el API?
-A: El API es gratis para usos no comerciales. Para licencias comerciales, envía un correo a api@superevilmegacorp.com
-
-######Q: ¿Cómo sé si necesito una licencia comercial?
-A: Si está haciendo cualquier de lo siguiente enlistado, necesitarás registro para una licencia comercial: colocando anuncios, cobrando para que accedan a tu herramienta, vendiendo data agregada, monetizando la data de cualquier manera.
-
-######Q: ¿Qué puedo hacer con una licencia comercial?
-A: Con el API aún en Alpha, no estamos distribuyendo licencias comerciales todavía. Tendremos más información pronto. Mientras tanto, puedes ver los Términos de Servicio para saber cuál es el uso aceptable del API.
-
-######Q: ¿Cómo obtengo una licencia comercial?
-A: Con el API aún en Alpha, no estamos distribuyendo licencias comerciales todavía. Si tienes más preguntas, or quieres chatear un poco más sobre el tema, envía un correo a api@superevilmegacorp.com
-
-######Q: If I have a question regarding the API, what do I do? Si tengo una pregunta relacionada al API, ¿Qué debo hacer?
-A: Envia un correo a api@superevilmegacorp.com y entra en nuestro servidor de [Discord](https://discord.me/vaingloryapi).
-<br>
-### Desarrolló/Resolución de problemas:
-<br>
-######Q: La documentación parece estar mal, ¿Qué debo hacer?
-A: Con el API todavía en Alpha, es posible que los documentos no estén completamente actualizados. Estamos actualizando los documentos sobre la marcha. También puedes contribuir con los documentos en [Github](https://github.com/madglory/gamelocker-vainglory) si te gustaría hacer algunos cambios.
-
-######Q: Acabo de jugar un partido pero mis estadísticas no se muestran aún, ¿cuál es el problema?
-A: El API por defecto busca las partidas sobre las últimas 3 horas. Para encontrar una partida antes es de eso, debes especificar un Created-at time.
-
-######Q:¿Dónde puedo encontrar los recursos para usar mi proyecto?
-A: We are working on a way to have assets available to you directly from Vainglory. In the meantime, the community has put together some great resources for you in Estamos trabajando en una manera de tener los recursos disponibles para ti directamente desde Vainglory. Mientras tanto, la comunidad ha puesto juntos grandiosos recursos para ti en [Discord](https://discord.me/vaingloryapi). Puedes encontrarlos en los archivos anclados en #vaingloryapi-chat
-
-######Q: ¿A qué endpoints tengo acceso con el API?
-A: Revisa los [Documentos](https://developer.vainglorygame.com/docs)
-<br>
-### Desafío Del API
-<br>
-######Q: ¿Como puedo entrar al desafío del API?
-A: El periodo de inscripción del Desafío del API 2017 termina el 26 de Marzo. Observa la [list of submissions](https://developer.vainglorygame.com/rules#results).
-
-######Q: ¿Cómo serán distribuidos los premios del Desafío del API a mí equipo?
-A: Puedes inscribirte al Desafío del API con cualquier tamaño no superior a cuatro. Todos los premios serán ajustado en base el número de mientras de tu equipo(hasta 4).
-
-######Q: ¿Qué características estarán disponible para el Desafío del API?
-A: Algunas características incluyen Telemetría, La mayor parte de ejemplo de la data.
-
-######Q: ¿Donde inscribo a mi equipo, o dejo saber que soy parte de un equipo?
-A: Para el Desafío del API, no necesitas decirnos en que equipo estas. Donde los equipos entren en la presentación de una porción del Desafío - cuando entregues tu proyecto, es cuando te preguntaremos de quien consiste tu equipo.
-
-######Q: Mi equipo está desarrollando una aplicación móvil, ¿Podemos enviar eso?
-A: Claro que pueden. Cuando envíes una aplicación móvil, solo necesitamos ver que funcione. Puedes correrla en un emulador, TestFlight, Etc. Si tienes una pregunta específica puedes hacerla llegar a nosotros a través de api@superevilmegacorp.com
-<br>
-### Más allá del Alpha:
-<br>
-######Q: ¿Qué otras características podes esperar con el API?
-A: Constantemente buscamos de agregar nuevas características al API. En un futuro puedes esperar cosas como conectar cuentas, reservar partidas y mucho más. Si te gustaría ayudar con como se verá el API en un futuro,únete a la conversación en nuestro servidor público de [Discord](https://discord.me/vaingloryapi). \ No newline at end of file
diff --git a/es/introduction.md b/es/introduction.md
deleted file mode 100644
index 963e629..0000000
--- a/es/introduction.md
+++ /dev/null
@@ -1,29 +0,0 @@
-# Vainglory Developer API Guide
-
-![](/assets/cover.png)
-
-La primera versión de servicio de data del juego Vainglory es un paso excitante hacia delante al hacer más fácil para los usuarios el tener un acceso abierto a data dentro del juego.
-
-Construye algo estupendo!
-
-Por el momento este servicio es una modalidad **Adelanto Alfa** . Puedes ver muestras de data, probar la interfaz y proveer feedback a nuestro equipo de desarrollo.
-
-Mientras inicialmente cogimos una aproximación diferente, basados en respuestas de la comunidad el servidor ahora intenta hacer cada intento de implementar las características necesarias de la especificación
-[JSON-API](http://jsonapi.org/)
-Donde ocurra una desviación, es probablemente involuntario y puede ser reportado a nuestro equipo en nuestro [Discord](https://discord.me/vaingloryapi).
-
-Nosotros mostramos muestras de enlaces de idioma usando CURL y planeamos añadir bibliotecas para Ruby, NodeJS, Java, Python y más. Son bienvenidas contribuciones de la comunidad y recompensadas con buen karma (y estilo!) Puedes ver muestras de código en el área negra de la derecha, y puedes cambiar el idioma programado de las muestras con las pestañas en la parte superior derecha.
-
-***
-
-Download a .pdf, .epub, or .mobi file from:
-
-https://www.gitbook.com/book/gamelocker/vainglory/details
-
-Contribute content, suggestions, and fixes via either:
- * [https://www.gitbook.com/book/gamelocker/vainglory](https://www.gitbook.com/book/gamelocker/vainglory)
- * [https://github.com/gamelocker/vainglory](https://github.com/gamelocker/vainglory)
-
-***
-
-<a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by-nc-nd/4.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/4.0/">Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License</a>
diff --git a/es/matches.md b/es/matches.md
deleted file mode 100644
index 37f5db6..0000000
--- a/es/matches.md
+++ /dev/null
@@ -1,242 +0,0 @@
-# Partidas
-
-Archivos de partidas son creados cada vez que un jugador completa una sesión de juego. Cada partida contiene información de alto nivel sobre cada sesión de juego, incluyendo información como duración, modo de juego, y más. Cada partida tiene dos listas.
-
-## Listas
-
-```json
-{
- "type": "roster",
- "id": "eca49808-d510-11e6-bf26-cec0c932ce01",
- "attributes": {
- "stats": {
- "acesEarned": 2,
- "gold": 32344,
- "etc..."
- }
- },
- "relationships": {
- "team": {
- "data": {
- "type": "team",
- "id": "753d464c-d511-11e6-bf26-cec0c932ce01"
- }
- },
- "participants": {
- "data": [
- {
- "type": "participant",
- "id": "eca49a7e-d510-11e6-bf26-cec0c932ce01"
- },
- "etc..."
- ]
- }
- }
-}
-```
-
-Listas siguen las puntuaciones de cada grupo opuesto de participantes. Si los jugadores entraron en matchmaking como un equipo, la lista tendrá un equipo relacionado. Listas tienen muchos objetos participantes, uno por cada miembro de la lista. Objetos lista sólo tienen significado dentro del contexto de una partida y no deben ser expuestos como un recurso aparte.
-
-## Participantes
-
-```json
-{
- "type": "participant",
- "id": "ea77c3a7-d44e-11e6-8f77-0242ac130004",
- "attributes": {
- "actor": "*Hero009*",
- "stats": {
- "assists": 4,
- "crystalMineCaptures": 1,
- "deaths": 2,
- "farm": 49.25,
- "etc..."
- }
- }
-}
-```
-Objetos participante siguen a cada miembro de una lista. Participantes pueden ser jugadores anónimos, jugadores registrados, o bots. En el caso donde el participante es un jugador registrado, el participante tendrá una relación de un solo jugador.
-Objetos participante sólo tienen significado dentro del contexto de una partida y no deben ser expuestos como un recurso aparte.
-
-{% method %}
-## Consigue una colección de partidas
-
-Este endpoint devuelve datos de partidas. Bulk scraping partidas está prohibido.
-
-{% sample lang="shell" %}
-```shell
-curl -g "https://api.dc01.gamelockerapp.com/shards/na/matches?sort=createdAt&page[limit]=3&filter[createdAt-start]=2017-02-27T13:25:30Z&filter[playerNames]=<playerName>" \
- -H "Authorization: Bearer <api-key>" \
- -H "X-TITLE-ID: semc-vainglory" \
- -H "Accept: application/vnd.api+json"
-```
-{% sample lang="java" %}
-```java
-//Hay una variedad de librerías Java HTTP que soportan parámetros de pregunta.
-```
-{% sample lang="python" %}
-```python
-import requests
-
-url = "https://api.dc01.gamelockerapp.com/shards/na/matches"
-
-header = {
- "Authorization": "<api-key>",
- "X-TITLE-ID": "semc-vainglory",
- "Accept": "application/vnd.api+json"
-}
-
-query = {
- "sort": "createdAt",
- "filter[playerNames]": "<playerName>",
- "filter[createdAt-start]": "2017-02-28T13:25:30Z",
- "page[limit]": "3"
-}
-
-r = requests.get(url, headers=header, params=query)
-```
-{% sample lang="ruby" %}
-```ruby
-
-```
-{% sample lang="js" %}
-```javascript
-
-```
-{% sample lang="go" %}
-```go
-q := req.URL.Query()
-q.Add("sort", "createdAt")
-q.Add("filter[playerNames]", "<playerName>")
-q.Add("filter[createdAt-start]", "2017-02-27T13:25:30Z")
-q.Add("page[limit]", "3")
-req.URL.RawQuery = q.Encode()
-res, _ := client.Do(req)
-```
-{% common %}
-> El comando arriba devuelve JSON estructurado de la siguiente manera:
-
-```json
-{
- "data": [
- {
- "type": "match",
- "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
- "attributes": {
- "createdAt": "2017-01-06T20:30:08Z",
- "duration": 1482195372,
- "gameMode": "casual",
- "patchVersion": "1.0.0",
- "region": "na",
- "stats": "acesEarned: 3, etc..."
- },
- "relationships": {
- "rosters": {
- "data": [{
- "type": "roster",
- "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
- }, {
- "type": "roster",
- "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
- }]
- }
- }
- }
- ]
-}
-```
-{% endmethod %}
-
-### Petición HTTP
-
-`GET https://api.dc01.gamelockerapp.com/shards/na/matches`
-
-### Parámetros de pregunta
-
-Parámetro | Defecto | Descripción
---------- | ------- | -----------
-page[offset] | 0 | Permite paginación sobre resultados
-page[limit] | 50 | El defecto (y máximo) es 50. Valores menores que 50 y mayores 2 son soportados.
-sort | createdAt | Por defecto, partidas son ordenadas por creación de tiempo ascendente.
-filter[createdAt-start] | 3hrs ago | Debe ocurrir antes del fin del tiempo Formato es iso8601 Uso: filter[createdAt-start]=2017-01-01T08:25:30Z
-filter[createdAt-end] | Now | Preguntas buscan en las últimas tres horas. Formato es iso8601 es decir: filter[createdAt-end]=2017-01-01T13:25:30Z
-filter[playerNames] | none | Filtra con el nombre de jugadores. Uso: filter[playerNames]=player1,player2,...
-filter[playerIds] | none | Filtra con el Id de jugadores. Uso: filter[playerIds]=playerId,playerId,...
-filter[teamNames] | none | Filtra con nombre de equipos. Nombres de equipos son lo mismo que los tags de equipo dentro del juego. Uso: filter[teamNames]=TSM,team2,...
-filter[gameMode] | none | filtra con modos de juego (gameMode). Uso: filter[gameMode]=casual,ranked,...
-
-**Recuerda** — una partida autentificada es una partida feliz!
-
-{% method %}
-## Consigue una sola partida
-
-Este endpoint recoge una partida especifica.
-
-{% sample lang="shell" %}
-```shell
-curl "https://api.dc01.gamelockerapp.com/shards/na/matches/<matchID>" \
- -H "Authorization: Bearer <api-key>" \
- -H "X-TITLE-ID: semc-vainglory" \
- -H "Accept: application/vnd.api+json"
-```
-{% sample lang="java" %}
-```java
-//Hay una variedad de librerías Java HTTP que soportan parámetros URL
-```
-{% sample lang="python" %}
-```python
-
-```
-{% sample lang="ruby" %}
-```ruby
-
-```
-{% sample lang="js" %}
-```javascript
-
-```
-{% sample lang="go" %}
-```go
-
-```
-{% common %}
-> El comando arriba devuelve JSON estructurado de la siguiente manera:
-
-```json
-{
- "data": {
- "type": "match",
- "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
- "attributes": {
- "createdAt": "2017-01-06T20:30:08Z",
- "duration": 1482195372,
- "gameMode": "casual",
- "patchVersion": "1.0.0",
- "region": "na",
- "stats": "acesEarned: 3, etc..."
- },
- "relationships": {
- "rosters": {
- "data": [{
- "type": "roster",
- "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
- }, {
- "type": "roster",
- "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
- }]
- }
- }
- }
-}
-```
-{% endmethod %}
-
-### Petición HTTP
-
-`GET https://api.dc01.gamelockerapp.com/shards/na/matches/<ID>`
-
-### Parámetros URL
-
-Parámetro | Descripción
---------- | -----------
-ID | El ID de la partida a recoger \ No newline at end of file
diff --git a/es/matchesJSON.md b/es/matchesJSON.md
deleted file mode 100644
index c5e4468..0000000
--- a/es/matchesJSON.md
+++ /dev/null
@@ -1,127 +0,0 @@
-# ***Resumen de datos de partidas***
-
-Muchas gracias a Kashz por ayudar a crear esto! GitHub: iAm-Kashif
-
-## **Objeto de partida**
-
-| Variable | Tipo | Descripción |
-| :---: | :---: | :---: |
-| type | str | Partida |
-| id | str | ID de partida |
-| createdAt | str (iso8601) | Tiempo de la partida jugada |
-| duration | int | Tiempo de la partida en segundos |
-| gameMode | str | Modo de juego |
-| patchVersion | str | Versión del API |
-| region | str | Región de la partida |
-| stats | map | Vea [Match.stats](#1) |
-| assets | obj | Vea [Match.assets](#2) |
-| rosters | obj | Vea [Rosters](#3) |
-
-
-### <a name="1"></a> **Match.stats** **(Estatísticas de fin de la partida)**
-
-| Variable | Tipo | Descripción |
-| :---: | :---: |:---: |
-| endGameReason | str | "Victory" o "Defeat" |
-| queue | str | Modo de juego |
-
-### <a name="2"></a> **Match.assets** **(Datos de telemetría)**
-
-| Variable | Type | Descripción |
-| :---: | :---: |:---: |
-| type | string | Activo |
-| createdAt | str (iso8601) | Tiempo de la creación de telemetría
-| description | str | "" |
-| filename | str | telemetry.json |
-| id | str | ID del activo |
-| contentType | str | application/json |
-| name | str | telemetría |
-| url | str | Archivo de Enlaces de Telemetry.json |
-
-## <a name="3"></a> **Objeto listas**
-
-| Variable | Tipo| Descripción |
-| :---: | :---: | :---: |
-| id | str | ID de lista |
-| type | str | Lista
-| participants | obj | Vea [Participants](#4) |
-| stats | obj | Vea [Rosters.stats](#5) |
-| team | obj | Vea [Rosters.team](#6) |
-
-### <a name="5"></a>**Rosters.stats**
-
-| Variable | Type |
-| :---: | :---: |
-| acesEarned | int |
-| gold | int |
-| heroKills | int |
-| krakenCaptures | int |
-| side | O "right/red" o "left/blue" |
-| turretKills | int |
-| turretRemaining | int |
-
-### <a name="6"></a>**Rosters.team**
-| Variable | Tipo | Descripción
-| :---: | :---: | :---: |
-| id | str | ID del equipo o nada|
-| name | str | Nombre de equipo o nada |
-| type | str | Equipo |
-
-## <a name="4"></a>**Participante Objeto**
-
-| Variable | Tipo | Descripción |
-| :---: | :---: | :---: |
-| actor | str | Hero |
-| id | str | Mismo al ID de la lista|
-| player | obj |Vea [Participants.player](#7)|
-| stats | map |Vea [Participants.stats](#8) |
-| type | str | Participantes |
-
-### <a name="7"></a>**Participants.player**
-
-| Variable | Tipo |Descripción |
-| :---: | :---: | :---: |
-| id | str | UID de jugador |
-| name | str | IGN de jugador |
-| stats | map | Vea [Participants.player.stats](#9) |
-| type | str | jugador |
-
-### <a name="8"></a>**Participants.stats**
-
-| Variable |Tipo |
-| :---: | :---: |
-| assists | int |
-| crystalMineCaptures | int |
-| deaths | int |
-| farm | int |
-| firstAfkTime | int: -1 para no AFK |
-| goldMineCaptures | int |
-| itemGrants | mapa de {itemsBought : int} |
-| itemSells | mapa de {itemsSold : int} |
-| itemUses | mapa de {itemsUsed : int} |
-| items | lista de la build final (Len: 6) |
-| jungleKills | int |
-| karmaLevel | int |
-| kills | int |
-| krakenCaptures | int |
-| level | int |
-| minionKills | int |
-| nonJungleMinionKills | int |
-| skillTier | int |
-| skinKey | str |
-| turretCaptures | int |
-| wentAfk | bool |
-| winner | bool |
-
-### <a name="9"></a> **Participants.player.stats**
-
-| Variable | Type |
-| :---: | :---: |
-| level | int |
-| lifetimeGold | float |
-| lossStreak | int |
-| played | int |
-| played\_ranked | int |
-| winStreak | int |
-| wins | int |
-| xp | int | \ No newline at end of file
diff --git a/es/plans.md b/es/plans.md
deleted file mode 100644
index 1472ca6..0000000
--- a/es/plans.md
+++ /dev/null
@@ -1,22 +0,0 @@
-# Rate Limits
-
-The API is free for non-commercial use with a default rate limit of 10 requests per minute. If you need a higher limit, please contact api@superevilmegacorp.com and we'll hook you up!
-
-# Usage Tiers
-
-We do our best to give out timely and accurate data so that we can work together to create awesome experiences for our players. We classify projects into three categories.
-
-## Hobby Tier
-When you create a new API key, you're automatically placed into this tier. This tier is intended to support non-commercial projects, SDKs, hackathons, and any projects that don't require a higher rate limit.
-
-The default rate limit is 10 requests per minute, and there is no access to data from the public beta environment.
-
-## Community Tier
-This tier is intended to be used by small commercial projects projects (those that derive revenue from ads, subscriptions, and more). Access is still free, but we require that these projects share data with us about the way players use the project. We use this to make sure we deliver the best possible experience for both your project and the players that use it. This data is not shared with any other users of the API.
-
-Rate limits in this tier are customized to the project, and we allow select community projects access to the public beta environment.
-
-## Commercial Tier
-This tier is intended to be used by large commercial projects projects (those that derive revenue from ads, subscriptions, and more). Commercial project need high-volume low-cost access to data. While the data provided is exactly the same as that provided to hobby and community tiers, commercial have additional options for accessing it. In addition, there is no requirement to share data about how data is used.
-
-Rate limits in this tier are customized to the project, and we allow select community projects access to the public beta environment. Commercial users also get bulk access, increased webhook limits, statistical samples, and more.
diff --git a/es/players.md b/es/players.md
deleted file mode 100644
index 1f10d75..0000000
--- a/es/players.md
+++ /dev/null
@@ -1,114 +0,0 @@
-# Jugadores
-
-Objetos jugador contienen información agregada de cada jugador desde su creación. En este momento jugadores son bastante escasos, pero hay planes de añadir más datos cuando se vuelva posible.
-
-{% method %}
-## Conseguir un solo jugador
-
-Este endpoint devuelve a un jugador específico.
-
-**Vienen Cambios!** - Recursos jugador no están completamente definidos aún, pero son incluidos para que consumidores consigan información básica (nombre, etc.) Este objeto tendrá datos adicionales añadidos en los siguientes meses, y puede cambiar un poco cuando datos se mueven desde el objeto `attributes.stats` al objeto principal `attributes`.
-
-{% sample lang="shell" %}
-```shell
-curl "https://api.dc01.gamelockerapp.com/shards/na/players/<ID>" \
- -H "Authorization: Bearer <api-key>" \
- -H "X-TITLE-ID: semc-vainglory" \
- -H "Accept: application/vnd.api+json"
-```
-{% sample lang="java" %}
-```java
-//Hay una variedad de librerías Java HTTP que soportan query-parameters.
-
-```
-{% sample lang="python" %}
-```python
-
-```
-{% sample lang="ruby" %}
-```ruby
-
-```
-{% sample lang="js" %}
-```javascript
-
-```
-{% sample lang="go" %}
-```go
-
-```
-{% common %}
-> El comando arriba devuelve JSON estructurado de esta manera:
-
-```json
-{
-"data": {
- "attributes": {
- "stats": {
- "lossStreak": 1,
- "winStreak": 0,
- "lifetimeGold": 10536.0
- },
- "name": "boombastic04"
- },
- "type": "player",
- "id": "6abb30de-7cb8-11e4-8bd3-06eb725f8a76"
-}
-}
-```
-{% endmethod %}
-
-### Petición HTTP
-
-`GET https://api.dc01.gamelockerapp.com/shards/na/players/<ID>`
-
-### Parámetros URL
-
-Parámetro | Descripción
---------- | -----------
-ID | La ID del jugador que se recoge
-
-{% method %}
-## Consigue Un Grupo De Jugadores
-
-Este endpoint recoge un grupo de hasta 6 jugadores, filtrados por nombre. Nombres de jugador son específicos a cada región. Si un jugador ha cambiado de nombre es posible que haya varios ID para un solo nombre de jugador.
-
-{% sample lang="shell" %}
-```shell
-curl "https://api.dc01.gamelockerapp.com/shards/na/players?filter[playerNames]=player1,player2" \
- -H "Authorization: Bearer <api-key>" \
- -H "X-TITLE-ID: semc-vainglory" \
- -H "Accept: application/vnd.api+json"
-```
-{% sample lang="java" %}
-```java
-//Hay una variedad de librerías Java HTTP que soportan query-parameters.
-
-```
-{% sample lang="python" %}
-```python
-
-```
-{% sample lang="ruby" %}
-```ruby
-
-```
-{% sample lang="js" %}
-```javascript
-
-```
-{% sample lang="go" %}
-```go
-
-```
-{% endmethod %}
-
-### Solicitud HTTP
-
-`GET https://api.dc01.gamelockerapp.com/shards/na/players`
-
-### Query Parameters
-
-Parámetro | Por Defecto | Descripción
---------- | ------- | -----------
-filter[playerNames] | ninguno | Filtros por nombre de jugador. Uso: filter[playerNames]=player1,player2 \ No newline at end of file
diff --git a/es/requests.md b/es/requests.md
deleted file mode 100644
index 55da322..0000000
--- a/es/requests.md
+++ /dev/null
@@ -1,217 +0,0 @@
-# Haciendo solicitudes
-
-## Negociación de contenido
-
-Clientes utilizando el api deberían especificar que aceptan respuestas utilizando el formato
-`application/vnd.api+json`, por conveniencia también aceptamos
-`application/json`
-porque está por defecto en muchas librerías de cliente populares.
-
-El servidor responderá con una cabecera `Content-Type` que imita el formato solicitado por el cliente.
-
-{% method %}
-## Regiones
-
-El Servicio de Datos de Juego de Vainglory actualmente soporta las siguientes regiones:
-
-{% common %}
-> Para especificar las regiones, utiliza este código:
-
-{% sample lang="shell" %}
-```shell
-"...gamelockerapp.com/shards/<region>/..."
-```
-{% sample lang="java" %}
-```java
-"...gamelockerapp.com/shards/<region>/..."
-```
-{% sample lang="python" %}
-```python
-"...gamelockerapp.com/shards/<region>/..."
-```
-{% sample lang="ruby" %}
-```ruby
-"...gamelockerapp.com/shards/<region>/..."
-```
-{% sample lang="js" %}
-```javascript
-"...gamelockerapp.com/shards/<region>/..."
-```
-{% sample lang="go" %}
-```go
-"...gamelockerapp.com/shards/<region>/..."
-```
-{% endmethod %}
-
-***Shards de regiones generales***
-
-Para encontrar datos respecto a servidores live, por favor utiliza los siguientes shards.
-
-* **América del Norte:** ```na```
-* **Europa:** ```eu```
-* **Suramérica:** ```sa```
-* **Asia Este:** ```ea```
-* **Asia Sureste (SEA):** ```sg```
-
-***Shards de regiones de torneo***
-
-Para encontrar datos respecto a eSports profesionales, los cuales solo pasan en clientes privados, utiliza los siguientes shards.
-
-* **Torneos de América del Norte:**
-* **Torneos de Europa:**
-* **Torneos de Suramérica:** `
-* **Torneos de Asia Este:**
-* **Torneos de Asia Sureste:**
-
-**Elegir una región específica es actualmente necesario**
-
-{% method %}
-## GZIP
-
-Clientes pueden especificar la cabecera `Accept-Encoding: gzip` y el servidor compresa respuestas
-Respuestas serán devueltas con `Content-Encoding: gzip`.
-
-Dada la grandeza de partidas, esto puede tener mejoras en rendimiento significantes.
-
-{% common %}
-> Para especificar la cabecera Accept-Encoding, utiliza este código:
-
-{% sample lang="shell" %}
-```shell
--H "Accept-Encoding: gzip"
-```
-{% sample lang="java" %}
-```java
-conn.setRequestProperty("Accept-Encoding","gzip");
-
-```
-{% sample lang="python" %}
-```python
-header = {"Accept-Encoding":"gzip"}
-```
-{% sample lang="ruby" %}
-```ruby
-```
-{% sample lang="js" %}
-```javascript
-```
-{% sample lang="go" %}
-```go
-req.Header.Set("Accept-Encoding", "gzip")
-```
-{% endmethod %}
-
-## Paginación
-
-Donde aplicable, el servidor permite peticiones de limitar el número de resultados via paginación. Para paginar los datos primarios, da información de paginación a la parte de preguntas de la petición utilizando el límite y parámetros offset.
-Para conseguir items 2 hasta 10 tendrias que especificar un límite de 8 y un offset de 2:
-Si no es especificada, el servidor en partidas pondrá por defecto `limit=5` y `offset=0`, y para jugadores/muestras `limit=50` y `offset=0`
-
-**Importante** - Actualmente el servidor no permite más de 50 objetos de datos primarios.
-
-{% method %}
-## Sortear
-
-El orden de sorteo por defecto siempre es ascendiendo. Ascendiendo corresponde a el orden estándar para número de números y letras, es decir, A hasta Z, 0 a 9). Para datos y tiempos, ascendiendo significa que valores anteriores preceden valores posteriores es decir 1/1/2000 estará antes de 1/1/2001.
-
-Todas las colecciones de recursos tienen una orden de sorteo que está por defecto. Además, algunos recursos dan la habilidad de sortear acordando a una o más criterios ("sort fields").
-
-Si los campos de sorteo (sort fields) están prefixed con un símbolo de menos, el orden será cambiado a descendiente.
-
-{% common %}
->El ejemplo debajo devolverá los artículos más antiguos primero:
-
-{% sample lang="shell" %}
-```shell
-".../matches?sort=createdAt"
-```
-{% sample lang="java" %}
-```java
-".../matches?sort=createdAt"
-```
-{% sample lang="python" %}
-```python
-".../matches?sort=createdAt"
-```
-{% sample lang="ruby" %}
-```ruby
-".../matches?sort=createdAt"
-```
-{% sample lang="js" %}
-```javascript
-".../matches?sort=createdAt"
-```
-{% sample lang="go" %}
-```go
-".../matches?sort=createdAt"
-```
-{% common %}
->Los ejemplos debajo devolverá los artículos más nuevos primero.
-
-{% sample lang="shell" %}
-```shell
-".../matches?sort=-createdAt"
-```
-{% sample lang="java" %}
-```java
-".../matches?sort=-createdAt"
-```
-{% sample lang="python" %}
-```python
-".../matches?sort=-createdAt"
-```
-{% sample lang="ruby" %}
-```ruby
-".../matches?sort=-createdAt"
-```
-{% sample lang="js" %}
-```javascript
-".../matches?sort=-createdAt"
-```
-{% sample lang="go" %}
-```go
-".../matches?sort=-createdAt"
-```
-{% endmethod %}
-
-{% method %}
-## JSON-P Callbacks
-
-Puedes enviar un parámetro ?callback para cualquier llamada GET para tener los resultados envueltos en una función JSON. Esto es utilizado típicamente cuando navegadores quieren empotrar contenido en páginas web mediante pasarse problemas cross domain. La respuesta include la misma salida de datos que el API regular, más la información de la cabecera HTTP relevante.
-
-{% sample lang="shell" %}
-```shell
-curl -g "https://api.dc01.gamelockerapp.com/status?callback=foo"
-```
-
-{% endmethod %}
-
-{% method %}
-## Cross Origin Resource Sharing
-
-El API soporta Cross Origin Resource Sharing (CORS) para peticiones AJAX de cualquier origen.
-Puedes leer el CORS W3C Recommendation, o esta introducción del HTML 5 Security Guide.
-
-Aquí hay una muestra de una petición enviada desde un navegador dándole a http://example.com:
-
-{% sample lang="shell" %}
-
-```shell
-curl -i https://api.dc01.gamelockerapp.com/status -H "Origin: http://example.com"
- HTTP/1.1 200 OK
- ...
- Access-Control-Allow-Origin: *
- Access-Control-Expose-Headers: Content-Length
-```
-This is what the CORS preflight request looks like:
-
-```shell
-curl -i https://api.dc01.gamelockerapp.com/status -H "Origin: http://example.com" -X OPTIONS
- HTTP/1.1 200 OK
- ...
- Access-Control-Allow-Headers: Origin,X-Title-Id,Authorization
- Access-Control-Allow-Methods: GET,POST,OPTIONS
- Access-Control-Allow-Origin: *
- Access-Control-Max-Age: 86400
-```
-{% endmethod %}
diff --git a/es/responses.md b/es/responses.md
deleted file mode 100644
index 73dd3b8..0000000
--- a/es/responses.md
+++ /dev/null
@@ -1,67 +0,0 @@
-# Recibiendo Respuestas
-
-## Payload
-
-Todas las respuestas de servidor contienen un objeto raíz JSON.
-
-~~~.language-json
-{
- "data": {
- "type": "match",
- "id": "skarn",
- "attributes": {
- // ... this matches attributes
- },
- "relationships": {
- // ... this matches relationships
- }
- }
-}
-~~~
-
-~~~.language-json
-{
- "data": {
- "type": "match",
- "id": "1"
- }
-}
-~~~
-
-Una respuesta contendrá al menos uno de los siguientes miembros top-level:
-
- * `data`: los “datos primarios” de la respuesta
- * `errors`: una colección de objetos error
-
-Una respuesta puede contener cualquiera de estos miembros top-level:
-
- * `links`: un objeto enlace relacionado a los datos primarios.
- * `included`: Una colección de objetos recurso que están relacionados a los datos primarios y/o entre sí (“included resources”).
-
-Si un documento no contiene una llave de datos top-level, el miembro incluido no estará presente tampoco.
-
-Datos primarios serán uno de los siguientes:
-
- * Un único [resource object][resource objects], Un único [resource identifier object], o `null`
- * Una colección de [resource objects], una colección de [resource identifier objects][resource identifier object],o una colección vacía (`[]`)
-
-Por ejemplo, los siguientes datos primarios son un único objeto recurso (single resource object):
-
-Los siguientes datos primarios son un único [resource identifier object] que refiere al mismo recurso:
-
-Un grupo de recursos lógico siempre será representada como una colección, incluso si solo contiene un item o si está vacío.
-
-## Límites De Ratio
->Las cabeceras de límite de ratio son definidas de la siguiente manera:
-
-~~~
-X-RateLimit-Limit - Límite de peticiones por día / minuto
-X-RateLimit-Remaining - El número de peticiones que quedan en ese periodo de tiempo
-X-RateLimit-Reset - El tiempo que queda antes que se rellene el límite de ratio en época UTC nanosegundos.
-* Tokens de límite son incrementalmente llenados por 60(seg)/ límite de ratio. ejemplo: 60(seg)/10(ratio) consigue un token de ratio cada 6 segundos hasta llegar al límite de ratio máximo.
-~~~
-Se bueno. Si envías demasiadas peticiones demasiado rápido, enviaremos un código de error `429` (servidor no disponible).
-
-<aside class="notice">
-Gratis para uso no comercial para un máximo de 10 peticiones por minuto! Para incrementar tu límite, por favor contacta api@superevilmegacorp.com
-</aside> \ No newline at end of file
diff --git a/es/samples.md b/es/samples.md
deleted file mode 100644
index eca6e46..0000000
--- a/es/samples.md
+++ /dev/null
@@ -1,73 +0,0 @@
-# Muestras
-
-El endpoint de ejemplos da una manera fácil de acceder lotes de datos aleatorios de partidas cada hora para agregar estadísticas.
-
-{% method %}
-## Conseguir una colección de muestras
-
-Este endpoint recoge una colección de partidas seleccionadas aleatoriamente.
-
-{% sample lang="shell" %}
-```shell
-curl "https://api.dc01.gamelockerapp.com/shards/na/samples" \
- -H "Authorization: Bearer <api-key>" \
- -H "X-TITLE-ID: semc-vainglory" \
- -H "Accept: application/vnd.api+json"
-```
-{% sample lang="java" %}
-```java
-//Hay una variedad de librerías Java HTTP que soportan parámetros de pregunta.
-```
-{% sample lang="python" %}
-```python
-
-```
-{% sample lang="ruby" %}
-```ruby
-
-```
-{% sample lang="js" %}
-```javascript
-
-```
-{% sample lang="go" %}
-```go
-
-```
-{% common %}
-> El comando arriba devuelve JSON estructurado de esta manera:
-
-```json
-{
- "type": "sample",
- "id": "sample-na-2017-02-28T07:15:30Z",
- "attributes": {
- "URL": "URL of Sample Matches",
- "createdAt": "2017-02-28T07:15:30Z",
- "shardId": "na",
- "t0": "2017-02-28T07:15:30Z",
- "t1": "2017-02-28T08:15:30Z",
- "titleId": "semc-vainglory"
- },
- "relationships": {
- "assets": {
- "data": []
- }
- }
- }
-```
-{% endmethod %}
-
-### Petición HTTP
-
-`GET https://api.dc01.gamelockerapp.com/shards/na/samples`
-
-### Parámetros de pregunta
-
-Parámetro | Defecto | Descripción |
---------- | ------- | -----------
-page[offset] | 0 | Permite paginación sobre resultados
-page[limit] | 50 | El defecto (y el máximo) es 50. Valores menores que 50 y mayores 2 son soportados.
-sort | createdAt | Por defecto, muestras son sorteados por tiempo de creación ascendiente.
-filter[createdAt-Start] | none | Debe ocurrir antes del tiempo. El formato es iso8601 Uso: filter[createdAt-end]=2017-01-01T08:25:30Z
-filter[createdAt-End] | none | Debe ocurrir antes del tiempo. El formato es iso8601 Uso: filter[createdAt-end]=2017-01-01T13:25:30Z \ No newline at end of file
diff --git a/es/sdks.md b/es/sdks.md
deleted file mode 100644
index 33bd66a..0000000
--- a/es/sdks.md
+++ /dev/null
@@ -1,31 +0,0 @@
-# SDK De La Comunidad
-
-Contribuciones de la comunidad son bienvenidos y recompensados con buen karma (y mucho swag!) Si estás trabajando con un API, déjanos saber en el servidor de Discord y añadiremos un enlace!
-
-##Java
-
-Una adaptación Java del API de Vainglory - [DominicGunn/flicker](http://github.com/DominicGunn/flicker)
-
-##Python
-
-Python 3 wrapper para el Gamelocker API - [schneefux/python-gamelocker](http://github.com/schneefux/python-gamelocker)
-
-Python 3 wrapper para el Gamelocker API - [ClarkThyLord/madglory-ezl](https://github.com/ClarkThyLord/madglory-ezl)
-
-##JavaScript
-
-Un cliente JavaScript API - [seripap/vainglory](https://github.com/seripap/vainglory)
-
-##R
-
-Un proyecto dando clases de R6 (para el lenguaje R) para acceder el API - [nathancarter/rvgapi](https://github.com/nathancarter/rvgapi)
-
-##Go
-
-Una prueba de un concepto de cliente go para el Vainglory Developer API - [madglory/vainglory-go-client](https://github.com/madglory/vainglory-go-client)
-
-##Ruby
-
-Un Ruby gem wrapper para el Vainglory Developer API -
-[Ruby Gem](https://rubygems.org/gems/vainglory-api) |
-[Github](https://github.com/cbortz/vainglory-api-ruby) \ No newline at end of file
diff --git a/es/teams.md b/es/teams.md
deleted file mode 100644
index e846402..0000000
--- a/es/teams.md
+++ /dev/null
@@ -1,77 +0,0 @@
-# Equipos (Disponible pronto!)
-
-Objetos equipo contienen información agregada durante la existencia de cada equipo.
-
-Este endpoint recoge una colección de hasta 6 equipos.
-
-<aside class="warning">
-Importante - Recursos de equipo aún no están disponibles en el API..
-</aside>
-
-{% method %}
-## Conseguir una colección de equipos
-
-{% sample lang="shell" %}
-```shell
-curl "https://api.dc01.gamelockerapp.com/shards/na/teams?filter[teamNames]=team1" \
- -H "Authorization: Bearer <api-key>" \
- -H "X-TITLE-ID: semc-vainglory" \
- -H "Accept: application/vnd.api+json"
-```
-{% endmethod %}
-
-### Petición HTTP
-
-`GET https://api.dc01.gamelockerapp.com/teams`
-
-### Parámetros de pregunta
-
-Parámetro | Defecto | Descripción
---------- | ------- | -----------
-filter[teamNames] | none | Flirta por nombre del equipo. Uso: filter[teamNames]=team1
-filter[teamIds] | none | Filtra por id del equipo. Uso: filter[teamIds]=12345
-
-<aside class="success">
-Recuerda — un equipo autentificado es un equipo feliz!
-</aside>
-
-{% method %}
-## Conseguir un Solo Equipo
-
-Este endpoint devuelve un equipo específico.
-
-{% sample lang="shell" %}
-```shell
-curl "https://api.dc01.gamelockerapp.com/teams/<ID>" \
- -H "Authorization: Bearer <api-key>" \
- -H "X-TITLE-ID: semc-vainglory" \
- -H "Accept: application/vnd.api+json"
-```
-{% sample lang="python" %}
-```python
-
-```
-{% common %}
-> El comando arriba devuelve JSON estructurado de esta manera:
-
-```json
-{
- "id": 2,
- "name": "Max",
- "breed": "unknown",
- "fluffiness": 5,
- "cuteness": 10
-}
-```
-
-{% endmethod %}
-
-### Petición HTTP
-
-`GET https://api.dc01.gamelockerapp.com/teams/<ID>`
-
-### Parámetros URL
-
-Parámetro | Descripción
---------- | -----------
-ID | El ID del equipo a recoger
diff --git a/es/telemetry.md b/es/telemetry.md
deleted file mode 100644
index 52b6a6a..0000000
--- a/es/telemetry.md
+++ /dev/null
@@ -1,440 +0,0 @@
-# Telemetría
-
-La telemetría nos da puntos de vista a la partida. Nos da detalles de varios eventos que ocurrieron en la partida y donde ocurrieron. Algunos de los eventos también tienen una localización que pueden ser puestos en el mapa de juego
-de Vainglory. Telemetría es muy útil para generar una vidualización de una línea de tiempo de cómo fue la partida para replays, o crear mapas de calor de donde un héroe o habilidad en especial es lo más útil. Estos son solo algunos ejemplos de dónde se puede utilizar telemetría.
-
-
-> Conseguirás datos de telemetría como parte del endpoint de la partida.
-
-> Y un mapa del Halcyon Fold [aquí!](https://cdn.discordapp.com/attachments/272249149473161216/284388441674874880/vainglory-map.png)
-
-{% method %}
-## Para conseguir datos de telemetría
-
-Empiezas consiguiendo una lista de partidas utilizando el endpoint de partidas.
-
-La petición HTTP para conseguir partidas es
-`GET https://api.dc01.gamelockerapp.com/shards/na/matches`
-
-{% sample lang="shell" %}
-```shell
-curl "https://api.dc01.gamelockerapp.com/shards/na/matches" \
- -H "Authorization: Bearer <api-key>" \
- -H "X-TITLE-ID: semc-vainglory" \
- -H "Accept: application/vnd.api+json"
-```
-{% sample lang="java" %}
-```java
-//Hay una variedad de librerías Java HTTP que soportan parámetros de pregunta.
-```
-{% sample lang="python" %}
-```python
-
-```
-{% sample lang="ruby" %}
-```ruby
-
-```
-{% sample lang="js" %}
-```javascript
-
-```
-{% sample lang="go" %}
-```go
-
-```
-{% common %}
-> El comando arriba devuelve JSON estructurado de la siguiente manera:
-
-```json
- "data": [
- {
- "type": "match",
- "id": "f5373c40-0aa9-11e7-bcff-0667892d829e",
- "attributes": {
- "createdAt": "2017-03-17T00:38:00Z",
- "duration": 259,
- "gameMode": "blitz_pvp_ranked",
- "patchVersion": "",
- "shardId": "na",
- "stats": {
- "endGameReason": "victory",
- "queue": "blitz_pvp_ranked"
- },
- "titleId": "semc-vainglory"
- },
- "relationships": {
- "assets": {
- "data": [
- {
- "type": "asset",
- "id": "b900c179-0aaa-11e7-bb12-0242ac110005"
- }
- ]
- },
- "rosters": {
- "data": [
- {
- "type": "roster",
- "id": "b8f6640a-0aaa-11e7-bb12-0242ac110005"
- },
- {
- "type": "roster",
- "id": "b8f65271-0aaa-11e7-bb12-0242ac110005"
- }
- ]
- },
- "rounds": {
- "data": []
- }
- }
- },
- ```
-
-
-> Tienes que buscar el nodo que lleva a telemetría. You need to look for Assets JSON node which points to telemetry. Busca por los siguientes en la respuesta:
-
-```json
- "relationships": {
- "assets": {
- "data": [
- {
- "type": "asset",
- "id": "b900c179-0aaa-11e7-bb12-0242ac110005"
- }
- ]
- },
-```
-
-> Cuando hayas encontrado esta ID, ahora tienes que buscar por el siguiente segmento JSON en el objeto respuesta. El siguiente objeto respuesta te dará un enlace a los datos de telemetría.
-
-```json
- {
- "type": "asset",
- "id": "b900c179-0aaa-11e7-bb12-0242ac110005",
- "attributes": {
- "URL": "https://gl-prod-us-east-1.s3.amazonaws.com/assets/semc-vainglory/na/2017/03/17/00/43/b900c179-0aaa-11e7-bb12-0242ac110005-telemetry.json",
- "contentType": "application/json",
- "createdAt": "2017-03-17T00:43:22Z",
- "description": "",
- "filename": "telemetry.json",
- "name": "telemetry"
- }
- },
-```
-
-> Puedes descargar los datos con los siguientes comandos. Por favor ten en cuenta que **no debes** tener la Llave API para conseguir esta información.
-
-{% endmethod %}
-
-{% method %}
-
-{% sample lang="shell" %}
-```shell
-curl "https://gl-prod-us-east-1.s3.amazonaws.com/assets/semc-vainglory/na/2017/03/17/00/43/b900c179-0aaa-11e7-bb12-0242ac110005-telemetry.json" \
- -H "X-TITLE-ID: semc-vainglory" \
- -H "Accept: application/vnd.api+json"
-```
-{% sample lang="java" %}
-```java
-//Hay una variedad de librerías Java HTTP que soportan parámetros de pregunta.
-```
-{% sample lang="python" %}
-```python
-
-```
-{% sample lang="ruby" %}
-```ruby
-
-```
-{% sample lang="js" %}
-```javascript
-
-```
-{% sample lang="go" %}
-```go
-
-```
-{% common %}
-> Esta petición devolverá una respuesta de la siguiente manera:
-
-```json
- { "time": "2017-02-18T06:37:15+0000",
- "type": "DealDamage",
- "payload": {
- "Team": "Left",
- "Actor": "*Ringo*",
- "Target": "*Turret*",
- "Source": "Unknown",
- "Damage": 405,
- "Delt": 613,
- "IsHero": 1,
- "TargetIsHero": 0
- }
- }
-```
-{% endmethod %}
-
-## Diccionario de Datos de Eventos
-Datos de telemetría está clasificada en varios eventos de interés. Lo siguiente es una lista de cada tipo de evento con un ejemplo.
-
-### PlayerFirstSpawn
-Al principio de la partida cuando aparecen los jugadores.
-
-
-```json
- {
- "time": "2017-03-17T00:38:32+0000",
- "type": "PlayerFirstSpawn",
- "payload": {
- "Team": "Right",
- "Actor": "*Alpha*"
- }
- }
-```
-
-### LevelUp
-Cuando un jugador gana un nivel en el juego. En modos de juego Partida rápida, encontrarás 9 eventos en exactamente el mismo tiempo.
-
-
-```json
- {
- "time": "2017-03-17T00:38:32+0000",
- "type": "LevelUp",
- "payload": {
- "Team": "Right",
- "Actor": "*Alpha*",
- "Level": 1,
- "LifetimeGold": 0
- }
- }
-```
-
-### BuyItem
-Cuando un jugador compra un ítem.
-
-
-```json
- {
- "time": "2017-03-17T00:38:45+0000",
- "type": "BuyItem",
- "payload": {
- "Team": "Left",
- "Actor": "*Vox*",
- "Item": "Breaking Point",
- "Cost": 2600
- }
- }
-```
-
-### SellItem
-Cuando un jugador vende un ítem.
-
-```json
- {
- "time": "2017-03-31T02:49:37+0000",
- "type": "SellItem",
- "payload": {
- "Team": "Left",
- "Actor": "*Lyra*",
- "Item": "Flare",
- "Cost": 15
- }
- }
-```
-
-### LearnAbility
-Cuando un jugador pone un punto a uno de las habilidades. Por favor ten en cuenta que puede haber una diferencia de tiempo entre que un jugador gana un nivel y aprende una habilidad.
-
-```json
- {
- "time": "2017-03-17T00:38:52+0000",
- "type": "LearnAbility",
- "payload": {
- "Team": "Right",
- "Actor": "*Sayoc*",
- "Ability": "HERO_ABILITY_SAYOC_C",
- "Level": 1
- }
- },
-```
-
-### UseAbility
-Este evento es registrado cuando un jugador utiliza una habilidad y tiene información sobre qué héroe lo utilizó junto con las coordenadas para el mapa.
-
-```json
- {
- "time": "2017-03-17T00:39:08+0000",
- "type": "UseAbility",
- "payload": {
- "Team": "Right",
- "Actor": "*Kestrel*",
- "Ability": "HERO_ABILITY_KESTREL_A_NAME",
- "Position": [
- 39.39,
- 0.01,
- 27.26
- ]
- }
- },
-```
-
-### UseItemAbility
-Este evento es registrado cuando un jugador utiliza un ítem activable o un charm/taunt.
-
-```json
- {
- "time": "2017-03-31T03:10:17+0000",
- "type": "UseItemAbility",
- "payload": {
- "Team": "Left",
- "Actor": "*Lyra*",
- "Ability": "Travel Boots",
- "Position": [
- -17.51,
- 0.01,
- 41.63
- ],
- "TargetActor": "None",
- "TargetPosition": [
- -17.51,
- 0.01,
- 41.63
- ]
- }
- }
-```
-
-### EarnXP
-Este evento es registrado cuando un jugador gana XP de cualquier fuente. Podría ser matar un minion, minero o un héroe.
-
-```json
- {
- "time": "2017-03-17T00:39:09+0000",
- "type": "EarnXP",
- "payload": {
- "Team": "Left",
- "Actor": "*Koshka*",
- "Source": "*JungleMinion_TreeEnt*",
- "Amount": 67,
- "Shared With": 1
- }
- },
-```
-
-### DealDamage
-Este evento es registrado cuando cualquier actor (jugador, torreta, minion, etc.) hace daño a cualquier otro.
-
-```json
- {
- "time": "2017-03-31T02:47:34+0000",
- "type": "DealDamage",
- "payload": {
- "Team": "Left",
- "Actor": "*Skaarf*",
- "Target": "*Vox*",
- "Source": "Unknown",
- "Damage": 105,
- "Delt": 80,
- "IsHero": 1,
- "TargetIsHero": 1
- }
- }
-```
-
-### KillActor
-Este evento es registrado cuando un jugador mata cualquier cosa en la partida. Puede ser un minion, minero o un héroe. Generalmente verás los eventos EarnXP y KillActor pasando al mismo tiempo.
-
-
-```json
- {
- "time": "2017-03-17T00:39:09+0000",
- "type": "KillActor",
- "payload": {
- "Team": "Left",
- "Actor": "*Koshka*",
- "Killed": "*JungleMinion_TreeEnt*",
- "KilledTeam": "Neutral",
- "Gold": "80",
- "IsHero": 1,
- "TargetIsHero": 0,
- "Position": [
- -21.95,
- 0,
- 24
- ]
- }
- },
-```
-
-### NPCkillNPC
-Cuando un actor no-jugador mata a otro, como el Kraken o cuando un minion destruye una torreta.
-
-```json
- {
- "time": "2017-03-31T03:07:21+0000",
- "type": "NPCkillNPC",
- "payload": {
- "Team": "Left",
- "Actor": "*Kraken_Captured*",
- "Killed": "*Turret*",
- "KilledTeam": "Right",
- "Gold": "300",
- "IsHero": 0,
- "TargetIsHero": 0,
- "Position": [
- 54,
- 0,
- 2.92
- ]
- }
- }
-```
-
-### GoldFromTowerKill
-Cuando un jugador gana oro de la destrucción de una torreta que pertenece al equipo contrario.
-
-```json
- {
- "time": "2017-03-31T02:57:02+0000",
- "type": "GoldFromTowerKill",
- "payload": {
- "Team": "Left",
- "Actor": "*Idris*",
- "Amount": 300
- }
- }
-```
-
-### GoldFromGoldMine
-Cuando un jugador consigue oro de que su equipo captura el minero de oro.
-
-```json
- {
- "time": "2017-03-31T03:00:43+0000",
- "type": "GoldFromGoldMine",
- "payload": {
- "Team": "Left",
- "Actor": "*Idris*",
- "Amount": 300
- }
- }
-```
-
-### GoldFromKrakenKill
-Cuando un jugador consigue oro de que su equipo mata al Kraken capturado por el equipo enemigo.
-
-```json
- {
- "time": "2017-03-31T03:07:43+0000",
- "type": "GoldFromKrakenKill",
- "payload": {
- "Team": "Right",
- "Actor": "*Kestrel*",
- "Amount": 500
- }
- }
-```
-
-Descarga muestras de datos de telemetría [aquí!](https://cdn.discordapp.com/attachments/272249149473161216/282627164053176320/telemetry_sample.tgz)
-...
diff --git a/es/titles.md b/es/titles.md
deleted file mode 100644
index 883a72e..0000000
--- a/es/titles.md
+++ /dev/null
@@ -1,10 +0,0 @@
-# Titulos
-
-Todos los endpoints requieren el siguiente encabezado `X-TITLE-ID` en orden para nosotros responder el pedido.
-
-`X-TITLE-ID: semc-vainglory`
-
-<aside class="notice">
-No no, esto no es una pista de más nombre de juegos de Super Evil. El Vainglory Game Data
-Service usa una plataforma llamada Gamelocker, cuyo sistema puede albergar múltiples títulos.
-</aside> \ No newline at end of file
diff --git a/es/versioning.md b/es/versioning.md
deleted file mode 100644
index 3a1fbd1..0000000
--- a/es/versioning.md
+++ /dev/null
@@ -1,9 +0,0 @@
-## Versiones
-
-Seguimos normas [SEMVER](http://semver.org/), utilizando un esquema de versiones MAJOR.MINOR.PATCH. Esto significa que incrementamos las versiones de la siguiente manera:
-
- * MAJOR versión cuando hacemos cambios API incompatibles,
- * MINOR versión cuando añadimos funcionalidad retro-compatible,
- * PATCH versión cuando hagamos arreglos de bugs retrocompatibles.
-
-Puedes ver la versión actual y la fecha de llegada mirando el [Status](https://api.dc01.gamelockerapp.com/status) endpoint.
diff --git a/ga.js b/ga.js
deleted file mode 100644
index a747735..0000000
--- a/ga.js
+++ /dev/null
@@ -1,13 +0,0 @@
-/*
- * Google Tag Manager Tracking
- */
- (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
- (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
- m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
- })(window,document,'script','https://www.google-analytics.com/analytics.js','ga');
-
- ga('create', 'UA-88281046-1', 'auto');
- ga('send', 'pageview');
-/*
- * End Google Tag Manager
- */
diff --git a/make.bat b/make.bat
new file mode 100644
index 0000000..565a064
--- /dev/null
+++ b/make.bat
@@ -0,0 +1,36 @@
+@ECHO OFF
+
+pushd %~dp0
+
+REM Command file for Sphinx documentation
+
+if "%SPHINXBUILD%" == "" (
+ set SPHINXBUILD=sphinx-build
+)
+set SOURCEDIR=source
+set BUILDDIR=build
+set SPHINXPROJ=Battelrite
+
+if "%1" == "" goto help
+
+%SPHINXBUILD% >NUL 2>NUL
+if errorlevel 9009 (
+ echo.
+ echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
+ echo.installed, then set the SPHINXBUILD environment variable to point
+ echo.to the full path of the 'sphinx-build' executable. Alternatively you
+ echo.may add the Sphinx directory to PATH.
+ echo.
+ echo.If you don't have Sphinx installed, grab it from
+ echo.http://sphinx-doc.org/
+ exit /b 1
+)
+
+%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
+goto end
+
+:help
+%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
+
+:end
+popd
diff --git a/requirements.txt b/requirements.txt
new file mode 100644
index 0000000..58239bc
--- /dev/null
+++ b/requirements.txt
@@ -0,0 +1,2 @@
+Sphinx==1.6.5
+sphinx-better-theme==0.13
diff --git a/source/.DS_Store b/source/.DS_Store
new file mode 100644
index 0000000..1992832
--- /dev/null
+++ b/source/.DS_Store
Binary files differ
diff --git a/source/_static/.DS_Store b/source/_static/.DS_Store
new file mode 100644
index 0000000..fd6e6b4
--- /dev/null
+++ b/source/_static/.DS_Store
Binary files differ
diff --git a/source/_static/css/vainglory.css b/source/_static/css/vainglory.css
new file mode 100644
index 0000000..661f039
--- /dev/null
+++ b/source/_static/css/vainglory.css
@@ -0,0 +1,586 @@
+@import url("../better.css");
+
+html {
+ -webkit-box-sizing: border-box;
+ box-sizing: border-box; }
+
+input[type=search] {
+ -webkit-box-sizing: border-box;
+ box-sizing: border-box; }
+
+body {
+ color: #afb7b9;
+ font-size: 14px;
+ position: relative;
+ overflow-x: hidden;
+ background-color: #161819;
+ background-size: cover;
+ background-attachment: fixed;
+ background-repeat: no-repeat;
+ background-position: 50% 0%;
+}
+
+h1,
+h2,
+h3,
+h4,
+h5,
+h6,
+p,
+address,
+blockquote,
+pre,
+table {
+ margin-top: 0;
+ font-weight: 300;
+ line-height: 1.4em;
+ color: #e3e3e3; }
+ .vainglory h1, .vainglory
+ h2, .vainglory
+ h3, .vainglory
+ h4, .vainglory
+ h5, .vainglory
+ h6, .vainglory
+ p, .vainglory
+ address, .vainglory
+ blockquote, .vainglory
+ pre, .vainglory
+ table {
+ margin-bottom: 1em;
+ color: #afb7b9; }
+
+h1,
+h2,
+h3,
+h4,
+h5,
+h6,
+blockquote {
+ font-weight: 100;
+ text-transform: uppercase;
+ font-family: "Open Sans Condensed", sans-serif;
+ color: #eaa900;
+ letter-spacing: 0.1em; }
+
+h1 {
+ margin-top: 1.09em;
+ margin-bottom: .55em;
+ font-size: 27px;
+ color: #f79d02; }
+ @media (max-width: 950px) {
+ h1 {
+ font-size: 24px;} }
+
+h2 {
+ margin-bottom: .8em;
+ font-size: 20px;
+ font-weight: 300;
+ color: #ffffff;
+ letter-spacing: 0.1em; }
+ @media (max-width: 950px) {
+ h2 {
+ font-size: 20px; } }
+
+h3 {
+ font-size: 26.91px;
+ margin-bottom: .8em;
+ letter-spacing: 0.1em;
+ font-size: 24px;
+}
+ @media (max-width: 950px) {
+ h3 {
+ font-size: 19px; } }
+
+h4 {
+ font-size: 22px;
+ letter-spacing: 0.01em; }
+ @media (max-width: 950px) {
+ h4 {
+ font-size: 17px;} }
+
+h5 {
+ font-size: 14px;
+ font-family: "Roboto", sans-serif;
+ letter-spacing: 0em;
+ margin-bottom: 1.2em; }
+ @media (max-width: 950px) {
+ h5 {
+ font-size: 14px;} }
+
+h6 {
+ font-size: 14px;
+}
+@media (max-width: 950px) {
+ h6 {
+ font-size: 14px;} }
+
+header {
+ z-index: 25;
+ position: relative;
+ width: 100%;
+ background-color: #1d191e;
+}
+
+#site-logo {
+ display: block;
+ margin: 0;
+ max-width: 100%;
+ float: left;
+ background-image: url(../images/logo.png);
+ background-repeat: no-repeat;
+ height: 38px;
+ width: 73px;
+ background-size: 73px 38px;
+ margin-top: 14px;
+ margin-bottom: 14px; }
+ @media (max-width: 950px) {
+ #site-logo {
+ margin-top: 13px;
+ margin-bottom: 13px; } }
+ #site-logo img {
+ display: block;
+ width: 100%;
+ height: auto;
+ margin-left: 0; }
+
+
+#mainMenu {
+float: left;
+margin-left: 28px; }
+@media (max-width: 950px) {
+ #mainMenu {
+ margin-left: 0;
+ background-color: #1d191e; } }
+@media (max-width: 950px) {
+ #mainMenu {
+ overflow: hidden;
+ max-height: 0;
+ margin-left: 0;
+ width: 100%;
+ -webkit-transition: .25s;
+ -o-transition: .25s;
+ transition: .25s; }
+ .menu-open #mainMenu {
+ max-height: 1000px;
+ -webkit-transition: .5s;
+ -o-transition: .5s;
+ transition: .5s; } }
+
+.main-menu {
+margin: 0 auto;
+padding: 0;
+font-size: 0px;
+ }
+.main-menu li {
+ font-size: 14px;
+ line-height: 1em;
+ list-style-type: none;
+ position: relative;
+ margin-bottom: 0;
+ display: inline-block;
+ zoom: 1;
+ *display: inline; }
+ @media (max-width: 950px) {
+ .main-menu li {
+ display: block; } }
+ .main-menu li:hover > a, .main-menu li:focus > a {
+ color: #f79d02;
+ text-decoration: none; }
+ .main-menu li > a {
+ display: block;
+ vertical-align: middle;
+ padding: 0;
+ line-height: 1.2em;
+ text-decoration: none;
+ position: relative;
+ text-align: center;
+ text-transform: uppercase;
+ font-family: "Ubuntu", sans-serif;
+ padding: 26px 10px;
+ font-size: 14.848px;
+ font-weight: 400;
+ color: white;
+ letter-spacing: .03em; }
+ @media (max-width: 950px) {
+ .main-menu li > a {
+ padding: 15px 5px;
+ font-size: 14px;
+ } }
+ .main-menu li > a.active, .main-menu li > a:hover, .main-menu li > a:focus {
+ color: #f79d02;
+ text-decoration: none; }
+
+main-wrapper:after,
+.pakery-grid:after,
+.gform_fields:after,
+.clearfix:after {
+ visibility: hidden;
+ display: block;
+ font-size: 0;
+ content: " ";
+ clear: both;
+ height: 0; }
+
+* html .clearfix {
+ height: 1%; }
+
+.main-wrapper,
+.pakery-grid,
+.gform_fields,
+.clearfix {
+ display: block; }
+
+ .wrapper {
+ margin: 0 auto;
+ width: 95.5%;
+ padding-bottom: 0;
+ max-width: 1190px;
+ position: relative;
+ clear: both; }
+ .wrapper-outer, .wrapper-inner {
+ margin: 0 auto;
+ width: 95.5%;
+ padding-top: 0px;
+ padding-bottom: 0px;
+ position: relative; }
+ @media (max-width: 768px) {
+ .wrapper-outer.mob-wide, .wrapper-inner.mob-wide {
+ width: 100%; } }
+ .wrapper-outer {
+ width: 100%;
+ padding-top: 0;
+ padding-bottom: 0;
+ max-width: 100%; }
+ .wrapper-inner {
+ max-width: 1108px; }
+ @media (max-width: 768px) {
+ .wrapper.mob-wide {
+ width: 100%; } }
+
+ .menu-top-outer {
+ margin: 0;
+ position: relative;
+ z-index: 1; }
+ .menu-top-outer .wrapper {
+ padding-top: 0;
+ padding-bottom: 0;
+ max-width: 95.5%;
+ width: 100%;
+ max-width: 1190px;
+ width: 95.5%; }
+ .menu-top-outer .btn, .menu-top-outer *[type="submit"] {
+ float: right;
+ min-width: 0;
+ letter-spacing: 0.065em;
+ margin-right: -.7%;
+ margin-top: 13px;
+ margin-bottom: 13px; }
+ @media (max-width: 950px) {
+ .menu-top-outer .btn, .menu-top-outer *[type="submit"] {
+ font-size: 14px;
+ font-size: 1.4rem;
+ margin-top: 13px;
+ margin-bottom: 13px; } }
+ .menu-top-outer .user-drop {
+ float: right;
+ margin-top: 26px;
+ position: relative; }
+ @media (max-width: 950px) {
+ .menu-top-outer .user-drop {
+ margin-top: 24px; } }
+ .menu-top-outer .user-drop.open .name {
+ background-image: url(../images/vainglory/yellow-arrow-up.svg);
+ background-repeat: no-repeat; }
+ .lt-ie9 .menu-top-outer .user-drop.open .name {
+ background-image: url(../images/vainglory/yellow-arrow-up.png); }
+ .no-svg .menu-top-outer .user-drop.open .name {
+ background-image: url(../images/vainglory/yellow-arrow-up.png); }
+ .menu-top-outer .user-drop.open ul {
+ display: block; }
+ .menu-top-outer .user-drop .name {
+ color: #f79d02;
+ padding-right: 18px;
+ background-position: 100% 50%;
+ letter-spacing: 0.02em;
+ font-weight: 400;
+ cursor: pointer;
+ text-transform: uppercase;
+ background-image: url(../images/vainglory/yellow-arrow.svg);
+ background-repeat: no-repeat;
+ background-size: 9px 7px;
+ font-size: 14.848px;
+ font-size: 1.4848rem; }
+ .lt-ie9 .menu-top-outer .user-drop .name {
+ background-image: url(../images/vainglory/yellow-arrow.png); }
+ .no-svg .menu-top-outer .user-drop .name {
+ background-image: url(../images/vainglory/yellow-arrow.png); }
+ .menu-top-outer .user-drop ul {
+ display: none;
+ position: absolute;
+ right: 0;
+ top: 100%;
+ padding: 0 0 4px !important;
+ min-width: 100%;
+ background-color: #1d191e; }
+ .menu-top-outer .user-drop ul li {
+ list-style: none;
+ display: block; }
+ .menu-top-outer .user-drop ul li > a {
+ display: block;
+ vertical-align: middle;
+ padding: 0;
+ line-height: 1.2em;
+ text-decoration: none;
+ position: relative;
+ text-align: right;
+ text-transform: uppercase;
+ font-family: "Ubuntu", sans-serif;
+ padding: 15px 18px 15px 4px;
+ font-size: 14.848px;
+ font-size: 1.4848rem;
+ font-weight: 400;
+ color: white;
+ letter-spacing: 0.02em; }
+ @media (max-width: 950px) {
+ .menu-top-outer .user-drop ul li > a {
+ padding: 15px 18px 15px 4px;
+ font-size: 14px;
+ font-size: 1.4rem; } }
+ .menu-top-outer .user-drop ul li > a:hover, .menu-top-outer .user-drop ul li > a:focus {
+ color: #f79d02;
+ text-decoration: none; }
+
+
+
+ /* stuff like float-left, clear-right, align-center */
+ button:focus,
+ .btn:focus,
+ [type="submit"]:focus {
+ outline: none; }
+
+ .btn, *[type="submit"] {
+ display: inline-block;
+ zoom: 1;
+ *display: inline;
+ text-decoration: none !important;
+ line-height: 1.5em;
+ background-color: transparent;
+ color: white !important;
+ border-radius: 0;
+ font-weight: 400;
+ position: relative;
+ width: auto;
+ min-width: 0;
+ text-align: center;
+ -webkit-transition: .15s;
+ -o-transition: .15s;
+ transition: .15s;
+ cursor: pointer;
+ -webkit-box-shadow: none;
+ box-shadow: none;
+ text-transform: uppercase;
+ background-size: 100% 100%;
+ min-width: 240px;
+ max-width: 100%;
+ background-image: url(../images/vainglory/btn-1.png);
+ border: none;
+ font-family: "Ubuntu", sans-serif;
+ font-size: 16px;
+ padding: 9px 17px;
+ letter-spacing: 0.19em; }
+ .btn:hover, [type="submit"]:hover, .btn:focus, [type="submit"]:focus {
+ border-color: transparent;
+ color: #0c9590 !important;
+ outline: none; }
+ .btn + .btn, *[type="submit"] + .btn, .btn + *[type="submit"], *[type="submit"] + *[type="submit"] {
+ margin-left: 4.9%; }
+ @media (max-width: 950px) {
+ .btn, *[type="submit"] {
+ font-size: 14px !important;
+ }
+ }
+ @media (max-width: 950px) {
+ .btn, *[type="submit"] {
+ padding: 7px 7px;
+ font-size: 14px;
+ font-size: 1.4rem;
+ min-width: 136px; } }
+ .btn.alt, .alt[type="submit"] {
+ background-image: url(../images/vainglory/btn-2.png); }
+ .btn.alt:hover, .alt[type="submit"]:hover, .btn.alt:focus, .alt[type="submit"]:focus {
+ color: #7e1a01 !important; }
+
+ ::-webkit-input-placeholder {
+ font-size: 16px;
+ font-size: 1.6rem;
+ color: #191a1b;
+ font-family: "PT Serif", serif;
+ font-weight: 700; }
+ @media (max-width: 950px) {
+ ::-webkit-input-placeholder {
+ font-size: 14px;
+ font-size: 1.4rem; } }
+
+ :-moz-placeholder {
+ /* Firefox 18- */
+ font-size: 16px;
+ font-size: 1.6rem;
+ color: #191a1b;
+ font-family: "PT Serif", serif;
+ font-weight: 700; }
+ @media (max-width: 950px) {
+ :-moz-placeholder {
+ font-size: 14px;
+ font-size: 1.4rem; } }
+
+ ::-moz-placeholder {
+ /* Firefox 19+ */
+ font-size: 16px;
+ font-size: 1.6rem;
+ color: #191a1b;
+ font-family: "PT Serif", serif;
+ font-weight: 700; }
+ @media (max-width: 950px) {
+ ::-moz-placeholder {
+ font-size: 14px;
+ font-size: 1.4rem; } }
+
+ :-ms-input-placeholder {
+ font-size: 16px;
+ font-size: 1.6rem;
+ color: #191a1b;
+ font-family: "PT Serif", serif;
+ font-weight: 700; }
+ @media (max-width: 950px) {
+ :-ms-input-placeholder {
+ font-size: 14px;
+ font-size: 1.4rem; } }
+
+
+
+
+header#pageheader, footer#pagefooter, .related, .document {
+ width: 100%;
+ max-width: 1190px;
+ margin: auto;
+}
+
+p {
+ font-size: 14px;
+ margin-bottom: 1.95em;
+ font-weight: 500;
+}
+
+.bodywrapper {
+ margin: 0 0 0 22rem;
+}
+
+.sphinxsidebar {
+ width: 20rem;
+}
+
+div.sphinxsidebarwrapper {
+ padding: 2rem 1rem 0 0;
+}
+
+.sphinxsidebarwrapper ul {
+ padding: 2rem 1rem 0 0;
+}
+
+.sphinxsidebarwrapper h3 {
+ display: none;
+}
+
+.sphinxsidebarwrapper ul li {
+ list-style: none;
+ margin-bottom: -2px;
+ padding: 0;
+ border: 1.5px solid #1f1e20;
+}
+
+.sphinxsidebarwrapper ul li.current > a {
+ color: #eaa900;
+ border-left: 2px solid #eaa900;
+}
+
+.sphinxsidebarwrapper ul li.current {
+ padding: 0px 0 0px;
+ margin-bottom: 0;
+ background-color: #1f1e20;
+}
+
+.sphinxsidebarwrapper ul li ul {
+ margin-bottom: 0;
+ padding-top: 4px;
+ padding-bottom: 25px;
+}
+
+.sphinxsidebarwrapper ul li ul li {
+ border: none;
+ padding: 5.5px 0 5.5px;
+}
+
+.sphinxsidebarwrapper ul li ul li a {
+ text-transform: none;
+ padding: 0px 5px 0 29px;
+ font-size: 12px;
+}
+
+.sphinxsidebarwrapper ul li a {
+ display: block;
+ text-transform: uppercase;
+ font-size: 12px;
+ color: white;
+ letter-spacing: .07em;
+ padding: 9px 10px 8px 17px;
+ font-family: "Roboto", sans-serif;
+ font-weight: 300;
+}
+
+.sphinxsidebarwrapper ul li a:hover, ul.aside-menu li a:focus {
+ text-decoration: none;
+ color: #eaa900;
+}
+
+.breadcrumbs {
+ border:none;
+}
+
+a {
+ color: #eaa900;
+}
+
+a:visited {
+ color: #eaa900;
+}
+
+
+.highlight pre{
+ background-color: #1e1e1e;
+}
+
+.highlight .go {
+ color: white;
+}
+
+.pre {
+ background-color: #1e1e1e;
+}
+
+table {
+ margin-bottom: 20px;
+}
+
+table.docutils th {
+ padding:10px;
+ border:1px solid #afb7b9;
+}
+
+thead {
+ background-color: #1d191e;
+}
+
+table.docutils td {
+ padding:10px;
+ border:1px solid #afb7b9;
+}
diff --git a/source/_static/images/logo.png b/source/_static/images/logo.png
new file mode 100644
index 0000000..84db6cf
--- /dev/null
+++ b/source/_static/images/logo.png
Binary files differ
diff --git a/source/_static/images/vainglory.ico b/source/_static/images/vainglory.ico
new file mode 100644
index 0000000..56ffebd
--- /dev/null
+++ b/source/_static/images/vainglory.ico
Binary files differ
diff --git a/source/_static/images/vainglory/btn-1.png b/source/_static/images/vainglory/btn-1.png
new file mode 100644
index 0000000..a41cc54
--- /dev/null
+++ b/source/_static/images/vainglory/btn-1.png
Binary files differ
diff --git a/source/_static/images/vainglory/main-bg.jpg b/source/_static/images/vainglory/main-bg.jpg
new file mode 100644
index 0000000..284943d
--- /dev/null
+++ b/source/_static/images/vainglory/main-bg.jpg
Binary files differ
diff --git a/source/_templates/layout.html b/source/_templates/layout.html
new file mode 100644
index 0000000..c6a61a1
--- /dev/null
+++ b/source/_templates/layout.html
@@ -0,0 +1,22 @@
+{% extends '!layout.html' %}
+
+{% block header %}
+<header id="BTT" role="banner">
+ <div class="menu-top-outer clearfix">
+ <div class="wrapper clearfix">
+ <a href="/" id="site-logo"></a>
+ <span id="logSignBtn" class="btn">Login / Signup</span>
+ <nav id="mainMenu" class="main-menu-con">
+ <ul class="main-menu clearfix">
+ <li><a class="active" href="guides.html">Documentation</a></li>
+ <li><a href="faq.html">Faqs</a></li>
+ <li><a href="creations.html">Creations</a></li>
+ </ul>
+ </nav>
+ </div>
+ </div>
+</header>
+{% endblock %}
+
+{% block footer %}
+{% endblock %}
diff --git a/source/authorization/authorization.rst b/source/authorization/authorization.rst
new file mode 100644
index 0000000..5e381a6
--- /dev/null
+++ b/source/authorization/authorization.rst
@@ -0,0 +1,68 @@
+.. _authorization:
+
+Authorization
+=============
+
+We require a JSON Web Token `JWT <https://jwt.io/>`_. be sent along with your request via the Authorization header.
+JWTs are passed as bearer tokens in the Authorization header, and look like the following:
+
+``Authorization: <Enter your API Key>``
+
+There's no need to create JWTs manually, they will be created for you when you register for the API - `Register Here! <https://developer.vainglorygame.com/users/sign_in/>`_. In some cases an ``X-API-KEY`` will give you more access to information, and in all cases it means that you are operating under a per-token rate limit.
+
+To specify the Headers, use this code:
+
+**Shell**
+
+.. code-block:: shell
+
+
+ # With shell, you can just pass the correct header with each request
+ curl "<endpoint-url>" \
+ -H "Authorization: <api-key>"
+ -H "Accept: application/vnd.api+json"
+
+**Java:**
+
+.. code-block:: java
+
+ import java.io.*;
+ import java.net.*;
+
+ URL url = new URL("<endpoint-url>");
+ HttpURLConnection conn = (HttpURLConnection) url.openConnection();
+ conn.setRequestMethod("GET");
+ conn.setRequestProperty("Authorization","<api-key>");
+ conn.setRequestProperty("Accept", "application/vnd.api+json");
+
+ conn.getInputStream()
+
+**Python:**
+
+.. code-block:: python
+
+ import requests
+
+ url = "<endpoint-url>"
+
+ header = {
+ "Authorization": "<api-key>",
+ "Accept": "application/vnd.api+json"
+ }
+
+ r = requests.get(url, headers=header)
+
+**Go:**
+
+.. code-block:: go
+
+ import "net/http"
+
+ client := &http.Client{}
+ req, _ := http.NewRequest("GET","<endpoint-url>",nil)
+ req.Header.Set("Authorization", "<api-key>")
+ req.Header.Set("Accept", "application/vnd.api+json")
+ res, _ := client.Do(req)
+
+.. toctree::
+ :maxdepth: 2
diff --git a/source/changelog/changelog.rst b/source/changelog/changelog.rst
new file mode 100644
index 0000000..1e679d6
--- /dev/null
+++ b/source/changelog/changelog.rst
@@ -0,0 +1,9 @@
+.. _changelog:
+
+Changelog
+==========
+
+`Read the Changlog <https://github.com/madglory/gamelocker-vainglory/blob/master/CHANGELOG.md>`_.
+
+.. toctree::
+ :maxdepth: 2
diff --git a/source/community_sdks/community_sdks.rst b/source/community_sdks/community_sdks.rst
new file mode 100644
index 0000000..07d89d9
--- /dev/null
+++ b/source/community_sdks/community_sdks.rst
@@ -0,0 +1,46 @@
+.. _community_sdks:
+
+Community SDKs
+===============
+
+Community contributions are welcome and rewarded with good karma (and swag!) If you are currently working on an API, let us know on the Discord server and we will add a link!
+
+Java
+---------------------------
+
+A Java adaptation of the Vainglory API - `DominicGunn/flicker <http://github.com/DominicGunn/flicker/>`_.
+
+
+Python
+---------------------------
+
+Python 3 wrapper for the Gamelocker API - `schneefux/python-gamelocker <http://github.com/schneefux/python-gamelocker/>`_.
+Python 3 wrapper for the Gamelocker API - `ClarkThyLord/madglory-ezl <https://github.com/ClarkThyLord/madglory-ezl/>`_.
+
+
+JavaScript
+---------------------------
+
+A JavaScript API client - `seripap/vainglory <https://github.com/seripap/vainglory/>`_.
+
+
+R
+---------------------------
+
+A project providing R6 classes (for the R language) for accessing the API - `madglory/vainglory-go-client <https://github.com/madglory/vainglory-go-client/>`_.
+
+
+Go
+---------------------------
+
+A proof of concept go client for the Vainglory Developer API - `madglory/vainglory-go-client <https://github.com/madglory/vainglory-go-client/>`_.
+
+
+Ruby
+---------------------------
+
+A Ruby gem wrapper for the Vainglory Developer API - `Ruby Gem <https://rubygems.org/gems/vainglory-api/>`_. || `Github <https://github.com/cbortz/vainglory-api-ruby/>`_.
+
+
+.. toctree::
+ :maxdepth: 2
diff --git a/source/conf.py b/source/conf.py
new file mode 100644
index 0000000..ad39378
--- /dev/null
+++ b/source/conf.py
@@ -0,0 +1,175 @@
+from better import better_theme_path
+# -*- coding: utf-8 -*-
+#
+# Vainglory documentation build configuration file, created by
+# sphinx-quickstart on Mon Oct 23 11:59:26 2017.
+#
+# This file is execfile()d with the current directory set to its
+# containing dir.
+#
+# Note that not all possible configuration values are present in this
+# autogenerated file.
+#
+# All configuration values have a default; values that are commented out
+# serve to show the default.
+
+# If extensions (or modules to document with autodoc) are in another directory,
+# add these directories to sys.path here. If the directory is relative to the
+# documentation root, use os.path.abspath to make it absolute, like shown here.
+#
+# import os
+# import sys
+# sys.path.insert(0, os.path.abspath('.'))
+
+
+# -- General configuration ------------------------------------------------
+
+# If your documentation needs a minimal Sphinx version, state it here.
+#
+# needs_sphinx = '1.0'
+
+# Add any Sphinx extension module names here, as strings. They can be
+# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
+# ones.
+extensions = []
+
+# Add any paths that contain templates here, relative to this directory.
+templates_path = ['_templates']
+
+# The suffix(es) of source filenames.
+# You can specify multiple suffix as a list of string:
+#
+# source_suffix = ['.rst', '.md']
+source_suffix = '.rst'
+
+# The master toctree document.
+master_doc = 'index'
+
+# General information about the project.
+project = u'Vainglory'
+copyright = u'2017, MadGlory'
+author = u'MadGlory'
+
+# The version info for the project you're documenting, acts as replacement for
+# |version| and |release|, also used in various other places throughout the
+# built documents.
+#
+# The short X.Y version.
+version = u'0.2'
+# The full version, including alpha/beta/rc tags.
+release = u'0.2'
+
+# The language for content autogenerated by Sphinx. Refer to documentation
+# for a list of supported languages.
+#
+# This is also used if you do content translation via gettext catalogs.
+# Usually you set "language" from the command line for these cases.
+language = None
+
+# List of patterns, relative to source directory, that match files and
+# directories to ignore when looking for source files.
+# This patterns also effect to html_static_path and html_extra_path
+exclude_patterns = []
+
+# The name of the Pygments (syntax highlighting) style to use.
+pygments_style = 'monokai'
+
+# If true, `todo` and `todoList` produce output, else they produce nothing.
+todo_include_todos = False
+
+
+# -- Options for HTML output ----------------------------------------------
+
+# The theme to use for HTML and HTML Help pages. See the documentation for
+# a list of builtin themes.
+#
+html_theme_path = [better_theme_path]
+html_theme = 'better'
+#html_theme = 'nature'
+html_style = "css/vainglory.css"
+# html_logo = "_static/images/logo.png"
+
+# Theme options are theme-specific and customize the look and feel of a theme
+# further. For a list of options available for each theme, see the
+# documentation.
+#
+# html_theme_options = {}
+
+# Add any paths that contain custom static files (such as style sheets) here,
+# relative to this directory. They are copied after the builtin static files,
+# so a file named "default.css" will overwrite the builtin "default.css".
+html_static_path = ['_static']
+html_favicon = 'vainglory.ico'
+
+# Custom sidebar templates, must be a dictionary that maps document names
+# to template names.
+#
+# This is required for the alabaster theme
+# refs: http://alabaster.readthedocs.io/en/latest/installation.html#sidebars
+# html_sidebars = {
+# '**': [
+# 'relations.html', # needs 'show_related': True theme option to display
+# 'searchbox.html',
+# ]
+# }
+
+html_sidebars = {
+ '**': [
+ 'globaltoc.html'
+ ]
+}
+
+# -- Options for HTMLHelp output ------------------------------------------
+
+# Output file base name for HTML help builder.
+htmlhelp_basename = 'Vainglorydoc'
+
+# -- Options for LaTeX output ---------------------------------------------
+
+latex_elements = {
+ # The paper size ('letterpaper' or 'a4paper').
+ #
+ # 'papersize': 'letterpaper',
+
+ # The font size ('10pt', '11pt' or '12pt').
+ #
+ # 'pointsize': '10pt',
+
+ # Additional stuff for the LaTeX preamble.
+ #
+ # 'preamble': '',
+
+ # Latex figure (float) alignment
+ #
+ # 'figure_align': 'htbp',
+}
+
+# Grouping the document tree into LaTeX files. List of tuples
+# (source start file, target name, title,
+# author, documentclass [howto, manual, or own class]).
+latex_documents = [
+ (master_doc, 'Vainglory.tex', u'Vainglory Documentation 1',
+ u'MadGlory', 'manual'),
+]
+
+
+# -- Options for manual page output ---------------------------------------
+
+# One entry per manual page. List of tuples
+# (source start file, name, description, authors, manual section).
+man_pages = [
+ (master_doc, 'vainglory', u'Vainglory Documentation',
+ [author], 1)
+]
+
+
+# -- Options for Texinfo output -------------------------------------------
+
+# Grouping the document tree into Texinfo files. List of tuples
+# (source start file, target name, title, author,
+# dir menu entry, description, category)
+texinfo_documents = [
+ (master_doc, 'Vainglory', u'Vainglory Documentation',
+ author, 'Vainglory', 'One line description of project.',
+ 'Miscellaneous'),
+]
diff --git a/source/datacenters/datacenters.rst b/source/datacenters/datacenters.rst
new file mode 100644
index 0000000..7855cfc
--- /dev/null
+++ b/source/datacenters/datacenters.rst
@@ -0,0 +1,9 @@
+.. _datacenters:
+
+Datacenters
+===========
+
+We operate several Datacenters around the world. Each datacenter holds all information for one or more Regions of the game. Currently all data is located in DC01, but this may change in the future. Users will be notified prior to the change and an API endpoint will be made available to provide metadata describing where each regions data can be found.
+
+.. toctree::
+ :maxdepth: 2
diff --git a/source/errors/errors.rst b/source/errors/errors.rst
new file mode 100644
index 0000000..ee45b56
--- /dev/null
+++ b/source/errors/errors.rst
@@ -0,0 +1,32 @@
+.. _errors:
+
+Errors
+=======
+
+The server will stop processing if a problem is encountered and return the correct HTTP error status code. Errors may additionally include error objects, which are returned as an array keyed by errors in the top level of a JSON API document.
+
+An error objects have the following members:
+
+* ``title:`` (Required) the HTTP status code applicable to this problem, expressed as a string value.
+* ``description:`` (Optional) a short summary of the problem
+
+The Server uses the following error codes:
+
+=========================== ===================================================================================================================
+Error Code Meaning
+=========================== ===================================================================================================================
+400 Bad Request -- Your request sucks
+401 Unauthorized -- Your API key is wrong
+403 Forbidden -- The object requested is hidden for administrators only
+404 Not Found -- The specified object could not be found
+405 Method Not Allowed -- You tried to access a object with an invalid method
+406 Not Acceptable -- You requested a format that isn't JSON
+410 Gone -- The object requested has been removed from our servers
+418 I'm a teapot
+429 Too Many Requests -- You're requesting too much data! Slow down!
+500 Internal Server Error -- We had a problem with our server. Try again later.
+503 Service Unavailable -- We're temporarily offline for maintenance. Please try again later.
+=========================== ===================================================================================================================
+
+.. toctree::
+ :maxdepth: 2
diff --git a/source/index.rst b/source/index.rst
new file mode 100644
index 0000000..bbab77e
--- /dev/null
+++ b/source/index.rst
@@ -0,0 +1,22 @@
+Gamelocker Documentation
+=================================
+
+.. toctree::
+ :maxdepth: 2
+
+ introduction
+ datacenters/datacenters
+ authorization/authorization
+ titles/titles
+ makingrequests/makingrequests
+ receivingresponses/receivingresponses
+ matches/matches
+ match_data_summary/match_data_summary
+ players/players
+ samples/samples
+ telemetry/telemetry
+ teams/teams
+ links/links
+ community_sdks/community_sdks
+ errors/errors
+ changelog/changelog
diff --git a/source/introduction.rst b/source/introduction.rst
new file mode 100644
index 0000000..e417d23
--- /dev/null
+++ b/source/introduction.rst
@@ -0,0 +1,24 @@
+Introduction
+==================
+
+The first version of the Vainglory Game Data Service is an exciting step forward towards making it easier for users to have open access to in-game data.
+
+Build something great!
+
+At the moment this Service is in Alpha Preview mode. You can see sample data, test the interface, and provide feedback to our development team.
+
+While we initially took a different approach, based on community feedback the Server now makes every attempt to implement the required features of the `JSON-API <http://jsonapi.org/>`_. specification.
+
+We show example language bindings using CURL and plan to add libraries for Ruby, NodeJS, Java, Python and more. Community contributions are welcome and rewarded with good karma (and swag!) You can view code examples in the dark area to the right, and you can switch the programming language of the examples with the tabs in the top right.
+
+
+Versioning
+-----------
+
+We following `SEMVER <http://semver.org/>`_. standards, using a MAJOR.MINOR.PATCH versioning scheme. This means that we will increment versioning in the following way:
+
+* MAJOR version when we make incompatible API changes,
+* MINOR version when we add functionality in a backwards-compatible manner,
+* PATCH version when we make backwards-compatible bug fixes.
+
+You can see the current version and deploy date by viewing the Status endpoint.
diff --git a/source/links/links.rst b/source/links/links.rst
new file mode 100644
index 0000000..6ed57ef
--- /dev/null
+++ b/source/links/links.rst
@@ -0,0 +1,67 @@
+.. _links:
+
+Links
+======
+
+Get a Link
+---------------------------
+
+This endpoint checks to see if a link object exists for a given code.
+
+**HTTP Request:**
+
+| ``GET https://api.dc01.gamelockerapp.com/link``
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/link/{id}" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+
+
+Post a Link
+---------------------------
+
+This endpoint creates a PlayerLink object if the verification code matches the one provided by the game.
+
+**HTTP Request:**
+
+| ``POST https://api.dc01.gamelockerapp.com/link/{player_id}``
+
+
+**Query Parameters:**
+
+| ``Parameter: Code``
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl -XPOST "https://api.dc01.gamelockerapp.com/shards/na/link/{player_id}" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+
+
+Player Link
+---------------------------
+
+**Shell:**
+
+.. code-block:: shell
+
+ {
+ "attributes": {
+ "playerId": "fb374a7b-78be-4fcc-83ed-6a532a8a6f55",
+ "shardId": "na",
+ "titleId": "semc-vainglory"
+ },
+ "id": "2454e5ac-0a69-4468-ad12-8616f066e817",
+ "type": "playerLink"
+ }
+
+.. toctree::
+ :maxdepth: 2
diff --git a/source/makingrequests/makingrequests.rst b/source/makingrequests/makingrequests.rst
new file mode 100644
index 0000000..c3b5c6e
--- /dev/null
+++ b/source/makingrequests/makingrequests.rst
@@ -0,0 +1,187 @@
+.. _makingrequests:
+
+Making Requests
+===============
+
+Content Negotiation
+---------------------------
+
+Clients using the api should specify that they accept responses using the ``application/vnd.api+json`` format, for convenience we will also accept ``application/json`` since it is the default for many popular client libraries.
+
+The Server will respond with a ``Content-Type`` header that mirrors the format requested by the Client.
+
+Regions
+---------------------------
+
+The Vainglory Game Data Service currently supports the following regions:
+
+*General Region Shards:* To find data regarding live servers, where all data is found, please use the following shards.
+
+* **North America:** ``na``
+* **Europe:** ``eu``
+* **South America:** ``sa``
+* **East Asia:** ``ea``
+* **Southeast Asia (SEA):** ``sg``
+
+*Tournament Region Shards:* To find data regarding professional eSport, which take place on the private client only, please use the following shards.
+
+* **North America Tournaments:** ``tournament-na``
+* **Europe Tournaments:** ``tournament-eu``
+* **South America Tournaments:** ``tournament-sa``
+* **East Asia Tournaments:** ``tournament-ea``
+* **Southeast Asia Tournaments:** ``tournament-sg``
+
+*Please note: Choosing a specific region is currently required*
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ To specify a region, use this code:
+
+ "...gamelockerapp.com/shards/<region>/..."
+
+
+
+GZIP
+---------------------------
+
+Clients can specify the header ``Accept-Encoding: gzip`` and the server will compress responses.
+Responses will be returns with ``Content-Encoding: gzip``.
+
+Given the size of matches, this can have significant performance benefits.
+
+**Shell:**
+
+.. code-block:: javascript
+
+ To specify the header Accept-Encoding, use this code:
+
+ -H "Accept-Encoding: gzip"
+
+
+**Java:**
+
+.. code-block:: java
+
+
+ To specify the header Accept-Encoding, use this code:
+
+ conn.setRequestProperty("Accept-Encoding","gzip");
+
+
+**Python:**
+
+.. code-block:: python
+
+
+ To specify the header Accept-Encoding, use this code:
+
+ header = {"Accept-Encoding":"gzip"}
+
+
+**Go:**
+
+.. code-block:: go
+
+
+ To specify the header Accept-Encoding, use this code:
+
+ req.Header.Set("Accept-Encoding", "gzip")
+
+
+
+Pagination
+---------------------------
+
+Where applicable, the server allows requests to limit the number of results returned via pagination. To paginate the primary data, supply pagination information to the query portion of the request using the limit and offset parameters. To fetch items 2 through 10 you would specify a limit of 8 and an offset of 2:
+
+If not specified, the server will default for matches to ``limit=5`` and ``offset=0``, and for players/samples to ``limit=50`` and ``offset=0``
+
+ *Important - Currently the server will not allow responses with over 50 primary data objects*
+
+
+
+Search Time
+---------------------------
+
+
+**Defaults:**
+
+* Data retention period: 120 days.
+* The max search time span between createdAt-start and createdAt-end: 28 days.
+* If you don't specify createdAt-start, the default is now - 28 days.
+* If you don't specify createdAt-end, the default is now.
+* If you search for a time > now, the default is now.
+* If you search for a time before the retention period, the default is the retention period (now - 120 days).
+* If createdAt-start >= createdAt-end, you will receive an error.
+
+
+Sorting
+---------------------------
+
+The default sort order is always ascending. Ascending corresponds to the standard order of numbers and letters, i.e. A to Z, 0 to 9). For dates and times, ascending means that earlier values precede later ones e.g. 1/1/2000 will sort ahead of 1/1/2001.
+
+All resource collections have a default sort order. In addition, some resources provide the ability to sort according to one or more criteria ("sort fields").
+
+If sort fields are is prefixed with a minus, the order will be changed to descending.
+
+**Javascript**
+
+.. code-block:: javascript
+
+
+ //The example below will return the oldest articles first:
+ ".../matches?sort=createdAt"
+
+ //The example below will return the newest articles first:
+ ".../matches?sort=-createdAt"
+
+
+
+JSON-P Callbacks
+---------------------------
+
+You can send a ``?callback`` parameter to any GET call to have the results wrapped in a JSON function. This is typically used when browsers want to embed content in web pages by getting around cross domain issues. The response includes the same data output as the regular API, plus the relevant HTTP Header information.
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl -g "https://api.dc01.gamelockerapp.com/status?callback=foo"
+
+
+
+
+Cross Origin Resource Sharing
+-----------------------------
+
+This is what the CORS preflight request looks like. The API supports Cross Origin Resource Sharing (CORS) for AJAX requests from any origin. You can read the CORS W3C Recommendation, or this intro from the HTML 5 Security Guide.
+
+Here's a sample request sent from a browser hitting http://example.com:
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl -i https://api.dc01.gamelockerapp.com/status -H "Origin: http://example.com"
+ HTTP/1.1 200 OK
+ ...
+ Access-Control-Allow-Origin: *
+ Access-Control-Expose-Headers: Content-Length
+
+ This is what the CORS preflight request looks like:
+
+ curl -i https://api.dc01.gamelockerapp.com/status -H "Origin: http://example.com" -X OPTIONS
+ HTTP/1.1 200 OK
+ ...
+ Access-Control-Allow-Headers: Origin,X-Title-Id,Authorization
+ Access-Control-Allow-Methods: GET,POST,OPTIONS
+ Access-Control-Allow-Origin: *
+ Access-Control-Max-Age: 86400
+
+
+
+
+.. toctree::
+ :maxdepth: 2
diff --git a/source/match_data_summary/match_data_summary.rst b/source/match_data_summary/match_data_summary.rst
new file mode 100644
index 0000000..a87682e
--- /dev/null
+++ b/source/match_data_summary/match_data_summary.rst
@@ -0,0 +1,163 @@
+.. _match_data_summary:
+
+Match Data Summary
+==================
+
+Special thanks to Kashz for helping to create this! GitHub: iAm-Kashif
+
+Match Object
+---------------------------
+
+================= ============== ===========================
+Variable Type Description
+================= ============== ===========================
+Type str Match
+ID str Match ID
+createdAt str (iso8601) Time of Match Played
+duration int Time of match in seconds
+gameMode str Game Mode
+patchVersion str Version of API
+shardID str Match Shard
+stats map See Match.stats
+assets obj See Match.assets
+rosters obj See Rosters
+================= ============== ===========================
+
+
+**Match.stats (End of game statistics)**
+
+================= ============== ===========================
+Variable Type Description
+================= ============== ===========================
+endGameReason str "Victory" or "Defeat"
+queue str Game Mode
+================= ============== ===========================
+
+
+**Match.assets (Telemetry Data)**
+
+================= ============== ===========================
+Variable Type Description
+================= ============== ===========================
+Type string asset
+createdAt str (iso8601) Time of Telemtry creation
+description str " "
+filename str telemetry.json
+id str ID of Asset
+contentType str application/json
+name map telemetry
+url obj Link to Telemetry.json file
+================= ============== ===========================
+
+
+Rosters Object
+---------------------------
+
+================= ============== ===========================
+Variable Type Description
+================= ============== ===========================
+id str ID of Roster
+type str Roster
+participants obj See Participants
+stats obj See Rosters.stats
+team obj See Rosters.team
+================= ============== ===========================
+
+
+**Rosters.stats**
+
+================= =======================================
+Variable Type
+================= =======================================
+acesEarned int
+gold int
+heroKills int
+krakenCaptures int
+side Either "right/red" or "left/blue"
+turretKills int
+turretRemaining int
+================= =======================================
+
+
+**Rosters.team**
+
+================= ============== ===========================
+Variable Type Description
+================= ============== ===========================
+id str ID of Team or None
+name str Name of Team or None
+type str team
+================= ============== ===========================
+
+Participants Object
+---------------------------
+
+================= ============== ===========================
+Variable Type Description
+================= ============== ===========================
+actor str Hero
+id str Same as ID of Roster
+player obj See Participants.player
+stats map See Paticipants.stats
+type str participants
+================= ============== ===========================
+
+**Participants.player**
+
+================= ============== ===========================
+Variable Type Description
+================= ============== ===========================
+id str UID of player
+name str IGN of player
+stats map See Participants.player.stats
+type str palyer
+================= ============== ===========================
+
+**Particpants.stats**
+
+====================== =================================
+Variable Type
+====================== =================================
+assists int
+crystalMineCaptures int
+deaths int
+farm int
+firstAfkTime int: -1 for no AFK
+goldMineCaptures int
+itemGrants map of {itemsBought : int}
+itemSells map of {itemsSold : int}
+itemUses map of {itemsUsed : int}
+items list of final build (Len: 6)
+jungleKills int
+karmaLevel int
+kills int
+krakenCaptures int
+level int
+minionKills int
+nonJungleMinionKills int
+skillTier int
+skinKey str
+turretCaptures int
+wentAfk bool
+winner bool
+====================== =================================
+
+
+**Particpants.player.stats**
+
+====================== =================================
+Variable Type
+====================== =================================
+level int
+lifetimeGold float
+lossStreak int
+played int
+played_ranked int
+winStreak int
+wins int
+xp int
+====================== =================================
+
+
+.. toctree::
+ :maxdepth: 2
diff --git a/source/matches/matches.rst b/source/matches/matches.rst
new file mode 100644
index 0000000..ef71a91
--- /dev/null
+++ b/source/matches/matches.rst
@@ -0,0 +1,348 @@
+.. _matches:
+
+Matches
+=======
+
+Matches records are created every time players complete a game session. Each Match contains high level information about the game session, including info like duration, gameMode, and more. Each Match has two Rosters.
+
+
+Rosters
+----------------------
+
+Rosters track the scores of each opposing group of Participants. If players entered matchmaking as a team, the Roster will have a related Team. Rosters have many Participants objects, one for each member of the Roster. Roster objects are only meaningful within the context of a Match and are not exposed as a standalone resource.
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ {
+ "type": "roster",
+ "id": "eca49808-d510-11e6-bf26-cec0c932ce01",
+ "attributes": {
+ "stats": {
+ "acesEarned": 2,
+ "gold": 32344,
+ "etc..."
+ }
+ },
+ "relationships": {
+ "team": {
+ "data": {
+ "type": "team",
+ "id": "753d464c-d511-11e6-bf26-cec0c932ce01"
+ }
+ },
+ "participants": {
+ "data": [
+ {
+ "type": "participant",
+ "id": "eca49a7e-d510-11e6-bf26-cec0c932ce01"
+ },
+ "etc..."
+ ]
+ }
+ }
+ }
+
+
+
+Participants
+---------------------------
+
+Participant objects track each member in a Roster. Participants may be anonymous Players, registered Players, or bots. In the case where the Participant is a registered Player, the Participant will have a single Player relationship. Participant objects are only meaningful within the context of a Match and are not exposed as a standalone resource.
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ {
+ "type": "participant",
+ "id": "ea77c3a7-d44e-11e6-8f77-0242ac130004",
+ "attributes": {
+ "actor": "*Hero009*",
+ "stats": {
+ "assists": 4,
+ "crystalMineCaptures": 1,
+ "deaths": 2,
+ "farm": 49.25,
+ "etc..."
+ }
+ }
+ }
+
+
+
+Get a Collection of Matches
+---------------------------
+
+This endpoint retrieves data from matches. Bulk scraping matches is prohibited.
+
+**HTTP Request**
+| ``GET https://api.dc01.gamelockerapp.com/shards/na/matches``
+
+=========================== ================ ===================================================================================================================
+Parameter Default Description
+=========================== ================ ===================================================================================================================
+page[offset] 0 Allows paging over results
+page[limit ] 50 The default (and current maximum) is 50.Values less than 50 and great than 2 are supported.
+sort createdAt By default, Matches are sorted by creation time ascending.
+filter[createdAt-start] 3hrs ago Must occur before end time. Format is iso8601 Usage: filter[createdAt-start]=2017-01-01T08:25:30Z
+filter[createdAt-end] Now Queries search the last 3 hrs. Format is iso8601 i.e.filter[createdAt-end]=2017-01-01T13:25:30Z
+filter[playerNames] none Filters by player name. Usage: filter[playerNames]=player1,player2,...
+filter[playerIds] none Filters by player Id. Usage:filter[playerIds]=playerId,playerId,...
+filter[teamNames] none Filters by team names. Team names are the same as the in game team tags. Usage: filter[teamNames]=TSM,team2,...
+filter[gameMode] none Filter by gameMode Usage: filter[gameMode]=casual,ranked,...
+=========================== ================ ===================================================================================================================
+
+*Remember — a happy match is an authenticated match!*
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl -g "https://api.dc01.gamelockerapp.com/shards/na/matches?sort=createdAt&page[limit]=3&filter[createdAt-start]=2017-02-27T13:25:30Z&filter[playerNames]=<playerName>" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+ //The above command returns JSON structured like this:
+
+ {
+ "data": [
+ {
+ "type": "match",
+ "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
+ "attributes": {
+ "createdAt": "2017-01-06T20:30:08Z",
+ "duration": 1482195372,
+ "gameMode": "casual",
+ "patchVersion": "1.0.0",
+ "shardId": "na",
+ "stats": "acesEarned: 3, etc..."
+ },
+ "relationships": {
+ "rosters": {
+ "data": [{
+ "type": "roster",
+ "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
+ }, {
+ "type": "roster",
+ "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
+ }]
+ }
+ }
+ }
+ ]
+ }
+
+**Java:**
+
+.. code-block:: java
+
+ //*There are a variety of Java HTTP libraries that support query-parameters.
+
+ //The above command returns JSON structured like this:
+
+ {
+ "data": [
+ {
+ "type": "match",
+ "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
+ "attributes": {
+ "createdAt": "2017-01-06T20:30:08Z",
+ "duration": 1482195372,
+ "gameMode": "casual",
+ "patchVersion": "1.0.0",
+ "shardId": "na",
+ "stats": "acesEarned: 3, etc..."
+ },
+ "relationships": {
+ "rosters": {
+ "data": [{
+ "type": "roster",
+ "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
+ }, {
+ "type": "roster",
+ "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
+ }]
+ }
+ }
+ }
+ ]
+ }
+
+**Python:**
+
+.. code-block:: python
+
+ import requests
+
+ url = "https://api.dc01.gamelockerapp.com/shards/na/matches"
+
+ header = {
+ "Authorization": "<api-key>",
+ "Accept": "application/vnd.api+json"
+ }
+
+ query = {
+ "sort": "createdAt",
+ "filter[playerNames]": "<playerName>",
+ "filter[createdAt-start]": "2017-02-28T13:25:30Z",
+ "page[limit]": "3"
+ }
+
+ r = requests.get(url, headers=header, params=query)
+
+ //The above command returns JSON structured like this:
+
+ {
+ "data": [
+ {
+ "type": "match",
+ "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
+ "attributes": {
+ "createdAt": "2017-01-06T20:30:08Z",
+ "duration": 1482195372,
+ "gameMode": "casual",
+ "patchVersion": "1.0.0",
+ "shardId": "na",
+ "stats": "acesEarned: 3, etc..."
+ },
+ "relationships": {
+ "rosters": {
+ "data": [{
+ "type": "roster",
+ "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
+ }, {
+ "type": "roster",
+ "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
+ }]
+ }
+ }
+ }
+ ]
+ }
+
+**Go:**
+
+.. code-block:: go
+
+ q := req.URL.Query()
+ q.Add("sort", "createdAt")
+ q.Add("filter[playerNames]", "<playerName>")
+ q.Add("filter[createdAt-start]", "2017-02-27T13:25:30Z")
+ q.Add("page[limit]", "3")
+ req.URL.RawQuery = q.Encode()
+ res, _ := client.Do(req)
+
+ //The above command returns JSON structured like this:
+
+ {
+ "data": [
+ {
+ "type": "match",
+ "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
+ "attributes": {
+ "createdAt": "2017-01-06T20:30:08Z",
+ "duration": 1482195372,
+ "gameMode": "casual",
+ "patchVersion": "1.0.0",
+ "shardId": "na",
+ "stats": "acesEarned: 3, etc..."
+ },
+ "relationships": {
+ "rosters": {
+ "data": [{
+ "type": "roster",
+ "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
+ }, {
+ "type": "roster",
+ "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
+ }]
+ }
+ }
+ }
+ ]
+ }
+
+Get a Single Match
+---------------------------
+
+This endpoint retrieves a specific match.
+
+**HTTP Request**
+| ``GET https://api.dc01.gamelockerapp.com/shards/na/matches/<ID>``
+
+**URL Parameters**
+| Parameter: ``ID``
+| Description: ``The ID of the match to retrieve``
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/matches/<matchID>" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+ //The above command returns JSON structured like this:
+
+ {
+ "data": {
+ "type": "match",
+ "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
+ "attributes": {
+ "createdAt": "2017-01-06T20:30:08Z",
+ "duration": 1482195372,
+ "gameMode": "casual",
+ "patchVersion": "1.0.0",
+ "shardId": "na",
+ "stats": "acesEarned: 3, etc..."
+ },
+ "relationships": {
+ "rosters": {
+ "data": [{
+ "type": "roster",
+ "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
+ }, {
+ "type": "roster",
+ "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
+ }]
+ }
+ }
+ }
+ }
+
+**Javascript:**
+
+.. code-block:: Javascript
+
+ //There are a variety of Java HTTP libraries that support URL parameters
+
+ {
+ "data": {
+ "type": "match",
+ "id": "02b90214-c64d-11e6-9f6b-062445d3d668",
+ "attributes": {
+ "createdAt": "2017-01-06T20:30:08Z",
+ "duration": 1482195372,
+ "gameMode": "casual",
+ "patchVersion": "1.0.0",
+ "shardId": "na",
+ "stats": "acesEarned: 3, etc..."
+ },
+ "relationships": {
+ "rosters": {
+ "data": [{
+ "type": "roster",
+ "id": "ea77c2eb-d44e-11e6-8f77-0242ac130004"
+ }, {
+ "type": "roster",
+ "id": "dc2c14b4-d50c-11e6-bf26-cec0c932ce01"
+ }]
+ }
+ }
+ }
+ }
+
+.. toctree::
+ :maxdepth: 2
diff --git a/source/players/players.rst b/source/players/players.rst
new file mode 100644
index 0000000..a8df6ba
--- /dev/null
+++ b/source/players/players.rst
@@ -0,0 +1,105 @@
+.. _players:
+
+Players
+=======
+
+Player objects contain aggregated lifetime information about each Player. At this time Players are fairly sparse, but there are plans to add much richer data as it becomes available.
+
+
+
+Get a Single Player
+--------------------
+
+This endpoint retrieves a specific player.
+
+*Please Note: Changes Coming! - Player resources are not fully defined at this point, but are included so that consumers can get basic info (name, etc.) This object will have additional data added over the next few months, and may change slightly as data moves from the ``attributes.stats`` object to the main `attributes` object.*
+
+**HTTP Request**
+
+| ``GET https://api.dc01.gamelockerapp.com/shards/na/players/<ID>``
+
+
+**URL Parameters**
+
+| Parameter: ID
+| Description: The ID of the player to retrieve
+
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/players/<ID>" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+ **The above command returns JSON structured like this:**
+
+ {{
+ "data": {
+ "attributes": {
+ "stats": {
+ "lossStreak": 1,
+ "winStreak": 0,
+ "lifetimeGold": 10536.0
+ },
+ "name": "boombastic04"
+ },
+ "type": "player",
+ "id": "6abb30de-7cb8-11e4-8bd3-06eb725f8a76"
+ }
+ }
+
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ //There are a variety of Java HTTP libraries that support query-parameters.
+
+ **The above command returns JSON structured like this:**
+
+ {{
+ "data": {
+ "attributes": {
+ "stats": {
+ "lossStreak": 1,
+ "winStreak": 0,
+ "lifetimeGold": 10536.0
+ },
+ "name": "boombastic04"
+ },
+ "type": "player",
+ "id": "6abb30de-7cb8-11e4-8bd3-06eb725f8a76"
+ }
+ }
+
+
+Get a Collection of Players
+---------------------------
+
+This endpoint retrieves a collection of up to 6 players, filtered by name. Player names are specific to each region. If a player has changed names, it is possible that there are multiple ID's for a single player name.
+
+**HTTP Request**
+
+| ``GET https://api.dc01.gamelockerapp.com/shards/na/players``
+
+
+**Query Parameters**
+
+| Parameter: filter[playerNames]
+| Default: None
+| Description: Filters by player names. Usage: filter[playerNames]=player1,player2
+
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/players?filter[playerNames]=player1,player2" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+ }
+
+.. toctree::
+ :maxdepth: 2
diff --git a/source/receivingresponses/receivingresponses.rst b/source/receivingresponses/receivingresponses.rst
new file mode 100644
index 0000000..cf190a8
--- /dev/null
+++ b/source/receivingresponses/receivingresponses.rst
@@ -0,0 +1,76 @@
+.. _receivingresponses:
+
+Receiving Responses
+====================
+
+Payload
+--------
+
+All Server responses contain a root JSON object.
+
+A response will contain at least one of the following top-level members:
+
+* ``data`` : The response's “primary data”
+* ``errors`` : An array of error objects
+
+A response may contain any of these top-level members:
+
+* ``links``: A links object related to the primary data.
+* ``included``: An array of resource objects that are related to the primary data and/or each other (“included resources”).
+
+If a document does not contain a top-level data key, the included member will not be present either.
+
+Primary data will be either:
+
+* a single [resource object][resource objects], a single [resource identifier object], or ``null``
+* an array of [resource objects], an array of [resource identifier objects][resource identifier object], or an empty array ``([])``
+
+For example, the following primary data is a single resource object. It's primary data is a single [resource identifier object] that references the same resource. A logical collection of resources will always be represented as an array, even if it only contains one item or is empty.
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ {
+ "data": {
+ "type": "match",
+ "id": "skarn",
+ "attributes": {
+ // ... this matches attributes
+ },
+ "relationships": {
+ // ... this matches relationships
+ }
+ }
+ }
+ {
+ "data": {
+ "type": "match",
+ "id": "1"
+ }
+ }
+
+
+
+Rate Limits
+---------------------------
+
+Be nice. If you're sending too many requests too quickly, we'll send back a ``429`` error code (server unavailable).
+
+**Please note: Free for non-commercial use for up to 10 requests per minute! To increase your rate limit, log into your admin dashboard, find the app you would like a higher rate limit for, and click "request a higher rate limit"**
+
+**Shell:**
+
+.. code-block:: shell
+
+ The rate limit headers are defined as follows:
+
+ X-RateLimit-Limit - Request limit per day / per minute
+ X-RateLimit-Remaining - The number of requests left for the time window
+ X-RateLimit-Reset - The remaining window before the rate limit is refilled in UTC epoch nanoseconds.
+
+ * Limit tokens are incrementally filled by 60(sec)/ rate limit. ex: 60(sec)/10(rate) gets rate token every 6 seconds up to max rate limit.
+
+
+.. toctree::
+ :maxdepth: 2
diff --git a/source/samples/samples.rst b/source/samples/samples.rst
new file mode 100644
index 0000000..4187535
--- /dev/null
+++ b/source/samples/samples.rst
@@ -0,0 +1,90 @@
+.. _samples:
+
+Samples
+=======
+
+The samples endpoint provides an easy way to access hourly batches of random match data to aggregate stats.
+
+
+Get a Collection of Samples
+---------------------------
+
+This endpoint retrieves a collection of randomly selected matches.
+
+**HTTP Request**
+
+| ``GET https://api.dc01.gamelockerapp.com/shards/na/samples``
+
+**Query Parameters**
+
+
+=========================== ================ ===================================================================================================================
+Parameter Default Description
+=========================== ================ ===================================================================================================================
+page[offset] 0 Allows paging over results
+page[limit ] 50 The default (and current maximum) is 50.Values less than 50 and great than 2 are supported.
+sort createdAt By default, Matches are sorted by creation time ascending.
+filter[createdAt-start] none Must occur before end time. Format is iso8601 Usage: filter[createdAt-start]=2017-01-01T08:25:30Z
+filter[createdAt-end] none Queries search the last 3 hrs. Format is iso8601 i.e.filter[createdAt-end]=2017-01-01T13:25:30Z
+=========================== ================ ===================================================================================================================
+
+**Python:**
+
+.. code-block:: python
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/samples" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+ //The above command returns JSON structured like this:
+
+ {
+ "type": "sample",
+ "id": "sample-na-2017-02-28T07:15:30Z",
+ "attributes": {
+ "URL": "URL of Sample Matches",
+ "createdAt": "2017-02-28T07:15:30Z",
+ "shardId": "na",
+ "t0": "2017-02-28T07:15:30Z",
+ "t1": "2017-02-28T08:15:30Z",
+ "titleId": "semc-vainglory"
+ },
+ "relationships": {
+ "assets": {
+ "data": []
+ }
+ }
+ }
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ //There are a variety of Java HTTP libraries that support query-parameters.
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/samples" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+ //The above command returns JSON structured like this:
+
+ {
+ "type": "sample",
+ "id": "sample-na-2017-02-28T07:15:30Z",
+ "attributes": {
+ "URL": "URL of Sample Matches",
+ "createdAt": "2017-02-28T07:15:30Z",
+ "shardId": "na",
+ "t0": "2017-02-28T07:15:30Z",
+ "t1": "2017-02-28T08:15:30Z",
+ "titleId": "semc-vainglory"
+ },
+ "relationships": {
+ "assets": {
+ "data": []
+ }
+ }
+ }
+
+.. toctree::
+ :maxdepth: 2
diff --git a/source/teams/teams.rst b/source/teams/teams.rst
new file mode 100644
index 0000000..c0fa39d
--- /dev/null
+++ b/source/teams/teams.rst
@@ -0,0 +1,127 @@
+.. _teams:
+
+Teams
+=====
+
+Team objects contain aggregated lifetime information about each Team.
+
+Get a collection of Teams
+---------------------------
+
+This endpoint retrieves a collection of up to 6 teams.
+
+*Important - Team resources are not yet available in the API.*
+
+**HTTP Request**
+
+| ``GET https://api.dc01.gamelockerapp.com/teams``
+
+**URL Parameters**
+
+================= ============== =============================================================
+Parameter Default Description
+================= ============== =============================================================
+filter[teamNames] none Filters by team name. Usage: filter[teamNames]=team1
+filter[teamIds] none Filter by team id. Usage: filter[teamIds]=12345
+================= ============== =============================================================
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/teams?filter[teamNames]=team1" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+
+
+Get a Single Team
+---------------------------
+
+This endpoint retrieves a specific team.
+
+**HTTP Request**
+
+| ``GET https://api.dc01.gamelockerapp.com/teams/<ID>``
+
+**URL Parameters**
+
+| Parameter: ID
+| Description: The ID of the team to retrieve
+
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ curl "https://api.dc01.gamelockerapp.com/teams/<ID>" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+ The above command returns JSON structured like this:
+
+ {
+ "id": 2,
+ "name": "Max",
+ "breed": "unknown",
+ "fluffiness": 5,
+ "cuteness": 10
+ }
+
+
+Links (Coming Soon!)
+---------------------------
+
+This endpoint checks to see if a link object exists for a given code.
+
+**HTTP Request**
+
+| ``GET https://api.dc01.gamelockerapp.com/link``
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ curl -XPOST "https://api.dc01.gamelockerapp.com/shards/na/link/{player_id}" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+
+
+Post a Link
+---------------------------
+
+This endpoint creates a PlayerLink object if the verification code matches the one provided by the game.
+
+**HTTP Request**
+
+| ``POST https://api.dc01.gamelockerapp.com/link/{player_id}``
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ curl -XPOST "https://api.dc01.gamelockerapp.com/shards/na/link/{player_id}" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+
+Player Link
+----------------
+
+**Javascript:**
+
+.. code-block:: javascript
+
+ {
+ "attributes": {
+ "playerId": "fb374a7b-78be-4fcc-83ed-6a532a8a6f55",
+ "shardId": "na",
+ "titleId": "semc-vainglory"
+ },
+ "id": "2454e5ac-0a69-4468-ad12-8616f066e817",
+ "type": "playerLink"
+ }
+
+.. toctree::
+ :maxdepth: 2
diff --git a/source/telemetry/telemetry.rst b/source/telemetry/telemetry.rst
new file mode 100644
index 0000000..e7bc4d6
--- /dev/null
+++ b/source/telemetry/telemetry.rst
@@ -0,0 +1,233 @@
+.. _telemetry:
+
+Telemetry
+=========
+
+The telemtry provides us insights into the match. It gives us details of various events that happened in the match alongwith the time when they happened. Some of the events also have location which can be plotted on a Vainglory Game map. Telemetry is very useful to generate a timeline visualtions of how the match went for replays, or create heatmaps of where a certin hero or ability is most useful. These are just some of the exmaples of where Telemtry can be used.
+
+
+To get Telemetry Data
+---------------------------
+
+
+You start by pulling a list of matches using the matches endopoint.
+
+**HTTP Request**
+
+| ``GET https://api.dc01.gamelockerapp.com/shards/na/matches``
+
+**Shell:**
+
+.. code-block:: shell
+
+ curl "https://api.dc01.gamelockerapp.com/shards/na/matches" \
+ -H "Authorization: Bearer <api-key>" \
+ -H "Accept: application/vnd.api+json"
+
+ //The above command returns JSON structured like this:
+
+ "data": [
+ {
+ "type": "match",
+ "id": "f5373c40-0aa9-11e7-bcff-0667892d829e",
+ "attributes": {
+ "createdAt": "2017-03-17T00:38:00Z",
+ "duration": 259,
+ "gameMode": "blitz_pvp_ranked",
+ "patchVersion": "",
+ "shardId": "na",
+ "stats": {
+ "endGameReason": "victory",
+ "queue": "blitz_pvp_ranked"
+ },
+ "titleId": "semc-vainglory"
+ },
+ "relationships": {
+ "assets": {
+ "data": [
+ {
+ "type": "asset",
+ "id": "b900c179-0aaa-11e7-bb12-0242ac110005"
+ }
+ ]
+ },
+ "rosters": {
+ "data": [
+ {
+ "type": "roster",
+ "id": "b8f6640a-0aaa-11e7-bb12-0242ac110005"
+ },
+ {
+ "type": "roster",
+ "id": "b8f65271-0aaa-11e7-bb12-0242ac110005"
+ }
+ ]
+ },
+ "rounds": {
+ "data": []
+ }
+ }
+ },
+
+ //You need to look for Assets JSON node which points to telemetry. Check for the following in the response:
+
+ "relationships": {
+ "assets": {
+ "data": [
+ {
+ "type": "asset",
+ "id": "b900c179-0aaa-11e7-bb12-0242ac110005"
+ }
+ ]
+ },
+
+ //Once you have located this ID, you now have to search for the following JSON segment in the response object. The following response object will provide you a link to the Telemtry data
+
+ {
+ "type": "asset",
+ "id": "b900c179-0aaa-11e7-bb12-0242ac110005",
+ "attributes": {
+ "URL": "https://gl-prod-us-east-1.s3.amazonaws.com/assets/semc-vainglory/na/2017/03/17/00/43/b900c179-0aaa-11e7-bb12-0242ac110005-telemetry.json",
+ "contentType": "application/json",
+ "createdAt": "2017-03-17T00:43:22Z",
+ "description": "",
+ "filename": "telemetry.json",
+ "name": "telemetry"
+ }
+ },
+
+ //You can download the data with following commands. Please note that you do not need API Key to get this data.
+
+ curl "https://gl-prod-us-east-1.s3.amazonaws.com/assets/semc-vainglory/na/2017/03/17/00/43/b900c179-0aaa-11e7-bb12-0242ac110005-telemetry.json" \
+ -H "Accept: application/vnd.api+json"
+
+ //This request will return you a response as follows:
+
+ { "time": "2017-02-18T06:37:15+0000",
+ "type": "DealDamage",
+ "payload": {
+ "Team": "Left",
+ "Actor": "*Ringo*",
+ "Target": "*Turret*",
+ "Source": "Unknown",
+ "Damage": 405,
+ "Delt": 613,
+ "IsHero": 1,
+ "TargetIsHero": 0
+ }
+ }
+
+Event Data Dictionary
+---------------------------
+
+Telemetry data is classified into several event of interest. Following is a list of every event type with an example.
+
+**PlayerFirstSpawn:**
+
+At the start of the game when players spawn.
+
+
+**Level Up:**
+
+When a player gains a level in the game. In game types Brawl, you will find 9 events at the exact same time.
+
+
+**BuyItem:**
+
+When a player buys an item.
+
+
+**SellItem:**
+
+When a player sells an item. ``json { "time": "2017-03-31T02:49:37+0000", "type": "SellItem", "payload": { "Team": "Left", "Actor": "*Lyra*", "Item": "Flare", "Cost": 15 } }``
+
+
+**LearnAbility:**
+
+When a player puts a point into one of the abilities. Please note there can be a time difference between when a player gains a level and learns an ability ``json { "time": "2017-03-17T00:38:52+0000", "type": "LearnAbility", "payload": { "Team": "Right", "Actor": "*Sayoc*", "Ability": "HERO_ABILITY_SAYOC_C", "Level": 1 } },``
+
+
+**UseAbility:**
+
+This event is recorded when a player uses an ability and it will hold information about the hero who used it together with the co-ordinates for the map. ``json { "time": "2017-03-17T00:39:08+0000", "type": "UseAbility", "payload": { "Team": "Right", "Actor": "*Kestrel*", "Ability": "HERO_ABILITY_KESTREL_A_NAME", "Position": [ 39.39, 0.01, 27.26 ] } },``
+
+
+**UseItemAbility:**
+
+This event is recorded when a player uses an activatable item or a charm/taunt. ``json { "time": "2017-03-31T03:10:17+0000", "type": "UseItemAbility", "payload": { "Team": "Left", "Actor": "*Lyra*", "Ability": "Travel Boots", "Position": [ -17.51, 0.01, 41.63 ], "TargetActor": "None", "TargetPosition": [ -17.51, 0.01, 41.63 ] } }``
+
+
+**EarnXP:**
+
+This event is recorded when a player gains XP from any source. it could be killing a minion, miner or a hero. ``json { "time": "2017-03-17T00:39:09+0000", "type": "EarnXP", "payload": { "Team": "Left", "Actor": "*Koshka*", "Source": "*JungleMinion_TreeEnt*", "Amount": 67, "Shared With": 1 } },``
+
+
+**DealDamage:**
+
+This event is recorded when any actor (player, turret, minion, etc.) deals damage to any other. ``json { "time": "2017-03-31T02:47:34+0000", "type": "DealDamage", "payload": { "Team": "Left", "Actor": "*Skaarf*", "Target": "*Vox*", "Source": "Unknown", "Damage": 105, "Delt": 80, "IsHero": 1, "TargetIsHero": 1 } }``
+
+
+**KillActor:**
+
+This event is recorded when a player kills anything in game. it could be a a minion, miner or a hero. You will generally see EarnXP and KillActor events come at the sme time.
+
+
+**NPCkillNPC:**
+
+When one non-player actor kills another, such as the Kraken or a minion killing a turret. ``json { "time": "2017-03-31T03:07:21+0000", "type": "NPCkillNPC", "payload": { "Team": "Left", "Actor": "*Kraken_Captured*", "Killed": "*Turret*", "KilledTeam": "Right", "Gold": "300", "IsHero": 0, "TargetIsHero": 0, "Position": [ 54, 0, 2.92 ] } }``
+
+
+**GoldFromTowerKill:**
+
+When a player earns gold from the destruction of a turret belonging to the enemy team. ``json { "time": "2017-03-31T02:57:02+0000", "type": "GoldFromTowerKill", "payload": { "Team": "Left", "Actor": "*Idris*", "Amount": 300 } }``
+
+
+**GoldFromGoldMine:**
+
+When a player earns gold from his or her team capturing the gold miner. ``json { "time": "2017-03-31T03:00:43+0000", "type": "GoldFromGoldMine", "payload": { "Team": "Left", "Actor": "*Idris*", "Amount": 300 } }``
+
+
+**GoldFromKrakenKill:**
+
+When a player earns gold from his or her team killing a Kraken released by the enemy team. ``json { "time": "2017-03-31T03:07:43+0000", "type": "GoldFromKrakenKill", "payload": { "Team": "Right", "Actor": "*Kestrel*", "Amount": 500 } }``
+
+
+
+**Javascript:**
+
+.. code-block:: Javascript
+
+ {
+ "time": "2017-03-17T00:38:32+0000",
+ "type": "PlayerFirstSpawn",
+ "payload": {
+ "Team": "Right",
+ "Actor": "*Alpha*"
+ }
+ }
+
+ {
+ "time": "2017-03-17T00:38:32+0000",
+ "type": "LevelUp",
+ "payload": {
+ "Team": "Right",
+ "Actor": "*Alpha*",
+ "Level": 1,
+ "LifetimeGold": 0
+ }
+ }
+
+ {
+ "time": "2017-03-17T00:38:45+0000",
+ "type": "BuyItem",
+ "payload": {
+ "Team": "Left",
+ "Actor": "*Vox*",
+ "Item": "Breaking Point",
+ "Cost": 2600
+ }
+ }
+
+
+.. toctree::
+ :maxdepth: 2
diff --git a/source/titles/titles.rst b/source/titles/titles.rst
new file mode 100644
index 0000000..ce79bd6
--- /dev/null
+++ b/source/titles/titles.rst
@@ -0,0 +1,9 @@
+.. _titles:
+
+Titles
+======
+
+The TitleID for a request is determined by the JWT in the Authorization header automatically and may appear in responses. No,this isn't a hint at more Super Evil game titles. The Vainglory Game Data Service uses a platform called Gamelocker which system itself can store multiple titles.
+
+.. toctree::
+ :maxdepth: 2