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.. _match_data_summary:
Match Data Summary
==================
Special thanks to Kashz for helping to create this! GitHub: iAm-Kashif
Match Object
---------------------------
================= ============== ===========================
Variable Type Description
================= ============== ===========================
Type str Match
ID str Match ID
createdAt str (iso8601) Time of Match Played
duration int Time of match in seconds
gameMode str Game Mode
patchVersion str Version of API
shardID str Match Shard
stats map See Match.stats
assets obj See Match.assets
rosters obj See Rosters
================= ============== ===========================
**Match.stats (End of game statistics)**
================= ============== ===========================
Variable Type Description
================= ============== ===========================
endGameReason str "Victory" or "Defeat"
queue str Game Mode
================= ============== ===========================
**Match.assets (Telemetry Data)**
================= ============== ===========================
Variable Type Description
================= ============== ===========================
Type string asset
createdAt str (iso8601) Time of Telemtry creation
description str " "
filename str telemetry.json
id str ID of Asset
contentType str application/json
name map telemetry
url obj Link to Telemetry.json file
================= ============== ===========================
Rosters Object
---------------------------
================= ============== ===========================
Variable Type Description
================= ============== ===========================
id str ID of Roster
type str Roster
participants obj See Participants
stats obj See Rosters.stats
team obj See Rosters.team
================= ============== ===========================
**Rosters.stats**
================= =======================================
Variable Type
================= =======================================
acesEarned int
gold int
heroKills int
krakenCaptures int
side Either "right/red" or "left/blue"
turretKills int
turretRemaining int
================= =======================================
**Rosters.team**
================= ============== ===========================
Variable Type Description
================= ============== ===========================
id str ID of Team or None
name str Name of Team or None
type str team
================= ============== ===========================
Participants Object
---------------------------
================= ============== ===========================
Variable Type Description
================= ============== ===========================
actor str Hero
id str Same as ID of Roster
player obj See Participants.player
stats map See Paticipants.stats
type str participants
================= ============== ===========================
**Participants.player**
================= ============== ===========================
Variable Type Description
================= ============== ===========================
id str UID of player
name str IGN of player
stats map See Participants.player.stats
type str palyer
================= ============== ===========================
**Particpants.stats**
====================== =================================
Variable Type
====================== =================================
assists int
crystalMineCaptures int
deaths int
farm int
firstAfkTime int: -1 for no AFK
goldMineCaptures int
itemGrants map of {itemsBought : int}
itemSells map of {itemsSold : int}
itemUses map of {itemsUsed : int}
items list of final build (Len: 6)
jungleKills int
karmaLevel int
kills int
krakenCaptures int
level int
minionKills int
nonJungleMinionKills int
skillTier int
skinKey str
turretCaptures int
wentAfk bool
winner bool
====================== =================================
**Particpants.player.stats**
====================== =================================
Variable Type
====================== =================================
level int
lifetimeGold float
lossStreak int
played int
played_ranked int
winStreak int
wins int
xp int
====================== =================================
.. toctree::
:maxdepth: 2
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